Review: Dark Souls II: Scholar of the First Sin

If you often feel as though you aren’t being punished enough for simply progressing through a game’s storyline of late, or like many others, really got stuck into the excellent Bloodborne; then prepare to be castigated again. From Software is back, in a sense, to give us all another kick in the gaming teeth with the re-mastered Dark Souls II. Including all the previous DLC, running at 60fps and hopefully looking a little more refined, we could well be on to a winner here.

Whilst it certainly eases you in a little more gently, Dark Souls II still packs a wallop if you attempt to play it like any other game. Apparently completely forgetting what game I was playing, as soon as I gained control of my character, (after what still looked like an incredibly high budget intro scene many years on) I attempted to explore the wilderness stretching out before me. It wasn’t long before I’d found my first enemy, a giant troll looking character that, inevitably, beat me into submission several soul crushing times. I conceded defeat, and ruefully went about my business following the implied ‘proper’ way to go. From then on, it was a lot easier, there were instructions to heed, little notes informing you of the controls and many susceptible enemies in weak, vulnerable formations that don’t really occur ever again. I savoured this bit whilst it lasted, slowly remembering the horrors that yet await me.

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Fight however you want, you’ll still die

After some nervous foraging and a visit to a disparate warrior complaining nervously about a stone statue blocking the path, I arrived in the hub town of Majula. A place with several branching paths, an unnervingly large pit complete with visible treasure, and a merchant selling a ring to reduce fall damage. I didn’t trust him or the pit, so I left. Oddly serene, Majula instantly felt welcoming due to its soft, never-ending sunset and mostly safe setting. Save for a few small, surprisingly aggressive pig resembling creatures that is. Once again, I will point out is that there is a very helpful woman who resides here, remaining as the only place where you may level up.

Veterans of the series will know exactly what to expect in terms of the combat mechanics, every move and decision you make during combat, even against the lesser foes, could spell disaster. It’s all about learning your opponent’s patterns and exploiting their occasionally wonky AI with your own timing and stamina management. Bosses are of their own unique styles and of course, possess challenges far beyond what you’ve come to face. Once you finally manage to slay one however, the elation is incomparable, until, much like many other RPG’s, they turn up as ‘normal’ enemies… Unlike how it originally arrived on the last gen consoles, Scholar of the First Sin runs at a silky 60fps now. Fortunately for us, this means less screaming at the game when it used to diddle us out of a few crucial frames during a particularly vicious battle in the past. Now if you die, it’s quite likely your own impatient fault!

The basic mechanics of the original release still remain of course, resting at a camp fire, you can fast travel to any other unlocked camp fire without any form of either payment nor punishment. Due to the layout of the world map, and all of its different routes and avenues to explore, you really don’t want to be wandering all the way back. Especially so when you consider that in this version, Scholar of the First Sin, enemy placements and even archetypes have been tinkered with, giving those who’ve already given the game a good seeing to, something unexpected to come across. Plus it makes the frequent and inevitable return trips to Manjula significantly less painful!

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Everybody likes dragons

As before, numerous deaths will whittle away at your maximum health bar, up to 50% in fact; to replenish that lost health, you’ll have to use a human effigy, which are rare. Of course, the counter to this being that you can quell the amount of enemies in an area by repeatedly beating them to a pulp; whilst some may argue against this, I’ll take it. The last thing you need whilst stuck on an already, inherently difficult boss, is to either attempt to kill the horde of enemies along the way, or attempt to leg it past them, each and every time. For those, still on the fence regarding the controlled respawns, there is an item just for you that you can burn at a camp fire which will spawn more deadly variants to battle.

Whilst a player new to the series is always going to experience difficulties with a game like this, certain design choices don’t help along the way either. The menus, whilst archaic in looks, are filled with many, many stats that are going to go straight over most newcomers heads. Alongside this, items you acquire and come across are not named in any relative fashion to what you might expect of a traditional RPG. During the create a character stage, you are offered to pick one item from a list of gifts, most of which, inevitably sound useless yet presumably have a hidden function, accessible later in the game. I appreciate that the Dark Souls series has a reputation to uphold, but increasing the user base must also be of a benefit? I for one, would not be put off via the sheer difficulty of the game itself, but rather having to spend a few hours looking up what each item does, when you can use it and why. Some items, thankfully, are more readily accessible nearer the start of the game now, such as the dull ember, a minor health potion essentially. This for many will be a blessing when this time around; you only start off with one Estus flask.

Dark Souls II was never the prettiest game on the previous generation of consoles; the lighting issues alone were enough to irritate me, never mind the almost ‘rough’ looking finish the game shipped with. The spruced up current gen version certainly improves the majority of the games graphical imperfections, yet it’s of no match to any game designed from the ground up for current hardware. Torches seem more useful this time around, whereas before they were recommended by the game, yet for me at least they held little merit. Now they illuminate dark areas appropriately, casting shadows and the like, however I’d still take a shield in its place!

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Pretty sure you can guess which character is yours…

Online play, once again makes its return with players able to invade other peoples games, help them out or just add a further source of difficulty. The written notes also make a return, either signifying danger or, depending on the player, giving ‘helpful’ hints to others. Entering a certain covenant can also help protect you against these threats should the need arise, or you can play in offline mode to help limit game invasions, at the downside of missing out on what can make this franchise so unique.

Incorporating the DLC and tweaking item and enemy placements will grant even more playtime than the originals already healthy dosage. Newcomers can easily expect at least 60 hours out of it, and fans of the previous version will no doubt find any excuse to give it another run through, especially if they missed out on the DLC before. Whatever you might think of the Dark Souls series, this game isn’t going to change your opinion. If you’ve played and enjoyed the others, you’ll feel right at home; yes it undoubtedly improves on the last gen release with multiple benefits, yet as you might expect, it won’t hold a torch to Bloodborne.

Watch the launch trailer for Destiny House of Wolves

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Get ready to expand your Destiny adventure with House of Wolves out next Tuesday 19th May. Only the bravest Guardians will hunt down the rising Fallen threat and lay claim to the mysterious treasures of The Reef.

FEATURING:

  • New Weapons, Armour, and Gear
  • Boost Your Guardian’s Power
  • Upgrade Your Existing Legendary Weapons and Armour
  • New Multiplayer Event – Trials of Osiris
  • New Cooperative Strike – The Shadow Thief
  • Three New Multiplayer Maps
  • New Story Missions
  • New Cooperative Arena – Prison of Elders

 

Tom Clancy’s Rainbow Six Siege date announced

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Ubisoft today announced that Tom Clancy’s Rainbow Six Siege will be available worldwide on 13th October on PlayStation 4, Xbox One and Windows PC.

Developed by Ubisoft Montreal, Tom Clancy’s Rainbow Six Siege is inspired by real world counter-terrorist organisations, and puts players in the middle of lethal close-quarters confrontations.

For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s post Players who pre-order the game will get guaranteed access to the Closed Beta which will begin at a later date this year.

Harman and Robertson announce Independent By Design

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Independent By Design is a unique collection of the stories and artistry of today’s most pioneering independent game developers, delivered as a luxury hardcover book.

IBD cover concept main

The book boasts in-depth essays on over twenty independent developers brought together by the professional writing expertise of freelance writers Stace Harman and John Robertson. The book features bespoke spreads designed by independent design agency Rock Kitchen Harris, combined with high-quality paper stock and production values.

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This hardback book includes:

  • Extensive essays based on in-depth interviews with a host of independent developers. These include: Dennaton, Failbetter Games, Roll7, Messhof, Lucas Pope, 11-Bit Studios and more than a dozen others.
  • Beautifully crafted multi-page, visually-led spreads showing off the artistry of several of the world’s leading independent game developers.
  • Q&A interviews centred around indie development with prominent industry figures, including Graeme Struthers of Devolver Digital, USC Games Professor and former Lead Game Designer at Naughty Dog, Richard Lemarchand, and a host of others.

The Kickstarter campaign for Independent By Design runs until 10pm on Monday 8th June 2015, and is seeking to raise £20,000.

Roll7 skater concept

The Core Edition of the book is offered alongside a limited run of Signed and Numbered copies. The Transcript Edition offers collectors the opportunity to obtain written transcripts of the dozens of hours of interviews used to create Independent By Design, providing unparalleled depth and insight into this exciting sector of game development.

Speaking on the launch of the Kickstarter, Independent By Design author John Robertson said, “Our goal is to create a book that can be enjoyed for both its text and visual design, bringing together the two in a way that does justice to the creative talents of the independent studios featured within. The chance to work with these studios is a privilege.”

Fellow author Stace Harman added, “The early response to the Kickstarter campaign for Independent By Design has been very encouraging, both in terms of people pledging to get the book funded and the messages of support we’ve received from the passionate communities that support this vibrant development scene.

“It’s fantastic to know that there are a great many people that want to see this book come to fruition just as much as we do.”

First look at Guild Wars 2: Heart of Thorns

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Today ArenaNet revealed the Reaper, the elite specialisation for Necromancers, and the third of nine elite specialisations debuting in Guild Wars 2: Heart of Thorns. One of the Reaper’s biggest game changers for Necromancers is related to how the profession is a hands-off damage dealer.

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Necromancers utilize a host of health-zapping skills and minions to do their dirty work for them. The Reaper elite specialisation changes that by giving them the option to arm themselves with powerful greatswords that can annihilate close-knit enemy groups in just a few swipes.

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The Necromancer’s destructive ethereal form known as the ‘The Death Shroud’ also gets an upgrade with a host of new melee-focused skills using a new, spooky scythe.

ArenaNet will demo world-first live gameplay of this specialisation on Points of Interest airing at 8pm BST/ 9pm CEST tomorrow, Friday, 15th May, on the official Guild Wars 2 Twitch channel (http://www.twitch.tv/guildwars2).

LEGO Jurassic World has launch date and more

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LEGO Jurassic World will release on 12th June, Warner Bros has today released a new trailer for the game as well as talking up the fact that it’ll have 20+ different kinds of playable dinosaurs and plenty to do when it comes out in the UK on the 12th June 2015, for PlayStation 4, PlayStation 3, PlayStation Vita, Xbox One, Xbox 360, Wii U, Nintendo 3DS and PC.
LEGO Jurassic World is available to pre-order now. When the game launches on 12th June, players can also score exclusive gift-with-purchase items at the following retailers while supplies last:
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·         GAME – LEGO Jurassic World Gallimimus Trap Playset
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·         Amazon.co.uk – Dr. Wu Minifigure

Samsung finds the formula for the Ultimate Super Hero

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There is so much more to a Super Hero than just using superpowers, as intelligence and technology make up the definitive formula discovered by Samsung as part of its collaboration with Marvel’s Avengers: Age of Ultron.

Researchers found that the ultimate formula for a Super Hero is:

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Strength + Intelligence + Technology + Speed + Likeability + Superpowers + Morality = Super Hero

The formula was developed in line with the launch of Marvel’s Avengers: Age of Ultron, which recently recorded the biggest opening weekend of 2015, in which Samsung technology including the brand new Galaxy S6 and Galaxy S6 edge smartphone, features heavily.

The study of 2,000 Brits found that strength (79%) and intelligence (71%) were both rated more highly than actual super powers, showing that being a Super Hero is not all about flying and x-ray vision. Similarly morality (57%) and likeability (45%) both make the formula ahead of traditional Super Hero traits like a Super Hero outfit or a catchy name, with more women (51%) than men (39%) valuing likeability in their hero.

When it came to the super powers we would like ourselves, it was invisibility that topped the list for both men and women, with 23% of the vote, followed by time travel (19%). Technology features highly in the make-up of a Super Hero, with Super Hero cars (30%) topping the list of “super gadgets” Brits would most like to have, followed closely by Virtual Reality headsets (17%).

 

Conor Pierce, Vice President IT and Mobile, Samsung Electronics UK and Ireland, said:

“Super Heroes have fascinated us for generations, with some of Marvel’s originals remaining firm favourites for decades. What is really interesting is how they have developed as society has developed, seeing technology and morality up there in the list of what makes the ultimate Super Hero is a real testament to that.

“Samsung’s collaboration with Marvel is a perfect example of how the real world interacts with the fantasy world of Super Heroes. In fact, if you look at the elements of the formula such as strength, speed and intelligence these can be applied to our Galaxy S6 and Galaxy S6 edge handsets – they’re the Super Heroes of smartphones!

“The collaboration is designed to bring together two of the world’s most iconic multi-media brands, and means we’re able to bring unrivalled content, products and experiences to fans around the world.”

The formula can also be applied to “real life” Super Heroes, with nearly 60% of respondents saying that firemen most fit that combination of speed, strength, morality and technology.

The Samsung and Marvel collaboration gives consumers extraordinary exclusive content coupled with an unrivalled visual experience. As well as creating one of a kind mobile technology for the movie Samsung has developed a range of exclusive accessories featuring Marvel favourites for the Galaxy S6 and Galaxy S6 edge handsets.

The Samsung Galaxy S6 and Galaxy S6 edge At A Glance:

  • Charging time on the Galaxy S6 and Galaxy S6 edge is up to 1.5 times faster than previous S models. The handset features the ability to Fast Charge your battery for 2 hours video playback with just 10 mins charge time
  • The first smartphones from Samsung to include Wireless charging built-in. The device works with all wireless charging pads currently available
  • The Samsung Galaxy S6 and Galaxy S6 edge are equipped with an incredibly vivid, bright and fast front and rear camera. The F1.9 lenses and high-resolution sensors on both front and rear cameras provide the most superior image quality on a smartphone
  • Users can configure the Galaxy S6 edge to light up when the phone is face down, this function has 5 colour options and allows users to easily reject calls and send pre-designated messages by touching the heart rate sensor
  • The “Quick Launch” feature gives users fast, direct access to the camera from any screen in 0.7 seconds*

·       The Samsung Galaxy S6 and Galaxy S6 edge feature the world’s first 14nm mobile processor with 64-bit platform, new LPDDR4 memory system and UFS 2.0 flash memory. Providing higher performance and enhanced memory speed with lower power consumption.

Review: The Evil Within: The Assignment

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I certainly couldn’t rank myself among one of The Evil Within’s biggest fans. I’m an old school survival horror fan and I know it. But the reliance on action and upgrades did nothing to excite me whatsoever in The Evil Within. The Assignment is the first of a two part story driven DLC that follows the story of Juli Kidman.

Gameplay takes a different approach from the action packed style of the main game and instead focuses attention entirely on stealth. Your only weapons are cover, distractions and the occasional attack that you can perform only when an enemy is looking away from you. You will absolutely be relying on avoiding engagements in The Assignment.

For the most part I preferred the pace of gameplay to the main game. Rather than wondering where the next upgrade was coming from and being required to kill all enemies before progressing I was instead reduced to crawling behind flower beds and sneaking through vents – where would video games be without vents? Generally speaking this provided a much more tense experience knowing full well that I couldn’t deal with the enemies if they discovered me.

Although to help her with these limitations Juli has a couple of all important improvements over Sebastian. The most obvious of which is probably her ability to regenerate health allowing her to say no to drugs and completely disregard syringes. Her other bonus is her ability to move better than Sebastian. After a few brief seconds of running Juli doesn’t have the need to bend over, grab her knees and breath as if she was just recovered from a lake – thankfully.

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Her abilities are mitigated somewhat, however, by certain aspects of The Assignment’s design. While regenerating health would have been an unbelievable blessing during the main game it has far less relevance in The Assignment. If you get detected it will most likely be a game over. Enemies don’t like giving up the chase and they are out to kill you plain and simple. More often than not you will only be able to withstand 1 attack with the second being a fatal blow. Where the main game has the time for you to search around for syringes it would have completely killed the pace in The Assignment. Regenerating health is a pacing design choice rather than an added ability and it helps the flow of gameplay along nicely.

The only source of frustration I found was in executing movements between cover or round corners. On occasion The Evil Within (main game and DLC alike) can be an absolute pig to handle. It’s not such a problem when you’ve got an arsenal of weapons to fall back on but it’s a huge problem when you don’t. You’re only so called weapon in The Assignment is your ability to run away and hide which is awkward to use when you get stuck on a door frame or stuck in cover. Everything is just a little bit too clumsy for the stealth to ever really work as well as you’d like.

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The 4 hours I played as Juli were brief but entirely enjoyable. The increased sense of vulnerability and threat from your lack of weapons is something that was clearly missing from the main game. It’s almost impossible to have any real fear of an enemy you kill with X amount of Y ammo. The gameplay can be a little frustrating with quick deaths and clunky controls but the tension is higher than in the main game because of it. With an interesting story to explore as the vaguely mysterious Juli (fantastically voice acted by Jennifer Carpenter) The Assignment is a great extension to The Evil Within.

Life is Strange episode 3 ‘Chaos Theory’ out 19th May

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Life is Strange Episode 3 ‘Chaos Theory’ will be released 19th May.

In this next instalment of Life is Strange, Max and Chloe’s investigation into Rachel Amber’s disappearance lead them to break into Blackwell Academy after dark, to search for answers.

LIS EP3 Date announce screen

Apparently ‘secrets will be uncovered and Max will find another use for her power’

Lily the drone camera that follows you

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Over the last few years there been many drone cameras that have been released on the market but this drone is a little different with the new self-flying “throw and shoot” product from Lily claims to re-invent the idea.

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The tracking device the drone will follow you around with no need for controls. It can start shooting a new video from the moment it is thrown in the air.

 

“Lily is the world’s first throw-and-shoot camera. It lets anyone create cinematic footage previously reserved for professional filmmakers,” said the company.

“Lily is waterproof, ultra-portable, and shoots stunning HD pictures and videos.”

The technical specifications are as follows:

Dimensions: 26.1cm by 26.1cm by 8.18cm
Battery: Built-in lithium-ion battery, 20-minute flight time, 2-hour charge time via 5A charger
Camera: 1080p 60 fps / 720p 120 fps, FOV: 94º in H.264 codec, .mp4 file format, 12 MP photo resolution, digital gimballing, Image stabilization and Fixed focus
Waterproofing: IP67
Memory: 4GB micro SD provided, with an external memory card slot
Maximum speed: 25mph
Minimum distance from user: 1.75m
Maximum distance from user: 30m
Minimum altitude above head: 1.75m
Maximum altitude above head: 15m

A separate tracking device comes with a wrist case and is powered by a lithium-ion battery with a four-hour battery life that charges via micro USB. Lily uses an accelerometer, barometer, GPS, microphone and vibration motor. It’s now available to pre-order now at a reduced cost of $519 (£330) shipping in February 2016.

Le Tour de France 2015 unveil their first teaser trailer

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Here is the first teaser trailer dedicated to the official video games of Le Tour de France, developed by Cyanide Studio for PS4, PS3, Xbox One and PC.

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Time goes fast, and we’re getting closer and closer to the beginning of this year’s Le Tour de France. The 2015 route will offer an exciting challenge to the riders taking them through Holland and the cobbled routes of Northern France, to the summits of the mythical climbs and the legendary final on the Champs-Elysées. This year also heralds the return of the team time trial!

Take part in a Tour de France 2015 packed with new features and play one of today’s top champions in your attempt to win the coveted yellow jersey.

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Experience the rollercoaster of emotions of a professional rider through the 21 official stages of the Tour and, in their first appearance this year, the Critérium International and the Critérium du Dauphiné. Attack, use the most efficient trajectory, adopt the best strategy, issue orders to your team mates and manage your effort effectively! Build your dream team in ProTeam mode and recruit legendary pro cyclists. Discover the new Challenge mode to test your descent skills. Finally, play also in cooperative and versus multiplayer with a friend in local play!

Want some unlock codes for Toy Pokemon in Pokemon Rumble World?

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The Pokémon Company has given us some unlock codes for Toy Pokémon in Pokémon Rumble World.

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The codes can be used only in Europe and each code can be accessed by more than one person.

Here is a list of Toy Pokémon and their codes, plus the moves they’ll come with. You’ll also see that Charizard is holding a Mega Stone!

 

No. Pokémon Pass EU English Special Traits Moves Mega Stone
6 Pikachu 70403360 Gift Thunderbolt, Volt Tackle NA
7 Inkay 26665300 Gift Night Slash, Psycho Cut NA
8 Turtwig 70959041 Gift Synthesis, Razor Leaf NA
12 Wurmple 79075980 Gift String Shot, Poison Sting NA
13 Treecko 92293728 Gift Mega Drain, Energy Ball NA
15 Charizard 52378511 Gift Fire Blast, Dragon Claw Lizardonite X
16 Froakie 77394523 Gift Water Shuriken, Bubble Beam NA
20 Heracross 32542580 Gift Megahorn, Close Combat NA
23 Hitmontop 67997111 Gift Close Combat, Counter NA
24 Chansey 87337896 Gift Soft-Boiled, Double-Edge NA
26 Vaporeon 23871470 Gift Hydro Pump, Aqua Ring NA
27 Flareon 18985769 Gift Fire Fang, Lava Plume NA
28 Jolteon 03339202 Gift Thunder Fang, Discharge NA
29 Swirlix 75842984 Gift Drain Kiss, Play Rough NA
31 Cubchoo 43777681 Gift Icy Wind, Ice Punch NA
32 Riolu 43522297 Gift Force Palm, Reversal NA
33 Dedenne 31587215 Gift Nuzzle, Thunder Shock NA
35 Ralts 25826431 Gift Psychic, Drain Kiss NA
36 Meowstic (male form) 38676454 Gift Psyshock, Disarming Voice NA
37 Kangaskhan 01346893 Gift Mega Punch, Dizzy Punch NA
38 Hydreigon 80501954 Gift Draco Meteor, Dragon Rush NA

Enjoy!

Tom Clancy’s The Division set for Q1 2016 release

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Ubisoft’s has confirmed that its upcoming post-apocalyptic survival game, Tom Clancy’s The Division, is set to release in Q1 2016.
The news comes via the publishers latest financial report, which also slates an unannounced blockbuster game for the same window.
division.png“The upcoming releases of the latest opuses of the Assassin’s Creed and Just Dance franchises as well as Tom Clancy’s The Division, Tom Clancy’s Rainbow Six Siege and another triple-A title that has not yet been announced. Overall revenue from newly-released games is expected to be lower than in 2014-15.”

As we have a few extra months to wait for The Division why not watch the interview with the executive producer of The Division from E3 2014.

Welcome to Assassin’s Creed Syndicate

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Ubisoft has today announced that Assassin’s Creed Syndicate, will be the newest installment in the Assassin’s Creed franchise, will be available worldwide on 23rd October for PlayStation 4 and Xbox One. The Windows PC version will be available this autumn.

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Developed by Ubisoft Quebec in collaboration with eight other Ubisoft studios*, Assassin’s Creed Syndicate is an epic single player experience set in London during the height of the Industrial Revolution, an incredible age of invention that transforms the lives of millions. During this time, the gap between the poor and the rich expands exponentially, making workers’ lives little more than legalised slavery.

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The lower classes fight for survival by forming a new kind of family gangs and adapting to life in the criminal underworld. Players will embody both Jacob Frye and Evie Frye, twin Assassins raised to follow the Creed. Jacob, a determined, hot-headed and rebellious leader of an underground gang, is vastly different than his sister Evie, a master of stealth and control. Together, Jacob and Evie team up to challenge rivals, plutocrats and Templars alike to free the masses from poverty and corruption, and, ultimately, wrestle back control of London.

In Assassin’s Creed Syndicate, players explore the largest, most modern open-world city ever created in an Assassin’s Creed game. The fighting is more brutal than ever, as players combat rival gangs and grow their sphere of influence throughout London using new weapons, including brass knuckles, a kukri knife, a revolver and the Assassin’s gauntlet. Assassin’s Creed Syndicate also includes innovative navigation and transportation throughout the open world, including a rope launcher for scaling tall Victorian buildings, zip-lining from rooftop to rooftop or performing aerial assassinations, and horse-drawn carriages and high-speed trains for free-running, tracking down enemies or escaping after daring raids.

“The ability to lead an underground gang, commandeer any vehicle on hand and use modern tools to take on an expansive and fast-paced Victorian London sets this game apart,” said Marc-Alexis Côté, Creative Director at Ubisoft. “Assassin’s Creed Syndicate has been in development for more than two years and this new modern take on the living open world will please Assassin’s Creed fans and newcomers alike.”

With Assassin’s Creed Syndicate Charing Cross Edition and Special Edition, coming to GAME and Ubi with the Big Ben Collector’s Case exclusively to Ubi