Review: Death’s Door

Now I am Become Death

A sentient crow, wielding weapons and magic in order to reap the souls of those unwilling to let go of this mortal coil. Tell me that doesn’t sound at the very least interesting and I’ll show you a liar of the highest order. 

On today’s menu is Death’s Door, a welcome surprise that displayed a fantastic amount of passion, care and polish. And from a two person team on top of it all. I found myself impressed by this title at every turn and revelation. It’s an isometric game, with challenging fast-paced combat, excellent music, and witty writing. 

Death’s Door has you play as a crow with a 9-to-5. However, it’s not your average job. No, old Corvus (The name I gave to the protagonist) spends their Monday mornings collecting the souls of the soon to be dead. It’s honest and hard work. Thankless at times, but vital for the natural order of existence it seems. The story begins when a routine soul reaping is interrupted by a thief. Without their assigned soul, Corvus remains mortal until they can retrieve the soul and close the door to their world. This takes them on a journey to collect the souls of mortals who refuse to be mortal.

Now, maybe that synopsis came off as a bit dark. You’re essentially one of many grim reapers, who all living beings fear one way or another. However, Death’s Door still manages to find humour and levity in the macabre world it’s set in. It’s witty and lighthearted dialogue works in harmony with the darker elements. There are also some pretty interesting side characters. My favourite, without spoiling too much, is a man going through a Weekend at Bernie’s situation.

One Badass Bird

The combat is simple but highly effective. It’s fast-paced nature makes for engaging encounters that left me wanting more. I’d actively seek enemies, even when they weren’t in my way. While you may not find any complex combos or mechanics, you will find a refined system that works almost perfectly. 

Firstly there’s melee combat that has you utilize a range of weapons such as a slow but powerful thunder hammer, or a pair of lightning quick daggers. You can even fight with an umbrella if that’s what floats your boat. Melee is straightforward, you have your attacks that can be chained to a certain number depending on weapons or stats. As well as a rolling attack for those moments when you need to get a hit in on an enemy, but don’t want to risk getting smacked in return. 

Then there’s ranged attacks, you start off with simple arrows that allow you to remain a threat when not face to face with an enemy. However, as you clear areas and defeat bosses you gain access to some really useful magic attacks that often serve a purpose outside of combat. Such as the bomb that can break down brittle blocks of stone in your way. Or the hook shot that allows you to cross gaps or close the distance from an enemy. Magic quickly became my best friend. Partly, because I always try to use magic if possible in a game. But also because of the breathing room it provided.

However, you can’t just spam magic at enemies. You only have a set amount of shots that can only be replenished by landing blows on enemies or destructible items. This mechanic, along with the fact that enemies will be running to beat the snot out of you keeps the pace of fights up at all times. You may feel safe behind your spells and arrows, but it won’t last forever. Eventually you’ll need to get in there and knock some heads together.

Love Your Enemies

Combat isn’t a complicated system, yet it’s always engaging and fun. What really helps this is the enemy variety. It was pretty much perfect in that regard. There were dudes with giant stone faces strapped to their backs that would curl into a ball and roll toward you, making it hard to deal damage. You’d have to wait for an attack and when they hit a hard enough surface that they’d flop on their back, rendering them vulnerable. There were also creatures hiding in vases that would spit seeking orbs, which you could smack with your melee weapon, possibly right back at them.

In order to be as effective as possible you’d have to keep a rough idea of what each enemy’s attacks were, so you can act accordingly. Whether the plan was baiting attacks and wailing on the poor souls. Running away and hitting them with magic at a distance. Or taking the initiative and defeating them before they let a ranged attack loose. Death’s Door would also make a habit of grouping these enemies together. In these situations you’d need to prioritize who to take out first, or what spells may be the most effective. This once again kept the pacing up at breakneck speeds. And oh boy, was it fun. From the very beginning, until the final boss.

That being said, boss fights were really good for the most part. I can’t think of any that I disliked. However, if I were forced to choose a weak link. I would say the one I enjoyed least was the Frog King. This was a more restrictive fight. It was structured in a way that you could only damage the boss on certain areas of his body and later only in certain moments. You’d otherwise have to run around like a headless chicken avoiding his attacks until your next opportunity presented itself. 

And yet, even then I genuinely enjoyed the fight. Which just displays the quality of the boss fights in general. From their designs, to personalities, and move-sets. They’re all different enough from one another that you’ll seldom approach an encounter in the same way.

Great Sounds, Good Sights

The artstyle is fairly straightforward, it doesn’t exactly leave you particularly impressed all the time. However there are moments of spectacle such as when you first approach Castle Lockstone. It’s a towering castle that’s pretty intimidating in an awesome way. The kind of intimidating, that doesn’t scare you off but leaves you curious to see what’s inside. The environments range from the luxury decor of a mansion, to the frigid cold of a mountain with sheer cliffs and biting winds. While nothing too special, it’s still a great looking game with occasionally impressive sights.

Death’s Door also boasts some really solid music. Literally every track was an earworm. I could hardly help but whistle along as I went about dungeon crawling. I especially loved the use of the pan flute in certain sections, such as the overgrown ruins on the way to the Frog King’s lair. The best way I can describe the soundtrack is as a mix of wistful and dreamy. That’s a common theme throughout it all. Save for boss fights which are naturally a bit more exciting. Each area’s music is truly a pleasure to listen to. One of my favourite moments was in an underground factory/furnace area. The movement of platforms in the form of pistons was in time with the music. Their rhythmic industrial sounds became a part of the music itself. All praise to David Fenn the composer, for some phenomenal work.

So if it wasn’t already abundantly obvious, I loved Death’s Door. It is a certified banger of a game that I can very easily recommend to almost anyone. From the gameplay down to the soundtrack, you’re seriously in for a treat if you decide to pick up this game. 

Review: 512 Audio Limelight Microphone

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Here is our review of the 512 Audio Limelight Microphone.

A dynamic vocal XLR mic that delivers exceptional clarity for close-range, talk-focused podcasts, broadcasts or live streams. The combination of a modern circuit and professional dynamic capsule produces smooth, crystal clear audio. Limelight’s hypercardioid pattern creates a hyper-focused pickup field to capture your voice and cut out unwanted ambient noise. The built-in pop shield and switchable, low-frequency filter remove intrusive plosives and low-end rumble for a clean, uncompromised sound. Bring the clear, natural audio of a professional broadcast studio to your home setup.

Specifications

Capsule Type:Dynamic

Capsule Size:28mm

Polar Pattern:Hypercardioid

Frequency Range:50Hz – 15Hz

High Pass Filter:100Hz (12dB per octave)

Sensitivity:-54dB 13dB (0dB =1V/Pa at 1kHz)

Impedance:600 ohm

Max SPL:138dB

Weight:0.84 lbs (379g)

Dimensions:6.59in x 2.39in (167.5mm x 60.8mm)

Included Accessories:Adjustable Swivel Mount & Protective Carry Bag

What’s in the Box?

The box contains the Limelight microphone and clip, manual and a carry case.

A Closer Look

Final Thoughts

Setting up the Limelight was easy – just plug in your XLR cable and you are ready to go. The 360 degree swivel mount included in the box is really useful for getting the Limlight in just the right position.

The design of the Limelight means that it creates a narrow pickup field meaning that your voice is captured but a lot of unwanted noise isn’t, which really makes a difference. And unlike other microphones, the Limelight has a built-in pop shield (so that’s one less thing to buy) meaning the captured sound is better.

The Limelight features a tailor-made frequency response of 50Hz – 20kHz, sculpted for close-range vocal frequencies and designed to reduce the noise – and it really works well – you can hear the difference compared to other microphones.

There is also a user-switchable low-frequency filter prevents unwanted noise and low-end rumble, for more control over your sound. Just set the switch to the setting you want.

The carry case was a welcome addition which meant that the Limelight could be carried around safely – it’s just something extra in the box but it makes a difference.

If you are in the market for a high quality microphone for podcasting, streaming or anything else, then take a look, and listen, to the 512 Audio Limelight Microphone, you wont be disappointed.

The 512 Audio Limelight Microphone is available now priced around £189.99.

You can learn more from the 512 Audio website.

Review: Alder’s Blood

Who doesn’t love a heavy dose of gothic fantasy mixed with a sprinkle of blasphemy? Well, I do, and that’s probably why I felt right at home with Alder’s Blood: Definitive Edition. If you then account for the blend of genres, you get a theoretical concoction that’s extremely moreish, challenging, and rewarding.

Developed by Shockwork Games and published by No Gravity Games, this is a stealth turn-based strategy title. Set in a dark and desolate world, you are an outsider who is destined to save humanity. It has elements of XCOM to enjoy, but it leans towards stealth and melee action, as opposed to all-out warfare. Moreover, resource management is a key factor and progress is often thwarted if you fail to balance your approach.

Alder’s Blood is deceptively simple. 

It didn’t take me long to fall for the dark theme of Alder’s Blood. There was something truly wonderful about its rudimentary communities and twisted plot. Furthermore, its combination of turn-based strategy, visual novel dialogue, and resource and team management were all hidden behind the user-friendly gameplay. It was deceptively simple to pick up, but it soon became a minefield and deadly juggling act.

The story revolves around a group of exiles known as Hunters. This band of non-humans is the result of mankind’s greed and destruction of their God. As the holy corpse lies rotting, darkness ebbs and flows through the world. Evil entities are born, and the Hunters materialise to restore order. Mankind does not understand how it began this war, nor do they welcome their saviours. As Chief, you are the leader of your group of warriors. You must complete quests, balance resources, and ultimately survive.

Be careful not to alert them.

Many fingers in many pies!

Alder’s Blood is extremely deep at its core and demands an eye for detail and your full attention. The main action flits between visual novel dialogue and turn-based combat. You must travel from node to node on a 2D map to undertake quests, or gather resources. As you encounter new people or continue the story, you experience some well-written text full of lore. I loved how relationships formed between the Hunters and the community, and there was a sense of political turmoil and the social divide was plain to see. This style helped to build empathy for the protagonists and kept you interested throughout.

The turn-based combat captures some well-trodden mechanics, but it has some fresh elements as well. Each battle utilises a team of three heroes that have guns, swords, daggers, throwing knives, and more. The aim is to complete each goal in the stealthiest way! You are free to make as much noise as you wish, but it’ll end in tears, so I don’t advise it. 

The developers regularly dropped in new monsters for you to tackle, and this makes planning a nightmare. These screaming, slashing, and evil entities love nothing more than to kill you. Subsequently, staying undiscovered is a key tactic. This would be easy if it wasn’t for their keen sense of smell and the wind blowing your scent around. You must observe the direction of your odour and stay downwind of your enemies. Sadly, it’s a tactical nightmare and therefore is much harder than it first appears.

The campsite keeps the adventure rolling.

More fingers, more pies. 

The mechanics don’t stop there though! No, you must craft weapons, manage food, rest your warriors, level them up, and finally sacrifice them when they become too corrupted. You see, fighting world-ending monsters takes its toll and eventually, each hunter must lay down its life for another. This was heart-wrenching when you lost a brave soul, but it also bolstered any recruit, so every cloud has a silver lining.

Levelling your hunters can be confusing as you pick from an array of available perks. Do you increase health, gathering abilities, or make them less greedy? It’s a minefield and one I never got comfortable with. It was never clear to me how each decision impacted the balance of the team, and perhaps the developers could have improved this mechanic.

Starving is as bothersome and disastrous as tackling the ungodly entities. Every action costs you food, and it’s truly challenging to get the balance right. Fortunately, however, you can spend your hard-earned silver on supplies, but if you misjudge your needs, there is no turning back. 

Alder’s Blood is wonderfully dark. 

Shockwork Games have beautifully combined gothic visual novel stills with a dark isometric viewpoint. This creates a wonderfully structured approach while maintaining the free-flowing action. Furthermore, the battle screen is well designed with an excellent UI and tactical elements are easily tackled. A 6th sense allows you to find hidden enemies, while their line of sight is clearly displayed. You also have visibility of the direction of the wind and your scent trail. Fortunately, these visual aids help to manage the action, but they don’t reduce the difficulty. Gamers who love a challenging experience will love what Alder’s Blood offers.

The sinister and oppressive nature of the gameplay is enhanced thanks to the brilliant audio. The background music flits between slow, sombre tunes and upbeat moments of success. I adored the combination of sounds that helped to sell the bizarre story. However, I wasn’t so impressed with the protagonist’s limited noises. The repetitive one-word answers quickly became an annoyance. I didn’t expect full-blown monologues, but this minimalist approach was disappointing.

Teamwork is key.

Surprisingly easy to play. 

As the game opens, it gives an overwhelming impression because of its thorough tutorial. Fortunately, however, the aforementioned excellent UI makes it surprisingly easy to play. I loved how quickly I picked up the fundamentals, and this allowed me to focus on the finer tactical elements. Furthermore, the excellent button mapping and responsive controls make it a pleasure to play.

Strategy games are renowned for their longevity and replay value; Alder’s Blood is no different. With multiple hunters to hire and level up, many side quests, and the main story to complete, this is a massive title. You’ll love how the story unfolds and the expansive nature of the missions. Subsequently, completionists must invest many hours to complete this.

Alder’s Blood is an excellent stealth strategy title. 

It was refreshing to experience a new approach to the turn-based strategy genre. Many developers focus on the brilliance of XCOM, however, Alder’s Blood forges its own path. I loved the stealth elements and the resource management layers that add depth to the story. It’s a tough game that is borderline sadomasochistic, but this is part of its allure. I enjoyed it and recommend you to buy it here! Can you save mankind from the darkness, or will humanity get what it deserves? 

Review: Heroes of Yore

Heroes of Yore is a turn based strategy game with a unique concept of historical and fictional figures from history.

The concept is a clever idea and having all of these unique abilities for characters in an RTS game should suit. However, there is little to no strategy in this game. Enemies hardly ever use abilities that made me struggle. I only ever had to have one healer at most and just keep attacking until I won. The retro pixelated look is unique and makes a nice change from most games.

Single Player

There is very little story, after a level they will explain why you’ll come across the next hero. We do a level unlock a character, do more levels and unlock characters while gaining exp, which also unlocks characters. Unlocking all these characters is a good reason to keep playing, but the game is so easy that I didn’t feel I need a better character or any specific abilities. If anything unlocking a new character would just make it even easier.

Going through the story is genuinely boring. You just keep attacking the enemies each round until they’re all dead. You rarely have to worry about healing or defence. There was only a few times I came across unique characters to fight against in the story and when you do they don’t ever pose a challenge. You can also collect many characters. You will also come across some who are a bit too powerful. Merlin, for example can do an aoe attack that does a heap of damage. Compare him to a character like Robin Hood who only has two single attacks that don’t do as much damage as Merlin’s aoe, it doesn’t give any reason to ever play characters like Robin Hood

There is quickplay where you gain a good amount of exp, which is a good reason to do quickplay. Single player feels like it just copies and pastes the levels over with different skins at times. If enemies had better abilities the story would be much better and enjoyable. There is voice acting for the characters, it’s pretty bad, but it’s just a few words after some moves or abilities. So, it never really bothered me.

Multiplayer

Non existent. I have waited about ten separate times to find a game for quite a while each time and have never found a game. I’m unsure whether the problem is on my end or the games, but my internet is very good so I can’t see how it would be me. It’s highly disappointing to have a component with good potential that cant be used. Multiplayer felt like the place where I would find a challenge and would need to use strategy. Unlocking better characters for multiplayer would have been a big reason for me to keep unlocking them. But with multiplayer not being able to find me any opponents it has no use.

Nobody joined

Conclusion

Heroes of Yore for its price is an okay game, but I can’t see many wanting to spend money on a game like this. For such a cool concept, it is disappointingly lacklustre and has no replayability. It is in early access and I think with better abilities to make it more strategic, the game would greatly improve. With the story being a drag to get through, not being able to find online games really hurts Heroes of Yore’s value.

Review: Dual Charging Station

Wireless gaming was once viewed as a premium experience reserved only for high-end players. Considered the epitome of freedom, you are no longer tethered to one spot. However, it has never been trouble-free, and controllers require a considerable amount of power to work correctly. Batteries are constantly being replaced or plug and play kits are inconveniently being charged. So, what’s the solution? PowerA’s Dual Charging Station for Xbox Series X/S.

This beefy and stylish looking docking station is officially licensed by Xbox! It allows you to charge two Series X/S or Xbox One controllers at once, so you’ll never run out of juice. You may think “docking stations have been around for years!” This is true, but the quality and power method make this stand out from its peers.

A stunning design.

The Dual Charging Station is well-considered.

Previously, I have dabbled with Venom and Oivo, and they have both been serviceable. However, the build quality is lacking compared to the Dual Charging Station. This robust accessory uses back-to-back controller placement to make it easier to dock the pads.

PowerA has also provided four battery doors to support each generation of console. This was a great decision as the Dual Charging Station can be used when you move generations. Furthermore, two powerful 1100 mAh batteries are provided to keep you playing for hours. The charging is highlighted by bright LEDs that give a clear indication of when the batteries are full. This was a nicely integrated feature that makes it easier to use.

Look at the integrated light.

What’s in the box?

The substantial package is adorned with bright imagery. The striking look gives it a quality finish, and this continues as you open it up. The securely packaged accessory has a sturdy base unit, four battery doors, two 1100 mAh batteries, an AC adapter, and an in-depth user manual.

  • Base unit.
  • 1100 mAh batteries * 2.
  • Xbox One battery doors * 2.
  • Xbox Series X/S battery doors * 2.
  • AC adapter.
  • User Manual.
2*1100 mAh battery.

Two schools of thought.

You may look at the contents and wonder why it’s charged using AC power. I admit I was surprised, as every docking station I have used has been USB only. PowerA know that USB ports are essential, and they believe that this keeps the ports free for controllers and external hard drives.

This led me to contemplate two schools of thought. The advantage of USB charging is it’s convenient when the console is on. It uses power from the machine and lets you play and charge simultaneously. This method is tried and tested and makes sense. However, PowerA’s use of mains electricity adds a layer of freedom as your controller can be charged whenever you wish, and your console won’t be left switched on. Also, it frees up USB space while ensuring your controllers are always ready to be used.

I like the mains option, but a USB lead as an alternative would have been a welcomed addition. If this could be added, it would make it stand out above its peers in every way.

The Dual Charging Station is a key peripheral.

Wireless gamers fear running out of juice, but this needn’t be the case anymore. The Dual Charging Station is a stylish, user-friendly, and key peripheral that every gamer needs. The battery life is powerful and long-lasting, it spans both generations, and it looks amazing next to your console. It’s a no-brainer purchase and I recommend you to buy it here! Give batteries the heave-ho and keep gaming through the night.

Review: Lexar NM800 M.2 2280 PCIe Gen4x4 NVMe SSD

Here is our review of the Lexar NM800 M.2 2280 PCIe Gen4x4 NVMe SSD.

The Lexar Professional NM800 M.2 2280 NVMe SSD provides maximum SSD performance that puts you in the computing fast lane with speeds up to 7400MB/s read and 5800MB/s write, which is 12.7x the speed of SATA-based SSDs. It is also supported by the PCIe Gen4x4 NVMe 1.4 technology standard and backward compatible with PCIe 3.0, adding versatility to your professional workflow.

Developed with the 12nm controller, the Professional NM800 SSD produces low power consumption for longer battery life and a better user experience.

Unlike traditional hard disk drives, the NM800 SSD has no moving parts so it is built to last. On top of that, it’s also shock and vibration resistant2, making it one robust and reliable SSD.

Features

  • Superior speed PCIe Gen4x4 interface: 7400MB/s read and 5800MB/s write – NVMe 1.4, with M.2 2280 form factor
  • Get 12.7x the speed of a SATA-based SSD
  • Designed for hardcore gamers and creative professionals
  • Features LDPC (Low-Density Parity Check)
  • Shock and vibration resistant with no moving parts
  • Designed with heat dissipation label that keeps your computer cool
  • Five-year limited warranty

What’s in the box?

The box contains the NM800 SSD, a screw and a quick installation guide.

A Closer Look

Final Thoughts

The NM800 is small and is very easy to fit. The box contains the SSD and a screw to fit it into whatever device you want to use it in.

The NM800 can be used to either upgrade an existing PC with the correct slot, or if you wanted you could use it to upgrade your storage capability on your PS5, although if you are going down the PS5 route you should be aware that the NM800 doesn’t have a built in heatsink so you will need to buy one to add to it before you fit it into your PS5 (it only costs about £10 for a decent heatsink). For PC use you wont need a seperate heatsink and the NM800 handles it well, but Sony state you need one for SSDs and I wouldn’t take the risk of either the NM800, or your PS5 without adding one.

Fitting the NM800 was very easy – just slot it in and screw it down – that’s it!

Speed wise, the NM800 was excellent for both read and write – so no matter what you are using it for, whether its for games, music, videos, your Windows OS or anything else, you wont be disappointed.

They say good things come in small packages, and in the case of the Lexar NM800, they would be right.

The Lexar NM800 M.2 2280 PCIe Gen4x4 NVMe SSD is available now priced at around £99 for the 512GB version and £179 for the 1TB model.

You can learn more from the Lexar website.

Review: Effie – Galand’s Edition

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First off, I am a big fan of adventure games, ever since I played games like Mario, Sonic the Hedgehog, Spyro, Crash Bandicoot, and so many others! The only thing that makes it hard to find myself attached to any game is it doesn’t bring anything exciting or worth spending hours playing. That would include if the graphics are horrible, no interesting music that plays in the background, or a dull story that is either narrated or spoken amongst the characters throughout the game. Practically, the game would begin to score low for me because the talking portion, not basically the video feature, but the speaking portion that goes throughout the game takes way too much time, which I would rather be playing than listening or reading.

So here are the two questions I asked myself before playing. Will Effie provide everything I feel I need in an adventure game? At least, if the story is not that great, will the action portion of the game, help overcome any lackluster if there is any?

Well to my findings, this wasn’t as easy to say in just a few words, as the game had me feeling unimpressed. I honestly don’t feel that this game brings anything different or exciting as I was hoping. It’s not that the game is missing something, or maybe it could be? However, I felt it just wasn’t as entertaining and I felt it could be better.

However, I rather tell you a few positive things that I did find pleasing, before the worst aspects of the game. Starting with it being a simpler game to play and allowing you to engage in plenty of fighting off the bad guys throughout the game. You will feel that similarity to many other games, as you play along. Even with its world environmental design, it’s very interesting and quite captivating.

Now comes the portion of why I found the game to be not for me or worthy of playing. So, while I did play through the game, which includes this long introduction. I just felt it didn’t bring any special thrills that would make it stand out. I was looking for something different or extraordinary when it came to the adventure portion of the game. Especially with the character design, it looks like it would be quite entertaining! However, some of the graphics felt a bit much, especially with the color red. It just looked awful to look at. Even the character design, while some were fine, others could have been done better.

Another reason this game made me feel very unhappy was that it’s told by us. So it’s in this 3rd person narrative because we are telling the story to the girl whose name is the title of the game, Effie. I don’t have a problem with this, but it can be a bit much to hear him speak about himself the entire time. I so wanted to turn off the volume, but I had no idea if I’d miss something important, as the words that also appear on the screen go away quickly and I could miss something.

Now let’s talk about the weapons. Well, this is easy, there is nothing really exciting, only one weapon, a shield. We finally get this when it’s time to defeat the first few ghostly villains and learn how it’s used. This weapon is awesome, there is just nothing else to hold our breath for. So even if it is used for other portions of the game, it doesn’t really bring much excitement to look forward to anything else.

Additionally, controlling the character was just the same, easy to move left, right, and side to side. It’s not such a very complicated mapping on the controller. Therefore, anyone who doesn’t normally pick up an action-adventure game will find it still easy to move around with ease. Especially, if there is nothing else to look forward to when it comes to getting new weapons to learn or hard skills, other than the ones you do get to learn during this game.

I did have one difficulty, which is in many games already, leaping from one edge to another. Now in the beginning we don’t double jump, till we learn this skill so it’s a bit difficult to get it right the first time. However, it will get easier when you finally move forward and learn these bonus skills. Thankfully, it wasn’t left to one single jump like many games do. I’ve always been left wishing for a double jump capability in any game if it isn’t going to ever happen.

Therefore, I want to leave you with this. Effie is a game that is with an original story, it’s not really complicated or difficult to pick up and play, with plenty of interesting elements and action of battling the enemies on your way through each part of the game. It just doesn’t work for me, I’ll play it, but it isn’t something I would play often. Leaving me to tell you that if you want something a bit more thrilling, something that will make you forget any other game you’ve ever played or challenge your brain with these so-called puzzles in this game, well I wouldn’t get your hopes up too much, but it does depend on the player’s experience. The more games you’ve played, and coming to this may not be as pleasing as if you just played not many action-packed and adventure games first.

Strictly Limited Games readies Rising Hell for pre-order

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Strictly Limited Games, in partnership with Chorus Worldwide Games & Toge Productions, are proud to announce that Tahoe Games’ indie-gem “Rising Hell” will receive an exclusive, limited physical release. This 2D action rogue-lite with stylish pixel-look offers tons of adrenaline-pumping action, underlined by bone-shredding heavy-metal riffs, as you fight your way through the ghoulish gatekeepers of hell.

Rising Hell will be available for Nintendo Switch and PlayStation 4, as a boxed Limited Edition and Special Limited Edition, with pre-orders kicking off on Sunday, December 12th, at 12 AM CET (midnight), only at Strictly Limited Games.

Screenshot

About the game:

Rising Hell puts you in the shackles of Arok, a sinner wielding a mysterious bestial arm with the power to kill demons. Fight your way through hordes of blood-lusting abominations, as you ascend vertically through the randomly-generated and ever-changing depths of hell, to reach freedom and resurrect your dark master Lucifer on the surface.  

Head-banging heavy metal riffs and gorgeously grotesque pixel graphics will accompany you on your climb, facing the bug-ridden Beelzebub’s Lair, and other pits of hell with different creatures, bosses, and living traps lurking at every turn. To stand a chance, you need to chain together combos, complete jumping manoeuvres and collect red orbs from slain foes, to spend on mighty buffs and talents.

Screenshot 2

Whether you’re a veteran with a knack for retro games or this is your first rogue-lite rodeo, Rising Hell will give you the kick you need! With the threat of permadeath pumping adrenaline through your veins, one thing’s for sure – you’re in for a hell of a time as you head-bang your way up on this highway from hell! 

Features: 

  • Slay in style while head-banging to heavy-metal riffs
  • Vertical hell-ride: Climb out of ever-changing, procedurally-generated hell by chaining together jump-attacks and satisfying combos  
  • In true rogue-lite fashion, the threat of permadeath is ever present, but if you meet your demise, you come back stronger, as buffs continue to level up
  • Unlock and play additional cursed characters to explore a variety of playstyles, including the powerful Sydna or the agile rogue fiend Zelos 
  • Fight epic boss battles, slaying ancient demons such as Dagon, Beelzebub and more 

Strictly Limited Editions with hellish extras for real demon slayers:

Strictly Limited Games is giving Rising Hell the boxed legacy it deserves, with two unique limited editions, available for pre-order exclusively via the Strictly Limited Games online shop.

The Limited Edition is limited to 2,200 copies for Nintendo Switch and 1,200 for PlayStation 4, at a price of 29.99€, including a colourful game manual.

The Special Limited Edition is limited to 1,800 copies for Nintendo Switch and 800 for PlayStation 4, for 49.99€, including lots of additional collectibles: 

  • Special Limited Edition box 
  • Colourful game manual  
  • Original graphic novel
  • Original metal soundtrack on CD  
  • Art booklet 
  • Infernal poster (DIN A3) 
  • 4 character cards 
  • Rising Hell logo sticker 

Review: My Singing Monsters Playground

My vvideo review with footage captured from my Xbox Series X, enjoy!

Long before the Y2K bug was “invented”, we all lived in a pleasant technological bubble where our greatest fears were viruses from Napster. We would gather with our friends to play couch cooperative games and speak to each other face to face rather than on party chat. This era of gaming brought us some great and memorable titles and some of my favourites were the Mario Party franchise. Its colourful characters, crazy maps, and exciting mini-games kept me busy for hours. However, I haven’t experienced anything similar in years, until I tackled My Singing Monsters Playground.

Developed by Big Blue Bubble and published by Sold-Out Software, this is a colourful couch mini-game title. Focussing on casual fun and an array of events, you’re assured an entertaining time. You control monsters who compete to be crowned the champion. The selection of available games will test your stamina, reactions, and guile, and a friendly get together will soon become a heated affair.

Time your jumps and win the race.

My Singing Monsters Playground gets right to the point.

Unlike others in this genre, My Singing Monsters Playground doesn’t beat around the bush. You are chucked into the action immediately with three game modes available to select from. You can try Free mode, Tournament, or Solo Gauntlet. Furthermore, you can spend tokens at a prize machine to unlock decorations and cosmetics. Its allure is its lack of complexity and the ability to play, even if you have limited time.

The developers have focused on creating a vast selection of games that’ll test an array of skills. There is something for everyone and this balances the playing field. This four-player title asks you to tackle free-for-all matches, 2v2, and 3v1. The reward for winning an event is three diamonds, 2nd awards two, 3rd one, and 4th leaves you empty-handed. It was amazing how quickly the tournaments became competitive and arguments were commonplace. Think of Monopoly on Christmas Day and multiply it by ten! That’s how quickly things escalated.

Sprint to power that rocket.

Excellent fun, but it lacks depth.

It reminded me of the Mario Party franchise. Sadly, though, My Singing Monsters Playground doesn’t have the depth that its behemoth peer is famous for. The action doesn’t revolve around a board game, nor does it take you on an adventure. No, it simply wants you to compete repeatedly with no advancements in the gameplay.

This was okay for a short period of time, but it quickly became stale, especially when playing solo. With friends in tow, you can mask the repetition as you mock one another, or team up to annoy a friend. Unfortunately, hammering the computer players regularly isn’t as appealing. Even with three difficulty settings to select, it was never challenging.

However, if you can put aside the lack of story and underperforming competitors, you experience some wonderful and interesting moments. You must run away from stampeding monsters, drive race cars, dodge logs, match shapes, avoid gloop, power up a rocket, and more. I had no issue with the amount of variety. I just wanted there to be more structure to develop the ideas further, and tougher foes. Unfortunately, though, this never materialised, and this stagnates the gameplay very quickly.

My Singing Monsters Playground looks wonderful. 

I’m a sucker for a bright and colourful experience, and My Singing Monsters Playground is eye-wateringly vivid. Thanks to its excellent stage designs, cartoon monsters, and variety of traps and activities, it was interesting to look at. The action is helped by the smooth movement and well-animated characters. Furthermore, this makes the hectic gameplay easier to manage. Visually, this is finished to a high standard, and I loved the selection of heroes and the additional cosmetics that could be unlocked. 

Unsurprisingly, a whacky game requires a zany soundtrack, and that’s exactly what is delivered. The high tempo songs blended with the unusual sound effects add energy and amusement to the gameplay. Fortunately, the developers incorporated a vast amount of songs, and this reduced the feeling of repetition.

Whack anything that moves.

Simple to play. 

With so many events to enjoy, it would be easy to become confused. Luckily, a clear tutorial overcomes this issue. Furthermore, you can experience a practice round to familiarise yourself with the controls. This was an excellent choice, and it ensured that less confident players had a fighting chance. 

The party genre is excellent fun and creates memorable gaming sessions. However, its appeal is reduced when your friends stop playing. Subsequently, solo gaming becomes tedious very quickly. If the developers had incorporated online play, then this would be a truly moreish title. Sadly, though, it’ll be hit and miss for longevity and replay value.

My Singing Monsters Playground is great in short bursts. 

Party games normally keep you playing for hours, yet, My Singing Monsters Playground probably won’t. It’s excellent fun in short bursts, but you’ll tire of the action quite quickly. As a multiplayer title, it is brilliant, but the solo action lacks depth and challenge, and this undermines the fun. However, I liked it and recommend you to buy it despite its shortcomings. Pick your monster, win every game, and become the champion of every tournament.

Review: Twin Mirror

From the studio behind Life Is Strange and Vampyr comes another narrative-driven tale filled with twists and turns, but just how well does it stand out amongst Dontnod’s other star-studded titles?

After waking up in a hotel room bleary-eyed and covered in blood with no memories of the previous night, we’re immediately presented with a sense of dread and a conundrum on our hands: why are we covered in blood, who’s blood is it, and most importantly, how? There is absolutely no shortage of intrigue here, but we’ll return to this a little later.

Returning to a chapter in your life that you think you’ve closed is never an easy decision, but it’s one that investigative journalist Sam Higgs had to make. From the outset, Twin Mirror establishes this well; two years after he left, Sam is apprehensive about returning to his home of Basswood, West Virginia, to attend the funeral of his friend Nick who died in a tragic car accident.

What secrets does Basswood, West Virginia, hold?

As soon as you enter Basswood, it becomes evident that Sam isn’t liked amongst the townsfolk. As we slowly learn, Basswood is an old mining town, and after Sam published an article about the shady nature of the mine, it was forced to close down. The residents of Basswood didn’t take too kindly to Sam’s article and blamed the sudden downfall of the mine on him. The tension is immediately apparent as you get to know some of the townspeople, but this is unfortunately as far as the development for some of the residents of Basswood goes. Sam knows immediately that details regarding his friend’s sudden death don’t feel right, and after the wake, we are faced with waking up in the same hotel room we saw at the very beginning of the game; covered in blood, with more questions than answers. Now, he’s more determined than ever to uncover the truth about Nick and the town of Basswood.

Is there more than meets the eye with Nick’s sudden death?

The sudden death of Nick weighs heavy on the minds of not only Sam, but the residents of Basswood too, and it’s up to you as you reconcile with old acquaintances how these relationships evolve. Twin Mirror is a ‘choose your own adventure’ narrative, much like Dontnod’s other works in the past. To further complicate your decision making, as well as eat away at Sam’s already fragile mental state, Sam has an imaginary twin that only he can perceive. Referred to only as “Him”, the twin acts as Sam’s conscience of sorts, especially during moments when he is overwhelmed and emotionally detached from the situation. The twin acts as both an angel and a devil on Sam’s shoulders, and when he’s involved you can listen to him and follow his route or ignore him completely—again, it is your choice. 

Would you trust your conscience personified?

Sam displays a very unique and intriguing ability early on in Twin Mirror, manifesting as something he calls his ‘Mind Palace’—and I’m sure if you were a fan of the Sherlock series from the early 2010s you’ll recognise this concept immediately. Essentially, Sam is able to enter a memory-like world in his own consciousness which allows him to relive his memories based on linked items he comes across in the world. Using his skills as a journalist, he is able to form his own hypotheses about certain objects regarding their importance to his investigations and choose between several options that formulate as a result. As you begin to piece the convoluted puzzle together, Sam’s Mind Palace can begin to morph depending on the situation he finds himself in. Some variants I came across included Sam struggling to cope with his growing anxiety and fears about Nick’s death which resulted in sudden chase scenes and the pristine crystalline environment morphing into a pitch-black void as he tries to escape his own mind.

Unfortunately for Twin Mirror, this is about as interesting as the plot gets. As you use the Mind Palace more to reconstruct different sequences within the story, a similar pattern begins to emerge. For example, when Sam is investigating the site of Nick’s crash, you are able to choose different variables that could have caused the accident that all play out in Sam’s head. Although there is a wide variety of conclusions Sam can draw from the scenario, only one of them is ever correct and will advance you further. This ends up causing a situation where you end up simply clicking and swapping variables until you get the scenario correct instead of working out your own conclusions as to what happened. This is the case with every choice that Sam faces, and it does get old after a while. The evidence gathering situations fall under a similar pace, and it results in you simply pacing around an area you can’t leave until you’ve ticked every possible scenario box. It doesn’t exactly help when Sam narrates every click with terribly obvious insight.

These scenes are what makes Twin Mirror feel so slow-paced. With these types of narrative games, each decision you make is supposed to feel as though it has a consequence, and it doesn’t always feel like Twin Mirror’s choices hold the same weight as other titles like Life Is Strange, for example. This isn’t exactly helped much by the side characters that Sam interacts with. Outside of his ‘twin’ and Anna, a lot of the characters you meet show up once and are never seen again, and Twin Mirror definitely suffers because of this—the characters simply don’t hold much emotional importance to become memorable.

Playing devil’s advocate: who do you trust?

Whilst Twin Mirror does hold some intriguing plotlines, it certainly doesn’t live up to its full potential. It offers a wide variety of choices, branching options and multiple endings both good and bad in nature, but it simply doesn’t allow enough time to build up enough momentum to keep it going. This ends up resulting in characters with basic development and not enough plot suspense in what is meant to be a narrative uncovering the mystery of a murder. 

It’s frustrating at best because Twin Mirror clearly has all the hallmarks of a Dontnod classic. The graphics are beautiful and the atmosphere is exactly what I would expect if I were suddenly dropped into a small town in West Virginia. The music is exactly what you would expect from a narrative adventure and does add a lot to the immersion of the plot itself. The tension between Sam and his double is arguably the best-produced aspect of Twin Mirror, and the inclusion of his Mind Palace provides an excellent change of pace and scenery and helps to build Sam’s complexity.

With a solid 5+ hours of gameplay and multiple endings and collectables, Twin Mirror does have potential if you’re looking for a narrative adventure from Dontnod with some unique elements. If you’re a fan of Life Is Strange, you will definitely find aspects within Twin Mirror that are similar enough to enjoy, but overall, Twin Mirror doesn’t quite stick its landing as well as other narratives like it.

SONIC THE HEDGEHOG 2 – New Trailer and Images

The world’s favourite blue hedgehog is back for a next-level adventure in SONIC THE HEDGEHOG 2. After settling in Green Hills, Sonic is eager to prove he has what it takes to be a true hero.

Sonic (Ben Schwartz) in SONIC THE HEDGEHOG 2 from Paramount Pictures and Sega. Photo Credit: Courtesy Paramount Pictures and Sega of America.

His test comes when Dr. Robotnik returns, this time with a new partner, Knuckles, in search for an emerald that has the power to destroy civilizations. Sonic teams up with his own sidekick, Tails, and together they embark on a globe-trotting journey to find the emerald before it falls into the wrong hands.

From the filmmakers behind The Fast and the Furious and Deadpool, SONIC THE HEDGEHOG 2 stars James Marsden, Ben Schwartz as the voice of Sonic, Tika Sumpter, Natasha Rothwell, Adam Pally, and Jim Carrey returning, alongside new additions Shemar Moore, with Idris Elba as the voice of Knuckles, and Colleen O’Shaughnessey as the voice of Tails.

Knuckles (Idris Elba) in Sonic The Hedgehog 2 from Paramount Pictures and Sega. Photo Credit: Courtesy Paramount Pictures and Sega of America.

Sonic The Hedgehog 2 will be available in Cinemas in 2022. Personally I cant wait!

Review: Nioh 2 – The Complete Edition

First of all, I have to admit that this is my first experience with the Nioh franchise. Furthermore, at most, I have played the first Dark Souls game for about 20 hours, so I’m far from being an expert in this type of game. With that being said, I honestly couldn’t have been more thrilled as I played through Nioh 2 and experienced the brilliance of such a hardcore genre for the first time.

Despite being a sequel, Nioh 2 is actually a prequel to the first game, at least for the most part. From what I can tell, only the very last couple of missions from Nioh 2 actually take place after the first game, and they might potentially spoil one thing or another. Nevertheless, I didn’t feel lost or anything like that when I got to that point. I’m glad I did the research beforehand and went into this sequel blind. If you’re reading this and you’re on the same boat, then I honestly think you have nothing to worry about.

Nioh 2 is an ARPG set in Japan during the Sengoku Period, where players fight off against relentless hosts of yokai and humans. It’s a game with a tremendous focus on individual skill, and it’s also a game that offers players a vast array of possibilities in terms of coming up with different character builds. Whether you want to develop your character towards a slow but hard-hitting playstyle with something like an odachi or a battle axe, or whether you prefer something more akin to dual-wielding swords or tonfa that allows for a more fast-paced combat style, Nioh 2 certainly has you covered.

The customization aspect of Nioh 2 doesn’t end with the type of weapons that you choose to focus on though. There are also different types of armour that either favour you in terms of speed or defence, as well as yokai abilities that provide you with unique powers that can change the tide of a battle and save you in crucial moments. Not to mention, there’re also plenty of consumables ranging from damage resistance boosters to elemental damage imbuing scrolls, to even bombs, shurikens, and kunai. The best thing though, is the fact that you can even turn yourself into three different yokai forms temporarily, which grant you otherworldy abilities. Then there’re also ranged weapons, which are rather limited, with there only being bows, rifles, and hand cannons, but they still have their rightful place in everyone’s arsenal.

The coolest thing that made me really appreciate the depth of Nioh 2’s combat was not only the number of ways in which you can approach it but how flexible it is. Even late in the game, you can choose to switch your weapons of choice if you feel like it. The gear stats are more important than your individual stats, so you can totally make numerous viable builds even if you spent most of the game building your character towards a specific path. The game really rewards that kind of experimentation, and I found myself being able to get specific bosses where I was stuck, by simply changing my main weapon and learning how to move around and fight with it.

While most games might just give players a wide range of equipment and abilities to use, Nioh 2 goes even further with its combat complexity thanks to the use of stances. There are three of them, high, mid, and low, and they vastly change how fast you can move around and they fundamentally change how each weapon type behaves. In a lot of cases, being able to instantly switch between them in the middle of a tough fight can save your life. While the high stance allows you to unleash devastating attacks, they’re really slow and consume tons of stamina. On the other hand, the low stance favours speed but doesn’t really give allow you to deal much damage, but it does excel in triggered status effects on enemies. Meanwhile, the mid stance strikes a balance between the two, strengthening your ability to block attacks while also allowing you to execute more wide attack moves. The most optimal stance will always depend on what kind of enemy you’re facing, so while you can just play the game always using the same stance, if you master this system, you’re pretty much unstoppable. 

If you’ve played the first game, then you probably already know this, but I was extremely surprised to see how much Nioh rewards aggressive playstyles rather than a patient approach. Don’t get me wrong though, being overconfident and relentlessly striking your opponents without backing away can prove fatal, but it all boils down to stamina management. It’s vital that you first learn your opponents’ movesets, and then you use that knowledge to exploit openings in their attack patterns so that you can get the better of them. If you manage to continuously hit your adversary, you will eventually deplete their stamina and you’ll be able to deal a lot more damage to them. Likewise, if you keep blocking enemy attacks or you’re repeatedly attacking, you can also run out of stamina and leave yourself exposed to your enemies. 

Nioh 2’s combat is all about keeping a healthy balance between knowing when to run and when to dodge, and knowing when you should hit hard and when to pull back. I’d be lying if I said that I didn’t die countless times to bosses and even some regular enemies, but it’s all part of the learning process. The game can be extremely frustrating, but once you finally pull through and manage to overcome a roadblock, the satisfaction is immeasurable. To master the stamina system, you must learn the ways of pulsing, which is essentially timing a button press shortly after you execute any series of attacks. If you’re successful, you can regain a good chunk of stamina back while the enemy is still recovering.

Now, truth be told, while the game keeps getting progressively harder and harder, especially in the DLCs that are included in the Complete Edition, once I got the hang of the game, I breeze through most of the game’s bosses. I’m not sure if I just picked the right weapons for me, a combo of an odachi and an axe, but even the colossal yokai bosses, which are masterfully done and came into play in battles of epic proportions, still felt relatively easy. Nevertheless, some bosses did feel like they represented massive spikes in difficulty for me, and after beating them the game went back to being perfectly manageable. 

Still, although the smooth and continuous execution of attack combos by enemies can look stunning, there are plenty of human enemies that just seem to stand still while getting repeatedly attacked. I found this to be particularly common with revenants – the AI-controlled player avatars that you can summon to your world and fight. However, some human bosses also seemed to exhibit this kind of behaviour. I’m not sure how accurate it is, but it always felt like some sort of a bug, where the AI would simply stop responding accordingly to my attacks. Regardless, it’s a really minor thing and it isn’t prevalent throughout most of the game.

In contrast to other games like, let’s say, Dark Souls, Nioh is a much more linear game. All the action starts from the world map of Japan, where you get to pick your next mission, whether that be to advance through the main story questline, or to delve deeper into the game’s world through its numerous side missions. In the map, you can also visit your safehouse to craft new equipment or improve the one that you already have, as well as manage your massive collection of gear that you’ll surely accrue throughout your journey. The map pretty much serves as a hub for all things character-related and anything that you’d expect from a typical RPG.

Now, Nioh’s mission structure is definitely pretty linear, but it works beautifully. The levels are carefully designed and there’s a tremendous attention to detail. Most levels don’t feel like a corridor like most linear games, they feel more like semi-open areas where you slowly unlock shortcuts and explore small branching paths that hide some kind of rewards. With that being said, main missions can be pretty long, going up to 2 hours if you don’t die too much, with side missions usually taking about 40 minutes or so to go through. In any case, the pacing of the game is kept together thanks to the various shrines spread throughout the levels where you can replenish your consumables, level up your character, and even sacrifice items in exchange for loot. This is obviously fairly important to keep in mind, because if you die and fail to make it back to where you perished, you’ll lose all your experience and you’ll have to start grinding it back again to level up once more.

It’s worth noting that you’ll be revisiting some areas, at least that’s assuming that you’ll play through the side missions as well, which I honestly found to be worth diving into. However, when you revisit previous areas, they’ve usually changed in one way or another, like by blocking certain paths or by adding new enemies. It honestly didn’t feel like recycled content. Although main missions tend to present the best moments in the game, partially due to having a major unique boss at the end, the optional content still provides plenty of value. The side missions do help in deepening your understanding of the world and its characters, but they’re really there to help you acquire more gear and to level up your character faster.

In terms of the story, I’m afraid I didn’t find it to be that engaging, and I had trouble keeping track of all the characters’ names, but perhaps that’s just because I’m not really knowledgeable in Japanese history and culture. Furthermore, the story felt a bit rushed towards the end of the main campaign. Nonetheless, although it is enjoyable, the story isn’t really why you should be playing the game. That would be the gameplay. 

As a whole, the game just plays so smoothly and everything is so wonderful to look at in motion that I honestly struggle to let its few issues get in the way of a strong recommendation for fans of the genre. The boss designs are absolutely superb, but overall, every single yokai in the game is terrifying in its own way. The game always managed to surprise me whenever it introduced me to a new boss, which is usually done through a cutscene once you enter their arena. It always makes you fear for your life and wonder how long it will take you before you finally manage to beat the bloody thing.

Nioh 2 The Complete Edition includes the 3 DLCs that were released for the main game, The Tengu’s Desciple, Darkness in the Capital, and The First Samurai, and I’m honestly glad that they’re not an optional purchase. Although they’re all their own self-contained adventures in new regions and introduce new enemies, they all continue the player’s story that ended with the last main mission of the main game. That isn’t to say that the base game ends abruptly or leaves loose ends, quite on the contrary, but having played the DLCs, I’m thankful that I did as it provided a much more satisfying conclusion to the overarching story. 

It took me roughly 100 hours to complete the main game and its three DLCs, and despite a few moments of frustration, I’m really happy that I got to the end of it. It was such a hectic and satisfying experience, and I’m really glad that I gave the game a chance. With this being my first adventure into this beloved and polarizing genre, I honestly think that Nioh 2 was the right call to get started. It’s not perfect, but it’s definitely pretty good.

Whether you just want to play through the story once or beat the game multiple times by increasing the difficulty, or if you just want to play through the game with the help of another player’s spirit, then Nioh has definitely got you covered. If you were ever intimidated by this kind of game, I think that Nioh 2 provides the right tools for players to slowly get the hang of it and achieve a great sense of fulfilment when the game finally clicks for them. I highly recommend it.

Review: Power Rangers Battle For The Grid

Power Rangers Battle For The Grid is a fighting video game. When I was younger, Power Rangers was one of my favourite shows to watch. But back then we only had the Mighty Morphin’ Power Rangers. But upon playing this game I have learnt that there are many new versions of them.

Power Rangers Plot

Power Rangers battles

Power Rangers Battle For The Grid focuses on all power rangers currently in existence. Lord Drakkon is trying to get all the Battle Morphers. If he meets his goal, he will be able to control the world and the battle grid. You play as both Power Rangers and Monsters. The player takes control of whichever side wins the battle according to the story.

Power Rangers Gameplay

The game is like any other beat them up. Each button corresponds to a different Maeve. Using them in combination makes more powerful attacks. Each Power Ranger has a multitude of special attacks that can be used when you have enough special bar. In some battles, you have a partner. He can switch into combat or use the special assist attack. And an even rarer occasion you have access to the Zoids.

The difficulty level is where I have issues with the game. The normal difficulty seems near on impossible to be for an eBay. The easy difficulty seems far too easy. There needs to be a difficulty between the two difficulties to make it more enjoyable. That being said if you want to play for the story and I’m not too concerned about the gameplay easy is the way to go. There is an online mate which seems to be the main focus. Yet during my time reviewing the game I was unable to match with anyone.

If you are new to beat-em-ups there is a helpful tutorial that I completely missed. It was helpful in understanding the combat system and how the specials work. Even so, some enemies are unbeatable as they spam range attacks.

The Presentation

The graphics are acceptable but nothing special. The issue developers had was that you can’t do much with Power Ranger armour. To make it look impressive as it’s very bland. The monsters do have great detail and are far more interesting to look at. Unfortunately, the Zoids are off-screen so you never get to see them.

The soundtrack brings a lot of nostalgia back for a fan of Power Rangers. It has all the theme songs that play in the background. The sound effects are taken from the TV series. Which while cheesy makes the game a great package to play for any Power Ranger fan.

Replayability

Apart from the online mate. There isn’t much reason to reply. There is also difficulty levels but these can be frustrating and don’t add much to the game. Even with the complete package, there is not much content. Fingers crossed if they do a sequel to add a lot more content-wise.

Final thoughts

Power Rangers Dragon Armour

For a Power Ranger fanboy, this is a great chance to be a Power Ranger. Butts the combat is very limited and it would’ve suited an action game rather than a beta mark. The only incentive to continue on with the main story is to learn what happens. You are not awarded any upgrades or any reward for beating the enemies. It’s a deep shine but I hope they will learn from this in the next one and we can all enjoy it.

For a non-fan, this isn’t worth picking up. It is catered for those that love the series. As the combat is subpar and unfair at times. For that reason, I can’t give it a score higher than five but I’m willing to pick up the sequel should one be released.

Review: Pokémon Brilliant Diamond & Pokémon Shining Pearl

When a game that essentially formed your childhood is remade and re-released when you’re an adult, it takes more than a month to sit down and write a review for it. All the thoughts and feelings and excitement that little Kara in 2006 would’ve felt have come back and ignited my initial love for the Pokémon franchise. I have spent almost every day since release on Shining Pearl. And upon completing the Sinnoh Dex, almost crying over my third attempt at Cynthia, and spending an ungodly amount of time smashing into walls underground, I can say I think I’ve just about seen enough to sit down and finally be able to write. 

As I mentioned, when I was younger, I spent a ridiculous amount of time on Pokémon Pearl. I’d sit up at night with my DS under the covers, chasing mesprit around the map without a care in the world. Having maintained my adoration for the franchise for over 14 years, my excitement absolutely could not be contained upon the announcement of its re-release on Nintendo Switch. So what’s Sinnoh looking like almost two decades later? 

Let’s begin at the beginning

The start of this game almost brought a tear to my eye. From your first encounter with Professor Rowen, to running into your nemesis (and also best friend despite how irritatingly they show up at incredibly inconvenient times) it just screams Diamond and Pearl. Initially I was really skeptical about the new art style. I loved the original, pixelated art style.

So the 3D animation was a new change I wasn’t sure if I was ready to accept. It felt too much like Let’s Go, which I really didn’t enjoy. But after a while you seem to fall in love with the chibi style. I don’t know if I really like it, or if I just got used to it after sitting in front of the TV for so long. Obviously I want to claim I am in love with everything that makes this game a reality, but the art style is what holds me back. 

At times it feels slightly unfinished. When the challenge animation during gym battles spans across the screen it seems almost… blurry? Rather than the sharp, manga-esque style from the first release of the games. As I said, the art style is my only downside. I understand it shows phenomenal progression in terms of graphic and animation but it doesn’t feel quite right. If they had used the same style as Sword and Shield I probably would have massively preferred it. But due to how happy this game made me as a whole, I’ll have to forgive it this one time. 

The only legendary Pokémon worth catching…

We are the champions, my friend

I swear they have made this battle sequence far more difficult in this game than the original. I am almost certain that I did not struggle this hard when I was younger. And I didn’t think anywhere near as strategically then as I did now. On my first attempt I managed to reach the second member of the elite four without struggle, but after that things just went rapidly downhill. After breezing through every trainer battle, every galactic encounter and everyone on victory road, I thought the elite four would be a slice of cake. 

Oh boy, was I wrong. 

The elite four in Shining Pearl is unlike any trainer battle I have experienced in any Pokémon game. It’s knuckle-whiteningly frustrating. Groaning through gritted teeth. Threatening to snap your switch after angrily putting it down and having to walk away from it for an hour or so. Honestly, it really is a challenge. Sure, at the time I was angry enough to declare I was never going to pick up the game again, but I welcomed the challenge with open arms. It was about time we were given something that trainers actually struggled with. But Cynthia’s Garchomp is another level of difficulty. 

But nothing quite compares to taking that last pinch of HP from your opponent’s Pokemon. Nothing feels as enlightening as being announced the champion. It’s a feeling unparalleled by anything for all my fellow Pokémon fanatics. It’s glorious. All your hard work finally pays off. And then you return home and your mum mentions nothing about it and you just continue your adventure with no further recognition. Obviously…

Show your Pokemon the world as you explore (seriously – some of the walk animations are too cute to handle)

Sound of the Underground

I feel like The Grand Underground deserves a special mention. Despite carrying many traits over from the original game, there are so many new features which have been implemented to make it feel refreshing and if anything, far more interactive. When you first visit, you’ll notice how massive the map is, and question all the tiny boxes with question marks in. That’s what I did at least. What I didn’t expect to find was room after room of different biomes – much like the Wild Area in Pokemon Sword and Shield. The excited squeal that left me when I first stumbled into these rooms is something I can’t even begin to explain in this review. 

It’s a breath of fresh air for anyone who is hoping to fill out their dex. Gone are the days of sitting with a guide open. Describing when and where these Pokemon spawn at what time of day. Sure, it makes it easier which some people don’t enjoy. But seeing Pokemon in the wild rather than hidden in tall grass is something which any inner child would adore. 

There are several other elements to the underground which are new to this game. Thus supporting the many hours you will spend down there. Such as the huge amount of diglets following you around the map, gifting undisclosed pink sparkles when you run past. It took me a shameful amount of time to understand why and what these do. But you’ll notice that a bar underneath the minimap fills as you collect. Once this bar is full, a whistle will sound and things will start flashing. It’s all very exciting, but unless you know what’s happening you’ll probably just ignore it. I wish this element was explained in more detail because for all my shiny hunters out there – this is an extremely useful element!

There is nothing quite like seeing your favourite critters just milling about

The sweet sounds of childhood

The soundtrack to both Brilliant Diamond and Shining Pearl is basically nostalgia in a parcel for me. If you played these games when they first came out, you will recognise the majority of the soundtrack and it is honestly joyous. Every time I booted up the game I found myself singing along. Even hearing it coming from a housemate’s room at night brought a smile to my face. There’s something about it that just feels special and I am so glad they didn’t change it for the re-release. From the gentle tune of Eterna City to the tense, piercing sounds of encountering a legendary, it’s all there. 

Final thoughts

As a whole I don’t think I will ever be able to fully express my love for this game. I’ve played too many hours to declare it as subpar or not worth playing. If you were a fan of Diamond and Pearl back during their initial release then for nostalgia sake you will love this pair. It’s brilliant from start to finish. And there is enough new and exciting content that it doesn’t feel like you’re just replaying a game that hasn’t aged well. I personally think it is fantastic, and will continue to sing its praises for as long as I can.