Warner Bros. Interactive Entertainment announced today the release of three new expansion packs, avaliable in the UK on Friday 12th May, for LEGO Dimensions, the LEGO toy and videogame hybrid. The Goonies Level Pack, the Harry Potter Fun Pack and LEGO City Fun Pack to the game, allowing players to customise their experience by mixing and matching favourite characters and universes with full compatibility.
LEGO minifigures included in the expansion packs come with special, golden Toy Tags which unlock a Battle Arena within the Free Play Adventure World of the corresponding entertainment brand. Each Battle Arena has four different gameplay modes and comes with its own traps, special powers and interactive environments that make every battle arena unique.
The Goonies Level Pack includes a complete level of The Goonies gameplay where fans can play through the story of the iconic ‘80s film, helping Sloth and Chunk escape the Fratelli hideout and join the rest of the Goonies on their search for One Eyed Willy’s treasure. Players can use Sloth’s Super Strength to smash through walls or play as Chunk and use his infamous Truffle Shuffle. The rebuildable One-Eyed Willy’s Pirate Ship will sail on water and can also be built into the Fanged Fortune and the Inferno Cannon; while the rebuildable Skeleton Organ has Sonar Smash abilities and can also be built into the Skeleton Jukebox and Skele-Turkey for added gameplay capabilities.
Sloth provides access to a new The Goonies Battle Arena, and also the Adventure World where players can explore Mikey’s House, Inferno Cove and the Goon Docks. Once the level is complete, players will be able to replay through the game and other levels as any of the seven other Goonies characters to solve additional puzzles and access more collectibles in their journey through the LEGO multiverse.
Players can extend their wizarding adventures in LEGO Dimensions with the Harry Potter Fun Pack which includes a Hermione Granger LEGO minifigure. She can cast magical spells such as Wingardium Leviosa to levitate objects and Lumos to light up dark places. She also allows players to unlock the Harry Potter Battle Arena for a competitive match, along with the Adventure World where they can explore locations in Hogwarts, Hogsmeade and Diagon Alley. Players can build the 3-in-1 rideable Buckbeak the Hippogriff and use its Stomp Attack to smash Silver LEGO bricks, and then rebuild it into the Giant Owl and the Fierce Falcon for additional in-game abilities.
Players can help stop crime in the LEGO Dimensions multiverse with the LEGO City Fun Pack featuring a Chase McCain LEGO minifigure. Chase can become a Miner to break Silver LEGO bricks or a Fireman to use his Water Beam to put out fires. Gamers can use his LEGO City Detective Scanner to track down bad guys and change his disguise to unlock more abilities. In the LEGO City Adventure World, there are new areas to explore like Blackwell’s moon base and the LEGO City Police Department. Players can also compete with up to three of their friends in the LEGO City Battle Arena. Additionally, Chase’s 3-in-1 Police Helicopter can be built to fire off bolts, then rebuild it into the Police Hovercraft and Police Plane for additional in-game abilities.
Developed by TT Games and published by Warner Bros. Interactive Entertainment, LEGO Dimensions is available in the UK on the 12th of May for PlayStation 4 and PlayStation 3 interactive entertainment systems, Xbox One, Xbox 360, and the Wii U.
To celebrate the release of The Last Kingdom Season 2 on DVD we have two copies to give away.
From Carnival Films comes the highly anticipated second season of the critically acclaimed historical drama THE LAST KINGDOM. Based on Bernard Cornwell’s worldwide best-selling franchise The Saxon Stories don’t miss the incredible new instalment when THE LAST KINGDOM SEASON 2 arrives on Blu-ray™ and DVD from 8th May 2017. Season 1 and 2 Blu-ray™ and DVD box-sets will be released on the same date, courtesy of Universal Pictures (UK).
Set in the year 878, the second series sees fearless and instinctive warrior Uhtred (Alexander Dreymon, American Horror Story, Blood Ransom) continue his fight for his native land of Northumbria. Uhtred, having given his sword to King Alfred (David Dawson, Peaky Blinders), despite his upbringing by the invading pagan Danes, embarks on a voyage north to reclaim his own fate: to avenge Earl Ragnar’s death and recapture his ancestral lands of Bebbanburg.
Alfred’s conviction to create a united England is stronger than ever, and he sets his sights on the wild lands of the north, which have fallen into chaos and rebellion. It is a dangerous time for Saxon and Dane alike, but Alfred champions a new king – a Christian Dane – to unite the tribes. This king, however, has been enslaved, and Uhtred becomes embroiled in a rescue mission which brings him face to face with an enemy of old.
The stellar cast includes Emily Cox (Homeland) as Brida; Ian Hart (Boardwalk Empire) as Beocca; Tobias Santelman (Hercules) as Ragnar; and introduces new cast members Thure Lindhardt (The Bridge), Millie Brady (Legend), Peter McDonald (Thirteen) and Richard Rankin (From Darkness).
How to enter to win
We have two copies of The Last Kingdom Season 2 to give away.
All you have to do to be in with a chance of winning is to enter below:
Do you have to spend big to get quality with smart phones?, in the last few years Honor has introduced many new smart phones into the market. But last year model the Honor 8, gave people style with the new phone, so what does this years model the Honor 8 Pro for £474 (from vmall.eu) do?.
It is a 5.7-inch device with a QHD display, but it retains those same great cameras on the backside from the Honor 8, two 12-megapixel sensors more on them later on.
Specs
The Honor 8 Pro has a 5.7-inch 2560×1440 resolution LTPS IPS display. That gives us around 515 pixels per inch. Honor kept the bezels somewhat small, with the screen taking up about 73.6% of the front side of the device. Powering the Honor 8 Pro is Huawei’s own Kirin 960 processor.
This is an octa-core CPU (four Cortex-A73 cores clocked at 2.4GHz and four Cortex-A53 cores clocked at 1.8GHz), which is paired with the Mali-G71 MP8 GPU, and 6GB of RAM. Honor has included 64GB of storage internally, but there is a micro SD card slot so that you can add even more storage, up to 256GB.
Dimensions of the Honor 8 Pro are 157 x 77.5 x 7mm and it weighs in at 184 grams.
The Honor 8 Pro has the same setup as the Honor 8, which are two 12-megapixel sensors on the back. One is a monochrome and the other is a RGB sensor. They are both f/2.2 aperture and also include phase detection and laser autofocus. When it comes to the front facing camera, there is a 8-megapixel camera with a f/2.0 aperture, which can record in 1080p. The rear cameras can record in 1080p at 60 frames per second, while it can do 4K at 30 frames per second.
Yes it does have NFC, so you are able to do mobile payments. It does also have Bluetooth 4.2, Wi-Fi 802.11 a/b/g/n/ac, Wi-Fi Direct, DLNA, and for GPS we have A-GPS, GLONASS and BDS. There is also a fingerprint sensor and a USB-C port for connectivity. Honor has added in a non-removable 4000mAh battery for good measure. Finally, the Honor 8 Pro runs on Android 7.0 Nougat, and EMUI 5.1, which is the latest version of Emotion UI.
What’s in the Box
With the box of the Honor 8 Pro, Honor did throw in something pretty cool with the smartphone.
The box actually doubles as a Cardboard VR viewer. So you can at least experience a hint of VR with the Honor 8 Pro, although it is not compatible with Daydream (likely due to the fact that it does not use an AMOLED display).
The actual performance inside Cardboard is pretty decent. It’s not overly impressive, and it won’t blow you away, but it is a nice entry into VR. Having a Quad HD display also helps make things a bit better, although when the screen is that close to your eyes, it’s still a bit rough. Included on the Honor 8 Pro is the Cardboard Viewer app, but also Jaunt VR, which is part of Honor’s partnership with Jaunt.
Inside the box, you do get all of the usual stuff. This includes the wall adapter (which is an EU adapter as it’s a review unit, if you buy it in the UK you will get a UK plug), a USB-C to USB-A cable as well as a SIM ejection tool and some paperwork.
The new EMUI has no more secrets, this version 5.1 repositions some menu changes and some finesse. Some key features of Honor, the Intelligent Assistance section is always well stocked with shots knuckle, quick checks a hand and gestures with the fingerprint sensor. But Android 7.0 Nougat from a higher gear to 8 Pro with its splendid handling of notifications and the ability to use the multitasking quickly and even in the double window mode.
Yes, there is the annoying bloatware, fortunately uninstalled. You can play with the full application Themes can transform the graphics. Too bad that the default themes are all similar to each other, digging for the web you can find themes that reflect the thread and Android Sign Stock.
Performance
The Honor 8 Pro has a metal unibody, it also has curved sides on the Honor 8 Pro, which makes the smartphone a bit easier to handle, which is important since this is a fairly large device at 5.7-inches.
On the back you’ll find the dual-camera module in the upper left-hand corner. Now since this is a metal unibody and not a glass back, the camera module is black and glass, so it sticks out (by looks, not physically sticking out as it is flush with the back) more than it did on the Honor 8. There are also antenna lines at the top and bottom of the device, but they don’t stick out to much. They are a slightly darker shade of blue on this unit we have here, and they look pretty nice actually. Below the camera we have the fingerprint sensor, which is not next to the camera, unlike another smartphone that was just announced.The rest of the back is pretty much empty.
There is the Honor logo and regulatory information towards the bottom, but like the antenna lines, it is a darker shade of blue so they do blend in a bit. Which is actually a nice touch. On the right side of the Honor 8 Pro, there is the volume rocker with the power button below it.
And on the left side, you’ll find the SIM and micro SD card slot. At the top, you’ll see that there is a microphone as well as an IR Blaster (one of the only companies to still include one in their smartphone). While the bottom houses basically everything else. There is the 3.5mm headphone jack, USB-C port and the speaker.
If you look at the front of the Honor 8 Pro, it looks exactly like the Honor 8, and it definitely should, since this is indeed the Honor 8 Pro.
The Honor 8 Pro, despite being a large smartphone, actually feels rather nice in the hand, the Honor 8 Pro doesn’t feel overly large, and that’s a good thing, especially for those looking for a nice sized device, but not something that feels all that large.
When you the Honor 8 Pro in the hand, you get the feeling that this is a premium device, which it is, and that is also a good thing.
It’s great to see the higher resolution display on the Honor 8 Pro, especially since it doesn’t appear to put a massive hit on the performance or battery life of the smartphone. With the display measuring 5.7-inches diagonally, we have about 515 pixels per inch here which is still quite high, and it makes the display look very sharp. The display gets pretty bright here, which makes it great for using in direct sunlight, and it also gets pretty dim, so that you don’t blind yourself in dark situations, like at night.
There’s also “Eye Comfort” here, so that you can strip out the blues and make the display a bit more yellow. This means that your eyes won’t strain as much when using your smartphone at night. This isn’t something that’s new with the Honor 8 Pro, but still nice to have available.
Sound
The sound on the Honor 8 Pro is ok for a one speaker phone you get now days.
IR Blaster
While most manufacturers have opted to get rid of the IR Blaster (smart controller) in their smartphones for some reason, despite many people loving the feature, Huawei and Honor have opted to keep it in their devices, and it is available here on the Honor 8 Pro.
What this means is that you are able to use the Honor 8 Pro as a remote for your TV and other devices. It’s pretty easy to setup and it works pretty well. This is a feature that may not be a make or break feature for a lot of users, but it is one that is nice to have available for users to use.
Battery Life
With a 4,000mAh battery inside the Honor 8 Pro, which didn’t seem like it would be all that impressive considering the Huawei Mate 9 also has a 4000mAh battery with a slightly larger screen and a lower resolution display. But the Honor 8 Pro is pretty impressive when it comes to battery life. Honor touts that you can get about 1.5 to 2 days on a single charge with the Honor 8 Pro.
We got nearly two full days on a charge with the Honor 8 Pro, this is obviously only going to be the case for light users, as heavy users won’t see two full days. But the will see at least a full day and then some.
Software
Huawei and Honor have gotten much better over the past year or so with their updates and was actually one of the first to push out Nougat last year to the Honor 8, so there shouldn’t be any issues when it comes to getting updates for the Honor 8 Pro in the coming months. They have been pretty quick at pushing out security updates, although still not as quick as Google with the Nexus and Pixel lineup.
EMUI or Emotion UI 5.1 is nothing new actually. The software does run incredibly fast on the Honor 8 Pro. Of course, you would expect that from a smartphone running the Kirin 960 SoC and 6GB of RAM. But it’s still nice to see. One of the bigger changes that Honor has in EMUI 5.1 is an app drawer.
For years, that was the biggest complaint about anything that Huawei or Honor put out, the fact that there was no app drawer, but now we have one. You just need to go enable it in the settings. It’s still not quite perfect, as it would be awesome to have the ability to increase the grid size in the app drawer and on the home screen, since this is a larger 5.7-inch smartphone.
One of my favourite features on the Honor 8 Pro actually is the floating dock. What this allows you to do is to have a button that floats on the screen (so you can move it wherever you want), it’s kind of like the floating heads in Facebook Messenger. But the floating dock allows you to tap on it and then open up a few things, which includes your softkeys for home, back and recents, but also a button for locking the phone and clearing the RAM. Now this is a good feature to have at your disposal because the Honor 8 Pro is a somewhat large device. And not everyone can reach the top and bottom of the device with one-hand. So if you combine this with the fingerprint sensor gestures, you’ll have a pretty great experience on the Honor 8 Pro.
Honor does also have a one-handed mode here, again this is going to be good for those with smaller hands. But if you swipe from left to right across the navigation bar, you’ll enable one-handed mode. This will make the screen smaller, on the right-hand side. This is good for those that are right handed.
Now if you are left handed, just swipe right to left and it’ll do the same thing, but put it in the lower left-hand corner, making it even easier for you to use. It’s not a feature that I have used often, but it is still a nice one to have included here.
Camera
With the Honor 8 Pro there are two 12-megapixel sensors, one is an RGB sensor and the other is a black and white sensor. Basically the same setup we’ve seen in all Huawei and Honor flagships smartphones for the past year or two.
Now the camera app functions just as it should. It’s pretty easy to navigate through as well.
If you swipe in from the left, you’ll bring up all of the available modes. This includes Photo (auto), pro photo, video, pro video, monochrome, HDR, 3D Creator, Night Shot, Panorama, Light Painting, Time-Lapse, Slow-mo, watermark, audio note, document scan and good food. Basically every single mode you can think of, and yes the pro video mode is a new one, and one that everyone has been asking for.
Now you swipe in from the right and you’ll see all of the settings for the camera. Like turning on the Assistive Grid, doing audio control and more. It’s a pretty simple and easy to use camera app, and it hasn’t changed from other EMUI 5.1 smartphones.
Camera Quality
Of course, more important than the camera experience is the quality of the pictures coming out of the camera, and most people will be happy with the quality on this smartphone.
The pictures come out looking stunning, even with just 12-megapixels to work with. The camera has put out some pretty good looking pictures.
In low light, the camera does struggle a bit, while it does struggle in low light, it actually still brings out a fairly good looking picture. Of course, in great lighting, like being outside in direct sunlight you’ll get some incredible images.
Bokeh turned off
And with Bokeh turned on, you’ll get some great images with the blurred background.
same picture just with the green colour taken out
Which you can actually change the focus subject after the picture has been taken. That is one of the advantages to having dual cameras here.
The images do break down a bit when you zoom in, like with most smartphone cameras, and this is largely due to there only being 12-megapixels to work with here.
With the size of the larger device (5.7″), the Honor 8 Pro sits nicely in your hand, and the design is amazing.
The Good
Build Quality
Battery Life
Display Quality
Camera Quality
Google Cardboard Support
The Bad
Metal backing scratches alittle too easily
Android 7.0 instead of Android 7.1.1
No Daydream support
Today, the first three agents recruited into MAYHEM are here to showcase why they make the perfect team – Franchise Force.
As the “Face of MAYHEM”, Hollywood thinks of the agency as a franchise which needs to be marketed. With Fortune and Hardtack making up some of the first recruited agents, it only seemed natural the three of them should be the driving “force” behind that “franchise”. Thus Franchise Force was born! Of course, it also helps their combat capabilities complement each other well since Fortune is swift and damaging, Hardtack is tough and deadly at close range, and Hollywood is a good mix of the other two.
With the teleport technology capability of MAYHEM, agents in your squad are able to instantly teleport into and out of combat. This allows on-the-fly swapping of agents in the field, allowing one to heal while another takes their place, or allowing the best agent for a particular fight or task in your squad of three to replace the currently active one.
Agents of MAYHEM is a single-player, open-world, third-person action game for the PS4, Xbox One, and PC gaming systems releasing on 15th August in USA / 18th August everywhere else.
Warner Bros. Interactive Entertainment today announced the Injustice 2 Championship Series Presented by PlayStation 4.
The 2017 series has Warner Bros. Interactive Entertainment teaming up with ESL, Gamelta esports Professional League, GameStop, PlayStation 4 and Twitch to further build the fighting game community around the world.
The program offers amateur and pro players throughout North America, Europe and Latin America a chance to compete in different programs for a portion of a $600,000 USD prize pool. The best players from these different programs will qualify for the Injustice 2 Championship Series grand finals that will take place this autumn.
Injustice 2 Pro Series
The Injustice 2 Pro Series kicks off on the 26th of May broadcast live on Twitch (twitch.tv/netherrealm), with a four-month online and offline season drilling down to the top 16 players from around the world. The 16 finalists from across North America, Europe and Latin America will advance to the Injustice 2 Pro Series Finals for a throw-down. The Injustice 2 Pro Series Finals will take place on the 17th of September in Los Angeles.
Injustice 2 GameStop Hometown Heroes
The Injustice 2 GameStop Hometown Heroes tournament offers an all-new way for gamers in the United States who are not competing in the Injustice 2 Pro Series to participate in a program and battle for cash prizes. Operated by ESL, open online qualifier tournaments will begin on 4th June. Eight Regional Finals tournaments will take place in local GameStop retail locations on the 12th of August, leading up to the Injustice 2 GameStop Hometown Heroes Finals at the 2017 GameStop Consumer Expo in Las Vegas, 27th August.
Injustice 2 Path to Pro Tournament
European fans will have a chance to participate in the Injustice 2 Championship Series with the Injustice 2 Path to Pro Tournament. Operated by ESL on PlayStation 4, the competition will open on the 20th of May for players in the Benelux Union, France, Germany, Nordic territories, Italy, Spain and U.K. who are not participating in the Injustice 2 Pro Series. The Injustice 2 Path to Pro Finals will be held online on 19th of August with 12 finalists from the participating territories.
Injustice 2 Liga Latina
Players from Argentina, Chile, Mexico and Peru get their chance to battle it out in Injustice 2 Liga Latina. Operated by Gamelta esports Professional League, online and offline qualifier tournaments will be held for each region beginning in May. The best players from each of the countries in which the program is offered will face off in the Injustice 2 Liga Latina finals on the 13th of August.
In addition, fans in Brazil will have a chance to compete in a regional tournament. More details for Brazil will be coming soon.
LucidSound has announced today the LS35X Wireless Gaming Headset, the first in a new range of licensed Xbox products from LucidSound, and the first headset to connect directly to Xbox One consoles, with no cables and no base station.
Expected to ship for Holiday 2017, the LS35X connects directly to Xbox One consoles using the same wireless technology as an official controller, automatically configuring for hassle-free set-up. No base station or chat cable is needed, simply pair the LS35X directly with the Xbox One as you would a controller.
The LS35X will feature continuous compatibility with past and future Xbox One consoles. Windows 10 users can connect the LS35X directly to new PCs that include built-in Xbox Wireless technology or by using the Xbox Wireless Adapter for Windows.
In addition to the direct connect technology, the LS35X boasts a magnitude of technical features designed to offer a premium experience for Xbox gamers. The LS35X uses precision 50mm neodymium drivers to provide exceptionally detailed audio. The LS35X is compatible with Windows Sonic for Headphones surround sound technology, providing exceptionally accurate 3D surround sound when playing on Xbox One Consoles and Windows 10.
The LS35X also features the head tracking technology and is also compatible with Dolby Atmos for Headphones surround sound optional add-on for Xbox One and Windows 10.
Unique to LucidSound, the iconic, intuitive ear-cup control system allows the user to effortlessly adjust the most common controls, never losing focus of the game and eliminating the need to hunt for ungainly rocker switches and buttons. The all-new LS35X includes a new ear-cup design that provides expanded space, resulting in increased comfort and enhanced audio accuracy.
“The LucidSound team has designed the LS35X as a headset for this generation of Xbox players with the most simplistic wireless capability to date,” said Chris Von Huben, CEO of LucidSound. “We believe the Xbox gamer will be blown away by the feature set and quality. This is just the beginning of our announcements for E3 in June and it only gets better.”
Warner Bros. UK has today revealed a brand new trailer called “Rise of the Warrior”, for WONDER WOMAN. Starring Gal Gadot, Chris Pine, Robin Wright, Danny Huston, David Thewlis, Connie Nielson and directed by Patty Jenkins, WONDER WOMAN is released in UK cinemas 1st June.
To celebrate the release of QI Volume One Series A-D and Volume Two Series E-G on DVD we have a set to give away.
Fourteen short years ago, the opening episode of the multi-award winning BBC2 show QI was broadcast to the nation. On 8th May 2017, for the first time, you can start collecting the complete boxset of “The Stephen Fry Years” with Volume One featuring Series A-D and Volume Two, Series E-G.
Re-watch all the jokes, japes, facts and experiments that’ll help you on your journey to become quizzing royalty. Never a dull moment, each disc is packed to the rafters with Bonus Features such as unseen and unaired footage (even on Dave), an exclusive interview with QIMaster Stephen Fry, a guide to QI research by the Head Elf, All the Buzzers in One Massive Compilation, a documentary on the making of QI plus much, much more. Two additional volumes to complete the collection will be available in Autumn 2017.
Created by John Lloyd, QI is the juggernaut multi-award winning TV panel show that has been filling homes around the world for almost a decade and a half. The QI world has expanded to include bestselling books, sister radio show The Museum of Curiosity, a mobile-user game Qiktionary, and the super-successful podcast No Such Thing As A Fish, starring none other than the QI Elves who now have their own BBC2 show.
How to enter to win
We have a QI Volume One Series A-D and Volume Two Series E-G set on DVD to give away.
All you have to do to be in with a chance of winning is to enter below:
Marvel’s Inhumans explores the never-before-told epic adventure of the royal family including Black Bolt, the enigmatic, commanding King of the Inhumans, with a voice so powerful that the slightest whisper can destroy a city. After the Royal Family of Inhumans is splintered by a military coup, they barely escape to Hawaii where their surprising interactions with the lush world and humanity around them may prove to not only save them, but Earth itself.
The legendary comic book series will be brought to life in a way that has never been done before, as a version of the first two episodes will be shown globally in IMAX cinemas for a two-week period beginning 1st September.
US television network ABC will then air the entirety of the series, with additional exclusive content that can only been seen on ABC. The series, distributed internationally by Disney Media Distribution, will also be available outside the US, beginning autumn 2017.
Marvel’s Inhumans stars Anson Mount as Black Bolt, Iwan Rheon as Maximus, Serinda Swan as Medusa, Eme Ikwuakor as Gorgon, Isabelle Cornish as Crystal, Ken Leung as Karnak, Ellen Woglom as an undisclosed character, Sonya Balmores as Auran and Mike Moh as Triton. The series is executive produced by Scott Buck, along with Marvel’s Jeph Loeb and Jim Chory with Buck serving as showrunner.
Roel Rein will direct the first two episodes. The series is co-produced by Marvel Television and ABC Studios. This series is a Marvel and IMAX project and is co-produced by Marvel Television and ABC Studios.
Warner Bros. Interactive Entertainment and DC Entertainment today revealed a new trailer showcasing the first three DLC characters for Injustice 2 – Red Hood, Starfire and Sub-Zero.
Players will be able to battle it out with these iconic fighters from the DC and Mortal Kombat Universes and utilise their unique moves and skill sets when they purchase the Injustice 2 Deluxe Edition or Injustice Ultimate Edition. Injustice 2 will be available for the PlayStation 4 and Xbox One beginning on the 19th of May. Red Hood, Starfire and Sub-Zero are still in development and will be available for download after the game launches.
The Injustice 2 Deluxe Edition will include three playable characters; one Premiere Skin that transforms Supergirl into Power Girl with a new look, voice and dialogue; and exclusive new Gear Shader that enables players to customize the look of their roster with the Gods Shader Pack.
The Injustice 2 Deluxe Edition is available for pre-order now for £69.99, the physical edition includes an exclusive Supergirl steelbook only available at GAME.
The Injustice 2 Ultimate Edition will include a total of nine playable characters; three Premiere Skins that transform select fighters into alternate characters with new looks, voices and dialogue; and two exclusive new Gear Shaders that enable players to customize the look of their roster with alternate colour themes.
The Injustice 2 Ultimate Edition is available for pre-order now for £89.99, the physical edition includes an exclusive Batman steelbook.
Bethesda Softworks, has today announced Prey, the first-person sci-fi action game from Arkane Studios, is now available worldwide for the Xbox One, PlayStation 4 and PC. The alien forces have escaped containment, so step into your TranStar uniform, board Talos I, and prepare to fight the invasion.
“Prey is set in an immersive world that layers in shooter and RPG elements. Players can craft their own playstyle based on gameplay choices, while incorporating alien abilities and unique skills,” said Creative Director Raphael Colantonio. “We’re excited to show off the sci-fi world of Prey to players worldwide.”
When you awaken aboard the Talos I space station, you find that you are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. Talos I has been overrun by an alien force that’s now hunting down any surviving crew members, including you. As mankind’s last hope, fend off the alien infestation armed with the tools found on the station, your wits, weapons, and mind-bending abilities. You must stop the Typhon threat from destroying humanity – should these creatures reach Earth, life as you know it will end. It’s up to you to uncover the mysteries of Talos I and safeguard the world from the Typhon threat.
Red Thread Games and Deep Silver today announced the release of Dreamfall Chapters the final chapter of The longest Journey Saga.
Offering all five episodes and a total of 13 chapters, Dreamfall Chapters explores a rich story on the PlayStation 4 and Xbox One. The title releases Digital and Retail for £24.99 / €29.99.
Dreamfall Chapters is a 3D Adventure set in parallel worlds: one a dark cyberpunk vision of our future, the other a magical fantasy realm. The game follows two unlikely heroes on their journeys across worlds to save the very fabric of reality from falling apart. Dreamfall Chapters is a mature, emotional, dark, magical and heart-breaking adventure that will take players by surprise.
Both console versions of Dreamfall Chapters come with numerous enhancements: reworked character models, improved animations, lightning, and special effects. Plus an expanded in-game soundtrack as well as improved sound-effects. Key Features
• GRIPPING STORY: Experience a deep and emotional storyline with over 100 fully voiced characters in EN and DE and continue the epic saga of The Longest Journey
• FAR-REACHING DECISIONS: Shape the story and the course of your journey through your choices and actions, and live with the surprising and sometimes devastating consequences
• EXCITING EXPLORATION: Delve into over 50 beautifully crafted locations, exploring each of them using the direct control interface.
• DIVERSE WORLDS: Explore beautiful, rich, detailed and original worlds that combine a stunning cyberpunk vision of our future with magical fantasy, along with a broken and decaying dreamscape
• THREE PLAYABLE CHARACTERS: Play as three different characters, all on journeys across worlds, through life, and into their own hearts and souls.
• CHALLENGING PUZZLES & RIDDLES: Solve the completely plot-driven puzzles and riddles which are an integral part of the game’s narrative.
• ENHANCED ON CONSOLES: Enjoy the definitive experience of Dreamfall Chapters on PlayStation 4 and Xbox One with reworked character models, improved animations, lightning, and special effects plus an expanded in-game soundtrack as well as improved sound-effects.
Potential and delivery, two aspects in video gaming that are crucial to the foundation of any game’s success. Troll and I is a game that starts off with a lot of the first one, potential. Trailers for it captured my attention and after playing ‘The Last Guardian’ at the end of 2016, I was intrigued to see if another “character with mythical creature’ team up game could bring a similar experience. Sadly it quickly showcases what happens when potential and delivery turns into ambitious but terrible execution of ideas.
I truly was looking forward to playing this game, really wanted to like it and just by the trailers this was a game that hinted at having so much of what I enjoyed about The Last Guardian but obviously with a much small development budget. I only wish that the developers saw sense in keeping within their limitations and focused on delivering on quality gameplay and story but instead Troll and I ended up being a total miss mash of ideas and concepts borrowed from other games and thrown together so haphazardly that it undoes its own potential in frustrating fashion.
The game is set in Scandinavia just after World War II and opens with a cut-scene showing a really badly animated meeting between some old rich dude and a sinister looking guy, and my heart sank in the first few minutes. The game engine and character models just look very much like a last generation game that has been given a HD remake, and not a very good one. The main story is set up however as the old man hires the sinister guy to hunt down a legendary creature of Norse Mythology, the Troll. The game then quickly jumps to Otto, a young boy who is sent out to hunt food for dinner by his mother. Now in the brightness of daylight the quality of animation and player models looks even more tragic. His mother looks more like an older sister and Otto for no real reason has dreadlocks that just look strange and out of place but you kind of just go with it.
The first hour or so as Otto goes hunting serves as a tutorial for the basic gameplay that Otto has. He has a hunter sense that enables him to track animals by their footprints and can cut down trees to make wooden spears to throw. This is where the potential quickly became over ambitious because so much of what the tutorial is suppose to teach the player about how to play simply becomes a demonstration of how much is just wrong in this game. It is so bad that if a demo for this game was released of just this first section, no one would go on to buy the full game. The hunting side is so clumsy and inaccurate thanks to an over the shoulder camera angle that really becomes a hindrance the further into the game you go. The footprints the sense is supposed to reveal are barely visible and very easy to lose track off forcing you to restart the hunt. When you do finally catch sight of the almost ninja level wild boar, the game then fools you into thinking you can throw a spear and kill it at a good range, but you cannot. Instead the game wants you to get closer but does not tell you this, instead the aiming shows you making contact with the boar then throwing the spear that makes it to the boar simply obliterates without hurting it.
That frustration is a theme that runs all the way through the gameplay and it breaks the experience so much. The game will show you how something can be done but then it is just so lazy in that it gives no follow up help should the mechanic fail, instead it just repeats the same line of dialogue for Otto where he admits he got it wrong and must try harder. If that is how you are going to do the teaching of gameplay mechanics then you have to make sure those mechanics are polished and worked but when they do not such as using spears, you have to do more to help the player get a better handle on how to use them better.
Something that stuck in my mind is that Troll and I is marketed as a full price AAA game but it is very clear that it had a very limited budget, so when such things as the visuals begin to fail you got to start asking how it was given the high tier of pricing for what ultimately comes across as nothing more but a £15 indie title or arcade game level release. When moving around the woods and the draw distance of the world around you is so short, literally watching trees, grass and foliage generate in front of you as you move is eye rolling at best and insulting at its worst. Almost everything this game does unravels the potential it shows right before it breaks down.
Nothing really makes this point more than when the Troll is finally introduced into the game. The game tries to make the player feel an emotional connection to the Troll much like other games featuring a partnership of two characters but sadly I never did. Gameplay wise with a combination of the RB button and Dpad, the player can switch between controlling either Otto or the Troll, with commands to follow or stay as well. In combat Troll is capable of just one hit killing enemies or sweeping them away with one swing of his arm. He is so powerful that you really never feel the need to use Otto in combat despite the game taking a bit of time to explain how Otto can craft weapons and fight enemies. Then there comes the awkward and clumsy platforming with level areas designed to make Otto and the Troll have to work together to navigate around which just feels forced and fails to work as fluidly as it needs to.
Overall Troll and I had the chance to do something really great but in trying to do everything the developers thought the game should do, it ultimately does so much of it badly. By doing it badly it often breaks the pace and gameplay to the level that it is more frustrating and draining than fun and enjoyable. It cherry picks popular ideas from other games and the original essence for the game is buried underneath the poor execution of those elements. This is not a game that deserves the AAA pricing that it has, if had been released at half the price along with other indie level games then it could have had a level of forgiveness almost but if you are going to be charging full price for this game it has to be of a better quality in terms of visuals and gameplay for which it just never manages to reach.
Potential and delivery, as I opened with, doing both of these can create a great game. But being over ambitious cost Troll and I in just about every way, it is just not enjoyable to play and with too many issues it certainly needed to be more refined before it released. Destined to be more of a “oh this could have been great” than an instant classic, it really is a shame it failed more trying to do too much than simply focusing on what it wanted to deliver.
When a game has had its release delayed multiple times, there is always a worry that when it finally releases, it will have problems. But there is some small amount of hope that the delays were worth it and the game has been polished and is ready to be released to the expecting public. But with Sniper Ghost Warrior 3 it was obvious from early reviews that it was sadly the first reality, that it had multiple issues especially on PlayStation 4, some very much game breaking. So when I was given the chance to finally try the game for myself I kept my expectations low and I am both glad and disappointed to say that those low expectations were justified.
Going to start off by saying that Sniper Ghost Warrior has plenty of issues, some are game-breaking, others are just eye rolling baffling as to how someone thought that was a good direction to take. But before I go into them, I do want to talk about some of the game that I actually enjoyed and felt actually worked well because whilst it is not all bad for this game, it just was not enough to save it.
The main story follows Marine Captain Jonathon North, who along with his older brother Robert, are sent to the Ukraine-Russian border to destroy Bio Weapon stockpiles who are at risk of being taken by terrorists. Acting as both a tutorial and prologue to the main story, it sets the scene as the brothers successfully complete the mission only to be ambushed by a group of Special Forces soldiers led by a man called Vasilisk, resulting in the capture of Robert but Jonathon is knocked unconscious and left behind and alive.
The story picks up two years later with Jonathon now sent into Georgia on a mission to try and destabilise Separatist cells which are rising in strength and wealth and have become an ongoing concern for authorities. Of course the story has to have that little extra emotional arc running through it and our hero Jonathon has an ulterior motive for taking on this mission. He has heard intelligence sources reporting that his brother Robert is still alive and is in Georgia, so whilst he is has a main objective, his real goal is to locate and rescue his big brother.
The story really feels as though it would make a great straight to DVD movie for either Steven Segal or Jean Claude Van Damme with how it sounds and plays out during the four acts that make up the main campaign. The dialogue in cut-scenes and between characters is cringe worthy at best with the voice acting more wooden at times than the forests you sneak about through whilst on missions. It makes trying to immerse yourself as the main hero in the game and story quite difficult. One thing that does try to make it easier is the new game-world style that CI Games have adopted for this third installment. Complaints about earlier games in the series were that they suffered from being far too linear, but now an open world has been used which is far to say is pretty much taken from Far Cry. Freedom to explore, take side missions outside the main story campaign adds more gameplay for the player and using a day and night cycle which the player can use a rest feature in the safe house to either do missions in the day time or sleep till the night to tackle missions under the cover of darkness.
Jon is basically a one man army, and whilst he has help from side characters such as his handler, former love interest and Georgian Sniper Lydia and a Mossad Operative Raquel, who bares more than a passing resemblance to MARVEL’s Black Widow in look and attitude. The side cast never feels believable however with some really inane conversations between Jon and Lydia about their past that feels like a really forced narrative in the breaks between missions. I did enjoy the flashback scenes where we see the brothers growing up with Robert as the older brother and soldier heavily influencing his younger brother Jon who is showing tremendous talent as a sniper. The story of the brothers is interesting enough to keep my attention but the rest is just noise and clutter.
I do like the gameplay which as I said feels far more Far Cry in its approach and style. I also like that you can craft your own weapons, ammunition and kit in the safe house and that whilst on mission, looting enemy bodies does not result in a handful of ammo. This means depending on your choice of weapon load-out, you can run out of ammo for a weapon on mission, forcing you to change strategy. I also like the missions themselves which can be anything from taking out a camp of enemy soldiers to infiltrating a base area to gain intelligence or to help disrupt enemy forces to gain favour with local resistance. So the game has aspects that I do enjoy, but when the issues it has just envelope the good things, it just become a frustrating mess.
On the first reviews for Sniper Ghost Warrior 3 on PlayStation 4, the load times became its own social media joke but it is one that definitely becomes less funny when it happens to you whilst playing. It literally takes up to five minutes to start the game and then to move to a different region in the game. The theme song, which sounds like a rejected Eurovision Contest contender, actually plays completely through twice during the loading screen, and it is a song you really do not want to hear for that length of time. I struggle to understand how or why the loading is this terrible for a game in 2017, it is such an annoyance and completely takes you out of the game experience. As you play main campaign missions, you can be sent to a new or previous region to continue and boom, five minute loading screen and annoying song which then after it loads, will play audio from the mission briefing whilst the theme song is still playing so you miss most of it.
For a game that is called ‘Sniper Ghost Warrior’ it is equally baffling just how many times the sniper part gets thrown out of the gameplay and you are expected to play it like any other first person shooter title. A mission may start with doing some reconnaissance using your drone to tag enemies or objectives but then the game will encourage you and even make it unfeasible to do actual sniping. Which is a shame because the sniping part is really the most fun, finding your target and taking them out is satisfying despite the bullet time kill animation often feels rather weak and underwhelming. There are issues with target range as well, I actually experienced enemies that were tagged suddenly not appearing when I zoomed in with my sniper rifle only to reappear if I sent my drone back up, which is just nuts.
Then you have the crashes, which when they occur, can will take the game with it forcing a restart, another five minute loading time and discovering that all progress on that mission was lost. It became so infuriating that when I first attempted to stream the game, it crashed on me on three occasions in a ninety minute period. Hit detection on weapons can also be hit and miss at times, especially with pistols up close barely doing any damage leading to that enemy turning around, raising the alarm and shooting me dead. Worse was during one early mission to take out a target on the local Hit List of criminals, I moved to a sniping location that kept me away from enemy patrols, using my drone to spot the enemy beforehand so I could pick a position giving me great line of sight for a long range shot only for the shot, which was right on the money, failing to go through the glass window where the target was standing. Buildings have a nice level of detail but if you are going to make players wait five full minutes for the world to load, if you are going to take the time to put boxes and lockers in enemy locations with padlocks, and fail to make them fully enough so the player can interact with them, so when a player tries to shoot a lock off to loot it only to find its just a drawing of a padlock, it just breaks the world again.
Sadly this comes down to the problems and issues being far too large in numbers and game experience breaking to be forgiven for the good it does. After three delays it still seems as though Sniper Ghost Warrior 3 was not ready for release, in fact the planned multiplayer side is still in the ‘coming soon’ list that along with unacceptable load times and crashes on PlayStation 4 make this game a firm contender for the naught step. It should have been in a much better and optimised state to be released. It has the feeling that it was a “get it out and fix it later” mentality that is truly annoying to gamers right now. The main story missions become tedious after a while and with ever increasing deadpan character interactions in cut scenes, it is a chore to plough through this instead of fun. Never knowing how far you will get before a game crash wipes out your progress in that mission is beyond frustrating.
Time will tell if CI Games can get updates out to correct issues and fix the loading times but right now, this is a game heading straight to bargain bucket territory and that is the only time and pricing that should be considered before picking this up. Which is a shame because you can genuinely see the steps taken to add a new level to this series with this game, but being ambitious but rubbish is not a great way to make video games.