The Elder Scrolls Online: Tamriel Unlimited New Gameplay

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Kicking off a new video series entitled This is The Elder Scrolls Online: Tamriel Unlimited! This series will offer insight into the vast world of The Elder Scrolls Online: Tamriel Unlimited – which is available now on PC/Mac and arriving on console on 9th June.

The first video – Freedom and Choice in Tamriel – which explores the freedom to forge your own path and the countless choices you’ll face along the way including deciding your race, alliance, class, play style, and ability specializations.

The Elder Scrolls Online: Tamriel Unlimited, is the latest chapter in the award-winning franchise and brings the legendary experience online for the first time. The Elder Scrolls Online: Tamriel Unlimited includes all the great gameplay from the original PC/Mac game, plus all the updates and content additions. Players will make a one-time purchase of the game and play, without restrictions, for as much as they like – without game subscription fees.

Tamriel Unlimited will be supported with special, optional downloadable content available for purchase and an in-game Crown Store for convenience and customization items. In addition, Bethesda will offer ESO Plus to players who wish to pay a single monthly charge for a premium membership service, providing exclusive in-game bonuses, a monthly allotment of crowns to use in the store and access to all DLC game packs while a member.

 

Splatoon gets a demo this weekend

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Today Nintendo held its Splatoon Direct, revealing details of a free demo which will arrive on 9th May, as well as detailing the 4 on 4 player online action, giving news of free post-content launch and detailing its Splatfests, which will allow players the chance to earn a special item.

You can watch the Splatoon Direct video at the bottom of the post.

Participants can download the free demo from Nintendo eShop for Wii U from 17:00 CEST today. This demo will then go live for 1-hour periods at the following times on Saturday 9th May: 04:00 BST, 12:00 BST and 20:00 BST.

When live, users will get the chance to jump online and play in 4-on-4 Turf War battles against other players from across the world, including representatives of Nintendo’s Squid Research Lab! Players who download the demo can also claim a 10% discount off the price of Splatoon on Nintendo eShop, with the offer starting on 29th May and lasting until 4th June.

– 4-on-4 online action: When the game launches on 29th May, players will need to think strategically when participating in online matches. Two stages are refreshed every four hours with an official announcement in-game to sound the changes, meaning players will have to carefully consider weapons and tactics for the stages that lie in wait. Different weapons work better in different stages, so players will discover depth in the weaponry as they focus their strategies on different 2-stage pairings. After each 4-on-4 match, players are randomly reshuffled to form new teams, so sometimes players will be working with their friends and other times they’ll be looking to take them down.

Free post-launch content: Five stages available from launch – Urchin Underpass, Saltspray Rig, Walleye Warehouse, Blackbelly Skatepark and Arowana Mall – will get players off to a flying start, but new stages are set to be introduced every few weeks that require even more skill to master. As additional free post-launch content, players can also look forward to experiencing new weapons, as well as a Ranked Battle mode ominously named Tower Control. A major game update event in August will add further friend matchmaking functionality to enable 4 players to form a team and battle against other teams, as well as functionality to create private 8-player matches with just friends. Also coming in August is a mysterious third Ranked Battle mode, Rainmaker, a whole new line of items to spruce up a player’s battle appearance, plus more.

– Splatfests: Themed events called Splatfest will ask players from all over Europe to ponder the answer to simple questions such as… Do you prefer dogs or cats? Players must then choose a side and represent their side during Splatfest. These events will have their own ranking system, and based on a player’s overall rank, a valuable item called a “Super Sea Snail” may even be received once the event has ended, helping to freshen up your gear.
The first Splatfest is on 27th June.

Next Assassin’s Creed to be announced on 12th May

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Today Ubisoft has announced that the next Assassin’s Creed game will be officially revealed next Tuesday 12th May at 7pm BST.

The Voices of Batman: Arkham Knight

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Warner Bros. Interactive Entertainment and DC Entertainment confirmed the voice talent behind some of the most notable characters in Batman: Arkham Knight, the epic finale to the award winning Batman: Arkham trilogy from Rocksteady Studios.  Jonathan Banks (Breaking Bad, Better Call Saul) joins the cast as James Gordon, Ashley Greene (The Twilight Saga) as Barbara Gordon, John Noble (Sleepy Hollow, Fringe) as Scarecrow and Scott Porter (Friday Night Lights, Hart of Dixie) as Nightwing.

Banks, Greene, Noble and Porter join an ensemble cast that includes fan-favourites Kevin Conroy, who returns as Batman; Tara Strong as Harley Quinn; Troy Baker as Two-Face and Nolan North as Penguin.

Batman: Arkham Knight is based on DC Comics’ core Batman license and will be available on June 23rd, 2015 exclusively for the PlayStation 4, Xbox One, and PC.

NBA 2K15 announces a limited mobile Sale

2K has announced a limited time NBA 2K15 Mobile Sale. Beginning today NBA 2K15 for Mobile is available at £2.29, down from £5.99, on the App Store for iOS devices. The sale runs from 7th May through to the 14th May.

The most true-to-life NBA experience to date on mobile devices, NBA 2K15 for Mobile hits the court with improved graphics, authentic NBA gameplay and more. Featuring 2014 NBA MVP Kevin Durant and 2K’s award winning gameplay, NBA 2K15 for Mobile includes:

  • Significantly improved graphics, including updates to arenas, player models, player animations and more;
  • Quick Game Mode with improved gameplay;
  • Full MyCareer Mode with extensive features and options;
  • New controller support and virtual controller sizing, enabling players to select from three pre-set sizes.

Review: Game of Thrones: Episode Three: The Sword in the Darkness

Whilst certainly on a roll from the past two episodes, it’s now the time of the tricky third album. Can Telltale pull it out the bag and expand on the ever intriguing storyline?

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Brothers, but for how long?

Of course they can, once again; as soon as the infallible intro music has run its course, you’re in for another couple of hours’ worth of relentlessly capturing gameplay. Whilst of course the mechanics haven’t been altered, it still feels like fresh new content, mostly in part due to the addictive narrative styling of the writers. As is evident from the teasers, and the previous episodes ‘next time on…’ section, one of the first few sequences pits you up against a fabled dragon in another of Asher’s well-choreographed action scenes. Not only are there choices aplenty, but several have meaningful consequences that you might well not have the foresight to see.

As per usual, each of the Forrester’s storylines are intertwined with excellent pacing and depth. No sooner have you reached yet another inevitable stumbling block for the poor House Forrester, when the arch twists and turns before presenting another character embroiled in their own plight. The focus on this episode seems geared much more towards the potential of intertwined goals from each member than before. Characters will reference one another’s tasks whilst not so subtly implying that the outcome of which will have meaningful consequences on one another.

Whilst there are still the infamous QTE fight scenes, they’re handled with much more respect to the action this time around. It admittedly helps that the fights you engage in are often with characters that are much more meaningful than generic guards. Emotions will be high as you stick up for friends and attempt to follow vows, even they do contradict what you might be feeling at the time. The developers have also done an excellent job of making the QTE’s less arduous and seemingly more related to what’s happening on screen. A lunge for a blade feels a lot more natural this time around for example.

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Surprise!

It’s not only the conversations that embed problematic decisions anymore either. Several times during one of the excellently composed fight scenes, you are presented with an opportunity to decide where on your opponent to strike, do you show them mercy, or are the atrocities they’ve committed too large to ignore?

Opportunities to explore your surroundings appear to be less and less available as the season progresses, but whereas before this might’ve been a problem, now it simply help the game flow and lets it dictate its own pace. There’ll be the odd section where you can have yourself a little wander and muse about the surroundings, but for the most part, it’s all about the brutal conversations and their dreaded repercussions.

Without trying to give too much away, things are still dire for House Forrester. The injured Rodrick steals the scenes most often with his dwindling grasp of Ironwrath due to the invasion of the Whitehills; humility and self-preservation being the forefront of his set of decisions. Asher and his companions still struggle with regards of finding an army who’ll answer the call and Mira gets progressively fleshed out as she interacts with members of the Lannister family; inevitably becoming torn between the obvious two powerhouses. Gared continues his goal of searching for the mythical North Grove at the bequest of the fallen, and of course has numerous interactions with a certain Mr. Snow. You get the feeling that this is certainly the midpoint of the season due to all the trails being fully explored and realised; whilst this does come at the cost of potential newer narrative arch’s, it does bring aboout the plight of each characters struggles sinking in.

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A tree worthy of nightmares

Despite the ever enjoyable writing and story-lines, the technical side of things isn’t nearly as polished. The brushed art style looks discernibly great at times, whereas in others, it’s starting to show its age. Some character animations are a little stiff and aside from the fight scenes, it can look a tad awkward. The frame rate can suffer at times too, as can the lip synching, it’s not a huge problem, but it’s certainly noticeable.

The amounts of difficult and thought-provoking choices are definitely a forte of the writers and there’s no sign of them slowing down anytime soon. Episode three continues the trend of the series and shows once again that great writing alone, can make a great game.

Oculus Rift VR finally coming early 2016

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Since the beginning of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today Oculus Rift has announced that there will be shipping to consumers in Q1 2016, with pre-orders later this year.

The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.

Oculus Rift

The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.

In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift. Next week, we’ll share more of the technical specifications here on the Oculus blog.

Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the  Oculus Developer Center.

BAFTA to host workshops for young Game Designers

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The British Academy of Film and Television Arts (BAFTA) is hosting free workshops around the UK to inspire young people to consider a career in games. The workshops, which began in Glasgow in April and take place in Manchester, Newcastle and London in May, are in support of the BAFTA Young Game Designers (YGD) competition in association with Nominet Trust. The competition is open for entries for 10-18 year-olds until Monday 1st June.

At each workshop, run in conjunction with coding club CoderDojo, games professionals from BAFTA-winning and nominated games studios, will explain the various roles in game design and the basics of coding, and will give feedback on the young participants’ game ideas.

Event: BAFTA YGD workshop in Glasgow  in association with Coderdojo ScotlandDate: Saturday 25 April 2015Venue: Glasgow Science Centre

The next workshops are at The Sharp Project in Manchester on Sunday 10th May, the Life Science Centre in Newcastle on Saturday 16th May, and at the Tea Building in London, also on Saturday 16th May. A girls-only event – aimed at encouraging more young women into the industry by providing access to successful women in games – is planned to take place in London later in the month.

The next three workshops are fully booked, but hopefuls can add their names to the waiting list via http://ygd.bafta.org/events.

The BAFTA YGD competition aims to inspire the UK’s game creators of the future by giving 10-18 year-olds the chance to design and make their own game. The winners will be named at a special awards ceremony in July.

Event: BAFTA YGD workshop in Glasgow  in association with Coderdojo Scotland Date: Saturday 25 April 2015 Venue: Glasgow Science Centre

Entrants – who can be individuals or a team of up to three people – can choose to enter two creative categories: The YGD Game Concept Award, to create a concept for a new game; and the YGD Game Making Award, to make a game using freely available software. The winners will receive a host of prizes, including further development of their game with industry professionals.

In addition, the public can nominate an individual for The YGD Mentor Award, for an inspirational individual involved in the education of young game designers. The BAFTA Games Committee will select an individual for the YGD Hero Award, for a games industry professional who supports young game designers.

The BAFTA YGD competition is part of a year-round programme of activity which gives young people and educators unique insights into the games industry and access to the creative minds behind some of their favourite games. Support includes: a website (www.bafta.org/ygd ) where BAFTA members, award winners and nominees share their insights and advice through interviews and exclusive video content; a web series, that takes a light-hearted look behind the scenes of the games industry; a range of teaching resources that link the BAFTYA YGD competition to the national curriculum; an online ‘feedback hub’ where young people can submit ideas or questions about their entry, with the chance of gaining a personalised response from a games expert; and live workshops around the country.

Event: BAFTA YGD workshop in Glasgow  in association with Coderdojo ScotlandDate: Saturday 25 April 2015Venue: Glasgow Science Centre

Nominet Trust – the UK’s only dedicated tech for good funder – is headline partner of the initiative, working with BAFTA to develop additional schools-focussed activity addressing the under-representation of women in the games workforce. Other supporting partners of BAFTA Young Game Designers include: Bethesda Softworks, Criterion Games (an EA Studio), Google, Jagex, King, Pinewood Studios Group, SEGA, Sony Computer Entertainment Europe, Unity, and Warner Bros. Interactive Entertainment. Abertay University supports the development of the games of the winners of the BAFTA YGD competition.

To enter the BAFTA YGD competition, and to view the full list of prizes, go to www.bafta.org/ygd .

Review: Cities: Skylines

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With the giant void left by the undeniably disappointing city builder that shall remain unnamed (*cough* Sim City *cough*) I for one was left with an itch to scratch. Luckily the lovely people over at Colossal Order have just the answer for us. Moving forward from the great Cities in Motion games they decided to have a go at a fully fledged city builder. All be it winner of the ‘Most Awkwardly Named Game 2015’ award.

Taking your first steps into a city can be an intimidating experience, particularly if tutorials are over intrusive or under developed. There’s a lot of tools and a lot to learn. Across the bottom of the screen is a toolbar that contains all the stuff you need to create your city. Initially there is only a limited selection for you to play with. As your population grows more tools become available and the pacing is just perfect.

Features like global policies that can reduce power consumption or increase fire safety are introduced at a rate that never feels like a bombardment. The same goes for buildings and services. Rather than a sit down and read endless pop-ups style tutorial features are gradually introduced so that only small explanations are needed at each stage. It really lets you get hooked even during those often tedious early learning stages.

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Another reason Skylines is so fun straight from the start is that each and every tool you use is so effortless. From square one I created a dual carriageway with streets set to one way traffic, a junction and a satisfyingly freeform residential block. I didn’t get stuck or have to continuously remove and relay sections of the road. I just clicked on the tool and started building. I did all this in the first 5 minutes of gameplay.

There’s a zone system used that is very similar to everyone’s favourite Sim City game. But again the tools are there for you to make your life easy. Streets come ready equipped with grids attached that you can either paint one square at a time, use a paint brush tool or even a fill tool to create entire blocks easily. Then waiting just a little time everything comes to life as buildings are erected and citizens go about their daily lives.

Linking up electricity and water facilities is satisfyingly simple too. Once you’ve created your water pump each property will need connecting up with pipes. Once again in the interest of user friendliness pipes have a decent sized radius around them and any areas within it will have sewage pumped away and fresh water in. Pylons too are needed to connect each area to your power plants but it is assumed that cables come included to transfer the power locally so you don’t need to spend hours connecting every single building. In fact my little town had power, water and sewage needs sorted within minutes. Even 20 minutes in I had a decent little town starting to thrive.

All this simplicity isn’t to imply that Skylines isn’t complex. Underneath the user friendly interface there are a set of menus and tables that reveal some of the numbers that lie beneath. Finances, happiness, healthcare, education, crime and transport are all detailed enough to make Skylines worthy of any city building fan. That swing meter balancing act is calculated just as well as the intentionally paced introduction of tools.

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Another major victory for Skylines is the potential size of your city. At first appearance it looks to be OK. Nothing special but probably about the same size as Sim City allowed. But, and it’s a giant unmissable BUT, Skylines allows you to expand and include multiple city-sized tiles in one giant city. So once you’re city is big enough, you can expand and make it bigger. Rather than be forced to stop and never play again.

Once your city grows the districting tool starts to become very important. It allows you to paint an area, select the relevant policies and even allows you to select an industrial specialization. For example, you can make an industrial zone agricultural or just leave it general. Each area is automatically given a realistic sounding name and referencing different parts of your city by districts adds a nice layer of realism.

The only thing that some may not like is the slightly sandbox style, especially later in the game. Once the learning curve and introduction of tools is done with there are very little objectives to give you direction. If you’re quite happy developing a city and have enough self motivation to keep going then Skylines will not be a problem. It definitely provides you with enough space and tools to create whatever city you like. But those looking for an objective driven experience may be left wanting. For many the sandbox way will be a plus point but everyone else optional objectives to follow wouldn’t have done any harm.

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Skylines knows what other games have done wrong and pulls no punches in getting it absolutely right. Colossal Order also have more than their fair share of experience working with Cities and know how to use that experience. The ‘miniature village’ style is gorgeous and intricately detailed. You can even see people leaving houses, getting in cars and driving around. There’s a real eye for detail that you can see in Skylines if you’re willing to look. Another big winner is the size of the city. Knowing that you can keep expanding at least for five entire city sized tiles is relieving.

But there’s no doubt at all that the key to Skyline’s success is in the design of its interfaces and tools. Every element of the interface is simple and fun. I didn’t need to remove and relay roads or demolish incorrectly placed pipes. It didn’t take painstaking hours to hook everyone up with water and power. Every tool is just a joy to use. Making sure the tools you’re given to build the city with are accessible and fun to use was no mistake and Skylines gets it right every step of the way.

 

Disney Infinity 3.0 is here with Star Wars, Marvel & Disney (Updated)

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Twilight-of-the-RepublicUpdate

Here is the debut trailer for Disney Infinity 3.0

Disney Infinity 3.0 Logo

https://www.youtube.com/watch?v=DWnA-yXUmJI

Also Disney Infinity posted a special Disney Infinity 3.0 Edition Announced – Disney Infinity Toy Box TV.

The Disney Infinity 3.0 Edition Starter Pack will include the Disney Infinity 3.0 Edition Base and video game software, the Star Wars: Twilight of the Republic Play Set, Ahsoka Tano and Anakin Skywalker character figures, and a web code card that unlocks content for PC and mobile devices. Other Disney Infinity 3.0 Edition Play Sets, figures, and Toy Box Expansion Games will be sold separately.

All figures and Power Discs from the 1.0 and 2.0 editions of Disney Infinity will be compatible with Disney Infinity 3.0 Edition in the enhanced Toy Box and, for the first time, Power Discs will be sold in labeled franchise-specific packs of four. Additional Disney, Disney•Pixar, Marvel and Star Wars figures and Play Sets will be announced in the coming months.

https://www.youtube.com/watch?v=dGt4EKO6jg0

Original Post

Today Disney Infinity 3.0 has officially been announced with details coming exclusively to Game Informer as part of the June issue.

With Disney Infinity 3.0 video dropping at 7pm UK today /2pm ET, getting for the biggest launch of Disney Infinity ever.

Here are the Play Set so we know off so far

Twilight-of-the-Republic

  • Twilight of the Republic (Developed by Ninja Theory) is based on the Clone Wars franchise. This is the Play Set included withthe Starter Pack for 3.0 which includes Anakin and Ahsoka as they “fight to uncover who’s behind a freshly minted droid army. The story is set after Star Wars: Episode II, and it features land and space battles with plenty of melee combat”

Rise-Against-the-Empire

  • Rise Against the Empire (Developed by Studio Gobo) is based on the entirety of the ‘classic trilogy’ (Star Wars IV-VI) — “Luke and Leia tangle with Darth Vader and his forces through memorable sequences, including the battle of Yavin as well as time on Hoth and Tatooine.”
  • The Force Awakens (Working Title no announced developer) — Coming in the Winter, no other details known.
  • Marvel (Working Title — Developed by United Front Games) — focused on Marvel characters including Hulkbuster Iron Man, Ultron, and more
  • Pixar’s Inside Out (No announced developer) — Story line based on Pixar’s Inside Out film coming out this summer with figures based on Joy, Disgust, Anger, Fear, and Sadness

Full details via Game Informer

Disney Infinity 3 Star Wars

Disney Infinity has become the gaming destination for nearly everything Disney. Avalanche Software’s first two installments put Disney, Pixar, and Marvel characters under one roof in story-based and freeform experiences. Now it’s time for Disney to give the Star Wars brand its due – Luke, Leia, Anakin, and more are joining the family with Disney Infinity 3.0, and we’ve got all the details in our mega-sized 16-page cover story.

Star Wars fandom is often divided between the two trilogies, and Disney Infinity 3.0 is catering to both audiences. Avalanche returns at the head of development while recruiting other studios to work on specific packs and systems. Ninja Theory’s (Devil May Cry, Heavenly Sword) pack-in playset, Twilight of the Republic, follows Anakin and Ahsoka as they fight to uncover who’s behind a freshly minted droid army. The story is set after Star Wars: Episode II, and it features land and space battles with plenty of melee combat. Obi-Wan, Yoda, and Darth Maul can enter the fray, too, as separately sold figures. Studio Gobo’s (Disney Infinity’s Pirates of the Caribbean playset) Rise Against the Empire is a highlight reel of sorts that follows the events of the classic trilogy. Luke and Leia tangle with Darth Vader and his forces through memorable sequences, including the battle of Yavin as well as time on Hoth and Tatooine. Chewbacca, Han Solo, and Darth Vader figures will be available individually. Star Wars characters can cross over between the Star Wars playsets, too, which could lead to some canonically unsound (but fun) scenarios.

Disney Infinity 3.0 isn’t just tossing in a wookiee and a few new playsets and calling it a day, either. Avalanche has reexamined fundamental parts of its core game and is working with best-in-class developers to ensure that Infinity is as good as it can be. Ninja Theory has retuned melee combat, adjusting the timing and adding depth for advanced players. After all, you want to feel powerful when you’re wielding a light saber. Sumo Digital (Sonic & Sega All-Stars Racing) has taken Infinity’s driving gameplay to the shop, tweaking the handling and drifting to provide a smoother experience. That’s key, considering one of the new Toy Box games is a kart racer. Those tweaks carry over into the Toy Box, which means legacy characters like Hulk and Mr. Incredible benefit as well.

Another Star Wars playset is coming this winter based on Star Wars: The Force Awakens. There are also sets based on Pixar’s Inside Out – with figures based on Joy, Disgust, Anger, Fear, and Sadness – and one from United Front Games (Sleeping Dogs) focused on Marvel characters including Hulkbuster Iron Man, Ultron, and more. Additional figures for Disney Infinity 3.0 include Mickey and Minnie Mouse, Sam Flynn and Quorra from Tron: Legacy, Mulan, Olaf, and more. The Toy Box is getting special attention, too, with the addition of an updated hub world, toys for new players and experts, and the addition of an all-new farming system. May the pitchforks be with you.

We’ve got the behind-the-scenes story on every facet of the game’s development, and you’re only going to read about it in Game Informer’s June issue. Disney Infinity 3.0 is coming to PlayStation 4, Xbox One, PC, Wii U, PlayStation 3, Xbox 360, iOS, and Android this fall. The Starter Pack is priced at $64.99. A new batch of Power Discs are also coming, with a twist: They won’t be in blind bags anymore. You can see what you’re getting before you buy them.

 

New Star Wars: Battlefront Map detailed

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Yesterday Dice revealed a new location for Star Wars: Battlefront in the shape of Sallust, a barren planet with snow, ice and volcanic lava.
StarWars Battlefront

Battlefront will ship with 12 different multiplayer maps, although there are more if you count those within the Battlefront missions. Not every map will support every mode, so you may not get to play them all in your favourite mode, whatever that may be.

Battlefront is out this November one game I can’t wait to play later this year.

Anthem of the Seas Pre-inaugural Cruise – The Bionic Bar

Royal Caribbean recently invited us to the pre-inaugural cruise of their latest ship Anthem of the Seas to look at some of the technology on-board. Here we experience drinks being made by robots at the Bionic Bar.

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Royal Caribbean International’s newest ship, Anthem of the Seas, has a line-up of unexpected experiences at sea bringing thrilling adventures to guests of all ages. From the RipCord by iFLY sky diving experience and the North Star, a glass observation capsule that takes guests more than 300 feet above the ocean, to futuristic entertainment, a robust culinary experience and game-changing technology that encompasses everything from robotic bartenders to superfast wireless connectivity, Anthem of the Seas will allow guests to vacation like never before.

Bionic Bar, powered by Makr Shakr, is set to make waves with robots at center stage.  Guests place orders via tablets and then have fun watching robotic bartenders hard at work mixing cocktails.

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Here we select a drink and watch one of the robots make it for us (the whole process is quicker than the video shows, we just wanted to show you the robots in action):

Anthem of the Seas will sail her inaugural spring and summer season from her homeport of Southampton, U.K., offering Europe and Mediterranean itineraries. In fall 2015 she will cross the Atlantic to make Cape Liberty Cruise Port in New York Harbor her permanent home, sailing to the Caribbean.

Anthem of the Seas Pre-inaugural Cruise – RipCord by iFLY

Royal Caribbean recently invited us to the pre-inaugural cruise of their latest ship Anthem of the Seas to look at some of the technology on-board. Here we experience RipCord by iFLY.

DSC_5255

Royal Caribbean International’s newest ship, Anthem of the Seas, has a lineup of unexpected experiences at sea bringing thrilling adventures to guests of all ages. From the RipCord by iFLY sky diving experience and the North Star, a glass observation capsule that takes guests more than 300 feet above the ocean, to futuristic entertainment, a robust culinary experience and game-changing technology that encompasses everything from robotic bartenders to superfast wireless connectivity, Anthem of the Seas will allow guests to vacation like never before.

The first skydiving experience at sea allows everyone from first-time flyers to seasoned skydivers to enjoy the sheer thrill and exhilaration of skydiving in a safe, controlled, simulated environment. The sensation of flying takes place inside a 23-foot tall glass flight chamber, the center piece of RipCord by iFLY, giving Royal Caribbean guests the chance to fly while taking in stunning ocean views. It is surrounded by a viewing platform for friends, family and other spectators so everyone can take part in the fun.

Here I am attempting to fly for a minute, then see how it should be done:

Anthem of the Seas will sail her inaugural spring and summer season from her homeport of Southampton, U.K., offering Europe and Mediterranean itineraries. In fall 2015 she will cross the Atlantic to make Cape Liberty Cruise Port in New York Harbor her permanent home, sailing to the Caribbean.

Mortal Kombat X Launches Jason Voorhees Bundle

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Warner Bros. Interactive Entertainment has today announced that the Mortal Kombat X Jason Voorhees Bundle will be available for early download to Kombat Pack owners starting tomorrow (5th May). The Jason Voorhees Bundle includes playable character and Friday the 13th icon, Jason Voorhees and the Horror Pack, comprising of three horror-themed skins including Vampiress Mileena, Kraken Reptile and Pharaoh Ermac. Those who do not own the Kombat Pack can purchase the Jason Voorhees Bundle beginning Tuesday 12th May at the PlayStation Store, Xbox Marketplace and Steam for £6.49.

Jason Voorhees and the Horror Pack will also be sold separately for £3.99 and £3.29 respectively.

Fans can get a glimpse of Jason Voorhees stalking and slashing his opponents in the new Mortal Kombat X: Jason Official Trailer, revealed today.