A few weeks ago we went to visit Lionhead Studios. While we were there we got a few hours of game-play with Fable: The Journey, and an opportunity to talk to about the game and it’s development.
Fable: The Journey immerses players in the tale of a young dweller named Gabriel and follows him on a journey to change his fate and become the hero that battles the corruption that plagues Albion. As the first Fable title built from the ground up on Kinect for Xbox 360, Fable: The Journey features new territories of an expanded Albion alongside bigger and badder enemies. The game also marks the return of Theresa in her fourth Fable game and greatest role as the spark that fuels Gabriel’s magical evolution.
I was lucky enough to sit down with Gary Car, who is the Creative Director, and Charles Griffith who is a Designer on Fable: The Journey. Charles is the man responsible for the horse elements in the game!
If the sofa looks a little odd it’s because a few seconds before this picture was taken the sofa broke! Long story, and you had to be there…….
So on to the interview:
Fable: The Journey is available now for the Xbox 360 with Kinect. Stay tuned for our review soon.
Have you played it? Let us know what you think by leaving a comment below: