ZTE GEEK High-end Smartphone Unveiled

ZTE has announced its latest high-end Android smartphone, the ZTE GEEK. The 5-inch handset is the first product from the Chinese manufacturer to pack an Intel processor, with the chip maker’s latest 32nm Atom Z2580 running the show.

ZTE Geek

The ZTE GEEK features a 1280 x 720 display,1GB of RAM, an 8-megapixel rear camera and a 1-megapixel snapper mounted on the round, which has a CPU frequency of 2.0GHZ.

It comes running Google’s Android 4.2 Jelly Bean operating system out of the box, and is powered by a 2,300mAh battery.

“Our recent collaboration with Intel on the ZTE GEEK builds off of the success of the Grand Series and further enhances our competitiveness in the high-end smartphone market,” said ZTE head of mobile He Shiyou.

“This partnership also will improve customer experiences by providing them with more choices in the market”. ZTE has yet to confirm pricing details for the GEEK smartphone, or reveal which countries it will be available in.

New Update for Black Ops 2 on the Xbox 360

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Here are the release notes for the newest update for the Call of Duty – Black Ops 2 on the Xbox 360.

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Game Update Notes: Apr. 10, 2013

 

Feature Improvements

    • Added Prestige Level Calling Cards for each Prestige Level.
    • Players will now control the last Scorestreak called when calling in multiple remote controllable Scorestreaks.
    • Updated the League Lobbies to display Team Rank next to each Team Member’s name.
    • Added Suicide and Team Killed Penalties to the Game Rules/Spawn Settings Menu for Custom Games.
    • Added a feature to kick players if they suicide too often in a game.

Multiplayer Issues Addressed

    • Fixed an issue reported by the community where the Lodestar view remains on-screen if the VTOL Warship is destroyed after being previously kicked from the VTOL due to friendly fire.
    • Updated Menus to combat exploits reported by the community.
    • Addressed a persistent Counter UAV issue that occurred during host migrations.
    • Fixed an issue reported by the community where the player was not earning any progress for the Chopper Hunter Field Specialist challenge.
    • Fixed an issue reported by the community where C4 was doing no damage to enemies if blown up the moment it attached to a surface.
    • Addressed an issue reported by the community with activating Prestige on a weapon not removing attachments from that weapon in other class sets.
    • Prestige Master icon can now be seen as the ‘next Prestige’ when players reach the max Prestige Level.
    • Resolved an issue with the Orbital VSAT Scorestreak losing time during the host migration count down.
    • Resolved a collision issue on Grind which caused the player to become stuck on the vert ramp.
    • Fixed an issue where players were able to place a turret while under the big rig in Aftermath.
    • Addressed a couple of issues with the Sentry Gun and AGR Scorestreak tablets remaining open when the player transitions to the Scorestreak while it is being destroyed.
    • The Attachments menu in the After Action Report now indicates the XP a player earns from leveling up a weapon.
    • Resolved an issue where players would lose control of Sentry Guns if they take control of it while it is being destroyed.
    • Fixed an issue with Turret and Guardian placement within certain objects in Aftermath.
    • Improved performance in Theater when a player Previews a Clip over and over again while their Clips in the Timeline Editor are maxed out.
    • Fixed an issue with the environment disappearing when dying and spectating the water in Carrier.
    • The music now plays for everyone during the Final Killcam.
    • Addressed an issue on PlayStation 3 where the Listen In toggle, while CODcasting, was listening to all whether it was toggled on or not.
    • Fixed an issue in Theater where the camera viewed under the map while watching players that had not spawned in.
    • Resolved an issue with the AGR icon only appearing on the mini-map when it was firing both the machine gun and rockets at the same time.
    • Resolved an issue with the Victory/Defeat screen not accurately displaying the amount of XP a player had earned in Objective based game modes on Combat Training.
    • Addressed multiple issues with reloading the War Machine Scorestreak.
    • Adjusted the Scoreboard columns when CODcasting Free For All to display points in the first column instead of player score.
    • Fixed an issue with the HUD pushing off the screen when CODcasting in Theater during a round transition.
    • Resolved an issue in Theater where Party Leaders could not render videos while players joined the lobby.
    • Addressed an issue with the Chat Notification not appearing on the in-game screen for players who were speaking in Party Chat.
    • Fixed an animation issue for the Combat Knife when holding aim down sight and pressing the melee attack button.
    • Resolved an inconsistency in the Emblem Editor with the way emblems were being displayed between profiles.
    • Resolved an issue in the Player Channel where deleted screenshots and edited films were appearing as an error when viewed by another player.
    • Addressed an issue in the League Play slide menu where the Career Wins stat was not updating for previous seasons when the player had not yet been placed.
    • Fixed an issue with the Game Settings Update prompt getting cut off when choosing to update after the idle screen fade out.
    • Resolved an issue with the gondolas on Downhill continuing to move during a host migration.
    • Fixed an issue with the Emblems on Playercards viewed from the in-game Scoreboard showing corruption.
    • Addressed an issue in Search and Destroy where players would sometimes spawn into the next round with their secondary weapon.
    • Resolved an endless loading prompt to connect to Twitch when attempting to unlink and re-link accounts with no login information.
    • Fixed a Twitch/Twitter menu issue where some fields were still accessible while connecting to Twitch/Twitter.
    • Resolved a UI issue with rapidly using Like and Dislike on user-generated content.
    • Fixed an issue with the equipped DLC reticle displaying the wrong preview reticle when going from a DLC reticle to any other reticle equipped on another weapon.
    • Addressed the Hellstorm Missile boost button prompt not updating correctly for some controller button layouts.
    • Addressed multiple menu layering issues.
    • Fixed an issue with the laser effect not appearing in-game on a Laser Sight if the player spams the Switch Weapons button.
    • Addressed an issue with the mini-map overlapping the objective text when a CODcaster has the control panel open.
    • Resolved an issue with the Bacon and Dia De Muertos DLC camos not appearing on enemy weapons when the player is using a weapon that has the Millimeter Scanner attachment equipped.
    • Fix for League Season History and League Leaderboard UI errors.
    • Fixed an issue in CODtv paging logic where we were losing one item every time we page back from page 3 to 2.

Gameplay Balancing

    • Adjusted Hijacked engine room Hardpoint zone to extend to ladders.
    • Lightning Strike Radar will not reactivate after round change if it has been used in a previous round.
    • Global enemy spawn influencers adjusted.
    • Adjusted objective spawn influencers in Capture the Flag.

Zombies Issues Addressed

    • Fixed a UI Error that occurred on Turned.
    • Resolved various bugs around the Die Rise map.

Ubisoft announces The Smurfs 2 video game

Ubisoft have just announced they are developing a game based on The Smurfs 2 film.

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Developed by Ubisoft and WayForward, the game will be released as an action-adventure platformer game for the Xbox 360, PlayStation 3, Wii and Wii U, as well as an interactive storytelling book and collection of mini-games on Nintendo DS. It will release on all consoles in July, 2013.

The game is based on The Smurfs 2 film and follows up on a highly successful collaboration between Ubisoft and Sony Pictures Consumer Products on The Smurfs™ Dance Party. That same year, the motion picture The Smurfs took in more than $560 million at the worldwide box office.

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The Smurfs 2 video game is an action-packed adventure platformer that provides Smurfs fans of all ages with the opportunity to dive into the magical Smurfs Village and relive iconic moments and key environments from the feature film. Players assume the role of a Smurf and immerse themselves in an interactive adventure through the movie’s enchanting environments including New York City and Paris, and expand their movie experience into worlds exclusive to the video game such as The Arctic Tundra and the The Lava Jungle.

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Fans can follow the Smurfs adventure solo or by playing cooperatively with friends. As players progress in the game, they will be able to choose between nine Smurfs featured in the movie and can join each other in a fun multiplayer experience of up to four users playing simultaneously. Exclusive on Wii U, a fifth player will be able to join in on the action by controlling Clockwork Smurf on the Wii U GamePad.

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Each Smurf has their own unique special ability to use when navigating through the more than 30 levels in six different worlds. Whether playing as Papa Smurf throwing magic potions to stun the enemies, stomping onto enemies as Grouchy Smurf, or striking a pose as Vanity Smurf to provide a platform for other players to reach hard-to-get items, each move will be used to aid in the battle against enemies such as Azrael, Gargamel the Evil Wizard and Gargamel’s Naughties.

Here is the trailer:

http://www.youtube.com/watch?feature=player_detailpage&v=ZfXi4gecnSw

In The Smurfs 2, Gargamel the Evil Wizard creates a couple of mischievous Smurf-like creatures called the Naughties that he hopes will let him harness the all-powerful, magical Smurf essence. But when he discovers that only a real Smurf can give him what he wants, and only a secret spell that Smurfette knows can turn the Naughties into real Smurfs, Gargamel kidnaps Smurfette and brings her to Paris, where he has been winning the adoration of millions as the world’s greatest sorcerer. It’s up to Papa, Clumsy, Grouchy and Vanity to return to our world, reunite with their human friends Patrick and Grace Winslow and rescue her! Will Smurfette, who has always felt different from the other Smurfs, find a new connection with Naughties Vexy and Hackus, or will the Smurfs convince her that their love for her is True Blue? The film is directed by Raja Gosnell and produced by Jordan Kerner. The screenplay is by J. David Stem & David N. Weiss and Jay Scherick & David Ronn and Karey Kirkpatrick with a story by J. David Stem & David N. Weiss & Jay Scherick & David Ronn, based on the characters and works of Peyo.

The Sims 3 Island Paradise Expansion Pack trailer and screenshots

Sink your feet in the sand and get ready for a tropical escape in The Sims 3 Island Paradise!

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Just released today is a brand new trailer and screenshots showcasing all the fun in the sun moments that await your Sims in this mecca of isles. From owning and managing a resort, to living a life on a houseboat and even deep sea diving, The Sims 3 Island Paradise opens up a world of possibilities never seen in The Sims 3 PC franchise before.

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Here Sims will find their path to happiness with all-new leisurely activities, outdoor escapades and out-at-sea discoveries. They can set sail on a sunset cruise, dive deep beneath the waves to explore the ocean floor, retreat to a romantic bungalow stilted just above the water, island hop to meet new Sims and more. With new modes of transportation such as houseboats, speedboats and jet skis, dive lots devoted to scuba and snorkelling enthusiasts and secret islands yet to be uncovered, The Sims 3 Island Paradise really opens up a whole new world to explore and adventures to embark on.

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Here is the trailer:

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The Sims 3 Island Paradise is currently available for pre-order and drops anchor in retail stores and for digital download on Origin.com on June 28, 2013. Players who pre-order will receive the Limited Edition version of the game that comes with the Island Survival Pack – a new set of content that equips your Sims with the necessities to scrape together an existence on a deserted island. From a makeshift home on a floating barge to minimalist clothing options such as tattered togs, your Sims will be ready to endure in a shipwrecked lifestyle with the essentials found in this bonus pack.

Injustice: Gods Among Us Villian infographic

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To celebrate the release of Injustice: Gods Among Us, Warner Bros Interactive Entertainment has commissioned something awesome for newcomers to comics, and something essential for die-hard fans alike; an infographic that details some of the key Characters from the universe. Split into Superhero and Super Villain infographics, each offers an insight into each character’s humble beginnings and assembles the best traits of each character to reveal the ultimate Superhero, and the ultimate superhero.

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Injustice: Gods Among Us is an all-new game in development by award-winning NetherRealm Studios, creators of the definitive fighting game franchise Mortal Kombat.  The title debuts a bold new fighting game franchise that introduces a deep, original story featuring a large cast of favourite DC Comics icons such as Batman, Green Arrow, Cyborg, Harley Quinn, Nightwing, Solomon Grundy, Superman, The Flash, Wonder Woman, Green Lantern and many others.

Set in a world where the lines between good and evil are blurred, players will experience heroes and villains engaging in epic battles on a massive scale.

Injustice: Gods Among Us is scheduled for release on 19th April, for the Xbox 360, PlayStation 3 and the Wii U system from Nintendo.

For more information on the game, visit www.injustice.com.

And check back with us Friday afternoon for a rather cool and unique Injustice: Gods Among Us post.

Injustice: Gods Among Us Hero infographic

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injustice_x360_2d_special_edition_pa

To celebrate the release of Injustice: Gods Among Us, Warner Bros Interactive Entertainment has commissioned something awesome for newcomers to comics, and something essential for die-hard fans alike; an infographic that details some of the key Characters from the universe. Split into Superhero and Super Villain infographics, each offers an insight into each character’s humble beginnings and assembles the best traits of each character to reveal the ultimate Superhero, and the ultimate superhero.

HERO_INFOGRAPHIC_07

Injustice: Gods Among Us is an all-new game in development by award-winning NetherRealm Studios, creators of the definitive fighting game franchise Mortal Kombat.  The title debuts a bold new fighting game franchise that introduces a deep, original story featuring a large cast of favourite DC Comics icons such as Batman, Green Arrow, Cyborg, Harley Quinn, Nightwing, Solomon Grundy, Superman, The Flash, Wonder Woman, Green Lantern and many others.

Set in a world where the lines between good and evil are blurred, players will experience heroes and villains engaging in epic battles on a massive scale.

Injustice: Gods Among Us is scheduled for release on 19th April, for the Xbox 360, PlayStation 3 and the Wii U system from Nintendo.

For more information on the game, visit www.injustice.com.

And check back with us Friday afternoon for a rather cool and unique Injustice: Gods Among Us post.

Injustice: Gods Among Us Green Lantern trailer revealed

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Warner Bros. Interactive Entertainment and DC Entertainment today released an all-new trailer for the upcoming DC Comics fighter Injustice: Gods Among Us – set to launch next week on 19th April – which focuses on the Green Lantern’s role within the game’s story and his struggle to defeat his ultimate foe. A sworn intergalactic defender of the innocent, within the story of Injustice: Gods Among Us, Hal Jordan is forced to clash with a carbon copy of himself. As he summarizes in the trailer, “My oath says that no evil shall escape my sight. So what happens when that evil is me?”

Watch the video below:

Injustice: Gods Among Us is an all-new game in development by award-winning NetherRealm Studios, creators of the definitive fighting game franchise Mortal Kombat.  The title debuts a bold new fighting game franchise that introduces a deep, original story featuring a large cast of favourite DC Comics icons such as Batman, Green Arrow, Cyborg, Harley Quinn, Nightwing, Solomon Grundy, Superman, The Flash, Wonder Woman, Green Lantern and many others.

Set in a world where the lines between good and evil are blurred, players will experience heroes and villains engaging in epic battles on a massive scale.

Injustice: Gods Among Us is scheduled for release on 19th April, for the Xbox 360, PlayStation 3 and the Wii U system from Nintendo.

For more information on the game, visit www.injustice.com.

And check back with us Friday afternoon for a rather cool and unique Injustice: Gods Among Us post.

Mars War Logs new screenshots reveal more tricky situations for Roy

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Mars War Logs, the cyberpunk role-playing game from Spiders Studio, unveils a bit more through 4 new screenshots.

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On these images, we discover once more Roy, the hero of this sci-fi RPG in yet another tricky situation.

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On one hand, Roy is hunted by Aurora’s army and their fanatic Technomants, who would love making an example of him. On the other hand, the Resistance is wary of him, because of his origins. Roy finds himself in the middle of fierce civil-war, in which he will have, sooner or later, to take part in.

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We can also notice on these screenshots another important character of the story: Devotion Chase, dangerous beauty and right hand of the general of Aurora’s army, Honour Grant. She’s on the hunt for the renegade Roy, in the working-class areas of Shadowlair. While her intentions toward Roy are still mysterious, it is certain she has both resources and the will to find him.

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And as far as who Roy will eventually choose to side with, in the civil war that tears Aurora in two… it will all come down to you!

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Mars War Logs will be released on PC in May 2013, and on Xbox LIVE and PlayStation Network in Q3 2013.

In the meantime, check out the Mars War Logs website.

SimCity coming home to the Mac on June 11

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For more than 23 years, SimCity has entertained over 30 million fans worldwide and it returns to the platform that started it all on June 11. Electronic Arts Inc.today announced that SimCity will be coming to the Mac on June 11 exclusively as a digital release via Origin. Fans who purchase SimCity will be able to play the game on Mac and PC, regardless of which version they buy, as well as access their cities from across both platforms. Players who have previously purchased SimCity for PC, either as a physical or a digital copy will receive the Mac version as a free digital download on Origin on June 11.

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SimCity is coming to Mac on June 11 and one purchase will give you both the Mac and PC versions. You only need to buy SimCity once to play together across the same servers, regardless of which version you’re playing,” said Lucy Bradshaw, Senior Vice President and General Manager of EA’s Maxis Label. “We didn’t want to make any compromises when it came to the Mac so we created a native version that is optimized for the hardware and OSX.”

With more than 1.3 million units sold on PC since launch, the beloved city-building simulator is back with the series creators at Maxis™ and it delivers the most immersive and personal SimCity experience ever, where players can create and destroy the cities of their imaginations. SimCity runs natively on Mac and its entire software renderer was rewritten for OpenGL, ensuring the best performance for the platform. Via Origin, SimCity is cross-platform compatible, so all players will be able to play together across the same servers. Players will be able to play both versions with the same Origin account, allowing them to seamlessly continue their cities, achievements and leaderboard progress across the PC and Mac.

SimCity has been rated PEGI 7 and is currently available for PC and will be available for Mac on June 11. For more information regarding SimCity, please visit www.SimCity.com.

Will you buy SimCity on the Mac? Let us know by leaving a comment below.

Ubisoft releases ShootMania Storm on the PC

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Today, Ubisoft and its studio Nadeo announced that the full version of the fast-paced shooter ShootMania Storm is now available worldwide on PC digital download, on ShootMania.com, Steam and other digital retailers. To celebrate the launch, live community events are organized all over the world as part of the ShootMania 4 All launch party, while the game confirms its position within the competitive gaming scene with a series of high profile tournaments.

We are really excited to launch ShootMania Storm today”, says Geoffroy Sardin, EMEA VP sales and marketing at Ubisoft. The game has something for everyone from FPS gamers to pro competitors, as well as community tools to stream out to Twitch or make your own customized modes and maps.”

ShootMania Storm is a fast-paced shooter for PC, designed to open competitive gaming to everyone. Easy to access but hard to master, ShootMania Storm is part of the ManiaPlanet platform and ecosystem that gives to gamers the powerful tools they need to create their own experience by building user-created maps, game modes, graphic assets and videos , but also allows them to create and manage their own teams and tournaments, and interact with the lively ShootMania Storm community.

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Launched in Open Beta in February, ShootMania Storm welcomed hundreds of thousands of players on its servers, who created close to 40.000 maps to date, along with dozens of custom game modes. Listening to player feedback, Nadeo opened new creation tools, allowing players to create their own 3D characters or environments, while continuing to improve the core game experience with more content and tweaks.

In celebration of the launch of the game, communities from all around the world are gathering today for both live and online events as part of the “ShootMania 4 All Launch Party”. From France to the US, Germany to Ukraine, Norway to Canada, everybody has the opportunity to take part in the celebration or follow the dedicated livestream. For more information about the ShootMania 4 All Launch Party, check out the dedicated website here: http://www.maniaplanet.com/shootmania4all/

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ShootMania Storm is available worldwide as a digital download on PC. Purchase can be made through the game’s official website www.shootmania.com, as well as the UPlay Store, Steam and other digital retailers. For more information about ShootMania, TrackMania and the ManiaPlanet platform, check out the official website at www.maniaplanet.com.

Here is the launch trailer to show you more:

Stay tuned for our review soon.

Sony Adding Dualshock 3 Support to Xperia Lineup

Sony is introducing DualShock 3 support to its Xperia line of smart devices, according to a report. Tech blogger Tom Randall demonstrated the PlayStation 3 controller’s functionality with the Xperia SP in a recent YouTube video.

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“Sony has created a piece of software for its Xperia smartphone range that will let you connect a DualShock 3 wireless controller just like on your console,” he explained.

“[This will allow] you to play hundreds of titles optimised for gamepad from either the Google Play Store or PlayStation Mobile.”

DualShock 3 control for Android tablets and smartphones was previously achievable, but only if the device was rooted.

Randall went on to say that the Xperia SP will launch with DualShock 3 support, and speculated that the feature could come to other Xperia devices in the future.

[youtube http://www.youtube.com/watch?v=B_Z3QnXWZm8%5D

Watch Tom Randall control the Xperia SP using a DualShock 3 controller above.

Microsoft Updates Windows RT and Surface RT

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Microsoft rolled out some additional updates to Windows RT and to the Surface RT firmware, targetting wi-fi issues and other usability fixes.  Read on for details.

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Microsoft rolled out some additional updates to Windows RT and to the Surface RT firmware, targetting wi-fi issues and other usability fixes.  Here are the official release notes from Microsoft:

April 2013 updates

April 9 release

The April cumulative update includes improved Surface Wi-Fi reliability, connectivity in various scenarios, and performance improvements including:

  • Certain “Limited” connectivity issues resolved
  • Improves Wi-Fi to handle a wide range of access points.
  • Resolves system crashes caused by certain Wi-Fi issues.

There were also updates to Office RT and the Flash player in Internet Explorer 10.  Here is my update history:

Screenshot (16)

If you are using a Surface RT, go ahead and install this update.

Panasonic Launches Stylish LUMIX GF6

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Panasonic’s new Digital Single Lens Mirrorless LUMIX DMC-GF6 is the latest camera to join the compact series of Panasonic’s LUMIX G category.

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The camera boasts a new Live MOS Sensor, newly developed Venus Engine and high precision, ‘Light Speed AF’ which all contribute to excellent image quality for photographers used to taking creative images with their smartphones but who are looking for a much more sophisticated and professional result by being able to have more control over manual settings such as aperture, shutter speed or lens selection. Priced at £449 in the UK.

Panasonic Lumix DMC-GF6 key specifications

  • 16MP Four Thirds sensor (as used in GX1)
  • Tilting ‘Cell-touch LCD’ touchscreen – 1.04m dots (720 x 480 pixels)
  • Near-field communication (NFC) to simplify Wi-Fi connection
  • Mode dial and four customizable function buttons (two on-screen)
  • 1080p30 video as MP4 or AVCHD (presented as 60i PsF in AVCHD mode)
  • Jog lever around shutter button (which operates zoom or exposure compensation)
  • Sensitivity expandable up to ISO 25,600
  • Faster startup (as quick as 0.5 sec with non-power-zoom lenses)

The GF6 is the second mirrorless camera we’ve seen to gain a compact-camera-style zoom lever around the shutter button but, whereas the Sony NEX-3N is often bundled with a power zoom lens, the same isn’t true for the GF6. However, when you attach a conventional zoom lens, it instead controls exposure compensation. This makes a lot of sense to us, since arguably the most useful additional property a point-and-shoot user might want to gain control over, simply, is image brightness.

Many of the camera’s basic specs have also been upgraded over its predecessor – the rear screen is a higher-resolution panel, but it’s what’s in front of it that users are likely to notice. The touch capability is now capacitive, rather than the GF5’s pressure-sensitive design, and the front glass has been attached without an air gap, reducing internal reflection and improving visibility. This more precise touch screen allows the implementation of touch-based photo editing (including a Clear Retouch mode that attempts to remove distracting object s from your images.

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Cablefree Connectivity with Wi-Fi and NFC

For the first time integrated Wi-Fi and NFC connectivity offer a more flexible shooting experience and easy image sharing from an interchangeable lens camera.  After the initial setup, tablets and smartphones for remote shooting can be connected with a simple touch without having to re-enter authorisation details every time.

Creative Features:

 

  • Creative Panorama function: Shoot a horizontal or vertical panoramic image with consequent shots taken by overlaying the previous picture. One of the ‘Creative Control’ effects can also be added.

 

  • Stop Motion Animation function: Enables producing a stop motion (stop frame) video in camera with the pictures that are sequentially shot while moving the object by degrees. This effect makes  the object appear as if it is moving by itself.

 

  • Clear Retouch: Makes it is possible to erase unwanted  objects or figures in an image by just tracing over them on the camera monitor with a fingertip. They naturally disappear without destroying the image.

 

Wireless Connectivity:

 

  • Remote Shooting: Remote shooting of both photo and video is available by using the smartphone/tablet for a remote shutter with a  monitor which displayed live at smooth 30 fps. Not only releasing the shutter but zooming, focusing and settings of shutter speed, aperture and exposure compensation can all be controlled with the smartphone or tablet  and start/stop recording when used in video mode.

 

  • Instant Transfer function: Allows the camera to transfer the photo data to the designated electronic device automatically whenever the shutter is released. In playback mode, users can also touch the image displayed on the camera to transfer it directly to a smartphone or tablet right on the spot. In addition, it is possible to tag the      location information to the image by utilizing the GPS (Global Positioning  System) log of a smartphone or tablet. All these flexible shooting/browsing/sharing styles are made possible with the DMC-GF6 and Panasonic’s dedicated application software “Panasonic Image App” for iOS / Android smartphones and tablets.

 

  • Cloud Service: Panasonic’s exclusive cloud service “LUMIX CLUB” allows users to store images in a dedicated folder which they can transfer the image to Facebook, Flickr, Picasa, Twitter, YouTube or any other social networking platform.
  • The Wi-Fi Direct function: Allows direct playback of images on any DLNA (Digital Living Network Alliance) compliant VIERA HDTV.

Focusing:

  • Full-area Touch AF: Enables focus to be set on any  point in the field of view which realizes quick and intuitive focusing operation allowing free frame composition. In addition, the newly adopted Touch AE (Auto Exposure) function enables setting focus and exposure at a single touch on the subject displayed on the monitor.
  • Function Lever For One-hand Control: The newly added function lever allows direct adjustment of the allocated function such as zoom, exposure or aperture control. This lever works for magnification in playback mode and page flip in menu.

Advanced iA+ (Intelligent Auto Plus Mode) and Scene Guide for Beginners:

  • For beginners of digital interchangeable lens system cameras, iA (Intelligent Auto) mode supports taking beautiful pictures with a variety of shooting-assist functions including AF Tracking, Intelligent D-range Control, Intelligent Scene Selector, Face Recognition and Intelligent ISO Control.

 

  • The Intelligent Scene Control now integrates Food Recognition mode.

 

  • The iA Plus mode lets users adjust defocusing area in the background, exposure compensation and white balance for more flexible control.

 

  • The Scene Guide[7] offers 23 sample pictures shot by professional photographers. Users can choose the one closer to the situation they are going to shoot and optimum parameters for shooting the scene will be automatically set. Furthermore, shooting procedure, technical advice and      recommended interchangeable lens for the scene can be shown for users to improve their photography skills.

 

Display:

  • 1040K resolution approx. 180 degree Tiltable Touch Monitor: The new large, 1040K-dot high-resolution monitor boasts around 100 per cent of field of view, and tilts up to approx. 180°. The front panel is directly attached to the new In Cell Touch monitor without containing an air layer in between. The result is that the reflection of  external light is dramatically suppressed. Together with the increased resolution by around 13 per cent and improved colour reproduction by around 20 per cent, the monitor for DMC-GF6 secures higher visibility than ever. Plus, attenuation of transmitting backlight is minimized to achieve a wide-angle view and 25 per cent power saving.

 

Deep Silver releases the first Metro: Last Light Survival Guide video

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Deep Silver have issued an essential utility: the survival guide for Metro: Last Light. The first video released in a series of three, the survival guide prepares players for their service in the Spartan Order, the self-styled protectors of the Metro. It familiarizes would-be Rangers with the dangers they will face within the different areas of post-apocalyptic Moscow: the tunnels of the Metro, the ravaged surface wasteland and the deadly transition levels in between. Each zone harbours its own dreadful hazards, be it human enemies from hostile, warring factions, abhorrent mutants or the toxic environment itself. Designed to prepare Rangers for their mission to protect the survivors in the Metro, this guide is the ultimate support tool in the struggle for existence within the terrifying world of Metro: Last Light.

In the year 2034, a nuclear war has turned the world into a post-apocalyptic wasteland. In Moscow, the tunnels of the Metro have become a new home for the former inhabitants of the city. Within the catacombs, they fight for their survival, fending off hordes of hideous mutants born from the toxic atmosphere, as well as other factions desperate to take control of what little hospitable land remains. As they fight, they also search for a doomsday device that could be the key to their victory. A civil war is inevitable. During these dark hours, the players will embody Artyom, and become the last light for all of mankind.

Here is the first survival guide:

The game will be available from May 14, 2013 in North America and May 17, 2013 across Europe for PlayStation 3, the Xbox 360 and Windows PC.

For more information about Metro: Last Light, please visit www.enterthemetro.com.