Review: Bayonetta Origins: Cereza and the Lost Demon

Considering Bayonetta 3’s mixed reception, PlatinumGames making a story-focused spin-off seemed odd. Fortunately, Bayonetta Origins: Cereza and the Lost Demon is a fantastic follow-up. Bayonetta Origins features a very emotional and heart-warming story, a beautiful art style, and unique gameplay that has the player controlling two characters simultaneously.

A Bond Between Demon and Witch

Bayonetta Origins: Cereza and the Lost Demon begins with Cereza training under her teacher Morgana to become an Umbran Witch. After failing to summon a demon from a place called Inferno, Morgana scolds Cereza and she runs off into Avalon forest in search of a power she was promised in a dream. Unfortunately for Cereza, she runs into Faeries; monsters that hold a lot of magical power. Even though she summons a demon to protect herself, it possesses her stuffed toy, Cheshire, and cannot be returned to Inferno. The new demon, now named Cheshire, is upset by the situation, but Cereza is confident that she will be able to send the demon home thanks to the promised power, so the two work together to return Cheshire home. In order to obtain the promised power they, must reach the forest center. To reach the forest center, the duo must destroy the elemental cores.

While seemingly basic, this story has a shocking amount of depth and emotional moments. The relationship between Cheshire and Cereza is very heartwarming. I felt tears forming at the game ending due to the duo’s friendship. While the premise might seem weak, it works well enough and even explains plot points of the previous entries. The story also has plenty of twists and turns that kept me excited to see what happened next. This narrative is phenomenal.

The Home of the Faeries, Avalon Forest

Avalon Forest, A Labyrinth of Puzzles

Bayonetta Origins: Cereza and the Lost Demon has the unique gameplay of controlling two characters at the same time. In spite of the fact that this may seem difficult, the game never expects the player to do anything too technical, so I don’t find it to negatively impact my enjoyment of the game. You can also enter hug mode, which has you only controlling Cereza, to make it easier to move around. The controller is split between the two, where the left-hand side controls Cereza’s actions and the right-hand side controls Cheshire’s actions. This led to some very interesting and fun puzzles. Furthermore, with each destroyed elemental core, Cheshire gains a new ability, allowing for more engaging and diverse puzzles. He can also use these abilities to find secrets that will improve the combat prowess of the duo. Due to this I thoroughly enjoyed exploring this Labyrinth and finding many secrets.

Keeping Cheshire away from that Rosemary that demons hate

Fighting with both Witch and Demon

As stated before, Bayonetta Origins has you controlling two characters at the same time, this includes the combat. In combat, Cereza is incapable of doing damage. However, she can hold enemies in place with her Thorn Bind ability and allow Cheshire to attack. Cheshire is the only one capable of doing damage, so it is up to him to defeat the faeries. If Cheshire takes too many hits, he will revert into hug mode, forcing Cereza to pick him up and charge his magic back up so he can fight again. If Cereza’s health reaches zero, it’s game over so you need to make sure you protect her with Cheshire. Some enemies will have an elemental shield in which you will need to attack with the correct element to damage.

Overall, the combat is very fun, with lots of depth to keep it from becoming stale. It also never felt annoying to control the two characters in such a chaotic environment. While I did at times get confused during the battles, it is very forgiving and never punishes you too hard for making such mistakes. As such I had a great time with the combat of Bayonetta Origins.

Working together to take down that pesky Faerie

The Vibrant Faerie Forrest

The gorgeous presentation of this game never fails to impress me. Bayonetta Origins features a storybook art style and it looks incredible. The game’s environments pop out with their vibrant colors and spectacular views. Furthermore, the characters and enemies look even better in this art style. In addition, the cutscenes are done beautifully and they fit the game’s aesthetic.

This game features an incredible voice cast. The game’s voice acting is spectacular and the narrator has a calm voice that never felt intrusive. The soundtrack of this game also deserves praise. It does an amazing job of making the areas feel alive as well as throwing in references to the previous games’ soundtracks in the series. It also features a beautiful Irish vocal track called “Le Chéile i bhForaois Sholas na Gealaí” or in English Together in the Moonlit Forest. Overall, the presentation of this game is a highlight and deserves the most praise out of the whole package. It is simply incredible.

The Beauty of Avalon Forest

A Fantastic Start to the Story of Bayonetta

Bayonetta Origins is a fantastic game with a beautiful art style, engaging puzzle gameplay, and an endearing story. In spite of the maze-like forest, the game does an excellent job of guiding you. Furthermore, the game has plenty of accessibility features for players who might struggle with the unique gameplay. Overall, Bayonetta Origins is an incredible game that is always a treat to play.

Review: Type Folio keyboard

There are many tasks that require you to be stationary at an office. Fortunately, though, writing isn’t one of them. This fantastic pastime allows you to move as you wish as you let your thoughts flow. However, in the past, you have been limited to using pen and paper or tied to a laptop. This restrictive approach is counterproductive, and thankfully reMarkable has created a solution to overcome this problem. The reMarkable 2 writing tablet offers the best of both worlds as you enjoy a traditional writing method on a modern tablet. However, a lack of a keyboard held it back. Luckily, they have tackled this issue with the Type Folio keyboard.

This wonderful accessory not only revolutionises the way the reMarkable 2 tablet works, but it acts as a protective Folio case as well. Available in “Ink Black” or “Sepia Brown”, you can pick a case that matches your tastes. Now, this review won’t cover the ins and outs of the reMarkable 2 tablet, but click here if you wish to see my thoughts. Back to the Type Folio Keyboard, this exceptional and easy-to-use device is available for around £180. As such, the price point may put some of you off. Yet, I urge you to let me explain why this figure isn’t as eye-watering as you may think.

What’s in the box of the Type Folio keyboard?

  • reMarkable has created a professional and clean style. This is reinforced in the sumptuous packaging. The streamlined design is refined, stylish, and screams to be opened. Furthermore, it is fully recyclable and keeps the contents safe in transit.
  • The Type Folio keyboard looks similar to many other Folio cases. However, the rich colours, simple lettering and magnetic connection make it stand out from its peers. Moreover, the keyboard is hidden behind a secure backplate and this streamlines the design further, still. On top of this, there are no charging points, switches, or other bits of tech. Instead, a magnetic connection automatically recognises the keyboard for a user-friendly experience.
  • The quick start guide helps you with the fundamentals. However, if this isn’t enough, you can jump onto the reMarkable support page for further information.

Technical aspects.

Size and weight198 x 246 x 6.6 mm Approximately 453 g (.99 lb)
Key travel1.3 mm
Folio materialArtificial leather
ConnectionMagnetic accessory port (no charging, pairing, or cables)
Language supportEnglish – US, English – UK, German, Spanish, French, Nordic – SE/DK/NO/FI
OtherreMarkable 2 system language: English Note and file syncing between reMarkable tablet and our apps for MacOS, Windows 10, iOS, and Android

Many of us are used to typing on fully-formed keyboards. Consequently, when we decide to work on the move, any change to this setup can be distracting, uncomfortable, and off-putting. I know from personal experience that compact Bluetooth keyboards are a nightmare. I’ve tried to endure some of the best-reviewed products and have been disappointed multiple times. Fortunately, the Type Folio keyboard is different!

Boasting a generous 1.3mm of key travel, the keystrokes feel familiar to many market-leading accessories. What’s more, the keycaps are “full-sized”. Subsequently, you won’t need to adjust your touch typing habits and this will minimise typing errors.

reMarkable prides itself on its distraction-free working environment. This ethos is noted in the design features of this excellent device. Accordingly, it is formed as a TKL keyboard without RGB lighting, hidden macros, and unnecessary shortcuts. Therefore, when you use it to make notes, write emails, or tidy up documents, you can focus on the job at hand.

How easy is it to use?

The reMarkable Type Folio keyboard is unbelievably easy to use! I expected to waste hours of my time when this first arrived. Instead, I was pleasantly surprised by its plug-and-play concept. Thanks to the magnetic connector, your paper tablet automatically syncs to the device. Now, word of warning, you must make sure your tablet is running the latest software. If this isn’t the case, you will not be able to use the keyboard. As such, don’t say you haven’t been warned.

As long as you follow the basic instructions, you will be using the keyboard in no time at all. Once the tablet is safely housed using the magnetic connectors, you are good to go. By using the conveniently placed tabs, you can slide your screen into 3 working positions. By doing this, you will expose the keyboard beneath the backplate and you can get to work.

Previously, the reMarkable tablet wouldn’t automatically change from landscape to portrait mode. However, once the tablet is connected, it identifies that the keyboard is present and magically flips the screen for you. This may seem minor, but the seamless transition makes working on this device an effortless experience.

Multiple input methods.

What makes this device truly special is its range of input methods. Alongside the incredible Type Folio keyboard, you can make notes using the reMarkable pen. Moreover, you can highlight a pdf, scrawl on documents, or use the screen-sharing facilities. These additional elements make the reMarkable tablet shine. What’s more, a lack of internet explorer or other would-be essential tools is a benefit.

Without these “normally-essential” programs, you can focus on the task at hand! No longer will you be distracted by unwelcome emails, jovial group messages, or Zoom meetings. Instead, once you are locked into your work, you can unleash your creative side.

Alongside the multiple input methods, you’ll enjoy reMarkable’s CANVAS display. This revolutionary design mimics the tactile feeling of paper while delivering an immediate output response. As such, the handwriting element has a traditional and familiar look to it. Additionally, the keystrokes appear on the display in a timely and comfortable manner. Accordingly, there is limited latency, and this helps with the flow of creative writing.

Is the Type Folio keyboard worth it?

With a hefty price tag, the elephant in the room is whether the Type Folio keyboard is worth it. Tech-savvy individuals will know how to make the most of their Apple, Samsung, or other branded tablets. Yet, they all have their downsides regarding battery, cost, and usability. The reMarkable 2 Tablet is an exceptional device on its own. However, when you combine it with its impressive keyboard, it truly excels.

I cannot find fault with its usability or build quality. On top of this, the plug-and-play concept ensures that technophobes can enjoy every element without concern. Moreover, the Folio case was exceptional as it protects your tablet and holds it securely thanks to the magnetic connection. Additionally, the full-sized keycaps and familiar keystroke travel enhance the experience further still. As such, though it has a noticeable price tag, I still believe that it is worth every penny. Therefore I recommend that you buy it here!

(More information on reMarkable can be found here!) 

Review: Moons of Darsalon

For as long as video games exist there will be nostalgia for their roots. Moons of Darsalon aims to harken back to the grimy arcades of days gone by whilst mixing in some modern sensibilities, reasonably tricky gameplay, and some fourth-wall-breaking, irreverent humour which at times leaves something to be desired.

Coming from Dr. Kucho! Games, Moons of Darsalon aims to build on the previous entry in this series, Pilots of Darsalon. Pilots played very similarly to Asteroids, albeit with far more advanced graphics and a wider variety of enemies than a few space rocks. Moons, however, reminds me a lot of both Earthworm Jim, purely in terms of its science-fiction setting, and Lemmings, because good luck to you sir.

It’s Lemmings Jim, But Not As We Know It

Moons of Darsalon has you playing as a space-faring rescuer. Dropped onto an alien world (Darsalon or its moons I presume), you are tasked with rescuing as many of your fellow astronauts as possible. Lemmings springs to mind because these boys (or/and girls) are dumb as rocks. They will gladly wander to their doom, then blame you every three seconds for it. You are granted a number of tools to help you in your task, a radio to issue commands, a flashlight to illuminate dark areas (your fellow explorers are scared of the dark by the way), a laser gun to fight off hoards of frog-like aliens, a jetpack to jet about, and a ground maker to forge new paths.

As lead your companions along by their noses you will encounter a number of difficulties to overcome, some are fairly straightforward, others less so. What makes the game a completely stress-free experience is the back-seat driving being done by your less-than-grateful damsels. Stop for a moment and they will question your sense of direction. Let one get minorly injured and the moaning will never cease, and God forbid you let one die. This sort of irreverent humour might gel with some but the never-ending speech bubbles popping up on the screen grated me during my time with Moons of Darsalon.

Ready Player One?

Graphically the game looks pretty good, the backdrops are detailed, and the varied lighting makes some scenes feel like something out of a Flash Gordon adventure. However, the scenery gets somewhat old fast as you traverse rocks, rocks and more rocks on your quest to save as many poor souls as possible. But the feel of the classic arcade side-scrolling platformer is captured brilliantly for the most part, which can also be attributed to an excellent 8-bit synth-wave soundtrack.

Speaking of sound, one part I’m not sold on is the voice they chose for the protagonist, he doesn’t speak much but when he does, he sounds like someone doing an Arnold Schwarzenegger impression through a straw. Might work for some, but was just weird in my opinion.

Gameplay is fairly tight, and the opening levels do a decent job of introducing new elements with the need for explicit tutorials. Gunplay is particularly satisfying as you reshape the landscape and blast aliens to smithereens all the while accompanied by visual effects that took me straight back to playing Metal Slug on an arcade machine whilst on holiday in Spain when I was small. Don’t ask why they had Metal Slug, but I was loving it, even if I sucked, which was almost certainly the case.

Build-a-Barely-Functioning-Level

Also included in Moons of Darsalon is the ability to create levels and upload them to the community database. As Moons of Darsalon is yet to release until April 19th, unfortunately, I couldn’t play anyone’s creations and my creative skills are sorely lacking so any attempt to make my own ending in disaster, but the idea is nice as it gives the game a chance at a longer life span than its original set of levels would have otherwise. I doubt it’s the next Mario Maker, however.

If you yearn for the days of the classic arcade platformer and don’t mind being abused by non-descript astronauts, then Moons of Darsalon could be worth a bit of your time (and money I guess). Just don’t expect the next classic in the genre.

Investing in Bitcoin: Reasons Why You Should Do It

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Bitcoin is one of the cryptocurrencies people invested in after Satoshi Nakamoto launched cryptocurrency in 2009. Its value has been rising for the past couple of months after the cryptocurrency stabilized at the beginning of 2020. Some experts predict that bitcoin will rise and possibly break the 2017 record. 

In February 2021, the price of 1 bitcoin exceeded $50,000, making the cryptocurrency valuable compared to gold. Although investing in bitcoin is risky, if you know the procedures and understand the market, you can successfully invest in bitcoin, earning more money as the value increases, and you can use your profit to invest on Super Bowl predictions.

One of the main reasons you should invest in cryptocurrency is its reality and long-term store of value. However, it is not like fiat money; almost all cryptocurrencies have a limited supply and are capped by mathematical algorithms, making it possible for any government agency to dilute their value through inflation.   

If you are genuinely an investor considering investing in cryptocurrency, the most obvious reason is the success of its first crypto, Bitcoin. However, investing in Bitcoin depends on your appetite and whether to take the risk. Also, your perspective on the future of humanity.

Bitcoin is one of the cryptocurrencies that have the potential to disrupt the US dollar in a significant way. Therefore, it is too big to ignore at this point because Bitcoin could be a fantastic investment if it successfully disrupts the US dollar. Continue reading our article below for more reasons to invest in Bitcoin. 

Increasing Value

First, you should invest in Bitcoin because it increases in value, which increases your money after investing. Bitcoin keeps increasing in value over time and will undoubtedly continue increasing. Bitcoin has made many people rich; on the other hand, some lost due to a lack of risk management. 

If you look at the bitcoin graph, it looks random, but there was an upswing in late 2012 when it was worth less than $10 for a coin. 

Flexibility

Flexibility is another reason why you should invest in bitcoin. Many believe bitcoin is just a digital currency, and many know it will change the future. However, as an investor, you should know what makes bitcoin flexible. Bitcoin has been the leading cryptocurrency market for years, making it flexible. 

Transferring money and investing is still a cumbersome process in many traditional investment products, where a lot of paperwork is required, such as a pan card, photos, address proof, etc. However, nothing like paperwork is required when you want to transact in bitcoins. In addition, every user has a wallet and address and can have many addresses per feasibility. 

Accessibility

As an investor, you will have access to your account anytime, which is one of the reasons you should invest in Bitcoin, unlike traditional investment space with third-party involvement. In addition, Bitcoin is easy to access because investors can transact using cryptocurrency online exchanges, and there are reliable exchanges you can use to invest. 

These exchanges have made it easy to use and transact; although it is not only bitcoin, other cryptocurrencies can also easily be purchased through these exchanges. In crypto trading, the value of your assets is an exchange or a third party; instead, traders can earn higher profits from the prevailing exchange rates. 

Increased Utility and Stability

Another reason you should invest in bitcoin is that it increases utility and stability. When Bitcoin and other cryptocurrencies are valuable, investors would want to own more of them, increasing the demand. Since people want to use it, they do not want to sell it, which means there is more demand than supply, and the value increases. 

Transparency in Transaction

One of the best reasons and arguments favoring the investment in Bitcoin is the primary impetus behind blockchain, which allows for transparency that protects all investors in a transaction. In addition, Bitcoin and other cryptocurrencies are encrypted on a publicly distributed ledger, which can not be altered or manipulated, so there are fewer investment risks. 

Future Growth Prospect

Another reason you should invest in cryptocurrency is its future growth prospect. Some say it has already, while others say bitcoin can fall as low as $10,000 back in 2022. However, one of the trends in 2023 is its future growth prospect, meaning its value will continue to grow.

Review: Defend the Rook

Rogue-like games are like Marmite. Consequently, you either love them or hate them. For years, I was in the hate club. However, my tastes have evolved and now I adore their addictive ways and cruel mechanics. As such, when I was offered Defend the Rook on Xbox Series X, I couldn’t resist. This is a game I covered on Steam in 2021 and I was looking forward to playing it again.

Developed by One Up Plus and published by Klabater, this is a mishmash of interesting genres. With rogue-like elements at its core and a heavy smattering of tower defence to deal with, this isn’t a simple title to master. Yet, once you get to grips with the fundamentals, you’ll adore the challenge on offer and the interesting fantasy edge.

Bloody seahorses.
Time to take out those cursed seahorses.

Defend the Rook is a tale of invasion and betrayal.

Money is the bane of all evil. Subsequently, whenever gold, gems, and treasure are available, people’s personalities change. This is exactly what happens in Defend the Rook! This fantasy title highlights the plight of an all-powerful Queen. Her kingdom is under attack as each tribe attempts to steal her gems. Without the skills or heroes to stop them, she turns to a mysterious being for help. This hooded man is a tactical genius as he moves his forces as if he was playing a game of chess.

The plot to one side, the crux of the game, is straightforward. You must protect your rook from each wave of enemies. With three heroes at your disposal, you’ll manipulate their strengths and weaknesses to destroy each creature. Furthermore, you’ll place barricades, traps, and automated turrets to improve your defences. However, unlike other tower defence games, your foes don’t follow a predictable pattern. Instead, you must react to their advances and think on the fly! This weird mechanic makes Defend the Rook stand out from its peers. Moreover, it is an uncomfortable element that may displease veterans of the genre.

Turn-based shenanigans. 

Turn-based elements drive each battle forward. Accordingly, you’ll move your heroes, attack your enemy, and await their response. What’s more, at the start of each turn, your turrets will hit anyone in sight and your traps will ensnare unwitting victims. Furthermore, you may use spells to hurt your foes, boosts to improve your health or armour, and enchantments to add more attacks to one hero. These minor layers alter the course of each battle and can turn the tide in your favour.

As you destroy each wave, you’ll temporarily improve one hero. Whether you heal them, improve their attack, buffer their defence, or add mysterious powers, it makes a vast difference. Additionally, you can move each character to prepare for the onslaught of more creatures. This concept repeats itself until the team faces a gargantuan beast. If you defeat this hideous creature, the chapter will end and the story continues. However, you are more likely to die and this is where the unfortunate and often frustrating rogue-like mechanics come into play. 

Complete the round and upgrade a hero.
So many choices.

Upgrades and death. 

Death is as guaranteed as day turning to night! When this occurs, you lose every temporary enhancement and your progress. Yet, you can permanently upgrade your towers, traps, and barricades. Furthermore, you can improve each hero by using gems that you’ve uncovered. This was fantastic as it also unlocks new heroes for you to test out.

With three core roles to select, you must think wisely to enhance your tactical choices. You’ll pick variations of a warrior, rogue, or wizard. Each subcategory will change your approach and ultimately alter how you fight each wave of enemies. Though this concept added a bizarre amount of trial and error, I loved the almost unlimited tactical elements. Moreover, this increased longevity whilst removing a feeling of repetition. 

Defend the Rook is nice but not spectacular. 

Recently, we’ve been treated to some phenomenal-looking rogue-like titles. However, Defend the Rook doesn’t excel visually. Instead, it has a pleasant colour palette, refined level design, and basic cinematic. Furthermore, the sprites are interesting and varied and the combat and movement animation is smooth but familiar. On top of this, the UI is well-considered, easy to use, and minimalist. As a consequence, it is easy to observe each stage as the action plays out like a game of chess.

The fantasy angle is highlighted by the fun and folksy audio. With a blend of aggressive and lighthearted songs, simple dialogue, and interesting sound effects, it delivers a pleasant experience. Moreover, I enjoyed the bizarre magical noises and the uncomfortable sounds from each enemy you face. As such, the developers have done a great job of adding drama to a slow-paced affair.

The rook must be kept safe at all costs.
Whatever you do, keep the rook safe!

Oh, how I hate the controls. 

Whenever a title has a great UI, I expect a pleasant gaming experience. Disappointingly, though, the controls are sluggish and unresponsive! As such, moving the cursor or selecting each hero results in much frustration. Consequently, I spent most of my time pushing the analogue stick in an animated manner. Thankfully, though, the D-pad option is better, but it takes some getting used to. Subsequently, Defend the Rook performs much better on PC.

Rogue-like games ooze replay value and longevity. Additionally, they have a brutish charm that gets under your skin. Thankfully, this is no different, as you must grind out many playthroughs before you achieve the perfect run. However, once that happens, there are many reasons to return as you experiment with new characters and tactical ideas. 

Defend the Rook is excellent, but the controls let it down.

My opinion of Defend the Rook hasn’t altered. I liked it 2 years ago and I like it now. With excellent mechanics, plenty of content, and loads of tactical layers, it is fascinating. Yet, the sluggish controls let it down. As such, you are forced to use the D-pad, and that was annoying. However, this doesn’t make it a poor title. Accordingly, I enjoyed it and I recommend that you buy it here! Can you help the Queen protect her kingdom? Control your heroes, upgrade their skills, and thwart every creature you face. 

7 iPhone Hacks You Didn’t Know About – Unlocking Hidden Features and Enhancing Your User Experience

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Apple’s iPhone has become an integral part of our daily lives. Serving as a communication device, a multimedia hub, a Woo casino Bonus access, and a personal assistant all in one. While the iPhone comes packed with a multitude of features and functions out of the box, several lesser-known hacks can enhance your user experience and unlock hidden features. In this article, we will explore seven iPhone hacks you didn’t know about that can help you get the most out of your device.

Customized Vibrations for Contacts

Do you want to know who is calling or texting you without even looking at your phone? You can set up custom vibrations for specific contacts on your iPhone. This feature allows you to create unique vibration patterns for individual contacts. So you can identify the caller or sender just by the way your iPhone vibrates. To set up custom vibrations, go to the Contacts app and select the contact you want to customize. Tap Edit, then scroll down to the Vibration section. From here, you can choose from pre-set vibration patterns or create your own by tapping on Create New Vibration. You can tap the screen to create a custom vibration pattern, and once you’re satisfied, tap Save. Now, whenever you receive a call or text from that contact, your iPhone will vibrate in the custom pattern you’ve created. Allowing you to identify the caller or sender without even looking at your phone.

Hidden Magnifier Tool

If you have trouble reading small text or need to magnify something for a closer look, your iPhone has a built-in magnifier tool. It can be accessed with just a few taps. To enable the magnifier tool, go to Settings > Accessibility > Magnifier, and turn it on. Once enabled, you can quickly access the magnifier tool by triple-pressing the side button (on iPhone X or later) or the home button (on earlier models) or by adding it to your Control Center. The magnifier tool provides a live video feed from your iPhone’s camera, allowing you to zoom in on text or objects and adjust the brightness and contrast for optimal visibility. It’s a handy feature for those who need a little extra help with reading small text or examining details up close.

Customized Control Center

The Control Center is a convenient feature that provides quick access to commonly used settings and functions on your iPhone. But did you know that you can customize it to suit your needs? To customize your Control Center, go to Settings > Control Center > Customize Controls. From here, you can add or remove controls to your Control Center by tapping the “+” or “-” buttons. You can also rearrange the order of the controls by dragging them up or down. This allows you to tailor your Control Center to include only the settings and functions that you use most frequently. Making it more efficient and personalized to your preferences.

That being said, knowing the right hacks and hidden features can significantly enhance your iPhone experience. Making your daily tasks more efficient and enjoyable. Here are some reasons why it’s important to know iPhone hacks:

  1. Boost Productivity: iPhone hacks can help you streamline your workflow and save time. For example, setting up custom vibrations for important contacts allows you to identify callers or senders without even looking at your phone.  Which can be handy in a professional setting where you need to prioritize urgent calls or messages. Customizing your Control Center with frequently used settings can also help you access them quickly. Saving you from navigating through menus and submenus.

Improve Accessibility: iPhone hacks can make your device more accessible for users with different needs. The hidden magnifier tool can be a game-changer for those with visual impairments. Or difficulty reading small text, providing a built-in solution without the need for additional apps or devices. The one-handed keyboard is also a useful feature for individuals who may have limited hand mobility or prefer using their iPhones with just one hand.

Enhance Personalization: Knowing iPhone hacks allows you to customize your device to your liking, making it truly your own. Whether it’s setting up custom vibrations, customizing your Control Center, or using hidden features like camera levels, you can tailor your iPhone to suit your preferences and needs. This personalization can not only make your iPhone more user-friendly but also reflect your unique style and personality.

In conclusion, knowing iPhone hacks can greatly benefit iPhone users by boosting productivity, improving accessibility, enhancing personalization, uncovering hidden features, staying ahead of the curve, and troubleshooting issues. With the iPhone being such an essential part of our daily lives, learning and utilizing these hacks can help you get the most out of your device and elevate your user experience to new heights. So, take the time to explore and discover the hidden features and hacks of your iPhone, and unlock its full potential!

Postal 4: No Regerts

The original Postal is a fine game, Postal 2 is a mostly fine game, Postal 3 was so reviled that even the devs will jokingly deny it’s existence (a joke which should have led to this game being called Postal 3, but I digress).

Postal is one of those series that is the absolute epitome of ‘is this supposed to be bad?’; it is perhaps the only game outside of Deadly Premonition where poor scripting, bad animations, and downright broken gameplay can all be touted as features, and (to a degree) will be praised by the fans.

This makes this series very hard to review, as, though this may sound like a fallacy, I’m almost certain that there is not one person on the planet who would enjoy Postal 4 who has not already bought Postal 4. So who am I writing this for? I’m writing it for the people who want to know why this is the kind of game which purposefully flaunts its overly negative reviews, the kind of game that is referred to by devs as ‘the sequel to Postal 2, the worst game ever’, and why, despite all of that, people buy it.

So This Is A… Game?

You play as Postal dude, a Big Lebowski-esque nomadic bum who, upon reaching the town of Edensin, has his car stolen and has to do a series of odd jobs around town to make money. I swear on my life, that is effectively all the story you get. The rest of the game is just rapid-fire ‘jokes’ and cultural commentary(?).

So, you’re in Edensin. Eden-Sin. If you are not howling laughing or at least smiling at that wordplay, then please never play this game. What do you actually do? Well, you need money, so naturally you do any number of odd jobs and missions in order to raise that money. This is the game’s main excuse to pack this town with as many ‘colourful’ characters and dated/ toothless jokes as possible.

For what it’s worth, the game has tremendous variety. You’ll go from begging members of the public to sign your petition, to shooting up a vagina-themed themepark, to sling-shotting immigrants across the border. Almost none of this is good, but there is a lot of it.

Boundless Tedium, Toothless Humour

This game has 9 difficulties. Sight unseen, this may trick you into believing that there is some degree of care put into the moment to moment gameplay.

This game has some of the worst moment to moment gameplay possible: the guns feel weak, the AI is shockingly poor, and every ‘funny’ weapon is funny exactly once. While the game has a lot of visual and conceptual variety, there is almost no gameplay variety., and what little variety you do get is tedious or half-assed.

The main point of Postal is to shock you. If the humour has you swooning from how inappropriate it is, then it did its job. If you actually find yourself laughing at anything, then it did its job. If you find yourself mentally checking out due to how boring the actual game is, then it has failed, and, for me, it almost always failed.

Postal, like South Park, has jokes and bits structured off of mocking the cultural zeitgeist. The problem with structuring a game around this however is that games take so long to make that by the time it’s released, we have long since passed the point where any of its criticisms or jokes would be even close to relevant, let alone funny.

For example, how pertinent do you think it is to have a Game of Thrones reference, or a Twin Peaks reference, or a Breaking Bad joke? The parallels with Big Lebowski can be forgiven as they’re ingrained into Postal’s identity, but everything else is just tired.

Aside from the structured missions, you could just ‘go Postal’ and tear your way through the town causing havoc, but how long can that remain fun for? For me, it got tired after 10 minutes.

Is It Supposed to Break?

Surely there is some scientific gradient at which point irony just simply becomes incompetence. Postal 4, for me, ran almost okay, and I saw that as a miracle given the number of issues I’d seen plaguing this game.

The fact that it ran ‘basically fine’ (I only had one downright crash, and maybe two instances of falling out of bounds, but also countless visual glitches and framerate hitches) should either be an indictment, or a point of overwhelming praise. Is it supposed to not work well, is it supposed to be unfinished? Seeing as how they’ve patched it multiple times, I guess not?

It’s all far too confusing, where is the line?

Does The Dude Abide?

This is an undoubtedly terrible game, but maybe you’ll love it. For me (someone who has actually played the other games in the series), it was one of the most miserable gaming experiences I’ve had in a while, but what did I expect? After all, I played the other games!

Like Wanted:Dead, or Deadly Premonition, there is no middle ground here. You will love this or you will hate it, but I cannot in good conscience give a fairly middling review for a game you may despise.

Postal 4 runs terribly, but maybe that’s the point. It is, at all times, replete with either dated, juvenile, or scatological humour, but I guess that could be the point? Postal 4 sucks, and if that’s the point, then Running With Scissors deserve some sort of Andy Kaufman award.

The game costs $40. For me, the final score came down to the question of ‘would I actually pay for this?’ Absolutely not. This was awful. It could very well be a 10 in your eyes, but this is the easiest 2 I’ll ever give.

Yomawari: Lost In The Dark

I’m a notorious scaredy-cat. I do however enjoy survival horror: those few games like Resident Evil and Evil Within where you have the resources in order to deal with the horror straight on, and gradually there is a shift in the power dynamic as your growing arsenal merges with your growing game knowledge and you begin to trivialize encounters.

Yomawari is firmly in the style of horror games which freak me out: no weapons, no means by which to defend yourself; just evade and hope for the best. I am often too scared to ever beat these games (let alone become competent at playing them), but Yomawari was just beguiling enough to get me to the end with my sanity in tact.

Story

The first thing you’ll see when booting up the game is a warning saying you should not play this game if you have any concerns for your mental health. This is not the most mollifying thing to read for someone as scared as myself, and it’s a great way to immediately get you to second guess every plot point and let your mind run away with you in the opening hours.

Unfortunately this warning is practically hollow. While there are a few fairly dark points in the story, there is nothing so shocking as to warrant this message. However, I’m more than willing to accept that this is just indicative of how desensitized I’ve become to many of the themes this game covers. Your mileage may vary.

As for the actual story: you play as the customizable character known as Yazu. You are a student at a Japanese school who is inexplicably reviled and teased by the rest of the students. This is an immediately isolating feeling. You are tormented continuously as you make your way to class. Upon actually getting to class and sitting down, you are confronted by a group of students and made to eat a worm. You have the option to either eat it or not, but the option to refuse is scribbled out.

After this, you are seen on the roof of the school as the camera pans up, and then back down to show nothing but your shoes. You then find yourself in a forest and after making your way past some spooky scenery, you are approached by a green haired character who claims you know each other. As hackneyed as it is, your character has amnesia.

After you tough your way through the tutorial, you are left to your own devices in a version of your home town which has become infested with yokai (demonic Japanese spirits). You are then tasked with finding 7 key items which will allow you to escape this nightmare.

The main issue with the story and exposition in this game is that the game has a rotten habit of stopping you dead in your tracks and playing out an in-game cutscene. And not just for main story events, but it can at times feel as though the game doesn’t want you playing it at all. There’s no voice acting, so there’s no reason for these smaller story dumps to not just be dialogue which appears as you play. This kills tension in some sections because you know damn well the game isn;t going to throw anything at you in a cutscene.

In Restless Dreams, I See That Town

Okay, that’s the only Silent Hills reference I’ll make.

The game open up considerably once you reach the town (which I was not expecting); however, there are still limits on where you can go. Like a Metroidvania, certain sections are cordoned off and you must instead beat the current part of the town before you can progress. This was somewhat disappointing, but maybe unreasonably so. I was just hoping that my worst fear would come to pass and I’d just be stuck in this open world filled with monsters.

In exploring the section I was allowed in I came across around half a dozen mysterious coins and about the same number of rocks. These collectible rocks are, at least theoretically, supposed to allow you to distract enemies; however, in the 9 or 10 hours it took me to beat this game, I recall using this successfully twice. The yokai either ignore the rocks, or reposition themselves in the most minute way so as to still be able to catch you if you run past.

The coins are another problem. Every time you die you will respawn at your house. This potential annoyance is mitigated by checkpoints. The checkpoints in this game are little statues which have to be activated with the use of a coin. This was the most terrifying thing I ran into the entire game as the only thing stronger than my fear is my loss aversion.

This dread dissipated immediately though as I walked not 20 steps from a checkpoint only to find another one, and another one not far beyond that. This seems fine as surely there aren’t enough coins in the game to be able to activate all, or even half of these, but no. By this point I had around 8 coins, and by the end of the entire game I must have had 10+ spares. There is never a reason not to use a coin, and you are almost always a stones throw away from a checkpoint. This killed the tension of exploration pretty quickly and pretty early.

Please Move Faster

The actual controls of Yomawari are pretty simple: you have a frightfully slow run with a stamina bar, a way to pick up and then throw certain items, and the ability to close both of your eyes by holding the triggers.

This last one is the one truly terrifying thing in this game. Almost every enemy in the game will ignore you so long as your eyes are closed. Your goal at this point is to make it to wherever you’re going without touching any of those enemies (indicated on the screen by vague plumes of red mist). This is where the lion’s share of tension comes from, and it’s where the tension would stay if it weren’t for one thing: you move incomprehensibly slowly when your eyes are closed.

This is no problem in the tutorial, as enemies will almost never move, but the second you get to moving enemies, the exploration in the game immediately devolves into trial and error. Your character simply moves, and adjusts to changes in movement, too slowly to react to many of the enemies in said environment.

I would largely classify this as a skill issue on my end, as I have very little experience with these cat and mouse styles of horror games, but this issue is exacerbated even further by the boss fights. Most of the main fights in this game are purely trial and error. I have a theory about these kinds of non-combative horror games: something is scary the first time you encounter it, scary the first time you die to it, but the moment you die to it a second time, it becomes irritating.

This may not be a universal truth, but it’s certainly true for me. I find it nearly impossible to become scared or nervous around an incomprehensible eldritch horror if they’ve already killed me twice.

Terror in a Cozy Town

I’ve been fairly negative so far, and while I do have a number of issues with the bosses and enemy encounters, the one thing this game nails is its atmosphere.

Along with the mental health warning at the beginning of the game, it also makes sure to emphasize how important sound is in this game. Outside of horror games, sound is often the last thing you think of, it’s just what you throw in towards the end of development. The sound design in Yomawari is fantastic.

From the rush of the wind in the forest, to the hum of the street and store lights in the town, to the soft sounds of whatever hell happened to be lurking just out of sight, whenever I found the tension seeping out of the room, the sound design was always there to barricade the windows and lock all the doors.

I haven’t spoken much about the enemy design, but the yokai are so unique. The closest I’ve come to Japanese horror is Ghostwire Tokyo, and it’s so refreshing to see a host of monsters that are so culturally distinct that I never would have even dreamt of them had I not seen them here. You receive a flashlight at the beginning of the game and there are even yokai which are invisible unless you are shining your light at them. The discovery of this had me whipping the right stick around like a madman for the next 8 hours.

When you enter one of the main areas in order to get one of the 7 pieces needed to end the nightmare, the game becomes a lot more linear but also a lot more exact. There are a number of environmental puzzles in these sections which really helped me to appreciate the slower moments all the more.

Conclusion

Yomawari: Lost in The Dark is apparently the third game in the Yomawari franchise. I didn’t know this until I had to find images for this review, so I really can’t speak as to how much you will get out of this game if you’ve already played the others.

All I can say is that, from the perspective of a newcomer, this is a good game with issues that are all the more baffling once you realize it’s the third game in a franchise. Don’t be deterred from picking this one up if you’re interested though, none of the games are related beyond their themes and designs, so you won’t need to scour Youtube for any 3 hour lore videos before starting.

Yomawari is a beautiful, unique game with a heavy atmosphere and a competent story, but it’s weighed down by too many gamplay issues to warrant paying the $40. Unless you are a pre-established Yomawari fan, or are just in love with this genre of horror, I would wait for a sale, or even scoop up the other games instead.

What are the Key Gaming Trends to Watch out for in 2023?

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Every year brings about new developments in the constantly evolving gaming industry, and there are plenty of hot trends to watch out for in 2023. Many of these will be seen across all branches of the sprawling sector, but developers on different platforms will implement them in diverse ways.

Hybrid Monetisation

You may not have heard of hybrid monetisation before, but you are likely to encounter it in 2023. It’s a revenue generation model that combines an upfront payment with ongoing in-game payments. For example, a player would purchase a game and then buy upgrades within the title. It can also refer to games and gaming sites that accept a range of digital payment options.

Hybrid monetisation is global, with the advent of iGaming sites such as Metaspins Casino taking cryptocurrency and encouraging this model. The site can process BTC, ETH, LTC, and altcoins, and players can use these to play any of the games. They can even switch between cryptocurrencies seamlessly if they wish to do so. Because of the ease of use and the fact that cryptocurrencies could one day replace fiat currencies, other sites are jumping on this trend.

Cross-Platform Gaming

Up until recently, different offshoots of gaming stuck rigidly to their own platforms. Many games have been made available for a range of devices, but players haven’t always been able to play against people who used a different device to their own. This is beginning to change, though, with many PlayStation and Xbox titles sharing the same servers and allowing for matchups.

Thanks to the fact that smartphones are now more advanced than ever, there could be an increase in the amount of cross-platform gaming that occurs between mobile and consoles. According to Android Police, many titles already allow for cross-platform play, and there will be more to come this year.

VR Gaming

It seems every year we predict that VR gaming will be an emerging trend, but the technology is still stuttering. There are loads of VR games out there for owners of the tech to choose from. The main problem is that not enough people own it yet. This could be set to change soon, though.

It’s anticipated that Apple will announce its VR headset this year, which could end up being a game changer for the platform. The American tech giant transformed the smartphone industry with the iPhone, and it’s expected to do the same with VR. When the headset does hit the market, there will most likely be an influx of new VR games.

Open-World Games

Open-world games continue to be the standard on consoles, with the PlayStation 5 able to offer some truly immersive experiences. Players now feel as if they’ve stepped into another world in which they can become a character. However, PC Gamer notes that, in 2023, developers may find out that huge games are becoming tiresome.

One of the most eagerly anticipated titles this year is Assassin’s Creed Mirage, which will be the 13th title in Ubisoft’s beloved series. Gamers should be aware that the exploration will be scaled back slightly, and this will be smaller than more recent offerings. This is because it is designed to pay homage to the series’ roots with more linear storytelling. If it’s a success, it could change the way developers think about open-world content.

Final Thoughts

As is usually the case with gaming, the industry is sure to throw up a few surprises for players this year. It’s evolving fast, and trends come and go. Gamers need to be ready for the rise of cross-platform gaming, and the potential integration of VR.

Review: Unexplored 2: The Wayfarer’s Legacy

The “Rogue” genre and procedurally generated gameplay go hand-in-hand. These two components complement one another to make unique testing experiences. However, brutal mechanics and the unknown can create an unfair and frustrating finish. Consequently, when Unexplored 2: The Wayfarer’s Legacy hit my desk, I didn’t know what to expect.

Developed by Ludomotion/Kittehface and published by Big Sugar Games, this is a fantasy adventure title. What’s more, it has a Dungeons and Dragons edge, a familiar plot, and a large world to explore. Additionally, its cruel action is tough and its combat is sadly underwhelming. Yet, the elements of luck, oodles of idea quests, and a strong backbone keep you hooked throughout.

Merchants can supply you with vital items for your journey.
A safe place to do some trades.

Unexplored 2: The Wayfarer’s Legacy: One staff to control them all!

A fantasy story comprising an all-powerful artefact isn’t original. However, it matters not! Instead, I put aside the lack of originality as I absorbed the lore-rich plot. Moreover, the army of interesting characters, weird monsters, and unforgiving NPCs keeps you on your toes. Furthermore, each arena-like node is interesting and filled with mystery, danger, and treasure. As such, your journey is never dull and you’ll enjoy a varied but occasionally tough endeavour.

You control a hero who has been sent on a dangerous quest. With the Staff of Yendor in your possession, you must undertake a journey like no other. This enchanted stick must be destroyed at all costs, and you are the right person for the job. However, this isn’t a task for the faint of heart as every monster and corrupted individual wishes to stop you.

Node-based adventuring. 

The gameplay is split across an overworld map and node-based adventures. What’s more, you are free to explore as you wish as long as you are prepared for your journey. Consequently, each adventure you undertake is a dangerous affair full of creatures, gold, and scared humans. On top of this, there are tribes to encounter, a constant shift in the political landscape, and many traders to work with. What’s more, you are free to do as you wish as you beg, steal, and borrow your way to victory. 

As you take on quests or move towards your end goal, you’ll move between key locations and interact with multiple nodes. Each of these areas has secrets, monsters and treasures that are begging to be discovered. However, you must remember that death is permanent, and this is where the rogue-like mechanics kick in. You’ll need to balance exploration with supplies and rest. If you fail to bring food, or you push yourself too hard, you’ll become exhausted and this will negatively impact your progress. 

As you traverse the world, you’ll encounter random events that can spoil the party. Whether it is an unexpected ambush, starvation, or an injury, it can have serious ramifications on your success. Subsequently, you must plan for these events, remain close to civilisation, and only gamble whenever it is necessary. 

Don't let a chasm stand in your way.
It’s magic time.

Choices, choices. 

Every chance-based encounter follows the same approach and set of rules. Whether you are conversing with an NPC, unlocking a door, disarming a trap, or studying an unknown language, you apply the same process. Tokens are chucked into a pot, and you must select one at random. The result of this will yield a success stone or a range of other outcomes. If you are successful, you may unlock the trap, appease the NPC, or learn a new language. However, if you pick the wrong token, you can accept defeat or spend some of your resources trying again. 

The crystal shards are found during every adventure and this ensures that reshuffling the tokens isn’t too much of an arduous task. Yet, like D&D, the RNG approach can be cruel and often unfair. Accordingly, if luck isn’t on your side, you can find that particular playthrough ends quickly and this can be frustrating. Luckily, though, once you understand the fundamentals, you won’t find this mechanic to be too daunting or unfair.

The hero of Unexplored 2: The Wayfarer's Legacy walks through a landscape of hand-shaped rocks.
Some hand-shaped rocks, why not?

A secret pacifist.

Unexplored 2: The Wayfarer’s Legacy is peppered with combat encounters and swathes of monsters. Yet, combat is ill-advised, as death is all but assured. Moreover, there is little to no advantage in killing your foes as they drop no loot. Accordingly, you are better to avoid every fight as it is more trouble than it’s worth. In fact, the developers go out of their way to highlight this point. Therefore, why waste your time if it is just a hindrance?

This approach was bizarre, to say the least. Additionally, have you ever heard of an action-adventure RPG where combat is not a go-to option? This was a first for me, and something that undermines the gameplay. Had the developers created a rounded and fulfilling combat mechanic, then the game would have been vastly improved.

This issue leaches into other elements of the gameplay as well. As such, if you try to befriend or assist NPCs, the result is normally a bunch of pissed-off locals. Alternatively, if you are successful but a wild animal attacks, you become public enemy number 1. This whole layer of the game was poorly designed and needs addressing ASAP.

Unexplored 2: The Wayfarer’s Legacy looks awesome. 

Unexplored 2: The Wayfarer’s Legacy pushes the limits with its fantasy theme. As such, the surrounding world is awash with colour, unusual items, and weird creatures. What’s more, each node is interesting to look at while hiding many secrets. Alongside this, I enjoyed the simple animation and the design of the chance-based encounters. However, the cumbersome combat left a lot to be desired. Subsequently, this detracts from the finished product.

On top of the excellent visuals were some amazing songs. The atmospheric soundtrack enhances the fantasy theme while adding depth to the story. Then you must consider the strange sound effects that add a magical layer to the action. Yet, the brilliance of the audio only serves to cement my disappointment with the shortcomings. I can only imagine how good the game would have been if combat was a key component.

The nighttime adventure in Unexplored 2: The Wayfarer's Legacy can be tough and scary.
Can you survive a nighttime adventure?

Clunky fighting and rigid movement. 

Occasionally, fighting can’t be avoided. When this happens, you must endure some poorly thought-out controls. For reasons unknown, you cannot block attacks, and dodging is slow and arduous. As such, it was probably a good job that the developers pushed you away from this element of the gameplay. Thankfully, though, things do get better when you consider the UI and other layers. With easy-to-understand labels and a simple inventory system, you can organise your equipment for every journey.

Though I have my complaints, this still demands that you return over and over again. Thanks to the procedurally generated gameplay and the rogue-like elements, you will be pushed throughout. Moreover, the chance-based encounters add further risk and addictive gameplay. 

Unexplored 2: The Wayfarer’s Legacy should have been great. 

There is so much potential that Unexplored 2: The Wayfarer’s Legacy should have been great. However, its combat mechanics are unforgivable. Additionally, the gamble to befriend NPCs isn’t worth the hassle. Yet, these shortcomings shouldn’t detract from the overall enjoyment. Yes, it doesn’t excel like I wished it would, but I still had fun, nonetheless. As such, I recommend that you buy it here! Choose your path, wish for luck, and ultimately, destroy that blasted staff.