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Review: Bus Bound

In this generation of video games, the simulation genre has never been more popular! Now Bus Bound arrives. Can this realistic sim capture the attention of fans of the genre? Or are you left at the last bus stop?

Hail To The Bus Driver

The older I get, the more my gaming tastes shift, in unexpected ways. Over the past few years I have become enamoured with games like the brilliant Powerwash Simulator series. More recently, I have enjoyed the excellent Docked. So my interest was immediately peaked when developers stillalive studios and publisher Saber Interactive announced Bus Bound. Thankfully, my excitement has not been dampened! Whilst there are some minor issues, for the most part Bus Bound is a fantastic simulation experience.

When it comes to story and narrative in this genre, it is important to get your expectations right before you play. Simulation games aim to put you in the life of an everyday worker; this game is no different. The developers have ample experience with the Bus Simulator franchise but with Bus Bound I really feel like they’ve made a concerted attempt to have a cohesive, if not basic, narrative. The game takes place in the fictional American city of Emberville. This beautiful city is in need of renovations and updates. This is where you, the bus driver, come into play.

Adding A Human Element

In the game, you drive across the seven different districts. The more shifts you complete means you upgrade and update the city. It’s a simple narrative of playing to upgrade. Furthermore, stillalive studios have done a masterful job in adding a human element to the simulation. As a district gets upgraded there is a small cutscene of social media posts. These show the latest renovations to the city; this really makes you feel like you’re changing the city for the good. At its core, Bus Bound remains focused on the gameplay. However, it’s a nice touch to see the developers add an emotional element. I really enjoyed seeing the work I had put in come to fruition with the new upgrades to the city!

Run, Run Those Lines

Without a doubt, gameplay in simulation games is the most important aspect. In this, Bus Bound succeeds spectacularly – for the most part. As mentioned, the game is set across seven districts in the city of Emberville. The goal as a driver is to unlock and upgrade each district. You do this by gaining likes from passengers aboard your bus. Driving safely, legally and competently all affect the passengers’ satisfaction and dissatisfaction. The like system works as a multiplier: drive safely and securely and the multiplier will go up, increasing your likes. Gaining the required amount of likes for that certain bus stop gives you new stops. Different perks and modifiers can then be enabled to increase the multipliers. It’s a fantastic, robust system that feels so satisfying as you drive along; it really felt like I was making a difference.

Driving feels smooth and satisfying. There are a vast amount of options to use to help your journey feel smoother. Whether it’s a speed limiter, retarder, full beams or window wipers, everything feels realistic and that’s the biggest compliment a simulation game can get! Driving the bus can also be a test of patience as you have a timer to get to each stop. Of course, it’s rewarding when you achieve your goals. At launch, there are 17 different buses which vary in size and engines, whilst also offering different modifiers to help or test your skills. Each bus requires different angles and manoeuvres to be made, thus adding decision-making to your process.

Plan Accordingly

Along with driving, there is also the process of planning the routes. Before you set out on your shift, you can plan your route. You create different bus lines which stop at the bus stops you want to upgrade or improve. Planning these routes felt rewarding and thought-provoking for me; I had to make sure that I had a line that went to the maximum amount of passengers and places. The importance of routes are amplified in co-op. You and three other players can drive routes at the same time, making it vital to have varying routes which don’t get in each other’s way. I thoroughly enjoyed my time running the routes solo and with a friend; it’s relaxing and serene.

Houston, We Have A Bus Problem

Whilst Bus Bound succeeds in most areas, it’s not without its issues. For instance, there are quite a few bugs and glitches which appear during your time driving around the city. Passengers can sink into the floor; cars can randomly disappear. Unfortunately I’ve also had a few instances where the game has frozen and crashed. Hopefully this is all easily patched out. However, the main issue I have is with the game’s approval and disapproval system.

This is because the system works but it also misses some blatant offences. I am nit-picking here but having tested the limits to speed and running red lights, the game can be awfully lenient. It can take you out of the moment when you can get away with offences like this. I think there should have been more emphasis placed on dangerous overtaking (amongst other things); perhaps the developers could patch this in at a later date. These are all minor issues but they affect the main goal of the game – to make you feel like an everyday bus driver.

Emberville Intrigue

In terms of visual presentation, Bus Bound is a beautifully crafted game. Everywhere you drive in the city of Emberville looks stunning, with fine details in buildings and environments. This is magnified the more you upgrade and unlock. Areas which started small and run down are brought back to life with markets, theme parks, football pitches and more. The weather system is also superb, whether it is night or day. Driving in third person or first person with the rain effects is amazing. It’s oddly satisfying to see the rain wiped away from the camera, particularly in third person. Sunrise and sunset also highlight the game’s strong lighting systems. Alas, it’s just a shame the civilians of the city look bland and are animated poorly; they look and walk very robotically. Still, this is a strong visual effort from the team at stillalive.

Similarly, the sound design in Bus Bound is stellar. Every bus sounds authentic and different, whether it’s a petrol based or electrical engine. Indicator lights tick satisfyingly, horns blare when needed and the bus doors sound exactly as you’d imagine when they open. In a game that is judged on how well it simulates reality, they have achieved exactly that. Conversely, the radio plays generic music which repeats itself very quickly, eventually resulting in me turning it off to listen to my own music. The passengers’ voice overs are also very wooden and stiff; they made me laugh at times when they shouldn’t. Overall though, a strong effort in visual and audio presentation.

Verdict

The developers at stillalive studios have achieved their best iteration of a simulation game with the release of Bus Bound. Strong gameplay, great variety in vehicles, a brilliant weather system and a thin, if not endearing, narrative help propel this genre into new heights. I do have some problems with bugs, animations and some lenient gameplay decisions, but overall, this is a great simulator game in a genre that I am rapidly falling in love with. I’m going back to the routes!

Review: Beyond Words

Beyond Words blends classic wordplay and modern gaming mechanics. The result is an easy-to-understand game that takes no prisoners. Furthermore, there is a distinct feel of Balatro as you play with power cards, multipliers, and other game-changing elements. This adds a sense of jeopardy and makes things unbelievably addictive.

This rogue-like card/board game was developed by MindFuel Games and published by PQube Ltd. It is a single-player game that’ll test your grey matter. With a combination of Scrabble elements and modern rogue-like mechanics, there is some skill and a whole host of luck required to get you through each challenging stage.

Beyond Words focuses on the action.

I’d have been surprised if Beyond Words had a story. After all, it is a game about creating words from the tiles you are given. I genuinely cannot see how a plot would have improved the action, and the sense of doom and failure is enough to keep you focused throughout.

The action takes place on multiple game boards with an array of challenges, upgrades, and coins to collect. As you gather coins, you can spend them on cards at the end of each round. Moreover, the better your score and the higher tile count you use, the more coins you’ll earn.

The multipliers, power cards, and other modifiers are the difference between a mediocre score and something that blasts you through your goal. Therefore, you’ll need as much money as possible to maximise your potential.

Simple approach, but plenty can go wrong.

Beyond Words is a simple concept that should plateau. However, it is this basic design, married with plenty of danger, that makes it unbelievably good to play. As you lay out words, you must use the existing thread to expand your linguistic design. This approach is exactly like Scrabble. However, unlike Scrabble, it isn’t as picky with the words you can choose.

This will make purists a little itchy and sore as you can chuck in names, plurals, and a host of other words. Despite my brain saying this shouldn’t be allowed, I accepted the sneaky shortcuts and got to work laying rude and otherwise unusable words.

What makes Beyond Words tough is the constantly twisting goal. As you reach “boss” stages, you’ll be told that certain letters are useless or your power-ups are defunct. Alternatively, you may only score with words of a certain length. This sounds ok, but when you’ve filled the board with other tiles, this can make things a little tricky. Subsequently, I can see this being a sticking point for some gamers.

Beyond Words is visually underwhelming.

I didn’t expect Beyond Words to be a visual masterpiece. After all, it doesn’t need to be. Instead, you get a functional and clean design that lets you focus on the board and your power-ups. This simple approach was pleasant while reducing clutter and confusion. It may not be next gen, but it works extremely well.

The audio is relatively relaxing and refined. There are moments where the sound effects break this mould, but it has a hotel lobby appeal that works with the intellectual gameplay demands.

Refined controls.

Mastering this took no time at all. The UI is a joy to work through, and changing your modifiers, power cards, and other elements at the end of each round was a breeze. Alongside this, keeping on top of your score, your objectives, and other key elements doesn’t hold you back. The hardest element is the ever-changing gameplay and the unknown moments.

I lost count of the levels I tackled. Each one has a unique design that offers a fresh challenge. Moreover, there are plenty of upgrades and different multipliers that adjust the way you tackle each stage. Consequently, Beyond Words offers plenty of replay value if you love to test your mind.

Beyond Words is a nice change of pace.

I’m a huge fan of games that offer something new. Beyond Words delivers classic gameplay with many modern touches. If you love Balatro, you’ll appreciate the similarities. Additionally, if you like to test your brain, this will do that at every stage. Accordingly, I think it’s great, and I recommend buying it here! Can you get through every level? Grab your tiles, make some words, and defeat every “boss” level.

Review: SnapGo Air power bank

The SnapGo Air power bank from INIU is as much about style as it is substance. This impressive charging facility is the perfect partner to modern iPhones. However, if you are like me, it is still brilliant for Android devices. With Qi2 25W wireless charging and PD 45W wired charging, you are kept in the game no matter how heavy you use your portable devices.

This spectacular option removes the worry of your power bank lying on a table or falling onto the floor. Instead, the powerful magnet is attracted to your phone and won’t let go unless you give it a firm tug. This makes it perfect if you love to hike, run, cycle, or commute. When space is limited, the SnapGo Air power bank keeps your devices charged without concern.

What’s in the box of the SnapGo Air power bank?

  • The packaging is lightweight and easy to look at. Moreover, it is recyclable.
  • The SnapGo Air power bank is compact and light. The wireless docking area is well marked, and the charging ports are perfectly located.
  • A USB-C to USB-C cable is provided.
  • Learn the basics with the quick start guide.

Technical aspects.

The SnapGo Air power bank is aimed towards the Apple market. However, Android users can use it without complaint. The 10,000 mAh battery offers enough power to use your phone all day. Furthermore, if you run out of juice, it can be charged in no time thanks to the fast-charging facility.

The 25W wireless charging pad is ideal if you wish to charge your AirPods or your modern Apple iPhone. Alternatively, any Qi2-compatible device can make use of this streamlined option. If your device does not have this facility, you can use the provided high-powered cable to charge your phone, Steam Deck, sports watch and so forth. The 25W charging facility is approximately 50% faster than original Qi2 chargers and is a saving grace for those who need to charge high-power demand products.

Build quality.

I was blown away by the exceptional build quality. The brushed metal finish is attractive while delivering a professional edge. Moreover, the streamlined ports and well-positioned wireless charging dock ensure that this will snuggly fit any compatible phone. The durable case will resist scratches and knocks. However, I wouldn’t want to put the Qi2 element under too much pressure. During reasonable stress tests, the power bank withstood daily mishandlings and the odd low-height drop.

One element that impressed me was the looped USB-C to USB-C cable. Although it was relatively rudimentary, I liked how it was incorporated into the design. Not only does this make it usable as a handle, but it also prevents you from losing it when it is in your bag or if you are out and about.

Is the SnapGo Air power bank worth it?

If you want a compact, aviation-safe, and professional-looking power bank that will slip into your pocket, then this is the device for you. The 10000 mAh capacity is suitable for all-day phone use, and the fast charging is a game-changer. Accordingly, if you want a useful device that’ll improve your portable charging facilities, I recommend buying this one here!

(More information on INIU can be found here!)

The SnapGo Air power bank has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

News: Stealth Pro II

Ninjas are renowned for their stealth. Therefore, they use the shadows and ambient sounds to trick and distract their enemies. However, is the last surviving ninja stealthy enough to outmanoeuvre the Stealth Pro II headset from Turtle Beach? This incredible gaming peripheral delivers every top-level element you expect and much more! Accordingly, I was fascinated to see who’d win when I saw the video of Stealth Pro II Vs Ninja.

Jinichi Kawakami is the sole living heir to a centuries-old tradition. Subsequently, this stealth master knows how to hide, stalk, and kill his foes without ever being discovered. Therefore, it was one hell of a challenge when Turtle Beach travelled to Japan to prove how powerful their next-gen headset is. With 3 contestants and 1 ninja, who’d win? Would the ninja prove his worth, or would modern tech outperform centuries of training and skill?

More about the Stealth Pro II.

The Turtle Beach Stealth Pro II features 60mm Eclipse dual drivers and is certified for 24-bit/96kHz Hi-Res Wireless Audio. Moreover, it includes advanced active noise cancellation and Dolby Atmos spatial audio. Connectivity is handled via CrossPlay 2.0 and simultaneous Bluetooth 5.3, powered by dual 40-hour swappable battery packs.

This headset offers industry-leading versatility and an “endless” power system. The CrossPlay 2.0 technology allows seamless switching between four audio sources, while the dual swappable batteries provide up to 80 hours of total playtime. It delivers audiophile-grade sound quality in a premium, anodised aluminium design.

Key Specs at a Glance:

  • Drivers: 60mm Eclipse™ Dual Drivers.
  • Audio: Hi-Res Certified 24-bit/96kHz.
  • Battery: Dual 40-hour swappable packs (80 hours total).
  • Mic: 9mm Unidirectional, Detachable, Flip-to-Mute.
  • Connectivity: 2.4GHz Wireless & Bluetooth 5.3.

How does it compare?

The Stealth Pro II offers several significant upgrades over the original Stealth Pro, particularly in battery life, driver size, and multi-platform connectivity. The newer model effectively triples the battery life of its predecessor and introduces a larger 60mm driver for more detailed sound.

The Stealth Pro II is currently available for pre-order at retailers like Amazon and Very, with an official launch date of 17th May 2026.

Review: Moto Rush Reborn

Moto Rush Reborn is a game I never expected to like, let alone love. Its neon colours, fast action, and addictive gameplay had me playing endlessly. Furthermore, it made me repeatedly swear like a trooper. These are ingredients for the perfect arcade game, and I adore it as a consequence.

This futuristic arcade racer was developed and published by Baltoro Games. It is a single-player affair where the biggest enemy is yourself. This sounds like it should become tiresome, but it doesn’t. Instead, you push yourself harder and faster as you try to complete every objective.

Moto Rush Reborn demands that you ride. 

There isn’t a story in sight, but this doesn’t affect Moto Rush Reborn. Instead, it is the desire to grab every collectable and avoid every obstacle that clouds your judgement. Had there been a story, it would have got in the way. Subsequently, the developer has done a great job of letting the action do the talking.

The concept is simple. You must jump on your futuristic hog and race through each city. As you explore each stage, some obstacles must be avoided. Whether it is a bar to slide under, a jump to wheelie over, or a ceiling to duck beneath, you’d better have the reactions to get things right. 

On top of this, there are cars, vans, lorries, and police to avoid. If you can do this successfully and get to the finish line, you’ll progress to the next level. 

One objective at a time. 

Moto Rush Reborn isn’t that simple, though. Each stage has 3 main objectives to complete if you wish to fill the storybook pages. Objective 1 is to finish the race in a certain time. Number 2 demands that you do not crash. Finally, number 3 counts the near misses between your bike and the traffic. 

Each of these objectives could be completed in one run, but it isn’t likely. This is where replay value and longevity step in. If you are a completionist, you’re likely to have to revisit every stage repeatedly. Despite its rage-inducing ways, this was a simple but effective way to keep you playing. 

Moto Rush Reborn looks amazing. 

Moto Rush Reborn uses a first-person perspective. This creates an immense sense of speed and danger as you zip across each course. Furthermore, the sparks as you rub against cars, and the sense of claustrophobia were amazing. 

The audio is as hectic, aggressive, and uncomfortable as you’d expect. Cars honk their horns, engines roar, and the noise of metal on metal when you inevitably crash is deafening. 

The controls are impressive.

The bike automatically accelerates, and you can speed this up by performing a wheelie. Alternatively, you can use a temporary slowdown if you wish to safely pass vehicles. Other than this, you can slide your bike or duck behind the visor. The rudimentary inputs work incredibly well, and the action feels buttery smooth. 

Moto Rush Reborn is a fantastic arcade experience. 

I love arcade games, and Moto Rush Reborn ticks many boxes. It is simple to play and ridiculously addictive. Furthermore, the action is nicely balanced while pushing you all of the way. Accordingly, I think it’s amazing, and I recommend buying it here! Can you master every track? Memorise the route, avoid the obstacles, and stay on your bike. 

Review: Belkin Stage Creator Kit

Here is our review of the Belkin Stage Creator Kit.

Whether you’re a beginner or seasoned pro, Stage Creator Kit includes everything you need to kickstart your creativity and start building compelling content. It includes a durable tripod, a magnetic phone mount with adjustable angles, and a pair of wearable clip-on microphones to enhance your videos, vlogs, podcasts and more.

Features

  • Complete creator kit with adjustable aluminum tripod, magnetic phone mount, and dual wireless microphones.
  • Hands-free recording with 360° magnetic phone attachment and flexible angle adjustment.
  • Pro-quality audio from two 24-bit/48kHz wearable mics with noise reduction and fast USB-C pairing.
  • Long-lasting performance with up to 36 hours of mic battery life using the charging case.
  • Lightweight, compact design for easy setup and on-the-go shooting.

What’s in the box?

The box contains 2x omnidirectional microphones, USB-C receiver, Charging case, Tripod stand, Magnetic phone tripod mount, USB-C to USB-C cable and a Carrying case.

A Closer Look

Final Thoughts

Everything you need is included in the box, from a lightweight, easy to use tripod, along with a carry case, to a small set of microphones.

The tripod as mentioned is lightweight and easy to set up and adjust as needed. It comes with a carry case to make it easy to take around with you. The is a magnetic mount for your phone that screws into the top of the trip making it easy to just click your phone into place and angle it as needed. There is also a built-in spirit level to make sure you can get it set up perfectly.

There are two tiny microphones in a charging case. The charging case, when fully charged will give you around 24 hours of charge with each microphone lasting around 6 hours. If you did run out of charge at the wrong time, 8 minutes of charge will give you 80 minutes of usage. The case is easily charged with the included cable.

The microphones can be clipped onto clothing using the magnetic clips – they are not include the case so make sure that you don’t lose them.

There is a USB-C receiver in the charging case that you plug into your phone which easily connects to the microphones so that you can use those when you want to record. The recording quality is excellent – much better than using the built-in mic on your phone.

If you ever wanted to be a vlogger or you just wanted to make better videos, then the Belkin Stage Creator Kit is the one for you!

The Belkin Stage Creator Kit is available now priced around £129.99.

You can learn more from the Belkin website.

Review: Echo Aviation Controller

Here is our review of the Echo Aviation Controller from Honeycomb Aeronautical.

Fully compatible with Microsoft Flight Simulator on PC, as well as other flight simulation software, the Echo Aviation Controller is no mere regular gamepad, offering an astonishing range of nuanced controls in a controller footprint, which allows for quick, effortless flight wherever you choose to take to the skies.

Combining pitch, roll, yaw, throttle, trim and core aircraft systems, the Echo Aviation Controller offers total control with no separate hardware required! The precision analog Thumbstick for pitch and roll provides smooth responsive movement, delivering full elevator and aileron input, while the integrated four Throttle Levers and Trim Wheel are all independently assignable, accommodating both single and multi-engine aircraft.

Featuring a specialised Rudder Paddle System, the Echo Aviation Controller features rear paddles which move in opposition to accurately simulate rudder input, providing exceptionally realistic control with no need for external pedals.

All essential flight controls sit at the users’ fingertips during flight. Physical controls for landing gear, flaps and parking brake streamline the flight experience, eliminating the need for complex keyboard mapping and finally allowing ‘no compromise’ control in a single compact controller.

Features

  • Complete Flight Control in One Device
    Echo combines pitch, roll, yaw, throttle, trim, and core aircraft systems into a single, streamlined PC controller — no separate peripherals required.
  • Precision Analog Stick for Pitch & Roll
    Smooth, responsive Thumbstick delivers full elevator and aileron input for total aircraft control.
  • Four Throttle Levers & Trim Wheel
    Independently Assignable Throttle Levers accommodate single and multi-engine aircraft. The integrated Trim Wheel provides continuous in-flight adjustment.
  • Rudder Paddle System
    Rear paddles move in opposition to simulate rudder input — providing realistic yaw control without external pedals.
  • Essential Systems at Your Fingertips
    Physical controls for landing gear, flaps, and parking brake streamline your flight experience and reduce reliance on keyboard mapping.
  • Compact, Desk-Friendly Design
    The Echo Aviation Controller delivers full control in a clean, minimal footprint — ideal for simmers with limited space or those building a portable setup.

A Closer Look

Final Thoughts

The Honeycomb Aeronautical Echo Aviation Controller is one of the most intriguing flight simulator accessories to arrive in years, blurring the line between a compact gamepad and a full-featured cockpit. Designed for PC flight simulation enthusiasts—especially those who don’t have the space or inclination for a full yoke, throttle, and pedal setup—the Echo manages to combine serious capability with accessible portability.

At first glance, the controller looks familiar but distinct. Its general shape evokes a modern console gamepad, though its right side tells a very different story. Instead of a second thumbstick, the Echo features four analog sliders that can act as throttle, prop, mixture, and speed brake controls. Each slider is smooth, responsive, and comes with interchangeable caps, letting you switch between general aviation, Boeing, or Airbus-style configurations. This focus on modularity is smart: you can quickly tailor the device to match the aircraft you’re flying.

Ergonomically, the controller feels excellent. The rubberized grips and balanced weight make it comfortable for long sessions, and none of the 28 buttons feel flimsy or cheap. Behind the device is one of its most impressive engineering touches—a mechanically linked rudder assembly that gives true yaw control without external pedals. It’s a small innovation that works beautifully in practice, offering nuance and realism, especially during takeoff and crosswind landings.

In terms of build quality and materials, Honeycomb’s pedigree shines through. Every switch, toggle, and lever has a positive click or consistent resistance, giving tactile reassurance that’s hard to find in standard controllers. The landing gear switch, flap toggle, and trim wheel reinforce the aviation theme without sacrificing functionality.

Setup is straightforward, though not quite plug-and-play. Microsoft Flight Simulator recognises the Echo immediately, but detailed mappings and advanced profiles must be downloaded from Honeycomb’s site or community libraries. Fortunately, the controller is highly configurable, allowing users to fine-tune every axis, detent, and button. Newcomers might face a short learning curve, but seasoned simmers will appreciate the customization depth.

Performance-wise, the Hall effect sensors in both the main thumbstick and rudder provide outstanding precision with zero drift. Inputs are accurate and immediate, whether connected wirelessly via the included dongle or through USB-C. Latency is effectively nonexistent even when flying complex aircraft in Flight Simulator. The 1200 mAh battery holds up well too, providing roughly 12–15 hours of playtime—enough for an intercontinental route or several shorter flights.

The only real criticisms lie in small usability quirks. The hat switch placement on the left is odd, limiting in-flight camera control while maneuvering, and the lack of a detailed manual or on-screen battery indicator can frustrate first-time setup. But once airborne, those issues fade quickly. The tactile immersion the Echo provides—using your fingers to set flaps, trim, and throttle—adds a layer of realism that standard controllers can’t match.

The Honeycomb Echo Aviation Controller hits a compelling balance between price, functionality, and innovation. It won’t replace a full HOTAS or yoke for hardcore sim pilots, but it offers something arguably more valuable: freedom. It’s a mobile flight deck you can toss in a bag and use anywhere. For anyone seeking serious immersion without surrendering their desk to a cockpit, the Echo is a standout success.

The Echo Aviation Controller from Honeycomb Aeronautical is available now priced around £129.99.

You can learn more from the Honeycomb Aeronautical website.

Review: viaim RecDot AI Recording True Wireless Earbuds

Here is our review of the viaim RecDot AI Recording True Wireless Earbuds.

Features

FlashRecord: Instant one-tap recording from case & earbuds

Real-time Translation: Live transcribe in 78 languages

Smart Assistant: Your AI note taker turns moments into notes & next steps

Start Free: 600 mins/month transcription included, upgrade when needed

Certified Secure: ISO 27001, ISO 27701, SOC 2 Type II, HIPAA & EN 18031 compliant

Immersive Audio Experience: Hi-Res + Active Noise Cancellation

Built for Real Life: 36-hour battery life & feather-light at 4.8g per earbud

A Closer Look

Final Thoughts

The box contains the earbuds, case, charging cable and a quick start guide.

Charging the earbuds and case was quick and easy – when fully charged the earbuds last around 9 hours and the case gives an additional 27 hours so thats 4 full charges of the earbuds. You can charge them with the cable or if you have a wireless charger you can use that.

The earbuds are really light – weighing around 4.8g each and the case weighs around 52g so you won’t really even notice you are carry it! They are also comfortable to wear for long periods of time and fit really well in your ears (well in mine).

You can control the earbuds using touch or voice – both work very well.

The sound quality is excellent – and the active noise cancellation works particularly well. There are also 18 sound presets to choose from too!

What sets these earbuds apart from others is the AI recording, yes the earbuds are great but it’s the AI recording functions that make these worth buying.

The earbuds can start recording when you are wearing them or when they are in the charging case and you press the record button. When you have finished the record is analysed using the viaim app and both a transcript and a summary is displayed. I found that for the most part it worked really well, although there were a few minor issues, but I put that down to the environment and other external factors. Even with the minor issues it was still very useful! I really liked the ability to create to-do-lists as I like that sort of thing. You even get the ability to translate your transcriptions into other languages.

Each month you get 600 minutes of transcriptions for free (referred to as Basic) – for more that would be plenty. If you did need more you can subscribe to either a Pro plan (you get 1800 minutes a month for $9.99) or the Ultra plan (you get unlimited minutes a month for $19.99 a month) which gives you more – plus if you go for an annual subscription you can also save a little extra too!

The viaim app is really easy to use too – you can change settings, review transcripts and more!

The viaim RecDot AI Recording True Wireless Earbuds are available now priced around $199.99 and are available in either Black or Silver. If you want a great pair of earbuds with a long battery life and built in transcription functionality then take these out for a spin.

You can learn more from the viaim website.

Review: Nine Sols

Nine Sols is one of those games that mixes beauty with heartbreak. Its challenging gameplay, stunning lore-filled story, and exceptional block-and-parry system test you from the start. However, it is the exceptional backdrop that makes you sit up and take notice. It is one of those games that is fantastic to play on a handheld device, and I’m glad I get to test it on the Nintendo Switch.

This Metroidvania, Sekiro-like experience was developed and published by Red Candle Games. It is a single-player title where exploration, upgrades, and trying your luck are essential. Furthermore, an eye for detail and pinpoint precision help you to defeat every foe and overcome each of the 9 huge bosses.

Betrayal and revenge bring Nine Sols to life. 

Yi has been beaten, betrayed, and left for dead. This vengeful hero wants nothing more than to get revenge on those who pained him. However, this is easier said than done. 500 years have passed, and Yi has awoken in a futuristic realm. Refreshed and angry, the hero must venture into the wilderness and hunt down the Nine Sols. These monsters are the powerful rulers of a forsaken city. Yet, their fame and position do not put you off.

The story is brilliantly told, and the spectacular lore merges every element. There is a decline of a wealthy and advanced race. No matter the advantages they hold, they can not run from fate. Instead, they turn to science in an attempt to achieve immortality. Each key element is told through exceptional cutscenes. I adored the break from the platforming madness, but if you like to skip cutscenes, you’ll be upset. The developer forces you to watch everything, and this could impact replay value.

Typical Metroidvania. 

Nine Sols is your typical Metroidvania game. There is a huge interconnected map that requires plenty of back and forth to completely open. Additionally, new abilities must be unlocked and mastered if you are to find every secret and tackle every boss. Double jumping, air dashing, and grappling help you to explore the huge world. As you unlock new areas, you have the chance to improve your Jade system.

The Jade system is similar to Hollow Night’s charm design. The microchips grant passive buffs and modify combat abilities to support you on your journey. These must be used in conjunction with the parry and Qi system to progress in every combat scenario.

The fighting is slick, impressive, and reliant on perfection. If you cannot master the fighting, you’ll struggle against each mechanically unique boss. Effectively, Nine Sols demands platforming precision and near-perfect timing to work your way across each stunning location.

Nine Sols looks incredible. 

I’ve played some amazing-looking games, but this indie title has to be considered one of the best. Nine Sols doesn’t rely on realism, but the smooth action, colourful backdrops, and unique locations bring this game to life. Moreover, the animation is clean and great to look at. If you adore high-end cutscenes, you will cherish every aspect of the impressive story. 

I loved the sense of authenticity. This Eastern-inspired title uses flutes, strings, and the Shamisen to deliver an exceptional musical score. Furthermore, human voice is used to create weird and surreal soundscapes throughout. This is complemented by high-octane and intense boss battles. Here, rhythmic music helps you to move systematically to take down every foe.

Grab a physical copy today.

Accuracy is key. 

When accuracy is essential, you need a reliable control system. Thankfully, new elements are gradually added, and everything is well explained. Furthermore, each input is responsive, and mastering the controls was relatively straightforward. However, less able gamers will struggle with the demands.

I invested around 25 hours to complete Nine Sols. I’m no completionist, so I left many corners unturned. However, I’d need to invest another 10 hours or so to find everything. My major concern, though, is the non-skippable cutscenes. This will impact replay value and will prevent people from returning.

Nine Sols is an exceptional indie game. 

Nine Sols isn’t perfect, but it is exceptionally good. The story, lore, and setting make it stand out from the crowd. Moreover, the familiar Metroidvania action will appeal to lovers of this genre. Accordingly, I recommend buying it here! Alternatively, if you love a physical copy, this is now available to buy from all major retailers!

(Full disclosure! A physical sample was provided for Nintendo Switch.)

(Collectors can purchase a physical copy from all major retailers.) 

Review: OPUS: Prism Peak

OPUS: Prism Peak is a narrative adventure game with photography in a spirit realm. Developed by SIGONO INC. and published by SHUEISHA GAMES, OPUS: Prism Peak was released on April 16th, 2026. Players play as Eugene, a weary 40 year old ex-photojournalist who’s had a rough go of things. While driving to his grandpa’s funeral—the same man who taught him photography—he crashes into a strange statue and is transported to a different world. He runs into a kid—later named Ren—who seems to have lost her memory. Suddenly, a large black and red creature called Shade chases them further into the spirit realm. After getting a camera from a deer, the two venture off, heading towards the mountain peak. It’s a bit of an odd set up, but trust me, it sounds stranger in writing than it does in game.

Players will need to explore each area, taking photos of objects and helping many spirits along the way. Though not necessarily required, much of the game involves exploring the lore of the world and the spirits that live within. The idea of being able to fully see someone, not just physically but emotionally and spiritually, is repeated like a mantra throughout. Players can work towards filling out the many pages in the field journal. Through photography, conversations and a little bit of trust in each other, Eugene and Ren’s story is heartful and emotional. The writers really took the time to nail an impactful story for players that made me want to explore. Sure, players could just zoom straight towards the objectives as they are usually made obvious. However, the game and its narrative encourages you to take your time and explore.

OPUS: Prism Peak is rich with narrative and discovery. My review contains light spoilers, but nothing that’s completely ground-breaking. Most screengrabs are from early on as well. However, as usual, I don’t blame you if you’d like to go in as spoiler-free as possible. The TLDR of it is that this one is pretty good and highly recommendable. The story is heartfelt and well-written. The anime graphics are beautifully done both in characters and setting. Even the gameplay elements are quite enjoyable, snapping pictures and filling out the field journal. In fact, there isn’t much for me to consider a ‘real’ negative. The only things I found were of a personal preference. I gladly recommend picking this one up or at the very least, checking out its steam page and its currently very positive reviews. So, get your Prisma cameras ready, because it’s time to discuss OPUS: Prism Peak!

Eugene & Ren

As mentioned, Eugene and Ren are the main two characters travelling through the spirit realm known as the Dusklands. The deer that gifts Eugene the Prisma camera asks him to take a photo to see if Eugene can really look. However, when Ren tries to get in the picture too, she doesn’t show up. This is not because she is a vampire (though this was my first thought), but instead because she is a “Walker”.

A “Walker” is someone who is fading, carrying the scent of Shade with them—a scent of dark and loneliness. This also explains why she does not remember anything. In order to fix this, we later learn that we need to bring her back home as well as meeting the Seer. The Seer’s story is continuous throughout the game, as most spirits are in some way connected to them. A giant ox is mad at the Seer for leaving and wants him to go back home. A dog feels abandoned by the Seer at the train station. Apparently, the Seer is able to take a good look at spirits, healing them if they’re disappearing. The main goal then becomes to find the Seer in order to heal Ren.

I particularly liked Eugene as a character. As mentioned, his past hasn’t been kind—leaving him with a steady deadpan for most of the journey. In many dialogues, players can choose one of two options to respond to play Eugene as they would like. Maybe you’ll take a more hopeful/helpful route choosing the more positive option. Maybe you think this guy deserves to be a bit bitter and want to see how a more negative route will go. I believe this game has multiple endings and obviously how you play Eugene, interacting with Ren and the spirits, is important. I also enjoy that outside of cutscenes, Eugene typically has a frown and unimpressed look. Though I usually prefer a more animated character when playing in 3rd person, I thought it lead to quite a few funny moments. Eugene seems not impressed at all that he stumbled into a spirit realm.

I also want to take a brief moment to mention again how beautiful the graphics and anime style are in this game. The spirits take on animal forms and it was nice to see how they come to life and get personified in each area. The different areas you play through have interesting settings that make me want to explore, almost wishing the game was open-world but understanding why it is not. When the game shifts away from its usual calm, such as during the Shade’s encounters with Eugene and Ren, the tone never becomes outright frightening, yet it still builds a tense, subtly spooky atmosphere. I think the developers did an amazing job at making this game simply look good and for a game about photography, it probably should.

Photography, Firebowls, & the Field Journal

Speaking of photography, let’s discuss the actual gameplay mechanics. There’s a decent bit going on simultaneously so I may not cover them all. Instead, I’ll focus on some of the bigger mechanics.

In each area, there will be lots of objects to interact with. Interacting with them directly will tell you a bit more about it and reward you with a seed, one of the game’s ‘currency’. It is beneficial if you snap a picture of the object as well. Both of these come into play at Firebowls. These magical bowls appear in most areas. Eugene can ask these bowls a question and a riddle will appear in the flames. If players show the fire the correct photo, it gives you an item—usually something you need to progress the story.

There are also “side riddles” you can solve by watching the fire with different totem animals—the same ones represented by the spirits you meet. The answer to these riddles will be one or more of the various objects you can interact with. The game gives players essentially unlimited chances to offer photos to the fire, and it rewards you with ash each time—even when the picture is wrong. Ash serves as the game’s second currency, which you can spend in the field journal to solve certain puzzles. I’ll get into that more shortly. The rewards for solving these side puzzles include spirit-specific ash and various spirit-backpacks for Ren to wear (like the ox one in the image earlier). Solving these “side riddles” isn’t required to progress, but they do give you a clearer picture of the story—and they’re genuinely fun to complete.

Another thing you can do at Firebowls is drop some seeds to receive upgrades for your camera. This includes objects like lens wipes to clean your camera or more storage. I’m not entirely sure how necessary these are to progress, but its probably better to purchase them anyways. Most objects need just one or two seeds, though the game makes you place each seed individually. This did lead to a slight initial confusion at first for me. For example, the extra storage seems to require two seeds instead of just one like the lens wipes. After getting the storage though, I wasn’t sure if I would keep getting extra storage or if I would get lens wipes again. I think a more standard shop approach would have been easier, but this is just a personal preference.

Filling out the field journal is where you’ll piece together most of the story. There’s multiple pages to fill out and a few different styles of mystery. Pretty much everything you do in the field journal requires a small amount of ash. Many spirits have their own page with their story as you discover it. At times, players will need to complete the story by choosing the correct word or phrase. It is important to actually listen to what the spirits say when conversing with them in order to select the correct one. It is no problem if you don’t choose the right one as you are able to try again at the cost of the ash of course. A similar thing can occasionally be done in the ‘Me’ section which tells Eugene’s story as you progress.

Scattered throughout the areas are murals. These murals tell an overarching history of the Seer and the spirit realm. To uncover more of the narrative, you must match each mural photo with the sentence it belongs to. This I found to be somewhat tricky as not every mural will so obviously line up with one of the sentences. In fact, I think I placed a photo in at least five different spaces before guessing the correct one. Another small gripe I have though is that the photo stayed in each incorrect area. I wish it wouldn’t stick or there was a way to remove them, but again, a personal preference.

The last major mystery and my personal favorite is decoding the language. Many words, most commonly the names of the spirits, are in strange symbols. One section of the field journal focuses on decoding, where you align the correct symbol with the alphabet and the numbers 1–9. Scattered throughout the spirit realm are stones that tell you a few of the alignments. Stones aren’t always easily discoverable though so its important to keep your eyes open for them. It probably isn’t the most exciting of puzzles, but as a fan of linguistics and languages, its something I particularly enjoy.

Solving these things in the field journal are again, not required to progress in the story. However, by solving them, you will have a better understanding of the spirits and the realm they live in. I would imagine that solving everything leads to the best ending. The game knows you won’t catch everything, and it embraces that uncertainty. It gives you two ways to play: with Comfort Mode on or off. Disable it, and the game lets you wander without guidance, fully aware that you might overlook a few discoveries. Turning comfort mode on assists in capturing important photos. It is up to you as the player to decide how you’d like to play.

The last thing I’d like to mention is that the game relies solely on autosaves. Once you progress the story, usually leading to a different area, you are not able to go back. I wish players could manual save or select the chapter/area on the home screen. I’m the type of player that wants to see everything and tries to fully explore an area before progressing. Though the game does usually make the way to progress obvious, it might not be obvious for everyone. There is no indicator that pops up saying something along the lines of “Doing this will progress the story. Are you sure you want to move from this area?” Even outside of this, if I felt like I chose dialogue option in the story progressing part, I’d like to go back and change my selection. Regardless, a small negative (for me) among a sea of positives.

OPUS: Prism Peak, Perhaps the Peak of the OPUS Games

OPUS: Prism Peak isn’t SIGONO INC.’s first game—it’s their fourth. The studio released earlier OPUS titles in 2016, 2018, and 2021. I haven’t played those entries myself, but from what I’ve gathered, each game stands on its own and doesn’t require knowledge of the others. Still, after experiencing how strong OPUS: Prism Peak is, I’m definitely tempted to dive into the rest of the series. It seems clear to me that SIGONO INC. has taken the time to develop and hone their craft. They put passion into this game as seen in its narrative, design and gameplay. Not many games I review ever get touched again once I finish writing. This one is certainly not going to fall in that category.

If your a gamer that must have action or combat in your games to have fun, then sure, this one might not be for you. However, for anyone else, especially those like myself who love narrative based games, then I can happily recommend this one. I really enjoyed the game’s narrative and the story building it does with its spirit realm setting. The characters are thoughtfully crafted, both narratively and in their in‑game presentation. I could easily see this game having a film adaptation. Gameplay mechanics are also quite enjoyable. It was fun to explore each area, snapping photos and learning more of the lore. I enjoyed solving the puzzles in the field journal as I pieced it together. Overall, it’s a remarkable game, and it earns every moment of attention you give it.

Thank you for reading, now go take some pictures!

Review: Viscer eSports glasses

The Viscer eSports glasses from GUNNAR are a niche product. However, those who need these glasses in their life will appreciate every health benefit and game-changing edge. I liken them to something I’d wear when on my pushbike, but I’m not sure GUNNAR would have the same opinion. These glasses are designed to maximise your field of view and protection from harmful UV and blue light.

Alongside this, they ensure that you maintain peak performance. Dry eyes, fatigue, and headaches become a thing of the past. Moreover, your productivity increases because you no longer feel that tired edge. Instead, you’ll be more focused at work or on those headshots during each FPS tournament. Either way, your eyes will appreciate the care and attention that these glasses afford.

What’s in the box of the Viscer eSports glasses?

  • The packaging is refined and easy to look at. Moreover, it is durable and recyclable.
  • The Viscer eSports glasses offer a large single toric lens for high coverage and easy maintenance.
  • A cleaning cloth and a puffy pouch are provided to keep the lenses clean and your glasses safe.

Technical aspects.

The Viscer eSports glasses are part of the Pro e-Sports range. GUNNAR plans to expand its product line, and this offering is a great place to start. Available in one lens type, users will enjoy the 65% blue light and 100% UV light amber lens. This highly engineered single toric lens offers a wide field of coverage. Although this takes a little getting used to, it is amazing if minor details matter. You no longer have an annoying visual block in the middle of your glasses. Instead, the full lens offers 100% coverage.

This will make a difference when you are tackling high-paced and challenging gaming experiences. Furthermore, the amber tint reduces those sharp contrasting colours. The result is a slightly chilled version of what you see every day. This makes it more comfortable for your eyes while reducing eye strain and other horrible side effects. Furthermore, if your eyes are working less, you can focus for longer. Consequently, wearing these glasses is a win-win situation.

The GUNNAR patented technology is designed to reduce dryness by protecting your eyes. The outcome is a reduction in itchy eyeballs and that horrible scratchy feeling. Additionally, headaches and a lack of concentration are a thing of the past. Therefore, if you have to stare at a monitor every day, you’d benefit from GUNNAR’s incredible patented lenses.

Build quality.

I’m still on the fence with the design. I’m not an e-Sports player, so I don’t need this full-face coverage. However, I appreciate how it would improve your life. The ability to see everything on the screen is going to be advantageous. Furthermore, it’ll be easier for your eyes to adjust to any minor detail.

We all know that gamers can be heavy-handed, and when the pressure is on, you can throw your toys out of the pram extremely quickly. This knee-jerk reaction can cause damage to your gaming accessories and peripherals. Thankfully, the Viscer eSports glasses are designed to withstand roughhousing. The frame is a single lens engineered polymer that is flexible and strong.

On top of this, the sturdy multi-barrel hinge supports the large and chunky arms. The flat design hugs your face without placing unwanted pressure on your temples. This is a great choice, especially if you must wear headphones to maximise your gaming chances. I wore these glasses with several “glass-friendly” headphones, and I felt no pressure or discomfort. Consequently, I’d happily wear these while chatting to friends or immersing myself in a game.

Are the Viscer eSports glasses worth it?

I opened with the statement that this product is niche. I stand by these words, but I think they will appeal to a larger audience than previously anticipated. You don’t need to be an e-Sports player to reap the benefits. Instead, anyone who works from home or games for hours will appreciate everything on offer. You’ll reduce headaches while jumping up every leaderboard. Moreover, if you love the design, you’ll look extremely cool while trying. Accordingly, I think they are great, and I recommend buying them here!

(More information on GUNNAR can be found here!)

The Viscer eSports glasses from GUNNAR have been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: The Day I Became A Bird

I wonder if other people will have the same reaction I did to The Day I Became A Bird. ‘Ah, young love’, said faintly wistfully. The ‘young’ part of young love is something I never experienced. I met my wife when I was twenty-three – not old, but not quite the story that children’s books are written about. Still, birds as a theme is one that resonated. We both adore birdwatching, but it’s more than that. We’ve done all sorts of grand, romantic gestures but nothing makes me feel in love more than lying side-by-side in bed listening to the birdsong through the window.

It’s those sort of warm, comforting feelings that The Day I Became A Bird elicits. Fully to be expected, given this is an adaptation of a short film, which in turn is an adaptation of a children’s book. The general story is taken from Ingrid Chabbert and Raúl Nieto Guridi’s book. The art style and stitching together of set pieces is taken from Andrew Ruhemann’s short film. The question, then, is what has been added in the transformation to video game?

The Day I Became A Bird

Taking Flight

The Day I Became A Bird tells the story of a young boy, reluctantly waking up in order to go to school. On his way there, he sees a young girl, Sylvia, singing to the birds. He becomes completely smitten. As he learns more about her, he realises she has a fascination with birds, to the point of drawing them all over the playground. He takes on that fascination and brings it to quite the end point: creating a giant bird costume and wearing it to school. Somewhat of a spoiler alert: it goes about as well as you’d expect.

It’s a sweet story, through and through. A tale of infatuation taking us to crazy places, when the simplest thing to do would be to walk over and say hello. Interestingly, the short film that served as inspiration is included with the game. It allows for some comparison. I’d say the game characterises the protagonist a bit more through the gameplay (like sword fighting with a ruler), but the short film gives Sylvia an almost angelic quality which furthers the themes of young love. I’d recommend watching the film after you finish the game. It adds a rather poignant bookmark to things.

The Day I Became A Bird

Winging It

On the gameplay side of things, Hyper Luminal Games have taken something of a scattershot approach to adapting The Day I Became A Bird. The core gameplay is a light puzzle game, where you walk around interacting with things, via button holds or quick time events, to complete simple objectives. These sections are split up by various gameplay interludes. I wasn’t too overgone on the ones that had you riding bikes through hoops, as it felt like you could just plop the controller down with little punishment. The sections where we cut out pieces for the bird suit, however, were delightful.

I’d say the gameplay is serviceable, if a touch unimaginative. Here I tuck away my inner child to become my grumpy thirty-something outer self. The same button presses are used for pretty much everything, which gets a bit stale. I did like that there are a few bits where we can encourage our kiddo to mess with the set dressing, but these seemed a bit sparse. The joy of adapting a film is allowing the player to immerse themselves in the world. I wished this adaptation allowed that more – especially when we were in the bird suit.

The Day I Became A Bird

The Day I Became A Bird – A Worthy Adaptation

Still, I’d say that The Day I Became A Bird is an excellent way to introduce a lovely book (and film) to a new audience. People are embracing video games as an artistic medium more and more, after all, so it makes sense as a platform for children’s stories. I could bang on about the gameplay all I want, but at the end of the day it is engaging, with a pleasant story, which is most of what you need. I’m not sure it would’ve stuck in my head as a game when I was a kid, but I think the story would’ve made me smile.

What’s more, there were strokes of what I wanted here. The section where you go around gathering materials for the big bird costume, and then the sequence where you put it together, are my favourite parts. They are, I think, stronger than the sections in the film. You really get a sense of the determination of this kid. Bundling the film with the game really highlights the strengths of both mediums, but whichever version you click with most, you’ll end up with a big grin on your face by the end.

(The Day I Became A Bird’s Steam Page)

Review: G’AIME’E Ultimate Pack

Here is our review of the G’AIME’E Ultimate Pack.

G’AIM’E is engineered to self-calibrate by intelligently detecting your screen, offering unparalleled accuracy and ease of use. It works from various angles and distances, supports all kind of common screen sizes and can be tilted to shoot, designed with the casual gamer in mind, this really is a product you must have! 

Re-live the excitement of being Richard Miller, the secret agent whose unmatched speed and marksmanship make him an unstoppable one-man army. TIME CRISIS returns, unchanged at the core – it’s exactly as you remember it, except now it works on modern displays and projectors, powered by our immersive and electrifying G‘AIM’E Gun.

Celebrating 30 years since its explosive debut, TIME CRISIS is back – faithful to the original, just as you remember it. The core gameplay remains unchanged, but now it’s fully compatible with modern displays.

What’s in the box?

The Ultimate Pack includes:

  • G‘AIM’E Lightgun (4m Cable) (x2)
  • Mini-Console with TIME CRISIS, POINT BLANK, STEEL GUNNER 1&2 built-in.
  • Pedal (4m Cable)
  • Limited Edition Pin Badge
  • Limited Edition Diorama Stand
  • Power Cable 1m (Type-C)
  • Type-C Multi-Region Power Adapter
  • HD Cable 1m
  • Quick Start Guide

A Closer Look

Final Thoughts

The Ultimate Pack includes everything you need to enjoy the full TIME CRISIS 1 – player experience, including the exclusively designed G‘AIM’E Foot Pedal.

Want to play a friend on POINT BLANK, STEEL GUNNER 1 & 2?, then connect the extra G‘AIM’E gun included in the pack and see who is best!

The new G‘AIM’E guns are officially licensed by Bandai Namco Entertainment Inc and make you feel like you are back in the arcade.

Setting up G‘AIM’E console was really simple – plug it in hold the power button (not pressing it – hold it) and follow the steps on the screen, including the all important calibration steps – make sure you take the time to do this properly or you won’t hit a thing! You also need to take note of where to stand depending on the size of your TV – if you don’t then you are likely to miss quite a few shots! It took a few goes to get this set up but when I did it was fine, but it was a little frustrating to get it working properly.

When I received the review sample, I was told there was a firmware update that was needed. To do the firmware you just download it from the website, connect up the G‘AIM’E console to your PC and follow the steps. G‘AIM’E say you need to use a Windows 10 machine as there are security issues with Windows 11 and there is no Mac version. I did eventually get this firmware to update but it took several tries and given we are in 2026 it’s a little surprising you need Windows 10 to do it unless you are happy to turn off various security functions on your Windows 11 machine. If you have a Mac then you are just out of luck – you can’t update the firmware! G‘AIM’E really need to fix this.

I had so much fun playing with the G‘AIM’E – I even introduced it to my trusty 9 year old helper who didn’t want to put it down. Yes the graphics and gameplay are dated – obviously, but that doesn’t take away from the sheer fun you get from playing!

Whilst the G‘AIM’E was a lot of fun, the frustrations around accuracy and firmware updates might put some people off, especially when paying up to £199.99 for the privilege.

There are three versions available – Basic, Premium and Ultimate. It is worth noting that if you buy the Basic version you just get Time Crisis – there is no way in the future to add the other games so bear that in mind. Cost wise, the Basic edition is £99.99, the Premium edition is £149.99 and the Ultimate edition (reviewed here) is £199.99. Depending on which version you buy, you can purchase an extra gun and the pedal separately or get everything in the Ultimate edition.

You can learn more from the G’AIM’E website here.

Review: Aerox 3 Wireless Gen 2 mouse

The Aerox 3 Wireless Gen 2 mouse is the latest product from SteelSeries. I reviewed the Aerox 3 Wireless mouse last year, and I adored everything about it. Accordingly, I knew that this would be a fantastic addition to their product line. It comes in 3 unique colours. I have the Shadow version (black). Alternatively, you can opt for a white or pink colourway if that takes your fancy.

The mouse has glorious RGB lighting, responsive mechanical switches, and impressively accurate optic sensors. Moreover, it is ridiculously lightweight, and the honeycomb design feels pleasant against your hand. In short, it’s an amazing gaming peripheral that will improve any setup.

If you need accuracy and rapid reactions, this 4K polling beast is the peripheral for you. Additionally, the Truemove 26k sensor delivers precision and speed that’ll keep up with the best global gamers.

What’s in the box of the Aerox 3 Wireless Gen 2 mouse?

  • The packaging is compact, robust, and decorated with typical gaming imagery. Furthermore, it is recyclable.
  • The Aerox 3 Wireless Gen 2 mouse is great to look at. The ergonomic design and interesting shell catch your eye. Moreover, the lighting is vivid and a statement piece.
  • A USB-C dongle is provided.
  • Charge the device with the super mesh data/charging cable.
  • Learn the basics with the user manual.

Technical aspects.

The Aerox 3 Wireless Gen 2 mouse is the ultimate gaming peripheral. It delivers market-leading speeds and accuracy. Additionally, it offers an exceptional battery life alongside amazing build quality. Subsequently, it is the go-to product if you wish to stand out from the crowd and challenge in every match.

The 4K wireless polling offers greater precision during intense battles. Although this may not matter to everyone, wireless polling and minuscule latency issues are essential during heated affairs. This is complemented by the amazing 26K DPI precision, 400 IPS speed, and 40G acceleration for the ultimate gaming experience. The Truemove sensor offers pinpoint accuracy with no compromises. The outcome is more headshots, cleaner movement, and a jump up every leaderboard.

Finally, battery life matters when you are gaming wirelessly. The Aerox 3 Wireless Gen 2 mouse offers up to 200 hours of Bluetooth gaming. Alternatively, if you push this to the limit, you’ll enjoy 35 hours of 4K wireless action. Therefore, no matter how much you test it, you’ll get enough juice for marathon sessions.

Build quality.

The build quality is exceptionally good. The mechanical switches offer over 80 million clicks of crisp and smooth actuation. This is much higher than many of its competitors. Alongside this, the smooth PTFE feet deliver smooth movement no matter how wild you are. The sensor picks up every movement, and I was impressed by its flawless performance.

If you love to drink and you are a little clumsy, you may be fearful that your tech will become damaged. Luckily, the Aerox 3 Wireless Gen 2 mouse is waterproof! It offers an IP54 rating for water and dust protection. I wouldn’t recommend submerging it in water, but SteelSeries tested it, and the mouse survived. This was a nice touch as I don’t want my expensive tech getting ruined by dirt or the odd spilt drink.

The ergonomic design is great if you love to play for hours. The honeycomb shell delivers 68 grams of gaming heaven. Furthermore, it is extremely durable if you are heavy-handed. The mechanical switches are tested up to 80 million clicks. This is much higher than its peers and will last the test of time.

Is the Aerox 3 Wireless Gen 2 mouse worth it?

The gaming peripheral market is saturated. Subsequently, there are many brands vying for your attention. However, if you wish to excel at any game and enjoy every moment, I urge you to look at SteelSeries. Its products are market-leading, and the Aerox 3 Wireless Gen 2 mouse is no different. This awesome mouse uses its predecessor’s blueprint and improves every aspect.

With pinpoint-accurate sensors, low-latency inputs, durable and lightweight build quality, and vibrant RGB, this is the ideal tool if you are an elite or casual gamer. Moreover, the battery life is exceptional, and the multi-mode connectivity makes this a user-friendly experience. Accordingly, I love it, and I recommend buying it here!

(More information on SteelSeries can be found here!)

The Aerox 3 Wireless Gen 2 mouse has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)