‘Metal Gear Solid: The Legacy Collection’ Teased for Xbox 720

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Metal Gear Solid: The Legacy Collection could launch on the next-generation Xbox, Hideo Kojima has suggested. Explaining its absence from the Xbox 360, Kojima told his online radio listeners (via Kotaku) that Metal Gear Solid 4 is too big for the console’s DVD disc format.

Metal Gear Solid Legacy

Releasing Metal Gear Solid 4 on the Xbox 360 would require anything up to seven discs, it was revealed.

“I want to put it out [on the Xbox 360], but we won’t be releasing it,” Kojima explained.

“When it’s the next [Xbox] console, maybe we can release it. If we released a version on the Xbox 360 without MGS4, then it’s not The Legacy Collection,” he added.

Announced last month, the upcoming Legacy Collection contains Metal Gear Solid, Metal Gear Solid 2: HD Edition, Metal Gear Solid 3: HD Edition, Metal Gear Solid: Peace Walker HD Edition, Metal Gear Solid: VR Missions and Metal Gear Solid 4: Trophy Edition.

Releasing to celebrate the 25-year anniversary of the Metal Gear franchise, the package also includes two digital graphic novels from Ashley Wood.

Last year’s Metal Gear Solid HD Collection contained remastered versions of Metal Gear Solid 2, 3 and Peace Walker.

Splinter Cell: Blacklist Debuts Spies vs Mercs Trailer

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Tom’s Clancy’s Splinter Cell: Blacklist has debuted a new gameplay trailer. The video, which spotlights the multiplayer Spies vs Mercs mode, was debuted by IGN.
[youtube http://www.youtube.com/watch?v=Bhhx2qk5cgI?feature=player_embedded%5D

The trailer shows off the abilities of the two rival groups.

The spies have advanced stealth abilities while the mercenaries possess superior armour and weaponry.

Spies vs Mercs pits four-player teams against one another. The former are charged with hacking terminals while the latter are stationed to guard them.

Ubisoft recently unveiled the box art for the game, which heralds the return of protagonist Sam Fisher.

Splinter Cell: Blacklist will debut on Xbox 360, PlayStation 3, Wii U and PC in North America on 20th August, following in Europe on 22nd August and in the UK on 23rd August.

Action Movie FX App Gets New Star Trek Into Darkness FX Update

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Action Movie FX, an app that adds Hollywood style FX to your videos, has been updated with five new Star Trek FX featuring models and assets from the actual film.

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Features:
● 3 FREE STAR TREK INTO DARKNESS FX: PHASER FIGHT, ENTERPRISE FLYBY & PHOTON TORPEDOES (free to unlock!)
● 5 FREE Big-Budget FX! AVALANCHE, MISSILE ATTACK, CAR SMASH, DEMOLITION ROCK & ROUGH TERRAIN!
● Sound Design By Skywalker Sound!
● Fast, Automated Video Tracking!
● Music, Sound FX and Lens Flares!
● Post to Facebook or Email to friends!

action movie fx star trek

Additional FX for Purchase:
– CHOPPER DOWN & TORNADO ACTION BUNDLE
– AIRSTRIKE & FIRE FIGHT ATTACK BUNDLE
– SIDE-SWIPED & CROWD CONTROL
– THE JET & POWER FAILURE
– DISASTER MOVIE PACKS: ELECTRO-STRIKE & METEOR FROM OUTER SPACE, GROUND SUCKERS & FLASH FLOOD
– SCI-FI PACKS: ALIEN BURST & SPACE DESTROYER, ROBO ATTACK & LASER BLASTER
– STAR TREK PACK, TRANSPORTER & WARP! (Note: 100% of Bad Robot’s proceeds from this FX pack will be donated to support post-9/11 veterans. See the app to learn more!)

What’s New In This Version:
STAR TREK INTO DARKNESS update features 5 FX (3 for FREE!) that include models and assets from the actual film, all created by the VFX masters at Industrial Light & Magic!
— TRANSPORTER, WARP!, PHASER FIGHT, ENTERPRISE FLYBY & PHOTON TORPEDOES (free to unlock!)
– 100% of Bad Robot’s proceeds from the STAR TREK PACK (TRANSPORTER & WARP!) will be donated to support post-9/11 veterans. See the app to learn more!
– Free, one-step update to HD of all previously purchased FX!
– iPhone features added include the iPad’s re-size and placement controls!
– TRANSPORTER FX work great with people, pets or things!

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You can download Action Movie FX from the App Store for free.

GTA V – Adds Skills Special Powers, Property acquisition and more

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Grand Theft Auto 5 will feature special abilities, property acquisition and a returning skill system, new reports have revealed.

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Each character will have his own unique ability, such as Michael, who’s able to slow down time during shootouts, much like Red Dead Redemption‘s ‘Dead Eye’ mechanic.

Franklin, meanwhile, is able to slow time while driving – allowing players to quickly avoid hazards – while Trevor has the ability to temporarily deal and take extra damage.

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Property acquisition will enable players to earn extra income, while the returning skill system, first seen in San Andreas, sees players level up their running, driving and jumping skills as the game progresses.

Players will also have the ability to hunt, participate in off-road races, pick up hitchhikers and perform robberies, according to VideoGamer.

Unlike for previous releases, the game’s map will be accessible from the very beginning, while players are said to be able to switch between characters at will during free roam sections.

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It will also feature extensive customisation options, giving players the option to tweak weapons, vehicles and personal appearances.

Grand Theft Auto 5 was announced in October, 2011. It will take place in the fictional city of Los Santos, loosely based on present-day Southern California.

The game features three protagonists – Trevor, Franklin and Michael – who all possess their own personalities and skill sets, as well as moving in different social circles that will combine to form the game’s overall story.

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Grand Theft Auto 5 debuts on Xbox 360 and PS3 from 17th September.

Review of Dead Island: Riptide by Deep Silver

 

Deep Silver and Techland bring us a second entry in the divisive Dead Island series. Filled with zombies, monsters and a (mostly) new island to gad about in, is this a fully fledged sequel or merely a rehashed reprint?

Can an inherently repetitive genre break out of it’s shambling shackles to deliver something new and innovative in an increasingly saturated market?

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Basic Survivability.

A vast beach stretches ahead after you finish the prologue, a cursory glance around reveals foliage and hills assumedly swarming with waves of the undead. It’s the open world sandbox style of play which draws you in and won’t let go. A couple of pre-requisite missions serve to introduce the gang. After that, you are essentially given free reign to explore and scavenge at your whim. Of course you’ll want to start looting immediately and inevitably constantly. Thankfully, Dead Island Riptide doesn’t skimp on the drops. Hammers, crowbars and debilitating knifes fall at your feet in abundance. Not that they’re going to be a contender for your fully upgraded Wolverine style claws with an electricity mod on them, but they’ll serve you well in a pinch; the sense of progression is there from the off.

Rare drops are (ironically) not all that rare, using the Borderlands rarity grade from white up to orange, it’s easy to spot a gem amongst the rubble. Not that all weapons are going to be particularly useful for you that is. Each character has a specific affinity for certain weapon types. Mr Morgan loves to get in there in really close quarters with knuckle dusters and Sam B loves his blunts…so to speak…

Along with the car, what can only be described as a motorised canoe with nitrous injection can be found in and around the swamp areas. Often cumbersome whilst navigating the twisting wetlands of Palanai, they can offer amusement and speed whilst still feeling functional.

More Zombies…

Zombies have been given plenty of screen time recently, whether they be splattered across the silver screen or incorporated into games for our slaughtering pleasure. Riptide certainly doesn’t hold back with this trend, hordes of enemies can rush you, filling the screen with flailing limbs and shrieking gargles.

If you’ve played the first one, you’ll know what to expect in terms of variation. The generic shufflers roam a-plenty on their merry lonesome early on but are eventually joined by much more dangerous foes. Of course, differing zombies will require alternative tactics, slow lumbering brutes can easily knock you down, halving your health and diminishing your pride. Flanking tactics, hopefully with a friend, can easily cut these unwieldy antagonists down however. A few new types have joined ranks since the unfortunate incidents of Banoi, ranged grenadiers, ‘so loud it hurts’ screamers and special bosses all rear their misshapen heads.

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A Fresh Start.

Coming into Riptide you can either start afresh or import your previous save complete with levels and skill points intact. Starting from scratch bumps you up to level 15 granting you a cheeky 14 skill points to play with at the start. The level cap has been increased to a whopping 70 giving you plenty of leeway to muck up your allocations! Be forewarned however, you cannot respec your points, so don’t be daft with them!

Along with the usual suspects, a new warrior emerges with John Morgan. Another survivor, also immune to turning into a hideous flesh eating monstrosity. Hints on his background can be scavenged in hidden locales throughout the newly infected Palanai.

Taking down some of the threatening adversaries from the first game was easy with deo-bombs, essentially home made grenades. On Riptide however, the explosives, although still doing decent damage to enemies, now have an increased friendly fire radius. Expect to blow yourself up many a time whilst getting used to this! A notion of good communication with teamates wouldn’t go amiss here either!

Although the story, constant fetch quests and wooden voice acting leave a lot to be desired, it’s difficult for it to become a major factor when beating up zombies is such fun!

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For Better…

Numerous improvements have been made since the previous entry to help make co-op that little bit more accessible. You can pause the game if every party member is on a menu, potentially saving a xenophobic mishap whilst out in the wild. Left on the d-pad now places a contextual marker on whatever the player is looking at, whether it be informing your partners to pick up a collectible, or to target a specific enemy. Words cannot describe how beneficial and advantageous this seemingly minor addition is! Trying to point out a blueprint sticking out from under a bed in a specific room of a certain house just became a whole lot easier!

Also new is a menu wheel when you hold down select, letting you instantly jump to either your inventory, map, skills etc. I wouldn’t particularly say that the menu is unwieldy, yet it does lag ever so slightly causing some frustration.

Or For Worse.

Unfortunately, some things grate. From the minor grievances such as not being able to sort your materials by any definition, to the larger more prominent issues such as framerate. Certainly not unplayable, the framerate only drops occasionally, just frequent enough that it transpires every so often. Stability was a major issue in the first Dead Island, although not completely absent, it does seem a little shaky. A mere 10 minutes into the prologue and I was forced to shut off my PS3 due to a lock up. Only happening once more approximately 20 hours later was certainly infuriating, yet forgivable.

Another low point would be the recycled ‘secret boss’ locations, although they’re only a small part of the game, there are only a few differing locales, mostly the same cave or wooden hut. However, with the huge maps and all their variety, it can easily be absolved.

Enemies seem rather less treacherous this time around, save for some seemingly random insta-death with the enemies being a crack shot whilst throwing a weapon. Despite having all possible health upgrades, enemies can, at will, decide to destroy you upon their own volition!

Who’s A Pretty Girl?

Not the highest graphical fidelity on offer here but considering it loads the entire map upon a loading screen, it looks great. Zombie models look fantastic, their flailing animations transform depending upon how badly maimed they are. Breaking limbs gives a satisfying crunch; makes previously sturdy attacks alter into an almost comical but equally useless swinging bag of mush.

It’s the overall look of the game taken as a whole that impresses, vivid greens of the trees combine with dilapidated buildings and murky swampland to give a more enjoyable portrayal of an apocalyptic event. I also dare somebody to look up at one of the many spectacular vistas and not marvel. Sunlight beaming through swaying treelines offset by tumbling waterfalls never gets old.

The cut-scenes seem to be of lesser quality than the main game; almost feel rushed. Character development, it could be argued, was dealt with in the previous game. The main antagonist feels difficult to quantify against what feels like the real villains of the show: the zombies themselves. Not only are they a constant presence throughout, it feels like a fruitless endeavour. Zombies respawn in areas already cleared giving the impression that just a few survivors cannot hope to quell this outbreak; to be honest, that’s how it should feel.

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Final Stand

So how does Riptide stack up? In short, it’s quite similar to the first one. The longer story would be to state that it not only makes up for a lot of the shortcomings of the original but surpasses it in every way. Sure the plot could do with sprucing up a little and it doesn’t feel like a huge leap in progression in the series. Yet, if like me, you enjoy some semi-mindless romp through an open world with addictive combat, crafting, enlightened looting and RPG mechanics, the problems seem to fade away. Add some friends into the mix and it’s undisputedly the most fun you can have with an electrified shovel…I hope!

4

Reviewed on PS3, also available on Xbox 360 and PC.

Play The Last of Us Early at GAME Lock-In Event

Who would like to enjoying some early access time with Naughty Dog’s The Last of Us and live in the U.K.? Well GAME is offering you just that chance with its latest round of lock-in events.

Last of us cover

The events will take place between May 3 and June 6 at 75 stores across the U.K. Players can take the PlayStation 3 exclusive for a spin ahead of its 14th June release date and GAME will even offer you food and drink to keep you going during your session.

I will be at the GAME store in Maidstone Kent on the 22nd May, I will be bringing up all the news on the night.

Microsoft to Announce 7-Inch Surface Tablet in June?

Microsoft is reportedly preparing to announce a new 7 to 9-inch second generation Surface tablet at its Build Developer Conference.  The event takes place June 26-28th, 2013.

DigiTimes sources say that the company has already received components for 1-1.5 million Intel based units since the beginning of the year.

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Since Microsoft only achieved sales of 1.5 million units for its first-generation Surface tablets (one million Surface RT and 500,000 Surface Pro), only half of its original expectations of 3-4 million units, the company is taking a cautious attitude over promotions for its second-generation models.

Microsoft is also rolling out the tablet to more countries in an effort to increase sales.

Surface RT will reportedly become available in Mexico at the end of the month and in Korea and Thailand in June.  Surface Pro will start selling in Australia and Austria this month and in Korea, Malaysia, Russia, Singapore, and Thailand next month.

YouTube Capture App Update 1.3 Gets HD Enhancement Previews and more

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Google has released an update to its YouTube Capture application to version 1.3 that brings HD enhancement previews and an option to only upload on Wi-Fi.

Youtube Capture

Features:
✓ Easy, fast recording
✓ Touch up videos with color correction, stabilization, trimming, and music tracks
✓ Upload to YouTube, Google+, Facebook, and Twitter simultaneously

What’s New In This Version:
YouTube Capture is the easiest way to upload videos to YouTube. Version 1.3 introduces high-definition enhancement previews, Wi-Fi only uploads, and general app improvements.

What’s New:
✓ HD preview of enhancements
✓ “Only upload on Wi-Fi” option
✓ Upload shows time remaining
✓ Faster launch speed

Things We Fixed:
☂ Misbehaving when low on storage space
☂ Misbehaving while uploading

You can download YouTube Capture from the App Store for free.

Minecraft: Pocket Edition Hits New Heights With 10 million sales

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The mobile version of Minecraft has now passed the 10 million sales, making it almost as popular as the PC and Mac version.

Minecraft Pocket Edition

Interestingly, the title will soon be updated to make it even better, adding in the ability to opt-in to gameplay systems on high-end devices and a new feature called Minecraft Realms, which apparently helps players build together.

More features are also on the way, so if you’re a fan you’ll soon be in for a treat.

EA release new trailer for Insomniac’s ‘Fuse’

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EA have released a new trailer for the Insomniac-developed shooter ‘Fuse’. Previously known as ‘Overstrike’, the shooter follows a set of agents known as the ‘Overstrike 9’ unit, who have been tasked with stopping an alien energy source from falling into the wrong hands.

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The new ‘Four Against Everyone’ trailer let’s us know a bit more about the game’s general plot and shows off quite a bit of gameplay. It looks like a great mix of tounge-in-cheek humour, explosive action and brutal combat.
‘Fuse’ is set to be released in Europe on 31st May. It will be available on Xbox 360 and PS3. You can watch the new trailer below.

[youtube http://www.youtube.com/watch?v=m5ZjUvscXfQ?feature=player_detailpage%5D

Tomb Raider Studio Crystal Dynamics to Announce Triple-A title “soon”

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Tomb Raider studio Crystal Dynamics is working on a soon-to-be announced triple-A video game, it has been revealed. Principal level artist Matt McCulloch’s Linkedin account (via Supperannuation) states that he is working on some “wildly cool environments for a soon-to-be announced title for Crystal Dynamics”.

crystal dynamics

Meanwhile, a job listing on the Crystal Dynamics website states that the successful candidate will be part of “creating the foundation for a brand new AAA game”.

The unannounced project is said to be in the “earliest stages of development”.

The studio was revealed to be working on a brand new intellectual property early last year. It was later suggested that the mysterious project was a Soul Reaver reboot.

Tomb Raider was recently declared a sales flop by Square Enix, despite having the biggest launch sales of any game in the franchise.

Released in March on Xbox 360, PS3 and PC, the new Tomb Raider is an origin story.

Lara Croft finds herself shipwrecked on a hostile island in a story that shapes her into the heroine seen in the original games.

 

Asda slashed Wii U Price again by £50

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UK retailer Asda has once again reduced the price of the Nintendo Wii U. Prices have dropped by a further £50, meaning that the basic model can be purchased for £149, while the Premium version now costs £199, reports Eurogamer.

Asda was among the first retailers to significantly reduce the price of the Wii U back in March, offering basic and Premium bundles for £199 and £249 respectively.

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A number of retailers followed suit, including Amazon and HMV, the latter of which began selling the Premium console with a copy of Nintendo Land and ZombiU for £200.

Wii U life-to-date sales currently stand at 3.45 million, down on Nintendo’s revised forecast of 4m and its original target of 5.5m.

Only 390,000 Wii U consoles are believed to have been sold since Christmas. Nintendo hopes to sell a further 9m Wii U consoles during the next fiscal year, and 18m 3DS handhelds.

To do this it will focus on delivering more of its core games in overseas territories without long delays.

‘Zelda: Link to the Past 2’ to contain Light and Dark Worlds

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The Legend of Zelda: Link to the Past 2 will contain a light and a dark world, Nintendo has confirmed. Zelda producer Eiji Aonuma confirmed the news to CNET, before stressing the importance of the system’s 3D capabilities.

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The use of 3D has allowed the developers to breathe new life into old environments, something that will make the game feel “different” to previous releases.

Aonuma also revealed that Link’s ability to become a drawing was inspired by the battle with Phantom Ganon in Ocarina of Time.

Announced last month, the adventure will feature the same game world but offers new dungeons and a new storyline.

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Set from a familiar top-down perspective, a heightened sense of verticality in dungeons will make use of the system’s 3D screen.

Elsewhere, Link will be able to become a flat drawing that can move onto walls, round corners and through windows to solve puzzles and explore new areas.

‘Call of Duty: Ghosts’ to be Demonstrated at Xbox 720 event in May

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Call of Duty: Ghosts will be demonstrated at the next-generation Xbox event in May.

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The next entry in the Call of Duty franchise, which was announced yesterday (1st May) alongside a trailer, will be shown live at the new Xbox unveiling on 21st May.

The announcement was made on the game’s brand new Facebook page, which has received more than 20,000 likes in less than one day.

Activision teased the reveal with a Call of Duty: Ghosts fan mosaic on the game’s official website and a number of suggestive tweets.

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“RT if you’re ready to see the next generation of Call of Duty,” reads one of the tweets.

The game’s box artwork was recently leaked by Tesco, as well as information about its next-generation game engine and release date.

Call of Duty: Ghosts will reportedly take place in the future, but utilise current technology and weapons in line with a “major plot event”.

The single-player campaign is said to include more destructible environments, with multiplayer maps featuring interactive areas and traps.