Review of Sniper: Ghost Warrior 2 by City Interactive Games

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The prospect of firing .50 calibre bullets over huge distances and silently reducing nameless evildoers heads into nothingness is indeed a tempting one, at least as far as video games go. Fighting the mans way, at a range from which your enemies can’t return fire or even see you.

I eagerly await each game in the Sniper franchise to see how CI Games have advanced the franchise. CI Games have come a long way since their budget debut and are now attempting to box with the big boys.

Learning Curve

The first level of Ghost Warrior 2 serves as a tutorial that covers all the skills you will need to accomplish your missions as a sniper. Much unlike real life snipers there isn’t that much to learn and the tutorial seems to drag a little. Until you realise that you have left the tutorial for probably some time and that the game really likes holding your hand. I’m sure there’s nothing wrong with your hand but get off, I said get off!

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The learning really begins as you start to figure out what elevation you need at different ranges and how to correct for wind speed. This is if you play without the incredibly helpful snipers’ best friend that I like to call “magical red circle”.

Difficulty

I would so strongly recommend playing the game on hard to disable “magical red circle”. Those who have played a Sniper game before will most probably be familiar with this reticule, that predicts where your bullet will actually go accounting for both distance and wind speed. And it works. And that’s the problem.

On any difficulty you will not survive more than 1 or 2 shots from an enemy, which is good as it promotes stealth and patience. But the only significant difference between difficulties is weather “magical red circle” is on or not.

With it on there will rarely be a challenge in the shots you take. Spend a couple of seconds with your scope steady and the reticule will be displayed. It does tend to remove the satisfaction of a skilled shot which one would expect to find in a game titled “Sniper” out of the game.

The system in Sniper Elite V2 allowing you to customize your difficulty so you could take shots without assistance but not have to fight super soldiers would have been an elegant solution. I would really of liked to be able to take “magical red circle” off without restarting the entire game as I was stuck with it to the end.

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Checkpoints are few and far between so if you do fail at any point be prepared to replay at least 15 minutes, sometimes more, of super-stealthy super-slow crawling to get back to where you were. This is especially unnecessary when you finally get chance to choose what to do and decide to complete a section the way you think is best only to be rewarded with insta-detection and soon death in the next area to ensure you get punished for your pesky independent thought. Replaying the way the game wants is successful and allows progression.

In one particular section a successful (and silent) front of the face head shot has your spotter remark “So much for stealth”. I tried 3 times before I realised I wasn’t missing the shot at all, it was just time for some “action”. My spotter sat still with his suppressed XM8 and let the enemies stand behind him and try to shoot me. Neither my spotter or the enemy seemed remotely aware of each others presence.

Over-The-Top On The Rails VS Freedom of Free-Roam

The lack of choice I mentioned above can be a very good thing. It can eliminate constant retries on a section when you seem to be doing everything right. It can allow for some truly epic moments. Unfortunately in Ghost Warrior 2 it does neither of these things. It just limits the players’ choice and adds 2 or 3 cut scenes.

The pseudo-stealth sections end up being a case of follow the objective, with a new checkpoint literally every 10 to 50 meters. Almost all of the sniping sections have a pre-allocated killing order with enemies on very fixed paths, if they move at all. Or you will travel to an over watch point, press square to reveal a totally separate .50 cal’ you apparently had in your pockets, and snipe targets in a predetermined order while fixed in position and fixed looking down the scope – the only difference here being that you can’t move.

There are occasionally sections where you are tasked with clearing an area without any assistance and at this point you must choose your targets and take them out correctly to ensure you aren’t spotted. You can mark targets using our binoculars first, find the best position and get to work. This is both rewarding and satisfying, promoting all the skills and talents a sniper is expected to posses. It’s such a shame that these moments only occurred a handful of times in the entire game.

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I could have accepted the monotony of follow the marker, shoot the target, follow the marker if there were spectacular superhero style feats shattering my screen every 3 seconds but I’m glad that Sniper hasn’t gone down this path.

It would fit much better to allow players to choose their own gear at the start of a level, decide on the best spot to set-up, sneak your way there from a choice of paths and do your sniping. That’s not to say it would need total free-roam but just a little choice would provide the satisfaction that my decisions and tactics resulted in a good kill rather than the fact I was able to follow objective markers that shepherd you to a truly ridiculous level.

Characterisation and Plot

The plot is fairly generic but not completely uninteresting and by the third act I was actually looking forward to the conclusion. The voice acting is surprisingly good if you can wade through the sea of uninspiring characters and bland script writing.

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There is nothing original about any of the characters, and even less the words that fall from their mouths, but a few twists and three different locals provide some interest until the end of the game. If you want a cerebral plot or characters more than skin deep Ghost Warrior 2 is not for you. I know, big surprise.

Bullet Physics

Such a crucial part of a game based around sniping and, I am relieved to say, the one part of Ghost Warrior 2 that never disappoints. The final resting place of a shot always seemed like a reasonable representation of the current situation and the shot I took. It’s nothing we haven’t seen CI Games do before but it’s good to see they haven’t lost their special touch when it comes to bullet trajectory.

Audio

The music is far and away the best thing about the sound in Ghost Warrior 2 providing occasional orchestral backing. It’s rare but it’s good when it happens.

On the other hand the weapons, footsteps, stabbings and any other effects you can think of are horribly murky and muffled. Apart from the music and dialogue the whole thing sounded like I was listening to it through a pair of cheap headphones.

The music and dialogue do sound up to scratch but unfortunately don’t get a chance to shine when every time you fire a weapon or perform a stealth take down you are reminded that you wasted all that money on a home theatre system.

Visuals

Achieved with CryEngine 3? Not particularly something the guys at CryTech are going to be proud of. I don’t know how they achieved the graphics of Ghost Warrior 2 using the CryEngine. There are some textures that look good, and a couple of times the game even looks great, but it is a very rare and brief occurrence.

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Most of the time you are presented with poor textures, bad motion capture and blocks galore. I don’t think there is a single curve in the entire game. The textures and lighting effects on your rifle are average but considering the amount of time spent looking at it I expected a lot more. The graphics really do feel like a huge step backwards, especially so late in the PS3’s life.

Conclusion

It’s great to see CI Games progressing and moving the franchise on and they definitely have come a long way since Sniper Elite but Ghost Warrior 2 is simply a subpar game. An unimaginative script, generic characters, uninspiring linear gameplay and poor AI, sound and visual effects do not make for a good experience.

That said there are a few satisfying moments and playing without “magical red circle” enabled helps add to the satisfaction a lot. The physics on the bullets fired from your rifle are fantastic and feel very realistic, as indeed they should.

I am eager to see what CI Games do next with Sniper and I hope for more freedom of choice and some sense that I am involved in the game rather than just moving the camera to where I am told as well as some modern graphics and sound effects.

Reviewed on PS3.

Sniper: Ghost Warrior 2 is available now on PS3, XBOX 360 and PC.

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Xbox 720 to Launch with Ryse and New Forza Game

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Xbox 720 launch titles include a new Forza game and Kinect title Ryse, a new report has suggested. Ryse, which was announced by Crytek at E3 in 2011, is “designed to be Microsoft’s new Gears of War/Halo mega launch title”, according to The Verge.

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Ryse that takes place during the Roman Empire period, it will reportedly take advantage of Kinect 2.0’s improved tracking capabilities, allowing players to kick and slash enemies.

Forza, meanwhile, will feature “super life-like” graphics, and will be available at launch alongside a zombie game and a family title set on an island.

Previously rumoured games include Project Gotham Racing 5, while Battlefield 4, Assassin’s Creed 4 and Watch Dogs have also been announced for next-generation devices.

Alleged Xbox 720 patent filings suggest Microsoft’s next console will feature two CPUs, one for gaming and another for multimedia applications.

 

Kinect 2.0 ‘Will Detect Eye Movement’

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Yes more rumours about the Next Generation Xbox but this time the Kinect 2.0 will detect eye movement, a report has suggested. Using Kinect 2.0, users will apparently be able to pause entertainment content by looking away from the TV screen.

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The latest report by The Verge suggests that the enhanced Kinect device will also be able to detect multiple users simultaneously, and will play a big part in Microsoft’s plans for TV.

Similar to Google TV, the Xbox 720 is said to be capable of introducing Microsoft UI and features to existing TVs and set-top boxes.

The report follows Microsoft’s decision to sell its TV solution Mediaroom business to Ericsson.

Microsoft executive Yusuf Mehdi announced on the company’s blog that Xbox will serve as the centre of it home entertainment strategy following the sale of Mediaroom.

“With the sale of Mediaroom, Microsoft is dedicating all TV resources to Xbox in a continued mission to make it the premium entertainment service that delivers all the games and entertainment consumers want – whether on a console, phone, PC or tablet,” he said.

Alleged Xbox 720 patent filings suggest Microsoft’s next console will feature two CPUs, one for gaming and another for multimedia applications.

It is claimed that the Xbox 720 will launch during the 2013 holiday season and feature Kinect 2.0, 3D technology and the long-rumoured Xbox TV.

Samsung Announces Super-Sized Galaxy Mega Smartphones

Samsung has added two super-sized smartphones to its Galaxy range with the unveiling of the 5.8-inch and 6.3-inch Mega handsets.

The larger handset falls into the gap between the firm’s Galaxy Note 8 and Galaxy Note 2 tablets, coming with HD display and dual-core 1.7GHz processor.

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Other features include an 8-megapixel camera, 3,200mAh battery, microSD support and the Android 4.2 Jelly Bean operating system pre-installed.

Here is the Full List of Specs for the Samsung Galaxy Mega 6.3

Samsung Galaxy Mega 6.3 Specs

 

The Galaxy Mega 5.8 comes with scaled-down specs, packing a display with a lower resolution of 960 x 540 and a 1.4GHz dual-core processor, but retaining the 8-megapixel snapper.

“We are aware of a great potential in the bigger screen for extensive viewing multimedia, web browsing and more,” said Samsung head JK Shin.

“We are excited to provide another choice to meet our consumers’ varying lifestyles, all while maintaining the high-quality features of the award-winning Galaxy series.”

The Samsung Galaxy Mega 6.3 will be available from mid May in the UK from Samsung Experience store at Westfield Stratford City and other major operators. The Galaxy Mega 5.8 will not be ranging in the UK.

Vodafone Gets The Huawei Ascend G510

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The Huawei Ascend G510 Available from Vodafone UK from £13 per month on pay-monthly and £130 on pay as you go, the Ascend G510 combines unmatched functionality, form-factor and firepower in its class to deliver big-screen mobile entertainment for a new generation moving to smartphones and upgrading old technology.

 

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The Ascend G510’s large 4.5-inch screen, combined with DTS surround sound, enables superior mobile video, gaming and web-browsing for a whole new audience. Its fast 1.2GHz dual-core processor and big 1750mAh battery provide power and longevity to support data-hungry applications and content, such as catch-up TV and gaming.

Huawei Device UK director of product management James Powell remarked: “Huawei is bringing new hardware and software innovation to this market; and not just to the high-end. For years, ‘entry-level’ smartphones have meant compromise – phones not powerful enough, with screens not big enough, to be able to truly deliver on the promise of the mobile internet.

“The Ascend G510 is the latest in a line of Huawei smartphones to challenge that, and our most powerful yet in the low-to-mid tier. It brings the very latest smartphone technology to the heart of the broad consumer mass market, delivering big-screen mobile entertainment without compromise.”

Huawei Ascend G510 specifications

  • 4.5-inch screen with 480×854 pixels display resolution
  • 1.2GHZ Qualcomm ARM Cortex-A5 Dual Core processor
  • 512MB RAM
  • 1GB internal storage (expandable up to 32GB)
  • 5-megapixel rear camera
  • 0.3-megapixel front camera
  • Android 4.1 (Jelly Bean)
  • 1750mAh battery

Personalisation

Notably, the Ascend G510 is the first Huawei device to launch in the UK with Huawei’s own intuitive and customisable Emotion UI, running over the Android 4.1 Jellybean operating system. The Emotion UI allows users to put all that their most important applications and content in one place on the home screen, and offers a wide choice of themes to personalise their Ascend G510 further.

Design of the Emotion UI is based on understanding of how consumers interact with their smartphones and what they expect from these interactions. It addresses a user’s basic needs and tastes in ways that are smart and simple.

The Ascend G510 comes with a 5 megapixel camera with LED flash for capturing special and impromptu moments on the go. It also boasts a front-facing camera so you can unlock the handset at a glance with face-recognition. And you can share your experiences – your content and contacts – directly with friends via NFC, with compatible phones.

Xbox LIVE Netflix Update Readies Hemlock Grove

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This week, the Xbox community will notice an app update for Netflix rolling out across all regions where the service is currently offered.

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This update will include performance improvements and a newly designed “Netflix Originals” landing page, offering viewers a look at the very latest in original programming from Netflix, including the highly anticipated “Hemlock Grove,” slated to launch 19th April. “Hemlock Grove” comes from director Eli Roth (“Hostel”) and is a chilling supernatural series based on Brian McGreevy’s novel.

Xbox Tournaments with Virgin Gaming

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Xbox Tournaments with Virgin Gaming offers free-to-enter tournaments for top games from leading publishers and is only on Xbox 360. The exclusive app allows Xbox LIVE Gold subscribers of any skill level in the U.S., U.K. and Canada to play in free-to-enter tournaments with the opportunity to make their way up the daily, weekly and monthly leaderboards to win their share of $100,000 cash.

Virgin Gaming

Starting today, participate in tournaments for popular games including “EA SPORTS FIFA 13,” “NBA 2K13,” “EA SPORTS Madden NFL 13” and “EA SPORTS™ NHL 13,” with many more titles to come. Tournament gameplay is easy to join, fun and accessible to all styles of gamers, from the dedicated pro to the casual Xbox player. Download the app from  Xbox LIVE  and register for a Virgin Gaming account here to start playing the free-to-enter tournaments today—existing Virgin Gaming members will not need to register for a new account, but they will need to activate their existing account here. Practice now, because in the coming months Xbox Tournaments with  Virgin Gaming will be rolling out tons of new features, like cash-play gaming, leaderboards and epic tournaments, along with more titles and will become available in more countries around the world.

For more information, visit MajorNelson.com.

Xbox 720 Won’t Require ‘Always-Online’ Internet Connection

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The newest rumour is that the Xbox 720 will not require an ‘always-online’ internet connection, it has been reported. A source also claimed to VGLeaks that the console will be backwards compatible with Xbox 360 games via a new “reoriented” Xbox 360.

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The console – codenamed Durango – will apparently have an always-online functionality, but a lack of connection will not prevent users from using local content. Nor will it prevent the use of second-hand games.

The previous rumours seem to relate to the new Xbox 360, a small, set-top media box with 360 and XBLA game support intended to rival Apple TV.

The repackaged Xbox 360 will not have its own disc drive but will allow the Xbox 720/Durango to play older generation games.

“Putting an Xbox 360 disc into Durango will prompt the user to attach the supporting device that is sold separately,” said the report.

“By separating the two devices and their functions it will ensure price competitiveness for both pieces of hardware.”

Ubisoft announces Cloudberry Kingdom

Ubisoft have announced a new platform game called Cloudberry Kingdom – and has the voice of Hercules himself, Kevin Sorbo!

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Unhappily ever after? That’s how it starts. The Orb resurfaces and the classic characters return. Kobbler with his mania, Princess with her endless boredom. It’s only a matter of time before Bob, our hero, shows up to put order back to madness. Three powers struggle for victory and the fate of Cloudberry Kingdom hangs in the balance. What will become of the retired hero, Bob? Will saving Princess one last time win her love? Could true love stop Kobbler and the power of the Orb? No, probably not. But hey, it’s worth a shot.

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Welcome to Cloudberry Kingdom, the first ever platformer with fully randomly generated levels. Every level is brand new and never seen before. The difficulty level can match any need, from the casual to the hardcore.

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Key Features

Infinite Levels

A platformer designed with a fully random level generator. Every level is brand new and never seen before. The difficulty level can match any need, from the casual to the hardcore. Also, save and send levels to friends!

Hero Selection

Play as 10 hero types and unlock more. Also create your own hero in Hero Factory, not just the look of the hero but the physics as well.

Multiple Game Modes

Experience three different types of play; Campaign mode, Free Play, and Arcade mode which include Time Crises, Hero Rush, Escalation

Multi-player and Co-Op

Up to four player gaming with local multi-player and Co-Op modes, including bungee mode

Celebrity Voice Acting

The Game touts celebrity Voice Actor Kevin Sorbo Star of the hit TV series “Hercules”, “Andromeda”, and leading role in the parody film “Meet the Spartans”

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Here is the developer diary video to give you more insight into the game:

Developed by crowd-funded Pwnee Studios, Corp, Cloudberry Kingdom will be published and distributed by Ubisoft Entertainment, Summer 2013 and available on XBLA, PSN, Vita, Wii U, PC, Mac.

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What do you think? Let us know by leaving a comment below.

Ubisoft announces Flashback to celebrate 20th anniversary

To celebrate its 20th anniversary, Flashback is back in 3D and HD. Updated for the new millennium by its original creator and rendered in 3D by the power of the unreal engine, a new generation of players can now experience a game that helped define sci-fi Action/Adventure games.

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Conrad is back to save humanity from an invasion of alien Morphs set on absorbing our minds and incorporating our species! Rolling and shooting, always ready for another fight, help Conrad save the world and his girlfriend. You’ll find everything you always liked in this classic that set standards of the genre in the 90’s, and brought up to speed with the 21st century technology and expectations.

20 years after the original game’s launch, Conrad is enlisted back to active service for the triumphant return of one of the most acclaimed franchises in gaming history.

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It’s not a reboot. It’s Flashback re-imagined. The original Core-Team revamped their own creation, leveraging the best of today’s technology while remaining true to the classic side-scroller that set the standards of the genre in the 90’s.

Key Features

One of the best adventure-action games ever created re-imagined by its creators. It’s the same team. It’s the same passion. Only this time, they have had much more firepower at their disposal to recreate the legendary classic!

Gorgeous graphics, amazing animations. It’s the Flashback you’ve always dreamed of. True to the original spirit but made a million times better by using modern engines such as Unreal and Havok. The makeover is completely stunning.

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It’s all about Gameplay. The team modernized gameplay mechanics, making the game more reactive, offering new features, like gadgets and an experience progression system. But the developers kept the original formula in mind: a fine balance between rolling and shooting,
exploring remote space stations and obliterating hostile alien planets.

Bringing back new memories. The story was revamped to speak to 21st century gamers. Most of the cast of the original game is still here – Conrad, the Morphs – but you can expect new characters and a few twists you’re definitely not going to forget… this time.

Here is the trailer to keep you going:

Flashback will be available from XBLA and PSN soon.

What do you think? Let us know by leaving a comment below.

Ubisoft officially announces Far Cry 3 Blood Dragon – screenshots and trailer are here

After information on the game, and the game itself leaking, Ubisoft have officially announced Far Cry 3 Blood Dragon and we have some screenshots and the trailer.

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Developed by Ubisoft Montreal, Far Cry 3 Blood Dragon lets players get the girl, kill the bad guys and save the world in a VHS-era vision of the future! As Sergeant Rex Colt, you are part man, part machine, all American.

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You are a state-of-the art Mark IV cyber-commando on a mission…of vengeance. You’re out to bring down your old commanding officer and his battalion of ruthless killer cyborgs and you’ll stop at nothing to get the job done.

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Hollywood action icon Michael Biehn (The Terminator, Aliens, and The Abyss), returns in this explosive 1980s style sci-fi vision of a dark future.

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All PC pre-orders will receive a free copy of the soundtrack by Power Glove.

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And yes, we do have Blood Dragons shooting lasers from their eyes!

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Turn off your VCR, plug in your video game cabinet, and get ready to experience all of the thrills of Far Cry 3 Blood Dragon, releasing May 1, 2013 as a stand-alone digital title.

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And here is the really cool and cheesy trailer:

What do you think? Let us know by leaving a comment below.

Far Cry 3 Blood Dragon exclusive gameplay footage

After information on the game, and the game itself leaking, Ubisoft have officially announced Far Cry 3 Blood Dragon and we have some exclusive gameplay footage.

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Developed by Ubisoft Montreal, Far Cry 3 Blood Dragon lets players get the girl, kill the bad guys and save the world in a VHS-era vision of the future! As Sergeant Rex Colt, you are part man, part machine, all American. You are a state-of-the art Mark IV cyber-commando on a mission…of vengeance.

You’re out to bring down your old commanding officer and his battalion of ruthless killer cyborgs and you’ll stop at nothing to get the job done. Hollywood action icon Michael Biehn (The Terminator, Aliens, and The Abyss), returns in this explosive 1980s style sci-fi vision of a dark future.

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Turn off your VCR, plug in your video game cabinet, and get ready to experience all of the thrills of Far Cry 3 Blood Dragon, releasing May 1, 2013 as a stand-alone digital title. All PC pre-orders will receive a free copy of the soundtrack by Power Glove.

And yes, we do have Blood Dragons shooting lasers from their eyes!

So check out the exclusive gameplay footage below:

What do you think? Let us know by leaving a comment below.

Far Cry 3 Blood Dragon Q&A with Creative Director Dean Evans

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After information on the game, and the game itself leaking, Ubisoft have officially announced Far Cry 3 Blood Dragon and we have a Q&A with Dean Evens the Creative Director.

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Over to Dean:

What is Far Cry 3 Blood Dragon?

Far Cry 3 Blood Dragon is an all-out honest cyber shooter that doesn’t take itself too seriously.

In a genre saturated with super serious narrative and realistic settings we felt it was time to inject some good old fashioned robofun into it. Think of it as the third movie in an action franchise… it’s got a bit tired and long in the tooth.

It’s that moment when the producers decide to go all in. Robocop 3 and Rambo 3 are great examples of movies that just went crazy to explode (implode) the franchise. Toys, Cartoons, Cereal… that kind of stuff came flooding in. The philosophy with Blood Dragon was to create something that’s so bad its good.

Many shooters are just 80s action movies in disguise so we just embraced it and ran with it.

Can you tell us about the vision behind the game?

Blood Dragon is the product on growing up in the 80s and 90s.

Late nights watching action movies and playing first and second gen consoles. A single light from the TV illuminated the room while burning your retina.

A time when browsing the video store was the highlight of your week. VHS forever baby.

I miss the aesthetic of those times. Chrome, lasers, cyborgs, neon and smoke. And when I talked about it with the team I realized I was not alone and they happily joined the cyber-ranks. It’s a timeless aesthetic that unfortunately has almost disappeared from gaming.

There was a time when it ruled the world… BRING IT BACK. It was the birth of our industry and deserves to be celebrated.

How did you write the script?

We sometimes used pens but mainly a BBC Acorn computer using word processing software.

What can you tell us of the scope of the game?

The game has about 8 hours of content and infinite open world filled with cyber murder.

Can you tell us more about the group behind the soundtrack?

Power Glove from Melbourne… these guys are the bomb.

They deserve huge success. This is their first videogame project and they have delivered beyond all expectations.

Available soon by the way, keep an eye on our channels!

And what’s the “take away” you want players to have when they finish the game?

That was stupid, terrible, amazing fun. I wan’t more.

Why making it a standalone downloadable experience instead of a DLC?

We wanted to experiment with different forms of expansion and a standalone was our choice for this project.

What platforms will the game release on?

PS3, 360. PC and Turbo MegaSystem

Have you planned any of the leaks on purpose?

The Creative Director has a Welsh lineage and the national vegetable is?

Halo Week: Drop Shock Spartan Ops Day with Giveaway Opportunity

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Microsoft and 343 Industries this week announced “Halo Week: Drop Shock”, a concentrated supply of new “Halo 4” content, giveaway opportunities, promotional pricing, DLC sales, and availability of Volume 2 of the original soundtrack. And for today its Spartan Ops Day with Giveaway Opportunity!

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What “Halo Week” would be complete without a day dedicated to the wildly popular Spartan Ops? Playable in single-player or cooperatively with up to three friends, explore the corners of Requiem in these objective-based chapters, and help uncover the secrets of the mysterious Forerunner world.  Starting 11th April at 10:00a.m. GMT and ending 12th April at 10:00a.m GMT, play and complete any five missions of Spartan Ops and receive an exclusive Avatar tee.

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Fans can also replay their favourite missions from Spartan Ops Season One as matchmaking for the entire season begins anew during “Halo Week”, starting with the first episode.

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Check back tomorrow to find out what Day Five brings.