The whole idea of a shmup is to avoid an onslaught of bullets, but what would one look like where you want the player to do the opposite and fly straight at them? In Risk System, you almost need to do exactly that, throwing caution to the wind by getting as close you can to the projectiles – without dying – and charging your weapons in the process.
It’s a great – but slightly terrifying – system that excels by being as simple as possible without an overcomplicated interface and set of upgrades. Your abilities, for example, extend to a barrel roll, your gun and an attacking/defensive move called a ‘barrier breaker’ – that’s it, and it’s this efficient focus and requirement for precision that makes this a wave worth riding.
It is possible to progress through the levels without attempting near-misses left, right and center, but your weapon boosts make things ‘easier’ as you can make quick work of smaller enemies.
Each level has its own memorable moments but it’s the boss battles where the game comes alive with the use of the ‘barrier breaker’ which acts as both a weapon and a burst defense. During a level, it can be used to wipe the screen of enemies and top-up your health, but during boss fights, it’s used as a defensive wave against different laser attacks. The best part of this feature and the boss fights themselves, is that you have to use said attacks to charge your move by edging as close to the lasers as possible to initiate the charge, which is hardly a walk in the park considering they’ve just been shot at you. It’s integrated excellently into the boss’s arsenal and makes the set pieces stand out even more.
Dodging the bullets and firing your weapon will see it glow yellow, more powerful shots.
It’s as hard as it sounds and with a one size fits all difficulty level you might be wondering why it couldn’t have been made a little easier, but thankfully your progress is saved at each stage, so you can take solace in the fact that you won’t lose your progress even if you are redoing the levels countless times. I’d also say that despite being a big believer of accessibility in video games, the difficulty level for the game is perfect as the requirement that the player is on the edge during its most tense moments, and if it were any easier, it feels like the game would unravel.
While the game plays great, it also looks a treat with its 2D animation a joy in which to embrace the mayhem. It conveys an excellent sense of speed and chaos as explosions shake the screen and the understated soundtrack provides a foreboding tension for the surprisingly intriguing story.
Playing out with animated headshots and voice-acting the narrative has you up against an alien parasite that’s controlling your previous squad members – which you then have to kill – and it adds a dark tone to the standard score-chasing shmup, making you wish that the title just be that bit longer and the story more fleshed out. The narrative even changes based on how successful you are in each stage, although to be fair in my case, there’s little hope in seeing too many different ones.
One of the boss’s main weapons and one that requires the use of your ‘barrier breaker’.
In fact, the only thing you could really grumble about here is Risk System’s length, but even upon learning that there are only 6 stages and a potential speedrun of 30mins, the difficulty is such that it provides longevity and few will be polishing this off in the first few hours.
There are only so many ways to reinvent the wheel in the shmup genre, but Risk System’s gameplay mechanic is certainly one way to do it, creating a thrilling action title that every side-scrolling fan will enjoy. It might have been available on other systems for some time, but considering its content and the price there is enough value on offer here to justify giving it a shot.
Anagrams by Hero Game Co LLC is advertised as a relaxing brain-teasing game with over 1400 word-solving problems. This is the kind of game that you initially think should be a quick timewaster you enjoy on mobile while on the train or something similar. But strangely, on PC, it works.
The game opens in a window, right off the bat it feels that Anagrams is supposed to be enjoyed throughout the day when you just need that break from the daily humdrum of work. Be careful though, it gets very addictive very quickly! The game has four game modes that you unlock by collecting ‘keys’ during playing the Classic Mode. The other three are Zen, Blitz and Free.
The main menu of Anagrams showing the different game modes.
Anagrams Classic Mode
This is the main mode of the game. There are a wide range of categories, but most will be locked when you start playing. I started with Food and Drink. Firstly, you must fill up coloured meters by matching tiles that make letters. You do this by clicking and dragging the letter in any direction around it by one tile. Some tiles will have symbols on that unlock powers. These include things like reshuffling the board, unlocking locked tiles, resetting tiles with a countdown timer, and showing an available move you can make. Of course, by not using these abilities you can get extra points. Some tiles can also do different things like switch places without making a match, moving anywhere on the board where a match can be made and so on. You get used to these pretty quick and building up abilities for the challenging stages is worthwhile doing.
Part 1: fill the meters by matching letter pieces.
When you fill the meters, you get to the anagram itself, made up from the letters you’ve been matching. The word will relate to the category you’ve selected. On successful completion you’ll see your score and gain progress to gain a key. You can unlock other game modes or categories with these keys. Lastly, each category increases in difficulty the more stages you complete.
It’s all very basic but nicely put together with a very clean and simple UI. Tiles move smoothly and everything is pleasing on the eye as you play. I honestly lost a lot of hours matching tiles and solving anagrams without a single crash, glitch, or error.
Zen Mode in Anagrams
Zen Mode is all about relaxation. You can pick your favourite colours and play endless puzzles or solve anagrams with limitless hints. This mode is exactly what it says it is, and endless stream of the letter piece matching game or anagrams for you to relax to. This is implemented well, and you can quite easily endlessly play the matching game or give yourself something to think about with the anagram mode and before you realise it, hours have passed.
Can you guess the anagram in Anagrams?
Blitz Mode
If you don’t feel like relaxing, then Anagrams also gives you a far more challenging mode. This is like the main game, in that the letter matching and anagram solving are the puzzles to be completed, but you’re against the clock.
Free Mode
If you want a bit more flexibility in your play, then Free Mode is the one for you. In Free Mode you pick the difficulty that you want to play at. This is especially fun if you want to practice for the difficult stages in Classic Mode or just want a bit more of a challenge in your puzzle-based gameplay.
Clean UI is a welcome addition to Anagrams.
Conclusion: Is Anagrams worthwhile?
Anagrams is an addictive puzzle game that focuses on matching symbols (letters) and then solving an anagram. If you like either of these, you’ll enjoy Anagrams. If you aren’t a fan, try it, it is bizarrely addictive to have going on when you work on other things at the same time. I can’t help but feel this should be a mobile game, however.
If you’re looking to enjoy a good cartoon, shoot’em up style game, and one that involves pets that team up to save the day, this is one you should try! Team B.ARK is an excellent game that will have your right hand’s finger on the trigger button or dashing to avoid attacks, while the left is constantly rotating the analog controller stick. Let’s just say, there won’t be any opportunity to take a break with this fast pace, keep on moving style game.
What you can expect, is a group of 4 cute and adorable pets, which appear so harmless and that there can’t be any way they are able to cause harm. However, this isn’t true! These four furries which are a rabbit, cat, dog, and even a bear team up together to show everyone what they are really made of. Each of these characters, in addition to being playable, has their own specially designed ship to fly through the different levels while defeating the evil group known as the Dark Tide.
It’s absolutely an entertaining, gaming experience that can be played with a total of 4 players. However, playing it as a single-player game is fine too! All you need to know is, either way, it’s played, it’s still the same, without any worries that you’ll be challenging each other; going head to head. Instead, it is just a bit more about working together as a real team, Team B.ARK, and helping each other win the levels with ease. As with many more players the easier it may become. Nevertheless, for each player, all 4 of these characters are available and ready to be selected to take on the mission to stop the evil Dark Tide, an evil armada of fish creatures.
Additionally, this game includes so many levels filled with dangerous obstacles to avoid, enemies coming from all different areas, and bosses, plenty and plenty of them on a single level. All of these things are worthy of blasting and shooting at, till they are all defeated. Plus, you never know what might be found behind these objects that stick out and are easy to detect. When it comes down to what you get when you play this game, well it’s engaging, entertaining, the music is excellent, and it’s full of color. You’ll be exhausting your two fingers, as it will have you playing nonstop!
Severeal Diverse Character Options
The game itself is quite amazing! Now, I must tell you about the different character choices. As with any game, one character is great, but multiple choices are so much better! Thankfully that is what this endless shooting game brings you! A cute cartoon-style story with four adorably cute and animated creatures. Each with a name and a uniquely powerful ability, making it worthwhile to try each of them out!
The four pets; animated creatures go by the names of Barker the dog, Felicity the cat, Marv the white rabbit, and Lucio the brown bear. At first, they all appear like household pets, until you add the bear into the group, which may be hard to see as a pet, but who knows anything is possible! Either way, they all have some wonderful abilities that I found to be astonishing and made me realize I do have a favorite, not just by the animal or their personality, but what they can do!
The first character I’ve tried from the members of Team B.ARK, and it wasn’t Barker the dog. I first tried Marv the cute, white rabbit first. This rabbit’s ability to shoot and have an additional aim, that automatically aims towards the enemy at any location the ship is placed, is what really had me adoring the rabbit a bit more. He may come off a bit scared and possibly not as fierce as the bear or others would be, but for a small bunny rabbit, he can knock out a bunch more of the enemies in no time!
The next one I’ve tried was Felicity the cat, which looks frisky, and one cat who isn’t scared to show her claws! She actually had a fast-paced shooting capability. Yet, I didn’t notice too much of a difference from the others, but I did notice that she shoots straight ahead. Not much of a unique ability, but it does supply plenty of damage on many in just one single stream ahead. So she does provide a nice range of coverage with her special ability and normal shooting power.
Barker the dog, the third to be played, and even though it would feel as if he would be the first and with the most spectacular ability, I didn’t feel this way! Not to say that the dog isn’t great at defeating enemies, but the dog might have just an average or not as compelling ability as the others. Don’t get me wrong, Barker can really kick butt, but with the ability of a little fishy guy who shoots along with him, it doesn’t feel like you get so much more damage done than the rest can cause. It’s providing less range to defeat enemies, but it still is quite useful!
Lastly, Lucio the bear. A more of a protective team member against attacks. Not your strongest ally, but one that will prevent damage and in return, is a bit stronger in away. Being that you are able to protect yourself longer, causing less damage to you as the player and more chances to defeat the enemy, even the bosses. It may just give you an extra chance to last longer and fight the enemies without losing so easily.
There you have it! Four different characters, with unique abilities. Honestly, it can be hard to decide who to like best! Yet for me, there are two I treasure the most. First is the bunny, but after playing the bear, I might consider the bear, Lucio as my top choice, and the second character I’d choose to play. Still, a bit of a mix of feelings, because I like both of them. Even if I just rather try them all over and over again, as it’s fun to mix it up and see how I can make them all work in a way to be awesome players no matter what they lack or feel they don’t perform great at.
Nonstop Action and Adventure!
There is so much action that you really have no time to stop triggering at least one of the action buttons even just to control the ship. This goes for each of the characters chosen. They all are nicely safe inside a ship, which has plenty of the basic abilities, from dodging, shooting, and even an easy to control movement from either left, right, up, down, and even diagonals.
There is one thing about this game that I find quite alluring. I know it’s all about hitting as many enemies as possible, there is no limit or a minimum to worry about. However, if you do have a little patience and do not keep your finger on the trigger button, you can also allow for a super blast just by not shooting and waiting a few seconds. It can wipe clean a few enemies in a line or two if hit in the right area.
The game is fully loaded with obstacles so it just gets more enjoyable when you aren’t stopping and always awaiting the next enemy wave or dangerous obstacle to come your way. I actually believe that is what makes this game unbelievably awesome! The nonstop action and challenges await. If it just was too simple or didn’t include a variety of obstacles, coming from every which way, it wouldn’t be anything more than something that would cause one to get bored or be done with it in a few hours.
Lastly, I’d like to say that this game just continues to bring challenging battles and plenty of reasons to shoot! If it is nonstop action you desire, this is a game that brings just that, even though it is cute pets that are doing all of the hero work. I honestly love to think that this game could make you believe your own pet or any animal of the wild could be a hero. It’s quite entertaining, really nothing negative I could find about the game, just how much fun it is to use one’s shooting power and figure out patterns to avoid attacks and defeat enemies.
Armello is a game like no other, but it does require plenty of understanding before one can master it! It’s a one-of-a-kind game that has the appeal of a board game played on a digital platform, for me this is the Xbox One. Plus with the charming action-adventure design, it can be quite hypnotic and enticing! However, this game takes a bit of time devoted to learning it completely, as well as some time for the brain to plan the next move on the board as it is a strategy game.
Sometimes, a little difficulty and some confusion in a game can be fun, since you have to figure it out like a puzzle. Otherwise, it may be a bit off-putting for those who aren’t into something that can’t be mastered in minutes. For me, trying to understand something that no one else can, until they play the game just like many board games or card games out there, can be delightful! That is probably why I find this game to have a charming attachment that has me playing constantly. Oh and don’t get me wrong, it did take a while to master, but who wouldn’t want to. If you take the combination of a journey that involves magic, mayhem, kingdoms, battles, and so much many other exciting fantasy-style gameplay, you would have a marvelous game and that is what you get here!
Well Worth The Time To Master!
The one thing that becomes super transparent when you first begin playing Armello, is that it’s not an easy game. There are many attributes that won’t become clear for a bit of time, as well as the difficulty to learn the controls to orchestrate the next move. I still sometimes get a bit confused, with the buttons mapped out on the controller. Thankfully, there are a few reminders on the screen and honestly, it begins to grow on you after playing the game often. Nevertheless, that can be part of the fun! Sometimes those mistakes can be helpful during the learning process or even give you an advantage.
I do want to also point out that the game lights up with its animated, mystical character-style design and fantastic music that plays lightly in the background. It just transports you into a realm where you are one of the mystical creatures, we’re a place of magic is possible and a legendary journey awaits. The action pack battle scenes are amazing and happen in the form of card gameplay as well as done between the two characters right afterward. So that you can view it on the beautiful environmentally designed world; gameboard. It’s got such a great visual appeal that works for those who love that RPG-style fighting and a normal strategy-style game fight that happens first, in front of you.
All the battles begin with the card game, which is really in the form of dice, but cards can be chosen. I still get confused on how to roll the dice, but after getting it down it becomes a bit easy to set up. Also, choosing cards is another part I forget I can use anytime during the game, but it’s another button I need to remember, some just require money to use. It can be a bit confusing, but like I said it’s a complex game with much to learn before it can be mastered and won in the first few times played.
I do find that having a game, like a family night or game night of any type is always fun and this is a great thing to enjoy anytime one wants. It’s absolutely a wonderful animation to view playing it as a digital-style board game. Plus, it’s even more entertaining to see the animation react on screen, which you don’t get during a tabletop game. It’s got plenty of marvelous, graphical experiences to see for oneself as the game progresses. Even the scenes of one winning, even if it isn’t me, is just as astonishing as the battle against the king and seeing if the player, either a computer or real one could become the next king or queen.
Final Words
There really is no end when you can continue to challenge others from all over. Even just the computer; AI. It’s completely a game you need to have your mindset just on too, without any other things disturbing you. As every move will require a little more planning. If you want to come out on top; become the king or queen, it’s the brain that will need to be on and taking in all of what is going on around you.
Nevertheless, this game is interesting from start to end, and all over again! If you try any of the other characters of course all playable, it is always great to see what you can accomplish or who might become a true favorite. My increased enjoyment of the game comes down to its unique mixture of graphics and gameplay. This is a great skill-building game, including excellent music, beautiful scenes, and enjoyable planning. It really is one that surpasses many of the strategy games I’ve played thus far!
I don’t know about you, but I love cake and will pretty much do anything to have some. However, my adoration would cease to exist the moment violence was mentioned. You may think I’m weak, but I’m not risking my existence for some yummy treats. Cake Invaders is different! Its protagonists will risk life and limb for every morsel on offer.
Developed by ZOO Corporation and Eastasiasoft Limited and published by the latter, this is a casual arcade shooter. Its colourful aesthetic and odd theme are heavily influenced by Japanese culture and subsequently, it’s an eyebrow-raiser. Playing out from a fixed-screen perspective it is reminiscent of Space Invaders and is equally addictive.
Cake Invaders makes no sense.
I never worry whether a game makes sense or not, yet Cake Invaders is utterly absurd. Its loose story and repetitive action could turn off many gamers. However, I suggest you get accustomed to the madness. See, once you allow the stupidity to wash over you, you won’t want to put it down!
The story revolves around the famous German Baumkuchen cake and the Japanese people’s love of this Bavarian delicacy. Allegedly, they will stop at nothing to protect their treats, even if this involves killing invading aliens. A never-ending army of intergalactic warriors swarm you and you must shoot until they fall from the sky. As I said, it has a strange plot but its simplicity gets under your skin.
Ah…the rainbow Baumkuchen cake.
Arcade action at its best.
Normally I despise simple titles. A lack of complexity usually annoys me and I get bored easily. However, Cake Invaders is different. Its straightforward approach and hectic nature make it the perfect arcade title. Once you understand the fundamentals, you’ll nail your foes with a barrage of projectiles. From this moment, you’ll learn how to thwart your opponents while protecting your precious snacks.
You can select from only one game mode and this was slightly disappointing. The developers could have taken inspiration from Atari’s “Recharge” series and added some enjoyable challenges. However, this wasn’t to be and all the fun was experienced in one place.
The never-ending survival action asks you to defend the Baumkuchen cake from unrelenting invaders. Wave after wave will attack and you must use your minigun and power-ups to defend your land. As you progress, you’ll find new weapons, add defenders to your team, and face faster, stronger, and more aggressive aliens. It relies on some skill but mainly luck and consequently it’ll drive you mad.
Don’t let them get to the cake.
Cake Invaders is gloriously retro.
I love garish and vivid arcade games as their retro ways are always charming. Luckily, Cake Invaders goes one step further with its ever-changing backdrops and glorious sprites. The pixelated imagery is a little rough, but this matter not as the fast-paced action is all a blur. Furthermore, the variety of weapons and enemies ensures that it doesn’t become tiresome.
Where I wasn’t so impressed was the audio. Its upbeat music and loud sound effects were serviceable, but they offered nothing new. It was very generic and could have been plucked from any other game. Subsequently, it lacks that memorable edge that most retro titles are famous for.
Kill those alien fish!
Shoot, shoot, and shoot some more.
With no character movement and a fixed-screen perspective, this is easy to play. You simply stand proudly upon your cake while aiming your crosshairs. Ammo is easily selected with a push of a button and you focus on little else. Therefore, you’ll have this mastered in minutes thanks to its basic layout and responsive controls. The straightforward to understand approach goes a long way to help you top both the local and global leaderboard.
This is where the replay value is enhanced! Without the leaderboard, you may tire of the conceptually repetitive gameplay. Fortunately, your competitive juices will flow as you compete for the highest score. Moreover, this is a completionist’s dream, as it is completed in under 20 minutes.
Cake Invaders is so bizarre that it’s great.
I’ll admit that my opening moments with this were full of regret. I didn’t see the point in it as its bizarre, lacks direction, and I wanted to explore the surrounding world. But I’m glad I put my doubts to one side as this is a great arcade title. Yes, it lacks depth, it’s bizarre, and it’s repetitive, yet I loved it. It’s moreish, childish, but I didn’t care. If you want something easy, casual, and competitive, then I recommend you to buy it here! Aliens are welcome whenever they wish, but not if it’s for our cake. If they come for this, then it’s war!
LEGO have just released a Sonic the Hedgehog – Green Hill Zone Ideas set, and this is definitely one for both LEGO and Sonic fans alike.
Conceived by 24-year-old, UK based LEGO superfan Viv Grannell, through the LEGO Ideas platform, this new analogue version of the Green Hill Zone gives fans the chance to build and display a piece of gaming history.
Sonic the Hedgehog™ blasted onto the screens of gamers worldwide in 1991, racing to grab gold rings as he ran through the first level of the game — the now-iconic Green Hill Zone — a bright-green landscape with a look inspired by the California hills. Sonic has kept up the tradition of featuring the much-loved Green Hill Zone in many new versions of the game over the past 30 years — and now the zone can be tackled in a new way; a “real life” LEGO version.
Lots of fun details and easter eggs have been incorporated into 1,125-piece set including five minifigures – an updated version of Sonic, Crabmeat, Moto Bug, Dr. Eggman and the Phantom Ruby. Also included are 10 boxes of golden-coloured Rings and a Technic lever to spring Sonic and friends into the air. And just like in the game, you can earn a gem reward as you build the set! This fun-filled LEGO build results in a dynamic display set or one that can be played with by any Sonic or LEGO fan for years to come.
Age – 18+
Model measures:
Height: 17cm/7”
Width: 36cm / 14”
Depth: 6cm / 2.5”
1125 pieces
The latest LEGO x SEGA set, which features:
5 minifigures, including a new version of Sonic and also Crab, Motobug, Dr. Eggman, and Phantom Ruby
10 ring boxes
Modular build, which can be linked to other architecture sets
Interactive elements and easter eggs, such as:
A Technic lever on the spring module to launch Sonic and his friends into the air
Sit Dr Eggman inside the Egg Robot
Just like in the game – get a gem reward as you build the set
High above civilisation lies Aerth, a land of floating cities and islands amongst the clouds. Once a sprawling landscape of beautiful islands has now been reduced to desolate land thanks to enemy airships invading, and it’s now up to you to save the last remaining islands from destruction.
Sky Fleet is a top-down action RTS and tower-defence game with all the mechanics you would expect to find in classic RTS games as well as some new refreshing features to the genre. The idea of Sky Fleet is simple: enemies nicknamed Binocs are invading and draining the islands of minerals and you and your fleet of armed ships need to stop them. Depending on the objective of the level, you may simply need to survive long enough for the win, or you may need to actively seek out Binoc bases and destroy them all.
Seek out enemy bases and take them down before they do the same to you
Sky Fleet has both a campaign as well as an online PVP mode to choose from. Both modes are fundamentally the same mechanically, with the only major difference being the ability to play with friends in one. The campaign itself has eight levels to work through ranging in objectives. Each level progressively increases in difficulty as expected, and the objectives can range from simple survival for a set amount of time to capturing several enemy bases within a time limit. There is enough of a challenge within these objectives, however, the campaign does severely lack a story and plot. Any plot points regarding the lore of the islands are learned from help menus and the tutorial which is unfortunate. Without the involvement of any major storyline throughout the levels, they do tend to blend together as one large level afterwards which is unfortunate as the potential is there.
Eight levels to choose fromThe enemy approaches
Another detail I came across which I found strange was the fact that you can’t play solely offline. Oddly enough, the campaign requires you to be always connected to the internet which then brings forth a multitude of issues. The ship you are piloting tends to be quite clunky in movements and will often fly much further than you intended, and this becomes even more noticeable with the lag that the servers produce. In-game progress also isn’t saved periodically like most campaigns, so having your base ambushed when you’re close to level completion and having to start a 20+ minute level over again will become more than frustrating if you don’t strategically plan your base.
Despite this, the mechanics are rather simple and very easy to understand after a few minutes of flying. Even if you’re not the best at coming up with full defence strategies, it’s easy to gain enough coins and material to overload your base with turrets, shields and generators to allow you to focus on flying out to enemy bases instead of worrying about your base. As for customisation of your defences, it really is completely up to you how you place your builds, and options are plentiful. The only downside to the customisation would be not being able to stack your weaponry and skills for your ship to create upgraded defences and instead you’re stuck with the base options. Whichever way you do decide to play, whether a full defence, full damage route or a mix of both, they all bring a fun challenge regardless.
How you defend your base is up to you
The art style and visuals are definitely some of Sky Fleet’s stronger points. The menu interfaces are clean and clear, and you have all the information you require on your screen at all times regarding your stats, enemy locations and island health. The islands themselves each have their own unique details to distinguish them from mineral islands to enemy bases, so it’s always easy to tell at a glance what islands you need to keep an eye on. The addition of Sky Fleet being a top-down game is being able to make out the smaller details of houses and civilisation on the ground, which adds a tonne of depth and detail to the gameplay as you fly around. The designs of enemy fleets are also easily distinguishable from your own builds, so you probably won’t be mistaking your turrets for enemy ships.
Aside from the single-player campaign needing some development plot-wise to distinguish it from the online mode, Sky Fleet is an enjoyable, engaging and challenging action RTS game. With co-op being one of the main focuses of Sky Fleet, the addition of friends would absolutely improve any experience with this game and solve a lot of the issues regarding plot and storylines. With lots of room to grow in the future, Sky Fleet is one to watch if you’re a fan of co-op tower defence titles.
My video review with footage captured on my Xbox Series X, enjoy!
I find it amusing that most people run a mile from challenging and hectic jobs. However, when they have the chance to do it in a video game, they jump at the opportunity. Cannibal Cuisine follows in the footsteps of Overcooked, Tools Up!, and Moving Out. It has a wonderful twist on the action and is brutal, tough, and amusing. If you love the genre, you’ll know exactly what you’ll get, but how does it compare to its peers?
Developed and published by Rocket Vulture, this is a cooperative and competitive solo or multiplayer experience. You must control a band of tribal warriors who slay tourists to create sacrifices for their gods. The action begins at a nice, gentle pace, but it soon becomes hectic and painstakingly difficult. Subsequently, you’ll need a hefty slice of luck, a strong plan, and a methodical mind to be victorious.
Cannibal Cuisine is conceptually sound and familiar.
Fans of the genre will instantly recognise the usual mechanics, and this makes it brilliantly familiar. Cannibal Cuisine wonderfully incorporates some well-established elements into its gameplay, such as a star rating system, simple combat, and clear objectives. However, it also keeps things fresh by adding some twists to the genre standards. Each player has a special ability that reduces the difficulty when playing alone or supports the team when playing with friends. Consequently, this adds a layer of tactical nuance that many of its peers have failed to incorporate.
The main campaign revolves around a tribe and the ever-hungry Hoochooboo. These insatiable entities demand food, and they don’t care how you get it. Luckily, the lands where the tribes reside are teeming with tourists. These clueless holidaymakers don’t know it, but they are the key ingredient for every meal. You must combine an array of meats and vegetables, cook them, and present them to the Hoochooboo to score points. At the end of every stage, your score is calculated, and as long as you have 1 star, you can progress.
Quite the bloodbath.
Plenty of stages and many pitfalls.
Like its peers, Cannibal Cuisine treats you to an array of levels. There are 4 islands to explore and each comprises 6 stages and one challenge event. You’ll visit a jungle, temple, beach, and a volcano. Each has a unique style and many deadly obstacles to overcome. Subsequently, no area is the same and you must adjust your approach to maximise your score and be victorious. Furthermore, the latter stages add an array of complex recipes! You must gather body parts and a plethora of ingredients to cook a tasty meal.
Alongside the main story, you can experience an Egyptian campaign called The Curse of the Scarab King. This was a welcome addition to the action, and it adds a deceptively difficult twist to the core concept. Here, you must slaughter mummies and gather exotic fruits to feed the beasts. Moreover, an array of traps and pitfalls makes this option much more challenging. Subsequently, veteran gamers will be punished and tested as they attempt to lift the curse.
Avoid the spikes and feed the beast.
Gather your friends!
Undoubtedly, this is a genre that excels in both solo and cooperative modes. However, the action flourishes when you play as a team. The developers have focused their efforts on making it a tactical team game and this is where you’ll get the most out of it. By working together, you can combine special abilities, overcome traps, and feed the Hoochooboo’s in record time. The maddening gameplay and hectic nature of the action all but guarantees arguments and fallouts. Consequently, you may wish to settle your differences in the competitive multiplayer mode.
Designed to be played online or couch co-op, this addictive option quickly becomes heated. You play 1v1 or 2v2 as each team shares the stage and resources. You have one aim in mind and that is to score more than your opponent. This was challenging, fun, and as infuriating as playing Monopoly! Furthermore, it’s wonderfully moreish and rounds are short, so this is a perfect casual title.
Cannibal Cuisine looks familiar.
Much of Cannibal Cuisine’s elements are a fresh twist on well-trodden and much-loved mechanics. However, its graphics are very much “run-of-the-mill”. Now, this doesn’t mean they are poor or bland. No, they are not! They are very good and striking and match the theme perfectly. Yet, where I was disappointed was the lack of originality. What was presented looked similar to its peers, and this was frustrating. So much of Cannibal Cuisine is unique and this makes it stand out. Sadly, its graphics do not shine.
Luckily, the taste of disappointment doesn’t linger thanks to the wonderfully themed audio. The quaint and upbeat tribal music is combined with some crunching sound effects and amusing noises. I adored the finer details and the brutality of the tourists being bludgeoned. This was supported further thanks to the fiery rock spitting Hoochooboo’s and the sizzling food on the spits. The cruelty of the sound effects makes this an amusing title to play.
The water is not your friend.
Simple controls, but easy to mess up.
With only 4 commands to master, this is a simple game to pick up and play. Yet, I still struggled to familiarise myself with them. I repeatedly threw punches instead of grabbing an item. I also lost count of the errors I made with the special abilities. However, these frustrations quickly dissipate if you play it regularly. Therefore, casual gamers must be prepared for some frustrating times as errors will occur.
Cannibal Cuisine is unbelievably addictive and fun to play. Yes, the action can be overwhelming and challenging, but this makes it increasingly moreish. With 30+ stages, 120+ stars, and a fun and competitive multiplayer option, this has both longevity and replay value.
Cannibal Cuisine is an excellent addition to the genre.
There are many great titles in this category, and Cannibal Cuisine is one of them. It’s an excellent addition to the genre and a must-play title. It excels in nearly every department and that’s why you should buy it here! The Hoochooboo’s are hungry and you have a surplus of tourists. Kill two birds with one stone and remove your problems once and for all.
Using advanced EEG technology to respond to your mind, heart, and breath, Muse S is a comfy brain sensing headband that helps you understand and track how well you focus, sleep and recharge so you can refocus during the day and recover each night.
Immersive and intelligent sleep soundscapes (aka Digital Sleeping Pills), personalised insights, and forget-it’s there comfort give you the ultimate home sleep support.
How to enter to win
We have a Muse S (Gen 2) and premium subscription to give away, enter below:
Getting gifts for people can often be more stressful than it’s worth. If you have multiple people to buy for, then that’ll be especially true.
Everyone wants to avoid that. It’s often not worth the effort otherwise. A lot of people struggle with how to buy a gift for someone that the recipient will like.
Keeping their interests in mind will be helpful. You can cater to this, which should make sure that they enjoy the present you get them.
When it comes to a technology lover, there are more than a few options to choose from.
Top Gifts For Any Tech Lover
Professional Tech Toolkit
Many tech lovers tend to like taking things apart and putting them together again. If the gift recipient likes this, then you’ll have more than a few gift options for them.
Getting them a professional tech toolkit can be one of the better recommended. There are multiple choices on offer, many of which have quite a few tools included.
It’s worth keeping in mind what kind of equipment the recipient likes to work on. Certain options might be better recommended than others.
Tailoring the decision to their interests is vital. Once you do, they should get more than enough use out if it.
High-Quality Microphone
Gamers and other people use microphones with their consoles and computers for quite a few things. With gaming, it’s typically to chat with friends while playing.
There can be multiple other reasons why they could use one. It’s worth getting them a high-quality one.
If the microphone they have is relatively basic or old, then you could replace it for them. Taking this approach should guarantee that they’ll use it.
You should compare different options to see which is the most appropriate option. This Audio Technica AT2020 review can be a great place to start.
Foldable Drone
Drones have become increasingly popular in the past few years. When they first hit the market, they were quite expensive.
That’s no longer the case, as they’re much more affordable than you’d think. While there are still expensive options on offer, you wouldn’t have to go for these if you don’t want to.
Foldable drones can be well-recommended. These will not only be more affordable, but they’re easier to transport.
If the gift recipient has a habit of traveling, then they might prefer this. They can take the drone with them and use it much easier than the bigger, bulkier ones.
Gifts For Any Tech Lover: Wrapping Up
Getting gifts for a tech lover doesn’t have to be difficult. You’ll have more than a few options to choose from.
When you’re doing so, it’s worth keeping what they already have in mind. The tech that they already have can give you ideas for what accessories and other things to get them.
If all else fails, you could consider asking them what they want. While that gets rid of the surprise, it’ll make sure that you get a gift that they end up loving and using.
I am writing this opening just ahead of pressing play on the latest episode to ‘The Book of Boba Fett’ and I am nervous. I am nervous because I loved the opening two chapters to this story and started to lose my smile with episode 3 and then last week, I was kind of bored. Whilst it was lovely to see the early partnership of Boba and Fennec with some love moments for Fennec standing out, overall, I am very bored and tired of this family friendly “binding my time” style for Boba. Now I am sure before we reach the finale, we will see Boba going all out but this is the 5th episode and I need to see a glimpse of the Boba Fett we saw in the second season of ‘The Mandalorian”, I need to see the most feared Bounty Hunter in Star Wars causing others to fear him. The tease at the end of Episode 4 did make me smile, but now it is time to see if that tease helps get this show back on the track I need and hope it will now take!
That tease leads into the best episode of this show yet but also brings one hell of a problem as well. It was a tease that was as close to a real time response to the audience feedback ever since this show began at the end of 2021. This is an episode full of Star Wars lore delivered in an exceptional way that only the Disney Plus Star Wars shows have been able to deliver in the last decade. It reminds the audience immediately why Star Wars is a wonderous universe capable of telling a variety of stories with emotion for the characters and the audience and this episode, had me grinning like a kid from ear to ear for the entire run time of the episode, this was the story I needed to have for Chapter 5 of ‘The Book of Boba Fett’. So just what is the big problem it created? It never features Boba Fett.
This entire episode is all about the returning Mandalorian Din Djarin, who we last saw at the end of the second season finale, watching as Luke Skywalker took Grogu away in a turbo lift. I just like millions of other fans of ‘The Mandalorian’ expected not to have a “what happened next” moment but instead we have Chapter 5 of ‘The Book of Boba Fett’ which is all about him. I am not kidding when I say that as the episode opens with him back to what he does best, hunting a bounty. Immediately the others there are fearful of him, just his mere presence puts them all on the back foot and nervous, something missing from Boba Fett and there lies the problem. This episode works better because it does not feature Boba Fett. This episode quickly puts the audience into the same world of Din Djarin, from the moment his bounty asks if there are options and getting the “I can bring you in warm or I can bring you in cold” reply.
It is no surprise that one of the reasons why this episode feel made me feel like I was watching the opening episode to Season 3 of The Mandalorian is because this chapter was directed by Bryce Dallas Howard, who directed episodes of The Mandalorian and so the vibe, the tone and the very essence of this episode manages to completely lift it out of ‘The Book of Boba Fett’ that you forget for the best part of 40 minutes that you are supposed to be watching that show. This shows the weakness of Boba Fett’s story so far with now just two episodes remaining after this, to round off and either finish Boba’s story or do enough to suggest another season is possible.
I am truly astonished at just how much this one episode manages to accomplish and it is simply thrilling to watch Din once again. We see he has returned to his Bounty Hunter ways but as before, Din will take a job if it gives him information, this time he is once again searching for his Mandalorian tribe led by The Armorer. Once found, we learn that the Beskar Spear he used to defeat Moff Gideon is frowned upon as Beskar is only supposed to be used to make Mandalorian armour and this spear can pierce Beskar Armour. Din quickly offers it up to be melted down to make armour, but he has a request, that it be used to make something for a foundling, one foundling in particular…Grogu.
The attachment Din has for Grogu is as strong as ever, and even when told by The Armorer that a Jedi must forgo relationships, for Din is this against the way of the Mandalorian and so he seeks to find or at the very least visit Grogu, something that underlines everything in this story, his need to see him again. Then there is the Dark Sabre, something that Din has kept possession of and is trying to learn how to wield it, in the opening fight to collect the bounty, he injures himself with the blade, unable to control what appears to be the weight of the blade. When with the Armorer and revealing that he does now possess it, a short training sequence shows that with every swing, the blade is getting heavier, making Din struggle to use it and is quickly defeated by her. She explains that he must learn to use the Dark Sabre to fight his enemy but right now he is fighting the Sabre just to use it. The best way to describe it would be to say it is like Din is holding a Katana sword, but it swings like a heavy broadsword. This shows us that Din has some work to do to fully master this sword, made more obvious when he is challenged in combat for ownership of the Dark Sabre which he manages to win but then serves another callback to his story.
We also see the penalty for that beautiful moment in the second season finale where Din removed his helmet so Grogu could see his face for the first time, but we know that his creed forbids the removal of the helmet by an enemy of himself, when he confesses he is cast out of the tribe, told the only way to atone is to visit the waters underground of Mandalore itself, an impossibility with all the mines closed so Din believes but now he is cast out by the tribe, no longer able to call on them for help, he is now alone but creates such an interesting possible redemption story arc for his next season.
The majority of this episode is about Din finding a replacement for the Razer Crest (im still not over its destruction) as the humor that has worked so well for The Mandalorian but fails in The Book of Boba Fett with Din forced to fly “commercial” as he has no ship but returning to Mos Eisley we learn that he is there because fan favourite Peli Motto, has been looking for a new ship for him. Here we see a throwback to the Phantom Menace as Peli has been able to obtain, though still in much need of repair, an N-1 Light Starfighter from Naboo, and whilst Din has his doubts and still hoping for a new Razer Crest, after working with Peli to both repair but custom build a brand new super-fast and agile ship. Now I have to give full and amazing credit here to Amy Sedaris who portrays Peli with so much humour and humanity along with the droids including a brand-new addition in the form of a BD unit which those who have played “Jedi: Fallen Order” video game will instantly recognize, and once again using Disney Plus shows to make so much of the new Star Wars universe canon. This entire sequence of Din working with Peli and learning that she once dated a Jawa who are rather furry was a delight.
Just everything about this episode is a reminder of why and how good The Mandalorian is but it does show just how weak The Book of Boba Fett is in comparison. Yes, this episode is a complete filler as the only connection to Boba Fett is the appearance of Fennec at the end, offering credits for Din to help Boba as muscle, to which he simply says he will do it on the house, but he has to visit a little friend first just hits all the right fanboy elements. That and the fact Peli removed the usual Astro droid compartment on the new ship and just happened to build something very Grogu sized instead just teases so much for Season 3 of the Mandalorian.
This Chapter works on every level but highlights so many failings in Boba’s show. We now have two remaining episodes to get the job done and this distraction is on such a massive scale that when the credits role on the finale to ‘The Book of Boba Fett’ I like many other fans will not be hoping for a teaser for a second season, but very much hoping it will be a release date for ‘The Mandalorian’ Season 3. I understand why they did an episode like this but for me, it certainly shows that the focus is more on building the return to The Mandalorian and adventures of Din and Grogu than to do anything more than tell a single story for Boba Fett.
Sleep is a weird and wonderful thing. It is one of our greatest mysteries, and it’s for this reason many developers are obsessed with it. Moreover, surrealism paves the way for some bizarre and original ideas. Therefore, it always intrigues me when this is a core concept in any game. Aspire: Ina’s Tale takes this to the next level in its dreamy gameplay and classic side-scrolling action.
Developed by Wondernaut Studio and published by Untold Tales, this is a platform adventure title. It has striking visuals, emotive audio, and a strange plot. However, many of its mechanics are dated, and this somewhat undermines the beautiful finish.
Aspire: Ina’s Tale is weird, but it plays it safe.
The dreamscape concept isn’t new. Developers and producers alike have utilised it for years and I’ve come to terms with that. You may think it lacks originality, but this is one theme that keeps producing amazing content. The bizarre nature of these ideas allows any creative mind to do as they wish, and that’s fine by me. Aspire: Ina’s Tale makes the most of this freedom, and I enjoyed its unusual ride.
You control Ina, a young girl who has awoken in an unknown land. She doesn’t know why she has been captured but knows she must escape. Sadly for her, the tower is alive, and it needs her to stay in an eternal slumber to survive. The power and traps used to hold its victims’ prisoner are also its downfall. Subsequently, Ina must harness new abilities and overcome obstacles to escape this dreamy world.
Don’t worry about the creepy statue.
Sounds exciting, but it’s very run-of-the-mill!
The plot sounds exciting, and as the opening cinematic ended, I couldn’t wait to start. Yet, as the action rolled on, I was left feeling underwhelmed. The promise of an exciting and unusual adventure was replaced with a standard and well-trodden blend of elements. Now, this isn’t a bad thing, however, I expected it to have more flair and to evolve past the norm.
Much of the gameplay focuses on gathering orbs to power platforms, unlock doors, and so forth. You must place these coloured crystals in receptacles and, in turn, these will open your path. There are many to collect, and each has a different role to play. The most noticeable and well-used was the unlocking of doors, or the energising of orbs. This was a key component within the gameplay and was also used to support a secondary layer.
Alongside the normal unlock to progress mechanics, there are moments when Ina is chased. Gargantuan monsters attempt to capture her to fulfil the tower’s wishes. Therefore, you must escape! Using the power of the orbs, you’ll lock doors and move platforms to hinder their progress. Furthermore, the scenery becomes a key component in escaping their clutches. These additional moments were essential in breaking up the standard platforming gameplay. Consequently, it added some much-needed depth and variety to the action.
A world that is full of beauty.
Aspire: Ina’s Tale is visually spectacular.
It’s rare that an indie game is jaw-droppingly beautiful. However, Aspire: Ina’s Tale is spectacular. Its crisp lines, vivid colours, and varied landscapes make it a treat on the eyes. Each area you explore is interesting and unique, and the characters you encounter add to the wonderment. The developers have done an incredible job of producing a polished and awe-inspiring game.
The surreal and bizarre plot is infused into the action thanks to the airy soundtrack. The soft, yet dramatic music plays throughout, and its pace and tone reflect each unique moment. On top of this, there are some unusual sound effects that add to the dreamy nature.
The audio and visual elements of Aspire: Ina’s Tale make it stand out from its peers. It’s laced with emotion while being utterly beautiful. I fell for its charms immediately and I loved the unique world I explored.
So many moody images.
Cumbersome controls.
I’m not sure if the lethargic controls were deliberate, but I’m certain they will be divisive. Ina is a young and scared girl who is running for her life. Therefore, it’s understandable that she would move a little tentatively. However, every action feels drawn out, and this makes it frustrating to play. Her clumsy approach to overcoming the simplest of obstacles was annoying! The developers should have made this much smoother, as it would enhance the experience. Moreover, the button mapping could have been simpler. Utilising the same button for each orb you collected was unwise as it made it difficult to select the correct one. These complaints are minor, but if it was tidied up, it would make it more user-friendly.
Sadly, there are more shortcomings in this wonderful title. Its short time frame demands around 4 hours of your time and this wasn’t enough! With such a beautiful world to explore, I wanted much more. Unfortunately, this impacts both its longevity and replay value. Fortunately, though, the first run is so enjoyable that it’s still great value.
Aspire: Ina’s Tale doesn’t go far enough.
With such potential on show, it was disappointing that Aspire: Ina’s Tale didn’t go far enough. I desperately wanted to see it evolving, but this was never to be. The developers played it safe, and this was at the detriment of the end product. Though it could have been spectacular, it was still great, albeit very familiar. I enjoyed it and I recommend you to buy it here! Will Ina escape the clutches and attention of the tower? Grab the orbs, solve the puzzles, and avoid the attention of the beasts.
It was just earlier this month that word got out that we were getting a new Serious Sam game, and I honestly couldn’t believe it. Can you imagine if companies only announced their games when they were about to be released? No more delusions created by hype, no more waiting in dread to learn more about that game you really want to get your hands on but you’re probably going to have to wait months, if not years, just got get a sneak peek. Lo and behold, Croteam and Devolver Digital have done just that.
Serious Sam: Siberian Mayhemis the newest entry in this much-beloved franchise, but contrary to previous games, this time the work hasn’t been done by Croteam. Originally created as a mod, Siberian Mayhem ended up becoming a standalone expansion to Serious Sam 4. With oversight from Croteam, this new instalment was developed by Timelock Studio, a studio formed by a group of hardcore Serious Sam modders from the Russian community. When I learned about the people responsible for this release I definitely got excited to see what such experienced fans would put out into the world, but maybe that was just me being overly excited.
Since this is a standalone expansion, that means that not only do you not need to own Serious Sam 4 to buy and play this, but you also don’t really lose anything if you just play this instead. Sure, it helps to have some context, but given the story of Siberian Mayhem, you won’t be at a disadvantage if you jump into this blind. The story is pretty self-contained, but to be honest, is there actually someone who plays Serious Sam for the story? Regardless, I’d also argue that the fact that the game just costs 20€ is also a big incentive to jump straight into this one if you’ve been waiting to dive into Serious Sam 4.
While Siberian Mayhem isn’t going to win any awards thanks to its narrative, the game still retains the characteristic humour of Serious Sam. There are a few times when you can sneak and listen in on guards chatting among themselves. It’s really funny to hear them talk about Sam as if he’s some otherworldly entity capable of massive destruction, which to be fair, he kinda is.
In terms of setting, the game takes place in Siberia and features massive battles with a ridiculous amount of enemies, as tends to be the case with Serious Sam. Contrary to what one might think, Siberia isn’t just snow. You’ll be fighting across forests, abandoned villages, a refinery, and a forsaken town. As far as level design goes, the game makes good use of these locations to provide a decent back and forth between open areas and more tight arenas with huge hordes of enemies. Exploration is also rewarded, even in the far edges of each map where it might seem like there’s nothing there. There are plenty of secrets and hidden stashes of ammo and other pickups waiting to be found.
The game populates itself with countless enemies waiting to be slaughtered in whatever way you find the most fun. While most are returning enemies of the series, there are some new additions. Likewise, most of Sam’s arsenal is also being reused, and although there’s an AK, a crossbow, and a raygun that are new, they just feel like replacements of other weapons that were available in the original game. However, at least there’s quite some fun to be had in the few segments of the game where you get to drive around a tank and use the mech to obliterate Mental’s minions.
Whether you’re playing solo or with 3 other people in co-op, the game encourages you to constantly switch between weapons if you want to be efficient. Using the rocket launcher or the minigun can make good work of an enemy wave, but perhaps it’s better to just switch to the grenade launcher to make sure that you hit the wave right in the middle, where it hurts. Whatever your favourite weapon ends up being, blowing up enemies and watching them turn into red floating mists never gets old. Siberian Mayhemis 100% fun guaranteed.
Overall, I enjoyed the 6 hours that it took me to complete the game on Normal, but it does feel like the developers played a bit too safe. It’s Serious Sam alright, it’s the Sam Stone who we’ve all enjoyed throughout the years, but having only 5 levels, leaves me craving for more. I don’t mind that we’re just getting 5 new levels, it’s just that there isn’t anything too crazy or unique about them, except for a few memorable moments. I get it, it’s a Siberian themed expansion, but still, it could have definitely used a bit more variety.
Ultimately, if you’re a hardcore Serious Sam fan, I’m sure you’ll have a jolly time with Siberian Mayhem. However, if you were hoping for this to be the next big iteration of Serious Sam, or for this to be groundbreaking in any way, then I’m afraid you’ll be disappointed. As a fan of the series, I definitely think that the game justifies its lower price, but I’m sure some people may disagree on that. Either way, I look forward to seeing what Timelock Studio and Croteam come up with in the future.
Using advanced EEG technology to respond to your mind, heart, and breath, Muse S is a comfy brain sensing headband that helps you understand and track how well you focus, sleep and recharge so you can refocus during the day and recover each night.
Immersive and intelligent sleep soundscapes (aka Digital Sleeping Pills), personalised insights, and forget-it’s there comfort give you the ultimate home sleep support.
What’s in the box?
The box contains the Muse S headband, the pod, USB charging cable and guide.
A Closer Look
Using the Muse S
In order to use the Muse S you need to install the Muse: Meditation and Sleep app, which is really easy to do. Then you follow the steps to setup and configure the Muse S.
Final Thoughts
I’ve been curious to try this type of device for a while, so when I was offered the opportunity to review the Muse S (Gen 2) I jumped at the chance.
The Muse S comes in a nice box that opens up to two additional boxes, one containing the headband and the other the USB charging cable and pod. Once you have charged up the pod (and the battery lasts for several nights) the next stage is to download and install the app and follow the simple steps to set up the Muse for the first time, this includes sync’ing the Muse with your device, fitting the Muse comfortably to your head, and a number of other settings.
One thing that I assumed would possibly put me off was trying to sleep with a headband on, and especially one with a pod on the front. I was pleasantly surprised when after a few minutes I forgot it was even there! It’w worth pointing out that the headband itself can be washed to keep it clean and fresh!
All of this is very quick and easy to do and then it’s time to test it out.
The Muse can just record all your readings, which on it’s own is very useful, but the real additional benefits come from the immersive and intelligent sleep soundscapes (also known as Digital Sleeping Pills). The idea of these is to help you fall asleep and then to fall back asleep if you wake up, and they work really well!
You can choose the DSP that suits you best – there are lots to choose from so it’s worth given them all a go to find out which one or ones work best for you. Personally I find listening to the Thunderstorm DSP works best for me.
Talking of readings, the Muse S records various readings, including sleep tracking information, position tracking, EEG, heart rate and more. The readings are stored and are easy to access and to see what you have been doing. The app also gives you a score and guides you to make your score better, which at the end of the day is what you want and need. You earn points for everything you do so you can set yourself targets. There are some great guides for helping with breathing too and you can instantly see and hear the results.
Even after a single night of use I found that I had slept a little better – and the more I used it, the better sleep I had. Looking at the stats from those first few nights were a bit of an easy opener and so it was great to be able to figure out what was causing some of the sleep issues and to help fix those issues. For me, a lot of those were taking time to fall back asleep if I woke in the middle of the night, and the DSPs really helped me to reduce the time it took to fall back asleep.
The Muse S comes with a number of features and guided meditations, but if you then add the Premium Subscription and you get so much more! Subscribers gain access to Muse Biofeedback+ and over 500 Guided Meditations from renowned meditation instructors including collections like sleep, performance, stress, and more. It really adds to the whole experience and is worth checking out.
If you have sleep issues, or you want to know more about what’s happening when you sleep, or you want some meditation help, then you really should take a look at the Muse S (Gen 2), it’s made a real difference to my sleep, and it could do the same for you too!
The Muse S (Gen 2) is available now priced around £329.99.