The Messenger DLC ‘Picnic Panic’ Playable at EGX 2019

The 2018 Game Awards Best Debut Indie Game, The Messenger, will be breaking the barriers of time and space at EGX 2019 at the London Excel. Ninjas in training will be able to go hands on with the new Picnic Panic DLC, as well as meet the developers!

As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival.

Leveraging player expectations as a core design ingredient, The Messenger is first presented as an 8-bit action platformer with a simple story only to turn into an epic time travelling tale, eventually revealing itself as a 16-bit Metroidvania packed with replay value and deadpan humour.

Picnic Panic is a FREE sun-soaked expansion to the critically acclaimed retro platformer The Messenger in which the beloved characters from the original game tag along on a trip to Voodkin Island. Explore three refreshingly new levels – each culminating in unique and inventive boss fights.

AT EGX there will be 4 stations to play The Messenger and players will be able to choose between the original demo or the Picnic Panic expansion demo (experienced players).

Store links and website can be find below:

Yooka-Laylee and The Impossible Lair Out Now!

Today is the day as Yooka-Layee and the Impossible Lair will will ask players to rescue Queen Phoebee’s Royal Beettalion Guard and prepare to take on Capital B’s most dastardly challenge yet in this brand new platforming adventure hybrid!

Yooka and Laylee must combine their abilities to take on a series of challenging and vibrant 2.5D levels, as well as explore and solve puzzles in the beautiful 3D overworld.

Yooka-Laylee and the Impossible Lair is available now on Nintendo Switch, PS4, Xbox One and PC.

Learn more: http://bit.ly/ImpossibleLair-OutNow

Marvelous Europe Bringing Granblue Fantasy: Versus to MCM and EGX

Marvelous Europe are today excited to announce their attendance at both EGX 2019, which takes place between Thursday 17th October 2019 and Sunday 20th October 2019, and MCM London Comic Con, which takes place between 25th and 27th October 2019 at the ExCeL Centre in London.

Attendees to both of these events will be able to go hands on with Cygames and Arc System Works upcoming fighting game, Granblue Fantasy: Versus, with a free gift being awarded to everyone that plays (while supplies last).

This demo of Granblue Fantasy: Versus will allow players to take on human and AI opponents in local competitive combat, with characters from the Granblue Fantasy: Versus Closed Beta test, such as Gran, Katalina, Ferry, Lancelot and Charlotta, being available for selection, alongside the previously announced character, Percival.

Granblue Fantasy: Versus is currently in development for the PlayStation 4 by Cygames and Arc System Works, and will be published within Europe by Marvelous Europe Limited.

For more information about Marvelous Europe products, please visit

NieR:Orchestra Concert re:12018 coming to Chicago and London in 2020

Following four sold-out performances in Tokyo in 2018, North American and European audiences will be able to experience the multimedia concert phenomenon in early 2020. Taking place in Chicago and London, the NieR:Orchestra Concert re:12018 will immerse fans in the world of NieR like never before.

The North American and European premiere concerts will be performed by a full symphony orchestra and chorus and will feature the vocal stylings of renowned soloist Emi Evans, under the direction of Grammy Award-winning conductor Arnie Roth. NieR Replicant & Gestalt and NieR:Automata director YOKO TARO and composer Keiichi Okabe have created HD video projections especially for these concerts, which will be projected onto giant screens throughout the performance. With these spectacular visuals, accompanied by the sonic power of over 100 musicians on stage, the NieR:Orchestra Concert re:12018 is a spectacle not to be missed.

Chicago, US
Friday, January 24, 2020
Rosemont Theatre
https://www.rosemont.com/theatre/

London, UK
Sunday, February 2, 2020
Royal Festival Hall
https://www.southbankcentre.co.uk/venues/royal-festival-hall

NieR:Automata Game of the YoRHa Edition is available now on the PlayStation 4 and PC (STEAM). The NieR:Automata: BECOME AS GODS Edition is available now for the Xbox One family of devices including the Xbox One X.

For more information visit:

Official Game Page: http://nierautomata.com
Official Page: http://nierconcert.com/
Facebook: http://www.facebook.com/NieRGame
Twitter: @NieRGame

SpecialEffect Bring Innovative Gaming Tech to EGX 2019!

SpecialEffect is a UK based charity which uses video games and technology to enhance the quality of life of people with disabilities.

SpecialEffect will be showcasing some of this technology at EGX at London ExCel, including innovative eye-controlled and chin-controlled games. Not only that, but they will be there throughout the event to talk with about their amazing work and how you can get involved.

For more information, please visiwww.specialeffect.org.uk

New Gameplay Trailer and Closed Beta Dates Released for One Punch Man: A Hero Nobody Knows

In ONE PUNCH MAN: A HERO NOBODY KNOWS players will get the chance to create their own custom-made avatar and experience their personal legend! While constantly training and completing various mission, you make your way up through the Hero Association ranks. Even in the midst of the battle, players will always have to be on the lookout for random events that will spice up the battle. These special events will range from supervillain interferences to asteroid crashes.

https://youtu.be/XoCCYrcWYAQ

The latest gameplay trailer featuring the game’s main theme song “Freaking out!” by JAM Project,  a band formed in 2000 by a group of talented singers who made their name in the Anime Song Industry. They created the main theme song for both season one and two of the ONE PUNCH MAN anime and individually worked on some of the most successful anime brands.

Bandai Namco have also announced the closed beta dates for ONE PUNCH MAN: A HERO NOBODY KNOWS on PlayStation 4 and Xbox One . From the 1st  to the 4th of November players will be able to get a first taste of the game, joining the lobby and fighting against other player or A.I. controlled characters. Fans will be able to claim their code from the 30th of October, as long as they are member of the Ep!c loyalty program which you can Subscribe to here! But beware, the quantities will be limited, first come first served! The closed beta sessions times are listed below:

  • Session 1 – Friday, November 1st from 11:00 to 13:00 CEST
  • Session 2 – Saturday, November 2nd from 07:00 to 09:00 CEST
  • Session 3 – Saturday, November 2nd  from 22:00 to midnight CEST
  • Session 4 – Sunday, November 3rd from 22:00 to midnight CEST

For more information vist: 

Review: Gears 5

It seemed like Marcus Fenix and his pals had earned a well deserved break, but the events of Gears of War 4 meant that all the years of peace were coming to a swift end. Our group of bodybuilders and the next generation of gym enthusiasts must now come together to face yet another lethal threat in the fifth title simply named Gears 5.

Review: Assassin’s Creed Symphony London

The Assassin’s Creed franchise has for over a decade, won over the hearts and minds of its fans with the stories, the Assassin’s and Templar war, the gameplay and historical settings. But for twelve games the music of Assassin’s Creed has truly become for me at least, one of the most iconic in all of gaming. Now Ubisoft is giving fans across the world the opportunity to relive all the amazing moments of the franchise with ‘Assassin’s Creed Symphony’ as the music and lives of each game are brought to life by a 80-piece orchestra and choir in a two hour show utilising a musical repertoire from across twelve Assassin Creed games. This was going to be a night to remember!

Which is exactly what it was, an amazing unforgettable night and not just as an Assassin’s Creed series super-fan, but as someone who is a real fan of video game music and how brilliant and immersive that music can be when playing the games that the musical scores accompany. Making my way to the Eventim Apollo (formerly the Hammersmith Apollo) around thirty minutes before the doors opened for ticket holders, and my brain could have been fooled to think I was about to walk into a gaming convention like EGX or Gamescom for all I could see where Assassin’s Creed clothing in the forms of tee’s, jackets, bags and some amazing fans even cosplaying for the event. There really is something to be said when sharing your own passion for any video games with other passionate fans.

As I took my seat and saw the stage, it began to really dawn on me just how many people it takes to bring to life the musical score of an Assassin’s Creed game, looking on at all the seats and instruments waiting the 80 piece orchestra and choir to take to the stage. Sitting there as other fans to their seats and just taking in the electric atmosphere of the venue. Just before the show’s start time of 8pm, the stage began to fill with the musicians before the Music Director for Assassin’s Creed Symphony, Ivan Linn came to the stage to applause from the audience. Serving as conductor for the evening, Ivan addressed us and giving us permission to laugh, cry and scream during the performance as this would not be the usual “stay quiet until it is time to clap” musical performance.

As you can see from the photo, there is a giant screen above the orchestra which plays footage from each of the games starting off with an arrangement showing every Assassin from their trailers playing to the main Assassin’s Creed theme and I won’t lie when I say this opening gave me visible Goosebumps as the power of the music silenced the audience, some of which were still taking to the seats after getting drinks from the bar, which is a personal pet peeve of mine by the way!

The first half of the performance covered the early games in the series starting with AC1 and Altaïr Ibn-La’Ahad, before moving on to the Ezio Saga and ending with Assassin’s Creed Liberation and Aveline De Grandpre. It has honestly been a good few years since I revisited the first AC Games, with the piece starting with where the whole series began, with Desmond Miles being forced to enter the Animus by Dr Warren Vidic of Abstergo and it hit me that Assassin’s Creed is not just based on the historical settings and each Assassin but also of Desmond and his road to becoming an Assassin himself who is thrust into the way between the Assassin’s Brotherhood and the Templars. The music alone brought back my own memories of playing this series for the first time as I remembered experiencing the same moments shown on the big screen myself, remembering clear the follow missions and taking out the enemies such as Garnier de Nablus, Abu’l Nuquod and Robert de Sablé. As the music from the different regions in the first game of Jerusalem and Acre were played you can hear the difference in the style of the music, each piece reflecting the region is just one of the amazing details about the musical scores to Assassin’s creed Games.

The Ezio Saga received a huge cheer from the audience and a very loud woo from me as this saga is still my favourite gaming trilogy to date. From Ezio’s birth in AC II to the moment he could only watch helpless as his father and brothers were murdered in front of him, to seeing him mature as an Assassin to start rebuilding the Assassin’s in AC Brotherhood to the moment where in AC Revelations, a much older Ezio finally makes his way to Masyaf and finding the remains of Altaïr, his life and experiences very much shaped and cemented my own love of this series and the music of that saga laid the foundation for all the games to come. Showing just how the music is as much a part of the formula that has made this series such a success, watching the footage on the big screen with the power of the music being played by a live orchestra elevated all my memories so much that the huge smile I had on my face made the person sitting to my left tap me on the shoulder to just say “wow” to which I could only reply “I know”. It was also a nice bonus to see Aveline from AC Liberation, the first playable female Assassin in the series get her moment to sign to a beautiful arrangement which closed out this first half.

During the 20 minute intermission I tried to collect my thoughts because the first hour just flew past as I was completely lost in the fantastic performance and trip down memory lane and it was clear from the reactions of the people around me and those racing to get drinks and merchandise from the store, but the atmosphere was joyful to be in.

The second half opened up with the Colonial Trilogy, starting with AC III and the story of Connor, which incredibly managed to take the now infamous opening three hours of the game where you play as Haytham Kenway and turn into a single 3-minute musical montage before we meet Connor. Connor is actually one of my favourite Assassin’s in the series and reliving his life and journey was another Goosebumps moment for me. But this was also the ending of Desmond’s story as his sacrificed himself in order to save the world but also mean releasing Juno of the Isu and triggering the next phase in the modern Assassin and Templar war. When set to such beautifully performed live music, both the tragic stories of Connor and Desmond perhaps had more emotion for me revisiting them through this performance then as I had when originally playing AC III.

AC Black Flag perhaps received the biggest cheer from the crowd, clearly a room full of wannabe Pirates, as Edward Kenway brought the audience to the vibrant Caribbean and the sea shanties of The Jackdaw, Edwards Ship. This arrangement also answered my initial query about whether the Assassin’s would be shown in chronological or game release order. For me this arrangement of music ended with perhaps the loveliest moment, as the orchestra played the instrumental version of ‘Parting Glass’, the song that closes Black Flag’s story, with the choir softly coming in towards the end which lead to a mini sing along between myself and the people around me, though I was very quiet with my singing. What did come as a welcome surprise was the positive reaction from the audience to both AC Rogue and AC Unity, with Shay Cormac of AC Rogue, the once trainee Assassin turned Templar and how the final moments of that story lead directly into the start of Unity with the love story of Arno and Elise in Revolutionary Paris, a tale of forbidden love between an Assassin and a Templar. Though both games had less than positive reaction on release, in a room full of die-hard series fans, the music brought the stories of these games to life in a remarkable way especially when you see Arno and Elise’s journey set to the incredible score of the game.

The second biggest cheer which came as no surprise, came when AC Syndicate appeared on the screen, set in lovely Victorian London with Assassin’s brother and Sister Jacob and Evie Frye. With London being my home town and having huge pride when the series showcased London, watching the footage and the feeling the music washing over me just triggered so many memories such as ignoring the story to just go and climb such iconic buildings Big Ben and St Paul’s Cathedral and doing parkour across the river Thames. There was also a very lovely moment when a fan cosplaying as Evie Frye in full costume stood up and a received a very lovely cheer for herself.

Finally, we have the marvellous games of AC Origins and AC Odyssey which is where the series evolved yet again to become more RPG focused over a pure action adventure game series. The music of Origins with the story of Bayek and Aya whose stories lead to the formation of the first Assassin’s Brotherhood was simply breath-taking as the screen took the audience back to Ancient Egypt to a time before Assassin’s and Templar’s existed but where the dark forces that created factions was working to take control of Egypt. I did appreciate that both Bayek and his wife Aya who has a significant role in the series, getting equal time in the segment. AC Odyssey also got a massive cheer from the audience, with the story focused on Kassandra as lead character and Alexios as the sibling turned bad (fans will know that players can choose to be either character with the other becoming the sibling). As the footage played on the screen I just couldn’t help being overwhelmed by the performances of the orchestra and choir as it hit me just what a journey the AC Symphony had taken me on. When it came to an end the audience immediately took to their feet for the first of three standing ovations the performers would receive amongst the 4 encores, we had with a lovely sea shanty from Black Flag and a rousing electric guitar rock riff of the main AC theme.

The night came to a close with those responsible for bringing the arrangement of so many musicals scores by composers Jesper Kyd, Lorne Balfe, Brian Tyler, Austin Wintory, Sarah Schachner, Winifred Phillips, Elitsa Alexandrova, Chris Tilton, Ryan Amon and The Flight. Over a decade and twelve games full of some of the most intricate and astonishing music in just two hours of an exception performance by the orchestra and choir. A nice touch was having the voice actor behind AC Odyssey’s Alexios, Michael Antonakos come on stage to speak to the crowd about what makes the Assassin’s Creed series so magical for fans being the stories being told, the history being shown and the lives of amazing characters and the lessons we can take away from them.

This was an thoroughly exhilarating night as a fan of the games and of the music that filled my head and heart with so much nostalgia and great memories of playing all these showcased Assassin’s Creed games but as I was on my train home, still taking in the wonders of the performance,  it dawned on me the Assassin’s Creed Symphony not only took me on a journey with all of the Assassin’s but it was also taking me back as a fan on my own journey through the games. My time with Ezio as I followed him from his birth to his death to feeling the pain and anger of Connor as he battled hatred and racism to protect his world from one being forced onto his people and country, to be a pirate on the Caribbean as Edward Kenway only to see how a choice needs to be made whether to be selfish and self-serving or to dedicate your life to protecting the way of life to others and then to Ancient Greece and Egypt, to a world that was still very much trying to find its own feet and through the stories of Assassin’s Creed, seeing that the modern world in which we live still struggles with many of the themes the games featured in their own stories.

As I sit here on my sofa putting this review together, I have the urge to just fire up my console and replay every single game with all their music still in my head from the performance, seeing the Assassin’s on the big screen and reliving not only their lives but my own memories of fallen in love with this series and the games. Last night’s performance in London was the premier of the AC Symphony in the UK as it will not return now until April 2020 to Birmingham, Manchester, Edinburgh and Glasgow and I absolutely insist that if you are not just a fan of the games but of the incredible music that brings so much of their stories to life, that you book your tickets now and prepare for a celebration of this iconic and amazing series in all of gaming. An evening never to forget and a shared experience with other Assassin’s Creed Fans that has reignited my passion for this much beloved series. My hands are still sore from all the applause and it was worth it.

Tickets and information about Assassin’s Creed Symphony as it continues its world tour can be found here: https://assassinscreedsymphony.com/

Watch the new Star Trek: Picard New York City Comic Con Trailer

This weekend at New York Comic Con saw CBS All Access holding a panel for its various “Star Trek” shows where they released a new trailer and release date for “Star Trek: Picard,”

“Star Trek: Picard” will premiere January 23rd 2020 on CBS All Access in the US and then on January 24th for Amazon Prime Video around pretty much the rest of the world.

This new trailer provides a different look at Data, whilst giving fans the first look at Riker and Troi in the show whilst revealing a little more of the details of Picard’s mission with him acting outside of Starfleet’s authorisation to help a mysterious woman who has come to him for help.

For more information:

Miss MARVEL To Join Square Enix’s MARVEL’s Avengers

Yesterday at New York Comic Con 2019, Square Enix and Crystal Dynamics revealed that fan-favourite Kamala Khan is the latest playable Super Hero to be featured in Marvel’s Avengers. Co-created by G. Willow Wilson, Adrian Alphona, Sana Amanat, and Stephen Wacker, in the comics, Kamala is an enthusiastic teenager who defends her hometown Jersey City as the costumed Ms. Marvel. First appearing in Captain Marvel #14 in August 2013, Kamala quickly captured the imagination of generations of True Believers, leading to her own monthly comic series in February 2014.

A self-avowed Avengers fan, in the game’s original story, Kamala Khan must apply her intellect, optimism, and unique abilities to the task of unravelling a global conspiracy and reassembling her personal heroes in time to stop a new secretive organization, Advanced Idea Mechanics (AIM), before they unleash one of the greatest threats Earth has ever faced.

Players first encounter a young Kamala during A-Day, where Captain America, Iron Man, Hulk, Black Widow, and Thor are unveiling a hi-tech Avengers Headquarters in San Francisco — including the reveal of their own helicarrier powered by an experimental energy source. The celebration turns deadly when a catastrophic accident results in massive devastation. Kamala is exposed to the mysterious Terrigen Mist, and finds herself developing extraordinary polymorphic powers, which she subsequently hides for years. Blamed for the tragedy, the Avengers disband. Five years later, with all Super Heroes outlawed and the world in peril, Kamala uncovers a shocking conspiracy and embarks on a quest to reassemble the heroes she believes in and to become the hero she was destined to be.


Players begin the journey as Kamala Khan and learn the origins of her extraordinary powers. As the story expands, Kamala plays an essential role in bringing the disbanded Avengers back together. As each Super Hero is added to the roster, players must master all of their unique abilities, rebuild and customize the Avengers team to face increasingly growing threats only the Avengers together can defeat.

“An optimistic fan girl of the Avengers, Kamala Khan is the perfect character for the story we’re telling in Marvel’s Avengers,” said Shaun Escayg, Creative Director and Writer at Crystal Dynamics. “Telling our story of Kamala’s coming-of-age brings a fresh, hopeful perspective to the gameplay experience and her unique abilities as Ms. Marvel make her a character every person can relate to and will want to play. Kamala Khan is one of the unique characters that makes our game stand apart from any Avengers story experienced before.”

“Kamala is an inspired and perfectly fitting choice to join the ranks of, and reassemble, Earth’s Mightiest Heroes,” said Bill Rosemann, VP of Creative at Marvel Games. “Perhaps more than any other character invented over the past decade, Ms. Marvel has not only charmed the hearts of longtime True Believers, but her unique mix of classic Marvel heroic elements and modern cultural relevancy has resulted in a headline-generating cultural icon.”

“It is a thrill to see Kamala in the Marvel’s Avengers game,” said Sana Amanat, VP of Content and Character Development at Marvel. “Crystal Dynamics has done a marvelous job of crafting a brand-new take on Kamala, while staying true to the spirit of her inspiring character, charismatic persona, and relatable purpose. Fans of the character are in for quite a ride, along with a few surprises, when Marvel’s Avengers makes its debut next year.”

“I think Kamala is a perfect fit for a game like this, since she sees the Marvel world the same way we do as fans and players,” said G. Willow Wilson, co-creator of Ms. Marvel. “Kamala allows us to imagine what we ourselves would do if we suddenly discovered we had superpowers and got to stand alongside our heroes in their time of greatest need.”

Marvel’s Avengers will release simultaneously for the PlayStation 4 , the Xbox One family of devices including Xbox One X, Stadia, and PC on May 15, 2020.

Related Links
Official Homepage: www.playavengers.com
Official Twitter: @PlayAvengers
Official Facebook: https://www.facebook.com/PlayAvengersGame/
Official YouTube: http://youtube.com/PlayAvengers

Citadel: Forged With Fire ‘Ride the Dragon’ Trailer

DRACARYS! As a newly graduated Wizard apprentice in Citadel: Forged With Fire you find sometimes find your fledgling powers lacking against the magical creatures, both good and evil, that traverse through the unexplored world of Ignus. One of the most badass creatures is the fire-breathing dragon! Conjure a spell powerful enough to tame dragons – once trained this legendary creature can be mounted and players can rain fiery-death upon enemies, as they soar through the skies riding on the powerful creature’s back.

Citadel: Forged With Fire is coming to Xbox One, PlayStation 4 and Steam on retail and digital on November 1. In Citadel, aspiring wizards gather resources, establish bases, practice spellcrafting capabilities and grow your arcane abilities in preparation for the dark dangers that lie ahead. This magical massive online sandbox RPG teaches aspiring wizards the art of spellcasting, spellcrafting, broomstick flying and extensive building as you make allies to form a house and then an empire.

Citadel: Forged With Fire is currently available for preorder and will launch worldwide to retailers and on digital platforms November 1, for PlayStation 4, Xbox One and Steam PC, priced at £34.99.

This magical experience is rated “16” for (Blood, Violence) by Pegi. Band together with fellow wizards and learn to become a master sorcerer by following @PlayCitadel, ‘Like’ the arcane arts on Facebook and visit CitadelTheGame.com for more information.

Rockstar Confirm Red Dead Redemption 2 coming to PC this November

The news PC players have been waiting for since end of 2018 following the console release, now Rockstar have finally confirmed and announced that Red Dead Redeption 2 is coming to PC on November 5th:

In a statement on their official website, Rockstar said:

Today, we’re proud to announce that Red Dead Redemption 2 is coming to PC on November 5th, with special bonuses available to players who pre-purchase through the Rockstar Games Launcher starting October 9th. We also want to say thank you to the millions of people who have already downloaded the Rockstar Games Launcher and received their free copy of Grand Theft Auto: San Andreas

For those yet to download the Rockstar Games Launcher, be sure to download by Tuesday October 8th to get Grand Theft Auto: San Andreas for free.

Read on for more details about the long-awaited launch of Red Dead Redemption 2 for PC and stay tuned for more information to come next week

The first game in the Red Dead Redemption series to be featured on the PC platform, Red Dead Redemption 2 for PC features a range of graphical and technical enhancements for increased immersion along with new Bounty Hunting Missions, Gang Hideouts, Weapons and more.

Red Dead Redemption 2 for PC also includes free access to the shared living world of Red Dead Online featuring all previously released improvements and the latest content updates for the complete online experience including Frontier Pursuits and the specialist Roles of Bounty Hunter, Trader and Collector for players to progress through and earn unique rewards.

Pre-purchases for Red Dead Redemption 2 for PC begin at 11AM ET on October 9th exclusively on the Rockstar Games Launcher through October 22nd, with a limited time offer during this period of two free Rockstar Games PC titles from the following: 

  • Grand Theft Auto III
  • Grand Theft Auto: Vice City
  • Grand Theft Auto: San Andreas
  • Bully: Scholarship Edition
  • L.A. Noire: The Complete Edition
  • Max Payne 3: The Complete Edition 

Pre-purchases made on the Rockstar Games Launcher also include free upgrades to the Premium Editions of Red Dead Redemption 2, with both the Special Edition and Ultimate Edition discounted by $20 each.

Further pre-purchase bonuses via the Rockstar Games Launcher include: 

  • Outlaw Survival Kit for Story Mode
  • War Horse for Story Mode
  • Treasure Map for Story Mode
  • Cash Bonus for Story Mode
  • 50 Gold Bars for Red Dead Online

Red Dead Redemption 2 for PC will also be available to pre-order at the Epic Games store, Greenman Gaming, the Humble Store, GameStop and additional digital retailers starting October 23rd with a pre-order bonus of 25 Gold Bars for Red Dead Online. Red Dead Redemption 2 for PC will also be available to purchase on Steam this December.

Red Dead Redemption 2 is currently available on PlayStation 4 and Xbox One systems and will also be available this November as a launch title for Google Stadia.

Outward ‘Free Content Update’ Trailer Released

Deep Silver and Nine Dots Studio have announced the release of a free game content update, The Permadeath, Postgame, and Poutine content patch. This update is live today on PC, and will follow shortly on other consoles.

Launched on March 26, 2109 by the pocket-sized and dynamic Canadian developers Nine Dots Studio, OUTWARD, the open world adventurer RPG has seen in excess of 400,000 players from all over the world embark on unforgiving adventures in the mystical wonderful world of Aurai

To say thank you for the amazing support and feedback, Deep Silver and Nine Dots Studio would like to offer this free game content patch positively brimming with great updates!

“I never took for granted that Outward would perform well, but we wanted to trust the players’ ability to learn and adapt. I’m so glad that it paid off and it makes us that much more confident for our future development efforts.” said Guillaume Boucher-Vidal, CEO of Nine Dots Studio

In addition to game fixes and improvements, listed below are some of the contents of the new patch, or you can watch the latest diary from the developers explaining in their own words :

·        Hardcore mode
“Take it to the next level!” you requested it, ok now you’ve got it! With the Permadeath option, when defeated there is a chance players get a defeat scenario, but there is also a chance characters actually die permanently (save game deleted!)

·        Hidden Endgame Boss Fights
We will say no more at this point, but they are waiting for you!

·        Vastly Improved Legacy Chest System

·        More End Game items

·        Languages, languages and more languages!

Added the following languages (text only): Polish, Russian, Japanese, Korean, Chinese (Simplified), Portuguese (Brazil), Turkish

·        Addition of an Unarmed attack

·        Poutine!
The Quebec super food!

Outward is out now for Playstation 4, Xbox One and PC.

Ghostbusters The Video Game Remastered Out Now!

Saber Interactive has released Ghostbusters: The Video Game Remastered, the HD re-release of the hit action game featuring the original cast of Columbia Pictures’ classic films. This must-play title for Ghostbusters fans and comedy adventure diehards is available today digitally for £24.99 on PlayStation 4, Nintendo Switch, and Xbox One, as well as £19.99 via the Epic Games store. Physical editions of the game are also available via a variety of retailers in Europe.

Ghostbusters: The Video Game Remastered delivers a hilarious, action-packed story from Dan Aykroyd and Harold Ramis that captures the supernatural fun and fright fans love from the franchise, celebrating its 35th anniversary this year. As the new rookie on the Ghostbusters crew, you’ll team up with your favorite characters from the films, reunited by the voices of Aykroyd, Ramis, Bill Murray and Ernie Hudson as Stantz, Spengler, Venkman and Zeddemore.

Manhattan is overrun once more by ghosts, demons and other paranormal creatures unleashed by a mysterious force, and only the Ghostbusters can drive this evil back to whatever dimension it crawled from. Hunt and trap a variety of new and infamous ghouls and phantasms — all remastered in HD resolution — with cool gadgets and weapons, thrilling boss fights, and destructible environments.

Ghostbusters: The Video Game Remastered is rated ‘12’ by the PEGI. For more information, visit www.PlayGhostbusters.com, and follow the game on Facebook, Twitter and Instagram.