Prey out today for PC/Xbox One and PS4

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Bethesda Softworks, has today announced Prey, the first-person sci-fi action game from Arkane Studios, is now available worldwide for the Xbox One, PlayStation 4 and PC. The alien forces have escaped containment, so step into your TranStar uniform, board Talos I, and prepare to fight the invasion.

“Prey is set in an immersive world that layers in shooter and RPG elements. Players can craft their own playstyle based on gameplay choices, while incorporating alien abilities and unique skills,” said Creative Director Raphael Colantonio. “We’re excited to show off the sci-fi world of Prey to players worldwide.”

When you awaken aboard the Talos I space station, you find that you are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. Talos I has been overrun by an alien force that’s now hunting down any surviving crew members, including you. As mankind’s last hope, fend off the alien infestation armed with the tools found on the station, your wits, weapons, and mind-bending abilities. You must stop the Typhon threat from destroying humanity – should these creatures reach Earth, life as you know it will end. It’s up to you to uncover the mysteries of Talos I and safeguard the world from the Typhon threat.

The final chapter “Dreamfall Chapters” is now out

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Red Thread Games and Deep Silver today announced the release of Dreamfall Chapters the final chapter of The longest Journey Saga.

Offering all five episodes and a total of 13 chapters, Dreamfall Chapters explores a rich story on the PlayStation 4 and Xbox One. The title releases Digital and Retail for £24.99 / €29.99.

Dreamfall Chapters is a 3D Adventure set in parallel worlds: one a dark cyberpunk vision of our future, the other a magical fantasy realm. The game follows two unlikely heroes on their journeys across worlds to save the very fabric of reality from falling apart. Dreamfall Chapters is a mature, emotional, dark, magical and heart-breaking adventure that will take players by surprise.
Both console versions of Dreamfall Chapters come with numerous enhancements: reworked character models, improved animations, lightning, and special effects. Plus an expanded in-game soundtrack as well as improved sound-effects.
Key Features
•    GRIPPING STORY: Experience a deep and emotional storyline with over 100 fully voiced characters in EN and DE and continue the epic saga of The Longest Journey
•    FAR-REACHING DECISIONS: Shape the story and the course of your journey through your choices and actions, and live with the surprising and sometimes devastating consequences
•    EXCITING EXPLORATION: Delve into over 50 beautifully crafted locations, exploring each of them using the direct control interface.
•    DIVERSE WORLDS: Explore beautiful, rich, detailed and original worlds that combine a stunning cyberpunk vision of our future with magical fantasy, along with a broken and decaying dreamscape
•    THREE PLAYABLE CHARACTERS: Play as three different characters, all on journeys across worlds, through life, and into their own hearts and souls.
•    CHALLENGING PUZZLES & RIDDLES: Solve the completely plot-driven puzzles and riddles which are an integral part of the game’s narrative.
•    ENHANCED ON CONSOLES: Enjoy the definitive experience of Dreamfall Chapters on PlayStation 4 and Xbox One with reworked character models, improved animations, lightning, and special effects plus an expanded in-game soundtrack as well as improved sound-effects.

Review: Troll and I

Potential and delivery, two aspects in video gaming that are crucial to the foundation of any game’s success. Troll and I is a game that starts off with a lot of the first one, potential. Trailers for it captured my attention and after playing ‘The Last Guardian’ at the end of 2016, I was intrigued to see if another “character with mythical creature’ team up game could bring a similar experience. Sadly it quickly showcases what happens when potential and delivery turns into ambitious but terrible execution of ideas.

I truly was looking forward to playing this game, really wanted to like it and just by the trailers this was a game that hinted at having so much of what I enjoyed about The Last Guardian but obviously with a much small development budget. I only wish that the developers saw sense in keeping within their limitations and focused on delivering on quality gameplay and story but instead Troll and I ended up being a total miss mash of ideas and concepts borrowed from other games and thrown together so haphazardly that it undoes its own potential in frustrating fashion.

The game is set in Scandinavia just after World War II and opens with a cut-scene showing a really badly animated meeting between some old rich dude and a sinister looking guy, and my heart sank in the first few minutes. The game engine and character models just look very much like a last generation game that has been given a HD remake, and not a very good one. The main story is set up however as the old man hires the sinister guy to hunt down a legendary creature of Norse Mythology, the Troll. The game then quickly jumps to Otto, a young boy who is sent out to hunt food for dinner by his mother. Now in the brightness of daylight the quality of animation and player models looks even more tragic. His mother looks more like an older sister and Otto for no real reason has dreadlocks that just look strange and out of place but you kind of just go with it.

The first hour or so as Otto goes hunting serves as a tutorial for the basic gameplay that Otto has. He has a hunter sense that enables him to track animals by their footprints and can cut down trees to make wooden spears to throw. This is where the potential quickly became over ambitious because so much of what the tutorial is suppose to teach the player about how to play simply becomes a demonstration of how much is just wrong in this game. It is so bad that if a demo for this game was released of just this first section, no one would go on to buy the full game. The hunting side is so clumsy and inaccurate thanks to an over the shoulder camera angle that really becomes a hindrance the further into the game you go. The footprints the sense is supposed to reveal are barely visible and very easy to lose track off forcing you to restart the hunt. When you do finally catch sight of the almost ninja level wild boar, the game then fools you into thinking you can throw a spear and kill it at a good range, but you cannot. Instead the game wants you to get closer but does not tell you this, instead the aiming shows you making contact with the boar then throwing the spear that makes it to the boar simply obliterates without hurting it.

That frustration is a theme that runs all the way through the gameplay and it breaks the experience so much. The game will show you how something can be done but then it is just so lazy in that it gives no follow up help should the mechanic fail, instead it just repeats the same line of dialogue for Otto where he admits he got it wrong and must try harder. If that is how you are going to do the teaching of gameplay mechanics then you have to make sure those mechanics are polished and worked but when they do not such as using spears, you have to do more to help the player get a better handle on how to use them better.

Something that stuck in my mind is that Troll and I is marketed as a full price AAA game but it is very clear that it had a very limited budget, so when such things as the visuals begin to fail you got to start asking how it was given the high tier of pricing for what ultimately comes across as nothing more but a £15 indie title or arcade game level release. When moving around the woods and the draw distance of the world around you is so short, literally watching trees, grass and foliage generate in front of you as you move is eye rolling at best and insulting at its worst. Almost everything this game does unravels the potential it shows right before it breaks down.

Nothing really makes this point more than when the Troll is finally introduced into the game. The game tries to make the player feel an emotional connection to the Troll much like other games featuring a partnership of two characters but sadly I never did. Gameplay wise with a combination of the RB button and Dpad, the player can switch between controlling either Otto or the Troll, with commands to follow or stay as well. In combat Troll is capable of just one hit killing enemies or sweeping them away with one swing of his arm. He is so powerful that you really never feel the need to use Otto in combat despite the game taking a bit of time to explain how Otto can craft weapons and fight enemies. Then there comes the awkward and clumsy platforming with level areas designed to make Otto and the Troll have to work together to navigate around which just feels forced and fails to work as fluidly as it needs to.

Overall Troll and I had the chance to do something really great but in trying to do everything the developers thought the game should do, it ultimately does so much of it badly. By doing it badly it often breaks the pace and gameplay to the level that it is more frustrating and draining than fun and enjoyable. It cherry picks popular ideas from other games and the original essence for the game is buried underneath the poor execution of those elements. This is not a game that deserves the AAA pricing that it has, if had been released at half the price along with other indie level games then it could have had a level of forgiveness almost but if you are going to be charging full price for this game it has to be of a better quality in terms of visuals and gameplay for which it just never manages to reach.

Potential and delivery, as I opened with, doing both of these can create a great game. But being over ambitious cost Troll and I in just about every way, it is just not enjoyable to play and with too many issues it certainly needed to be more refined before it released. Destined to be more of a “oh this could have been great” than an instant classic, it really is a shame it failed more trying to do too much than simply focusing on what it wanted to deliver.

Review: Sniper Ghost Warrior 3

When a game has had its release delayed multiple times, there is always a worry that when it finally releases, it will have problems. But there is some small amount of hope that the delays were worth it and the game has been polished and is ready to be released to the expecting public. But with Sniper Ghost Warrior 3 it was obvious from early reviews that it was sadly the first reality, that it had multiple issues especially on PlayStation 4, some very much game breaking. So when I was given the chance to finally try the game for myself I kept my expectations low and I am both glad and disappointed to say that those low expectations were justified.

Going to start off by saying that Sniper Ghost Warrior has plenty of issues, some are game-breaking, others are just eye rolling baffling as to how someone thought that was a good direction to take. But before I go into them, I do want to talk about some of the game that I actually enjoyed and felt actually worked well because whilst it is not all bad for this game, it just was not enough to save it.

The main story follows Marine Captain Jonathon North, who along with his older brother Robert, are sent to the Ukraine-Russian border to destroy Bio Weapon stockpiles who are at risk of being taken by terrorists. Acting as both a tutorial and prologue to the main story, it sets the scene as the brothers successfully complete the mission only to be ambushed by a group of Special Forces soldiers led by a man called Vasilisk, resulting in the capture of Robert but Jonathon is knocked unconscious and left behind and alive.

The story picks up two years later with Jonathon now sent into Georgia on a mission to try and destabilise Separatist cells which are rising in strength and wealth and have become an ongoing concern for authorities. Of course the story has to have that little extra emotional arc running through it and our hero Jonathon has an ulterior motive for taking on this mission. He has heard intelligence sources reporting that his brother Robert is still alive and is in Georgia, so whilst he is has a main objective, his real goal is to locate and rescue his big brother.

The story really feels as though it would make a great straight to DVD movie for either Steven Segal or Jean Claude Van Damme with how it sounds and plays out during the four acts that make up the main campaign. The dialogue in cut-scenes and between characters is cringe worthy at best with the voice acting more wooden at times than the forests you sneak about through whilst on missions. It makes trying to immerse yourself as the main hero in the game and story quite difficult. One thing that does try to make it easier is the new game-world style that CI Games have adopted for this third installment. Complaints about earlier games in the series were that they suffered from being far too linear, but now an open world has been used which is far to say is pretty much taken from Far Cry. Freedom to explore, take side missions outside the main story campaign adds more gameplay for the player and using a day and night cycle which the player can use a rest feature in the safe house to either do missions in the day time or sleep till the night to tackle missions under the cover of darkness.

Jon is basically a one man army, and whilst he has help from side characters such as his handler, former love interest and Georgian Sniper Lydia and a Mossad Operative Raquel, who bares more than a passing resemblance to MARVEL’s Black Widow in look and attitude. The side cast never feels believable however with some really inane conversations between Jon and Lydia about their past that feels like a really forced narrative in the breaks between missions. I did enjoy the flashback scenes where we see the brothers growing up with Robert as the older brother and soldier heavily influencing his younger brother Jon who is showing tremendous talent as a sniper. The story of the brothers is interesting enough to keep my attention but the rest is just noise and clutter.

I do like the gameplay which as I said feels far more Far Cry in its approach and style. I also like that you can craft your own weapons, ammunition and kit in the safe house and that whilst on mission, looting enemy bodies does not result in a handful of ammo. This means depending on your choice of weapon load-out, you can run out of ammo for a weapon on mission, forcing you to change strategy. I also like the missions themselves which can be anything from taking out a camp of enemy soldiers to infiltrating a base area to gain intelligence or to help disrupt enemy forces to gain favour with local resistance. So the game has aspects that I do enjoy, but when the issues it has just envelope the good things, it just become a frustrating mess.

On the first reviews for Sniper Ghost Warrior 3 on PlayStation 4, the load times became its own social media joke but it is one that definitely becomes less funny when it happens to you whilst playing. It literally takes up to five minutes to start the game and then to move to a different region in the game. The theme song, which sounds like a rejected Eurovision Contest contender, actually plays completely through twice during the loading screen, and it is a song you really do not want to hear for that length of time. I struggle to understand how or why the loading is this terrible for a game in 2017, it is such an annoyance and completely takes you out of the game experience. As you play main campaign missions, you can be sent to a new or previous region to continue and boom, five minute loading screen and annoying song which then after it loads, will play audio from the mission briefing whilst the theme song is still playing so you miss most of it.

For a game that is called ‘Sniper Ghost Warrior’ it is equally baffling just how many times the sniper part gets thrown out of the gameplay and you are expected to play it like any other first person shooter title. A mission may start with doing some reconnaissance using your drone to tag enemies or objectives but then the game will encourage you and even make it unfeasible to do actual sniping. Which is a shame because the sniping part is really the most fun, finding your target and taking them out is satisfying despite the bullet time kill animation often feels rather weak and underwhelming. There are issues with target range as well, I actually experienced enemies that were tagged suddenly not appearing when I zoomed in with my sniper rifle only to reappear if I sent my drone back up, which is just nuts.

Then you have the crashes, which when they occur, can will take the game with it forcing a restart, another five minute loading time and discovering that all progress on that mission was lost. It became so infuriating that when I first attempted to stream the game, it crashed on me on three occasions in a ninety minute period. Hit detection on weapons can also be hit and miss at times, especially with pistols up close barely doing any damage leading to that enemy turning around, raising the alarm and shooting me dead. Worse was during one early mission to take out a target on the local Hit List of criminals, I moved to a sniping location that kept me away from enemy patrols, using my drone to spot the enemy beforehand so I could pick a position giving me great line of sight for a long range shot only for the shot, which was right on the money, failing to go through the glass window where the target was standing. Buildings have a nice level of detail but if you are going to make players wait five full minutes for the world to load, if you are going to take the time to put boxes and lockers in enemy locations with padlocks, and fail to make them fully enough so the player can interact with them,  so when a player tries to shoot a lock off to loot it only to find its just a drawing of a padlock, it just breaks the world again.

Sadly this comes down to the problems and issues being far too large in numbers and game experience breaking to be forgiven for the good it does. After three delays it still seems as though Sniper Ghost Warrior 3 was not ready for release, in fact the planned multiplayer side is still in the ‘coming soon’ list that along with unacceptable load times and crashes on PlayStation 4 make this game a firm contender for the naught step. It should have been in a much better and optimised state to be released. It has the feeling that it was a “get it out and fix it later” mentality that is truly annoying to gamers right now. The main story missions become tedious after a while and with ever increasing deadpan character interactions in cut scenes, it is a chore to plough through this instead of fun. Never knowing how far you will get before a game crash wipes out your progress in that mission is beyond frustrating.

Time will tell if CI Games can get updates out to correct issues and fix the loading times but right now, this is a game heading straight to bargain bucket territory and that is the only time and pricing that should be considered before picking this up. Which is a shame because you can genuinely see the steps taken to add a new level to this series with this game, but being ambitious but rubbish is not a great way to make video games.

Stars of TV, Film and Sport come together for Collectormania 24

Showmasters, organisers of Film & Comic Con’s in the UK and Europe, including the London Film & Comic Con, today announced a stellar line-up of stars for Collectormania 24. Taking place for the very first time at the NEC, Birmingham, on 3rd and 4th June, the two-day event will be home to some of the most legendary names in TV, Film and Sport.

Stars from Agents of S.H.I.E.L.D, Arrow and The Flash head up a stellar line up of TV & Film stars confirmed to attend. Guests include John Barrowman, star of Arrow, Legends of Tomorrow and Torchwood; Dean Cain, Superman in the popular Lois & Clarke TV series; David Prowse, famed for his role as Darth Vader in the original Star Wars trilogy; Ming-Na Wen, who plays Melinda May in Agents of S.H.I.E.L.D. and Helen Slater, the original Supergirl.

Also in attendance alongside this line-up is a ‘who’s who’ of sporting royalty with football legend and three-time World Cup winner, Pele, making a rare UK appearance. Other confirmed guests include English footballing legends Geoff Hurst, Gordon Banks, Peter Shilton, Trevor Brooking, Paul Gascoigne and Ian Wright. From the world of boxing Frank Bruno, Carl Froch, Ricky Hatton and Nigel Benn will be in attendance while snooker legends Ronnie O’Sullivan and Jimmy White will also make an appearance.

Drawing on more than 15 years’ experience in organising Film & Comic Cons, Showmasters has added several exciting feature elements to the new show at the NEC:

-The Gaming Zone: gaming fans can enjoy and play a mix of modern and retro gaming including some of the latest PS4, Xbox One and virtual reality titles next to retro games like Pong. The gaming zone will also feature a specific Minecraft zone running custom maps in creative and survival modes and a LAN gaming zone with titles such as Quake, Command and Conquer and Counter Strike to play.
-The Cosplay Masquerade: a staple of every Showmasters’ event, the masquerade offers fans the opportunity to be in the spotlight and the chance to win a grand prize of £500 on Saturday and £200 on Sunday.
-The Comic Zone: an event within an event, the Comic Zone is a vast wonderland where fans and newcomers can explore the myriad worlds of comic books.
Collectormania is one of the UK’s leading gatherings for TV, film and sport collectors. Alongside the star appearances more than 200 memorabilia and merchandising stalls will be on display showcasing a range of collectable items including comics, trading cards, funko pop, clothing, jewellery, artwork, books, board games, posters, autographs, retro games and more.

“We are delighted to be able to bring this new event to Birmingham’s NEC for the first time,” commented Jason Joiner, managing director of Showmasters. “Whether you are a fanatical Star Wars fan, a sports nut, looking for a fun a vibrant environment for cosplay, looking to add to your collection or just want an excuse to catch up with friends and meet the stars of your childhood, Collectormania has something for you.”

MotoGP 17 adds Managerial Career to the this years game

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Milestone, the game developer who is specialised in the racing sector, has today announced the Managerial Career, which is set to become one of the developments of MotoGP 17, the game dedicated to the 2017 World Championship.

A new challenge is set: after experiencing the thrills of the Championship as a rider, feeling the adrenaline rush of racing on the tracks and becoming the champion, with the new Managerial Career, you will now be able to put yourself in the shoes of the Team Manager and take decisions that will determine the success of your team in the World Championship.

The meticulous, hard work of the talented people who have committed effortlessly to create a championship team lies behind the pit wall; the choices of a Team Manager are critical to the success of a champion, starting with the management of resources in order to create a winning team and to motivate young riders towards attaining the title! Each victory accomplished at the race weekends will increase your reputation and make you earn new credits, enhancing the riders’ performance at the same time.

The Team Manager will lead every aspect of the team like a deus ex machina, including:
· Sponsors: as the reputation of your team grows victory after victory, you will be able to increase your visibility and receive offers from the Championship’s official sponsors, allowing you to get new in-game credits.
· Bikes: being competitive means being able to race on high performance bikes and being a Team Manager means you can invest in the best models. Naturally, the more popular your team becomes, the greater your selection will be!
· Riders: one of the main tasks of the debut season will be to choose the best riders for your team; the player, apart from racing with their custom rider, will also need to hire another 5 riders who will compete in all the categories, guided by artificial intelligence. The player will also manage the crew and prepare the riders for each challenge. Managing the activities and costs for both the team and riders will speed your journey to success.
· Team Departments: as the Team Manager, you will oversee the various departments that make up your team, investing resources to improve the growth of the riders and your income after each race. The team consists of more than 10 departments (Nutritionists, Athletic Preparation Team, Sports Management, etc.) and with careful management, players can win the World Championship in three different classes!
· R&D Department: although a team is chiefly made up of people and activities that need to be managed on a daily basis, a good Team Manager will invest in the R&D department so as to always guarantee not only the best bikes but also the best components which will ensure superior performance, race after race!
With the new Managerial Career mode, for the first time ever, you can live the thrill of the MotoGP championship in a leading role! The game will be available from the 15th June on PS4, PS4 Pro, Xbox One, and Windows PC/STEAM.

Review: Mr. Shifty

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Initially released for Windows PC, Mr Shifty by Tiny Build and Team Shift has made its way to the hybrid console, the Nintendo Switch; but is it a title that makes full use of its capabilities?

Mr Shifty is a top down action adventure title which has you fight, shift through bullets and walls at lightning speeds while at the same time, taking down an evil mastermind… feels like a pumped up action movie right?

The game begins with our teleporting hero (if you can call him that) Mr Shifty entering Olympus Tower to steal a very important material and along the way you get help from Nyx your sort of sidekick, who most of the time is throwing out puns or making silly jokes. As for you, what you will probably find yourself doing the majority of the time is running down hundreds of bad guys, however the way its executed looks totally bad ass.

The game is split up into stages conveyed using the floors of the tower. Each floor would have an objective of some sorts, but nothing that really requires you to go out of your way to complete, for as long as you simply follow the path, the objective would be naturally completed. At the end of each stage it lets you know how long you took to complete it and how many times you died trying to do it and believe me at certain points, I died a lot.

So Mr Shifty can teleport, attack with super human strength showcased by the fact that in one section I punched through a wall to escape and essentially seem super over powered from the get go. Well this is true and false at the same time as the enemies you come across can be defeated easily, however that counts for you as well.

Enemies carry a range of weapons such as flamethrowers and shotguns, so one hit from these will spell game over for you, making it slightly more balanced. In this instance, it sometimes requires a little more thinking above the standard going in all guns blazing. This is where a sort of stealth mechanic is introduced giving you a little more flexibility in regards to how you want to proceed. One example being landmines that activate after a few seconds once you are within its range. You can use these by picking them up and simply throwing it at the wall where an enemy would be standing on the other side.

The good thing here is that while you’re standard melee attacks can pretty much get the job done, there are also weapons for you to use as well. No you can’t use any guns or such (yeah I  know) however other items such as planks of wood, kendo sticks and even stacks of money can be used to attack the enemy. There’s even one AI who throws grenades at you, but if you’re quick enough you can simply pick it up and throw it right back at them.

The AI itself can be a little smart as if there are more than one of them, they will try to surround you, but at the same time, a downside in regards to the AI is that it isn’t exempt from attacking itself and more than once an enemy would launch a rocket towards me, however just behind are its own comrades. (So no honour among thieves eh?) While this definitely helps clear the number of opponents it can also make things a little too easy, although at some points it was a relief when the enemy ended up destroying itself.

For the most part, the game plays pretty smoothly however at some points there can be significant slowdowns when there is too much happening on the screen. It doesn’t necessarily take away from the overall experience, but it would have been nice for it to be tuned up a little more, something I hope the developers can whip out a patch for in due time.

Mr Shifty is a straight forward yet enjoyable game that can not only test you reflexes, but also challenges you depending on the situation you are stuck in. It makes you feel like an absolute warrior the way the combat plays out and while the plot makes no sense at all, you can clearly see that it was not the focus this time around. It really minds me of the old school titles that had a ton of replay ability and the great thing with this is that you can go back and play any stage you like.

Review: Nioh

I am not a fan of Dark Souls, tried it and it just was not for me in terms of what I enjoy and how I enjoy gaming. I fully appreciate and understand the challenge of that now iconic series but playing brought a level of frustration that is against what I enjoy about the games I play. It stopped me from picking up Bloodborne but then something I did not expect happened when I was invited into the first closed beta for ‘Nioh’, I liked it!

It has taken a long time for Nioh to come to PlayStation 4, over ten years since development started on this game. During that time the Dark Souls series become a benchmark series inspiring many different games all using the same ethos of “prepare to die…a lot!” and punishing players with incredibly hard boss fights and levels designed to confuse and install dread into exploration. So when it was announced just in 2015 that Nioh would be a PlayStation 4 exclusive, it came across as just another Dark Souls clone game. But it certainly was different, not in just that the main hero William bore a striking resemblance to Geralt of Rivia of The Witcher series, but its setting of Japan in the year 1600 instantly grabbed my attention.

The opening to the game serves not only as a prequel tutorial to the real tutorial but more as a prologue to the whole story whilst throwing the player into the deep-end with a baptism of fire in gameplay. Our hero William finds himself captured and held in the Tower of London during a time where England, ruled by Queen Elizabeth I, is at war with Spain. Seeking the rare golden stone Amrita, found only in Japan, William must escape and is aided by his spirit guardian, showcasing the game’s supernatural element right from the start setting up a final confrontation with Edward Kelley. Kelley uses dark magic to take William’s Spirit Guardian, putting William in pursuit of him back to Japan. This opening area just grabbed me and serves to prove a great introduction to the game before the main campaign adds even more layers to the gameplay.

Nioh has a superb tutorial that teaches the player about the combat and inventory management systems and does it so well that when the player does decide to continue into the main story, they will be armed with enough to get started. This starts the game immersion straight away, and welcomes players into the world which was a genuine surprise. It has such a rich and deep system the further into the game you go but to have such a strong and solid tutorial to give a foundation to build on is really satisfying.

Gameplay is indeed similar to that of Dark Souls as William explores different regions, taking on Oni raiders and Samurai as well as supernatural enemies in his mission to defeat Edward Kelley and take back his guardian spirit. Each reason has Shrines which serve as checkpoints, should you die and be ‘freed from this mortal coil’; you will respawn at the last shrine you activated. By visiting a Shrine you can get back all your health but also you can use XP to upgrade your attributes which again has been made so easy to understand with each attribute description explaining what will benefit by increasing their value in particular, which weapons will be improved in their use. I love how this game keeps the player in the game by not only teaching them about the systems and the world but also in explaining everything you need to know without removing them from the game.

The combat really impressed me, you start the game picking two weapons to specialise in but other weapons are available during play. The fighting uses a tradition stance system, low stance or quick strikes, high for heavy but slower strikes and medium stance which blends the other two. You can hot switch between two melee weapons quickly as well as two ranged weapons. Defeating enemies can cause them to drop items, weapons and new armour pieces so the player can quickly try out different weapons to find the ones they are comfortable in using. You may die, a lot in the game as you get used to and adapt to the game and the challenge it imposes but due to how much effort has been taken to teach the player how the different components and mechanics work, it is certainly more inviting for new or experienced players of this genre.

Nioh is not an easy game; it has all the challenge and dangers that any Souls game has. Rather than being simply an imitator or a clone, Nioh delivers it own style and it works so well. The setting of 16th Century Japan keeps it grounded but adds supernatural elements to add the fantasy aspect to it. This game kicked my butt, mostly because of my lack of experience in the genre but instead of putting me off as Dark Souls has done, it instead inspired and encouraged me to do better, to learn from my mistakes and at no time did I feel that the game cheated me even when the mini and main boss fights infuriated me for failing. With Dark Souls now seemingly over and no sign of a Bloodborne sequel anytime soon, Nioh will certainly fill the void left and with the first DLC for it released at time of writing, there is so much to sink your teeth in.

I did not expect to enjoy this game, it definitely is not one you can complete in a single sitting or too but the more you play and learn, the more rewarding this game it. It showed me what the challenge of this genre can be but did so in a way that did not alienate me or make me feel as though I was being punished for not “getting good” faster. You can play at your own pace and the regions you visit are visually stunning to explore and battle in.

If you are experience with Dark Souls or Bloodborne then this is the next logical step for you. If you are new though and were perhaps like me, put off by this genre, Nioh manages to bring you in and give you the tools needed to get into the game far more than other games. The story told via cut scenes is well written and experiencing this game and world is certainly worthy of a death or two…hundred, as you battle your way through. Nioh has quickly become my guilty pleasure, it keeps beating me but entices me back to try and try again. That alone makes me happy to recommend this game to be added to your collection.

Prey Original Game Soundtrack out now

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Ahead of Prey’s release on this Friday 5th May, the full Original Game Soundtrack is now available! You can listen to the game’s original tracks on Spotify or Apple Music right now, or pick it up on iTunes, Amazon Music or Google Play. Even better, you can check out Mick Gordon’s music in the free demo, available right now on PlayStation 4 and Xbox One.

No stranger to space, Mick’s work has appeared in a plethora of games in partnership with Bethesda Softworks, including a recent trip to Mars with the soundtrack for DOOM from id Software. However, Mick took Prey in completely different direction, building a diverse soundtrack that combines ambient arpeggiated guitars and heart thumping synth beats. The result lends itself perfectly to the tense, menacing journey to uncovering the mysteries surrounding Talos I and facing off against the alien threat that has taken over the station.

The Prey: Original Game Soundtrack full track list includes:
• “The Experiment” by Mick Gordon
• “Everything Is Going to Be Okay” by Mick Gordon
• “Typhon Voices” by Mick Gordon
• “The Phantoms” by Mick Gordon
• “Into the Tunnels” by Matt Piersall
• “Human Elements” by Mick Gordon
• “The Truth Will Set You Free” by Mick Gordon
• “No Gravity” by Mick Gordon
• “Alex Theme” by Mick Gordon
• “December and January” by Mick Gordon
• “Neuromods” by Mick Gordon
• “Stranded” by Ben Crossbones
• “Semi Sacred Geometry” by Raphael Colantonio and Matt Piersall
• “Mind Game” by Raphael Colantonio, Production and Electronics by Matt Piersall

Prey is a first-person sci-fi action game from Arkane Studios set to launch this Friday 5th May on Xbox One, PlayStation 4 and PC. In addition, a free Prey demo is now for PlayStation 4 and Xbox One, allowing fans to board Talos I and play the opening hour before the game launches.

Darksiders III Coming to PlayStation 4, Xbox One and PC

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THQ Nordic has announced that hack-n-slash action adventure Darksiders III is currently in development for PC, PlayStation 4 and Xbox One, and is slated for release in 2018.

“As promised, we have taken our time to ensure that this next Darksiders will be everything action-adventure gamers and especially Darksiders loyalists could dream of and more,” said Lars Wingefors, Co-Founder and Group CEO, THQ Nordic AB.

The company also announced that it is working with the team at Gunfire Games, which is largely comprised of the original creators of the Darksiders franchise, on development of the long and highly-anticipated project.

“The Gunfire team brings an intimate involvement with every aspect of the Darksiders franchise since its inception,” said Reinhard Pollice, Director of Business and Product Development, THQ Nordic. “There is simply no team better qualified to create Darksiders III, beginning with our unpredictable and enigmatic hero FURY – a mage who is considered the most powerful of the Four Horsemen of the Apocalypse!”

Pirates of the Caribbean: Salazar’s Revenge fan event announced

Disney has teamed up with IMAX to bring Pirates of the Caribbean: Salazar’s Revenge to fans across the UK on Sunday 14th May. Live from Disneyland Paris, the pre-screening event will be streamed into 6 UK IMAX venues ahead of the film.


The exclusive live stream from Disneyland Paris will allow fans in the UK to watch the film ahead of its UK release on 25th May.
The film event will be streamed into the following UK locations; Cineworld Leicester Square London, Cineworld Sheffield, Odeon Milton Keynes, Cineworld Edinburgh, Odeon Trafford Centre Manchester, Odeon Cardiff.
Disney’s Pirates of the Caribbean: Salazar’s Revenge will be specially formatted in its entirety exclusively for IMAX theatres. The film will be presented in an expanded IMAX 1.9:1 aspect ratio to fill more of the screen – allowing audiences to see 26% more of the image in IMAX 3D than in standard theatres.
To celebrate the launch of Sky Cinema Disney’s Pirates of the Caribbean pop up channel from 26th-29th May, Sky Cinema is also giving away over 1000 free tickets to the exclusive fan screenings. Fans can enter to be in with a chance to win tickets at sky.com/pirates.
Johnny Depp returns to the big screen as the iconic, swashbuckling anti-hero Jack Sparrow in the all-new “Pirates of the Caribbean: Salazar’s Revenge,” a rip-roaring adventure that finds down-on-his-luck Captain Jack feeling the winds of ill-fortune blowing strongly his way when deadly ghost sailors, led by the terrifying Captain Salazar – played by Academy Award winner Javier Bardem, escape from the Devil’s Triangle bent on killing every pirate at sea—notably Jack.

New Trailer Gives a Better Glimpse at the World of Code Vein

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The previously teased Bandai Namco title has been named Code Vein and now Bandai Namco has released a proper trailer for it.

Review: Little Nightmares

Most of us have at least one bad memory associated with growing up. Being a child or even a teenager is never an easy phase and each generation has to deal with new challenges. Yet, these might seem trivial when compared to what the young Six has to deal with in Little Nightmares.

Review : The HALO Master Chief Bluetooth Speaker from AC Worldwide

It’s time to review the HALO Master Chief Bluetooth Speaker from AC Worldwide.

Standing 30cm tall, the Master Chief helmet is colossal and delivers fantastic sound. Acquiring Master Chief gets you a unique piece of Halo history.

This is the very first Halo product to feature the authentic voice of the Master Chief himself, Steve Downes. Master Chief will greet you when you pair your Bluetooth device for music playback. ‘I have a job to do’.

Who are AC Worldwide?

From their website:

“ACW make all our Bluetooth speakers under license from world famous brands – Disney (Star Wars), Microsoft (Halo), BBC (Doctor Who, Sherlock and Top Gear).

Our Bluetooth Speakers have fantastic sound with a real attention to detail. They are unique – no one in the world makes speakers like ours.

All our speakers have perfect sound quality with all the functionality you expect from the best speakers in the world.”

Technical Specifications

  • Output Speakers: 2x3W – 32mm 4
  • Frequency Response: 20HZ -20KHZ
  • DC input: 9v, 2.5h
  • Output Powerful Ported Subwoofer: 10W – 102mm 2.3
  • Battery: 8.4V, 2200mAh
  • Battery time: 4-5 hours
  • Battery Charge Time: 2-3 hours
  • Bluetooth Version: CSR 4.0
  • Bluetooth v 4.0
  • HFP v1.6 wideband speech (HD voice ready)
  • HSP v1.2
  • A2DP v1.2
  • AVRCP v1.4
  • DI v1.3
  • Support for smartphone (apps)

What’s in the box?

The box contains the speaker, User Guide, power adaptor, cable, bag, gloves and a cloth.

A Closer Look

The rear of the speaker includes the AUX port, USB out for charging you devices, the power input and the power button.

When plugged in, the internal battery charges.

The front of the speaker includes buttons to adjust the bass, volume adjustments, bluetooth pairing and others, including NFC.

Unboxing the Speaker

We did a video showing the unboxing of the speaker, along with what happens when you connect your device to it:

Final Thoughts

The first thing I noticed is just how big the box was! I knew it was going to be big but I wasn’t prepared just how big!

When I took the speaker out for the box I had to stop and stare at it for a while – it is an excellent replica of the Master Chiefs helmet. The attention to details is very impressive. And yes, I used the white gloves to handle it, as you can see in the unboxing video above.

Plugging in the power to the speaker automatically starts charging the onboard battery. A full charge takes around 3 hours and you can then use the speaker for around 5 hours before you need to charge again. In my case I just used it connected to the power, but you can choose to carry it around, in the lovely carry case provided if you so wish, although it’s quite heavy, but just think of the look on peoples faces when you take it out of the bag.

Setting up the speaker was very simple and only took a few moment – I just switched it on (when you do his eyes light up), connected it to my iPhone via Bluetooth, and it was ready to use.

I knew it was ready to use because the Master Chief himself, Steve Downes, told me. Check out the video above if you haven’t already to see, or rather hear for yourself. I have to say that didn’t get old, I disconnected and connected a few times just to hear that!

The sound quality is excellent, and you can adjust both the volume and the bass to get that perfect sound. You can also choose to set up the speaker as a standalone speaker or in a pair. Perhaps AC Worldwide will release an Arbiter speaker to go with it soon?

The speaker not only sounds great but it looks great too! Even when you are not using it, it is still a conversation piece sitting there on your shelf.

The HALO Master Chief Bluetooth Speaker from AC Worldwide is a must for any HALO fan!

Available now to order, priced £169 – what are you waiting for?

You can learn more about the HALO Master Chief Bluetooth Speaker from the AC Worldwide website here.