The awesome new UK animated motion comic Realm of the Damned – Tenebris Deos is released on DVD and Blu-ray from 7th April and we have some ace bundles of goodies to giveaway.
The monsters have won. Our world now belongs to them. Realm of the Damned: Tenebris Deos is a new UK animated motion comic of pure Black Metal horror that unleashes the classic gothic monsters on a modern rampage of redemption and damnation. Raw, fast-paced and bristling with atmosphere, this is a bloody and blasphemous epic that leaves no church unburned.
Marking the first in an upcoming four-part series, Realm of the Dead – Tenebris Deosis an animated motion comic adventure starring David Vincent (Morbid Angel), Dani Filth (Cradle of Filth) and Jill Janus (Huntress)
How to enter to win
We have merch bundles including the film, t-shirt, mug and original graphic novel up for grabs!
All you have to do to be in with a chance of winning is to enter below:
Enter to win a limited edition, officially licensed Ghost Recon Wildlands headset from Thrustmaster!
Available for PS4/Xbox One/PC/PS3/Xbox 360 or Mac. With 7.1 Virtual Surround Sound, 100% memory foam ear pads and the innovative sound command controller, giving you instant access to sound levels and volume feedback, there’s no better headset to wear when entering the Wildlands of Bolivia.
In certain sensitive situations – like an elite unit of four Ghosts, stealthily carrying out high-risk missions in the rugged terrain of Bolivia – mastery of what you say and what you hear takes on life-or-death importance. With its ground-breaking new headsets, Thrustmaster is taking these senses to a whole new level, allowing gamers to optimize their exchanges with team members. This results in crystal-clear communication between your squad, and the ability to hear even the slightest sounds from far away, allowing you to anticipate and respond to whatever this hostile environment might throw at you. To achieve this, these headsets have been designed to reflect the game’s audio signature with pinpoint accuracy, using the Thrustmaster development teams’ own in-house, state-of-the-art anechoic chamber.
How to enter to win
We have a limited edition, officially licensed Ghost Recon Wildlands headset from Thrustmaster to giveaway.
All you have to do to be in with a chance of winning is to enter below:
Once in a blue moon a title comes along that manages to defy the expectations that are connected to a particular genre. Torment: Tides of Numenera seems to be attempting to do just that with its rather unique take on the role-playing genre.
After playing the closed and open Beta’s for Tom Clancy’s Ghost Recon: Wildlands, I had my concerns and hopes for how the final release game would turn out. A full year following the release of The Division allowed enough time for lessons and feedback into how Ubisoft handle a large scale shooter. Ghost Recon: Wildlands offers a very different playing world to The Division as well as playing style but keeping the focus on teaming up with friends to get the best out of the game. It was time to finally see if Ubisoft had finally ticked all the right boxes for a shooter.
It is hard to imagine but Wildlands is the tenth game in the Ghost Recon series, after the series jumped into the future for its last outing with Advanced Warfighter, Ubisoft have brought the series back to the modern day and for the first time using a true open world to serve as a playground for players. The setting this time is the country of Bolivia in 2019 which has seen the rise in power of a once considered small time drug Cartel in the Santa Blanca. They have become one of the world’s largest producers of Cocaine and their influence has quickly taken dominance in the country, bringing them to the attention of USA’s drug and security agencies. A terrorist attack on the US Embassy leads to the capture of a DEA agent who is then tortured and killed by the Santa Blanca, forcing the US agencies to call in the Ghosts, an Elite Special Forces unit charged with one mission, to take down the Santa Blanca organisation.
Just like in The Division, the first thing a player has to do is create their own Ghost and happily the customization options offer far more than in The Division with clothing choices and how you can make your agent look. The agent you create will serve as the team leader and will feature as such in all cut-scenes in the story and whilst your choices in how your agent physically looks cannot be changed once set, cosmetic changes to clothing can be made through out the game and the variety is rather satisfying.
To succeed in taking out the Santa Blanca, the Ghosts must dismantle the organisation within Bolivia to weaken their forces and power in order to get to its leader El Sueno. The plan is to take out his lieutenants by going to the region they control and taking down their operations in order to disrupt the organisation enough to gather the to locate and deal with that Lieutenant. Each region will reveal six main story missions to complete, each one unlocked by finding Major Intel Caches which give information into what operations of the Santa Blanca the Lieutenant is responsible for and providing targets to complete. I was impressed with the variation in these story missions as you move from region to region and start to dismantle the cartel’s operations. I found the opening and closing cut-scenes to each lieutenant intriguing as the game plays a cut-scene narrated by El Sueno himself, explaining the lieutenants place in the cartel from his point of view which gives insight into how the Santa Blanca grew to such power in the first place and offers a different angle from the standard “why we must take them out” military objectives that the player will follow in the missions.
Beside the main story missions for each lieutenant and their region, the player can also complete side missions to aid the Rebels in the region fight back. By completing these you will earn XP resources which are used to upgrade the skill tree to unlock new abilities or to boost already unlocked skills. Supplies can also be tagged for the Rebels to collect to help their cause and doing so will again build XP resources needed for upgrading. These side missions can range from stopping enemy convoys in order to tag their contents for picking up by the rebels to helping to spread their propaganda message by activating radio transmitters and defending them whilst the message is broadcasted. My personal favourites are the vehicle capture and delivery missions which involve taking vehicles such as helicopters, planes and prized high end sports cars from the cartel and delivering them to the rebels which earns high amounts of resources. I will admit that the Rebel side missions can feel a little repetitious in each region; the rewards for completing them makes them all worth it long term and give plenty of gameplay to compliment the story missions.
Wildlands is best played with friends or other players, it is a strategic shooter after all and you can see how feedback to The Division has influenced this side to the game. Joining a friend’s game is smooth as is using public matchmaking to find other squads to play with. The entire story can be played in co-op with four players teaming together and the sheer size of the playable area is staggering with impressed me with the lack of loading screens after being spawned in the world, meaning you can travel from region to region completing missions without any break in loading screens unless you die and require respawning. Real team work between players brings the gameplay to a different level as tactics can be used in tackling missions and just the fun that can be had in this open world playground.
For those who prefer playing solo, Wildlands accommodates this well with the three remaining members of the Ghost team becoming AI Controlled during the game. Now this side kind of breaks the flow if I am honest as it bends the rules a little too much at times. For example, if playing solo and you decide to take a vehicle and just race off to an objective, should your vehicle have enough room, the AI controlled characters will simply spawn in the vehicle despite you leaving without them. They will also just suddenly appear as soon as stop the vehicle, something that with other players will not happen as they physically will have to travel to where you are in order to join you. AI controlled characters can spot enemies and are useful in a fire fight without being too overpowered and serve has very handy medic should you get taken out and will revive you. So whilst best played with friends or other real players, playing solo is completely possible.
Visually the world of Bolivia is just stunning on screen, with some truly breathtaking scenery and backdrops to the action which can take place on ground, on water and in the air. Different environments force players to adapt their approach to missions as well as just navigating around the regions. Wildlands has one of the most impressive dynamic weather systems I have seen in recent years with a staggering storm system that recreates a lightning storm that will make you stop in your tracks to observe. The lighting is so robust in the game engine that you can see breaks in the cloud as sunlight pours through as lightning lights up the sky, and if a storm happens above a valley, each strike will light up the valley as well. Watching the sun rise or set is not only visually impressive but also highlights when night time is about to begin or end, thus adding a new strategy if planning on attacking an enemy stronghold or encampment as darkness adds a new tactical option for players.
Vehicle use is a strong element in Wildlands and the options are plentiful. From using off-road vehicles like dirt bikes or 4×4’s to the different sea based craft to taking to the air in attack helicopters or planes, navigating around the Bolivian country is tremendous fun. It is then a shame that sadly vehicle use has similar problems in handling as the first Watchdogs game. The camera can be a pain as vehicles will tend to be rather finicky to drive with a more arcade driving style than I had expected, depending on the type of vehicle you use, it will take some time to get a feel for how they handle and especially at speed. I had hoped that feedback from the beta’s and from Watchdogs would have influenced the driving to be more refined but it certainly is not a game breaker but is an annoyance overall which I feel could easily have been avoided.
I am really enjoying my time with Tom Clancy’s Ghost Recon: Wildlands, it is amazing fun with friends but still satisfying if played solo. The story is strong and gives enough gameplay within the open world of Bolivia to keep the pace strong but allowing players to do their own thing in their own time in terms of tackling regions and lieutenants. The gun play is great with enough weapons to unlock and customise to give new attacking options with the enemy offering just enough resistance to stop it at times from being a complete cake walk to completing tasks but never feeling too underpowered with a skill tree that rewards the player effort in collecting enough XP resources to upgrade them. Though the side missions do indeed feel a tad rinse and repeat after a while, overall there is enough here in the main story campaign to keep the action exciting and fun. Of course the question of how this is sustained long term hangs above Wildlands as someone who has played The Division since its launch, there is a fear that once you have done all there is to do in the world, what will be left to do in it going forward. This is something Ubisoft will need to pay attention to when it starts to release the two expansions planned for Wildlands, sooner rather than later needs to be their goal here.
Whilst nothing in Ghost Recon Wildlands can be seen as groundbreaking or truly unique, Ubisoft has managed to blend a good number of their games together to give Wildlands a solid foundation to launch with. The use of the tactical drone to survey and mark enemies has been influenced by Watchdogs 2, The Division style of weapon customisation works well here without the cover based system it used and the clearing of regions and upgrading skills on the fly is very much inspired from recent Far Cry games. But Wildlands succeeds in refreshing the Ghost Recon series, bringing it back to a more grounded modern day setting with the decision to go with a large open world drives the freedom to tackle the story however they choose to do so. In what could have been rather generic gameplay and story, Ghost Recon Wildlands offers great fun for fans of third person shooters and nothing will beat teaming with friends, tearing through the Bolivian countryside as you are pursued by Cartel forces and seeing a friend pop out of the boot of the car to return fire….a definite highlight of my time with this game!
Last week we told you about a brand new site from Watermelon Limited that had launched allowing fans of Disney, Star Wars and Marvel to buy an exciting range of items, all of which can be easily customised with a name, slogan or word of choice and delivered straight to your door in just a couple of clicks. From t-shirts and tea towels to cushions and coasters, and with products to suit all ages, customisedbyme.com is the place to make your favourite characters even more special.
We decided to try out the service to see just how quick and easy it was to customise something.
Being fans of Winnie the Pooh, we decided to get a nice comfy cushion.
These luxury square cushions come with oversized inners so they look and feel plump.
There is a concealed zip and with the careful finishing, the cushions make for a stylish addition to any location. Our cushions are made from brushed face polyester fabric printed with sublimation. The inner of the cushion can be either fibre filled which is hypoallergenic, or duck feather filled.
The sizes available are:
15.5″ x 15.5″ – 40cm x 40cm
18″ x 18″ – 46cm x 46cm
We went with the 15.5″ x 15.5″ cushion, so all we had to do was decide on what we wanted printed on the back, and in what colour.
There is a maximum of 15 characters you can add, and 10 different colours to chose from. What makes the process even better is being able to see exactly what the finished product will look like before you buy it. As you type, it appears on the cushion.
The whole process only takes a few moments and once ordered the cushion was with us in a few days – it was all very simple and easy!
Warner Bros. UK have revealed the official origin trailer for the highly anticipated WONDER WOMAN. Starring Gal Gadot, Chris Pine, Connie Nielson, Robin Wright, David Thewlis and directed by Patty Jenkins, WONDER WOMAN is released in UK cinemas June 2, 2017.
Before she was Wonder Woman, she was Diana, princess of the Amazons, trained to be an unconquerable warrior. Raised on a sheltered island paradise, when an American pilot crashes on their shores and tells of a massive conflict raging in the outside world, Diana leaves her home, convinced she can stop the threat. Fighting alongside man in a war to end all wars, Diana will discover her full powers…and her true destiny.
Wonder Woman is scheduled for release beginning June 2, 2017.
Warner Bros. UK is pleased to reveal a brand new poster for Patty Jenkins’ highly anticipated WONDER WOMAN.
Before she was Wonder Woman, she was Diana, princess of the Amazons, trained to be an unconquerable warrior. Raised on a sheltered island paradise, when an American pilot crashes on their shores and tells of a massive conflict raging in the outside world, Diana leaves her home, convinced she can stop the threat. Fighting alongside man in a war to end all wars, Diana will discover her full powers…and her true destiny.
Patty Jenkins directs the film from a screenplay by Allan Heinberg, story by Zack Snyder & Allan Heinberg and Jason Fuchs, based on characters from DC. Wonder Woman was created by William Moulton Marston.
The film is produced by Charles Roven, Deborah Snyder, Zack Snyder and Richard Suckle, with Stephen Jones, Geoff Johns, Wesley Coller, Jon Berg and Rebecca Steel Roven serving as executive producers.
Joining Jenkins behind the camera are director of photography Matthew Jensen (“Chronicle,” “Fantastic Four,” HBO’s “Game of Thrones”), Oscar-nominated production designer Aline Bonetto (“Amélie,” “A Very Long Engagement,” “Pan”), Oscar-winning editor Martin Walsh (“Chicago,” “Jack Ryan: Shadow Recruit,” “V for Vendetta”), and Oscar-winning costume designer Lindy Hemming (“The Dark Knight” trilogy, “Topsy-Turvy”). The music is by composer Rupert Gregson-Williams (“Hacksaw Ridge,” “The Legend of Tarzan”).
Warner Bros. Pictures presents, an Atlas Entertainment/Cruel and Unusual production, “Wonder Woman.” The film is scheduled for release beginning June 2, 2017, and will be distributed worldwide by Warner Bros. Pictures, a Warner Bros. Entertainment Company.
iStorage Limited, manufacturers of PIN authenticated hardware encrypted portable data storage drives, have added the premium DriveSecurity antivirus software to their range, just in time for World Back Up Day.
DriveSecurity prevents malware from spreading via removable media and is designed to run from your portable drive (e.g. Flash, HDD/SSD, etc.) and does not require any installation on the host computer. It resides on portable drives providing protection on any Windows or Mac computers it is connected to and protects users from viruses and other malware that are commonly transmitted by USB drives. Changes to flash drive content are scanned by ESET’s award-winning ESET NOD32 anti-virus engine to detect and eliminate Viruses, Spyware, Trojans, Worms, Rootkits, Adware and other Internet threats before they can be transmitted onto your portable drives.
Having the DriveSecurity software on your portable secure drive by iStorage provides an additional security layer (antivirus and anti-spyware protection) means that any files placed on your flash drive are malware-free and safe to share with others. It’s easy to use and deploy as there is no need to install anything on a host computer. DriveSecurity brings ESET NOD32 ThreatSense award-winning security technology, usability and portability together, eliminating all security threats from your portable data storage drive.
Users can be safe in the knowledge that their data will be protected on an iStorage PIN authenticated hardware encrypted portable storage drive, meaning that if the drive is lost or stolen, there is no need to worry about their private files being shared with unwanted users. With the benefit of DriveSecurity antivirus and anti-spyware software, users are given even more security protection meaning that their files and now Win and MAC computers are protected from malicious virus threats that may be spread via portable data storage devices.
With World BackUp Day coming up, and to encourage users to protect their data and back up regularly, iStorage is offering a free 30-day trial on all iStorage products requested online. To find out how iStorage can protect your confidential data in preparation for World BackUp Day, please visit www.istorage-uk.com
Telltale Games, along with Marvel Entertainment, today shared the world-first screenshots and cast details for Marvel’s Guardians of the Galaxy: The Telltale Series, set to premiere digitally this Spring on consoles, PC, and mobile devices.
Marvel’s Guardians of the Galaxy: The Telltale Series is a brand new story of the universe’s unlikeliest heroes: Star-Lord, Gamora, Drax, Rocket, and Groot. In the wake of an epic battle, the Guardians discover an artifact of unspeakable power. Each of them has a reason to desire this relic, as does a ruthless enemy who is the last of her kind, and who will stop at nothing to tear it from their hands.
From Earth to the Milano to Knowhere and beyond, and set to the beat of awesome music, you wear the rocket-powered boots of Star-Lord in an original Guardians adventure, where your decisions and actions drive the story you experience.
The series will feature a star-studded cast of voice talent, including Scott Porter (Friday Night Lights, The Walking Dead: The Telltale Series) as Star-Lord, Emily O’Brien (The Young and the Restless, Middle Earth: Shadow of Mordor) as Gamora, Nolan North (the Uncharted series, Pretty Little Liars) as Rocket, Brandon Paul Eells (Watch Dogs) as Drax, and Adam Harrington (The Wolf Among Us, League of Legends) as Groot.
Premiering this Spring, the series will also be coming to retail as a special season pass disc, which will include the first episode in the season, and will grant access to the subsequent four episodes as they become available for download via online updates. Specific platform details are yet to be announced.
Mario is quite possibly one of the most active video-games characters and is probably responsible for getting many youths into sports. Not content with promoting the Olympic Games and starring in various other sports themed video-games, Mario is also keeping active in Mario Sports Superstars.
Warner Bros. Interactive Entertainment revealed the first gameplay footage of Middle-earth: Shadow of War, the sequel to Middle-earth: Shadow of Mordor.
Gameplay Walkthrough introduces viewers to the next generation of the innovative Nemesis System with the addition of Nemesis Fortresses, where players must utilise different strategies to conquer dynamic strongholds and forge their personalised Orc army. In this video, Talion and Celebrimbor, who return as the Bright Lord, must lead a fortress assault on the mountain valley of Seregost and take it from one of Sauron’s Overlords. To succeed, they will use the power of the New Ring to recruit Followers during enemy encounters a new mechanic allowing gamers to establish entirely new stories of loyalty, betrayal and revenge.
Now sit back and watch 16 minutes of gameplay walkthrough is just one of the millions of possibilities that players will experience in Middle-earth: Shadow of War.
Out on 25 August for PS4, PS4 Pro, Xbox One and PC and Project Scorpio.
A brand new site from Watermelon Limited has launched allowing fans of Disney, Star Wars and Marvel to buy an exciting range of items, all of which can be easily customised with a name, slogan or word of choice and delivered straight to your door in just a couple of clicks. From t-shirts and tea towels to cushions and coasters, and with products to suit all ages, customisedbyme.com is the place to make your favourite characters even more special.
Licensed by Disney and operated by Watermelon Limited, customisedbyme.com features a huge collection of bespoke designs for a wealth of favourite characters, with more are being added regularly. Characters include Beauty and the Beast’s Belle, Elsa from Frozen, Mickey and Minnie Mouse, Goofy, Donald Duck, Baloo from The Jungle Book and Winnie the Pooh to name just a few. In addition, galactic favourites such as Darth Vader and Rey are featured as well as a whole host of Super Heroes such as Spider-Man and Captain America.
Whether looking to make that gift even more special or just to create something for yourself, you can select items either by character or by product, across fashion, home and gifts and technology. In addition, there are a number of beautiful collections, including ‘Retro Film Posters’ and ‘Movie Art’ as well as occasion themed items, starting with Valentine’s Day but with more to follow throughout the year.
What’s more, Disney Princess fans are in for a real treat with the ability to go one step further in their customisation journey with the Princess By Me collection. As well as adding a name, slogan, or word of choice they can even decide the design of their product, choosing everything from colour and pattern, to text colour and their favourite Princess quote.
Using advanced printing techniques, a stunning, hardwearing finish is visible across all products and with the range of designs set to keep on growing, finding product of your latest Disney favourite has never been easier.
We will be testing out the service and will report back what we think!
Having completely missed out on the PlayStation 3 era altogether due to selecting the Xbox 360 as my gaming console of choice for that generation, a good number of classic PlayStation titles and series slipped my gaming. Thus my PlayStation 4 bucket list was created and thankfully only a few remain unchecked going into 2017, one of them was Kingdom Hearts. Ahead of the hopefully imminent release of Kingdom Hearts III, a collection of previously outside PlayStation Kingdom Hearts content has been released under the mouthful title of ‘Kingdom Hearts 2.8 HD Final Chapter Prologue’ and finally I was to experience Kingdom Hearts…well, just about anyway.
This collection contains three parts; Kingdom Hearts Dream Drop HD, Kingdom Hearts 0.2 Birth by Sleep ‘A Fragmented Passage’ and Kingdom Hearts X Back Cover. Each is a standalone option to choose to play from the main menu. The music on the main menu is soothing and embodies the sense of wonder I have grown to have about Kingdom Hearts as a series.
Kingdom Hearts Dream Drop Distance HD was originally a title for the Nintendo 3DS so this remastered version marks the first time it has appeared on a main PlayStation console and has been adapted to suit a console rather than the dual screens of the 3DS. It stars Sora and Riku, characters from the main Kingdom Hearts games as they look to complete their Mark of Mastery exams by protecting parallel worlds as they prepare for the return of Master Xehanort. Each character is playable in the worlds but use a timed based system which results in switching to the other character via the Drop system which depletes over time.
As my first introduction to playing anything Kingdom Hearts, my reaction to the first 20 minutes was one of confusion and intrigue. I knew Disney characters were a part of the series but the very first thing I was presented with was a fight with Ursula from the Little Mermaid. The way in which the story felt thrown at the player was overwhelming and the opening to the game moves pretty fast with cuts-scenes that do set up the story but was lost on a newcomer to the series like me. It did feel as though I was playing a remake of a handheld game, loading screens are frequent and the gameplay is quick but the shifting between Sora and Riku never gave me time that I felt I needed to learn about them as characters. But it gives an incredible look into how the world of Disney blends with that of Kingdom Hearts and in terms of story and scope for what Kingdom Hearts III has in store it honestly left me wanting to get into this series even more. Getting to grips with the flowmotion system of moving around felt a little lost in what came across as rather empty worlds, something that probably worked ok on the 3DS but for this remaster, being a little more populated would have helped a lot I feel.
Kingdom Hearts X Back Cover was a surprise for me in that I was expecting content to actually play. Instead it is merely an animated movie that looks into the very earliest history of the Kingdom Hearts universe with one of the strangest introduction to any animation I have seen with text on screen moving so fast you can hardly make out what the text on screen is saying yet you have almost three minutes of it to get through. To be fair it is listed as the final chapter in the collection so if a player follows each chapter choice normally they will find this animated film as the closing part to the collection.
It tells the story set before the Keyblade War itself, which to someone like me who is not familiar enough with the main story as it is, did not help fill in any of the blanks at all. The story is really all about politics, how when seven people are chosen to be Foretellers, holders of books with prophecies of the future and their role in preventing the spread of darkness across the worlds. The pace is slow, really slow and on first viewing, the chapters are not skippable, meaning you have to play the whole animation as a complete piece before given the option to watch individual chapters in bite size after watching it that first time. Due to its setting, it is disconnected from what is shown and played in Drop Distance and A Fragmented Passage though it is apparently something that will be referenced in Kingdom Hearts III. My reaction to this was pretty much the same as most Star Wars fans coming out of watching The Phantom Menace for the first time in that this animation has themes and exposition that feel strange and not in line with how the story was told in the actual playable chapters in this collection. The quality of the animation is great though and if the cut scenes in Kingdom Hearts III follow suit, the story telling through them will indeed be amazing, but it just feels rather out of place without anything a player can actually play or experience other than sitting there watching it unfold.
I left the middle chapter, Birth by Sleep ‘A Fragmented Passage’ really is the crown jewel of this collection and to a newcomer to Kingdom Hearts, a superb way of demonstrating its gameplay and story telling in a traditional straight forward gaming way that I wish it had been my first selection in going into this collection instead of Drop Distance. Short at just shy of three hours long, it is told from the viewpoint of the character Aqua, who along with two friends are trapped in the realm of Darkness. Set after the events of Drop Distance, King Mickey Mouse reveals that he has been keeping a few secrets, one of which is the truth about what happened to Aqua and her attempts to rescue her friends from Darkness.
This is truly the best teaser for Kingdom Hearts III as A Fragmented Passage uses the same Unreal 4 engine that it is using. Visually the game world and character models are simply stunning and the gameplay is smooth in transitioning from combat styles to moving around the world using Aqua’s double jump. It felt far more controlled to play as Aqua than the flowmotion with Sora and Riku in Drop Distance and I felt more comfortable with this gameplay style. The story telling between gameplay sections in cut-scenes was easy enough to follow for a newcomer like me and left me excited going into Kingdom Hearts III more so than before I played this collection and especially more than either of the other inclusions. Exploring this world felt fun and intriguing and the gameplay soon became second nature.
Now to someone completely new to Kingdom Hearts I was hoping that for this remastered collection at least, each would come with some kind of introduction as to their place in the series but sadly each is presented just how they are, which left me as confused about the series as I was without this collection experience. Back Cover felt like filler and Drop Distance failed to capture me as much as A Fragmented Passage did, with the latter certainly paving the way for what looks to be an amazing visual platform with the Unreal 4 Engine for Kingdom Hearts III. This is a collection for fans well versed in the series but it did very little to help welcome me as a new player which feels like a missed opportunity. Drop Distance and Fragmented Passage are short game experiences, worthwhile but indeed short. Back Cover was a chore to sit through in one sitting to justify it as anything but padding to justify the pricing for the collection.
If only Square Enix had added something to allow new players to Kingdom Hearts more freedom to learn about the series, even if it were just text based information to set up each chapter or explain their place in the overall Kingdom Hearts series but if this collection was simply a way to put the engine being used for the next game, through its paces, then it has paid off. It gave me a glimpse into the world of Kingdom Hearts and whilst it was not a bountiful feast of lore to snack on, does have me engaged enough to want Kingdom Hearts III even more now.
We take a look at the Iron Man Pop Bobble-Head from Underground Toys.
Formed in 2001, Underground Toys is a leading creator, manufacturer and distributor of licensed products around the globe. Underground Toys became known for the talking keychain brand “In Your Pocket” and “Pocket Pals”™ and have built a reputable name; expanding into the world of high-quality, stylised talking plush, homewares and other exciting categories
Underground Toys is proud to hold the rights for an impressive portfolio of entertainment brands from popular TV series and movies including Star Wars, Doctor Who, Marvel, Sherlock, Ghostbusters, Teenage Mutant Ninja Turtles, Game of Thrones and many more.
This particular Pop! Bobble-head is Iron Man from Captain America: Civil War (number 126 for those who are interested).
This would make a great addition to your collection! The Iron Man Pop Bobble-Head is available for around £9.99.