Review: Olija

Let me make something very clear. Olija is a blast to play. At first glance it’s a simple 2D action adventure title, but beneath that veil lies a surprisingly fun and gripping game. With exceptional music and some great depth to combat, this is one to look out for.

In a marriage of Asian and Sailor’s legends, Olija tells the tale of Lord Faraday’s journey across the isles of Terraphage. You and your crew, have been lost at sea. You awaken alone in this strange land and set out to restore your crew, and find a way back home. 

Getting Around

Combat and exploration are at Olija’s core, both being a big draw for the title. Olija makes use of metroidvania style exploration. Maps have slightly interconnected pathways, requiring you to do some light backtracking to find collectables, ingredients, and items necessary to progress the story. However, none of the maps are sprawling labyrinths that hold secrets in every crevice. This makes it an accessible metroidvania style adventure, for those unaccustomed to or against that style of exploration and traversal. Though, it may leave those wishing for some deeper exploration, a little underwhelmed.

Harpoons Aren’t Just For Fishing

Olija’s Combat has some surprising depth to it. There is a relatively wide selection of weapons to use from a musket, to your magical harpoon. I will say, however that not every weapon at your disposal felt absolutely necessary; for instance I hardly used the crossbow or musket. In fact I only remember two instances, one of which was out of necessity. Ranged weapons just never trumped the satisfaction that came with close quarters fights. 

The magical harpoon you wield is the bread and butter of both the title’s combat and exploration. It allows you to teleport when thrown at certain items. This makes for some interesting platforming that becomes flashier as the story progresses and you become comfortable with the mechanic. It’s always a heap of fun to zip around teleporting all over the place. You can also throw the harpoon at enemies teleporting to them while dealing damage at the same time. This allows you to cover distance and get straight into the fight. 

The harpoon mechanic makes for some gorgeous fights, at the very least in terms of visual appeal. It lends itself well to the more frenetic encounters, especially the boss battles. These fights were definitely the highlights of gameplay, creating some memorable moments when going toe to toe with Olija’s big-bads. Each battle comes with some variety in how to handle them. You might find yourself losing the first couple rounds, but none of the bosses ever felt insurmountable. In my opinion they held just the right amount of challenge.

Nice Hat

Skeleton Crew Studios, the developer of Olija, managed to fit some very light crafting into this game. Ingredients can be found throughout the world, which enable you to craft hats. The headgear here grants certain abilities to its user, such as an immunity to poison damage while dealing some yourself. This is part of what incentivises you to go out and explore in the first place. Combining basic moves with the harpoon’s teleportation, and hat abilities make for some deliciously flashy plays. This results in an extremely satisfying gameplay loop and keeps it fresh throughout the campaign.

Your Eyes & Ears Will Thank You

Olija is a title inspired by the artstyle of the 16-bit era, and makes great use of this for their world design. The game has a dark beauty one cannot help but appreciate. Alongside this macabre aesthetic, are also moments of serenity, supported immensely by its soundtrack.

The star of the show has to be the music. I was constantly grinning from ear to ear at the music of Olija. The sheer variety and fusion of genres were a pleasure for the ears. Certain songs contain elements of instruments like the Quena flute and Shamisen. Throughout the campaign there are notes of flamenco, traditional Japanese music, and the type of percussion and synthesizers one would hear in lo-fi beats. A few tracks even include the saxophone, which just goes to show the great selection of audio on display. Honestly the music is the best part of Olija to me. I look forward to the original soundtrack becoming available so I can enjoy it all over again.  

Can I Have Some More?

The only bad thing I have to say about Olija is that it’s tragically short. The whole thing can be completed in around 4 hours. By that point, I know I wasn’t ready to say goodbye yet. What pains me even more is the lack of incentive to start a new campaign. This will lead to many players moving on after finishing Olija. I know I’ll be back to play it again in a couple of months, but I’m already hungry for more. That being said, I’m looking forward to the next project to come out of Skeleton Crew Studios. 

I don’t think anyone will regret their admittedly limited time with Olija, it’s a joyride from start to finish. An all around great title with some excellent combat, exploration, and phenomenal music. 

Review: Habroxia 2

Shoot ’em-ups have been a go to genre for me since I started gaming. The hellishly difficult chapters, the variety in enemies and bosses, and the absurd storylines have always been a draw. I love how modern gaming has pushed to realism, and open world freedom, yet I still crave that hit of arcade action. Earlier this month, I was fortunate enough to play and review Habroxia. I loved every moment, and the review can be read here! When I was advised that Habroxia 2 was due to be released in February, I hounded the publishers and developers for a review code. 

With the promise that the second one would use the first as its foundation, but bump it up a gear, made me very excited. Developed by Lillymo Games and published by Eastasiasoft Limited, this classic shoot-’em-up title will have you scrambling around desperately trying to survive as you battle your way to victory.

New foes, but classic gameplay.

An attack has been made on free space, a squad of scout ships has been sent to investigate the area and one fails to return. The pilot’s talented daughter Sabrina must use her skills to avenge her dad’s disappearance. Armed with a basic vessel, she has to overcome many obstacles, enemies and bosses on her search for the truth. 

The foes that you will face are like nothing you’ve seen before, but yet the gameplay is as old-school as it comes.

This side-scrolling, 2D shooter will have fans of retro games drooling in delight. A pixelated approach reeks of the arcade titles of old, and its smooth but hectic approach lull you into a false sense of security. You will address each stage differently depending on your weapons and game style. All out attack can be advantageous but a lack of planning can be the undoing of the best Shmup gamers.

Whatever route you take, none will bring back your father.

Habroxia was great, but 2 is a different beast.

I adored every element of Habroxia and didn’t expect it to be beaten, yet here we are. Habroxia 2 is like the first, but on steroids. Everything is bigger, stronger, better and more polished. Every element has been tweaked and refined; the gameplay is much more in-depth, upgrades are more advanced, enemies more intelligent, and the level designs are ingenious. This is exactly how a modern day Shoot-’em-up should be; fun, exciting, addictive and challenging.

Each level diverges due to the non-linear storyline. You have 2 portions; “1a and 1b, 2a and 2b” This adds a ridiculous amount of gameplay. Alongside this, each stage has its own mini objectives; Enemy bounties, boss bounties, and an astronaut to save. When you combine this with the hectic gameplay, it’s a brilliant if not headache inducing experience.

Same old credit system, but more to spend it on.

Destroying the landscape, annihilating enemies and defeating bosses awards you with well earned credits. These must be spent on upgrading your spaceship. Improve your; health, armour, boost, shooting range and power, movement and more. You are free to select which works for you, but ultimately you need all of them to progress. No matter the amount of credits you earn, you never have enough. You must replay most levels to increase your strength, and once your vessel is mighty enough, you will mow through your foes like a hot knife through butter.

Dodge and weave, dodge and weave!

My main gripe with Habroxia was the simplicity of the bosses, and it’s painful for me to report that not much has changed on this front. Most can be easily kited and defeating them is a matter of course than a test of your skill. I found it harder arriving at their lair than shooting them from space. It’s disappointing that the developers failed to enhance this element like they had all the others. This doesn’t mean that the boss fights are poor or lack enjoyment. No, they simply failed to challenge me like the rest of the game.

A stunning modern take on a classic genre.

Whenever I see shmup’s being brought to market, I fear the developers will rip the soul out of the genre. Lillymo Games didn’t do this, they kept to the tried and tested formula and polished it for modern gamers. Every graphical layer is fantastic. The simple pixelated models of the aliens and your ship, the variety in the bullets fired from different weapons, and the choices of landscapes were a joy to observe. The dark tones created a sinister atmosphere which opposed the bright colour palette used for our heroine’s ship. Even with many bullets flying and explosions happening, the action never slowed, nor were there any issues.

This theme continued with the exceptional audio. A delightful chiptune soundtrack accompanies everything that you do. This upbeat music inspires you to dodge and shoot your way to victory. The crass and synthesised sound effects scream retro arcade title. Every part of the sound and visual package worked in perfect harmony, helping to create a modern nostalgia filled classic.

Know your foe’s weakness and then exploit it.

Lightning quick reflexes, but simple to play.

Hectic and fast-paced gameplay ensures that only the one with the quickest reflexes will be the champion gamer. This may frustrate some players, but practice makes perfect. Each level runs on a loop, meaning that you can learn your enemy’s movements and plan the best approach. A twin-stick method has been utilised to increase accuracy, and it’s a vast improvement on the standard approach previously taken. Though the gameplay may defeat you, learning the fundamentals won’t, and the control system is a joy to get to grips with.

Because of its non-linear approach, multiple level goals, many bosses and the NG+ mode, you will play this for hours. Habroxia 2 is a shmup that oozes replay value and charm. Its simple approach and user-friendly interface gets you hooked. You’ll lose hours by saying “just one more try!” A large yet simple achievement list will be unlocked through natural progression, and completionists will have fun trying to get their 100% status.

Habroxia 2 is the new champion.

There have been some classic Shoot-’em-up games published, and Habroxia 2 is up there as one of the best. Every element works, with its classic graphics, thumping audio, simple controls and excessive replay value. This will keep you playing for hours. A stunning example of a Shmup that will have you screaming with rage and crying for joy! Every developer should look at this as the blueprint of what makes the genre great. I absolutely recommend this, so buy your copy here! Can Sabrina avenge her father’s disappearance? Jump in your ship, upgrade its equipment, and destroy every alien you see.

Review: Ninja Legends

This was my first time playing a PSVR game like this, one that was based it’s value solely on the device’s tracking and motion controllers. I was a bit skeptic when it was first loading up, but within the tutorial my concerns were both put to rest and validated. The game itself plays a lot like Fruit Ninja. You stay stationary, only able to rotate by turning your head, and targets are thrown in your face until you destroy them. The main difference here being that you are now expected to block attacks that are coming at you from almost 360 degrees. Oh, and of course, your targets are evil ninjas that you can now chop into several tiny pieces. Yes, it’s as fun as it sounds.

The Good

The overall game play loop is incredibly fun and addictive. It essentially breaks down into this: Complete one level, fight a boss, unlock a new weapon, onto the next level. Each level takes only a few minutes to beat, but I don’t recall ever actually being bored with it’s repetitive nature. Playing in a group seemed to be the best way to play. Verbally yelling out our own personal scoring of each other’s ninja skills, worked way better than the online scoreboard that was provided.

The combat itself is glorious for this type of game. Several ninjas rush you at once so it’s up to you to keep track of everyone around you, deflecting their strikes as efficiently as possible. Enemies flank quickly and can get behind you if you’re not paying attention. Luckily, time slows down giving you time to parry each attack. Most of the time, these attacks come in the form of enemy blades, but once in a while a ninja star will come flying at you. Blocking the star in just the right way sends it right back to the thrower.

The rag doll body effects, as well as the dismemberment, are fantastic. Nailing a successful strike will sometimes reward you with legs or arms flying in every direction, portions of heads flying off, and even the upper torso going vertical after a quick spray of blood. One of my favorites was slicing the enemies in half, from head to groin, and then watching each half crumple to the ground into two separate piles. The enemy designs are a little too polygonal for my taste, but overall it wasn’t hard to overlook.

For the most part the environments are pleasant to look at. Most are stereotypical of any ninja or samurai movie that’s ever been made, but that’s not necessarily a bad thing. The colors are exceptionally vibrant, increasingly so in the mission entitled “Ambush at Dawn”. The sunrise bathing everything in shades of red can’t be beat.

The Bad

Ninja Legends does have it’s fair share of problems. The main one being the inconsistent tracking. Normally I wouldn’t attribute this to the game, however I can honestly say I’ve never had motion tracking that was this hit or miss. This goes for the motion controllers and for the VR headset itself. I changed my room layout and lighting several times, but nothing seemed to correct it. Even during the opening tutorial I ran into an issue that persisted the entire game, a notice appeared so close to my face I had to sit down, then lean back to be able to look down far enough to find the “next” button. Several times my in game height would alternate from being average to a 10 foot tall giant.

I did run into several enemy AI glitches that were rather frustrating. Some would run around in circles in an attempt to dodge my projectile attacks, and they would get stuck in their pattern, endlessly running in circles until I restarted the mission. This wasn’t an every few minutes issue, but it persisted several times over my first session of a few hours.

If you’re not a fan of arcade style games, this will probably get a little repetitive for you. Now while I will say that I didn’t find myself getting tired of it, I can definitely see where this could become a problem. The overall weak AI doesn’t help as enemies just charge in your general direction over and over again throughout each level, so the only variety you will see is the environments and a few different types of enemies.

The Verdict

Ninja Legends is a good time that almost anyone can enjoy. How long before it gets repetitive is the more important question. Repetition is not always a bad thing, however for $25.00 I would’ve hoped for a little more, especially with the inconsistent tracking that is the backbone for VR games relying on motion controllers.

Review: Transformers Battlegrounds

For many gamers, the phrase “Robots in disguise” will fill them with giddy delight. If you are in your late 30s to 40s, you will be reminded on the vivid and distinct animation series. Those who are younger will probably know of the Transformers because of the many blockbuster films that have been released. The franchise spans many ventures, and computer games were to be expected. So when I was asked to review one, it didn’t shock me, but what did was the chosen genre.

Transformers Battlegrounds from developers Coatsink and publishers Outright Games is a strategic turn-based title aimed at entry level players, and a younger audience. An odd choice of genre you make think, but because of its theme and its simplified approach, it’s a great way to cut your teeth on an otherwise challenging genre.

Yes, as it’s all about the Allspark.

As with all things Transformers, it’s a standard affair. Optimus Prime and the Autobots are tasked with protecting both Earth and the Allspark. You a lowly human must command this band of space robots, laying down orders from a bird’s-eye perspective, constantly battling the DecepticonsMegatron will stop at nothing to get his shiny claws on the Allspark’s power, so you must battle wave after wave of his minions. You will visit various locations; Central city to Cyberton, each with its unique layout and structures that must be used to gain the upper hand.

Grimlock loves to toast anything in sight.

As you can see, it’s a classic turn-based strategy game down to the nth degree. What makes this stand out as a much more straightforward game, than say Xcom, is the ease at which success is achieved. I’ve played this genre for as long as I can remember, but I’m still no expert. However, with Transformers Battlegrounds I had to place little to no thought into planning to win a stage. The Autobots are over-powered compared with many of the Decepticon cannon fodder. Shots are guaranteed to hit for both parties, so standing out in the open is not an issue.

Simplicity makes it fun, but too easy.

Steamrolling your way through every level is an enjoyable way to spend a few hours. However, the lack of challenge, even in the hardest difficulty setting, soon gets old. Luckily, the chirpy nature of each of the characters, and their upbeat outlook on life makes this game what it is. You soon lose yourself in a delightfully colourful world that is reminiscent of the early 80s cartoon series. The story ebbs and flows nicely, if not a bit predictably, from area to area. Like most 80s cartoons, the dialogue is laced with morality and hidden messages. It was a delightful trip down memory lane.

Does it matter that there is little challenge when you get a fair amount of gameplay? I guess not, but for the experienced gamer in the genre you will certainly find this a walk in the park. Coatsink tries to ease this issue by adding an Arcade mode alongside the main story. From this tab you can take on another player or the computer in a wide range of scenarios, with up to 6 to choose from; Capture the flag, Decepticon grudge match, Energon capture, last stand, destruction and cube. Each has a different aim and set of rules. Though it doesn’t add depth to the story, it’s a welcome distraction and fun to compete in.

The simple UI makes completing each task a piece of cake.

Fewer tactical choices.

As you progress, you will encounter a variety of different Autobots. Each has a unique set of skills, and an oddly elaborate tale to why they are living on Earth. As missions are completed, each of these newly discovered robots joins the arsenal of characters to select. If you are successful in your task (you will be, trust me), you will earn a minimum of 1000 Spark points. More can be gained if you increase the game difficulty. These are spent on new attacks for each class of character, and can be swapped in and out depending on the objectives and selected team.

With limited action points to use, close quarters and long range attacks, and minimal challenge from the AI, you will make fewer tactical choices. Most missions comprise 2 to 5 minute stints where you sprint from A to B killing the odd Decepticon. Once you arrive at the pivotal moment in each act, you will face a boss battle. These fights usually last around 10 minutes, treating you to a small challenge, and introducing new powerful Decepticons that must be overcome. This is Transformers Battlegrounds in a nutshell, low of genre originality, but laced with nostalgia, and a great cast of characters.

It’s a colourful and loud affair!

Everything about this game is bright, vivid, and in your face. The developers have done well to replicate the colour palette and tone of each of the characters from the original series. The maps that you explore are small, yet contain a vast amount of detail. Each of the models is well designed and move around the map smoothly. The variations in attacks are interesting to look at, and the explosions of cars and other objects are both over the top and spectacular. Its visual presentation doesn’t lead the pack, but is on par with several of the genre’s well loved titles.

The audio is going to be the catch point for most players. You’ll either adore it, or you will want to cut your ears off half way through. The chirpy ramblings of each of the Autobots brought the gameplay to life for me, but after a while it grinds you down. I kept with it as I’ve always been a fan, but I could see why it would become tedious quickly. Every action is met with an over the top response, and no matter how dire the situation is, someone always sees the positives. This cheery disposition will make you shout out, “No, enough, is enough! Not every cloud has a silver lining.” 

Using a battered car as a form of defence is not the smartest idea.

It’s easy to pick up and play.

Early game tutorials are not needed, as nearly every part of this game is self explanatory. An easy to work UI helps explain everything, and a lack of submenus ensures you don’t get lost. A well laid out grid highlights the limitations of movement, and how many action points spent. After the opening level, you will have mastered the basics and be well on your way to becoming an amazing commander for the Autobots.

The addition of the arcade mode prevents this from being a one playthough only game. The ability to play with another human ensures that a tactical approach must be taken. The 6 games were interesting to experience and didn’t take long to play through, so they can be played casually. The achievement list will stretch you, and every difficulty completed to gain 100% status. At £34.99 it may appear quite pricey, yet it’s not bad value if you are a lover of the theme, and appreciate how much time can be wasted on the Arcade mode.

Is it worth your time and effort?

If you a veteran of this genre and not a big fan of Transformers, then you are not likely to get the best out of this. But if you are the polar opposite, or you want a fun strategy game, then this isn’t a bad shout. Its nod to the cartoon series, tongue-in-cheek dialogue, and colourful settings make it an enjoyable title to experience. Its major downside is how simple it is to get through each level, even at later stages. Do I recommend it? I do just heed my warnings about how easy it is. If this review has piqued your interest, and you want a copy for yourself, it can be purchased here! Can you command the Autobots to protect the Earth and keep the Allspark safe? 

Review: Dustoff Z

3… 2… 1… Dustoff!!!

Invictus Games takes you on a helicopter ride as humanity holds on to what is left after a zombie takeover. Zombies are everywhere, so keep your eyes open and your foot on the gas. Choose your preferred riflemen to accompany you in attempt to rescue displaced survivors and defeat huge bosses. Dustoff Z has a ton of personality for such a simple game and the extra features will give you plenty to come back to.

Gameplay

Be careful when dropping low to grab pickups. The zombies can jump and cling to the helicopter.

Dustoff Z has very simple intentions. Pick your helicopter, choose your team, and begin your next adventure. Missions typically last only a couple of minutes to complete, so you can play the game in short bursts or hunker down for a while. I took a few breaks during my playthrough since some levels can get pretty tough almost out of no where. After a hard rescue, the following mission can easily and oftentimes scale the difficulty right back down. The lack of consistency in the game’s difficulty will create stopping points for some players. Upon completing a mission, you’ll see the familiar 3-star rating screen, most commonly used in mobile games or titles such as Overcooked. The easy controls and menu interface really illustrate the game’s potential to be a mobile port.

Controls

Use the left analog stick to fly and steer the ship in a 2.5D environment. Hold the right trigger to fire your gunners’ weapons. And that’s pretty much it. There’s an auto aim function so you won’t need to worry about using a second stick to aim. What this means is that you can’t decide which zombies to shoot at first when they approach. You will have to rely on the auto aim to hopefully pick off the closest ones to the helicopter. The ability to turn auto aim on/off would have been nice for veteran players. However, it’s a simple game and the focus is on the helicopter flying.

Visuals and Audio

Intro Graphic

Dustoff Z uses cell-shaded 3D graphics with bright colors. For a post-apocalyptic zombie shooter, the game looks quite nice. The graphics convince you that there is hope for the survivors. The title has a teen rating for zombie violence and tobacco use, but I believe that this game is great for younger players. The blood is green or can be turned off and the tempo is upbeat. I’d rather my little one play this rather than anything M-rated. The graphics are paired with a Rock n’ Roll soundtrack. It’s such a breath of fresh air to hear guitars, drums, and other fidelity instruments that sound less synthetic and artificial. Dustoff Z’s music is reminiscent of how Borderlands uses banjos and slide guitars to help paint it’s space-redneck picture.

Customization

Spend collected coins to hire and upgrade your gunners. Choose from sniper rifles, rocket launchers, and machine guns.

There is surprisingly a good amount to choose from here to assemble the optimal chopper team to your liking. As you level up, more gunners become available to purchase. You may also spend coins on gunner and vehicle upgrades, such as accuracy. Load up an armor-heavy chopper with rocket launchers and explosives. Or focus on speed and maneuverability while raining bullets on zombie hoards with your automatic rifles. Preferably, I think having all gunners and vehicles available from the start would have been a more polished feature. The player could then choose what to invest in from the get-go in preparation for the schizophrenic difficulty spikes. Leveling up to unlock extras, but still needing to purchase them afterwards, is a bit redundant.

Bottom Line

Dustoff Z is one of the friendliest zombie games you can play. The unstable difficulty is the only issue here, but it’s nothing to speak to the manager about. If you like helicopter controls, play this game. If not, then there are certainly other budget titles you can check out. Dustoff Z is easy to pick up with solid replay value, and is light-hearted fun we can all benefit from.

Review: Lunch A Palooza

Multiplayer party games have really shined during the COVID-19 pandemic. From the viral sensation Fall Guys to indie hit- Phasmophobia and Among Us, these games have been a fantastic way to hang out with friends at a distance and also enjoy some quality gaming time “together.”

Lunch A Palooza from Seashell Studios is a 2-4 player fighting game that aspires to grab your attention like the aforementioned games, but this game is best served as a quick appetizer before moving on to something more filling.

Setting the table

The premise behind Lunch A Palooza is simple: you want to be the last food standing in a five lives fight to the end. 

Lunch A Palooza offers four different game modes. Main Course: the free-for-all variant, Side Dish: 2v2 or 3v1 team-based battles, King of the Cloche: a King of the Hill mode, and Royal Buffet: appear as a random character every time you respawn.

There are four unique foods to choose from: a hamburger, an ear of corn, a meatball, and a bundt cake molded blob of Jell-O. These characters all have their own way of attacking. The hamburger banzai drops on top of its opponents, the ear of corn spins itself into a frenzy and creates a close-range popcorn explosion, the meatball spins itself like a Sonic spin dash, and the Jell-O has a mid-range cube attack – the most effective attack and the favorite of mine.

There are three arenas from which to choose, and all of them deliver their own quirks. Four new characters (pizza, sushi, doughnut, and ice cream) can be unlocked, as well as three additional arenas, when predetermined milestones are achieved.

Pizza Party?

When I first saw Lunch A Palooza, I thought the game could be a nice complement to my favorite party game: Gang Beasts. What makes wacky physics-based games like Gang Beasts, Octo-Dad and Goat Simulator so much fun is that the controls are incredibly responsive. While Lunch A Palooza appears to emulate Gang Beasts on the surface, there is no pizza underneath the toppings.

Disappointment quickly set in when I realized there is no option for online play to be found. Outside of forced social distancing pandemic times, this may not exactly be a deal-breaker, but when I can’t gather with people, opting to play an offline multiplayer-focused game is a tough hill to climb.

Bubblegum covered Jell-O, anyone?

Gameplay

I figured as long as the AI is competent that the game could provide some single-player excitement. I hopped into my first match as a hamburger. It was clear after about 30 seconds that Lunch A Palooza is severely undercooked.

In Lunch A Palooza, there is one button designated for attack: a quick button press causes a weak attack, a longer hold on the button enables a strong attack. Attacking feels like a crap shoot. There is no rhyme or reason to attack strength in practical use. The button either registers immediately, or there is a noticeable delay. The game needs pinpoint controls when a match lasts anywhere between 30 seconds and 3 minutes.

The button that is supposed to grab your opponent never worked. A speed-reading class would be needed to keep up with the hint screens before matches start up.

There are power-ups like aluminum foil that acts as a shield against attacks and power-downs like a rotten fish head that scrambles your controls. These items randomly drop in the field of play, but none of them have much of an impact.

The amount of times that a character is eliminated within five seconds of spawning is aggravating. I would just go back to online dating if I wanted to get rejected that quickly with no reason.

There is no health bar, only an indicator of the number of lives remaining, and to test a theory of mine, I was able to win a match by hiding in a corner and letting the CPU eliminate all other characters on the table. It felt like a kid winning his hurdles race because all of the other competitors ran in the wrong direction.

The battle for Italian food supremacy.

Multiplayer

I recruited my girlfriend to play a few rounds of Lunch A Palooza with me, as the game is meant primarily to be played in couch co-op. I did not want to unfairly judge a multiplayer game for a poor single-player experience.

The poor control issues are only compounded when everyone playing has the same issues.

It took three matches before she decided she had enough. When I asked her what she did not like, she told me there was nothing that she did like.

We started off by trying the King of the Cloche game mode. This mode has characters chasing a piece of cake around the table and vying to hold the position long enough. Right off the bat it was evident that the mode wouldn’t have much staying power. The first person to the cake only needed to do a quick attack to blow the opponent off the table. The few matches we did of this mode lasted about 45 seconds each.

The most enjoyable part of playing multiplayer was a weird glitch that happened in the middle of a Royal Buffet match that gave us a good laugh. My character was knocked off the table to lose a life. When I respawned, my girlfriend controlled her own character as well as mine. I was locked out of the game for the remaining time and watched her fight herself. Both characters moved in the same direction and could not get any closer together as they danced around the table. 

Oddly enough, she still lost the match.

When the best part of a game is a glitch, work needs to be done.

Level Design

One part of the meal that deserves to have its praises sung are the levels themselves. From an Italian restaurant to an 80’s pizza parlor/arcade to an airplane, these stages are varied and aesthetically pleasing.

In Pixel Pizza Paradise, the matches take place on top of an air hockey table. This changes into a foosball or a pool table if you place a quarter into the corresponding slot. 

In Fright Flight Deluxe, the wrestling happens on top of tray tables and airplane seats. This plane is going through the worst case of turbulence that I’ve seen since the movie Alive.

Every level has its quirks and disembodied objects trying to knock the food onto the floor.

If the same amount of work went into the gameplay as it did into the character and level design, Lunch A Palooza would be a much more enjoyable game.

The Final Course

The idea for the game is an absolutely great one, but it needs to be much more polished. The character models and their accompanying backstories are funny, but there is no depth beyond that.

The music, while quickly repetitive, is fun, fast-paced, and frenetic. It sets the table for a frantic time.

If Seashell Studios goes back to the kitchen to rework their controls to provide a tighter experience, I would think about taking another bite. 

This is a game that I would only recommend for very young children that cannot grasp the concept of gameplay.

Review: Oddworld: New ‘n’ Tasty

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In Oddworld: New ‘n’ Tasty you play as Abe, a former meat factory slave, as you try to survive and rescue your species from becoming tasty treats! 

Oddworld: New ‘n’ Tasty is a fun, silly, and quirky game with a dark twist. It’s a full remake of the 1997 PlayStation classic Oddworld: Abe’s Oddysee. Originally it was released in 2014; however, the Nintendo Switch port was released October 27, 2020. While this game isn’t particularly “new” it’s still tasty!

Gameplay:

Abe was just your average Mudokon floor-waxer working at RuptureFarms until one day he overhears plans for a new tasty treat that would save RuptureFarm’s failing business. Little did he know he was the main ingredient! Abe decides to flee his awful fate and sets off on a mysterious adventure. But just escaping isn’t enough – Abe has to save his fellow Mudokons, and in doing so he might just be able to save his life.

In this 2.5D cinematic platformer, you play as Abe as you try to solve complex puzzles in order to survive. Abe has the ability to possess and control specific enemies which can quickly give you the advantage and help you get past many obstacles. “Gamespeak” is a unique feature of the game which allows Abe to communicate and command other Mudokons in order to save them. There are two game endings that are based on how many Mudokons Abe can save – so be careful you don’t kill your pals or they’ll remember you in the afterlife!

The controls are a bit wonky and can take some time to get used to; if you don’t master them, they can potentially cost Abe his life. With that being said, a lot of this game is trial and error, so don’t be afraid to make a few mistakes! There are also a fair number of hints and guides to help Abe on his journey.

New ‘n’ Tasty has three game modes, each offering a decent challenge, while hard-mode is based on the original Oddworld game. It’s mainly single-player, but it also offers a co-op mode where you can share with a friend. This game is simple enough for a casual gamer to pick up yet still challenging enough for our veteran gamers.

New ‘n’ Tasty is not only fun, silly, and quirky, but it also has an eerie dark feeling to it. Even with gruesome blood-soaked deaths and an unsettling environment, the characters are quite lovable; I particularly loved the snarky dialogue, silly interactions, and crude humor. The game’s unique contrast between dark and humorous is what makes it so charming. 

Pros:

  • No matter what difficulty setting you choose this game still offers a fun challenging experience.
  • There’s a Quick-save option – which is honestly a lifesaver. You can utilize this feature so you don’t have to go back to the checkpoint every time you die.
  • New ‘n’ Tasty is available on many different platforms such as PlayStation 4, Xbox One, iOS, Android, Steam, etc. So if you don’t have a Switch you can still pick it up for a different platform.

Cons:

  • The font used for hints and the captions are very thin and a bit hard to read.
  • The controls can feel a little wonky, and they’re easy to forget if you put the game down for a few days.
  • There are many changes and new additions to this version, so old-time fans of the series may not enjoy it as much. With that said, it’s an easy way for newer fans to get introduced to a classic series.

Conclusion:

This game was a highly entertaining experience; if you like platformers or strategy puzzle games I highly recommend you pick up this tasty treat!

Entertainment: 9/10

Replay value: 5/10

Graphics: 8/10

Sound: 7/10

Kid Friendly: Yes (Teen rating)

Platform:Nintendo Switch
Developer:Oddworld Inhabitants
Publisher:Oddworld Inhabitants
Released:October 27, 2020 (Nintendo Switch)
MSRP:$29.99
ESRB:Teen

Review: Metamorphosis

Metamorphosis is, to be frank, an oddly intriguing but creepy game. Now I want to start by saying if you don’t like bugs or insects with many appendages. This game is NOT for you. Trust me; it’s not. The game starts you off as a human and quickly turns you into a bug. Searching for answers as to why you’ve turned into a creature of some peoples nightmares. Something for someone whos not phased by bugs made me feel incredibly uncomfortable. You not only look like a bug but feel like one too. From the scattering sound effects of your spindly bug legs hitting the Oakwood floor of your apartment. To the visual and voice-over work that puts you right in the bug-like perspective. The game successfully makes you feel like a bug, to the game’s credit and the developers.

This game won’t bug you

Metamorphosis combines the bug-like feel with easy to pick up and surprisingly innovative game mechanics. One mechanic includes you using sticky substances such as ink to climb otherwise untraversable surfaces. Such as the edge of a bookcase. The game shines in this regard. The game makes you feel and play like a bug, through great mechanics and even excellent easy to pick up controls. As a result, the game does not fail to make the player feel like a minuscule insect.

Your insect kingdom

Metamorphosis also stands out in terms of puzzle mechanics. Offering a considerable challenge, having the player figure out various puzzles to traverse through most of the game. The game provides hints of these and makes them enjoyable and progresses the story in a well-paced way. Furthermore, combined with a creepy but engaging soundtrack, all of this makes the game even more engaging.

A game bee-yond comprehension

Now, all of this comes with a large dose of creepiness. Honestly, I would be lying if I said the game wasn’t incredibly creepy. It is bizarre and plays on your psychology, but this is not a bad thing. It only adds to what the developers want us the players to feel. Nevertheless, Metamorphosis does have flaws. Although the graphics look good, the animation of characters and NPC’s is poor. The animation, especially during dialogue sequences, lets the game down. Dialogue is also an issue, with rather odd dialogue between characters that adds very little to the game. Coming across as unnecessary and honestly dull. Although seemingly a minor issue, it did limit my enjoyment of the game. Nevertheless, Metamorphosis is still a good game, but the flaws do standout.

Verdict

In the end, Metamorphosis is a good game despite issues with NPC animation and dialogue. Although intentionally creepy and psychologically thrilling, which some may be off-put by especially if they despise insects of any kind. Metamorphosis offers excellent gameplay, controls, graphics and music that makes you feel like a bug. For good or bad, depending on your perspective. Nevertheless, the game objectively achieves what it sets out to do with fantastic gameplay, musical and graphical elements. For this, it deserves credit.

Review: Tiny Racer

The racer isn’t all that’s tiny.

There’s a commonly seen phenomenon in video games journalism where reviews never give a score lower than six. This leaves review scores in a mathematically unusual position. Rather than showing a game’s percentage ‘goodness’, with 5 being a perfectly average game, the score makes any game look good at a glance, with the mapping realistically reflecting 10 being perfect, 6 being bad and anything less than 6 being atrocious to a level that merits exceptional treatment. Now would be a good time to refer to the score I’ve given Tiny Racer.

On first impressions, there’s nothing to complain about. Tiny Racer is an arcade racing game, inspired by the likes of Micro Machines, Re-Volt and Mario Kart. It has a heavy emphasis on physics-based action and a cute cartoony aesthetic, complete with comic book style 3D “Pow”, “Wham” and “Thump” pop-ups whenever there’s a collision. Unfortunately, though, the chasm between the Tiny Racer’s first impression and the gameplay itself is so yawning that it could accommodate every unwanted copy of The Da Vinci Code ever bought, or something less voluminous, like the sun.

I don’t entirely understand Tiny Racer. Arcade racers are fun because they’re not fair. They have items which allow you to cheat massively and rubber banding so strong that a slingshot in their universe would be regarded as a weapon of mass destruction. This leaves you in a position where anyone can play and expect to do reasonably well, having a lot of friendship-ruining fun along the way. It’s the reason why Mario Kart is one of the most popular party games ever made.

Tiny Racer’s arcade gimmick (and the only thing that separates it from a pure racer) is its extreme physics. There are no items, pick-ups, boosters or anything else you’d expect from a standard arcade racer. However, rather than that gimmick being balancing and fun, allowing players the choice between taking a risky manoeuvrer and potentially suffering the wrath of the physics or taking a longer route that’s less perilous, the physics are insane, unpredictable and, frankly, really irritating. You’ll go flying off cliffs, crashing into walls and other vehicles and sometimes just flip over with no rhyme or reason to why any of it is happening.

What’s worse is how unoptimised the physics have been for the AI. They don’t seem able to deal with it at all. They’ll crash constantly, taking you with them. I played a race where one car was driving in circles over the start line for the entire race, still there every time I finished a lap. When you respawn after falling off the track (again), you spawn above the track and are dropped back into the action. However, when another car falls in the same place at the same time (which happens all the time, again, the AI can’t deal with the physics engine) you’ll both spawn in the same place, which the physics is woefully unequipped to deal with so it just sends you both pinging off, at incredible speeds, to opposite ends of the map.

Other glitches I encountered include: choosing to play as the muscle car but spawning in as a van, broken multiplayer controls when using two joycons and more misplaced invisible walls than that time I worked as a glazier for Loki the Trickster God. The game also has very few tracks, only three modes and nothing else to encourage replayability. It didn’t take much more than an hour to ‘complete’ the game and experienced everything it had to offer, including all the glitches listed above.

One last nit-picking comment: Why is it called Tiny Racer? The game clearly wants to conjure images of Micro Machines and Toybox Turbos, but those games have Micro/Toybox in the name because they play with scale. You’re racing tiny cars around tracks built to a real-world scale, looping around all the junk stored away in the attic or a kitchen midway through making a Sunday roast. Tiny Racer is entirely to scale, the cars are on the same scale as the tracks and the backgrounds. There is nothing tiny about anything. Having ‘Tiny’ in the name makes about as much sense as the career and popularity of any given Kardashian.

Somewhere deep down in the development brief for Tiny Racer there is a glimmer of a good idea, but, unfortunately, a good idea on its own does not make a good game. A poor physics engine, uninspired gameplay and glitches up the wazoo make Tiny Racer difficult to redeem. If you want an arcade racer to play with friends, Tiny Racer is several continents away from being in a position to compete for Mario Kart’s throne.

Review: Hitman 3

When you have a franchise that spans several forms of media, you know that you have a fantastic concept, and a captivated audience. Books, films, and a recently completed gaming trilogy help to show off Agent 47’s shadow world. This popular, bald killer for hire has finally made it to the last chapter in this gaming series as Hitman 3 makes its long awaited appearance.

Developed and published by IO Interactive, the gaming franchise has been around since 2016, and has endured minor alterations in that time. Receiving multiple accolades, it is no wonder that its many fans were champing at the bit to get their hands on the latest instalment. A stealth game at the heart of its concept, you must control Agent 47 as he attempts to complete the many objectives set before him to complete his contracts.

Free to do it your own way.

Though the developers have pushed for you to hide in plain sight, killing your target only when the time is right, you are given the freedom to run in all guns blazing if you so wish. Though this is likely to end in tears, so it’s not advised. How you complete any mission is entirely your own choice, and as long as you are successful, you are free to do it your own way. This allows you the freedom to eliminate who you wish and in whatever manner. As with the previous titles, assassination methods and weapons of choice are all very similar, so it has a content Deja vu feeling to it.

Even the rich and famous need to fear this faceless assassin.

This rehash of the much loved tools of the trade doesn’t take away from the brilliance of the 3rd game. No, it allows avid fans a safety blanket or warm murderous familiarity, and those new to the series will experience a complex yet uncomplicated approach to killing. What is new, however, is the camera system which allows you to observe and hack your way through digital displays. A helpful tool that allows you access to many a restricted space.

Restricted areas are nothing for Agent 47.

As with the previous chapters, stripping men and leaving them in their pants is part and parcel of Hitman 3. It’s an undignified end for your poor victims, but needs must and all that. Hiding them in cupboards and boxes helps to cover up your heinous crimes and is unfortunately par for the course. This ability to walk freely and listen to your targets is the main draw of this game, at least it is for me. Grabbing snippets of vital information and looking for key moments to knock off each contract was a thrill. Whether you choose to; poison, drown, shoot, garrote or crush someone, it all takes planning and finesse, and this makes for an irresistible challenge.

The game’s story is split over 6 incredible locations that are arguably the best in the series. Well designed venues with multiple locations add many opportunities and approaches to completing each objective. You’ll visit; Dubai, the UK, Germany, China, Argentina and Romania. This stunning range of maps is also combined with content and progress from Hitman 2 and 1 if you own them. I can’t talk about other systems, but on Series X it was a simple process to merge the information and IO Interactive have done well to allow players to use one hub to continue their progress.

Just because you are a killer doesn’t mean you can’t take in the view

Murder has never been such fun.

It’s a little worrying when killing can be viewed as a fun pastime, but in Hitman 3 you will chuckle with delight. Some assassination methods are repeated from previous encounters, but this mattered not as the new kills were phenomenal. The convoluted and absurd approaches were so insane that you have to laugh when every piece falls into place. You can’t help but wonder how the developers came up with such bizarre methods to end someone’s life.

It isn’t all about the different venues and ploughing through the main quest lines. You are free to take on online contracts, play mini-games, and snipe for fun if you have it unlocked. There is so much to tuck into, that losing your life to this title wouldn’t be unthinkable. It prides itself on its single player approach and doesn’t hide its desire to keep it that way. This bucking the trend of “multiplayer is best” is refreshing and screams to the hermit within me. Hitman allows me glorious silence and slow gameplay, and I don’t have to answer to anyone or anything as I attempt to be victorious.

Jaw dropping graphics and audio to die for.

When I saw the trailers I was amazed by how great it looked, yet I never allow myself to get carried away by the hype. Too many times I have been sold a lie, and it’s thoroughly disappointing when it happens. Fortunately, Hitman 3 delivers exactly what was shown and more. Utilising the power of the Series X the world that you explore is undeniably amazing. The locations are beautiful, and the cutscenes make your jaw drop, it’s an incredible feat from the development team. Each stage is alive with people and stacked with interactive items, yet the gameplay never stutters or falters. If this is a sign of gaming to come, I’m sold.

The game looks incredible, yet it wouldn’t be anywhere near as atmospheric without its captivating audio. The voice over work delivers its lines at perfect pitch and speed. The characters are brilliantly varied and sell their part of each chapter exceptionally well. The environmental sounds peak and fade, allowing depth to the action. It’s a cinematic experience that works well and brings the game to life.

The neon hue of the city forms the perfect backdrop for your latest contract.

Complex gameplay that is simple to pick up.

For the many fans of this series, jumping into the 3rd instalment was as familiar as tying your shoes. But if this is your first try at Hitman, you’ll find a complex title that is easy to pick up. The developers have kindly provided a training section that oddly forms a portion of the game’s objectives. These missions are key to completing all progress, but also allow you to learn the fundamentals in a straightforward way. You’ll soon learn how to take down your opponent, and even here you will discover some cheeky killing methods that’ll make you chuckle.

Spending more time with a bald killer, rather than your respected other half, is part and parcel of this franchise. Once you open the door to the killing world, you’ll find that you are sucked in for hours at a time. Its many objectives, additional DLC, games and varied approaches mean that any one location can be attempted many times, and the outcome will be different. Replay value is synonymous with this franchise, and the latest addition doesn’t disappoint.

Life as a killer is lonely, cold, and oddly addictive.

The phrase, “Save the best until last” is apt here. IO Interactive has created a fantastic conclusion to this much loved series. Tying up all the loose ends with the game merging was a stroke of genius. Though it doesn’t reinvent the wheel in its approach to new killing methods or weapons. This familiarity works brilliantly for its many fans, and even better for those who have never tried it. It flaunts its single player status like a badge of honour, and this is part of what makes it great. If you are after a superb, tactical stealth game, then look no further. I absolutely recommend this, and it can be purchased here! Can you take on each of Agent 47’s contracts and come out on top? Will you go unnoticed, or kill everyone in sight? The choice is yours, just get the job done.

Review: Do Not Feed The Monkeys

You can watch them, indulge in their idiosyncrasies, but whatever you do, do not feed the monkeys. 

Joining the secret and exclusive society ‘The Primate Observation Club’, you, as a digital stalker of sorts, are given a set of surveillance cameras that let you into the lives of some very unsuspecting and interesting individuals. The developer, Fictiorama Studios, based the concept on Alfred Hitchcock’s Rear Window and an actual website featuring live and insecure security cameras, and it is perhaps unsurprising therefore that it’s conveyed through a dark-humoured lens, aiming to show the bizarre lives and decisions of those ‘captive’ to your attention with an appealing pixel art style.

Your society provides you with a pyramid scheme goal of purchasing 5 more cameras – or ‘cages’ – every 5 days, while you also have to work part-time jobs to pay for your rent, food and well-being. This whole review could be spent trying to explain the bonkers concept that must have been imagined on some sort of hallucinogenic, but strangely, it works really well.

No it couldn’t be, could it?

You have to discover the stories behind the camera, picking up clues, piecing them together and researching them on the internet. Every story has someone/something in need of help in some way, and with your investigation you are able to contact the relevant people involved and help the ‘monkeys’, getting rewarded if you are able to do so. If you aren’t able to discover how to contact someone involved, then an unfortunate fate may befall them. Gaining information forms mind-maps in your notebook but they are far from linear, offering player agency as to where your search heads and different endings to each individual story, some of which are based on moral decisions. 

It could be an attic, a cellar or an underground bunker. You choose!

As an example, upon learning about the profession and hobbies of a janitor stuck in an elevator of an abandoned building, you are able to find his telephone number on the internet and call his wife, but she, thinking you are from the press to talk to her about her missing husband, won’t talk to you until you can prove you are one of his friends. Once convinced, she calls her lawyer (who’s also the lawyer for company who owns the abandoned building) who then tries to bribe you to keep your mouth shut and to leave the janitor to die. Ignoring the camera altogether also results in grave consequences.

Come on now! That’s not nearly enough for a bribe.

Everything about this game’s tremendous concept screams innovation and originality with each camera’s story told excellently over the pacing of the game’s day. The actions you take for each are also completely different, wildly surprising and very entertaining. 

While your bizarre primate-monitoring hobby initially gives you a strange feeling of omnipotence, you’re soon brought back to reality with your day-to-day needs demanding as much attention as your hairy brethren. Taking on part-time jobs is essential to pay for rent, food and cages, but unfortunately prevents you from progressing your investigations of the very time-specific stories. Earning money is also needed to maintain your health, energy and hunger gauges, but it isn’t immediately obvious which diet is the most effective, leading to inefficient purchases with your meagre wages. Letting your hunger or health drop to 0, failing to pay the rent or for the 5 new cages will all result in ‘Game Over’ screens, which you’ll likely see more than a few times. It’s a frantic playthrough where even one untimely purchase can result in failure.

The landlady is not a forgiving one.

This skewed balance seems to be intentional, however, due to the game’s short length of around 4 hours. Playing time is extended by learning from your mistakes, but also by restricting your ability to solve all the stories in one playthrough as learning about the monkeys becomes a lower priority than simply surviving to the end. Thankfully, there’s also an easy mode that removes a lot of the resource management-produced stress, allowing the player to take the varied selection of the 20 interactive stories at a more relaxed pace. And although the game’s achievements cannot be achieved in easy mode, the developer at least acknowledges that accessibility improves a product rather than diminishes it, and is an inclusion that I’m always a huge proponent of.

The plot is barely expanded upon beyond the first few screens, existing solely as a blueprint to provide the game with its absurd context, so when your run as the ‘leader of the monkeys’ ends, it’s surprisingly abrupt. It also prevents you from continuing with the stories you were progressing with, forcing you to start a new game to attempt to see them through.

With re-releases, remakes and sequels buzzwords of the gaming industry these days, innovative video games such as ‘Do Not Feed The Monkeys’ only come around once in a blue moon, and therefore they should not only be commended but encouraged – especially as this one’s from an indie developer. So, while there are some issues preventing this from being executed perfectly, it’s still as fun as a barrel of monkeys.

Review: Ride 4

If you are an adrenaline junkie, the chances are you own a powerful two-wheeled machine. Anyone that has ridden a bike will know the thrill of hammering down a motorway and linking turns through winding bends. There is nothing quite like it, and many games have tried and failed to replicate that amazing feeling. Ride 4 by developers and publishers’ Milestone is the latest title to chance their hand at this challenging sport category. Will they get it right and have every petrol head in the land playing their creation, or will it crash and burn, never to be spoken about again?

The developers claim they bring the challenge of realism to a whole new level. This is a bold claim, and something that I wanted to explore as soon as it finished installing. You open with an incredible cinematic that shows off the game engine, and teases you with some footage of the level of details that you will experience. My first impressions were of awe and amazement! Ride 4 looks incredible and sounds exciting. The detail of the bikes and the tracks is unbelievably accurate, and I couldn’t wait to jump in and see what the bikes could do.

Hold your horses, you need to walk before you can run.

As much as diving into the action is what every biker will want to do, a tutorial is mandatory to make it to the main menu. This allows you to walk before you can run, and the fundamentals of the bikes are loosely explained. Once you complete the objective, you are free to do as you wish, though the game will throw you straight into career mode.

No expense was spared when it came to the finer details!

As you’d expect, the career portion forms the main concept and the backbone of the gameplay. You begin as an amateur rider in the regional leagues; European, Asian or American leagues are available. One may be chosen to start, and this will impact your choice of bikes. Once you have achieved all you can at this standard, you move to a World league where you must choose between; Superbikes and Endurance. Lastly, you will risk it all in the Final League. Each has a limitation of bikes, engine power, and races. You will compete in league events and exhibition, where success will earn points and credits.

Money, money, money!

As you’d expect, it’s all about the money you earn, and the fame from winning. Winning gets you noticed by manufacturers, and increases your affiliation with a brand and type of bike. As your levels increases, your ability to use that brand or bike improves drastically. Think of it as a mechanical skill tree, the more you work on it, the better you get. The greater the victories, the more money you earn, and cash means a new powerful mean machine. As long as you have the money, you can buy any bike within your league status. Bikers will drool at the choices available, and no expense has been spared in making these machines look fantastic.

So, you blast through the ranks, buy new bikes, and earn more credits than you could ever spend, but you need to be unique. Ride 4 has this covered off with an incredible custom tool for every piece of equipment you are going to be using. Buy the hog that you’ve always wanted and turn it into your dream ride. Any colour, detail, or logo can be strewn across the bodywork. Your leathers, helmet and more can be customised to make you stand out from the crowd. It was a great addition, and I made some brilliant and amusing designs. Other gamers uploaded creations can be used if you have no imagination, and some of them should be used in real life.

Head down and blast along the straight!

This is much more than just a career game!

As with most sports titles, it’s not all about the detailed main story. Solo races and online play make up the rest of the action. When you pick the race option you can select between; single race, endurance and time trial. Each has their own set of rules that can be adjusted to suit your needs. Online play allows for private or public lobbies, and though I spent little time here, I found it easy to access races, and the community is thriving with many rooms available.

Like most racing games, this one has a brutal learning curve. The bike handles exceptionally well, it’s responsive to touch, and its realistic with its use of engine braking. It handles exactly as you’d hope that it would. You can’t throw yourself into bends hoping to hold on for dear life. You must control your speed, hit the correct lines and lean at the right moment. It’s a fine art mastering it, and the developers have implemented riding aids to break you in gently. It was exceptionally frustrating to begin with; I wanted to be competitive, but I could just about keep the bike on the track. Time, patience and understanding are required to become a champion.

It’s a thing of beauty!

I’ve alluded to the graphical details already, but this is a game of stunning beauty. Everything about it is polished within an inch of its life. The machines are every bit the replica of the real world models, as are the tracks you race upon. The weather fronts that flow in and out of the action, add drama and detail to the occasion. The use of light and shadow adds remarkable depth to every aspect of the game. The list goes on, but Milestone has lived up to its statement about realism. 

Everyone knows bikes are exciting. Ear piercing sounds resonate through your brain when one is started, and this is captured perfectly. As you speed up through the gears, the shrill sound blasts into your headphones and you become one with your machine. It drives your heart rate up and sends adrenaline pumping around your body. The only thing it misses is the boring sounds, and as a biker I needed these to add to the realism. The occasional squeal of brakes, or the slap of the gears, engines skipping a beat, or pedals thwacking back to their position. It was all missing! These are minor things, but I desperately needed them to make it complete. 

A dry day makes for a perfect moment to get that knee down.

Weather, tyre wear and track conditions.

External factors compound the aforementioned difficulties. The weather fronts are realistic and make riding treacherous. Racing style will impact tyre wear, and track conditions vary across a race day. Every element impacted the already challenging controls and keeps you thinking throughout. If you cannot master all these small but important layers, then you will spend most of the time sliding across the gravel traps. It’s the most challenging sports game that I’ve covered ever, and must be given time to be appreciated.

If you give this title, the time it deserves, then you will find a fulfilling and fun game that will eat away at your time. Once you know what you are doing, the online mode is great. There is nothing better than competing with talented online gamers. The offline career play is where 90% of your time will be spent, and you will happily ride multiple events consecutively simply to buy yourself a new toy to play with. Alongside all this gameplay you will find a challenging achievement list, so there’s plenty to keep you going.

Realism and difficulty in equal measures.

An outstanding racing game should challenge you, and Ride 4 does more than that. You will scream with joy and rage as you experience the highs and lows of riding on 2 wheels. This is not a title that you will be able to pick up and compete in over night. You must invest many hours in understanding the finer points before you excel. The effort is well rewarded, as you are treated to the most realistic biking game ever. Do I recommend it? Absolutely! If you love an adrenaline boost, racing, or bikes, then buy this game here! Put on your leathers, customise your bike, and set out to become the champion of the world.

Paw Patrol Dino Volcano Playset

With the new range of Paw Patrol Dino Rescue toys just released, we take a look at the Paw Patrol Dino Volcano Playset from SpinMaster.

The volcano is erupting, and the dinosaurs need your help! Play out your own exciting dino rescues with the PAW Patrol Dino Rescue Dino Volcano Playset!

This prehistoric playset includes an exclusive Marshall collectible figure, a large-scale velociraptor dinosaur with moving features and a mystery dino mini figure. Open the set and reveal your colourful mini dinosaur to use in your rescues!

Position Marshall and the launcher in front of the palm tree, take aim and launch the projectiles (two are included in the box) to put out the flames!

Press the button on the playset to activate the volcano – lava shoots up and rocks launch left and right!

Send Marshall up the ladder to the raptor’s rescue and load your figures onto the zipline’s platform, sliding back down to the ground!

In the cartoon, Ryder and his team of pups have just found the Dino Wilds – a brand new never before seen area of Adventure Bay that just happens to be populated with dinosaurs.

This set is a lot of fun and really goes well with the other Dino Wilds sets that are available.

The Paw Patrol Dino Volcano Playset from SpinMaster is available now priced £34.99 and is aimed at children aged 3 years and older.

Review: Shark Floor & Handheld Steam Cleaner

Here is our review of the Shark Floor & Handheld Steam Cleaner.

Easily clean hard floors and surfaces throughout your home with this Shark steam mop, instantly transforming into a handheld steam cleaner with signature Lift-Away Technology.

Switch between 2 automatic steam settings for a targeted deep clean on all sealed hard floors, including tile, stone and hardwood. Clean double the floor area with the Klik ‘n’ Flip mop head and machine-washable Dirt Grip cleaning pads.

For more than floors, simply lift away the main unit to steam clean surfaces with confidence and precision using the included accessories – from tiles to worktops, ovens to shower screens, and more.

What’s in the box?

The box contains:

  • 1 x Main unit
  • 2 x Dirt Grip Pads
  • 1 x Filling Flask
  • 1 x Accessory Hose
  • 1 x Small Above the Floor pocket tool & Pad
  • 1 x Concentration Nozzle
  • 1 x Steam Blast Scrubbing Tool
  • 1 x Copper Brush
  • 1 x Steam Crevice Tool

A Closer Look

Final Thoughts

The first thing you need to do when you take the Shark cleaner out of the box is fit it all together. This is a very quick and easy process.

Then you select the attachment you want to use and fit it in place, put water into the cleaner using the filling flask, then just start using it. There are several settings, including high and low, and you pick which one depending on what you are cleaning. Most normal cleaning tasks will be able to be accomplished using the low setting, but those really hard to shift areas should be tackled using the high setting.

All the possible attachments you need are in the box, so there isn’t anything else you need – just select the attachment and start cleaning.

The only thing you need to keep an eye on is the water – there isn’t any water level indicator on the cleaner so if you are doing a lot of jobs you will probably want to keep toping it up as you go.

The Shark Floor & Handheld Steam Cleaner is a fantastic addition to any household and really makes the job of cleaning a whole lot easier, especially some of those really hard to reach places.

The Shark Floor & Handheld Steam Cleaner is available now priced £149.99 (reduced from £179.99).

You can learn more from the Shark website.