Last weekend saw MCM ComicCon return to Birmingham, and we were there to enjoy it all! Here we look at some of the special guests who were there.
As always at MCM, there are lots of interesting guests from the world of film, tv, comics, etc, and this show was no exception. Here are some of the highlights.
David Soul, Paul Michael Glaser & Antonio Fargas from Starsky & HutchMichael Landes from Hooten and the Lady and Lois and ClarkBillie Piper from Doctor Who and Penny DreadfulLouise Brealey from SherlockRobert Llewellyn and Danny John-Jules from Red DwarfChris Barrie from Red DwarfAndrew Lee Potts from PrimevalKim Hartman from Allo AlloGuy Siner from Allo AlloRichard Gibson from Allo AlloEugene Clark from George A. Romero’s Land of the DeadDaphne Ashbrook from Doctor Who and JAG
Dovetail Games, the multi award-winning developer and publisher of a range of simulation games today announced that following on from a successful Xbox One release, Dovetail Games Euro Fishing will be launching on PlayStation 4 on 11th April 2017 and is available to pre-order at a 20% discount from the PlayStation.com store from today.
Whether you are a fishing beginner or angling pro, Euro Fishing authentically and accurately replicates the feeling of real fishing from the comfort of your sofa. Welcome to the great indoors!
There are five game modes, which include “Freedom Fishing” where you can practice on any of the five venues included in the game, fishing at your own pace to try and catch the one of the many boss fish such as the “Big Plated” or the “Box Common” hiding below the surface. Or compete against friends and other liked minded anglers in the fast paced “Tournament Fishing” mode where catches are tracked and recorded in time limited matches, allowing you to move up the global leader board to become the best angler in the world!
To add that extra level of realism to the game, Simon Scott, the UK’s leading fish behaviour expert, has provided advice and guidance to help ensure the fish AI for the game is as realistic as possible and with fully licensed content from world-leading manufacturers including Korda, Delkim, Mainline, Sonik Sports, RAD Angling, and Wofte Clothing the game has that true authentic edge.
Looking to the future, Dovetail will continue to develop additional fishing experiences, add new and exciting content to the game and keep fans and players informed of the latest news and special offers at www.dtgfishing.com.
Dovetail Games Euro Fishing will launch on PlayStation 4 on 11th April 2017 and will be available at a price of £14.99.
From the moment that the E3 trailer revealed Horizon Zero Dawn, it grabbed my attention. It showed a world overrun with robot machines, a lead female character and of course, a bow. It looked amazing and I followed it from that day till its release and every developer diary vidoc just continued to build my expectations for what was promising to be one of the highlights of PlayStation 4 in 2017. Happily I can say that Horizon Zero Dawn more than met my expectations, it blew my mind completely!
The player is first eased into the world of Horizon Zero Dawn by watching a teaser animation that plays on your first time firing the game up and before you even see any menu options. A baby is handed to a hunter who is charged with the baby’s protection and to raise her to have all the skills of a hunter, almost reluctantly taking the child. We next see the child as a young girl, Aloy is being trained in how to hunt and use a bow against the robot machine beasts that exist in the wild and learn that she is being raised in order to take part in the Nora tribe’s Proving ritual, because she and her guardian Rost are considered outcasts by the Nora, and the only way for Aloy to be accepted is by winning the ritual.
One of the first things that grabbed me about this game instantly was the quality of the writing, not just in the dialogue between the characters in the early exchanges of the game but the almost ease at which it sets up this strange world that Aloy lives in. The player gets to control Aloy as a young child as she discovers ancient ruins, an underground facility that Aloy thinks belonged to the ancient ones. In the twenty minutes or so of exploring this area, the mystery of this world is crafter so sublimely as Aloy discovers her first Focus, a device placed on the temple that allows Aloy to interact with various recordings and text files that put her on the path to discovering what happened to the ancient ones. The writing is so carefully detailed that even this early in the game, the player immediately begins to get a feel for this new world and the secrets it holds.
That strength in the writing continues throughout the game as Aloy, now an adult, has learned to use the focus to help her hunt and explore. The focus can be used to track people and animals by highlighting movement trails, it can scan the machine beasts to identify them and highlight weakspots to exploit. The mystery of the technology that Aloy is able to use is in stark contrast to the world around her which consists of a primitive tribal culture, but the power of the writing helps create the two sides of this world, that of the ancient ones and the current world, weaving both together with a narrative that unveils the truth about each one with a flowing and natural pace that never leaves the player in a position of not understanding what is happening to Aloy and as Aloy learns and understands more about the world, so does the player.
The power of the writing is complimented so brilliantly by the visuals and I am more than prepared to step out and say that Horizon Zero Dawn is the best looking game on consoles right now. From how details the player models are to the visual splendour of the different environments and structures that make up this world and the remarkable and stunning machines that roam in it, everything is just so wonderfully drawn and created that the temptation to trigger the built in photo mode every few minutes is quite overwhelming. If Sony needed a game to help push the PS4 Pro and its 4K visuals than Horizon Zero Dawn is both the poster game and the benchmark for what is now possible. But even on my standard PS4, Horizon Zero Dawn is just beautiful across the board, and it is a real joy just to be in this world. Whether it is just travelling from quest to quest or just hunting for materials in order to craft and upgrade outfits and weapons, exploring the wondrous environments are joyous and between doing the many types of quests you can just enjoy travelling. Exploring is rewarding as you unveil more areas and discover even more things to do in the world.
That brings me to just how much gameplay Horizon Zero Dawn has as an action adventure game, and it has an abundance of things for the player to do. This game has one of the most concise quest tracking systems in this genre to date. There are different types of quest for Aloy to complete from the main story and side quests to running errands for the various people you meet along the way. There are hunting grounds which will test the player’s skill in combat and use of weapons. Accessing the hub via the controller’s touch pad allows quick access to inventory, outfit, weapons, map and active quests. Each quest will tell you the distance Aloy has to travel to reach its starting point as well as showing you the quests already completed. It makes it so easy to stay on top of what Aloy has to do in terms of the main story and gives you access to quests to do if you just want to travel about. The pacing of these quests means none of them really feel too tedious to complete and you will never be overwhelmed that you lose track of the main story either.
The combat for me is just another example of how Horizon Zero Dawn excels in this genre. Taking on the majestic machines takes this game to a whole new level with a combat system that is challenging at first but as you progress and collect new weapons, Aloy gains the ability to tackle the machines with new tactics. This is a vital part of the combat as Aloy will soon begin to encounter stronger and deadlier machine beasts. The Focus as above can be used to scan the machines to identify weakspots but it can also be used to tag them and to highlight their path. The range and variety of the machine beasts is staggering and truly display the animal traits and behavior of their source creature. The Machines range the basic Watcher machines that are actively scanning and looking for Aloy, to Ravages and Sawtooths that act like tigers and big cats. Soon Aloy will come up real beast machines in the Behemoth and Snapjaws and against real monster machines such as the Stormbird and Thunderjaw beasts.
The beauty of the combat is that the player is given every opportunity to build up their weapons and outfits with modifications to help increase their strength and damage to tackle the machines gradually so by the time the more dangerous machines are introduced to Aloy, you have a fighting chance as long as you take your time and study how to tackle each one. The machines will be covered in armor and weapons, all of which can be shot off using enough arrows, and weapons can also be picked up and used against them thanks to the Focus. There is a real satisfaction in tackling one of the large monsters such as the Stormbird or the Thunderjaw and taking out their armour in order to be able to do increased damage on them. The combat infuses all the hunting skills that Aloy has learned and the player can make use of elemental trip wires and traps to aid her, and once you develop your own strategy for tackling the machines, especially those who travel in packs and can attack in groups, the combat in Horizon Zero Dawn is one of the truly satisfying in this genre.
Horizon Zero Dawn put simply is the best game I have played on PlayStation 4 in a long time. The visuals and musical score are simply breathtaking, the writing for the story and character interactions is a new benchmark for this genre and the combat is as rewarding to master as I found the combat in the Arkham series to be. The world is vibrant with so much for the player to do with quests, exploration and collectibles that even with 40 hours in the game so far, I still have an abundance of things still to do and excited to do so. The story is written with such precise detail that uncovering all the secrets pushes the narrative to levels not really seen outside of a massive JRPG title such as Final Fantasy. This is simply a must have in your PlayStation collection and definitely if you have a PS4 Pro.
This is an instant classic PS4 title and it will really take something special to beat this to GOTY 2017. It again shows that Sony are right on the money when it comes to PS4 exclusives, Guerrilla Games have achieved something magical with Horizon Zero Dawn that has set the bar for what games can and should be delivering in 2017.
We take a look at the Deadpool Pocket POP! Keychain from Funko UK.
From Underground Toys who have now been acquired by Funko UK.
Headquartered in Everett, WA, Funko is one of the leading creators and innovators of licensed pop culture products to a diverse range of connected consumers. Funko designs, sources and distributes high-velocity collectible products across multiple categories including vinyl figures, action toys, plush, apparel, housewares and accessories for consumers who seek tangible ways to connect with their favorite pop culture brands and characters. In 2015, Funko received a majority investment from ACON Investments, L.L.C, a diversified international private equity firm. As a leader in the large and growing $15 billion global licensed pop culture products market, Funko currently holds one of the largest portfolios of licenses and the rights to create tens of thousands of characters. Funko’s Pop! Vinyl is one of the most popular stylized vinyl collectibles on the market, selling millions of figures to collectors around the world.
When they said pocket Deadpool, they were not kidding, he is tiny!
My keys are now being guarded by pocket Deadpool!
The Deadpool Pocket POP! Keychain from Funko UK is available now from various retailers, including Smyths, ToysRus and Gamestop.
Learn more at https://funko.com/, and follow them on Twitter (@OriginalFunko) and Instagram (@OriginalFunko).
We take a look at the Arrow Speedy with Sword POP! from Funko UK.
From Underground Toys who have now been acquired by Funko UK.
Headquartered in Everett, WA, Funko is one of the leading creators and innovators of licensed pop culture products to a diverse range of connected consumers. Funko designs, sources and distributes high-velocity collectible products across multiple categories including vinyl figures, action toys, plush, apparel, housewares and accessories for consumers who seek tangible ways to connect with their favorite pop culture brands and characters. In 2015, Funko received a majority investment from ACON Investments, L.L.C, a diversified international private equity firm. As a leader in the large and growing $15 billion global licensed pop culture products market, Funko currently holds one of the largest portfolios of licenses and the rights to create tens of thousands of characters. Funko’s Pop! Vinyl is one of the most popular stylized vinyl collectibles on the market, selling millions of figures to collectors around the world.
This particular Pop! is Speedy with Sword from Arrow (number 351 for those who are interested).
This would make a great addition to your collection! The Arrow Speedy with Sword POP is available now from various retailers, including Smyths, ToysRus and Gamestop for around £9.99.
Learn more at https://funko.com/, and follow them on Twitter (@OriginalFunko) and Instagram (@OriginalFunko).
Funko UK have released a new set of Dorbz – this time for the Marvel film Doctor Strange.
From Underground Toys who have now been acquired by Funko UK, these new Dorbz are from the Marvel Doctor Strange movie – and they are really cool!
Headquartered in Everett, WA, Funko is one of the leading creators and innovators of licensed pop culture products to a diverse range of connected consumers. Funko designs, sources and distributes high-velocity collectible products across multiple categories including vinyl figures, action toys, plush, apparel, housewares and accessories for consumers who seek tangible ways to connect with their favorite pop culture brands and characters. In 2015, Funko received a majority investment from ACON Investments, L.L.C, a diversified international private equity firm. As a leader in the large and growing $15 billion global licensed pop culture products market, Funko currently holds one of the largest portfolios of licenses and the rights to create tens of thousands of characters. Funko’s Pop! Vinyl is one of the most popular stylized vinyl collectibles on the market, selling millions of figures to collectors around the world.
Each figure stands 3” tall. Each figure comes in a window box with see-through panels both front and back.
The collection includes Doctor Strange (in both heroic or astral form), Karl, Kaecilius, and Zealot. Which will you buy, or will you get them all?
The Doctor Strange Dorbz are available now from various retailers, including Smyths, ToysRus and Gamestop priced around £9.99.
Learn more at https://funko.com/, and follow them on Twitter (@OriginalFunko) and Instagram (@OriginalFunko).
Stuck for something different to buy the Star Wars fan in your life? How about a part of R2-D2 oven gloves?
From Underground Toys who have now been acquired by Funko UK, these oven gloves not only look the part, but they actually work too!
Headquartered in Everett, WA, Funko is one of the leading creators and innovators of licensed pop culture products to a diverse range of connected consumers. Funko designs, sources and distributes high-velocity collectible products across multiple categories including vinyl figures, action toys, plush, apparel, housewares and accessories for consumers who seek tangible ways to connect with their favorite pop culture brands and characters. In 2015, Funko received a majority investment from ACON Investments, L.L.C, a diversified international private equity firm. As a leader in the large and growing $15 billion global licensed pop culture products market, Funko currently holds one of the largest portfolios of licenses and the rights to create tens of thousands of characters. Funko’s Pop! Vinyl is one of the most popular stylized vinyl collectibles on the market, selling millions of figures to collectors around the world.
The gloves are quite thick so that means you should be able to stop your hands from being burnt by those hot trays and dishes coming from your oven.
They are very detailed, and are officially licensed Star Wars products.
If you would prefer there are BB-8 oven gloves too!
The R2D2 Oven Gloves are available now from various retailers, including Smyths, ToysRus and Gamestop. Why not brighten up your kitchen today!
Learn more at https://funko.com/, and follow them on Twitter (@OriginalFunko) and Instagram (@OriginalFunko).
The awesome new UK animated motion comic Realm of the Damned – Tenebris Deos is released on DVD and Blu-ray from 7th April and we have some ace bundles of goodies to giveaway.
The monsters have won. Our world now belongs to them. Realm of the Damned: Tenebris Deos is a new UK animated motion comic of pure Black Metal horror that unleashes the classic gothic monsters on a modern rampage of redemption and damnation. Raw, fast-paced and bristling with atmosphere, this is a bloody and blasphemous epic that leaves no church unburned.
Marking the first in an upcoming four-part series, Realm of the Dead – Tenebris Deosis an animated motion comic adventure starring David Vincent (Morbid Angel), Dani Filth (Cradle of Filth) and Jill Janus (Huntress)
How to enter to win
We have merch bundles including the film, t-shirt, mug and original graphic novel up for grabs!
All you have to do to be in with a chance of winning is to enter below:
Enter to win a limited edition, officially licensed Ghost Recon Wildlands headset from Thrustmaster!
Available for PS4/Xbox One/PC/PS3/Xbox 360 or Mac. With 7.1 Virtual Surround Sound, 100% memory foam ear pads and the innovative sound command controller, giving you instant access to sound levels and volume feedback, there’s no better headset to wear when entering the Wildlands of Bolivia.
In certain sensitive situations – like an elite unit of four Ghosts, stealthily carrying out high-risk missions in the rugged terrain of Bolivia – mastery of what you say and what you hear takes on life-or-death importance. With its ground-breaking new headsets, Thrustmaster is taking these senses to a whole new level, allowing gamers to optimize their exchanges with team members. This results in crystal-clear communication between your squad, and the ability to hear even the slightest sounds from far away, allowing you to anticipate and respond to whatever this hostile environment might throw at you. To achieve this, these headsets have been designed to reflect the game’s audio signature with pinpoint accuracy, using the Thrustmaster development teams’ own in-house, state-of-the-art anechoic chamber.
How to enter to win
We have a limited edition, officially licensed Ghost Recon Wildlands headset from Thrustmaster to giveaway.
All you have to do to be in with a chance of winning is to enter below:
Once in a blue moon a title comes along that manages to defy the expectations that are connected to a particular genre. Torment: Tides of Numenera seems to be attempting to do just that with its rather unique take on the role-playing genre.
After playing the closed and open Beta’s for Tom Clancy’s Ghost Recon: Wildlands, I had my concerns and hopes for how the final release game would turn out. A full year following the release of The Division allowed enough time for lessons and feedback into how Ubisoft handle a large scale shooter. Ghost Recon: Wildlands offers a very different playing world to The Division as well as playing style but keeping the focus on teaming up with friends to get the best out of the game. It was time to finally see if Ubisoft had finally ticked all the right boxes for a shooter.
It is hard to imagine but Wildlands is the tenth game in the Ghost Recon series, after the series jumped into the future for its last outing with Advanced Warfighter, Ubisoft have brought the series back to the modern day and for the first time using a true open world to serve as a playground for players. The setting this time is the country of Bolivia in 2019 which has seen the rise in power of a once considered small time drug Cartel in the Santa Blanca. They have become one of the world’s largest producers of Cocaine and their influence has quickly taken dominance in the country, bringing them to the attention of USA’s drug and security agencies. A terrorist attack on the US Embassy leads to the capture of a DEA agent who is then tortured and killed by the Santa Blanca, forcing the US agencies to call in the Ghosts, an Elite Special Forces unit charged with one mission, to take down the Santa Blanca organisation.
Just like in The Division, the first thing a player has to do is create their own Ghost and happily the customization options offer far more than in The Division with clothing choices and how you can make your agent look. The agent you create will serve as the team leader and will feature as such in all cut-scenes in the story and whilst your choices in how your agent physically looks cannot be changed once set, cosmetic changes to clothing can be made through out the game and the variety is rather satisfying.
To succeed in taking out the Santa Blanca, the Ghosts must dismantle the organisation within Bolivia to weaken their forces and power in order to get to its leader El Sueno. The plan is to take out his lieutenants by going to the region they control and taking down their operations in order to disrupt the organisation enough to gather the to locate and deal with that Lieutenant. Each region will reveal six main story missions to complete, each one unlocked by finding Major Intel Caches which give information into what operations of the Santa Blanca the Lieutenant is responsible for and providing targets to complete. I was impressed with the variation in these story missions as you move from region to region and start to dismantle the cartel’s operations. I found the opening and closing cut-scenes to each lieutenant intriguing as the game plays a cut-scene narrated by El Sueno himself, explaining the lieutenants place in the cartel from his point of view which gives insight into how the Santa Blanca grew to such power in the first place and offers a different angle from the standard “why we must take them out” military objectives that the player will follow in the missions.
Beside the main story missions for each lieutenant and their region, the player can also complete side missions to aid the Rebels in the region fight back. By completing these you will earn XP resources which are used to upgrade the skill tree to unlock new abilities or to boost already unlocked skills. Supplies can also be tagged for the Rebels to collect to help their cause and doing so will again build XP resources needed for upgrading. These side missions can range from stopping enemy convoys in order to tag their contents for picking up by the rebels to helping to spread their propaganda message by activating radio transmitters and defending them whilst the message is broadcasted. My personal favourites are the vehicle capture and delivery missions which involve taking vehicles such as helicopters, planes and prized high end sports cars from the cartel and delivering them to the rebels which earns high amounts of resources. I will admit that the Rebel side missions can feel a little repetitious in each region; the rewards for completing them makes them all worth it long term and give plenty of gameplay to compliment the story missions.
Wildlands is best played with friends or other players, it is a strategic shooter after all and you can see how feedback to The Division has influenced this side to the game. Joining a friend’s game is smooth as is using public matchmaking to find other squads to play with. The entire story can be played in co-op with four players teaming together and the sheer size of the playable area is staggering with impressed me with the lack of loading screens after being spawned in the world, meaning you can travel from region to region completing missions without any break in loading screens unless you die and require respawning. Real team work between players brings the gameplay to a different level as tactics can be used in tackling missions and just the fun that can be had in this open world playground.
For those who prefer playing solo, Wildlands accommodates this well with the three remaining members of the Ghost team becoming AI Controlled during the game. Now this side kind of breaks the flow if I am honest as it bends the rules a little too much at times. For example, if playing solo and you decide to take a vehicle and just race off to an objective, should your vehicle have enough room, the AI controlled characters will simply spawn in the vehicle despite you leaving without them. They will also just suddenly appear as soon as stop the vehicle, something that with other players will not happen as they physically will have to travel to where you are in order to join you. AI controlled characters can spot enemies and are useful in a fire fight without being too overpowered and serve has very handy medic should you get taken out and will revive you. So whilst best played with friends or other real players, playing solo is completely possible.
Visually the world of Bolivia is just stunning on screen, with some truly breathtaking scenery and backdrops to the action which can take place on ground, on water and in the air. Different environments force players to adapt their approach to missions as well as just navigating around the regions. Wildlands has one of the most impressive dynamic weather systems I have seen in recent years with a staggering storm system that recreates a lightning storm that will make you stop in your tracks to observe. The lighting is so robust in the game engine that you can see breaks in the cloud as sunlight pours through as lightning lights up the sky, and if a storm happens above a valley, each strike will light up the valley as well. Watching the sun rise or set is not only visually impressive but also highlights when night time is about to begin or end, thus adding a new strategy if planning on attacking an enemy stronghold or encampment as darkness adds a new tactical option for players.
Vehicle use is a strong element in Wildlands and the options are plentiful. From using off-road vehicles like dirt bikes or 4×4’s to the different sea based craft to taking to the air in attack helicopters or planes, navigating around the Bolivian country is tremendous fun. It is then a shame that sadly vehicle use has similar problems in handling as the first Watchdogs game. The camera can be a pain as vehicles will tend to be rather finicky to drive with a more arcade driving style than I had expected, depending on the type of vehicle you use, it will take some time to get a feel for how they handle and especially at speed. I had hoped that feedback from the beta’s and from Watchdogs would have influenced the driving to be more refined but it certainly is not a game breaker but is an annoyance overall which I feel could easily have been avoided.
I am really enjoying my time with Tom Clancy’s Ghost Recon: Wildlands, it is amazing fun with friends but still satisfying if played solo. The story is strong and gives enough gameplay within the open world of Bolivia to keep the pace strong but allowing players to do their own thing in their own time in terms of tackling regions and lieutenants. The gun play is great with enough weapons to unlock and customise to give new attacking options with the enemy offering just enough resistance to stop it at times from being a complete cake walk to completing tasks but never feeling too underpowered with a skill tree that rewards the player effort in collecting enough XP resources to upgrade them. Though the side missions do indeed feel a tad rinse and repeat after a while, overall there is enough here in the main story campaign to keep the action exciting and fun. Of course the question of how this is sustained long term hangs above Wildlands as someone who has played The Division since its launch, there is a fear that once you have done all there is to do in the world, what will be left to do in it going forward. This is something Ubisoft will need to pay attention to when it starts to release the two expansions planned for Wildlands, sooner rather than later needs to be their goal here.
Whilst nothing in Ghost Recon Wildlands can be seen as groundbreaking or truly unique, Ubisoft has managed to blend a good number of their games together to give Wildlands a solid foundation to launch with. The use of the tactical drone to survey and mark enemies has been influenced by Watchdogs 2, The Division style of weapon customisation works well here without the cover based system it used and the clearing of regions and upgrading skills on the fly is very much inspired from recent Far Cry games. But Wildlands succeeds in refreshing the Ghost Recon series, bringing it back to a more grounded modern day setting with the decision to go with a large open world drives the freedom to tackle the story however they choose to do so. In what could have been rather generic gameplay and story, Ghost Recon Wildlands offers great fun for fans of third person shooters and nothing will beat teaming with friends, tearing through the Bolivian countryside as you are pursued by Cartel forces and seeing a friend pop out of the boot of the car to return fire….a definite highlight of my time with this game!
Last week we told you about a brand new site from Watermelon Limited that had launched allowing fans of Disney, Star Wars and Marvel to buy an exciting range of items, all of which can be easily customised with a name, slogan or word of choice and delivered straight to your door in just a couple of clicks. From t-shirts and tea towels to cushions and coasters, and with products to suit all ages, customisedbyme.com is the place to make your favourite characters even more special.
We decided to try out the service to see just how quick and easy it was to customise something.
Being fans of Winnie the Pooh, we decided to get a nice comfy cushion.
These luxury square cushions come with oversized inners so they look and feel plump.
There is a concealed zip and with the careful finishing, the cushions make for a stylish addition to any location. Our cushions are made from brushed face polyester fabric printed with sublimation. The inner of the cushion can be either fibre filled which is hypoallergenic, or duck feather filled.
The sizes available are:
15.5″ x 15.5″ – 40cm x 40cm
18″ x 18″ – 46cm x 46cm
We went with the 15.5″ x 15.5″ cushion, so all we had to do was decide on what we wanted printed on the back, and in what colour.
There is a maximum of 15 characters you can add, and 10 different colours to chose from. What makes the process even better is being able to see exactly what the finished product will look like before you buy it. As you type, it appears on the cushion.
The whole process only takes a few moments and once ordered the cushion was with us in a few days – it was all very simple and easy!
Warner Bros. UK have revealed the official origin trailer for the highly anticipated WONDER WOMAN. Starring Gal Gadot, Chris Pine, Connie Nielson, Robin Wright, David Thewlis and directed by Patty Jenkins, WONDER WOMAN is released in UK cinemas June 2, 2017.
Before she was Wonder Woman, she was Diana, princess of the Amazons, trained to be an unconquerable warrior. Raised on a sheltered island paradise, when an American pilot crashes on their shores and tells of a massive conflict raging in the outside world, Diana leaves her home, convinced she can stop the threat. Fighting alongside man in a war to end all wars, Diana will discover her full powers…and her true destiny.
Wonder Woman is scheduled for release beginning June 2, 2017.
Warner Bros. UK is pleased to reveal a brand new poster for Patty Jenkins’ highly anticipated WONDER WOMAN.
Before she was Wonder Woman, she was Diana, princess of the Amazons, trained to be an unconquerable warrior. Raised on a sheltered island paradise, when an American pilot crashes on their shores and tells of a massive conflict raging in the outside world, Diana leaves her home, convinced she can stop the threat. Fighting alongside man in a war to end all wars, Diana will discover her full powers…and her true destiny.
Patty Jenkins directs the film from a screenplay by Allan Heinberg, story by Zack Snyder & Allan Heinberg and Jason Fuchs, based on characters from DC. Wonder Woman was created by William Moulton Marston.
The film is produced by Charles Roven, Deborah Snyder, Zack Snyder and Richard Suckle, with Stephen Jones, Geoff Johns, Wesley Coller, Jon Berg and Rebecca Steel Roven serving as executive producers.
Joining Jenkins behind the camera are director of photography Matthew Jensen (“Chronicle,” “Fantastic Four,” HBO’s “Game of Thrones”), Oscar-nominated production designer Aline Bonetto (“Amélie,” “A Very Long Engagement,” “Pan”), Oscar-winning editor Martin Walsh (“Chicago,” “Jack Ryan: Shadow Recruit,” “V for Vendetta”), and Oscar-winning costume designer Lindy Hemming (“The Dark Knight” trilogy, “Topsy-Turvy”). The music is by composer Rupert Gregson-Williams (“Hacksaw Ridge,” “The Legend of Tarzan”).
Warner Bros. Pictures presents, an Atlas Entertainment/Cruel and Unusual production, “Wonder Woman.” The film is scheduled for release beginning June 2, 2017, and will be distributed worldwide by Warner Bros. Pictures, a Warner Bros. Entertainment Company.