With Christmas only a few months away, we take a closer look at Super Mario Adventure Game DX.
Exciting action maze designed and inspired by the world of Super Mario! Carefully deliver your playing marble using the 3 buttons and 2 revolving wheels going through the 7 tricky zones to reach the goal! Lots of gimicks and movements without battery operated. Great choice for birthday and holiday gifts!
For 1 player at a time. You can upgrade the play value by simply switching the character plate to any of the figures from LINK SYSTEM games (sold separately)!
Super Mario Adventure Game DX is available now priced around £29.99 and is suitable for ages 5 and up.
Disclosure: This product was provided free of charge in exchange for a fair and unbiased review.
With Christmas only a few months away, we take a closer look at Legends of Akedo Powerstorm Triple Strike Tag Team Arena.
Enter the Legends of Akedo Powerstorm Triple Strike Tag Team Arena and build your Ultimate Akedo Warrior Team! This is Next Level Elemental Battling Action! These special Triple Tag Controllers allows you to switch Warriors mid battle. Tag in and out of the fight and beat your opponents! If you think your fighting a losing battle, Tag In your next warrior and snatch victory from Defeat!
Challenge your friends in this action packed Arena which comes with 2 Exclusive Warriors. As you fight it out, hear over 40 real battle Sound Effects blast out! When you hit a Split Strike, press your Split Strike button and see the Scoreboard light up to record your win! Defeat all three warriors on the opposing team & you’ll achieve the Ultimate Split Strike! The Triple Strike Tag Team Arena works with all Akedo Warriors so you can put on your very own Akedo tournament! Will your Warriors be on the winning team and deliver the Ultimate Split Strike? It’s time to triple the action! Ready! Fight! Split Strike!
Legends of Akedo Powerstorm Triple Strike Tag Team Arena is available now priced around £49.99.
Disclosure: This product was provided free of charge in exchange for a fair and unbiased review.
With Christmas only a few months away, we take a closer look at the Smart Ball Skills Training Football.
This Skills Ball is all you need to help improve your football skills. These training footballs feature six key training and exercise drills that improve key football skills. You’ll learn ball control and how to move with the ball! The Smart Ball Skills is easy to use! Simply press the sensor in the ball for three seconds until you hear ‘Let’s begin Training!’ and away you go on your first drill. If you want to skip to your favourite training drill, this is easy! Just press the sensor for five seconds and you will skip to the next exercise. It also includes a counter sensor so it can count your kick ups.
The Smart Ball Skills football includes six training drill. 1. Dribbling – Use the cones to create a dribbling course and then dribble the ball through the cones and back again. But with 30 seconds on the clock, how many times can you dribble around the cones? 2. Kick Ups – You have a set time to do 10 kick ups as quickly as you can! Don’t worry about keeping count, as this football will keep count, every time you kick the ball. 3. Inside Feet – Pass the ball from one foot to the other 30 times. Sounds easy? You only have 15 seconds! 4. Toe Taps – Tap the top of the ball with alternative feet 60 times in 15 seconds. This football training exercise helps improve your feet speed. 5. Sprint – Set up your Skill cones in a perimeter. Complete the circuit in 10 seconds – from when the sensor says Go! As you get quicker, increase the size of the perimeter to make the challenge that much harder. 6. Passing – Key to any good footballer is passing! This drill helps you improve your passing accuracy by setting up two cones one side of your training area. Pass the training football through these two cones and back again for 30 seconds.
The Smart Ball Skills Training Football is available now exclusively from Smyths Toys and is priced around £29.99.
Disclosure: This product was provided free of charge in exchange for a fair and unbiased review.
There have been some amazing open-world franchises, and each one leaves an indelible mark on your life. As such, whenever you start a new game that has these core principles, you can’t help but judge it. Whether it is No Man’s Sky, Saints Row, GTA, Red Dead Redemption, or Elden Ring, you’ll always compare your new experiences to these much-loved ones. Therefore, when I was given the Xbox Series X/S enhanced Biomutant game to review, I fell into this trap. However, I put on my reviewing cap, wiped my mind of any preconceived ideas, and got to work.
Developed by Experiment 101 and published by THQ Nordic, this is an open-world adventure title. What’s more, it is story-rich, has a vivid and beautiful world, and there are plenty of things to do. Alongside this, there is an array of biomes to experience, weird mounts to ride, a skill tree to focus on, and much, much more. Consequently, it packs a lot of ideas and unusual moments into its moralistic plot.
Biomutant tells a familiar tale of self-destruction.
Mankind is its own worst enemy. However, if we wipe ourselves off this planet due to our stupidity, then that’s our lookout. Yet, you can’t help but feel horrified for the creatures that share our habitats. Our poor and mindless choices have deep-seated ramifications for these beasts, and this forms the core ideals of Biomutant. Humanity has poisoned the world, and each of these unusual animals lives with the consequences. Harmless entities become mutated by the toxic radioactive waste and their DNA is permanently altered. Subsequently, this causes an imbalance in the ecosystem, and all hell breaks loose.
The protagonist’s mother and father lose their lives as an enormous monster called Lupa Lupin kills them in a frenzied attack. Scarred by this encounter, the young hero leaves and tries to survive in the wild. However, destiny calls him back to his homeland as the tribes are killing one another and the “Tree of Life” is dying. Without your intervention, the world will end and the mutated creatures will win. By helping out the locals, merging the tribes, and defeating the World Eaters and Lupa Lupin, you’ll heal the damage, and save the “Tree of Life”. So, no pressure there, then!
Though this story focuses your approach, you are free to do as you wish. Once you pass the linear tutorial, the expansive and daunting world unfurls before you. With masses of side quests to experience, plenty of ruins to explore, and a mind-blowing overarching story to witness, it’s a treat for all the senses.
How the heck are you going to take that down?
It is all about the missions.
Biomutant has a phenomenal story that twists and turns many times. On top of this, the eclectic blend of characters and unusual language choices adds to the wonderful madness. This is then enhanced further by a warm and rich automaton follower who acts as a translator and narrator. This excellent decision by the developers gave the gameplay a solid structure and unravelled some of the more confusing moments. With many tribes and countless quests to complete, it could have been overwhelming. Fortunately, though, even the most complex situations are manageable thanks to the excellent, albeit strange, guide.
The deep central quest line branches off with multiple subplots and convoluted jobs to complete. Alongside this, there are many side quests to tackle and plenty of areas to explore. As such, players can easily become distracted from the task at hand. I adored this freedom, even if at times I yearned for more structure. Accordingly, I repeatedly went off on a tangent when attempting to complete the most basic of objectives. Therefore, I recommend setting aside plenty of time if you decide to tackle this monstrously big game.
Smooth combat and an amazing crafting system.
When character progression, looting, and fighting are at the centre of everything you do, you want an in-depth and rewarding combat and crafting system. Fortunately, Biomutant has just that, and I loved every minute of it. With your normal XP and levelling elements included, you can focus on improving a range of game-changing stats. Whether you improve strength, health, speed, or more will depend on your gameplay style. As you create your hero, you can decide whether you’ll be melee obsessed, a ranged warrior, or a bit of both. This was fantastic as it allows you to tackle the action however you wish.
This is then complemented by the awesome unlockable abilities and the great Wung Fu combos. Furthermore, by obtaining PSI powers, you can tie together standard attacking tropes with some awesome magical skills. On top of this, as you enhance the mutation tree, you’ll unlock different skills that’ll create deadly and seamless attacking moves.
This is all tied together nicely by the incredible crafting system. This is one key area that makes Biomutant stand out from its peers. As you loot the surrounding world and level up, you can enhance your gear or create entirely unique weapons. This was phenomenal, as you can design weapons that’ll take down specific enemies, or clothing that’ll increase resistance in each of the biomes. I adored how this simple idea worked perfectly with the complex environment and the vast roster of monsters you encounter.
Biomutant’s world is beautiful.
Biomes, Karma, and puzzles.
Though fighting and quests are a big portion of Biomutant’s rich tapestry, it has plenty of other charms, as well. With a delightfully cruel level of poisonous, evil, and deadly biomes to explore, you’ll need to master the crafting and levelling system pretty quickly. Subsequently, with the right approach, your hero can become resistant to each revolting and debilitating obstacle that stands in your way.
On top of this, the looting and exploration elements are often mixed with some fun and challenging puzzles to complete. With an array of oddly named human technology littering the landscape, you must complete logic-based puzzles to open doors, crack safes, and earn rewards. Consequently, this was a nice distraction from the almost endless combat encounters and the faster-paced moments.
Finally, similar to Fable, Biomutant uses a Karma system. During conversations, you are free to answer as you wish. However, your choices impact whether you are perceived as “Light” or “Dark”. Moreover, this impacts the choices that are available and will skew the relationships you have. Accordingly, you must live with your choices no matter what the consequences are.
Biomutant looks incredible.
When it was released for “Last-Gen” machines, people complained about the graphics, frame rate, and bugs. Fortunately, though, I didn’t touch it until this review. Subsequently, I missed all the rough points and instead, I enjoyed a beautiful and polished title. With a variety of biomes to explore, stunning characters to encounter, smooth combat to witness, and some excellent cinematic, this is a great game to play. On top of this, the world is mind-blowingly massive and great to explore.
This incredible world would be nothing if it wasn’t for the atmospheric audio. With a rich and powerful soundtrack, you’ll become lost in the enthralling story. Alongside this, the character’s strange voices and the excellent narration add to the mystery and drama. Furthermore, the excellent sound effects are great! With bone-crunching noises and whimsical OTT sounds, they both add to the ensuing madness.
Let me hear you roar!
Excellent controls and a brilliant UI.
There is so much to do in Biomutant that it could have been a pig to play. With hectic battles, loads of special abilities, and rapid combos to master, there is a lot going on. However, thanks to the responsive controls and brilliant UI, you’ll master the fundamentals in no time. What’s more, the excellent tutorial gets you up to speed without being complicated or boring.
Like other open-world games, this one is full of longevity and replay value. If you wish, you can rush through the main story and forget the exciting side quests. Yet, I wouldn’t recommend that. With many interesting places to explore and some amazing jobs to complete, you’ll want to invest your time wisely. Alongside this, the progression tree, crafting system, character role, PSI powers, and mutations ensure that no playthrough is ever the same.
Biomutant is fantastic.
I’ve always enjoyed open-world games, but I find them to be overwhelming and this puts me off. However, Biomutant was different! I could happily invest hours without becoming bored or feeling out of my depth. Furthermore, the blend of different approaches and the excellent plot was both interesting and captivating. It is for these reasons that I recommend you buy it here! Can you save the “Tree of Life”? Destroy the World Eaters, hunt Lupa Lupin, and get your revenge.
Japanese developer Acquire was on a bit of a tear in the late 90s and early naughties creating some creative and memorable ninja and samurai action games in Tenchu, Shinobido, and Way of the Samurai, but in 2006, they went in a bit of a different direction.
A moral thief with no special attacks, zero explicit violence, and a hint of comedy – all while taking place in the Edo period – their creativity took to the skies in the Japanese-exclusive PS2 title Kamiwaza. Perhaps it was its quirkiness, but it stayed landlocked and painfully ignored until Acquire recently let it spread its wings in a worldwide release under the guise of Kamiwaza: The Way of the Thief.
Chances are you’ve played a stealth game – or two – in your time, but it’s a safe bet that you’ve never played anything quite like this.
Not everyone will be able to escape the fact that ‘it looks like a PS2 game’, as this is essentially the exact same game running on a modern engine with a western translation, with the same shaking character models and inconsistent audio levels remaining unchanged in cutscenes, but you do adapt to it somewhat, largely due to the perfectly acceptable in-game visuals that are as culturally rich as Yakuza: Ishin and Ghost of Tsushima (whose popularity convinced SEGA to give Ishin a western release and likely also influenced Acquire’s decision with Kamiwaza), but also because there are few cinematic scenes in a game that mostly focuses on gameplay.
If you consider what most modern third-person stealth video games have in common, you’d likely think of a chapter-based format or a bespoke linear level design that’s fitted around the story, but with Kamiwaza, you have the early forms of an open-world sandbox where you can choose to be a Robin hood-esque moral-standing thief, a self-serving bastard who steals from everyone, or somewhere in-between.
With your actions measured by these three live status meters, the game actively changes how the world and its characters react to you, and it results in an addictive and immersive experience that’s bundles of fun, despite its admittedly narrow gameplay loop and limited map size.
There are some great avoiding animations that range from functional to flashy, where he’ll finish off one maneuver by nonchalantly sauntering to the nearest wall to lean on it like a cool cat, despite still being in range of the enemy.
As Ebizo, a retired thief, you are forced back into your previous profession as your adopted daughter becomes afflicted by a grave illness that requires serious cash to cure, but as he begins on this journey, he and the former members of his ‘Noble Thief’ clan sees him embroiled in something much larger than himself.
Earning money is done by taking on and completing missions, stealing anything not nailed down in your peripheral vision, or robbing anyone in sight, but it’s no walk in the park, as the town of Mikado is an active and interwoven world, with Ebizo’s actions affecting the health of his daughter, the public’s approval of the so-called ‘noble thief’, and also the guards and police’s awareness of him.
While you can choose how you prioritize these three constantly updating elements, you will still need to make sure that they don’t worsen too much if you don’t want to risk starting over from scratch.
Fail to give medicine to your daughter and she might die; a desperately low public rating will have them berating you in cutscenes, and wildly high enemy awareness will have guards see through your disguise and arrest you when you go home (the first and third of which cause game over screens). Individually they are effective, but these systems really start to work their magic when interacting with each other, such as getting encouragement from a loving public as you are being pursued by guards, or them ratting you out to get you captured.
Don’t you hate it in open-world games when NPCs forget your actions within moments or don’t react when you are doing something awful within a stone’s throw away? Well, with all the NPCs in the small town of Mikado linked to the public rating meter, they all react accordingly and have a nice range of comments based on said rating.
It’s a demanding balancing act that can seem like plugging endless leaks, but as you earn more money and learn the intricacies of the mechanics, you can get on top of the tasks and choose which to focus on, which after the adrenaline rush of being on your toes to keep them all in check, provides clarity in the chaos and is tremendously satisfying.
It’s also an incredibly immersive experience that I never quite wanted to leave, as the UI and the world – with NPCs that follow a day and night cycle – are constantly changing, meaning that your success rate is affected by numerous factors, and with a clear focus on what needs to be done – like a management sim in some regards – I never felt compelled to stop, leading to Kamiwaza being one of the few games that motivated me to play literally all day without getting bored – a rarity for someone that reviews video games.
if you go undisguised and are spotted by guards too often, then wanted signs dotted around town update their picture to a progressively more accurate Ebizo, eventually rendering your disguise useless. You can bring that guard rating down, by going around town stealing the signs or you can also bring up your public opinion so the locals will destroy wanted signs for you and allow you once again to walk around the town without being detected as a threat by guards.
Your deeds – or misdeeds, perhaps – are focused around a moral code, and with the goal of completing them with ninja-like precision, Kamiwaza‘s gameplay is all about avoiding detection, but there is a comedic twist to the gameplay which has a host of amusing distractions, dodges and even efforts to temporarily knock out the enemy with cartoonish violence – such as kicking your shoulder bag football-style directly at the enemy to knock them over or stealing all their money to make them faint.
I seem to be stuck…..
One of the most impressive aspects of the game is how effortlessly the combo system works without any explicit violence or impressive kill scenes – Western developers, please take note.
Perfectly timing a dodge just as you enter an enemy’s view avoids their gaze while also opening a short window of opportunity to launch a combo of thefts of either items or money, while also being able to add style points from extra dodges of other enemies in between. This carries risk though as it requires you to dodge immediately after entering an enemy’s view, which if unsuccessful, will cause the guard to attack, call reinforcements and ultimately attempt to capture and imprison you.
Pulling off epic escapes by dodging multiple enemies in a small room to ‘borrow’ the desired item and disappearing without a trace is hard to achieve, even more so if you get greedy and wish to get a combo, but remaining as undetected as a mouse’s fart in church while redistributing the wealthy’s ill-gotten gains is just too much fun.
It’s also implemented in a very simple but effective manner, with essentially only two buttons required, but the variety of your actions depends on your position within the environment you are interacting with, with a great many ways to hide, such as in gutters, shimmying up or hugging walls, being able to dive into a surprisingly large number of buildings or closets via sliding doors or distracting enemies with items such as paintings (which only work certain age ranges depending on its appeal), lulling them to sleep with a music box or surprising them with fireworks.
There are so many great little details in Kamizawa – such as NPCs squealing in surprise at the crack of thunder and running to avoid the rain – but there are so many that the game leaves to the hints in the loading screens to explain, but sadly they are gone in a flash with loading screens that are too short (the irony of which is not lost on me) and there isn’t anywhere else to read them.
From the outside looking in, you might think that the only thing this game has to offer is going from A to B and stealing something, but the developer has added an embarrassment of riches to make for a deep experience that differs each time. The list of features and tiny little details that aid this approach goes on and on. Even your disguise, as well as the bag slung over your shoulder to carry your spoils, has stats and different situations in which they need to be used.
Second playthroughs carry over your accrued wealth and items – as well as unlocking cheat codes, remember those? – which means you are able to experience the game in completely different ways as you now have a head start on your tasks and it allows you to have a different experience each time. In addition, there are four story paths and endings depending on your actions and status meters that become locked once the story has progressed to a certain point in the game, so there is a huge amount of replay value here for those wishing to see everything Kamiwaza has to offer.
Fashionably late to the party, Kamiwaza: The Way of the Thief is a beautiful outlier, and timeless classic that serves as a great reminder on how to create addictive action gameplay in an excellently adaptive and immersive world, despite its narrow focus. Granted, it is a barebones re-release, which does a disservice to those experiencing it for the first time, but I cannot recommend this game enough – the period, the stealth gameplay – it’s brilliant quirky fun that cannot be found in modern genre titles and has to be experienced to be believed.
It’s a real shame that Acquire lost their way with their niche games such as Akiba’s Trip, but like Mikado’s locals staring desiringly at their donation box, we can only hope that the developer continues back down the path of the noble thief once again……
Crypto projects based on NFTs gain more and more investors thanks to their unique and promising ideas. That is why crypto owners try to find the most promising crypto projects to invest in. Chainbroker is a reliable crypto platform where you can find the list of crypto funds and projects. The platform can share with you up-to-date information about NFT projects. Nowadays projects focused on earn-to-play games and selling virtual property are the most popular and attract investors and talented artists. Read out a compilation of the most interesting and unique projects that you can find on the Chainbroker platform.
Colizeum
Colizeum is one of the most promising crypto projects on the Chainbroker website. The project has 18 investors, with the most recent funding of 200.0K.
Colizeum is a mobile gaming ecosystem that is a perfect place for gamers and developers. Gamers can earn money by playing different games on the platform. There is only one token across all games and you can trade the in-game earnings as NFTs. Game developers can earn money by monetizing mobile and PC games. The Colizeum platform gives developers all the tools to design blockchain dames without hiring a team.
Metan Evolutions
Metan Evolutions is another gaming project based on the Blockchain. Five investors have already invested in Metan Evolutions.
Metan Evolutions is a gaming platform that works on Blockchain technology. Gamers can find lots of engaging 2D games and play them to collect NFT items. They are divided by their uniqueness and levels of rarity. The value of the items gamers possess only increases with time. Users can trade their NFTs on a Marketplace or increase their profit by utilizing the items in the game’s ecosystem.
SharkRace Club
SharkRace Club is an earn-to-play project. The project has received investments from 15 investors.
SharkRace Club is an earn-to-play platform that lets users collect, exchange, and monetize NFTs. The platform provides users with the unique possibility to customize the NFTs. Gamers can not only collect the basic shark kingdom NFTs but also change their rarity with the help of customization. Besides, all the sharks from the collections have been made by experienced artists. Users have a chance to play games with the premium design and earn NFTs. Gamers can choose the shark race and shark battle games. All the NFTs earned while having fun playing can be easily traded in the marketplace.
Bullieverse
Bullieverse is an Open Metaverse project that connects gamers and creators. There are 13 people and companies who invested in the project.
Users can earn rewards and rare items by playing different games provided by the Bullieverse. Creators can use the platform to design and publish games at the Bullieverse store. Their games are represented as NFTs and can be monetized. Games and creators can create their personalized 3D avatars from the NFTs. Users of the Metaverse platform get the unique possibility to buy their piece of digital real estate at the auction or in the marketplace. All the residents of the Metaverse world can trade their rare collectibles.
Your Open Metaverse
Your Open Metaverse (YOM) is a combination of Unreal Engine and the Solana Blockchain based on their special SDK. YOM project has already received investments from 8 investors.
Your Open Metaverse is a creative platform for artists and brands. Artists can monetize and make their art eternal making it a virtual asset. Thanks to the platform artists can create interactive NFTs and trade them. Brands can also benefit from YOM by creating unique virtual assets representing the concept of their goods.
Final Words
There is a great variety of Open Metaverse and gaming projects on the Chainbroker. All the crypto projects have engaging ideas and tools for trading NFTs gamers gain while playing. However, they are not the only worthy projects on the web. Chainbroker counts lots of gaming, Defi, Education, Currency, and Advertising projects. All of them are promising and worth your attention. Besides, Chainbroker also offers users to use the list of crypto funds to find the one that suits them best. Chainbroker is an excellent platform for doing crypto funds and project research.
The words, Gotham City will thrill many DC fans. They evoke feelings of drama, danger, and excitement. What’s more, they are associated with some of the sexiest superheroes and the most hated supervillains. Consequently, when I heard about Gotham Knights in 2020, it got me salivating. Therefore, can you imagine my excitement when my review copy turned up last week? Well, like most of you, I couldn’t wait to get started, but will it live up to the hype?
Developed and published by Warner Bros. Games, this is an open-world RPG. Furthermore, it comprises 4 famous superheroes, a plethora of amazing villains, and a grim and grimy city to explore. On top of this, it captures that seedy and unnerving undertone of every great Batman film, comic, and TV show. Accordingly, with all these elements combined, you experience a story-rich title that should astound you. However, there was something off in this blockbuster endeavour.
What a view!
Gotham Knights will KAPOW, ZAP, and BAM you right in the kisser.
Rarely does a game hook me from the off. Yet Gotham Knights did just that. Its opening cinematic hits you where it hurts, while brilliantly setting the scene. Its dramatic opener will KAPOW, ZAP, and BAM you right in the kisser. Now, I’m not normally one for plot spoilers, but hell, here we go, Batman is dead…yep, Bat is no more! However, his legacy lives on through a team of 4 DC superheroes. Robin, Red Hood, Batgirl, and Nightwing must continue Batman’s investigation, avenge his death, and protect Gotham City. Unfortunately, this is easier said than done as every villain is determined to make the most of Batman’s demise.
So, the story is a pretty standard affair. Yet, I loved how it dragged you across the grim metropolis while incorporating some old-school characters. Alongside this, there are oodles of side quests to complete, collectables to find, random crimes to stop, and much, much more. You can, if you wish, ignore all the additional content and focus on the main plot. But what would be the point of that? Instead, to get the best out of this, you’ll scour the rank and filthy streets as you tackle the criminals and avoid the GCPD.
Nightwing and his stealth takedown.
Standard open-world ideas.
I love the open-world genre, but the lack of originality is somewhat tiresome. Disappointingly, Gotham Knights falls into all the normal pitfalls and repetitive action. By searching your surroundings and battling your foes, you’ll gain XP. This, in turn, is used to level up each character, and new abilities can be purchased to improve agility, combat, or defence. Alongside this, there are challenges to complete that open up special abilities, new gear, and the ultra-powerful Knighthood tier. The latter option is essential if you are to explore the city with ease. For unknown reasons, it allows you to leap through the air like a demented frog. Now, this confused the hell out of me, but I didn’t care. Why? Well, the ability to devour miles of this massive city in a few leaps was a skill I loved to master.
On top of this, you can scan the city to find collectables and landmarks. This wasn’t essential, but it added some depth to the already lore-rich experience. However, a critical mindset may claim that this was nonessential padding designed to appease completionists. I think it was a nice addition that distracted me from the constant fighting and crime-solving. What’s more, they were normally located in hard-to-reach places, so discovering them all is no mean feat.
Red Hood in action.
Combat and investigations.
The DC franchise is renowned for its slick combat and exciting encounters. Thankfully Gotham Knights doesn’t let you down. Each of the 4 heroes offers a unique style that is intriguing and badass. Yes, even Robin was super cool. Shocking, I know! Focusing on a hack n slash approach, you may worry about finesse. Well, you shouldn’t. The developers have incorporated an evade and dodge system that rewards you for perfect execution. Moreover, there are ranged weapons, momentum abilities, and stealth and aerial takedowns. These combined give you plenty of tactical choices that are far removed from the normal hack n slash tropes.
Sadly, though, no matter how much variety is on offer, the combat is still repetitive. Thankfully, the tedium is countered by some interesting investigatory missions. Here, you’ll piece together clues and try to resolve crimes. These normally innocuous quests form the backbone of the main plot and reveal key intel. This was fantastic as it punctuated the non-stop action while giving you the opportunity to breathe.
Gotham Knights = 30 FPS
The elephant in the room has to be the woeful frame rate. At 30 FPS, it can’t be considered a next-gen performance. However, it neither impacted my experience nor did it bother me. Yes, there were moments where it stuttered, but it was so infrequent that it was negligible. Instead, my lasting impression was how polished the world appears. With rich colours, wonderful details, and incredible expansive views, I was amazed. Furthermore, the slick combat was smooth, uninterrupted, and fantastic to look at. Alongside this, the cinematic was delicious and captivating and added to the drama.
The incredible atypical audio then cements Gotham Knights aesthetics. It delivers a brilliant stereotypical performance with exciting and upbeat music, aggressive sound effects, and gruff soundbites. Moreover, the acting is great. Each player executes their part perfectly to enhance the end product. What was also fascinating was the noise of the city. The hustle and bustle of everyday life brilliantly juxtapose the fast-paced and crazy action. It was a minor detail, but it helps to bring a massive world to life.
It couldn’t be easier to play.
With 4 characters to choose from, many abilities to learn, massive chasms to leap, and so forth, I expected this to be hard to play. However, I was wrong! The fantastic UI and well-considered layout make it incredibly easy to play. Consequently, you’ll be smashing your foes and completing mind-blowing combos in no time. Yet, it isn’t perfect. Sadly, the Batbike is awful to steer. This is particularly annoying, as it forms the key method of navigating the city. Accordingly, it is disappointing, as it is clumsy, unintuitive, and boring to use.
If you want a game that is great value for money while offering replay value and longevity, then look no further. Gotham Knights allows its player base to swap between each hero with ease. What’s more, you can play with a friend in a completely untethered cooperative experience. This is one of the key factors in the aforementioned 30 FPS issue. Unfortunately, the developers couldn’t improve the performance without reducing their gameplay approach.
Gotham Knights is divisive.
I really wanted to love Gotham Knights, and mostly, I did. However, I can’t ignore its repetitive gameplay, awful vehicular control, and the inevitable complaints about the frame rate. Yet, this DC title is enjoyable. The combat is smooth and captivating; the villains are great, and the story flows nicely. What’s more, two-player cooperative action is the icing on the cake. Yes, it could be better, but hardcore fans won’t care. It is for these reasons that I recommend you buy it here! Can you avenge the death of Batman? Follow the clues, prevent a crime spree, and protect Gotham City.
The online pokies Sydney is one of the most popular gambling options for adults. Also, it is one of the most random options where winning is mostly dependent on your luck. So, whenever a guy is feeling lucky, they play pokies to use their luck and earn some money.
We have already said that a game of pokies is all about luck. That means your skills have nothing to do with winning the game. However, with experience, many players have come up with ways to turn the tables around and increase their chances of winning.
That being said, if you are one of the players who are tired of playing losing games and exhausting your deposit every time without winning a simple penny, you are at the right place.
In this article, we will discuss different methods that can help you increase your chances of winning.
Best Slot machine Tips To Win
Before you can think of different ways to win online pokies, it is important to first understand the machine. The machine is made of several different components. And the software for the pokies is supported by the Random Number Generator. Because of this software, the machine can generate different numbers or combinations every time.
The RNG system brings new numbers every millisecond – it doesn’t matter whether the players are spinning at the time. Therefore, if you truly want to master the game of pokies, it is important to study the different sources and resources of the combination.
If the player pulls the lever or presses the button with the game, they will win only when the millisecond and the spin end coincide – That is really tough to pull.
If you have been playing online pokies for a long time, you will find that you are getting used to the machine and somehow know how the machine will perform. Yes, this helps to win some of your games. But, not always.
Many people think that it’s a random number generator problem that follows a certain pattern and generates random numbers to maintain fairness.
However, you can increase your chances of winning if you can follow these tips.
Look For Online Pokies That Offer Better Return To Player
As a beginner, you might not know that there are certain online pokies games with fixed payout rates. This means that over a certain period of time, players get a certain percentage of their amount deposited to play the game in the form of winning. This is known as Return To Player (RTP).
Therefore, instead of looking for a flashy design, one must look into the game and what it has to offer.
After you have information on different online pokies games, you can simply compare and see which online pikies have the best Return To Player ratio. Filter out the best one and go for it. This way, even if you lose most of the games, you will at least be able to get something back in the form of RTP.
Use Probability Theory
Playing online pokies games is all about luck. No matter what you do, it all comes down to how lucky you are on that day. However, there is one thing that you can do to increase the chances of the game.
Probability theory is a way to predict what the outcome will be. If you use probability theory, you can calculate the number of odds which can be found using the following formula.
Odds of winning = Total winning combination / Total possible combination.
Change The Machine If Needed
One of the simple strategies to play online pokies games is to change the machine. If you ever feel that you are unable to understand the pattern of the machine, simply change the machine. You must play only once on the machine using the highest stake. If that doesn’t bring the results, changing the machine is a good idea.
However, in case you win, you can play the game on that machine again. This is quite a simple strategy that is supported by a little bit of luck.
Stop When Your Bankroll Has Exhausted
Finally, stop playing online pokies if you have exhausted all your bankroll. The moment you exhaust your bankroll, avoid making any more deposits.
People tend to chase down the loss they have made by making more deposits in the hope of reaching a break-even point. If luck is in your favor, you might achieve that. But, then also nothing happens; your loss simply two folds itself.
At times, slots can be highly volatile. If you can understand when you leave the seat for other players to play, you can stop yourself from losing more money.
As mentioned earlier, online pokies is a game of luck. Even with your best strategy, you might not hold the chance to make a profit. So always stay on the lookout and protect yourself from making losses that you can bear.
When I first watched the trailer for Moonscars, I was immediately enamoured with its foreboding visual presentation. I quickly jumped at the opportunity to play through the demo, and in doing so, was left in eager anticipation of the full release. That leads us too today.
Grey Irma, a Clayborne warrior, spontaneously revives decades after falling in battle. Understandably confused, she desires to meet with a divine being referred to as, ‘The Sculptor.’ This entity, who is supposedly responsible for her existence and current predicament, is the only hope she has of uncovering her past. Fuelled with anger and resentment, she begins her arduous journey to confront him at Castle Apex.
It’s abundantly clear that From Software’s storytelling philosophies influenced the abstract structure of Moonscars. Unfortunately, due to the extremely equivocal execution, the latter’s attempts to mimic this style doesn’t quite fit the bill.
Narrative explanations are shrouded within wordy and convoluted riddles. Trying to uncover them only punishes the player with more vague and indiscernible descriptions. Worst of all though, you’re immediately expected to be knowledgeable of the lore from the moment you boot up the game. Not only is this a ridiculously notion, it’s alienating and downright stupid.
Having said that, I can at least appreciate what the developers were going for here. Imitating Hidetaka Miyazaki’s writing methods is a Herculean task, so I don’t blame them for their shortcomings. Hopefully they can take what they’ve learned here an iterate upon it for their future projects.
Simple, but effective gameplay.
When boiled down to its core components, the gameplay loop of Moonscars is fairly straightforward. Irma has the ability to perform combos with her sword, cast powerful spells (which this game calls Witchery’s), dash in a horizontal direction, and parry attacks into a riposte. All of these can be deliberately interrupted into one another, making the combat feel engaging and responsive.
Regaining health and Ichor, AKA mana, requires you to rest at a Mirror. For all intense and purposes, this is Moonscars version of the Dark Souls bonfire. You can teleport from Mirror to Mirror freely, making backtracking a less strenuous task. Mirrors also act as the gateway to the safe zone. In there, you’re able to buy items and additional Witchery’s, though you’ll need to spend Bone Powder (souls/money) to do so.
Speaking of navigating, Moonscars world is, partially, free to explore. The game doesn’t dictate which route you should take, instead opting to let you make your own decisions. It’s worth noting here that storylines are linked to specific areas. If you don’t want to risk losing a plotline, then I’d probably recommend that look up a guide. Keep in mind though, it isn’t actually possible to complete all storylines in one playthrough. If you want to do that, then you’ll have to do multiple runs.
A word to the wise, if you’re used to melee based Metroidvania games, then Moonscars won’t be that much of a challenge for you. Even the bosses aren’t that difficult to defeat, although I can attest that they are fun to fight. There isn’t anything wrong with this of course, but if you’re seeking a game that will test your limits, then you may want to skip out this one.
Customisation a’ plenty.
There are a few different ways to permanently upgrade your character in Moonscars. To begin with, trinkets are equipable items that provide Irma with different buffs. These can be subtle improvements like additional knockback range on a parry. Or, more noticeable ones, like extra damage in exchange for slower movement speed. To boost baseline attributes such as health and Ichor, you have to find rare essences. Locating them is no easy task though, as they are hidden throughout the world in secret locations.
Finally, as I mentioned before, interacting with any Mirror will allow you to buy Witchery’s. There is a staggeringly high number of spells to purchase in the game, although some of them are clearly more overpowered than others. Altogether, the options available here are fairly diverse. I can’t lie and say they are on the level of Elden Ring or any other AAA game. But they are transformative enough to foster a players creative spark.
Lukewarm Rougelike mechanics.
On top of the standard upgrades, Moonscars has a few Rougelike mechanics you can take advantage of as well. Sprite Bonuses allow you to gain additional passives as you slay enemies out in the wild. These can be pretty game changing, ranging from refunding your Witchery costs, to gaining a second life. You only lose your active passives upon dying, or when you rest at a newly discovered Mirror.
Besides Sprite Bonuses, you also have Special Weapons. In theory, these are powerful secondary attacks that can be used in between your regular combos. The problem is, they aren’t very good. Obtaining a Special Weapon involves unlocking a new Mirror, and, after you’ve rested, defeating the evil Doppelganger that spawns out of it. Essentially, the Doppelganger is a 1:1 clone of your current build. Defeating it will allow you to select a new Special Weapon, or keep your old one.
In truth, the entire Doppelganger mechanic, whilst assuredly interesting, felt a bit flat. The constant requirement to reobtain a reward that you’d already unlocked proved to be rather annoying. If Black Mermaid took the time to flesh this system out, then it might have felt less dull and repetitive. But, in its current form, it really isn’t anything to write home about.
Hollowing for the moon.
Much like hollowing in DS3, dying too many times plunges the world into a state called ‘Moonhunger’. This makes the game more challenging by increasing the strength and durability of your enemies. However, as a trade-off, you’ll also be able to earn additional Bone Powder during this time.
Thankfully, you do have the ability to revert the world back to normal should you wish. To do so, you’ll either need to spend a limited resource called Glands, or defeat one of the named bosses. However, I would honestly recommend just keeping the Moonhunger state active. Why? Well, the challenge increase was completely negligible, but, oppositely, the additional Bone Powder drop rate was very apparent. I never really found a good enough reason to not self-inflict Moonhunger, meaning you can freely abuse it ad nauseum.
A hauntingly beautiful art direction.
Moonscars has been deliberately stylised to appear dark and messy. The washed-out colour scheme, comprising mainly of greys and browns, flawlessly echoes the brooding narrative. This is contrasted by the colour red, which remains vibrant to highlight the gruesome gameplay elements such as blood. It genuinely looks like a gothic horror painting come to life at times.
The character and monster designs are astonishingly intricate. Considering the art style, this isn’t exactly the easiest thing to pull off. Yet, details like armour pieces, weaponry, and battle wounds, are all instantly noticeable. By the same token, the animations are smooth, and, most importantly, identifiable. The latter is especially important for gameplay purposes like parrying.
I did have some issues with Moonscar’s art direction. To be specific, the lack of foreground and, to a lesser extent, background variations made the whole game feel a bit samey. Again, the scenery itself is stellar. However, if you’re expecting to find diverse locations like the ones in Blasphemous, then you may be disappointed.
DYATHON takes centre stage with their dark compositions.
For the most part, Moonscars OST doesn’t draw attention to itself. Composer DYATHON understood the assignment of allowing the music to be spacious, opting for simplistic melodies and sparse instrumentation. In doing so, the soundtrack expertly matches the games thematic, and fosters an eerie, melancholy vibe.
In a similar manner, the SFX are reserved, yet punchy. Noises like disembowelled guts spilling out onto the floor are subtle, but most assuredly discernible. Stylistically, it isn’t exactly cartoony, but it isn’t realistic either. It’s a nice balance between the two methods and works well for the game. Practically speaking, this is everything I wanted the sound effects to be in No Place for Bravery.
Conclusion
Moonscars has a lot of things going for it, but it does fall a little short at times. The combat and platforming elements are fun and engaging, though the additional mechanics placed on top of it aren’t particularly dynamic. Graphically, the washed-out colours mixed with the bright and bodacious reds make for an absolutely stunning visual display. Composer DYATHON complements the art direction and gloomy aesthetics by creating a spacious, yet melancholy soundtrack. Sadly, the single biggest drawback here is the narrative. Whilst it’s certainly interesting, it remains largely incoherent. Subsequent playthroughs, which are mandatory to experience all the game has to offer, don’t really clear up any of the confusion either. Still, Moonscars does offer something worth playing. If you’re in the market for a new Metroidvania or Souls-like game, then I’d recommend giving this one a shot.
Not often has a game featured late medieval medicine, an intriguing cast of characters and a plot riddled with suspense and history. Along came The Plague Doctor of Wippra featuring all of that in spades!
Gameplay
In The Plague Doctor of Wippra, you arrive in the sleepy medieval village as the replacement doctor, after the last one succumbed to the plague. As you go about your day, solving the medical problems of the inhabitants, you can form alliances, uncover the cause of this plague and escape accusations of heresy. There’s a lot going on for Doctor Oswald Keller!
The game plays as a traditional point-and-click adventure with an inventory system to collect items along the way. As you would expect, these objects will all become useful, from hints about treatments to make a lamp and far more. In some cases, like when making ointment, you must combine multiple items and even use them with objects in the world to complete the process. The level of depth here feels like a really solid process.
Where the dialogue and story are concerned is where this little indie really shines. From historical commentary on Martin Luther and how Germany dealt with the plague, to criticisms and racist remarks from the locals blaming a particular ethnicity. While historical in nature, it’s also a subtle indictment of events right now with reactions to the global pandemic. As you delve deeper into the story, events take a turn and you must stand up for yourself, and science.
Overall, the game is fun, say it is a little short and quite straightforward in terms of narrative direction.
Puzzles in The Plague Doctor of Wippra
The puzzles in this game take the form of medical treatments and the tasks you need to complete to be able to treat your patients. From creating a candle out of random items to see a patient better or treating a head wound with a silver coin. You even must scare a magpie away so you can use a feather to help you get some leeches. The puzzles are well thought out and what seems like an innocuous object will almost certainly have a part to play at some point.
Art and Sound of The Plague Doctor of Wippra
The music is the standout feature in the audio and visuals of the game. A beautiful score of strings and piano lent atmosphere, melancholy, and a small glimmer of hope in what would be a dire situation. Sadly, not present throughout, when it’s not there you do really notice it. Accompanying this wonderful score are the sound effects. While they don’t get used that often, the scene is really enhanced when they are. There are, on occasion, also differences depending on where you’re standing. This location-based approach to the sound helps them feel more real. For example, walking closer to a patient and making them groan more loudly.
Where the art is concerned, it’s a chunky pixel art that won’t necessarily appeal to everyone but don’t let it put you off. There is enough detail to enjoy the world of Wippra and the characters that inhabit it and being able to zoom in on certain things when needed (a patient’s head wound for example) really does add a lot. Even with the simplistic art I never felt like I was missing anything. I knew exactly what was going on.
The text is very clear in the game, which is appreciated as this is a point-and-click adventure. The game is also very text-heavy, so this was crucial and done well.
Conclusion
The Plague Doctor of Wippra is a clever critique of the global pandemic that hasn’t quite gone away, told through the lens of late medieval Germany dealing with the bubonic plague. At its’s surface though, it’s a great point-and-click adventure game with interesting dialogue, raised stakes, alternate endings and enough puzzles to feel satisfying. Sadly, it is on the short side and can be completed within a couple of hours. But it’s a couple of hours well spent.
It matters not who you are. A tale of love and loss will always resonate. Whether it is set in the future, the past, or the present, it will still captivate and tug at your heartstrings. 41 Hours aims to capitalise on this phenomenon with its clichéd but touching story.
Developed by Texelworks and Eastasiasoft Limited and published by the latter, this is a futuristic FPS. What’s more, it allows you to bend time and there are some testing puzzles to complete. However, its text is filled with errors, the acting is as wooden as Sherwood Forest, and the graphics are pretty dated. Yet, this didn’t put me off. No, I somehow got hooked on the plot, and the sci-fi theme and I enjoyed the puzzling elements.
41 Hours has a tale as old as time.
Clichéd may be a bit strong to describe the 41 Hours plot. Yet, its story is definitely as old as time itself. You control Ethan, a workaholic scientist who is also a trained soldier. He adores his work, but his focus and drive revolve around his long-lost wife. Somehow, he is dragged into a life-threatening situation, and stranger still, he is partnered with a mysterious woman. His sidekick possesses mind-bending skills and out-of-this-world abilities. Accordingly, she imparts her knowledge onto our hero, and he uses these powers to tackle a paramilitary force.
Set across 11 chapters, 41 Hours comprises some interesting ideas that, sadly, lack originality. However, the balanced gameplay and blend of futuristic and sci-fi moments were interesting, nevertheless. These elements are nicely juxtaposed by familiar weaponry and well-trodden locations. As such, it offers some surprises as its rich tale unfolds.
Use the portal to overcome obstacles.
It’s all about the combat and the puzzles.
41 Hours story dribbles along at a gentle rate as fresh information is uncovered, and the truth comes to light. Yet, the action relies heavily on its combat and puzzle mechanics. Here is where I believe the game excels. With an array of approaches to consider, it doesn’t disappoint. You can go out all guns blazing or use stealth as your go-to option. Furthermore, you can open portals in space or use your sidekick as a walking bomb. Each of these options uses energy, and this can be replenished over time or by collecting orbs. Subsequently, you must plan ahead, otherwise, your enemies will annihilate you with ease.
Alongside the tricky combat are some challenging puzzles to overcome. Now, if you are a puzzle master, you won’t struggle in the slightest. However, “normal” gamers will have to consider their surroundings and think logically to progress. What I enjoyed was the mixture of problems on display. Moreover, they incorporated the stealth and portal elements nicely in order to mix things up. This combination of approaches ensured the action didn’t plateau. With a familiar feeling throughout, it risked boring and underwhelming its player base early on. Luckily, though, it does just enough to keep you entertained.
Sneak around and defeat your foes.
41 Hours belongs to the Xbox 360.
Visually, 41 Hours is appalling. If this title was released in the early 2000s, it would have been a joy to look at. However, modern gamers on next-gen machines expect much more. Disappointingly, the textures are off, the animation is woeful, and killing cows is just hilarious. On top of this, the level of detail is extremely underwhelming. Thankfully, though, its saving grace is its varied stage design. Accordingly, this kept me playing an otherwise dated-looking game.
Sadly, the audio doesn’t fare much better. With awful acting, terrible sound bites, and lacklustre sound effects, it’s laughable. I expected booming and bass-rich gunfire, but it never materialised. The understated style was strange as the developers had some interesting ideas. However, they never coordinated their gameplay mechanics with their aesthetics, and this leads to a disjointed finish.
Brrrr, don’t let the cold stop you.
Decent controls.
For all its negatives, the controls weren’t one of them. The responsive and intuitive layout was a joy to use. Furthermore, in the heat of the battle, it was easy to play. Alongside this, instructing your sidekick was simple, and nothing felt unnecessary or underworked.
With 11 chapters to explore, you get a fair bit of game for your money. However, the replay value and longevity are somewhat capped. With a restricted open world to explore, you follow a semi-linear path. Consequently, this helps the story to flow, but it makes the game much smaller than it needed to be.
41 Hours could have been amazing.
Conceptually, 41 Hours is interesting, though it lacks originality. Had the developers focused on a better finish, this would have been acceptable and forgivable. However, the terrible acting, poor graphics, and lacklustre audio were mind-blowingly bad. Subsequently, I don’t recommend you buy it. Yet, more information can be found here! Will you uncover the truth and save your wife? Bend time, solve puzzles, and fight until the end.
If you are a Youtuber or musician, or you partake in podcasts, you’ll know how important audio quality is. As such, purchasing the right device can be a challenging experience. Do you go all-out and break the bank to buy the best money can get, or do you try to cut some corners and make it a little more affordable? Whatever your choice, you may be left disappointed. However, I don’t think that would be the case if you pick up the Shure MV7X microphone. This simple dynamic device is simple to set up, easy to use and has a single XLR output. Yet, does this lack of complexity compete against some of its high-end competitors?
Well, I think it does! Though it isn’t the cheapest of devices on the market, it is a phenomenal piece of kit. With crystal-clear voice recordings and a filter that wipes out unwanted sounds and harsh popping, it does exactly what you want and expect from a decent mic. What’s more, it looks amazing and can be fitted to a boom arm or a compatible stand. Accordingly, it’s a straightforward-to-use piece of equipment that’ll impress from the off.
What’s in the box of the Shure MV7X?
The microphone is housed in a sturdy cardboard box with a decorative outer sleeve. Immediately, you can tell it was a high-end product, and I couldn’t wait to open the box.
The Shure MV7X comes wrapped to prevent damage. On top of this, it is snuggly secured in its packaging and that helps it further still. The device has no buttons, one XLR output port on the bottom, and a replaceable mic grille. Alongside this, there is a yoke mount that can be attached to a 5/8-inch or 3/8-inch threaded mount. This can be adjusted and tightened with ease thanks to the side knobs.
3/8-inch Euro threaded adapter. Use this adapter to connect the microphone to your desired stand or boom arm.
Stunning but simple packaging.Handy information.3/8″ Euro threaded adapter.The Shure MV7X microphone.A naked microphone without its mic grille.A view of the XLR output port.The complete package.
Technical aspects.
When looking at your next microphone, you want it to record your audio perfectly without unwanted sounds. Fortunately, the Shure MV7X does just that. Because of its voice isolation technology, it delivers pitch-perfect recordings. Furthermore, the replaceable mic grille cuts out unwanted room noises, hisses, and those unfortunate pops from “hard” pronounced sounds. Consequently, what you get is that rich “radio” voice that everyone yearns for.
Thanks to the dynamic design, this microphone does not require phantom power. This is excellent if you want to simplify your setup and reduce unwanted cabling. This is further enhanced thanks to the simple XLR cable arrangement. However, this does have its setbacks. Unfortunately, Shure does not provide you with this cable, so this will add to your expense. What’s more, you’ll need an audio interface to record when using your PC or laptop. Alongside this, with such a simple design, you’ll have to adjust your gain and other settings using a digital audio workstation. Now, this isn’t a problem if you are familiar with the technology, but inexperienced artists or influencers/creators may not find it so intuitive.
A perfect musician’s tool.
With podcasting and gaming elements to one side, the Shure MV7X makes for a perfect musicians tool. Because of its dynamic qualities, it handles loud and aggressive noises incredibly well, and distortion is kept to a minimum. However, though, you’ll need to return to your aforementioned DAW to adjust your settings to get the best out of it.
For softer and quieter noises, you would typically consider a condenser microphone. Yet, this dynamic microphone does a great job of highlighting these fine and often missed sounds. Subsequently, the Shure MV7X is a great tool if you are recording acoustic instruments. Therefore, if you are a musician who uses many instruments, this versatile microphone will capture your audio perfectly.
Is the Shure MV7X worth it?
Priced at £179.99, this isn’t the most inexpensive microphone on the market. However, you do get an extremely good device for your money. With a replaceable mic grille, the ability to attach it to a tripod or boom arm, and its lack of buttons make it an attractive prospect. What’s more, its sound quality is incredible. It can be used for a vast selection of instruments without issue, and it requires no additional power supply.
Alongside this, the voice recording element has to be one of the best I’ve ever experienced! The lack of background noise, distortion, and annoying harsh sounds was brilliant. Compared with either the ROCCAT Torch or the Ampligame A8 microphone, the sound recording is out of this world. Though, those microphones are easier to set up and will be more attractive to inexperienced creators or musicians.
If you want a professional microphone that looks amazing, feels great and is built to last, then the Shure MV7X has to be seriously considered. Yes, the lack of onboard controls and buttons can be a little frustrating, but this is a minor thing. After all, most people have a laptop or PC nearby whenever they are recording. Accordingly, the few minor elements are far outweighed by the positives, and I can easily recommend you buy it here!
The future is hard to predict, but there are some certainties, greed, violence and death will still blight humanity. Coincidentally, no matter how honest you are, or how good you try to be, you’ll always be dragged down. Accordingly, you may as well take your slice of the pie as you try to take down “the man”. This is exactly what happens in Deadlink. It’s a brutal and futuristic game that proves honesty and goodness never pay.
Developed by Gruby Entertainment and published by SuperGG.com, this is a futuristic FPS with rogue-lite elements. What’s more, it is in Early Access and surprisingly it works almost flawlessly with the Steam Deck platform. As such, it is an amazing casual game that you can play at home or on the move.
This encounter is electrifying.
Deadlink is a brutal story in a virtual world.
Working as a secret agent should have its perks. However, dying and respawning repeatedly wouldn’t be high on my agenda. Yet, this is exactly what happens to the hero in Deadlink. This agency soldier enters a deadly world via a secret gadget known as the Deadlink Project. This neural connection allows soldiers to pilot an empty combat shell. Here, they will test its abilities in an urban fighting situation. However, once it is destroyed, the connection is lost and the only thing that remains is the tokens or credits that have been collected.
This is Deadlink in a nutshell! It is a fast-paced title about destruction, loss, and starting again. The vicious cycle may seem tedious, but the brutal and hectic gameplay is undeniably hard to put down. Furthermore, the more you progress, the bigger the weapons become, and the more rewarding the results are. However, this comes at a cost as your enemies also become harder, faster, and much more aggressive. Subsequently, a tough game gets a little harder, still.
Now you see me, now you don’t!
Drip-fed improvements.
Deadlink focuses on arena-based combat with permanent and temporary upgrades. Whenever you are “linked in”, your rewards, improvements, and upgrades are all temporary. Accordingly, this is where the rogue-lite elements come into play. Furthermore, a procedurally generated world ensures that no playthrough is ever the same. Yes, you may encounter the same opponents, and they are likely to kick your ass relentlessly. However, with a unique environment, you can manipulate your surroundings, blow up explosives, jump to dizzying heights, and get the upper hand.
Alongside this, there are unlockable classes and permanent upgrades to buy. The classes, or “experimental shells”, give you unique abilities and a fresh load out. As such, this changes your approach considerably and adapts your strengths and weaknesses. Yet, the permanent upgrades are the real game-changer. These make you faster, stronger, and more resilient. Moreover, they open unique challenges to improve your loot and make each playthrough more worthwhile.
Deadlink has some performance issues.
Mechanically, Deadlink is exceptional. I loved the gameplay, the learning curve, and the brutal but balanced approach. Sadly, though, its visual performance didn’t reach this standard. On both PC and Steam Deck, this game hangs and stutters under extreme pressure. Alongside this, there are frame rate issues, and you can “ghost” through certain items. However, when it plays well, it looks and feels amazing. I adored the cyberpunk style, the vivid neon and the rich purples. Accordingly, it looked stereotypically futuristic, and that was fine by me. On top of this, your enemies look great and there is plenty of variety to keep things interesting.
What was also impressive was the thumping soundtrack. The aggressive music combined with the ear-ringing sound effects were something to behold. Subsequently, every layer of it was obnoxious and overbearing, but this mattered not. Why? Because it worked perfectly with the action while enhancing the drama and danger of each playthrough.
Unleash hell on the never-ending army of mercenaries.
It’s easier to handle with a controller.
Deadlink has a considered control layout and was remarkably easy to pick up. However, I found it much easier to play on Steam Deck or with a controller. For unknown reasons, it felt more intuitive, and the action felt better. Yet, if you play with a mouse and keyboard, you’ll equally enjoy it thanks to the intelligent mapping and responsive inputs.
Because of its core concept, this game oozes replay value and longevity. Furthermore, it can be enjoyed casually as well. I adored the minor tactical tweaks and the procedurally generated stages. As such, I never knew what to expect, and this kept me on my toes.
Deadlink is great, but it needs some refining.
Overall, Deadlink is an incredible title. It’s tough, enjoyable, addictive and wonderfully casual as well. However, the performance issues undermine all this potential. Consequently, it needs some refining to get the best out of it. Yet, as it is, I loved it and I recommend you buy it here! Can you pilot the combat shell and master each situation? Upgrade your equipment, know your foes, and survive for as long as possible.
I’ve been fortunate enough to cover both the GXT 411 Radius and the GXT 488 Forze headphones. To add to this list, Trust has entrusted me with another one of their range. Today, we will look at the GXT 433k Pylo headphones in black camouflage. These mid-range headphones deliver rich audio and crystal-clear communication. Moreover, the over-ear cups are comfortable, and large, and stay cool during long sessions.
Alongside this, Trust includes a PC adapter to ensure that the device is multifunctional. As such, I appreciated its versatility and its style. With an adjustable headband and inline volume control, this is a straightforward and comfortable accessory to use.
The GXT 433k Pylo headset
What’s in the box of the GXT 433k Pylo?
The large and attractive box is adorned with interesting images and key information. Furthermore, it is sturdy and protects the contents within. Disappointingly, Trust has used plastic for its inner sleeve and this impacts your ability to recycle.
The GXT 433k Pylo is fantastic to look at. The camo version mixes grey tones to present an attractive camouflage finish. The swivel microphone is easy to move and is chunky and robust. What’s more, the gold-plated 3.5mm in-built braided cable has an inline volume dial for ultimate control.
PC audio adapter. If you play across multiple platforms, this adapter ensures your headphones can still be used. With gold plating to each connection, you reduce interference and unnecessary crackling.
The smart packaging.Manual, sticker, and warranty information.3.5mm to PC adapter.The GXT 433k Pylo headset.The full package.
Technical aspects.
Drivers
50mm
Cable
Inbuilt braided
Connection
Wired 3.5mm jack
Bluetooth
No
Earcup
Over-ear
Noise reduction
No
Controller
Inline
Unlike the GXT 411 Radius, I expected much more from this mid-range headset. As such, I was concerned about the comfort, the sound quality, and the ease of use. Moreover, the microphone has to be clear, and the volume dial had to be spot on. Fortunately, the GXT 433k Pylo ticks all of these boxes. Sadly, though, it doesn’t have all the high-end tech of the major brands, and this may disappoint some gamers. However, I wasn’t too worried, as it performed admirably for the price.
Thanks to the 50mm drivers, the audio has a nice range with rich and powerful bass. Accordingly, they are both immersive and enjoyable to use. This is then complemented nicely by the volume dial. It was pleasant to alter the volume of your headphones without having to fiddle with the over-ear cups or PC/console settings.
Alongside this, the swivel microphone is chunky, easy to move, and delivers excellent voice pickup. This was surprising for such a cost-effective accessory, as I didn’t expect it to perform so well. Furthermore, a lack of flip-to-mute functionality makes you use the inline mute button if you want privacy when playing online.
Finally, the GXT 433k Pylo headphones look amazing and are extremely comfortable to wear. Thanks to their memory foam over-ear cups and adjustable headband, they feel great on your head. What’s more, they rarely get too hot, and the larger cup size sits nicely around your ears.
Inline controller and the PC adapter.
Are the GXT 433k Pylo headphones worth it?
There are plenty of great mid-range headphones on offer. I have looked at the Turtle Beach Recon 500 headphones and I loved them. However, the GXT 433k Pylo are equally good and I was just as impressed. Side by side, I think the Recon 500s are slightly better, but I am talking about a marginal amount.
If you are looking for an attractive and functional headset that doesn’t break the bank, then these headphones will tick a lot of boxes. I’d be happy to use them regularly, even though they are missing some key high-end technology such as noise cancellation or surround sound. However, this shouldn’t detract from what is otherwise a great mid-range headset. Consequently, I recommend you buy them here!