Review: Yakuza 3 Remastered

The Yakuza series is perhaps the most welcome surprise in my gaming life and as someone who missed the original PlayStation 3 releases, getting to play this series now on PlayStation 4 has definitely been one of the highlights of this current generation. This series is a strange one if you are a newcomer to it as so far the releases have been out of chronological order with Yakuza Zero and Kiwami released first followed by Yakuza 6: Song of Life and then Kiwami 2, so its all a little jumbled for new fans of the series as naturally you would be thinking “so that is the prequel, 1, 2 and 6 of the series, so…where is the rest?”…well, fans old and new now have the chance to complete the series starting with Yakuza 3 Remastered.

Yup that is right, rather than making fans wait for news of the release of Yakuza 3, 4 and 5, Sega and RGG Studios surprised everyone with the announcement that all three games would be bundled together as the ‘Yakuza Remastered Collection’ with Yakuza 3 Released in September, 4 released in October and 5 released in February 2020. Then it was confirmed that Yakuza 7 was being worked on with the plans to release in the West as well with a brand new protagonist, and pretty much every Yakuza fans wishes had been answered, we will now get to own and play the complete Yakuza Series and this started with the remaster of Yakuza 3.

I was so excited to finally play this chapter of Kiryu’s story I was just smiling from ear to ear just to be back in the world of Kiryu and experience more of his story. My PS4 was also a little overexcited because it decided to actually die on me, giving me a very impatient wait for it to be repaired and returned so I could carry on. But once it was back it took not time to get back into the thick of things and it genuinely felt like returning home to Kamurocho with Kiryu. The Yakuza series has always fascinated me because each game, whilst using the same characters including Kiryu are connected by are their own complete story, much like my other favourite series Assassin’s Creed. Each game is a chapter in the life of Kiryu who we find in Yakuza 3, fully retired from the life and business of the Yakuza and the Tojo family.

It is this new look on life that stands out the most as we get to see the very paternal side of Kiryu who has chosen to open and run the ‘Morning Glory’ Orphanage, which is a stark contrast to the life of crime and violence Kiryu is normally smack in the middle of. In fact, Kiryu not only left that life behind but also moved away to Okinawa to be as far away from that life as possible. Players get to see this very different side to Kiryu, who himself was raised in an orphanage and the opening hours to Yakuza 3 are completely focused on this new life style and I really enjoyed it. Seeing Kiryu having to deal with very non-Yakuza trials and tribulations of 9yr olds from helping one find a way to win the girl he has a crush on to helping find the culprit behind some stolen pocket money. It is slow but deliberately paced in order to give players the connection to this new life for Kiryu because as fans will know, trouble will always find its way to the feet of Kiryu.

Soon the very fate of the orphanage is as risk and as a result the home and family that Kiryu has managed to forge his orphans into, helped by you the player at the start of the game. It becomes obvious that forces are working against the orphanage as the story becomes far darker with corruption in politics and the usual Yakuza family betrayal and scheming in the Yakuza have once again forced Kiryu to put down his rather fetching Hawaiian shirt and put back on the silver two piece suit and red shirt with the super high collar in order to investigate what is happening and to save his kids and orphanage. This is the magic of a Yakuza game that it can start off slowly and so innocently and allowing Kiryu to showcase his more human side before the real-world crashes down around him and he becomes the only person capable of sorting it all out. When this happens it never feels old and this story successfully manages to justify that need to summon Kiryu back to a life he wanted to leave behind, almost like the classic westerns where the famous gun slinger puts down his guns until something terrible happens and they are forced to pick up their six gun and return to action. The stories just draw you in and get players emotionally invested in the characters of Yakuza and like any good pantomime, booing at all the bad guys up to no good.

What does feel a little strange is that this is a remaster and not a remake, so unlike Kiwami 2, this has released as a more cleaned up version of the original PS3 release so visually it still looks great but it still suffers from the old style of movement animations and combat style instead of the more up to date combat and levelling up systems you have in Yakuza 6: Song of Life and Kiwami 2. The combat is still incredibly fun though and the use of weapons definitely brings a very old school Hong Kong fight film style to it but if you had gotten used to the more modern style in 6 and Kiwami 2, it might feel a little janky to suddenly go back to a less diverse fighting system. I did however really love the feeling that you were accessing more finishers and fighting moves as you levelled Kiryu up so you always feel as though you are improving as you progress through the game.

Visually this is also not as rich as 6 or Kiwami which were built on the Dragon engine, as a remaster this still looks good but not as good as a title that had been rebuilt on the new engine could have been but it also makes sense as to why the final games in the series have been bundled together as a remastered collection instead of a remade collection. Nearest comparison I can make again goes to the recent Assassin’s Creed remastered games where a lot of them have just been cleaned up visually and with some quality of life improvements rather than remaking them entirely. But doing some research into the original Western PS3 release that suffered quite major issues with localisation and translation of the dialogue where the orphanage was actually called ‘Sunshine Orphanage’ and getting some of the character names wrong. What this release does manage to do is restore all previous cut out sub stories and mini games whilst correcting the localisation issues making this the best experience of this game a new fan and series veteran can finally have with Yakuza 3

For me the sub-stories are once again a highlight of playing a Yakuza title with some that are just mind boggling out there silly to some really quite powerful and emotional stories connecting back to the previous game Kiwami 2. Being asked to take photos for a ‘Blogger’ is not only randomly fun to do but again you can literally see how culture and technology changes during the Yakuza series as Kiryu is forced to try and adapt to this changing world around him outside of the fist to face problem solving he is used to dealing with. Some can feel very strange to have Kiryu do but believe me when I say they are a definite bonus to the main story which itself is still very relevant in 2019 with many themes easily relatable to things happening today in the news.

Mini games are not quite as deep or fun as the other Yakuza titles but you can still manage a hostess bar where Kiryu/player has to help dress the hostesses in order to attract the best clientele to make money for the club which felt a little strange for me. But karaoke is back with the option to have the song lyrics in English so the songs can be understood by a western audience and then you can go and play darts or some golf. They do feel limited compared to what can be experienced in Kiwami 2 and Yakuza 6 but I must admit, I do like how they have been kept as they originally were because you can really appreciate how far the series and RGG Studios has come since 3 first released, so yeah being a remaster allows for the more nostalgic style of gameplay over it being a full on remake.

Yakuza 3 just ticks all the boxes for me who came to the Yakuza series only because of the recent re-releases and remakes and even though I am playing the stories out of chronological order such as playing Yakuza 6 and seeing how Kiryu story does come to end only makes having the opportunity to go back and experience his earlier stories has really been a delight. The differences between a remastered Yakuza title and a remade Yakuza title are very obvious and also very forgivable and the biggest selling point for playing Yakuza 3 as part of a purchase of the Remastered Collection is that for the asking price, getting three Yakuza games and completing the whole saga is an incredible deal. If 3, 4 and 5 had been remade, fans would realistically be looking at a far longer wait for their release instead of the opportunity to play and experience them before the 7th game is released in 2020.

Kiryu really continues to justify his place as one of my favourite gaming characters and the story this game is incredible with twists and turns and seeing Kiryu constantly evolving as a person as his own personal experience of being brought up in an orphanage leads him to care so passionately to protect his kids and help them become a family which is something he did not have himself until he joined the Yakuza. I am still learning more about Kiryu and the characters around him as well as his world and this is now the 5th Yakuza game I have had the pleasure of playing thanks to them being released again for PS4. I will say if you have yet to play any Yakuza title, I implore you to treat yourself and your console to play Yakuza Zero and both Kiwami titles before diving into this remastered collection but if you have then yes grabbing the Yakuza Remastered Collection and starting with Yakuza 3 before 4 is released towards the end of October will add something incredible to close 2019 before you can get your hands on 5 in February.

Not as polished as the remade titles and Yakuza 6, Yakuza 3 still has more than enough to have fun with and to appreciate this amazing series. This is a great example of what a good remastered game can deliver by showcasing what made a game that many people would have missed out on but also fixing flaws in the original release to tidy things up without changing what made the original so good to begin with.

Zombieland: Double Trap ‘Red Band Trailer’

OMG. They’re back again.  From the director of Venom and writers of Deadpool, watch the new red band trailer for #Zombieland: Double Tap, releasing in cinemas October 18th.

A decade after Zombieland became a hit film and a cult classic, the lead cast (Woody Harrelson, Jesse Eisenberg, Abigail Breslin, and Emma Stone) have reunited with director Ruben Fleischer (Venom) and the original writers Rhett Reese & Paul Wernick (Deadpool) for Zombieland: Double Tap. In the sequel, written by Rhett Reese & Paul Wernick and Dave Callaham, through comic mayhem that stretches from the White House and through the heartland, these four slayers must face off against the many new kinds of zombies that have evolved since the first movie, as well as some new human survivors. But most of all, they have to face the growing pains of their own snarky, makeshift family.

Follow Zombieland 2 on Social Media:

Review: GEARS 5 Limited Edition Xbox One X Console Bundle

September was quite the month for me as an Xbox fan and a fan of the Gears of War series. The epic experience begun on September 5th when I was lucky enough to attend the GEARS Ink event hosted by Xbox UK to celebrate the early access launch of the GEARS 5 Ultimate Edition to Xbox Game Pass Ultimate where not only was I able to get an incredible GEARS 5 inspired tattoo and meet the voice actors behind the characters of JD and Del from GEARS 5, Liam McIntyre and Eugene Bryd , but after getting home from the event and tuning into the live stream, somehow the gaming gods chose me to win the ultimate prize on the day….the brand new GEARS 5 Limited Edition Xbox One X!

Which arrived this week and so much love and thanks have to go to the amazing Xbox UK team who not only kept me up to date with how long the wait would be, they actually shipped a brand new console all the way from the US just to make sure the prize was in the best condition it could be which made the wait absolutely worth it. Everything about this console from the trailer above already had me close to drooling about how gorgeous this limited-edition console was, but my word was I completely blown away once I took it out of the delivery box itself.

Now I have had some experience with Xbox limited edition consoles and I can happily say I still the stunning HALO 4 Limited Edition Xbox 360 which you will see a little later on, but often the packaging is just your pretty standard protection type designed to keep everything in the box including the console safe. What I had not expected was to see just how far the designed concept for this console bundle had gone as even the packaging itself was part of the entire wintery look of the GEARS 5 LE Xbox One X. Just removing the protective sleeve revealed another awesome art design which if my OCD need to keep boxes for EVERYTHING ‘just in case’, I would use it and frame it as it is just that nice piece of art. First things first, this is what you can expect when you open the box:

  • Xbox One X (1TB) limited-edition console.
  • Xbox One Controller featuring Kait Diaz (with batteries).
  • Vertical Stand.
  • High Speed HDMI Cable.
  • Power Cable and plug.
  • Full-game download of Gears 5 Ultimate Edition paired with Gears of War 4.
  • Full-game downloads of Gears of War: Ultimate Edition, Gears of War 2, Gears of War 3.
  • Month trial of Xbox Game Pass.
  • Month of Xbox Live Gold.

Next out of the box came the limited-edition Kait Xbox one controller which for those who do not know, is modelled after Kait’s very own Winter Protection COG armour in the game. It really is a stunning looking controller which is based on the new style of controller which features etched trigger grips as well as the now standard rubberised diamond grip on the back case to prevent slippage from sweaty hands from even the most energetic online battles. The colour scheme is just brilliant and I love the blue analogue sticks and triggers which highlight them even more from the grey of the main controller. But it is the Kait armour design that is so striking, it is even textured where on the front you can feel the ‘armour sections’ on the front as compared to my other controller, the Ocean Shadow controller where you can see that the front of it is just one clean panel. It really brings the Kait controller to life more to have that additional detail and I also like the extra Locust Symbol from Kait’s necklace given to her by her mother at the closing of Gears of War 4, on the battery cover although sadly mine looks a little rubbed off in places but I cannot tell if it is like that by design.

Now it was time to take out and get a closer look at the actual Xbox One X console and if you can describe a gaming console, this limited-edition Xbox One X definitely earns that title. Looking at the top alone showing the new winter Crimson Omen COG image with it appearing to be underneath the ice is simply as elegant and lush as you would expect. The ice is actually a translucent layer with the Crimson Omen physically layered below making it a fully 3D image when you look directly at the console itself. The cracking ice effect that spreads out on the top of the console from the central Crimson Omen image look incredible giving it a real texture when you run your hand over them with the but I did not expect was that those cracks, are actual cracks in the casing created using laser etching so it has the texture if you ran your hand over the case that just makes it all pop so much more. The underneath of the case is almost identical to the Kait controller with the locust symbol on the bottom but what came as another surprise was that the snowflakes which I thought were just an effect on the trailer, are actually painted onto the bottom of the console. It is the extra detailing that makes this easily one of the best custom consoles Microsoft has produced with a design made by the co-creator of Gears, Rod Fergusson.

What is abundantly clear from how this Xbox One X is designed, is that it is meant to be used in a vertical position, which thanks to nicely colour matched stand that came with the console allows owners to do. Now I do know the risks of possible laser burning damage on discs by running the Xbox vertically rather than the very sensible horizontal style, but around 75% of the games I play and review are digital, so for now, I am keeping it vertical to really just show off how stunning this console really is rather than hiding it in an entertainment centre which will cover the bottom and the top designs. Easily this console looks fantastic vertical and until I sense an issue using it this way, it is how it will stay.

The console also comes with the entire Gears of War game collection, well other than Judgement which I never liked anyway. The console contains digital codes for Gears of War: Ultimate Edition, Gears of War 2 and 3 and a code for GEARS 5 Ultimate Edition paired with GEARS 4. A Bonus is that the LE Console version of the GEARS 5 Ultimate Edition also comes with all the bonus skins that the other GEARS 5 themed items come with, so it has the ICE Kait skin that comes with the Kait controller if purchased standalone as well as the Lancer and other weapon skins that you get with the GEARS 5 Seagate External Drives. What this console also has is the ICE Jack skin and all these additional skins match the console’s Crimson Omen Logo under the ICE look which again, just pops on screen when they are equipped for the MP modes of the game which is something I will certainly use, I have been holding out playing the new modes and completing the campaign until the new console came and yup, will be diving back in.

Another surprise was when powering up the console for the first time and instead of the usual beep you get with an Xbox One, this X actually makes the sound of water freezing into ice as its start up sound and when powering it down, the sound of the ice breaking plays. Sometimes it is the little things like that which truly make it a customer console to have.

I do not really need to go into the performance of the console as by now we know that the Xbox One X is the most powerful gaming console on the market today but as someone who has yet been able to invest in a 4K HDR capable TV, considering this was a prize I never expected to win, I do have to say the performance jump from my now old original Xbox One is very noticeable thanks to the natural up-scaling the console does with regular games and especially ones which have been enhanced for the Xbox One X. I ran through Assassin’s Creed Origins and Odyssey to test out the visuals along with Borderlands 3, The Surge 2, Code Vein and Sea of Thieves and I did noticed a considerable improvement in the sharpness and vibrancy of the visuals on my TV as well as improved loading times and draw distance on a good few of them.

All in all, I am overwhelmingly impressed with the GEARS 5 Limited Edition Xbox One X console, having the now standard 1TB Internal HDD will come in very handy alongside my 3TB External drive, it runs almost silently compared to the OG Xbox One and the Kait controller compliments the outstanding design of the console itself. This is easily the best custom Xbox One X console that Microsoft have produced themselves and even if you are not a huge fan of Gears of War but looking to upgrade to the X, this is just a huge centre piece of your gaming set up that will have your fans drooling when they see it and have you smiling each time you go to do some gaming.

But if I am being really finicky, the only criticism I would have is not about this console or controller bundle, but I really wish that Microsoft would change the One Month of Xbox Game Pass code to no longer require it be used for non-Game Pass subscribers only, at this point Xbox really need to appreciate that those who are choosing to upgrade consoles might already be an Xbox Game Pass subscriber and realistically, with all the hard marketing Xbox are doing for the Xbox Game Pass Ultimate with so many 1 or 2 month  for £1/$1 style promotions they keep running, who right now is not an active subscriber so if the One month of Xbox LIVE Gold can go to existing users, the code for Xbox Game Pass should as well.

But nothing really takes away from what a true beauty the GEARS 5 Limited Edition Xbox One X console bundle is and I just have to thank the gaming gods along with Xbox UK letting destiny combine for me to win this exceptional special console.

To purchase this bundle from the Microsoft UK Store (currently £50 cheaper at time of posting) go here: https://www.xbox.com/en-GB/xbox-one/consoles/xbox-one-x/gears-5-1tb-le

Call of Duty Modern Warfare Launch Gameplay Trailer

The most celebrated series in Call of Duty will make its highly-anticipated return when Call of Duty: Modern Warfare launches October 25th in a powerful experience re-imagined from the ground-up. The all-new title, published by Activision and developed by Infinity Ward, engulfs players in a modern-day conflict, where split-second decisions could affect the global balance of power.

The new Modern Warfare features a unified narrative experience and progression across a heart racing, epic single-player story, an action-packed multiplayer playground, and new cooperative gameplay.

Call of Duty: Modern Warfare is scheduled for release globally October 25th on PlayStation 4, Xbox One, and PC

For all the latest intel:

The Messenger DLC ‘Picnic Panic’ Playable at EGX 2019

The 2018 Game Awards Best Debut Indie Game, The Messenger, will be breaking the barriers of time and space at EGX 2019 at the London Excel. Ninjas in training will be able to go hands on with the new Picnic Panic DLC, as well as meet the developers!

As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival.

Leveraging player expectations as a core design ingredient, The Messenger is first presented as an 8-bit action platformer with a simple story only to turn into an epic time travelling tale, eventually revealing itself as a 16-bit Metroidvania packed with replay value and deadpan humour.

Picnic Panic is a FREE sun-soaked expansion to the critically acclaimed retro platformer The Messenger in which the beloved characters from the original game tag along on a trip to Voodkin Island. Explore three refreshingly new levels – each culminating in unique and inventive boss fights.

AT EGX there will be 4 stations to play The Messenger and players will be able to choose between the original demo or the Picnic Panic expansion demo (experienced players).

Store links and website can be find below:

Yooka-Laylee and The Impossible Lair Out Now!

Today is the day as Yooka-Layee and the Impossible Lair will will ask players to rescue Queen Phoebee’s Royal Beettalion Guard and prepare to take on Capital B’s most dastardly challenge yet in this brand new platforming adventure hybrid!

Yooka and Laylee must combine their abilities to take on a series of challenging and vibrant 2.5D levels, as well as explore and solve puzzles in the beautiful 3D overworld.

Yooka-Laylee and the Impossible Lair is available now on Nintendo Switch, PS4, Xbox One and PC.

Learn more: http://bit.ly/ImpossibleLair-OutNow

Marvelous Europe Bringing Granblue Fantasy: Versus to MCM and EGX

Marvelous Europe are today excited to announce their attendance at both EGX 2019, which takes place between Thursday 17th October 2019 and Sunday 20th October 2019, and MCM London Comic Con, which takes place between 25th and 27th October 2019 at the ExCeL Centre in London.

Attendees to both of these events will be able to go hands on with Cygames and Arc System Works upcoming fighting game, Granblue Fantasy: Versus, with a free gift being awarded to everyone that plays (while supplies last).

This demo of Granblue Fantasy: Versus will allow players to take on human and AI opponents in local competitive combat, with characters from the Granblue Fantasy: Versus Closed Beta test, such as Gran, Katalina, Ferry, Lancelot and Charlotta, being available for selection, alongside the previously announced character, Percival.

Granblue Fantasy: Versus is currently in development for the PlayStation 4 by Cygames and Arc System Works, and will be published within Europe by Marvelous Europe Limited.

For more information about Marvelous Europe products, please visit

NieR:Orchestra Concert re:12018 coming to Chicago and London in 2020

Following four sold-out performances in Tokyo in 2018, North American and European audiences will be able to experience the multimedia concert phenomenon in early 2020. Taking place in Chicago and London, the NieR:Orchestra Concert re:12018 will immerse fans in the world of NieR like never before.

The North American and European premiere concerts will be performed by a full symphony orchestra and chorus and will feature the vocal stylings of renowned soloist Emi Evans, under the direction of Grammy Award-winning conductor Arnie Roth. NieR Replicant & Gestalt and NieR:Automata director YOKO TARO and composer Keiichi Okabe have created HD video projections especially for these concerts, which will be projected onto giant screens throughout the performance. With these spectacular visuals, accompanied by the sonic power of over 100 musicians on stage, the NieR:Orchestra Concert re:12018 is a spectacle not to be missed.

Chicago, US
Friday, January 24, 2020
Rosemont Theatre
https://www.rosemont.com/theatre/

London, UK
Sunday, February 2, 2020
Royal Festival Hall
https://www.southbankcentre.co.uk/venues/royal-festival-hall

NieR:Automata Game of the YoRHa Edition is available now on the PlayStation 4 and PC (STEAM). The NieR:Automata: BECOME AS GODS Edition is available now for the Xbox One family of devices including the Xbox One X.

For more information visit:

Official Game Page: http://nierautomata.com
Official Page: http://nierconcert.com/
Facebook: http://www.facebook.com/NieRGame
Twitter: @NieRGame

SpecialEffect Bring Innovative Gaming Tech to EGX 2019!

SpecialEffect is a UK based charity which uses video games and technology to enhance the quality of life of people with disabilities.

SpecialEffect will be showcasing some of this technology at EGX at London ExCel, including innovative eye-controlled and chin-controlled games. Not only that, but they will be there throughout the event to talk with about their amazing work and how you can get involved.

For more information, please visiwww.specialeffect.org.uk

New Gameplay Trailer and Closed Beta Dates Released for One Punch Man: A Hero Nobody Knows

In ONE PUNCH MAN: A HERO NOBODY KNOWS players will get the chance to create their own custom-made avatar and experience their personal legend! While constantly training and completing various mission, you make your way up through the Hero Association ranks. Even in the midst of the battle, players will always have to be on the lookout for random events that will spice up the battle. These special events will range from supervillain interferences to asteroid crashes.

https://youtu.be/XoCCYrcWYAQ

The latest gameplay trailer featuring the game’s main theme song “Freaking out!” by JAM Project,  a band formed in 2000 by a group of talented singers who made their name in the Anime Song Industry. They created the main theme song for both season one and two of the ONE PUNCH MAN anime and individually worked on some of the most successful anime brands.

Bandai Namco have also announced the closed beta dates for ONE PUNCH MAN: A HERO NOBODY KNOWS on PlayStation 4 and Xbox One . From the 1st  to the 4th of November players will be able to get a first taste of the game, joining the lobby and fighting against other player or A.I. controlled characters. Fans will be able to claim their code from the 30th of October, as long as they are member of the Ep!c loyalty program which you can Subscribe to here! But beware, the quantities will be limited, first come first served! The closed beta sessions times are listed below:

  • Session 1 – Friday, November 1st from 11:00 to 13:00 CEST
  • Session 2 – Saturday, November 2nd from 07:00 to 09:00 CEST
  • Session 3 – Saturday, November 2nd  from 22:00 to midnight CEST
  • Session 4 – Sunday, November 3rd from 22:00 to midnight CEST

For more information vist: 

Review: Gears 5

It seemed like Marcus Fenix and his pals had earned a well deserved break, but the events of Gears of War 4 meant that all the years of peace were coming to a swift end. Our group of bodybuilders and the next generation of gym enthusiasts must now come together to face yet another lethal threat in the fifth title simply named Gears 5.

Review: Assassin’s Creed Symphony London

The Assassin’s Creed franchise has for over a decade, won over the hearts and minds of its fans with the stories, the Assassin’s and Templar war, the gameplay and historical settings. But for twelve games the music of Assassin’s Creed has truly become for me at least, one of the most iconic in all of gaming. Now Ubisoft is giving fans across the world the opportunity to relive all the amazing moments of the franchise with ‘Assassin’s Creed Symphony’ as the music and lives of each game are brought to life by a 80-piece orchestra and choir in a two hour show utilising a musical repertoire from across twelve Assassin Creed games. This was going to be a night to remember!

Which is exactly what it was, an amazing unforgettable night and not just as an Assassin’s Creed series super-fan, but as someone who is a real fan of video game music and how brilliant and immersive that music can be when playing the games that the musical scores accompany. Making my way to the Eventim Apollo (formerly the Hammersmith Apollo) around thirty minutes before the doors opened for ticket holders, and my brain could have been fooled to think I was about to walk into a gaming convention like EGX or Gamescom for all I could see where Assassin’s Creed clothing in the forms of tee’s, jackets, bags and some amazing fans even cosplaying for the event. There really is something to be said when sharing your own passion for any video games with other passionate fans.

As I took my seat and saw the stage, it began to really dawn on me just how many people it takes to bring to life the musical score of an Assassin’s Creed game, looking on at all the seats and instruments waiting the 80 piece orchestra and choir to take to the stage. Sitting there as other fans to their seats and just taking in the electric atmosphere of the venue. Just before the show’s start time of 8pm, the stage began to fill with the musicians before the Music Director for Assassin’s Creed Symphony, Ivan Linn came to the stage to applause from the audience. Serving as conductor for the evening, Ivan addressed us and giving us permission to laugh, cry and scream during the performance as this would not be the usual “stay quiet until it is time to clap” musical performance.

As you can see from the photo, there is a giant screen above the orchestra which plays footage from each of the games starting off with an arrangement showing every Assassin from their trailers playing to the main Assassin’s Creed theme and I won’t lie when I say this opening gave me visible Goosebumps as the power of the music silenced the audience, some of which were still taking to the seats after getting drinks from the bar, which is a personal pet peeve of mine by the way!

The first half of the performance covered the early games in the series starting with AC1 and Altaïr Ibn-La’Ahad, before moving on to the Ezio Saga and ending with Assassin’s Creed Liberation and Aveline De Grandpre. It has honestly been a good few years since I revisited the first AC Games, with the piece starting with where the whole series began, with Desmond Miles being forced to enter the Animus by Dr Warren Vidic of Abstergo and it hit me that Assassin’s Creed is not just based on the historical settings and each Assassin but also of Desmond and his road to becoming an Assassin himself who is thrust into the way between the Assassin’s Brotherhood and the Templars. The music alone brought back my own memories of playing this series for the first time as I remembered experiencing the same moments shown on the big screen myself, remembering clear the follow missions and taking out the enemies such as Garnier de Nablus, Abu’l Nuquod and Robert de Sablé. As the music from the different regions in the first game of Jerusalem and Acre were played you can hear the difference in the style of the music, each piece reflecting the region is just one of the amazing details about the musical scores to Assassin’s creed Games.

The Ezio Saga received a huge cheer from the audience and a very loud woo from me as this saga is still my favourite gaming trilogy to date. From Ezio’s birth in AC II to the moment he could only watch helpless as his father and brothers were murdered in front of him, to seeing him mature as an Assassin to start rebuilding the Assassin’s in AC Brotherhood to the moment where in AC Revelations, a much older Ezio finally makes his way to Masyaf and finding the remains of Altaïr, his life and experiences very much shaped and cemented my own love of this series and the music of that saga laid the foundation for all the games to come. Showing just how the music is as much a part of the formula that has made this series such a success, watching the footage on the big screen with the power of the music being played by a live orchestra elevated all my memories so much that the huge smile I had on my face made the person sitting to my left tap me on the shoulder to just say “wow” to which I could only reply “I know”. It was also a nice bonus to see Aveline from AC Liberation, the first playable female Assassin in the series get her moment to sign to a beautiful arrangement which closed out this first half.

During the 20 minute intermission I tried to collect my thoughts because the first hour just flew past as I was completely lost in the fantastic performance and trip down memory lane and it was clear from the reactions of the people around me and those racing to get drinks and merchandise from the store, but the atmosphere was joyful to be in.

The second half opened up with the Colonial Trilogy, starting with AC III and the story of Connor, which incredibly managed to take the now infamous opening three hours of the game where you play as Haytham Kenway and turn into a single 3-minute musical montage before we meet Connor. Connor is actually one of my favourite Assassin’s in the series and reliving his life and journey was another Goosebumps moment for me. But this was also the ending of Desmond’s story as his sacrificed himself in order to save the world but also mean releasing Juno of the Isu and triggering the next phase in the modern Assassin and Templar war. When set to such beautifully performed live music, both the tragic stories of Connor and Desmond perhaps had more emotion for me revisiting them through this performance then as I had when originally playing AC III.

AC Black Flag perhaps received the biggest cheer from the crowd, clearly a room full of wannabe Pirates, as Edward Kenway brought the audience to the vibrant Caribbean and the sea shanties of The Jackdaw, Edwards Ship. This arrangement also answered my initial query about whether the Assassin’s would be shown in chronological or game release order. For me this arrangement of music ended with perhaps the loveliest moment, as the orchestra played the instrumental version of ‘Parting Glass’, the song that closes Black Flag’s story, with the choir softly coming in towards the end which lead to a mini sing along between myself and the people around me, though I was very quiet with my singing. What did come as a welcome surprise was the positive reaction from the audience to both AC Rogue and AC Unity, with Shay Cormac of AC Rogue, the once trainee Assassin turned Templar and how the final moments of that story lead directly into the start of Unity with the love story of Arno and Elise in Revolutionary Paris, a tale of forbidden love between an Assassin and a Templar. Though both games had less than positive reaction on release, in a room full of die-hard series fans, the music brought the stories of these games to life in a remarkable way especially when you see Arno and Elise’s journey set to the incredible score of the game.

The second biggest cheer which came as no surprise, came when AC Syndicate appeared on the screen, set in lovely Victorian London with Assassin’s brother and Sister Jacob and Evie Frye. With London being my home town and having huge pride when the series showcased London, watching the footage and the feeling the music washing over me just triggered so many memories such as ignoring the story to just go and climb such iconic buildings Big Ben and St Paul’s Cathedral and doing parkour across the river Thames. There was also a very lovely moment when a fan cosplaying as Evie Frye in full costume stood up and a received a very lovely cheer for herself.

Finally, we have the marvellous games of AC Origins and AC Odyssey which is where the series evolved yet again to become more RPG focused over a pure action adventure game series. The music of Origins with the story of Bayek and Aya whose stories lead to the formation of the first Assassin’s Brotherhood was simply breath-taking as the screen took the audience back to Ancient Egypt to a time before Assassin’s and Templar’s existed but where the dark forces that created factions was working to take control of Egypt. I did appreciate that both Bayek and his wife Aya who has a significant role in the series, getting equal time in the segment. AC Odyssey also got a massive cheer from the audience, with the story focused on Kassandra as lead character and Alexios as the sibling turned bad (fans will know that players can choose to be either character with the other becoming the sibling). As the footage played on the screen I just couldn’t help being overwhelmed by the performances of the orchestra and choir as it hit me just what a journey the AC Symphony had taken me on. When it came to an end the audience immediately took to their feet for the first of three standing ovations the performers would receive amongst the 4 encores, we had with a lovely sea shanty from Black Flag and a rousing electric guitar rock riff of the main AC theme.

The night came to a close with those responsible for bringing the arrangement of so many musicals scores by composers Jesper Kyd, Lorne Balfe, Brian Tyler, Austin Wintory, Sarah Schachner, Winifred Phillips, Elitsa Alexandrova, Chris Tilton, Ryan Amon and The Flight. Over a decade and twelve games full of some of the most intricate and astonishing music in just two hours of an exception performance by the orchestra and choir. A nice touch was having the voice actor behind AC Odyssey’s Alexios, Michael Antonakos come on stage to speak to the crowd about what makes the Assassin’s Creed series so magical for fans being the stories being told, the history being shown and the lives of amazing characters and the lessons we can take away from them.

This was an thoroughly exhilarating night as a fan of the games and of the music that filled my head and heart with so much nostalgia and great memories of playing all these showcased Assassin’s Creed games but as I was on my train home, still taking in the wonders of the performance,  it dawned on me the Assassin’s Creed Symphony not only took me on a journey with all of the Assassin’s but it was also taking me back as a fan on my own journey through the games. My time with Ezio as I followed him from his birth to his death to feeling the pain and anger of Connor as he battled hatred and racism to protect his world from one being forced onto his people and country, to be a pirate on the Caribbean as Edward Kenway only to see how a choice needs to be made whether to be selfish and self-serving or to dedicate your life to protecting the way of life to others and then to Ancient Greece and Egypt, to a world that was still very much trying to find its own feet and through the stories of Assassin’s Creed, seeing that the modern world in which we live still struggles with many of the themes the games featured in their own stories.

As I sit here on my sofa putting this review together, I have the urge to just fire up my console and replay every single game with all their music still in my head from the performance, seeing the Assassin’s on the big screen and reliving not only their lives but my own memories of fallen in love with this series and the games. Last night’s performance in London was the premier of the AC Symphony in the UK as it will not return now until April 2020 to Birmingham, Manchester, Edinburgh and Glasgow and I absolutely insist that if you are not just a fan of the games but of the incredible music that brings so much of their stories to life, that you book your tickets now and prepare for a celebration of this iconic and amazing series in all of gaming. An evening never to forget and a shared experience with other Assassin’s Creed Fans that has reignited my passion for this much beloved series. My hands are still sore from all the applause and it was worth it.

Tickets and information about Assassin’s Creed Symphony as it continues its world tour can be found here: https://assassinscreedsymphony.com/

Watch the new Star Trek: Picard New York City Comic Con Trailer

This weekend at New York Comic Con saw CBS All Access holding a panel for its various “Star Trek” shows where they released a new trailer and release date for “Star Trek: Picard,”

“Star Trek: Picard” will premiere January 23rd 2020 on CBS All Access in the US and then on January 24th for Amazon Prime Video around pretty much the rest of the world.

This new trailer provides a different look at Data, whilst giving fans the first look at Riker and Troi in the show whilst revealing a little more of the details of Picard’s mission with him acting outside of Starfleet’s authorisation to help a mysterious woman who has come to him for help.

For more information:

Miss MARVEL To Join Square Enix’s MARVEL’s Avengers

Yesterday at New York Comic Con 2019, Square Enix and Crystal Dynamics revealed that fan-favourite Kamala Khan is the latest playable Super Hero to be featured in Marvel’s Avengers. Co-created by G. Willow Wilson, Adrian Alphona, Sana Amanat, and Stephen Wacker, in the comics, Kamala is an enthusiastic teenager who defends her hometown Jersey City as the costumed Ms. Marvel. First appearing in Captain Marvel #14 in August 2013, Kamala quickly captured the imagination of generations of True Believers, leading to her own monthly comic series in February 2014.

A self-avowed Avengers fan, in the game’s original story, Kamala Khan must apply her intellect, optimism, and unique abilities to the task of unravelling a global conspiracy and reassembling her personal heroes in time to stop a new secretive organization, Advanced Idea Mechanics (AIM), before they unleash one of the greatest threats Earth has ever faced.

Players first encounter a young Kamala during A-Day, where Captain America, Iron Man, Hulk, Black Widow, and Thor are unveiling a hi-tech Avengers Headquarters in San Francisco — including the reveal of their own helicarrier powered by an experimental energy source. The celebration turns deadly when a catastrophic accident results in massive devastation. Kamala is exposed to the mysterious Terrigen Mist, and finds herself developing extraordinary polymorphic powers, which she subsequently hides for years. Blamed for the tragedy, the Avengers disband. Five years later, with all Super Heroes outlawed and the world in peril, Kamala uncovers a shocking conspiracy and embarks on a quest to reassemble the heroes she believes in and to become the hero she was destined to be.


Players begin the journey as Kamala Khan and learn the origins of her extraordinary powers. As the story expands, Kamala plays an essential role in bringing the disbanded Avengers back together. As each Super Hero is added to the roster, players must master all of their unique abilities, rebuild and customize the Avengers team to face increasingly growing threats only the Avengers together can defeat.

“An optimistic fan girl of the Avengers, Kamala Khan is the perfect character for the story we’re telling in Marvel’s Avengers,” said Shaun Escayg, Creative Director and Writer at Crystal Dynamics. “Telling our story of Kamala’s coming-of-age brings a fresh, hopeful perspective to the gameplay experience and her unique abilities as Ms. Marvel make her a character every person can relate to and will want to play. Kamala Khan is one of the unique characters that makes our game stand apart from any Avengers story experienced before.”

“Kamala is an inspired and perfectly fitting choice to join the ranks of, and reassemble, Earth’s Mightiest Heroes,” said Bill Rosemann, VP of Creative at Marvel Games. “Perhaps more than any other character invented over the past decade, Ms. Marvel has not only charmed the hearts of longtime True Believers, but her unique mix of classic Marvel heroic elements and modern cultural relevancy has resulted in a headline-generating cultural icon.”

“It is a thrill to see Kamala in the Marvel’s Avengers game,” said Sana Amanat, VP of Content and Character Development at Marvel. “Crystal Dynamics has done a marvelous job of crafting a brand-new take on Kamala, while staying true to the spirit of her inspiring character, charismatic persona, and relatable purpose. Fans of the character are in for quite a ride, along with a few surprises, when Marvel’s Avengers makes its debut next year.”

“I think Kamala is a perfect fit for a game like this, since she sees the Marvel world the same way we do as fans and players,” said G. Willow Wilson, co-creator of Ms. Marvel. “Kamala allows us to imagine what we ourselves would do if we suddenly discovered we had superpowers and got to stand alongside our heroes in their time of greatest need.”

Marvel’s Avengers will release simultaneously for the PlayStation 4 , the Xbox One family of devices including Xbox One X, Stadia, and PC on May 15, 2020.

Related Links
Official Homepage: www.playavengers.com
Official Twitter: @PlayAvengers
Official Facebook: https://www.facebook.com/PlayAvengersGame/
Official YouTube: http://youtube.com/PlayAvengers