Review: Space Ribbon – Slipstream to the Extreme

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That was quick! Just blink and a few years just flew right by, especially when you play the game Space Ribbon. The year is 2132 and your main job is to choose one of your favorite classic scrap cars, and reconstruct it to be a super revved-up racing car. As you fly through each racing track either a panda or tiger is spewing out of its mouth, against plenty of AI or friend racers. The goal to keep in mind is to get right into the mouth of either animal and be there first. So do you have what it takes to race in space through a twisting and always-changing race track that brings plenty of challenges, not only including the other riders?

🏎 How Was The Game 🏎

In the beginning, I enjoyed the idea of taking an old vehicle and having the chance to upgrade it, and even better, never driving on the same track. The twists and turns really made it a bit more interesting and challenging. It does stink that you are limited to just a few vehicle options to choose from, but it gives you a goal to work towards new vehicles and most of all, upgrades and even difficult levels. So with some time, patience, and levels to unlock, there will always be a chance to gain some even nicer gear and vehicles to drive.

Now even if it looks a bit short with the levels, they are still quite interesting. Especially, as nothing is the same racing track. You’ll have the freedom to play two different modes, like the free play mode or campaign mode. Each has so many different competitive rivals at each game, some that may surpass you. The further you move on the more difficult the other players become. One thing that may help is that right off at the menu, you can adjust the game to suit you, the player. Therefore, if you play the easy version it may be a bit better as a start off before going full out hard. That way you’ll get an idea of the game and win a few races easier. On the other hand, if you love a challenge and racing games, you can take the step right up to the hardest choice.

Now for the fun of each level, an original way to make a track as you race. The levels are all animals spewing out the tracks and are creating an original racing track to play on. Who knew a panda bear or tiger head could create a track for you to race on. Well, it’s more like a flying head-style ship that is letting loose these tracks. Regardless, each level is going to bring crazy twists and turns which makes it a bit more of a surprise to know what will be coming up ahead.

I did like that the game was set in a space scene and the unique way the tracks are made. Even the music has an upbeat and perfect sound for the game. Honestly, the graphics look pretty good. My favorite part is that the ride is smoother and it’s easy to move on the track. It isn’t too many buttons to learn or press. Everything is easy and the beat in the music is quite compelling, without being a distraction. The ending target is fun when you hit it 1st place and go flying into space. Plus, the bonus gear for winning is always a great thing as well.

🏎 Final Thoughts 🏎

Space Ribbon is full of exciting levels to race through. The challenge and design of the game, including the graphics and sounds, are absolutely amazing. It feels like an excellent racing game. The only thing is that it can get difficult to keep up with the animal heads spewing out difficult tracks. I must admit, I did fail a few times, but that just made me want to get back to the start line and begin again.

Most of the time, your mind is so onto every other racer, but racing to win isn’t the only goal. As it’s entering the mouth of the animal to win the game. I honestly would say this isn’t at all a bad game. It’s a racing game, unlike any other with great music. So if you want to play a new space-themed racing game, that is not like any other then this is one you should try!

Review: Hillbilly Doomsday

A zombie apocalypse and mankind’s downfall go hand in hand. Subsequently, many films, books, and games use this theme. Therefore, there is a distinct lack of originality and things are often clichéd. Thankfully, for the most part, Hillbilly Doomsday bucks this trend. Yes, it still leans upon the usual tropes, but this wasn’t so bad.

Developed by Uncle Frost Team and published by Sometimes You, this is a side-scrolling platform adventure. Thanks to its dark theme and crazy plot, you experience some gory scenes. What’s more, there are oodles of guns, masses of enemies, and plenty of secrets to find. Luckily, its simple ways are addictive, and I loved the mindless gameplay.

Hillbilly Doomsday has a vivid and pixelated art style.
Vivid pixelated graphics enhance the retro feel.

Hillbilly Doomsday is disgustingly gory. 

Whenever zombies are mentioned, I expect to see claret. However, I was surprised by how much blood there was. Every enemy, small and large, sprays litres of blood everywhere. Therefore, it is gruesome, gross, and probably not suitable for younger players. Moreover, your enemies are creepy and your arsenal of weapons kicks ass. Accordingly, no matter how many foes you face, you’ll always have a fighting chance.

The plot for Hillbilly Doomsday is just stupid. Effectively, the world is doomed, and a hero needs to step forward. Fortunately, Uncle Billy from Rottenwill is available, and he has no fear. Armed with a spade and a pistol, he begins his journey into the unknown. He must cross dangerous terrains, mow down his foes, beat bosses, and collect coins. The further he progresses, the bigger the monster become, but this matters not. If he can find the root cause of the mayhem, he’ll be a hero and save the day.

Choose from an array of weapons and slay every foe.
Sometimes a spade will have to do.

Just keep shooting!

Though the action is fast and hectic, there isn’t much to it. The developers have focused on creating a fun and easy-ish title. In short, you must leap pits, collect coins and diamonds, kill enemies, blow up explosives, and more. Therefore, there really is nothing to it.

Now, it seems like it could lack depth, but fortunately, it has some tricks up its sleeve. Hillbilly Doomsday has an array of equipment upgrades and new weapons to purchase. Whatever you choose, it gives you a tactical advantage going forward. Consequently, this adjusts the way you approach each stage. However, this isn’t perfect, as every weapon is overpowered. Therefore, your enemies are slain in moments.

This minor issue undermines the difficulty, as it is far too easy. By simply upgrading your guns and continuously shooting, you always get the job done. Subsequently, I wish it was harder with a tougher learning curve.

Hillbilly Doomsday is perfectly pixelated. 

Side-scrolling platformers and pixel artwork go beautifully together. Hillbilly Doomsday is the perfect example of this thanks to its dated look. I adored the cute and disgusting sprites, the varied backdrops, and the gaudy colour scheme. What’s more, the eerie scenery and rivers of blood are gruesome and undeniably disgusting. 

The audio enhances the excellent aesthetics. Its heavy but fun tunes are full of energy and angst. Alongside this, the sound effects are loud and wonderfully zany.

Hillbilly Doomsday has some ridiculous bosses.
Kill that slimy boss.

Tight controls and addictive action. 

Poor controls can tarnish your whole experience. Moreover, they can ruin a game and make it unplayable. Luckily, Hillbilly Doomsday has tight controls and a considered layout. Further to this, the UI is simple and easy to understand and keeps the screen clutter-free. 

With an array of weapons to unlock, upgrades to purchase, and treasure to find, this has longevity. Alongside this, each weapon alters your approach, and this increases replay value. There is also a moderate achievement list that’ll keep you playing. 

Hillbilly Doomsday got it just right. 

Simplicity isn’t such a bad thing. In fact, Hillbilly Doomsday got its approach, just about right. Yes, a choice of difficulty setting would have improved it, but that’s one small drawback. Mostly, it is mindless fun that’ll entertain you for hours. I enjoyed it, and I recommend you to buy it here! Zombies, a hero, and loads of weapons. What could go wrong? 

Review: Metal Max Xeno Reborn

Is Metal Max Xeno Reborn a remake, a remaster, or a re-release? Well, let’s just say one of life’s mysteries goes unresolved for another day, but this turn-based JRPG is – like the name suggests – ‘reborn’ like a director’s cut of a movie that manages to create a completely different experience from the same source material.      

Originally a PS4 and PS Vita release, the 15th entry in the post-apocalyptic vehicle-combat Metal Max series, that has gone relatively under the radar here in the west, but don’t let that fool you, this low-budget re-thingamajig is one of the most addictive JRPGs I’ve ever played and is tremendous fun. 

The biggest change from the original is the complete overhaul and massive improvement of its battle system, which now plays more like a hybrid action game on a ‘live’ map, with a turn-based structure triggering only when discovered by an enemy, allowing for you to avoid them entirely or for countless other enemies to join the fight. The transition from adventure and battle modes is also seamless, keeping you in the active world throughout, making the game feel more alive and autonomous.

They found me, I found them, and pleasantries were exchanged.

Even if a battle starts after being detected, you can still exit the attack mode at the touch of a button and attempt to escape the enemy’s range, while another can activate an auto-fire mode which gives you the chance of victory even without hanging around.

I can’t think of any other turn-based games that work this way, but I’d love to see more adopt it as it works fantastically, only getting better as your weaponry expands. Interestingly though, it couldn’t be more of a departure from the original, which in comparison feels like a retro RPG with wooden and barebones adventuring married with a classic turn-based system, and the transition between the two felt awkward and forced.

While the action in Reborn mostly takes place in vehicles – including tanks, a buggy, a bus, and a spider tank – the game also brilliantly combines the action with the ability to attack on foot, which is where engineer, medic, and assault abilities come in handy. 

The well-designed enemies are both numerous and amusing, having you guessing what’s around the next corner.

This is only half of the overall gameplay loop though, as you can have almost as much fun with an addictively deep and creative tank customization system that rewards constant tinkering, but also requires it, to challenge the progressively harder enemies. If you try to brute force your way through the game without taking the time to pick up items and develop your own weapons you will struggle to progress, but if you become adept at creating builds that focus on the best available weapons and enemy weaknesses, you’ll likely have little trouble carving through the field. 

With a choice of 5 weapon slots, an engine slot and 5 trait chips to enhance your tank, there’s a lot you can play with.

Buying, creating, and upgrading your large selection of weapons is great, but one of the best elements of tank customization is deciding on your tank’s setup and how to divide your weapons between your vehicles.

You can’t, for example, equip all of the most powerful – and heavy – weapons to one vehicle, as the closer you get to your weight capacity limit, the lower the tank’s health becomes. Selecting a lighter weapon of the 3 types (machine gun, cannon, and missile) or reducing the weight of your individual weapons can also help, but that lowers your overall attacking power and makes them more susceptible to damage during battle, so striking a balance is key to get the most out of your tanks. It might seem tedious at first glance, but the slickly-designed menus make it an easy process that you can easily spend hours playing around in. 

I personally found the normal mode a little too easy, but with the game providing 3 extra unlockable difficulty levels as well as a survival mode (which removes all auto-healing from the game), there is something for everyone.

I don’t know where you stand on the need to platinum your games, dear reader, but so simple and efficient is the gameplay loop in Reborn that even my long-lost desire for such achievements was rekindled at the thought of more explosive action and tinkering with more tank setups. 

Each vehicle looks and handles very differently, with each change of weapons giving your tank a new design.

Story-wise, the post-apocalyptic narrative is about as basic as it gets – humanity is on the brink due to an overzealous and unappreciative AI mind who created behemoth machine monsters, called SoNs, that you need to defeat.

Initially a lone wolf, you soon discover humanity’s last beacon of hope – a base that can recover and replenish resources – and explore the world finding survivors and abandoned vehicles to add to your arsenal. The bosses responsible for the hell on earth all have bounties on their heads and drop special parts you can use to create epic weapons to destroy the next one.

If Reborn had a priority list, the story would be near the bottom as it’s actually a butchered version of the original, cutting out entire plot points, characters, animated cutscenes, and ultimately leaving the story to play out like a mystery that gets filled in a piecemeal manner through character interactions as they delve into their pasts.  

The world itself is explored linearly and is largely barren except for enemies, but interestingly, this sparseness never really becomes an issue as the gameplay loop of battling, fast traveling back to base to auto-heal and upgrading your vehicles paints an effective picture of survival in a harsh world where everything is hard to come by – apart from the auto-healing which we’ll chalk down to modern gaming convenience.     

Colorful explosions, cool-looking bosses contrast well with bleak sand-covered maps.

It should be said that the mysterious atmosphere exuded by the soundtrack, great enemy variety, and environmental design makes you want to learn more about the world through the relationships with the available characters (that develop as you level them up), but even those unaware of the original would sense that something was left on the cutting room floor here. This slight frustration is then compounded by quirky joke endings for each NPC that shows your bedroom door and cuts to credits, which is either amusing fan service or a sign of a neglected story.      

Not content with just a gameplay and story revamp, the visual design has also gotten an overhaul, taking the original’s cartoonish style and taking a more photo-realistic filter to the output as well as vastly improving the menus. With all the changes, it makes you wonder if the original was made for the PS Vita and then scaled up for the PS4 later on.

If you are not a fan of the great tank-related gameplay, there’s not much else to convince the player to jump into Reborn, but there is a jukebox (with some kickass tracks) and a bar that you can drink at during pitstops from the adventuring.

Reborn, then, is perhaps how the original was supposed to be, but despite the chance to add to the game and risk feature bloat, the game does the exact opposite, knowing exactly what it takes for a low-budget title to succeed and becoming more efficient in its strengths. The developer deserves a lot of credit for this restraint as the inward focus provides a great many immersive details that give the world and its characters more context.

A day/night cycle, for example, conveys and contrasts natural beauty against the backdrop of the desolate world filled with suffering. The sun rising and setting while stretching shadows across the map might sound like a small detail, but the imagery of a new day starting to a tonally perfect soundtrack as cannons fire and war rages is not only impressive but had me thinking of our impermanence in the world.

My favorite minor detail, though, has to be when your teammates hitch a ride atop of your vehicle (after their own has been totaled), which for safety reasons probably wouldn’t happen in real life, but the thought process makes sense and it’s an entirely unnecessary inclusion that brings you closer to the action.  

I’d be remiss if I forgot to mention the dog that can join your team as an assist character – with a gun strapped to its back. You can stroke and feed him at base, and if you spend a ton of upgrade points for him you can also unlock a belly rub – not kidding. Furthermore, if you want to play a spin-off from the same developer you can always buy ‘Metal Dogs’, which has solely dog protagonists – also not kidding.

Despite all the awesomeness, there is some inevitable low-budget jank, with character models lacking the quality in detail that the vehicles and environment are both afforded and the occasional slightly jagged running animation that comes with them, but they aren’t a deal-breaker by any means. Perhaps the worst offender though is the inconsistent translation, which ranges from non-existent (with some enemy and item descriptions still in Japanese) to slightly confusing.  

With its tremendous take on the turn-based formula and creative vehicle/weapon customization, Reborn has one of the simplest and most addictive gameplay loops I’ve ever experienced, even outperforming its larger JRPG cousins in that regard. Sadly, with the cancellation of Reborn’s sequel being announced on the same day as its western release, it rings even truer now that Reborn is a giant killer from start to finish, going out perhaps not as intended, but in a blaze of glory. 

Review: Deep Diving Adventures

The ocean is an awe-inspiring place. It is incredibly powerful, calm, beautiful, and mysterious. We have yet to discover every secret it holds, and I don’t believe we ever will. Therefore, I understand why it lures so many people to explore it. Whether it is sailors, swimmers, surfers, or divers, they all love the dangerous and alluring nature of the great blue. I adore the sea, and I love anything that uses it at its core. Therefore, when I saw Deep Diving Adventures, I knew I had to play it. 

Developed and published by Jujubee, this is an underwater adventure title. Played exclusively from the first-person point of view, you quickly become immersed in the gameplay. Alongside this are the realistic sound effects, a whole plethora of sea creatures to witness, and some beautiful yet haunting environments. In short, it will appeal to many gamers. 

Deep Diving Adventures is full of dangerous sharks.
I’m not sure a knife will defeat this shark.

Deep Diving Adventures is realistic, in-depth, and touching. 

The blurb for Deep Diving Adventures claims that this is “one of the most immersive diving simulators to date”. Now, this is a big claim, especially as I have played and loved Beyond Blue. Therefore, I wasn’t hopeful that they’d live up to their word. However, I was surprised by the ultra-realistic movement, the environment, the detail on the animals, and the sense of fear. What’s more, the missions are educational, informative, and touching. 

The story is very loose and plays second fiddle to every mission you undertake. Effectively, you are a rookie diver who is hired to find treasure and clean each location. As you explore, you earn new equipment, dive deeper, and encounter an array of deadly predators. Accordingly, there is a sense of foreboding whenever you enter the water. Alongside this, the developers have captured the uncomfortable claustrophobia of cave diving as well as the freedom of open water exploration. Consequently, you experience a range of emotions while feeling uncomfortable and on edge. 

So many of the environments are disorientating.
Lose yourself in the kelp forest.

Different goals and interesting DLC. 

Though I loved exploring and the sensation of weightlessness, I appreciated the missions more. Every level has a unique environment with dangers and obstacles to overcome. Alongside this, you must complete different goals to progress. You’ll be asked to collect treasure and rubbish, clear fishing nets, shoot mines, heal fish, and stay away from predators. Accordingly, each task will test you and you must have an eye for detail and quick reactions.

As you complete each task, you’ll be awarded XP. Furthermore, as you level up, you’ll unlock new and upgraded equipment. This is essential if you wish to explore every map to its fullest. After all, diving is dangerous and running out of oxygen is a genuine risk. If this happens at any time, you lose everything for that dive. Now, this was heartbreaking, especially as predators deplete your O2 at an alarming rate. Subsequently, you must be clever, lucky, and not greedy.

The inclusion of the DLC was refreshing. So many developers use this as an excuse to enhance profits. Luckily, Jujubee are different. The Adventure pack allows you to try out new equipment in some risky environments. You’ll explore caves, use explosives, and experiment with the best gear.

Deep Diving Adventures looks amazing. 

Though Deep Diving Adventures isn’t ultra-realistic, it still looks amazing. The almost real-to-life imagery transports you to each varied location. Whether you are cave diving, swimming through ancient monuments, exploring a wild west town, or more, you won’t tire of it. Furthermore, the animations are smooth, realistic, and very lifelike. Alongside this, I loved the finer details and the lighting effects. The shadow work and vivid colours are both exciting and relaxing. Then there are the dark and seedy areas that fill you with dread. These locations are made worse because of the first-person perspective and the tight spaces. On top of this, every predator will make you shudder.

No matter how rough the sea is, I always consider it to be relaxing. Deep Diving Adventures has captured this feeling perfectly because of its audio. The emotive soundtrack combined with animal noises works spectacularly. Then, there are the minor-toned warning sounds. Every time a predator is near, daunting music blares out. This simple idea works well, as it keeps you on edge throughout. 

Deep Diving Adventures is relaxing and full of fishes.
Time to swim with the fishes.

The swimming is great, whereas the shooting mechanics are poor. 

Navigating each level is a wonderful experience. You can cut through the water with ease because of the excellent controls. What’s more, selecting tools and gathering resources were easily achieved. What wasn’t great, however, was the hitboxes for the guns. It didn’t matter how much I practised, as I believe luck and no judgement play a major part. It was infuriating that many other aspects were great. However, this key element was woefully abysmal.

There are so many missions and collectables that completing Deep Diving Adventures is no mean feat. You’ll have to spend hours searching high and low, or using your sensor to speed things up. This was incredible as there is some depth to this great title.

Deep Diving Adventures is both interesting and challenging. 

With a large selection of missions to tackle and masses of creatures to encounter, this is both interesting and challenging. What’s more, the array of locations keeps you on your toes, while keeping the action fresh. Subsequently, I loved what I saw, and I recommend you to buy it here! Will you find valuable treasure, or will every predator be too much? 

What’s behind the huge rise in mobile gamers?

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Image via https://twitter.com/TechCrackBlog

These days, it’s not uncommon to witness people playing a selection of mobile games. In fact, while console gaming opportunities appeal, mobile gaming’s offering is being enjoyed by more people than ever before. Some mobile gamers are even purchasing gaming phones, while also adding additional accessories, such as a joystick or a VR headset, to improve the overall experience on offer. 

According to App Annie, in 2021 alone, players spent nearly $90 billion on mobile games. Player spending is set to reach $138 billion by 2025, too. Statista has also found that the majority of the games being accessed by mobile gamers are puzzle titles, casino games, strategy products, and RPG releases. Other popular genres include simulation, shooter, lifestyle, sports, and AR/location-based games. While mobile gaming doesn’t appeal to everyone, it’s evidently a go-to option for many of us. But why? What is the appeal of gaming on a smartphone, and what’s behind the rising amount of mobile gamers? Let’s take a look below. 

You can game practically anywhere 

Although the detail and crystal clear graphics on a powerful console machine provides a more realistic gaming experience, it can only be utilised indoors. While many gamers are happy purchasing a gaming chair and immersing themselves in a particular release for a few hours, other more casual gamers are happy dipping in and out of specific titles as and when it suits them. Mobile gaming therefore appeals to a large amount of people, especially those who aren’t usually tempted by a tricky and more detailed console product. On the whole, mobile games are designed to be picked up and put down throughout the day, they provide genuine fun and entertainment, and they can accompany us in our pockets wherever we go. All you need is an internet connection and you’re good to game.

The quality of titles has improved dramatically 

While classic mobile titles like Snake will be fondly remembered by many, it’s a title that probably wouldn’t stand up against today’s selection of innovative titles. For example, people are enjoying the immersive gaming experience on offer in an augmented reality product like Pokemon Go. Niantic’s creation has around 81.2 million monthly active users, although it is some way behind PUBG Mobile and its 511.6 million active monthly players. With regards to PUBG Mobile, it’s also a PC product that has made a successful transition over to the mobile category of gaming. In fact, this is a trend mobile gamers have been able to capitalise on, with other popular console-quality games including the likes of Minecraft: Pocket Edition and Call of Duty: Mobile. These games supplement other in-demand releases at an online casino, with gamers learning about blackjack card values before diving in for a session, alongside accessing poker games and an array of live gaming products. Other go-to options for mobile gamers include brain training and puzzle releases, alongside massively popular titles like Candy Crush and Among Us. Overall, when assessing the selection of games mobile gamers can easily access, it’s clear to see why so many people now regard themselves as mobile gamers. 

Accessories have helped 

For many mobile gamers, the ability to boost a device’s gaming performance is another pull. Smartphone users can purchase joysticks, VR headsets, and even smartphones that have been specifically designed for gaming. 

Mobile gaming doesn’t break the bank 

Above all else, gaming on a smartphone device doesn’t cost an arm and a leg. Most of the games available for download on iOS and Android are cheap or completely free, with many offering optional in-app purchases. Console gaming, on the other hand, is expensive. 

Review: Lost Ruins

Lost Ruins is a survival-based Metroidvania that has finally landed on Nintendo Switch. You take on the role of a young character who has been called to a dungeon with no recollection whatsoever of who she is or what she needs to do. Lost Ruins is a tense, twisting, combat-heavy title that presents the player with a maze of challenges along the way. This one may be for you if you’re on the hunt for a thrilling new adventure with a gritty, anime-like art style. 

The dungeon our protagonist has been summoned to houses the beginning of our journey and sets the scene for most of the trip. You engage in heavy combat throughout this area and meet an exciting and charismatic mage, Beatrice. Beatrice is your source of information within the title, and she lets you know the reasoning for why you’ve been called to action. She’s quick to inform you that you have been tasked to take on the Dark Lady, who has been sealed away in the castle you begin your adventure in. 

Punishing combat

The combat within this game isn’t as smooth as you’d expect from a Metroidvania. The art style suggests a retro-like approach to combat from the get-go, but this isn’t very exciting or unique. After engaging with the likes of Hollow Knight and Ender Lilies, challenging combat in Metroidvania titles isn’t a new concept to me. However, the combat within Lost Ruins is particularly punishing. The majority of enemies you face hit hard with combos, resulting in an instant K.O. As you can imagine, this is incredibly frustrating. 

You learn different spells and skills along the way, making it easier to take on certain enemies, but you’ll need to equip them before stumbling into another battle. I found it’s most efficient to do a sacrificial run first to learn which moves monsters and dungeon-dwelling creatures use before running through again with the correct spells and skills. 

Face your fate

You will inevitably die a lot during this game. You’ll have to restart levels time and time again before you even get to grips with the controls and feel of the game. It took me a while to get used to this since I spent more time replaying identical sequences before I could progress onto the next area. Like any game, you’ll need to practice to progress. But there’s something about how Lost Ruins goes about it, making it feel much more challenging. 

Luckily, checkpoints are frequent enough to mean you’re not chasing through ridiculous lengths to make up for lost time. But surprisingly, these save points don’t restore any health or mana. Instead, your restoration will rely heavily on the items you pick up along the way, so you have to learn to make the most of them before you find yourself running out. 

Boss battles and everlasting exploration

Boss battles are littered throughout the game to steer you away from the same derelict castle walkways and shake things up with mobs. They pose a decent threat, but much like the standard challengers you encounter, they can hit hard and fast. You shouldn’t expect to walk in and defeat them first try; it’ll take a little while to get used to their battle patterns and move sets. As I’ve already mentioned, you need to master a mobs moves before you can even consider defeating them. 

As for the map, it’s relatively simple to get exploring. Most of the time, you move from side to side throughout the map as you would in any Metroidvania. There are some puzzle elements, but they are few and far between. Hence, most of the game relies heavily on combat rather than a puzzle-based storyline. Items and weapons are scattered across the map, which will be valuable additions to your journey. So it’s essential to pick them up if and when you find them. 

Additional quests and items provide valuable lore to the game. They also encourage the protagonist to remember elements of her lost memory, aka the entire purpose of the game. Quests will also give the player items they may have missed otherwise. Which are sometimes essential to progressing through the game. Finally, I can’t express enough how important it is to pay attention to your surrounding. 

Final thoughts

The art style of this game kept me coming back time and time again. Even though it had me gripping my controller and baring my teeth due to its difficulty, I can’t deny the fact it is visually stunning. There is a lot of depth to Lost Ruins; however, it feels incredibly challenging for little payoff. There are several stories and endings to unlock, but I can’t see myself picking it up and facing those dangers repeatedly. If you adore Metroidvanias and need a challenge, you may love Lost Ruins. But if you can’t bare to play the same area until you get it right – then maybe give this one a miss.

Review: Drunken Fist 2: Zombie Hangover

Alcohol has plenty to answer for! It is the root of many bad choices, awful dancing, and numerous fights. However, we all love it nonetheless. By consuming copious amounts, we think we are beautiful, strong, and indestructible. But, in reality, that couldn’t be further from the truth. Drunken Fist 2: Zombie Hangover represents this idea in an amusing and simple way. 

Developed by Deklazon and Eastasiasoft Limited, and published by the latter, this is a low-poly physics-based fighting title. What’s more, it is gory, ridiculous, and has a linear plot. Its straightforward approach keeps things pretty low-key, but this wasn’t a problem. The basic ideas allow you to focus on kicking ass and killing enemies. 

Drunken Fist 2: Zombie Hangover is gory as hell.
It is time to kick some ass.

Drunken Fist 2: Zombie Hangover is mindless but fun. 

If you like to be challenged and pushed to your limits, this game isn’t for you. Now, that isn’t to say that it is a walk in the park. Because it isn’t. No, instead, you won’t be challenged logically, and there are no puzzles to overcome. Alternatively, you must string together basic combos, dodge massive blows, and hunt for bottles of alcohol. This is the crux of Drunken Fist 2: Zombie Hangover, but I loved it, regardless. 

This whimsical take on the survival genre has a familiar tongue-in-cheek plot. You control a hero who looks similar to Chuck Norris. This ass-kicking man awakens from an evening of drinking to be surrounded by dead bodies. Now, most people would be alarmed. However, this wannabe hero doesn’t care. Instead, he grabs some alcohol, beats to death any zombie he sees, and continues his day. 

As I said, it’s bloody stupid and lacks depth. Yet, you won’t want to put it down. Having looked at the original, I hoped for a more polished finish. Fortunately, the developers have delivered a vastly improved game. Therefore, I thoroughly enjoyed every ridiculous and over-the-top moment. 

The toxic waste adds a layer of difficulty.
Avoid the toxic waste and kill the zombies.

Weapons, peeing, and many, many zombies.

A fighting game would be nothing without weapons and monstrous foes. Luckily, Drunken Fist 2: Zombie Hangover has both. Sadly, though, the weapons are basic and hard to come by. This was disappointing, as each club and hammer enhanced the fighting experience. However, I soldiered on, nevertheless. 

Talking of fighting, there are several tactical approaches you can try. “Chuck Norris” can roundhouse kick, throw punches, sweep his opponents, or jump to dodge blows, but he also has a special trick in his trousers. Like every human, the more alcohol he consumes, the more he must pee. By urinating on the floor, you create a slip hazard that amusingly wipes out your foes in an instant. Word of warning though, don’t walk through it, otherwise, you’ll be drenched in pee, as well. 

The peeing element never got old. I chuckled repeatedly as “hotdog” zombies hit the deck, or an undead police officer fell to the ground. Yet, some zombies are more agile than others. These leaping pests dodge your traps and cause mayhem. Then there are the weapon-wielding hulks who smash you to pieces. Whichever one you face, you must kill them. Do you charge at them, or do you try to dodge their advances? 

Drunken Fist 2: Zombie Hangover is a low-poly affair. 

Low-poly gaming reminds me of the 80s and early 90s. Its bright colours, simple level design, and ugly sprites were game-changing. However, now, they simply look ugly while creating a dated retro aesthetic. Consequently, Drunken Fist 2: Zombie Hangover has old-school vibes and is tough to look at. But, I still loved it! Its gory nature and in-your-face ways were charming. I appreciate it won’t appeal to all, but it works perfectly with this genre. 

With violence and gore at every corner, the audio has to be dramatic. Luckily, it was! Thanks to its electronic style and loud and obnoxious voice clips, it was brilliantly OTT. Every death is accompanied by a booming voice. Accordingly, the juicier the kill, the louder the commentator becomes. This Americanised approach worked wonders with the brutality of the gameplay. 

The town is a shadow of its former self.
Avoid the rubbish and complete each level.

The camera is terrible. 

Because of the great tutorial, you’ll master the controls instantly. Yet, the game is messy to play. Now, this isn’t anything to do with the controller layout or how responsive it is. No, instead, the camera angle and enemy targeting are to blame. The game doesn’t react well to hectic situations, and the camera goes crazy. This makes it extremely nauseating to play and frustrating as well. Disappointingly, matters are made worse as the targeting system is broken. Consequently, you struggle to focus on a specific enemy and that is just annoying. 

Another shortcoming is the lack of replay value or longevity. Once you’ve completed this, you are unlikely to return. Furthermore, the action is repetitive. Except for new zombies, the gameplay rarely changes. Subsequently, there is a distinct element of déjà vu. 

Drunken Fist 2: Zombie Hangover is amusing and frustrating. 

With plenty of potential, Drunken Fist 2: Zombie Hangover could have been amazing. I adored the stupidity of it, the mindless violence, and the roster of zombies. However, it lacks depth, is repetitive, and doesn’t evolve. Yes, it is an improvement on its predecessor, but I’m not sure that’s enough. I’m on the fence, but it amused me, so, I recommend you to buy it here! Waking up surrounded by the dead is not a great end to a heavy session. But, for this hero, it is just another day. 

Mobile Gaming is Getting Popular and Here’s Why

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Mobile gaming is becoming increasingly popular, with an estimated 2.6 billion people playing games on their smartphones in 2020, with Genshin Accounts being the largest of these games. This popularity is due to a number of factors, including the increasing power and capabilities of smartphones, the wide variety of games available, and the fact that games can be played anywhere at any time.

Mobile Games Now Offer Opportunity to Win Money Prizes

You can earn some cool cash while playing games. As mobile games become more and more popular, many developers are developing more games that pay you real money for playing them. This is a great way to earn some extra cash, and it can be a lot of fun too. There are a few different ways to win money prizes through mobile games. One way is to simply play the game and rack up points. The person with the most points at the end of the game wins the prize. Another way is to participate in tournaments. These are usually organized by the developers themselves, and they offer a larger prize pool for the winners. There are a few things to keep in mind if you’re looking to win money prizes through mobile games. First, make sure the game you’re playing is actually offering prizes. 

There are a lot of games out there that don’t offer any sort of monetary prize. Second, if you’re going to participate in a tournament, make sure you read the rules carefully. Some tournaments have different requirements than others, and you don’t want to get disqualified because you didn’t follow the rules. Third, don’t spend any money on in-game purchases. Many games will try to get you to spend money on power-ups or other items, but these won’t help you win the prize. Stick to games that are free to play, and you’ll have a much better chance of winning.

People Spend More Time on Their Mobile Phones

With the technological advances we’ve seen in recent years, it’s no surprise that people are spending more time on their mobile phones. In fact, a recent study showed that the average person spends over four hours on their phone every day. That’s a lot of time spent staring at a screen, and it’s no wonder that mobile games are becoming more popular. With people spending more time on their phones, they have more time to play games. In addition, mobile games are generally less expensive than console games, which makes them more accessible to a wider audience. 

People find it easier to download a game to their phone than to go out and buy a console, so mobile gaming is becoming more popular for that reason as well. Further, mobile games are often more convenient than console games. With a mobile game, you can play it anywhere you have your phone with you. You don’t have to be at home in front of a console to play. This is especially appealing to people who commute or have long commutes. They can play during their commute, or whenever they have a few minutes of downtime. 

Mobile Games are Becoming More Sophisticated

As mobile devices become more powerful, so do the games that can be played on them. Mobile gaming is no longer a simple affair of playing Bejeweled or Angry Birds while waiting in line at the grocery store. These days, mobile games boast stunning graphics and gameplay that can rival console games. There are a number of reasons for this shift. One is that the hardware inside phones and tablets is becoming more sophisticated. Another is that mobile game developers are getting better at making use of that hardware to create amazing experiences. One great example of a sophisticated mobile game is Monument Valley. This puzzle game takes advantage of modern devices’ processing power and graphical capabilities to create beautiful, minimalist graphics. The game is also designed specifically for touch screens, making it easy to play on the go.

Another example is Hearthstone, a card game from Blizzard Entertainment. This game features high-quality graphics and animations, as well as deep gameplay that can keep players hooked for hours. It’s also easy to pick up and play for a few minutes at a time, making it perfect for mobile gaming. With the increasing popularity of mobile gaming, it’s likely that there will be even more sophisticated games in the future. So if you’re looking for a great gaming experience on your phone or tablet, keep an eye out for the latest and greatest mobile games. They just might surprise you.

Mobile Games are More Social

You can play mobile games with your friends or family members and have a great time. There are many different types of mobile games that you can choose from, so you can find one that everyone enjoys. You can also connect with other players from all over the world and make new friends.  If you want to compete against other players, you can participate in tournaments or challenges. One way to participate is by streaming your gameplay on platforms like Twitch or YouTube. You can also join online communities dedicated to mobile gaming. These communities are great places to learn new tips and tricks, find out about new games, and meet other players. This gives you the opportunity to socialize and connect with others who enjoy the same hobby as you.

Mobile Games are Entertaining and Convenient

One of the main reasons is that it is very entertaining. People can play mobile games when they are bored or have some free time. They can also play games with their friends and family. Another reason why mobile gaming is popular is that it is very convenient. People can play mobile games anywhere they want, including when they are on the go.  You do not need to get to a particular location or carry around a lot of equipment to play mobile games. All you need is your phone, and you can start playing.

Klondike Solitaire, as an example, was one of the first computer games first introduced by Microsoft in its Windows operating system. Once games became available on mobile, the popularity of the game further increased, underscoring how mobile games increase accessibility and convenience.

Many people think that mobile gaming is not as good as console or PC gaming. However, this is not true. Mobile games can be just as good, if not better, than traditional console or PC games. In fact, many of the most popular mobile games are just as addictive and fun as the best console or PC games.

So, if you’re looking for a fun and convenient way to game, then mobile gaming is the way to go. With so many great games available, you’re sure to find one that you’ll love. 

Mobile gaming is a great way to have fun and connect with others. The games are becoming more sophisticated and there are many different types to choose from. You can also win real money by playing mobile games. Plus, it is also convenient and entertaining. So if you’re looking for a great gaming experience, then mobile gaming is the way to go.

Review: Serious Sam: Tormental

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Serious Sam: Tormental is a top-down rogue-like twin-stick shooter. It’s developed by Gungrounds and published by Devolver Digital. Serious Sam: Tormental is colorful, fun and addictive. Starting with the first joke made, the game puts you in a Serious Sam mood and it only gets better from there.

Gameplay

The game follows procedurally generated levels with a rogue-like formula. There are 4 different biomes as you progress through levels in your run. Each biome ends with a boss and players gets to move on to the next biome. There is a different theme and different type of monsters in each biome. As you might have guessed each time you defeat a boss and progress, the game gets harder. Without spoiling much, it is fair to say the challenging nature of this game doesn’t stop there.

To overcome the challenges Tormental throws at you, player has two options. There is the primary weapon, which stays the same every run and can get upgraded at the end of biomes. And then there is Serious Weapons. These are stronger guns you come across during your run. They have limited ammo to balance them being stronger than your primary weapon. There is a good variety of serious weapons around the biomes. Each type is useful at a different situation, and they are all equally fun to play with. The feeling of weapons in this game is superb. You can feel every hit, and see the impact of it. Overall, I was very satisfied with the gun play.

Even though canonically Serious Sam is our main character in this game, you can also play as other characters you find during your runs. Each different character has their own unique abilities and bonuses. While I mostly stuck with Serious Sam, being able to choose from a pool of other characters adds a lot of variety to the game.

Unfortunately, there isn’t too much variety to the bosses in the game. There are about 5 different bosses, and you kill the same boss every time you finish a biome. But credit where it’s due, every boss fight feels distinct from each other. It should also be noted that there is no permanent upgrades to unlock in the game. Only persistent progress is the characters and weapons you find, and the achievements you unlock during your runs.

Story

The basic outline of the story is, you play as Serious Sam as he makes his way through the tormented mind of Mental, demigod of destruction. I’ve never really been a story and dialogue person. But I should say that the dialogues in Tormental are quite funny and beautifully written. The characters you meet feel fleshed out and the comedy never loses a beat. But since this game is more gameplay focused, you shouldn’t go in expecting a grand storytelling experience.

Technical Side

The game looks great, the color palette is amazing, environments are fitting, and each biome genuinely looks different. While some monsters look a bit alike, it is easy enough to differentiate them from each other. Thanks to the design choices you never get lost between all the bullets flying around.

The sound design is also pretty good. Weapon sound effects hit just right, the music is a perfect accompaniment to the gameplay, provides a great hype feeling.

I have encountered no bugs while playing. However, I did have a few frame-rate drops during some boss fights when there were a lot of projectiles flying around.

Conclusion

Serious Sam: Tormental is a great take of the rogue-like twin-stick-shooter genre. The theme of Serious Sam fits perfectly with this gameplay type. The dialogue is funny and the game is very addictive to play. If you played rogue-likes like Enter The Gungeon before, I believe you will love Serious Sam: Tormental.

Review: EPOS GTW 270 Hybrid gaming earbuds

The word “premium” gets thrown around a lot these days. Subsequently, if it has a nice finish or one supreme element, it’s classed as premium. I, on the other hand, am not that easy. For me to accept this label requires much, much more. Therefore, when I was given the EPOS GTW 270 Hybrid gaming earbuds, I was a little dubious. I thought, will they live up to the hype, or will I be disappointed?

Well, let’s start with this. EPOS has received the accolade of “Tech Advisor, Best Buy 2022″. This is a bold statement from a big and respected website. Consequently, I was a little more reassured, and I couldn’t wait to see what all the fuss was about. At first glance, the EPOS GTW 270 Hybrid gaming earbuds scream high-quality! The packaging is sophisticated, the earbuds look stylish, and everything feels right. Though I hadn’t turned them on, I knew I was in for something special.

The EPOS GTW 270 Hybrid gaming earbuds are housed in a robust charging case.
Charge and protect your earbuds with this excellent case.

What is in the box of the EPOS GTW 270 Hybrid gaming earbuds?

  • This premium device is elegantly packaged. With sultry colours and contrasting tones, it looks inviting. Furthermore, its compact design stores the contents safely. Sadly, though, most of it can’t be recycled, and this was disappointing.
  • The EPOS GTW 270 Hybrid gaming earbuds. With a sleek design and brushed metal finish, they are classy and functional. What’s more, they use two convenient connection methods for a truly user-friendly approach.
  • Charging case. This compact and robust case securely houses the earbuds. With a USB-C port, connectivity switch, and helpful LEDs, it ticks every box.
  • USB-C dongle. This USB-C aptX low latency dongle allows you to connect to any compatible device.
  • Two USB charging cables. These short rubberised cables are used to charge the dongle and the case. One has a USB-C female port, the other a USB-C male port.
  • Spare silicone ear tips. Every ear is different and EPOS caters to this. With 4 unique sizes, your earbuds will feel snug and comfortable. 
  • USB dongle cover. Keep that dongle safe with this rubberised case. With a helpful string loop, it can be attached to your phone with ease. 
  • User manuals. A simple guide in multiple languages to explain the fundamentals. 

Technical aspects.

Earbuds need to be functional, comfortable and offer amazing sound. Now, I’ve reviewed plenty of these accessories, and the best I’ve found is the ROCCAT Syn Buds Air. However, the EPOS GTW 270 Hybrid gaming earbuds reign supreme! With exceptional bass, a cracking range of tones, excellent functionality, and amazing battery life, these are absolutely breathtaking.

CompatabilityBluetooth devices, PC, Nintendo Switch, PlayStation 4/5
ConnectivityBluetooth 5.1 and USB aptX low-latency dongle
Battery lifeEarbuds – 5 hours. Charging case – 15 hours
MicrophoneDual microphones
SettingsCustomised using EPOS gaming suite for PC
RatingIPX 5 water and sweat resistant

Where to start?

A full charge offers 5 hours of crystal clear sound. However, the charging case extends this well over 20 hours. This is somewhat further reduced if you use the USB dongle. But this mattered not, as the sacrifice was well worth it. On top of this, the quick-charge facility ensures you rarely run out of juice.

Versatility is the name of the game. Thankfully, the Bluetooth 5.1 connection and the low-latency aptX dongle enhance your audio options. Designed for use with any compatible Bluetooth device, or with PS4/PS5, PC, or Nintendo Switch, you are spoiled for choice. Furthermore, the lag-free audio and closed acoustic design create an immersive atmosphere.

If you game, you are likely to be pretty social. Consequently, a great quality microphone is a must. Luckily, the dual microphones deliver acoustic clarity at all times. Furthermore, you won’t suffer from horrible feedback and echoed sounds.

Compact and stylish earbuds.
A premium design for an upmarket product.

Are the EPOS GTW 270 Hybrid gaming earbuds worth it?

Priced at £129.99, you may think that’s pricey. However, I think it’s fantastic value for money. Yes, the ROCCAT Syn Buds Air are cheaper, but these earbuds offer a whole different experience. With noise isolating technology and an impressive range of tones, the audio is second to none. The highs are incredible, the mids well-balanced, and the bass is meaty and rich. Accordingly, your gaming will never be the same again.

Then, there is the lightweight and ergonomic design. These have to be some of the most comfortable earbuds I’ve ever worn! What’s more, I never worried about them falling from my ears. This is something I rarely encounter, as many are ill-fitting or too heavy.

The sound and build quality are out of this world. Yet, I was most impressed by their user-friendly approach. No matter which connectivity route you chose, they were both remarkably easy to navigate. In under a minute, you are set up and ready to roll. Whether it was music or gaming, the crystal clear sound was just at your fingertips. 

The simplicity was fantastic, but if you like to tweak the settings you can. By installing the EPOS Gaming suite, you can customise recording and playback EQ. Adjust the gain, noise gate levels, reverb, and toggle between 7.1 surround sound and 2.0 stereo with the headphones attached.

Summary for the EPOS GTW 270 Hybrid gaming earbuds

If you are in the market for an amazing set of earbuds, then look no further. Yes, they have a premium price tag, but you pay for what you get. There are cheaper alternatives, but they don’t match the functionality or quality. I loved them and I recommend you to buy them here!

(More information on EPOS can be found here!) 

The Movies Games and Tech gold award.

Review: ZHP: Unlosing Ranger vs. Darkdeath Evilman

To truly grasp what sort of game ZHP: Unlosing Ranger vs. Darkdeath Evilman is, look no further than the intro cinematic. It immediately jumps into several different comedic conversations regarding a grandiose epic battle, which, for some reason, involve a baby that will decide the fate of the world. Right out of the gate, I was ready to be taken on whatever whacky ride Nippon Ichi Software had planned. And by the end of the game, I was positively enamored with it.

ZHP is a tactical RPG that was first released in 2010 on the PSP. 12 years later, it has been ported to both Steam and the Nintendo Switch as part of the NIS classics volume 2.

Story

Synopsis

The story begins with a prophecy dictating that an unapparelled danger is destined to befall the earth should an unnamed baby die. The baby, who was born on the 6th day of the 6th month at 6AM, is also sighted as having godly powers which can prevent the apocalypse. The citizens of the world imaginatively dub her as Super Baby, and herald her as their saviour.

Unfortunately, the Super Baby is kidnapped by the villain known as Demon General Darkdeath Evilman. He plans to kill her and end the world before she can become of age to save it. However, a hero by the name of Absolute Victory Unlosing Ranger aims to stop that by fighting General Darkdeath head on.

Sadly, our hero never makes it to the final confrontation. He is struck by a car on the way to the battle and left on the brink of death. He hands his Morph Belt to a passer-by who now has the impossible task of trying to defeat Darkdeath in his place. That poor soul turns out to be our main character and, unsurprisingly, they are swiftly defeated.

Shortly thereafter, our main character is sent on a training course at the Hero Training Facility. This is a space station ran by the World Hero Society who wants to help our character to become a fully-fledged hero. It then becomes our ultimate goal to become powerful enough to defeat General Darkdeath.

Parody

The great thing about ZHP is that it doesn’t take itself too seriously. It’s more than willing to poke fun at itself, as well as other titles that it is clearly inspired by. There are countless 4th wall breaking moments that give a nod to shows like Dragon Ball and games like Final Fantasy. As a fan of classic 90s era JRPGs, I found the parody elements to the story to be highly entertaining.

The narrative itself is purposefully barebones in order to enhance the comedic structure. However, if you aren’t familiar with what they are attempting to parody, then it may end up falling flat completely. Thankfully, the gameplay more than makes up for any shortcomings that can be had with the story.

Gameplay

Combat Sequences

In ZHP, you traverse through randomly generated dungeons. Each dungeon consists of a series of floors that are filled with different monsters to fight. The final floor contains a unique boss which you must defeat in order to complete the dungeon.

Combat takes place on a grid and operates on a rougelite turn-based system. There are a number of different actions your character can perform including attacking, moving, casting special abilities, throwing an item and grabbing an enemy. Doing any of these will causes your energy bar to deplete. Thus, it is important to strategize your moves ahead of time otherwise you risk dying.

Items are littered around the map which are useful for taking on the hordes of enemies. These include things like weapons, armour and consumables. Armour and weapons also come with some special features which provide things like stat boosts or new abilities. As carrying space is limited, you have to decide which items you want to keep for your current situation.

Though you don’t keep levels gained inside dungeons, your character does have a True Level which will persists. Your True Level records your base stats which determines how powerful you are at the start of each dungeon. In essence, the more dungeons you grind, the stronger your baseline will become.

Outside of dungeons you’ll spend time at the Hero Training Facility. There are various different buildings here that will help you on your journey. For instance, your home allows you to store any gear you found during your dungeon so you don’t lose it if you die. Whereas the Dark Clinic allows you to modify your body in order to improve your base stats modifier.

Gameplay Thoughts

The combat in ZHP is both engaging and extensive. The various items you have at your disposal, and vast range of enemies, ensure you won’t suffer from combat exhaustion. It’s worth keeping in mind though that you are expected to die a lot. If you feel like this may aggravate you, then it’s recommended that you skip this title entirely.

Sadly, there is a lot of content that has been cut from this port. The original PSP version had 13 additional dungeons based around popular animes of the time. These included Toradora, Spice and Wolf, and A Certain Magical Index to name just a few. As far as I can tell, these were cut due to expired licences. This is rather disappointing as I would have loved to haven given these a shot. Unfortunately though, it’s unlikely they’ll be added back anytime soon.

Art Style

The graphical aspect of ZHP can be broken up into two different categories. Firstly, we have the pixel aesthetic which is used to represent all of the characters and monsters in the game. The designs of these work in tandem with the zany story, as each character is branded with outlandish outfits. It’s truly astonishing and admirable the depth of variety in regards to the character artwork. The same principles are also applied to the monster designs which all look great in their own way.

Opposite of the characters are the environments which make use of standard 3D models. While there is a wide range of different styles and landscapes, they haven’t translated particularly well to a higher resolution screen. On my standard 1920×1080 monitor, they look really rough around the edges. This doesn’t appear to be a problem on the Switch though, so keep that in mind.

A similar issue can also be seen in the characters. When the camera zooms in on them, they appear blurry and out of focus. While this isn’t massively annoying, it can be a little distracting at times. These are issues that could have easily been tackled for the port, but for whatever reason, was simply overlooked.

Audio   

As you’d expect from a NIS soundtrack, the music is absolutely incredible. Masaharu Iwata and Manabu Namiki have composed excellent SNES inspired tracks which encapsulate the jovial nature of the game. The theme for the Unlosing Ranger is one of my personal favourites, and it’s been stuck in my head for days now.

One thing that I wasn’t expecting from ZHP was incredible voice acting. However, to my surprise, the entire cast performances capture the script perfectly. There were numerous times that they had me laughing out loud with the way they delivered the dialogue. It was only after I completed the game that I found out the cast was comprised of talent such as Kyle Hebert. I would have loved for the entire game to be voiced, but I understand that’s an unreasonable request for, what was, a PSP game.

Conclusion

ZHP: Unlosing Ranger vs. Darkdeath Evilman is one of the more enjoyable parody games I have played in recent years. The story is full of genuine comedic moments that left me smiling and laughing throughout my playthrough. While the port does suffer from some graphical issues and cut content, there is enough depth and replayability to keep even the most veteran of players engaged. In short, what Conkers Bad Fur Day was for pop culture, ZHP is for JRPGs and anime.

Review: Jurassic World Evolution 2: Dominion Biosyn Expansion

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Jurassic World Evolution has always been a wonderful game. It can be very hard to get a hang of right away, as there is so much you can do and need to learn. I never felt it to be the easiest to master, especially once you start playing. The campaign stages really help aid in so much and guide you through each action you can and need to use, but sometimes it can be easy to forget different details needed to keep things running smoothly.

After a while, once you do get the gist of the game down and feel like it’s as if you’ve played the game all your life, well it isn’t too bad. The many things you can do are amazing and so realistic to what a real park manager would have to endure. All the setting up, keeping everything working properly, and of course, taking care of the dinosaurs. Since you won’t want to end up with any mishaps. Especially when we have dinosaurs to watch out for, so they don’t get loose.

The benefit of this new expansion will allow you to enjoy a few new dinosaurs that will bring something more to attract visitors, even yourself! It even adds more content to the game than the first DLC did, a few months ago. This expansion gives you some additional parts from the new movie, it includes a new campaign, a new chaos theory, and additional skins for certain dinosaurs, so they look a bit more damaged and appear changed up from what they normally would. Therefore, it’s not just new dinosaurs you’ll be granted with the Dominion Biosyn Expansion DLC, it’s a whole new addition added and one other change, an update for the game is also going to change the game up for all players.

🦕 What Is Included with The Dominion Biosyn Expansion 🦖

What you get with this expansion pack are a few new additions. The first I’d like to mention is the four new dinosaurs. These four will go under the names of the Pyroraptor, Therizinosaurus, Dimetrodon, and Quetzalcoatlus. Each of them has its own unique appearance, without none of them being too similar in traits or design. From my past experience with the last DLC, the content is never going to give you a bunch of similar dinos to add to your park. Instead, you get to enjoy a variety, which is so much more fun and enjoyable.

The way I felt about the four you do get in this expansion pack is well, just outstanding in appearance and amazing! Something that doesn’t look like a typical dinosaur I’d recognize. To be honest, I wouldn’t have ever thought they were real by how they appear. Nevertheless, I’m now learning something new and getting to see them for the first time in this game.

  • The Four Different Dinosaur Types:
    • Pyroraptor – Similar to the Velociraptor and Deinonychus dinosaurs. The thing about this one is it’s so striking and reminds me of a bird colliding together with a traditional land-walking dinosaur. It’s got such an unusual face with parts of a feathered bird appearance. Plus, the original red color will bring some WOW and more spectators to the park. All those positioned to take care of this cage, each ranger will need to be on top of caring for these ferocious and intimidating dinosaurs, they may bring more difficulties than others in the park.
    • Therizinosaurus – The first expression on my face is all amazement. This Dinosaur is unlike any other I’ve seen, which is like many. However, those large talons on this dinosaur will really tell it apart from any other. It’s very fierce and can reach the height of the trees, while those claws use as a defense mechanism or another way to catch their prey. In a way, of course, this will be my own opinion. This Therizinosaurus reminds me of an imagined monster in appearance, but also a dinosaur on the verge of being a bird, as it does fashion feathers on its body, but it doesn’t have the wings it needs to be a full winged bird style flyer. Some may consider the appearance corresponds correctly with its name, a scythe lizard.
    • Dimetrodon – This guy is a bit like a lizard, lower to the ground than the rest. It is a bit more extinct. So you won’t find so many wandering around, but in this game, you get a chance to have a few in your park. It’s got that spine-like back, similar to a few dinosaurs that I could see in their species or just lizards in general. However, what I’ve learned is that it’s there to help regulate heat. The other interesting aspect of this dino is that it’s a carnivore, so don’t think it’s going to just want to eat plants or fruits on the ground, it does have a love for meat.
    • Quetzalcoatlus – Keep an eye on this species, especially inside domes within the park. They are related to the Pterosaur species of dinosaurs. Also, have a large wingspan and loves to fly around. The beak is also another feature that is super large for this species. Makes it great to grab or use it to defend itself if needed. It’s a marvelous flying-dino and as always another great addition to the game and to add to your park.

The next additional feature in this expansion pack that adds a bit more eye appeal, is you’ll get to enjoy six new skins and two new variants. The skins and variants will all relate to the original game, such as the dinosaurs. For example, the ginormous and fierce T-rex, Giganotosaurus, and the Dilophosaurus will have a new appearance on their skin design, some related to the actual movie. So get close and take in the new look, it’s something amazing to see and an awesome way to make the game even more appealing.

The last special editions in this entire DLC include a new journey and chaos theory and even a free update that will also be available for all players. First let me tell you that the update will fix a few bugs, add new maps, and the park tour will be changed. One other thing is that it will update how the sandbox mode would play, by removing limits and adding a bit more freedom.

Now for the additional content with this DLC. You’ll get to play the campaign of Biosyn Valley, enjoying the many famous movie character voices as in the other campaigns, guiding you. The game will play like all other campaigns and just give you more to do. Another change is with the additional chaos theory, which will be about protecting the dinosaurs and bringing them back faster. Creating a larger park filled with them faster, using the new wrangling method. There will be no more tranquilizing step to port them. Of course, there will still be plenty of tasks and new obstacles to overcome during the game.

🦕 Final Thoughts 🦖

This was an excellent expansion! Each dinosaur brings something new to admire as you watch them in their cages. As well as more content to play and keep this game interesting as it moves along in the story. Just like the movie that is out many will feel so similar and now invites you to take part.

Honestly, everything from this edition of the game is incredible and even the lifelike of the dinosaurs is well done, loving the added skins too! I always admire seeing the way these new species react in their habitats or towards each other! So I’m sure if you loved playing Jurassic World Evolution 2 as much as I do, you’ll love these four new dinosaurs, the additional campaign, chaos theory stage, and extras added by this edition.

Review: Xreart Nintendo Game Boy Color Frame

Here is our review of the Xreart Nintendo Game Boy Color Frame.

Xreart takes you on a tour of the most classic and revolutionary tech products by deconstruction art and brings the nostalgia of that era.

Xreart frame is the ultimate collection for every tech fan and the perfect gift for any tech product owner who ever wanted to explore and discover the core of each of classic tech devices.

Specifications

Model: Game Boy Color
Template paper size: 11.81*11.81 in (300mm*300mm)
Frame size: 12.91*12.91*1.38 in (32.8cm*32.8cm*3.5cm)

Final Thoughts

If you, or someone in your life enjoys collecting retro games consoles, or you just want a call piece of art to hang somewhere, then these really are for you.

The Xreart Nintendo Game Boy Color Frame shows the Game Boy Color in its disassembled form, each component mounted along with descriptions and then placed in a frame ready to be put on the wall.

It comes very well packaged in its own box too.

This really is a very cool and unique gift, and Xreart are adding to their offerings all time – mine is now hanging in my office!

The Xreart Nintendo Game Boy Color Frame is available now priced around £163 (it’s on sale currently) and it’s available in a variety of colours.

You can learn more from the Xreart website here.

Review: Micro Scalextric James Bond 007 Race Set

Here is our review of the Review: Micro Scalextric James Bond 007 Race Set.

Aston Martin has been James Bond’s vehicle of choice throughout the 007 franchise, and this set celebrates his most iconic choices: the Aston Martin DB5 and Aston Martin V8. 

This set features over 3.5 metres of track, with 9 track layouts which includes a ramp the new lap counter booby trap track piece!

What’s in the box?

A Closer Look

Final Thoughts

Scalextric produce a number of different size sets, this particular one is in their Micro range. What this means is that you can have all the fun of Scalextric but on a smaller scale, and believe me that smaller scale doesn’t take anything away from the fun.

This set is the James Bond 007 Aston Martin V8 vs the Aston Martin DB5.

Unlike other Scalextric sets, the Micro sets are powered by 6 AA batteries rather than from a plug. You don’t get any batteries with the set so make sure you have plenty to hand. Fitting them was simply a case of unscrewing the controller box and putting the batteries in.

You can make up the track however you want – there are multiple examples shown with the instructions, but half the fun is creating your own. Putting the track together is very easy and it wont be long before you are ready to race.

There is an additional track component included in the box – the booby trap counter. What this does is allow you to set the number of laps before the trap goes over causing the losing car to fly off the track. Each lap takes take one notch off the timer until boom!

The two controllers are easy to fit and they feel comfortable in your hand, and that of a smaller player – in the case of this review, my trusty almost 6 year old assistant! There are some speed settings as well on the controller that increases, or decreases the speed! My assistant preferred the setting on maximum speed!

Then it’s time to choose which car is for which player – then its race time!

The Micro Scalextric James Bond 007 Race Set is so much fun to play and doesn’t take up that much room. It’s quick and easy to set up (and put away when you are done). It will bring hours of fun to the whole family!

Now if you excuse me, I am off to try and win a race!

The Micro Scalextric James Bond 007 Race Set is available now priced around £69.99.

You can learn more from the Scalextric website.