7 iPhone Hacks You Didn’t Know About – Unlocking Hidden Features and Enhancing Your User Experience

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Apple’s iPhone has become an integral part of our daily lives. Serving as a communication device, a multimedia hub, a Woo casino Bonus access, and a personal assistant all in one. While the iPhone comes packed with a multitude of features and functions out of the box, several lesser-known hacks can enhance your user experience and unlock hidden features. In this article, we will explore seven iPhone hacks you didn’t know about that can help you get the most out of your device.

Customized Vibrations for Contacts

Do you want to know who is calling or texting you without even looking at your phone? You can set up custom vibrations for specific contacts on your iPhone. This feature allows you to create unique vibration patterns for individual contacts. So you can identify the caller or sender just by the way your iPhone vibrates. To set up custom vibrations, go to the Contacts app and select the contact you want to customize. Tap Edit, then scroll down to the Vibration section. From here, you can choose from pre-set vibration patterns or create your own by tapping on Create New Vibration. You can tap the screen to create a custom vibration pattern, and once you’re satisfied, tap Save. Now, whenever you receive a call or text from that contact, your iPhone will vibrate in the custom pattern you’ve created. Allowing you to identify the caller or sender without even looking at your phone.

Hidden Magnifier Tool

If you have trouble reading small text or need to magnify something for a closer look, your iPhone has a built-in magnifier tool. It can be accessed with just a few taps. To enable the magnifier tool, go to Settings > Accessibility > Magnifier, and turn it on. Once enabled, you can quickly access the magnifier tool by triple-pressing the side button (on iPhone X or later) or the home button (on earlier models) or by adding it to your Control Center. The magnifier tool provides a live video feed from your iPhone’s camera, allowing you to zoom in on text or objects and adjust the brightness and contrast for optimal visibility. It’s a handy feature for those who need a little extra help with reading small text or examining details up close.

Customized Control Center

The Control Center is a convenient feature that provides quick access to commonly used settings and functions on your iPhone. But did you know that you can customize it to suit your needs? To customize your Control Center, go to Settings > Control Center > Customize Controls. From here, you can add or remove controls to your Control Center by tapping the “+” or “-” buttons. You can also rearrange the order of the controls by dragging them up or down. This allows you to tailor your Control Center to include only the settings and functions that you use most frequently. Making it more efficient and personalized to your preferences.

That being said, knowing the right hacks and hidden features can significantly enhance your iPhone experience. Making your daily tasks more efficient and enjoyable. Here are some reasons why it’s important to know iPhone hacks:

  1. Boost Productivity: iPhone hacks can help you streamline your workflow and save time. For example, setting up custom vibrations for important contacts allows you to identify callers or senders without even looking at your phone.  Which can be handy in a professional setting where you need to prioritize urgent calls or messages. Customizing your Control Center with frequently used settings can also help you access them quickly. Saving you from navigating through menus and submenus.

Improve Accessibility: iPhone hacks can make your device more accessible for users with different needs. The hidden magnifier tool can be a game-changer for those with visual impairments. Or difficulty reading small text, providing a built-in solution without the need for additional apps or devices. The one-handed keyboard is also a useful feature for individuals who may have limited hand mobility or prefer using their iPhones with just one hand.

Enhance Personalization: Knowing iPhone hacks allows you to customize your device to your liking, making it truly your own. Whether it’s setting up custom vibrations, customizing your Control Center, or using hidden features like camera levels, you can tailor your iPhone to suit your preferences and needs. This personalization can not only make your iPhone more user-friendly but also reflect your unique style and personality.

In conclusion, knowing iPhone hacks can greatly benefit iPhone users by boosting productivity, improving accessibility, enhancing personalization, uncovering hidden features, staying ahead of the curve, and troubleshooting issues. With the iPhone being such an essential part of our daily lives, learning and utilizing these hacks can help you get the most out of your device and elevate your user experience to new heights. So, take the time to explore and discover the hidden features and hacks of your iPhone, and unlock its full potential!

Postal 4: No Regerts

The original Postal is a fine game, Postal 2 is a mostly fine game, Postal 3 was so reviled that even the devs will jokingly deny it’s existence (a joke which should have led to this game being called Postal 3, but I digress).

Postal is one of those series that is the absolute epitome of ‘is this supposed to be bad?’; it is perhaps the only game outside of Deadly Premonition where poor scripting, bad animations, and downright broken gameplay can all be touted as features, and (to a degree) will be praised by the fans.

This makes this series very hard to review, as, though this may sound like a fallacy, I’m almost certain that there is not one person on the planet who would enjoy Postal 4 who has not already bought Postal 4. So who am I writing this for? I’m writing it for the people who want to know why this is the kind of game which purposefully flaunts its overly negative reviews, the kind of game that is referred to by devs as ‘the sequel to Postal 2, the worst game ever’, and why, despite all of that, people buy it.

So This Is A… Game?

You play as Postal dude, a Big Lebowski-esque nomadic bum who, upon reaching the town of Edensin, has his car stolen and has to do a series of odd jobs around town to make money. I swear on my life, that is effectively all the story you get. The rest of the game is just rapid-fire ‘jokes’ and cultural commentary(?).

So, you’re in Edensin. Eden-Sin. If you are not howling laughing or at least smiling at that wordplay, then please never play this game. What do you actually do? Well, you need money, so naturally you do any number of odd jobs and missions in order to raise that money. This is the game’s main excuse to pack this town with as many ‘colourful’ characters and dated/ toothless jokes as possible.

For what it’s worth, the game has tremendous variety. You’ll go from begging members of the public to sign your petition, to shooting up a vagina-themed themepark, to sling-shotting immigrants across the border. Almost none of this is good, but there is a lot of it.

Boundless Tedium, Toothless Humour

This game has 9 difficulties. Sight unseen, this may trick you into believing that there is some degree of care put into the moment to moment gameplay.

This game has some of the worst moment to moment gameplay possible: the guns feel weak, the AI is shockingly poor, and every ‘funny’ weapon is funny exactly once. While the game has a lot of visual and conceptual variety, there is almost no gameplay variety., and what little variety you do get is tedious or half-assed.

The main point of Postal is to shock you. If the humour has you swooning from how inappropriate it is, then it did its job. If you actually find yourself laughing at anything, then it did its job. If you find yourself mentally checking out due to how boring the actual game is, then it has failed, and, for me, it almost always failed.

Postal, like South Park, has jokes and bits structured off of mocking the cultural zeitgeist. The problem with structuring a game around this however is that games take so long to make that by the time it’s released, we have long since passed the point where any of its criticisms or jokes would be even close to relevant, let alone funny.

For example, how pertinent do you think it is to have a Game of Thrones reference, or a Twin Peaks reference, or a Breaking Bad joke? The parallels with Big Lebowski can be forgiven as they’re ingrained into Postal’s identity, but everything else is just tired.

Aside from the structured missions, you could just ‘go Postal’ and tear your way through the town causing havoc, but how long can that remain fun for? For me, it got tired after 10 minutes.

Is It Supposed to Break?

Surely there is some scientific gradient at which point irony just simply becomes incompetence. Postal 4, for me, ran almost okay, and I saw that as a miracle given the number of issues I’d seen plaguing this game.

The fact that it ran ‘basically fine’ (I only had one downright crash, and maybe two instances of falling out of bounds, but also countless visual glitches and framerate hitches) should either be an indictment, or a point of overwhelming praise. Is it supposed to not work well, is it supposed to be unfinished? Seeing as how they’ve patched it multiple times, I guess not?

It’s all far too confusing, where is the line?

Does The Dude Abide?

This is an undoubtedly terrible game, but maybe you’ll love it. For me (someone who has actually played the other games in the series), it was one of the most miserable gaming experiences I’ve had in a while, but what did I expect? After all, I played the other games!

Like Wanted:Dead, or Deadly Premonition, there is no middle ground here. You will love this or you will hate it, but I cannot in good conscience give a fairly middling review for a game you may despise.

Postal 4 runs terribly, but maybe that’s the point. It is, at all times, replete with either dated, juvenile, or scatological humour, but I guess that could be the point? Postal 4 sucks, and if that’s the point, then Running With Scissors deserve some sort of Andy Kaufman award.

The game costs $40. For me, the final score came down to the question of ‘would I actually pay for this?’ Absolutely not. This was awful. It could very well be a 10 in your eyes, but this is the easiest 2 I’ll ever give.

Yomawari: Lost In The Dark

I’m a notorious scaredy-cat. I do however enjoy survival horror: those few games like Resident Evil and Evil Within where you have the resources in order to deal with the horror straight on, and gradually there is a shift in the power dynamic as your growing arsenal merges with your growing game knowledge and you begin to trivialize encounters.

Yomawari is firmly in the style of horror games which freak me out: no weapons, no means by which to defend yourself; just evade and hope for the best. I am often too scared to ever beat these games (let alone become competent at playing them), but Yomawari was just beguiling enough to get me to the end with my sanity in tact.

Story

The first thing you’ll see when booting up the game is a warning saying you should not play this game if you have any concerns for your mental health. This is not the most mollifying thing to read for someone as scared as myself, and it’s a great way to immediately get you to second guess every plot point and let your mind run away with you in the opening hours.

Unfortunately this warning is practically hollow. While there are a few fairly dark points in the story, there is nothing so shocking as to warrant this message. However, I’m more than willing to accept that this is just indicative of how desensitized I’ve become to many of the themes this game covers. Your mileage may vary.

As for the actual story: you play as the customizable character known as Yazu. You are a student at a Japanese school who is inexplicably reviled and teased by the rest of the students. This is an immediately isolating feeling. You are tormented continuously as you make your way to class. Upon actually getting to class and sitting down, you are confronted by a group of students and made to eat a worm. You have the option to either eat it or not, but the option to refuse is scribbled out.

After this, you are seen on the roof of the school as the camera pans up, and then back down to show nothing but your shoes. You then find yourself in a forest and after making your way past some spooky scenery, you are approached by a green haired character who claims you know each other. As hackneyed as it is, your character has amnesia.

After you tough your way through the tutorial, you are left to your own devices in a version of your home town which has become infested with yokai (demonic Japanese spirits). You are then tasked with finding 7 key items which will allow you to escape this nightmare.

The main issue with the story and exposition in this game is that the game has a rotten habit of stopping you dead in your tracks and playing out an in-game cutscene. And not just for main story events, but it can at times feel as though the game doesn’t want you playing it at all. There’s no voice acting, so there’s no reason for these smaller story dumps to not just be dialogue which appears as you play. This kills tension in some sections because you know damn well the game isn;t going to throw anything at you in a cutscene.

In Restless Dreams, I See That Town

Okay, that’s the only Silent Hills reference I’ll make.

The game open up considerably once you reach the town (which I was not expecting); however, there are still limits on where you can go. Like a Metroidvania, certain sections are cordoned off and you must instead beat the current part of the town before you can progress. This was somewhat disappointing, but maybe unreasonably so. I was just hoping that my worst fear would come to pass and I’d just be stuck in this open world filled with monsters.

In exploring the section I was allowed in I came across around half a dozen mysterious coins and about the same number of rocks. These collectible rocks are, at least theoretically, supposed to allow you to distract enemies; however, in the 9 or 10 hours it took me to beat this game, I recall using this successfully twice. The yokai either ignore the rocks, or reposition themselves in the most minute way so as to still be able to catch you if you run past.

The coins are another problem. Every time you die you will respawn at your house. This potential annoyance is mitigated by checkpoints. The checkpoints in this game are little statues which have to be activated with the use of a coin. This was the most terrifying thing I ran into the entire game as the only thing stronger than my fear is my loss aversion.

This dread dissipated immediately though as I walked not 20 steps from a checkpoint only to find another one, and another one not far beyond that. This seems fine as surely there aren’t enough coins in the game to be able to activate all, or even half of these, but no. By this point I had around 8 coins, and by the end of the entire game I must have had 10+ spares. There is never a reason not to use a coin, and you are almost always a stones throw away from a checkpoint. This killed the tension of exploration pretty quickly and pretty early.

Please Move Faster

The actual controls of Yomawari are pretty simple: you have a frightfully slow run with a stamina bar, a way to pick up and then throw certain items, and the ability to close both of your eyes by holding the triggers.

This last one is the one truly terrifying thing in this game. Almost every enemy in the game will ignore you so long as your eyes are closed. Your goal at this point is to make it to wherever you’re going without touching any of those enemies (indicated on the screen by vague plumes of red mist). This is where the lion’s share of tension comes from, and it’s where the tension would stay if it weren’t for one thing: you move incomprehensibly slowly when your eyes are closed.

This is no problem in the tutorial, as enemies will almost never move, but the second you get to moving enemies, the exploration in the game immediately devolves into trial and error. Your character simply moves, and adjusts to changes in movement, too slowly to react to many of the enemies in said environment.

I would largely classify this as a skill issue on my end, as I have very little experience with these cat and mouse styles of horror games, but this issue is exacerbated even further by the boss fights. Most of the main fights in this game are purely trial and error. I have a theory about these kinds of non-combative horror games: something is scary the first time you encounter it, scary the first time you die to it, but the moment you die to it a second time, it becomes irritating.

This may not be a universal truth, but it’s certainly true for me. I find it nearly impossible to become scared or nervous around an incomprehensible eldritch horror if they’ve already killed me twice.

Terror in a Cozy Town

I’ve been fairly negative so far, and while I do have a number of issues with the bosses and enemy encounters, the one thing this game nails is its atmosphere.

Along with the mental health warning at the beginning of the game, it also makes sure to emphasize how important sound is in this game. Outside of horror games, sound is often the last thing you think of, it’s just what you throw in towards the end of development. The sound design in Yomawari is fantastic.

From the rush of the wind in the forest, to the hum of the street and store lights in the town, to the soft sounds of whatever hell happened to be lurking just out of sight, whenever I found the tension seeping out of the room, the sound design was always there to barricade the windows and lock all the doors.

I haven’t spoken much about the enemy design, but the yokai are so unique. The closest I’ve come to Japanese horror is Ghostwire Tokyo, and it’s so refreshing to see a host of monsters that are so culturally distinct that I never would have even dreamt of them had I not seen them here. You receive a flashlight at the beginning of the game and there are even yokai which are invisible unless you are shining your light at them. The discovery of this had me whipping the right stick around like a madman for the next 8 hours.

When you enter one of the main areas in order to get one of the 7 pieces needed to end the nightmare, the game becomes a lot more linear but also a lot more exact. There are a number of environmental puzzles in these sections which really helped me to appreciate the slower moments all the more.

Conclusion

Yomawari: Lost in The Dark is apparently the third game in the Yomawari franchise. I didn’t know this until I had to find images for this review, so I really can’t speak as to how much you will get out of this game if you’ve already played the others.

All I can say is that, from the perspective of a newcomer, this is a good game with issues that are all the more baffling once you realize it’s the third game in a franchise. Don’t be deterred from picking this one up if you’re interested though, none of the games are related beyond their themes and designs, so you won’t need to scour Youtube for any 3 hour lore videos before starting.

Yomawari is a beautiful, unique game with a heavy atmosphere and a competent story, but it’s weighed down by too many gamplay issues to warrant paying the $40. Unless you are a pre-established Yomawari fan, or are just in love with this genre of horror, I would wait for a sale, or even scoop up the other games instead.

What are the Key Gaming Trends to Watch out for in 2023?

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Every year brings about new developments in the constantly evolving gaming industry, and there are plenty of hot trends to watch out for in 2023. Many of these will be seen across all branches of the sprawling sector, but developers on different platforms will implement them in diverse ways.

Hybrid Monetisation

You may not have heard of hybrid monetisation before, but you are likely to encounter it in 2023. It’s a revenue generation model that combines an upfront payment with ongoing in-game payments. For example, a player would purchase a game and then buy upgrades within the title. It can also refer to games and gaming sites that accept a range of digital payment options.

Hybrid monetisation is global, with the advent of iGaming sites such as Metaspins Casino taking cryptocurrency and encouraging this model. The site can process BTC, ETH, LTC, and altcoins, and players can use these to play any of the games. They can even switch between cryptocurrencies seamlessly if they wish to do so. Because of the ease of use and the fact that cryptocurrencies could one day replace fiat currencies, other sites are jumping on this trend.

Cross-Platform Gaming

Up until recently, different offshoots of gaming stuck rigidly to their own platforms. Many games have been made available for a range of devices, but players haven’t always been able to play against people who used a different device to their own. This is beginning to change, though, with many PlayStation and Xbox titles sharing the same servers and allowing for matchups.

Thanks to the fact that smartphones are now more advanced than ever, there could be an increase in the amount of cross-platform gaming that occurs between mobile and consoles. According to Android Police, many titles already allow for cross-platform play, and there will be more to come this year.

VR Gaming

It seems every year we predict that VR gaming will be an emerging trend, but the technology is still stuttering. There are loads of VR games out there for owners of the tech to choose from. The main problem is that not enough people own it yet. This could be set to change soon, though.

It’s anticipated that Apple will announce its VR headset this year, which could end up being a game changer for the platform. The American tech giant transformed the smartphone industry with the iPhone, and it’s expected to do the same with VR. When the headset does hit the market, there will most likely be an influx of new VR games.

Open-World Games

Open-world games continue to be the standard on consoles, with the PlayStation 5 able to offer some truly immersive experiences. Players now feel as if they’ve stepped into another world in which they can become a character. However, PC Gamer notes that, in 2023, developers may find out that huge games are becoming tiresome.

One of the most eagerly anticipated titles this year is Assassin’s Creed Mirage, which will be the 13th title in Ubisoft’s beloved series. Gamers should be aware that the exploration will be scaled back slightly, and this will be smaller than more recent offerings. This is because it is designed to pay homage to the series’ roots with more linear storytelling. If it’s a success, it could change the way developers think about open-world content.

Final Thoughts

As is usually the case with gaming, the industry is sure to throw up a few surprises for players this year. It’s evolving fast, and trends come and go. Gamers need to be ready for the rise of cross-platform gaming, and the potential integration of VR.

Review: Unexplored 2: The Wayfarer’s Legacy

The “Rogue” genre and procedurally generated gameplay go hand-in-hand. These two components complement one another to make unique testing experiences. However, brutal mechanics and the unknown can create an unfair and frustrating finish. Consequently, when Unexplored 2: The Wayfarer’s Legacy hit my desk, I didn’t know what to expect.

Developed by Ludomotion/Kittehface and published by Big Sugar Games, this is a fantasy adventure title. What’s more, it has a Dungeons and Dragons edge, a familiar plot, and a large world to explore. Additionally, its cruel action is tough and its combat is sadly underwhelming. Yet, the elements of luck, oodles of idea quests, and a strong backbone keep you hooked throughout.

Merchants can supply you with vital items for your journey.
A safe place to do some trades.

Unexplored 2: The Wayfarer’s Legacy: One staff to control them all!

A fantasy story comprising an all-powerful artefact isn’t original. However, it matters not! Instead, I put aside the lack of originality as I absorbed the lore-rich plot. Moreover, the army of interesting characters, weird monsters, and unforgiving NPCs keeps you on your toes. Furthermore, each arena-like node is interesting and filled with mystery, danger, and treasure. As such, your journey is never dull and you’ll enjoy a varied but occasionally tough endeavour.

You control a hero who has been sent on a dangerous quest. With the Staff of Yendor in your possession, you must undertake a journey like no other. This enchanted stick must be destroyed at all costs, and you are the right person for the job. However, this isn’t a task for the faint of heart as every monster and corrupted individual wishes to stop you.

Node-based adventuring. 

The gameplay is split across an overworld map and node-based adventures. What’s more, you are free to explore as you wish as long as you are prepared for your journey. Consequently, each adventure you undertake is a dangerous affair full of creatures, gold, and scared humans. On top of this, there are tribes to encounter, a constant shift in the political landscape, and many traders to work with. What’s more, you are free to do as you wish as you beg, steal, and borrow your way to victory. 

As you take on quests or move towards your end goal, you’ll move between key locations and interact with multiple nodes. Each of these areas has secrets, monsters and treasures that are begging to be discovered. However, you must remember that death is permanent, and this is where the rogue-like mechanics kick in. You’ll need to balance exploration with supplies and rest. If you fail to bring food, or you push yourself too hard, you’ll become exhausted and this will negatively impact your progress. 

As you traverse the world, you’ll encounter random events that can spoil the party. Whether it is an unexpected ambush, starvation, or an injury, it can have serious ramifications on your success. Subsequently, you must plan for these events, remain close to civilisation, and only gamble whenever it is necessary. 

Don't let a chasm stand in your way.
It’s magic time.

Choices, choices. 

Every chance-based encounter follows the same approach and set of rules. Whether you are conversing with an NPC, unlocking a door, disarming a trap, or studying an unknown language, you apply the same process. Tokens are chucked into a pot, and you must select one at random. The result of this will yield a success stone or a range of other outcomes. If you are successful, you may unlock the trap, appease the NPC, or learn a new language. However, if you pick the wrong token, you can accept defeat or spend some of your resources trying again. 

The crystal shards are found during every adventure and this ensures that reshuffling the tokens isn’t too much of an arduous task. Yet, like D&D, the RNG approach can be cruel and often unfair. Accordingly, if luck isn’t on your side, you can find that particular playthrough ends quickly and this can be frustrating. Luckily, though, once you understand the fundamentals, you won’t find this mechanic to be too daunting or unfair.

The hero of Unexplored 2: The Wayfarer's Legacy walks through a landscape of hand-shaped rocks.
Some hand-shaped rocks, why not?

A secret pacifist.

Unexplored 2: The Wayfarer’s Legacy is peppered with combat encounters and swathes of monsters. Yet, combat is ill-advised, as death is all but assured. Moreover, there is little to no advantage in killing your foes as they drop no loot. Accordingly, you are better to avoid every fight as it is more trouble than it’s worth. In fact, the developers go out of their way to highlight this point. Therefore, why waste your time if it is just a hindrance?

This approach was bizarre, to say the least. Additionally, have you ever heard of an action-adventure RPG where combat is not a go-to option? This was a first for me, and something that undermines the gameplay. Had the developers created a rounded and fulfilling combat mechanic, then the game would have been vastly improved.

This issue leaches into other elements of the gameplay as well. As such, if you try to befriend or assist NPCs, the result is normally a bunch of pissed-off locals. Alternatively, if you are successful but a wild animal attacks, you become public enemy number 1. This whole layer of the game was poorly designed and needs addressing ASAP.

Unexplored 2: The Wayfarer’s Legacy looks awesome. 

Unexplored 2: The Wayfarer’s Legacy pushes the limits with its fantasy theme. As such, the surrounding world is awash with colour, unusual items, and weird creatures. What’s more, each node is interesting to look at while hiding many secrets. Alongside this, I enjoyed the simple animation and the design of the chance-based encounters. However, the cumbersome combat left a lot to be desired. Subsequently, this detracts from the finished product.

On top of the excellent visuals were some amazing songs. The atmospheric soundtrack enhances the fantasy theme while adding depth to the story. Then you must consider the strange sound effects that add a magical layer to the action. Yet, the brilliance of the audio only serves to cement my disappointment with the shortcomings. I can only imagine how good the game would have been if combat was a key component.

The nighttime adventure in Unexplored 2: The Wayfarer's Legacy can be tough and scary.
Can you survive a nighttime adventure?

Clunky fighting and rigid movement. 

Occasionally, fighting can’t be avoided. When this happens, you must endure some poorly thought-out controls. For reasons unknown, you cannot block attacks, and dodging is slow and arduous. As such, it was probably a good job that the developers pushed you away from this element of the gameplay. Thankfully, though, things do get better when you consider the UI and other layers. With easy-to-understand labels and a simple inventory system, you can organise your equipment for every journey.

Though I have my complaints, this still demands that you return over and over again. Thanks to the procedurally generated gameplay and the rogue-like elements, you will be pushed throughout. Moreover, the chance-based encounters add further risk and addictive gameplay. 

Unexplored 2: The Wayfarer’s Legacy should have been great. 

There is so much potential that Unexplored 2: The Wayfarer’s Legacy should have been great. However, its combat mechanics are unforgivable. Additionally, the gamble to befriend NPCs isn’t worth the hassle. Yet, these shortcomings shouldn’t detract from the overall enjoyment. Yes, it doesn’t excel like I wished it would, but I still had fun, nonetheless. As such, I recommend that you buy it here! Choose your path, wish for luck, and ultimately, destroy that blasted staff. 

Famous Australian Actresses and Their Romantic Life

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One topic that we all love to talk about is Hollywood celebrities and love! Australian actresses have been a part of the entertainment industry for decades, and many have achieved international fame and recognition for their work. Some have also achieved certain fame for their romantic lives, with many making headlines for their relationships with other Hollywood stars. 

That said, let’s explore the romantic lives of some of Australia’s famous actresses.

Movies and Romance are Going Online

The entertainment industry is rapidly changing. What was once a night out at the movie theater with popcorn and your partner has become a cozy movie date on your couch. As streaming services, such as Netflix and Hulu, become more popular, most films are being released directly on the streaming services. 

In addition, the world of romance is also moving online, and Australian hookup sites along with various dating apps are becoming increasingly popular, as many Aussie singles use technology to meet new people. The result is that they can connect with potential partners in ways that were not possible before. Online dating platforms of today’s world offer a secure and lively space for making new connections, arranging hookups, and meeting like-minded singles fast and stress-free.

Four Hollywood Stars from Australia

Let’s jump to the juicy part and look at the four Aussie celebrities that make our Hollywood Wall of Fame. 

  1. Nicole Kidman

Who has not heard of Nicole Kidman? The Hollywood actress who became well-known after featuring on Far & Away and Dead Calm? Nicole Kidman has had relationships and hookups with several famous male celebrities during her career, including Tom Cruise, Keith Urban, and Lenny Kravitz. Since their marriage in 2006, Kidman and Urban have given birth to two daughters.

Nicole Kidman has a vast list of films and honors to her name that marks her career accomplishments. Among her numerous awards, such as the Grammys and the Emmys, she was also awarded a prestigious BAFTA Fellowship for her remarkable work in television and movies over three decades.

  • Cate Blanchette

Oscar-winning actress Cate Blanchette has starred in several blockbuster films, including The Lord of the Rings trilogy, Babel, and The Aviator. She is married to a distinguished fellow actor, Andrew Upton.

Andrew Upton, a screenwriter and filmmaker, has been Cate Blanchette’s husband since 1997. Blanchette has been busy with her profession while preserving a healthy relationship with Upton. In her career, Cate Blanchette has also accomplished many noteworthy accomplishments. She just won an award for her performance in Blue Jasmine, and she has collaborated with several of Hollywood’s biggest stars, including Robert Downey Jr, Leonardo DiCaprio, and Johnny Depp.

  • Margot Robbie

Robbie, a native of Queensland who has appeared in numerous films and TV shows, also has an intriguing personal life. She is best recognized for her work in The Wolf of Wall Street and Suicide Squad. Since 2016, Robbie has been the wife of British director Tom Ackerley. Up until the wedding, they kept their relationship a secret, and since then, they have done a good job of maintaining their privacy.

Robbie began her professional life in Australia, where she also won her first substantial role in the Neighbors soap opera. She subsequently went on to star in well-known films like The Wolf of Wall Street and Suicide Squad, confirming her status as an accomplished and talented performer in Hollywood. Margot Robbie is currently one of Australia’s most popular actors because of her parts in high-profile films like Once Upon a Time in Hollywood. 

  • Naomi Watts

She is well-known for starring in successful movies like “The Ring,” “King Kong,” and “Mulholland Drive.” In her romantic life, numerous A-list celebrities, such as Heath Ledger and Liev Schreiber, have been romantically associated with Naomi Watts. However, Watts and Liev have been married for over ten years and are parents to two handsome boys.

Although Naomi Watts has been a Hollywood celebrity for many years, her big break came in 2001 with the suspenseful film “Mulholland Drive.” She has since won numerous honors and recognitions, including a nomination for an Academy Award for Best Actress in 2013. She is still a part of many notable movies today.

Whether it is Nicole Kidman’s much-publicized relationship with Tom Cruise, Margot Robbie’s under-the-radar marriage, Kate Blanchette’s long-term commitment to a more traditional relationship, or Naomi Watts’ recent romantic life; these four Aussie actresses share a connection to love and romance.

Conclusion

Overall, Australian actresses have had romantic lives that are just as interesting as their professional lives. From high-profile relationships to long-term marriages and their own families, these actresses have had plenty of chances to make headlines for their romantic lives. The fact that these Australian celebrities have reached such a level of fame and success while remaining grounded in their personal lives is a testament to the strength of the human spirit. No matter where you come from, there is always the potential for love and happiness.

Win a code for Medieval Dynasty on PS4

Our friends at Toplitz Productions have given us 5 PS4 codes for Medieval Dynasty to give away.

Medieval Dynasty is a unique mix of life simulation, survival and strategy build-up game. Explore a huge and living open world, build up your village and lead your folks through the middle ages.

How to enter to win

We have five codes for Medieval Dynasty on Ps4 to give away, enter below: 

Win a code for Medieval Dynasty on PS4

The contest closes at midnight on 30th April 2022.

Please note that the codes are for UK and European PlayStation accounts – if you cannot redeem an EU code, please do not enter as you will not be able to exchange the code for something else.

Review: Clash: Artifacts of Chaos

Clash: Artifacts of Chaos is a strange title that uses multiple genre tropes. Moreover, it has colourful characters, a stunning fantasy plot, and some slick combat. However, its lack of guidance and secret ways are confusing and this tends to hold it back.

Developed by ACE Team and published by Nacon, this is a fantasy adventure title. What’s more, it uses soulslike mechanics and has a lore-rich story. Additionally, it has some testing combat and a range of fighting styles that can be changed at the touch of a button. Accordingly, there is some tactical nuance among the button-mashing ways.

I guess you better go in the creepy cave.
That is a little eerie.

Clash: Artifacts of Chaos hides a stunning story. 

As I’ve aged, my tastes have refined. Yet, one constant is the desire to be entertained by a phenomenal story. Luckily, Clash: Artifacts of Chaos delivers thanks to its dramatic and weird plot. On top of this, the strange fantasy land is full of weird and intriguing characters and monsters. Furthermore, the expansive world has some fascinating locations to explore, mean bosses to overcome, and plenty of moments of luck and fate.

You control the odd-looking Pseudo who lives in the strange land of Zenozoik. This weird chap is a master of martial arts and a lover of peace and quiet. However, his tranquillity and silence are broken when he meets a bird-like creature that needs protection. An evil entity known as Gemini stalks this weird animal. As such, it is your responsibility to protect it and thwart Gemini’s advances. Yet, this heroic act leaves you vulnerable, as a greater power is hidden under the surface.

An open world with limited guidance. 

Soulslike games are renowned for their lack of guidance. However, Clash: Artifacts of Chaos takes it too far. Consequently, you spend much of your time negotiating strange arenas. Moreover, each mysterious path isn’t easy to find, and frustration soon creeps in. But if you can accept this time-consuming mechanic, you’ll enjoy a stunning and unusual environment brimming with oddities. 

To muddy the water further, there is a day/night cycle that must be mastered. Pseudo changes its form depending on whether the sun is shining. Accordingly, during the day he is a weird yellow patchwork monstrosity. However, as the moon rises, his soft outer shell hardens and he can navigate different pathways. As such, walls of thorns will block your progress. Subsequently, you must enter the surreal nighttime world to hunt the Thorn Guardian and destroy these prickly obstacles.

This two-tiered approach added to the confusion while increasing the difficulty, as well. What’s more, nighttime is increasingly violent as everything wants to kill you. Therefore, you must be alert as Pseudo can be killed and your progress thwarted.

The fantasy world is stunning to look at.
So beautiful!

Smooth combat and limited attributes. 

The action opens with the choice of 3 combat styles. However, as you explore and find new items, your choices are improved. Depending on your gameplay style, you can adopt a rounded technique, focus on ranged combat, or get up close and personal. Moreover, you can twist each stance with a choice of weapons and armour that’ll change your stats and your tactics.

What was particularly enjoyable about the combat was when you linked multiple attacks. You can cancel the animation between strikes to allow for a smooth transition between combos. The outcome was a delicious and seamless flow of brutal strikes upon every foe. Furthermore, it supports the idea that Pseudo is a martial arts champion.

Where Clash: Artifacts of Chaos falls short is its painful levelling-up system. Sadly, the limited attributes and low XP make this a grinding drag. What’s more, with only 4 areas to focus on, it doesn’t feel unique or personal. Consequently, it is extremely dissatisfying, even though Pseudo is stronger, faster, and more agile.

A game of luck.

Though there are also some minor crafting elements and plenty of resources to find, these mechanics are understated and familiar. What wasn’t normal, though, was the game of luck that formed the backbone of most encounters! A dice game known as “The Ritual” must be performed against intelligent creatures and enemies. These consequence-based duels were interesting in theory, but badly weighted and, as a result, were unfair and annoying.

During each session, you must pick consequence artefacts from your ritual belt. These powerful tools will alter the value of the dice on the table or summon companions to a battle. Moreover, you can negatively impact your foe and improve your odds of success. Yet, rarely did I win one of these events, and the unfair results left a bad taste in my mouth. It was a shame, as in theory, this mechanic should have been brilliant. In reality, it was like fighting every battle blindfolded and with one hand tied behind your back.

When the moon comes out, let the fighting begin.
Nighttime is fight time.

Clash: Artifacts of Chaos is beautifully insane.

As expected of the team behind Zeno Clash, Clash: Artifacts of Chaos is stunning to look at. In fact, it is insanely beautiful as it is set in the Zeno Clash world. However, this is an independent title so thankfully, no prior Clash experience is required. Played mainly from a third-person perspective, you can enjoy the vast and odd surrounding environment. Yet, once you fill your combat bar, your perspective shifts to first-person as Pseudo rage-smashes his opponents. This strange shift in vision was unusual, but it worked perfectly.

What was also great was the massive open world that changed depending on the day/night cycle. The winding paths and hidden secrets add to the mystery of the plot. Furthermore, the weird-looking protagonist, stunning colour palette, and strange foes ensure this is a game you won’t forget in a hurry. 

The visuals are matched by incredible audio. The variety of tracks and the blend of emotions enhance the already incredible story. On top of this, the brilliant sound effects add drama and oomph to the strange eclectic action.

Take on some monstrous beasts.
Seems a bit unfair.

A clumsy UI. 

The control system is pretty good. Yet, the UI is clumsy, and this makes the action sluggish. Additionally, the combat can be overwhelming when never-ending waves of monsters attack. Yet, this wasn’t a surprise as Soulslike titles love to test your resolve throughout. Other than the UI issue, I adored the slick combat and the ability to alter your stance with ease. Furthermore, navigation was mostly trouble-free, and this improved an otherwise testing layer of the gameplay. 

Clash: Artifacts of Chaos is a challenging game. Moreover, its cruel death mechanics and bonfire tropes increase the difficulty further still. But once you become familiar with its nuances, you’ll plug away at a fulfilling, albeit weird experience. Subsequently, if you can overcome the levels of frustration, you’ll endure an interesting and odd fantasy title. 

Clash: Artifacts of Chaos won’t be everyone’s cup of tea. 

This genre divides gamers. Consequently, Clash: Artifacts of Chaos won’t be for everyone. If you then consider the confusing exploration elements and the tough death mechanics, it is a punishing and relentless beast to tame. However, if you can jump through every hoop and master each element, you’ll enjoy a strange game with an exceptional plot and world. Accordingly, though it punished me, I recommend that you buy it here! Can you help the bird-like boy and save the day? Open new paths, fight many monsters, and prevent Gemini from fulfilling her destiny. 

Review: Cherry UM 3.0 USB Streaming Microphone

Here is our review of the Cherry UM 3.0 USB Streaming Microphone.

The high-quality workmanship of the CHERRY UM 3.0 makes it visually striking and is extremely stable thanks to its robust three-legged metal stand. Whether for video calls, streaming sessions or when gaming online – good communication is an all-important element. If you value professional sound and don’t want to rely on the built-in microphone in your laptop, headset or webcam, the CHERRY UM 3.0 streaming microphone is the perfect choice. A sampling rate of 96 KHz and 24 bit guarantees clear and detailed voice recordings.

The CHERRY UM 3.0 is the perfect podcast microphone for beginners. With its appealing look in matte black as well as its three-legged design stand made of solid metal, it not only looks good, but is also absolutely robust and can be set up securely at any time. The UM 3.0 is ideal for capturing voice recordings of one single person as it is equipped with a cardioid polar pattern, making this USB microphone an excellent choice to use for a podcast, for streaming, gaming or voiceover applications or when making MS Teams calls while working from home. 

If the sound quality of the standard built-in microphone in your laptop, webcam or headset is not enough, the CHERRY UM 3.0 is the right choice. With the streaming microphone, you can professionally enhance the sound of your recordings and achieve clear and detailed audio. Furthermore, you don’t need any special prior knowledge to do this, nor do you need to have any extra software installed: The CHERRY UM 3.0 podcast microphone can be easily connected to a PC, Mac, PS4 or PS5 via Plug & Play using the USB cable included and is immediately ready for use.

Probably the most commonly used polar pattern in a microphone is cardioid, and this is also what is used in the UM 3.0. Sound is picked up from the front; any noises coming from behind and from the sides of the microphone are toned down accordingly or completely faded out. For this reason, you can achieve excellent results with the CHERRY UM 3.0 when recording the voice of a single person. This makes this microphone the perfect choice for participating in a video call, starting a streaming session or recording a podcast from your home office.

The CHERRY UM 3.0 delivers a high-quality podcast microphone with a USB-C port into your home and includes some very practical features. For one, there is the push-to-mute function, which allows the entry-level microphone to be muted with just a single touch when streaming, gaming, or in video calls. The red LED indicator on the top tells you that the mic has been muted. Furthermore, the headphone jack and the additional volume control (in the design of a CHERRY mouse wheel on the back of the mic) make sure that you can control the volume of your headphones at all times.

What’s in the Box?

The box contains the microphone and stand, cable and instructions.

A Closer Look

Pop Filter

You can also buy a Pop Filter to use with the Cherry UM.

The CHERRY UM POP FILTER was designed to meet the exact requirements of the CHERRY UM MIC SERIES (CHERRY UM 3.0, CHERRY UM 6.0 ADVANCED, CHERRY UM 9.0 PRO RGB) and can therefore be attached without any problem to any of the three microphones: Simply attach it between the microphone and the stand and tighten with the help of a small knob – and you’re ready to start recording. The sleek design does not detract from the elegant look of the microphone.

The CHERRY UM POP FILTER ensures clean recordings in professional quality and reduces annoying plosive sounds. In addition, the pop filter protects the microphone, keeping it in good working order for longer.

Final Thoughts

The Cherry UM 3.0 USB Streaming Microphone is fairly lightweight and is very easy to position to whatever you need in order to be able to use it comfortably.

To set it up, you just place the microphone onto the stand and screw it in place. You can then position the microphone itself and tighten it so that it stays in place. If you have got the Pop Filter then you can also add that, and it certainly helps the quality of the audio, especially if you are doing streaming or podcast recording.

The cable connects between the microphone and your computer and there is enough cable to position the microphone where you need it.

There is a mute button on the top of the microphone that makes it really easy to mute, or un-mute simply with a touch, and it lights up showing you the status too!

There is also a headphone jack on the microphone so that you can use your headphones at the same time.

There is a volume wheel on the rear of the microphone that makes it really easy to adjust too.

The audio quality is excellent – the microphone itself is equipped with a cardioid polar pattern which only captures the sound of the person sitting directly in front of it, blocking out all other sounds around. A sampling rate of 96 KHz and 24 bit guarantees clear and detailed voice recordings.

If you are looking for a high quality microphone to use for streaming, podcasting or even just Teams calls, they take a look at the Cherry UM 3.0 USB Streaming Microphone, you wont be disappointed.

The Cherry UM 3.0 USB Streaming Microphone is available now priced around £69.99 and the Pop Filter is priced around £16.99.

You can learn more from the Cherry website.

A Closer Look at the Geomag Mechanics Gravity Recycled Combo Starter Set

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Here is a closer look at the Geomag Mechanics Gravity Recycled Combo Starter Set.

Mechanics is the construction platform that combines the forces of magnetism with a world of mechanical construction, to stimulate creativity, inventiveness and ingenuity. In addition to the classic magnetic rods and steel spheres, Geomag Mechanics adds mechanical elements within the constructions, expanding the play possibilities: some parts of the structures are able to rotate, triggering chain reactions from the magnetic attraction and repulsion. In 2018 the innovative Mechanics Gravity platform was launched, consisting of a series of incredible solutions that harness the forces of gravity and magnetism and set the Mechanics models in motion.

  • MECHANICAL ELEMENTS WITHIN THE CONSTRUCTIONS
  • CHAIN REACTIONS FROM THE MAGNETIC ATTRACTION
  • MAGNETIC CANNON
  • ELEVATOR
  • GRAVITY MOTOR
  • STEM LEARNING APPROACH
  • IMPROVES CONCENTRATION


The Geomag Mechanics 153 Piece Gravity Combo Starter Set (757) £39 from Amazon.co.uk is an ideal starter set to get children into Science.  Aimed at children aged 8 and over.

As with other Geomag products, the Mechanics Gravity Recycled Loops & Turns Set is a lot of fun to play with and see what your child (or you) will come up with.

Disclosure: This product was provided free of charge in exchange for a fair and unbiased review.