Review: Destiny 2 ‘Warmind’ Expansion

Destiny 2 is in trouble. This is a fact fans have known since before the first expansion Curse of Osiris and even more following it. Bungie have been desperate to win back the ever decreasing player-base across all platforms leading into the final DLC for the original Expansion Pass ‘Warmind’. For me personally, I had a lot riding on Warmind doing enough to make me return to Destiny 2 on a regular basis and whilst it has some positives I really appreciated, it also highlighted everything that is currently wrong with the game overall.

The Curse of Osiris DLC was yet another side-step in story telling that had a criminally short two hour story campaign and one of the smallest hub worlds in either Destiny game. It was disappointing and a big reason why I put the game down shortly into 2018. For the asking price it had as both stand alone DLC and in the Expansion Pass alone, it was short on gameplay and lacking in content for that price and something I had hoped Warmind would improve on, but sadly it is clear that all the feedback and lessons that Bungie have spoken about in recent weeks had no effect on Warmind’s development and so almost everything I said above about Curse of Osiris still can be said about Warmind.

Warmind reintroduces Rasputin to Destiny, a huge unseen element to the first game but with this DLC, now has a firm presence in the Destiny 2 universe. The campaign will see your guardian receive a distress call coming from the polar region of Mars, an original Destiny planet location. Summoned by a new character in Ana Bray, we learn that following the awakening of the Traveler at the end of the main campaign, a new threat has risen on Mars and was trying to destroy Rasputin, this threat of course was the Hive who had been frozen hundreds of years ago but now awake once more along with….a massive Worm God. Yup, a giant worm is the big bad of this DLC.

Like Curse of Osiris, Warmind’s campaign will have you hoping about other planets to complete missions which is just as annoying here as it was with Osiris. A Big problem I have with both Expansions is that they reuse enemies and original worlds far too much to really be considered expansion in terms of the story. So not only is the story short but you even spend as much time away from the new world area of Hellas Basin on Mars to do half the campaign. A big complaint which has been there for almost all of Destiny DLC is that they recycle so much instead of bringing in new enemies. I mean yes the Hive are ‘Frozen Hive’ here and will only be found on Mars but it is still the Hive enemy used again.

But I did enjoy the story and very much liked how it reconnects to elements of Destiny 1 story and lore that I found to be enjoyable. I like the new hub world as it is rather large with many secrets to discover and explore unlike Mercury from Curse of Osiris. It made Destiny feel big again with a rich history in the lore that was teased at in the first game being used to drive the story and universe. But it was just over two hours long, which is frustrating in terms of the story although more story is told via the Adventures you can complete post story completion. I just want a meaty campaign story with DLC to enjoy and a couple of hours of story for the price tag is just not good enough.

So what else does Warmind bring to the table once the story missions are completed. Well like Curse of Osiris, this expansion does bring new strikes, Crucible maps, a new Raid and weapons and armour to the game. Level and Power caps have been increased with player level moving to 30 from 25 and the power cap now at 385 from 335. That last part however is a little tricky to reach thanks to the problems I feel Destiny 2 currently has but will come to a bit further on. The new strikes are literally just lifted straight out of the story missions however like the first expansion and reaction to this has not been positive in the community. Bungie have said they have integrated the strikes into the story campaign so that everyone can enjoy them that way but it just makes the story content feel even emptier as a result. In fact the only brand new strike is a PlayStation 4 timed exclusive and after a week of playing Warmind, is a strike I have yet to encounter on PS4.

Heroic Strikes have been made much tougher with new modifiers that can either buff the players or help the enemy be stronger. I love the strikes more than I do the raid activities, always have and whilst making the heroic strikes tougher has indeed made them more of a challenge, it has also made some near enough impossible if playing with randoms. My biggest issue is that whilst the new versions advise a power level of 350 to take them on, the rewards for completing them have so far been less than my current power level making them almost pointless for trying to increase the level of my guardians. Normal content with Warmind will get you to the 345 mark, but to break through that you will need to be completing the weekly Milestones, doing nightfalls and raids daily which is great if you happen to have an active Clan or friends playing this game to get you all through it, but my experience so far has made that a different problem altogether.

For example I am currently in the PlayStation Access Clan, it has 89 members and since Warmind launched a week ago, there have been no more than 6-7 members of the clan online at any one time and none of them are interesting in teaming up to do the new content. Even trying to use the new Guided Game feature to matchmake to do the new raid had me waiting for over 2 hours at the weekend only to fail to find a full team to even try the new raid lair let alone do original raids. Warmind has failed to bring back players so unless you can join a clan of die hard fans who play this daily, reaching that 385 power cap is going to be insanely difficult. In fact in just 7 days since it released, I have already hit the wall of being able to do what I can as a solo player. The new ‘Escalation Protocol’ public event mode found on Mars, which is a horde mode of sorts is tough as nails and it relies really on up to nine players in that area to take down very touch enemies and so far, I have only been able to reach level 3 of 7 levels because player levels are too low to really make this mode viable at the moment.

The new armour sets look very cool, and changes to exotic weapons to make them more viable in the game’s event content is a good thing but at the same time it also adds to the long standing problem I have with the Crucible MP in that they become a dominating weapon in there. The Crucible is less about player skill and more about having the right over powered weapon which is a big reason I stopped playing it on the first Destiny and has now become an issue with Destiny 2’s Crucible. For every step Bungie takes forward to improve Destiny it has the knock on effect of putting it two steps back in terms of the issues it leaves players with.

 

For me it was also clear that Bungie, just as I felt they did with the main Destiny 2 game story campaign, dipped into their old HALO playbook as the first encounter with the Worm God in the story had an interesting Gravemind feel to it along with how the Crucible feels especially now respawns are so much quicker in getting you back into the action. Returning to HALO roots is not a bad thing but it also shows that going forward, Bungie do seem to be struggling to take Destiny forward and this whole ten year plan is clearly struggling right now.

That reality is my main worry about Destiny 2 right now, Bungie really are struggling to keep players interested and playing and Warmind fails to deliver enough to keep any casual player around which has the knock on effect of spoiling the team play content Destiny relies on providing. A short story campaign after complaints regarding Curse of Osiris and the reused story missions as strikes (though Bungie claim the story campaign is built around the strike missions) leaves a sour taste in my mouth. New weapons, armour and power levels are good to keep people playing for maybe a month or so, but competition from other games offering more content is only going to be a greater factor going forward and I am really annoyed that Bungie are switching focus to this big September update just days before Warmind came out. This next big update needed to happen sooner and it needed to happen with Warmind. I suspect that a second Expansion pass for the next year of content might be on the cards unless like the free for everyone Rise of Iron content towards the end of Destiny 1’s lifespan happens in September.

Warmind had to do far more than it actually accomplished and from my experience in the last week, the good it manages to do is vastly overshadowed by its problems and that of the current issues Destiny has as a franchise. Too little for too high a price tag and Destiny 2 is in no better position after Warmind released than it was the day before. Bungie have a lot of work to do to get Destiny back to where they want it to be and where players expect it to be.

This September update has to deliver because Warmind failed to do so and that makes two expansions that have fallen flat with many players. For me, I will keep firing the game up and try to get my Guardians to 385 but if honest, the desire to do so is quickly escaping me and Bungie is simply not doing enough to keep me interested and so far nothing inspires me to purchase another expansion for this game.

Divinity:Original Sin 2 – Definitive Edition coming to Xbox Game Preview

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BANDAI NAMCO Entertainment has announce that Xbox One players will enjoy the DIVINITY: ORIGINAL SIN 2 – DEFINITIVE EDITION, the single-player and cooperative multiplayer fantasy RPG. Starting 16th May, Xbox Game Preview will give players instant access to the game’s first three hours for free. Players can unlock the entire first act (around 20 hours of adventuring) by pre-ordering the game and can continue their journeys upon full release in August.

Xbox players will explore a world of near-limitless possibilities. Gather your party, master the elements and forge friendships and rivalries on your quest to ascend to divinity.

“We’ve done a lot work since launch to make DIVINITY: ORIGINAL SIN 2 even better, and Xbox Game Preview will let us discover how we can improve it even further. Our hope is that with the feedback we’ll collect, D:OS 2 – Definitive Edition will become one of the best RPG experiences available across the platforms. The changes and additions in the Definitive Edition are about 45 pages long, and all owners of Divinity: Original Sin will also benefit from these” (Swen Vincke, Founder of Larian Studios).

Watch this month’s Xbox Inside – 17th May, 23:30PM (BST) to find out more info about D:OS2 – Definitive Edition Xbox Game preview!

UK Start-up Set to Rock the Market with High-end Wireless Speaker Launch

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BoomBocs launches its first high-powered wireless speaker, delivering premium audio performance alongside an edgy urban design. Designed in Brixton by sound engineer Jonny Williams, the new BoomBocs BRX v2.0 speaker starts at £699 and is available in blue, red, black, orange, grey, white, green and yellow.

This home-grown, hand-built speaker system is a totally original nostalgic/classic yet vibrant design married with the latest tech. With wireless and analogue auxiliary socket outputs, BoomBocs allows you to listen to great music both streamed or stored on any compatible device. Go anywhere with up to 20 hours of playback time provided by its rechargeable battery, cost at £99.

The wireless receiver uses state-of-the-art technology to offer audio quality superior to that of CD. The system’s hand-finished casing is designed around 200W of Class-D digital amplification meaning music is delivered with minimal distortion, even at higher volume levels.

BoomBocs was founded by sound engineer Jonny Williams, who until recently spent most of his career on tour with bands. When he wasn’t touring, he decided to use his free time to design a better way to listen to music with a speaker that not only got attention from its original looks, but a sound quality that did justice to his favourite tracks.

Designed and built by highly skilled audio specialists using original manufacturing methods and machinery, BoomBocs prides itself in the highest standards in cabinet design and speaker component sourcing. With an uncompromising passion for excellence, the company produces premium grade audio to be heard as the artist intended.

Shaq Fu: A Legend Reborn Ready To Smash It Up

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Saber Interactive and Wired Productions have today revealed that the physical retail edition of Shaq Fu: A Legend Reborn will feature the super-secret day one additional DLC content – ensuring fans who purchase the physical edition at launch get more Fu than they could have possibly imagined!

Shaq Fu: A Legend Reborn will be bundled as a physical boxed product with the unannounced ‘Bonus FU’ DLC at major retailers for £24.99/€29.99/$29.99 on the PlayStation 4 and Xbox One and £34.99/€39.99/$39.99 on Nintendo Switch.

The additional Bonus FU will not only raise a few eyebrows on launch day when it’s revealed but will extend the gaming experience with new levels and a bonus famous main character.

“Since its unveiling to the press and public at recent expos and hands-on events, the reception to the Shaq Fu: A Legend Reborn has been terrific,” stated Leo Zullo, Managing Director at Wired Productions. “Better than we could have ever imagined, and certainly settles the score of ’94 and puts right the legacy of Shaq Fu. So much so, that we wanted to make the physical retail edition something truly memorable for gamers who prefer something more tangible and collectable. When they open up their box copies we’re genuinely intrigued and excited to gauge players’ reactions to the additional DLC content.”

Shaq Fu: A Legend Reborn is an intense, action-packed beat ‘em up which sees players take on the role of the unstoppable Shaquille O’Neal as he fights his way through the hordes of hell and Hollywood. Master devastating combos, battle outlandish celebrity bosses and take on all comers with an array of weapons, including katanas, shuriken and baseball bats. Channel Shaq’s alter egos, Big Daddy O and Big Diesel, in epic battles in the successor to the worst game ever on a mission to restore Shaq’s legacy.

The Royal Lost Kitties brought together in holy catrimony

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In celebration of this year’s most anticipated royal event, Hasbro has today introduced The Royal Lost Kitties, the limited edition couple created to celebrate the launch of their brand new collectibles range Lost Kitties.

https://youtu.be/n6IhA6UNw6Y

These adorable regal kitties, are the only figures of their kind in existence, and bear a striking resemblance to the upcoming royal newly-weds, recreating particular details such as the engagement ring and groomsman outfit, as the pair are joined in holy catrimony.

They are the rarest collectibles arriving in the UK to celebrate the global launch of Lost Kitties, the adorable collection of mischievous kitties. Each can be found hiding inside a carton of compound, which can be used to create more play for their kitties. The Lost Kitties collectibles will be available from 01 June 2018, with up to 100 characters to collect throughout the year and discover who’s hiding inside!  They each have their own mischievous interests and are part of eight Lost Kitties “squads” which features a group of characters with similar playful personalities including the #Nomz, #Cattitude, #WorkinIt, #ifIfits, #Adorbs, #ScaredyCats, #Cathletic and #NotFelineIt.

The one-of-a-kind Royal Lost Kitties will not be available to purchase but could be found today taking part in their own wedding tour round Windsor, taking in the iconic and majestic Windsor Castle and surrounding area.

Renewed as an Xbox MVP

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This week I found out I have been renewed as a Microsoft Xbox MVP.

This is how Microsoft describes the Xbox MVPs:

“Xbox MVPs are community leaders who’ve demonstrated an exemplary commitment to helping others get the most out of their experience with Xbox products and services. They share their passion, knowledge, and expertise with Xbox and the community while encouraging others to do the same.

Selecting and awarding the title of Xbox MVP is an opportunity to showcase the vital role community plays in Xbox products and services. The award allows Xbox to recognize community leaders for their contributions while bringing other voices into product and service development through direct conversations, relationships, and the annual MVP Conference.

There is no formula for becoming an MVP, in part because there are so many ways that one can contribute to Xbox and the community. Some of the evaluation criteria include contributions to online forums, events, conferences, podcasts, websites, social media platforms, and charitable efforts. These contributions are carefully reviewed and compared among the other nominees. Current MVPs receive the same review process each year.”

This is the 11th year of being an MVP and I am truly honoured!

You can learn more about the Xbox MVP’s and how to become one from the Xbox site.

A Closer Look at the Avengers Marvel Legends Series 6-inch Iron Man from Hasbro

To coincide with the cinema release of Avengers: Infinity War, Hasbro have a number of new toys out, we take a closer look at the Avengers Marvel Legends Series 6-inch Iron Man.

A sleek suit design and technological upgrades let Tony Stark gear up as the Armored Avenger, Iron Man.

With the Marvel Legends Series, both kid and adult Marvel fans can start a legendary collection of comic- and movie-based Marvel characters. This 6-inch Iron Man figure is highly articulated and features a movie-inspired design, making it another worthy addition to the Marvel Legends Series.

Collect all figures in this Avengers Marvel Legends Series Build-a-Figure collection to assemble Thanos!

For ages 4 and up, the Legends Series from Hasbro is available now priced around £19.95.

Who is your favourite?

Monster Hunter Generations Ultimate comes to Nintendo Switch!

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Monster Hunter Generations Ultimate, the follow up to Monster Hunter Generations, marks the series debut on Nintendo Switch as an exclusive when it launches on August 28th, 2018 for digital and physical retail purchase across Europe and North America. For the first time, gamers have the flexibility to play both local wireless and online multiplayer with up to three other hunters whether playing at home on the big screen or on the go in handheld or table top mode.

Hunters can face off against the series largest roster of unique monsters in this nostalgic look back at the series beginnings and evolutions. Take on the role of a brave hunter on an adrenaline fuelled adventure challenging larger than life beasts. Completing quests will yield valuable resources for crafting countless distinct weapons and equipment fashioned after players’ defeated foes. Along their journey, hunters must defend each of the game’s four villages from major threats known as the Fated Four, plus an even more dangerous new Elder Dragon.

Monster Hunter Generations Ultimate features a blend of classic gameplay and unique new twists, brand new explorable areas and monsters, plus returning fan-favourites like the lightning fast Zinogre and the stealthy long-tailed Nargacuga. This release introduces a new quest level called “G” rank that features even more formidable versions of familiar foes, truly testing experienced hunters’ battle tactics now with different moves and abilities never before seen in the wild!

For newcomers to the series, the gameplay features ton of powerful super moves called Hunter Arts that can be executed with a quick tap on the touch screen. Players can experiment and choose from six different Hunting Styles including two new ones called Brave Style, which rewards players with new moves for landing successive attacks, and Alchemy Style, a support style that grants the ability to creating useful items on the fly during combat. Hunters are encouraged to explore and customize the experience between quests to find the most personalized playstyle.

Players of the original Monster Hunter Generations can transfer save data from the previous title to continue their journey in Monster Hunter Generations Ultimate.

IMAX’s Exclusive Solo: A Star Wars Story Poster

With the release of Solo: A Star Wars Story is almost here and today, Director Ron Howard unveiled the most recent artwork from IMAX, with Disney and Lucasfilms. The IMAX exclusive poster features a silhouette of the iconic Millennium Falcon with Han Solo at the forefront. The art also includes Solo’s mighty crew of Chewbacca, Lando Calrissian, Qi’Ra and more.

Starting May 25, fans can experience it in IMAX, the most immersive way to dive into Han Solo’s history. The IMAX release of Solo: A Star Wars Story will be digitally re-mastered into the image and sound quality The IMAX Experience with proprietary IMAX DMR (Digital Re-mastering) technology. The crystal-clear images, coupled with IMAX’s customized theatre geometry and powerful digital audio, create a unique environment that will make audiences feel as if they are in the movie.

Cyrus Audio Announces the soundKey PC Gamer Edition, Unleashing Lossless Audio

Cyrus Audio, has announced today the soundKey PC Gamers Edition, a high-resolution gaming headphone DAC (Digital Analogue Converter) and amp. Expected to be on sale beginning July 2018, the soundKey is designed to significantly upgrade the performance of any wired PC gaming headset, through the application of their decades of experience in high-end audio.

Many gamers wisely choose their headset with care, conscious of the winning edge crystal clear positional audio can make to their performance. Even the finest headset however, will be hamstrung by the limitations of on-board audio cards used on even premium desktop or laptop PCs.

The amount of electronic system ‘noise’ in a PC, especially of gaming specification, means that even those equipped with good quality audio-grade components (and most are not), can only achieve a sound output that is a fraction of its true potential. The soundKey from Cyrus plugs discreetly into the USB socket and mic input of the PC, automatically configuring itself and negating the need for software or drivers. Gamers simply plug their standard PC wired headset in to the 3.5mm output located on the soundKey with no further setup or maintenance required. soundKey bypasses the PC’s internal audio circuitry, relying on its own advanced technology to decode and process the in-game audio, resulting in a superlative gaming experience. soundKey is fully compatible with Hi-Res and lossless audio formats.

Launched in 2017, the original soundKey from Cyrus was an instant hit amongst global media, receiving a coveted 5-star rating from What Hi-Fi magazine, where it also won a What Hi-Fi 2017 Award for ‘Best DAC under £150’.

In addition, the soundKey can be used with a PC as well as a variety of other consoles and devices, instantly upgrading the audio output quality.

“Cyrus recognise that audio is a vital component of the gaming experience, well documented in providing a winning edge on a casual or professional stage. Game audio continues to advance at tremendous pace, with high-resolution and lossless audio doing for sound what 4K has done for vision. Until now, gamers have been bottlenecked by poor quality DAC’s used by PC manufactures, resulting in inferior audio no matter how good the quality of the headset,” said Simon Freethy, Managing Director of Cyrus Audio. “We’re thrilled to offer a solution which builds upon our proud audio heritage and utilises our award-winning technology for a gaming audience. The PC Gamer Edition of our soundKey means that gamers can radically transform the quality of their existing headset, for a cost-effective investment which we believe will change the way players hear their games for forever.”

The soundKey PC Gamers Edition will be available from leading retails at an SRP of: £99.99/ €129.99 / $149.99.

Blinkers launch the complete smart lighting system for cyclists

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Velohub, a Swiss start-up based in Zürich that specialises in developing smart technology for cyclists, has launched of its first product, Blinkers. Blinkers is a new smart lighting system that makes the urban cyclist visible, predictable and respected by everyone else on the road. The smart lighting system including front, rear and laser lighting is available to buy from www.blinkers.bike with prices starting from £89/€99/$120

Cycle use has been increasing in the UK with 1.9 million people cycling every day and more people cycling at least once a week. With so many bikes and 71% riding on roads, safety is paramount as cyclists are among the most vulnerable users of the road. Using two wheels to balance, no chassis to protect them and only able to communicate by hand with other vehicles, they are often left in risky situations particularly when riding in a busy city. With cars and bikes always struggling to share the road together, the concept behind Blinkers is to allow cyclists to communicate with fellow road users more efficiently and become a more natural part of the road.

Along with communication benefits, Blinkers aims to be the next generation of bike lights by giving cyclists the ability to use extra safety functionalities including turning indicators, brake lights and laser projection with a simple remote control. With two-thirds of cyclists’ injuries or fatalities occurring at, or near, a road junction with T-junctions and roundabouts being the most commonly involved, the benefits of turning indicators is clear and a safety precaution that should prevent confusion and give all road users peace of mind.

Blinkers smart lighting works in many of the same ways that road users are already familiar with, allowing a smooth transition for all on the road. The Blinkers indicate the direction of the turn the cyclist is taking, by blinking to the right or to the left, with the rear Blinker using a red light that becomes more intense when the cyclist is braking. The laser set allows users to project half a circle on the ground, which will increase visibility during the night and to give cars a better understanding of the cyclists’ positioning on the road and the space the cyclist requires. All of these features are controlled by a wireless remote control on the handlebar of the bike to make the communication and use as simple as possible.

The lights can be charged by USB and are designed to be used for approximately 20 hours. They can be put on any bike with universal attachments on the handlebar, the saddle and the rack. Blinkers can be easily removed from the bike due to a magnetic system, so that users can take them off whenever the bike is locked or left unattended. The system works with radiofrequency and a light on the remote control indicates when the Blinkers should be charged so that cyclists will be aware of when the battery is running low.

Previously, Blinkers was on Kickstarter in June 2016 and gained support from over 500 backers, including from within the UK, raising over €50,000. The feedback from both backers and beta testers was overwhelmingly positive with one backer, Elaine, commenting: How come this kind of product hasn’t come out before? I am so looking forward to receiving mine, roads here in the UK are everything but safe”. Beta testing of the Blinkers solution confirmed that cyclists found it easy to use and intuitive.

Electricbikereport.com also tested a pre-production model of Blinkers and though it wasn’t the finalised version, stated, “Blinkers are the best indicators I’ve tested yet. They are practical and work pretty much as you would expect.”

Since the completion of the campaign, Velohub has partnered with Zühlke Engineering and Sapetti Design studios to craft a premium quality product and improve Blinkers even further for users, in terms of functionality, durability, user-friendliness and design. After over a year of product development and negotiating with suppliers and manufacturers, Blinkers has finally hit the UK market with a full solution that aims to be the new essential piece of kit for road cyclists. It is being produced in Switzerland and in Spain (assembled in the European Union).

Blinkers are available in the 4 different packages from £89/€99/$120 for the rear light without laser, to £175/€199/$240 for a complete safety solution (the rear and front light with laser), shipping included from www.blinkers.bike.

Review: Of the Brainwavz S0 (Zero) iem noise isolating earphones

The Brainwavz S0 (Brainwavz/Amazon (£34.50) has a nice and stylish black painted aluminium bullet-like body. Despite being very light, the body of this IEM feels durable and wouldn’t break unless you force it. It also has a nice strong red strain relief on the body of the IEM and Y Splitter that could protect the cables attached to the IEM from breaking. Then, it also has a standard straight 3.5 mm gold plated jack too.

Overall, the aesthetics part of this IEM was nicely done and should be durable enough especially when properly used.

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What do you get in the Brainwavz S0  package is jam-packed for the price which includes a very much improved hard carrying case with compartments, 9 sets of ear tips (1 Comply, 1 Bi-Flange, 1 Tri-Flange, 3 Standard SML, 3 Translucent Red), shirt clip, Brainwavz velcro cable tie and a silica gel.

The Brainwavz S0 has a nice hip and stylish black painted aluminium bullet-like body. Despite being very light, the body of this IEM feels durable. It also has a nice strong red strain relief on the body of the IEM and Y Splitter that could protect the cables attached to the IEM from breaking. Then, it also has a standard straight 3.5 mm gold plated jack too.

Thanks to its quite small body that can be angled freely to your ear. Just choose the right tips for your ears then it sits in your ear very comfortably. When it comes to blocking the outside noise, this probably is on the average side.

The case included in the package looks very good and durable and it has a nice Brainwavz Velcro strap to keep your IEM organized. The other thing I loved in its package is the inclusion of a silica gel in order to keep your IEM dry.

Sound

It was fairly balanced and in a slightly dark presentation. I’m impressed with its easy to love overall sound and it has a good wide soundstage.

This part of the sound is definitely one of the stronger points of this in-ear monitor. It has that huge quantity of bass that most the public would love. The sounds from the Brainwavz S0 sounds more complete especially on the sub bass part and go deeper. The S0 also has that sweet bass decay on slow fading bass on some acoustic tracks. It doesn’t overwhelm the mids that much even if listening to bass heavy songs.

Bass
This part of the sound is definitely one of the stronger points of this in-ear monitor. It has that huge quantity of bass that most people would love.

The S0 also has that sweet bass decay on slow fading bass on some acoustic tracks. It doesn’t overwhelm the mids that much even if listening to bass heavy songs like Liar Liar by the late Avicci

Treble

While the treble response of this in-ear monitor is just fine and a tad forward sounding. It’s not its strongest point though.

Mids

The way the Brainwavz S0 sound was able to impress me, with a very good all-rounder for an entry level IEM. The mids is its strongest point, the bass came in a close second and the treble part is it’s not so refined part. It was able to do very well on acoustic tracks, live recordings, general rock, EDM and vocals.

Brainwavz did a great job with the impressive S0 for a budget in-ear monitor. The Brainwavz has an almost complete sound and quite balanced sound that could bring a big smile to any faces of those who love good music. Overall, I love this great strategy by Brainwavz to bring an affordable in-ear monitor that sounds GREAT to educate more and more people on how decent music should sound like.

Ubisoft’s VR Star Trek game is getting a Next Generation expansion

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Ubisoft announced that Star Trek: Bridge Crew – The Next Generation, the new expansion for Star Trek: Bridge Crew, will be available for PlayStation VR and PlayStation 4, playable both with and without VR, on May 22nd 2018 for £11.99. Star Trek: Bridge Crew – The Next Generation will be available on PC on July 21st 2018, for VR players, with HTC Vive, Oculus Rift and Windows Mixed Reality support, as well as for non-VR players. The expansion will be playable cross-platform across all devices.


Players can now continue their voyage in the Star Trek universe as they take the helm of the Galaxy Class starship, the U.S.S. Enterprise NCC-1701-D, from Star Trek: The Next Generation. Players will be forced to test their combat skills against cloaked Romulan fleets and the villainous Borg in the Ongoing Voyages mode.

The Next Generation Expansion enhances the Ongoing Missions mode and offers two additional mission types, Patrol and Resistance. Patrol Mode gives players the opportunity to free roam in space, while experiencing random encounters and objectives, for endless hours of adventure on-board the U.S.S. Aegis, U.S.S. Enterprise NCC-1701 or the U.S.S. Enterprise NCC-1701-D. In Resistance Mode, players will get the chance to face a fan-favourite villain – the unstoppable Borg. Players will evade a pursuing Borg Cube and will be tasked with completing a series of objectives before battling the Borg in a final showdown.  

Additionally, the U.S.S. Enterprise NCC 1701-D will introduce a new command role, Operations, which will focus on Crew Management. Those in the role will need to plan ahead and assign the correct NPC teams to each location on the ship, as each position is crucial to the success of the varied missions and to the safety of the crew.

Currys/PC World announces campaign to win money back off their TV

Currys PC World announces the launch of its summer football campaign, which offers customers a 1-in-20 chance to get their money back off their TV purchase cost.

Exclusively running from the 9th May – 26th June, the Get your TV for Free promotion, from the UK’s largest electrical retailer, is available on purchases of a 55” size TV or larger, in-store or online. Customers must register at www.currys.co.uk/FreeTV to be in with a chance of winning.

Alongside the Get your TV for Free promotion, the special summer football event also includes great stand-alone savings, across a number of top TV brands, including Samsung, LG and Sony, with savings of up to £920 to be made.

The latest exclusive Currys PC World summer TV Deals:

 

Product Details Now Was Saving (£)
Samsung QE55Q6FAMT 55″ Smart 4K Ultra HD HDR QLED TV £879.00 £1,799.00 £920.00
LG OLED65C7V 65″ Smart 4K Ultra HD HDR OLED TV £2,499.00 £2,799.00 £300.00
Sony BRAVIA KD55XE8396 55″ Smart 4K Ultra HD HDR LED TV £729.00 £999.00 £270.00
Samsung UE58MU6120 58″ Smart 4K Ultra HD HDR LED TV £639.00 £849.00 £210.00
LG OLED55C7V 55″ Smart 4K Ultra HD HDR OLED TV £1,599.00 £1,799.00 £200.00
Samsung UE55MU6470U 55″ Smart 4K Ultra HD HDR LED TV £649.00 £799.00 £150.00
Samsung UE55MU7070 55″ Smart 4K Ultra HD HDR LED TV £799.00 £899.00 £100.00
LG 55UJ701V 55″ Smart 4K Ultra HD HDR LED TV £569.00 £599.00 £30.00