I love a good mind training exercise, so when I have the chance to combine it with a computer game, I jump at it with little thought (oh, the irony). Previously I have played, completed and reviewed Active Neurons 1 and 2. When I was offered Active Neurons 3 – Wonders of the World, I couldn’t refuse. A delightfully calm, puzzling experience that tests both your logic and spatial awareness. It’s exactly what I needed to break away from the sports and first-person games that monopolise my time.
Developed and published by Sometimes You, this addition to the trilogy follows on from the previous two titles, but can be played separately as it doesn’t affect the action. The premise is straightforward, but the execution is anything but. You control a glowing white square. It aims to navigate a map of obstacles and traps to reach an illuminated white circle. As the game progresses, you must overcome additional hurdles to be successful. The challenges become more convoluted and the difficulty ramps up pretty quickly.
A simple idea, brilliantly executed.
When you strip this back to the bare bones, there is very little to this title. 14 chapters comprising 10 stages, stand between you and completion. When you are successful, you are rewarded with an image and information regarding a Wonder of the World. It’s not much of a prize for all your hard work, but it is interesting to see when each famous landmark was discovered/made, and what they look like.

As you start a new episode of 10 stages, a new gaming element is introduced. Teleportation, sticky nodes, cloning, traps, moveable blocks and more. Any combination can be used to form a puzzle, and you must work out a solution even when the goalposts are constantly moving. It was maddening, and made it hard work, but boy was it a fantastic challenge.
Stuck, or want to cheat? It’s only a button away.
When a puzzle game offers solutions up like confetti, it doesn’t sit right with me. This issue is historical across the franchise and somewhat cheapens the game. A helping hand is not an issue, but players can solve puzzles without penalty. A few hints should be available per chapter. This would ensure gamers would press the “cheat” button only when necessary.
Don’t allow this to tarnish your opinion of the game. It’s frustratingly difficult and will push you to your limits. Many of the solutions are ingenious, and when you stumble across the answer there is an overwhelming sense of achievement.

Simple to look at.
Lining up against the previous instalments shows little change. The fixed screen top-down perspective uses mainly monochromatic tones and simple shapes to define the playing area. An uncomplicated UI keeps the screen from being cluttered, and all the special elements have a unique shape or colour to make them stand out. The simplicity works with this, and anything more would have been an overkill.
The calm and classical musical score works brilliantly in this setting. Soft notes play out behind the scenes, creating a relaxing ambience. It’s like when you are on hold on the phone and they are trying to settle your nerves and ensure you’re patient. The sound effects are at odds with the music, and are jarring, almost robotic. However, they are not overbearing and strike the right balance in terms of style and volume.
Sliding is the name of the game.
When the puzzles are complex and more mechanics are added regularly, you don’t want an unusable control setup. Active Neurons 3 has kept it straightforward, and all you must do is slide. Move around, push blocks, activate switches and dodging traps are all achieved by sliding. If only the puzzles were this easy, you’d be in for a pain-free ride.

What each of these games has lacked is a replay value. Once you’ve completed each of the 14 chapters, you discover that there is little to draw you back in. The achievement list unlocks through natural progression. Completion is all but guaranteed, especially with the free use of the solution button. Timing each stage or a movement counter would have added a competitive edge and would have made you play again.
Same old gameplay, just as brilliant.
You may think “3 games with identical concepts, that must be boring!” It was a possibility, but fortunately, the repetitive approach worked well. Challenging problems, and an interesting blend of puzzle-solving mechanics keep your brain ticking over. The casual and relaxing gameplay is a welcome break from the hectic nature of sports and first-person titles. Do I recommend it? Absolutely! And a copy can be purchased here! Sit back, relax, and use your mind and not a gun or boot to be victorious.















































