inFAMOUS Second Sun patch 1.02 released

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If you are playing inFAMOUS Second Son, then you may have noticed patch 1.02 being released yesterday.

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Patch 1.02 is 333 MB in size and according to Sucker Punch “The patch mostly addressed LOC fixes, and helped paper trail a bit.”.

Are you playing inFAMOUS Second Son? Let us know what you think of the game by leaving a comment below.

Review: BioShock Infinite: Burial at Sea Episode 2

Irrational Games have released BioShock Infinite: Burial at Sea Episode 2 featuring an all-new story for Booker and Elizabeth, set in the underwater city of Rapture before its fall, but it is worth playing?

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Episode 2 starts off from the point we left Elizabeth at the end of episode 1, only this time we are playing as Elizabeth and we have to rescue Sally (I’m not going to spoil the ending of episode 1 for anyone who hasn’t yet played it, but for those who have, well then you know what happened!).

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It’s really good to be able to play as Elizabeth for once, although this is not the same Elizabeth from either BioShock Infinite, or episode 1 of Burial at Sea. Again, I won’t spoil it, but this Elizabeth doesn’t have the ability to open tears, see all the doorways, and anything else that gave her those unique abilities. In fact, she even has her pinky back! But she is still Elizabeth, and as a character she is very strong and determined to do what has to be done. Don’t worry Booker fans, he is still in the game, although he is reduced to a voice on the radio that Elizabeth talks to throughout the game.

This game is really all about stealth – you have to sneak around (Elizabeth is wearing heels and you can hear them making noise as you walk – crouching reduces the noise, as does walking on carpet) and as you have very limited ammunition for the various weapons you have to take out a lot of the bad guys with melee attacks from behind.  You do however have some new weapons in the form of a crossbow that shoots darts, and you also get gas darts later in the game that can render a group unconscious.

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Remember Elizabeth’s lock picking skills – well they are still there, and still needed, only this time you have to pick the locks through a series of mini games. Get the right tumbler and the lock opens, get the wrong one and an alarm is sounded bringing you nothing but trouble.

The vigors are back, and this time Elizabeth can use them – there are a few new ones in there too!

Length wise, episode 2 was quite a bit longer than episode 1 – my only complaint about episode 1 was that you could finish it in a little over an hour. Episode 2 took me around 3 hours to finish, and there were still a few things I hadn’t done, and a few items to collect.

Fans of the original BioShock games will really enjoy episode 2 (again, spoilers!) and you might want to consider watching the “previously on BioShock” intro at the start of the episode, as it’s all about the original BioShock game rather than episode 1 of Burial at Sea.

I really enjoyed Episode 2, even more than I enjoyed Episode 1. There are parts in the game that explain certain actions from BioShock Infinite which only goes to enhance the original as well. Good job Irrational, the debt has been paid in full.

The two episodes are available individually for £9.99 (1200 Microsoft Points), and are also included as part of the BioShock Infinite Season Pass.

The BioShock Infinite Season Pass is available now for £15.99 (1600 Microsoft Points) and includes all three pieces of add-on content, as well as the Early Bird Special Pack, which includes powerful weapon upgrades, exclusive gold weapon skins and infusion bottles to upgrade abilities.

BioShock Infinite: Burial at Sea – Episode 2 is available now on the PlayStation 3, Xbox 360, and Windows PC.

Review: Dead Rising 3: The Last Agent DLC

Episode 4 of the Untold Stories of Los Perdidos is out and its the final chapter.

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Playing as the dedicated ZDC Agent, Brad Park must discover what actually went on behind the outbreak even if it undoes everything he fights for. This episode crosses over once again with Nick’s story arc from the main campaign with a couple of familiar faces throughout. I hoped that this final DLC offered a lot more seeing as every episode leading up to this got better and better but it didn’t, in fact it digressed.

What The Last Agent offers you is the opportunity to play with a generic boring lead character that’s doing tasks that isn’t unique in any way shape or form. I’m starting to think that these episodes were released primarily to give us new weapons, combos and vehicle blue prints because that’s the only thing that seems to be the most enjoyable aspect of the DLC. Brad’s only mission is to be errand boy for the local hospital gathering helpful items like Zombrex and that’s about it. The variety comes from introducing civilians that need saving, just like in the main campaign, and some cool new toys which I’ll touch upon later. What I loved about the previous episode was the introduction of bosses in the episodes which mixed up the pacing of combat making you have to dodge quite a few attacks and actually take care of your health bar as they weren’t too easy to defeat. Brad will sail through this episode easily due to the lack of bosses and weapons that’ll tear through hordes of zombies like a knife through butter, a real shame.

The most annoying thing other than the fetching quests is trying to do the fetching quests with almost every route on the roads now being blocked and you having to find alternatives. Yes, it does feel like these missions were last minute after thoughts and to make the content last an hour roadblocks were added so it’ll last longer getting around them. To be fair it didn’t feel like a challenge but more a chore and that’s something we certainly stay away from when trying to enjoy video games.

This episode offers weapons with high splash damage and area of effect properties that range from setting groups of zombies on fire with a single flaming projectile, think of a flaming catapult, to the most devastating single fire rail gun which disintegrates enemies. The police van you unlock towards the end focuses on freezing enemies by either firing a cluster of nitrogen grenades from it’s top canon or close range blasts from the pipes on the side. My favourite weapon does however go to the portable turbine, which very rarely kills anything, blowing any enemy, vehicle or debris out of the way. Perfect for clearing out paths and looking cool whilst doing so. It however doesn’t justify the cost of the pack and isn’t the saving grace.

I have to admit that the season pass with all the episodes kept me engaged with promises to keep Dead Rising 3 fresh and new, which it did at times, but sadly in regards to interesting story only half was fun to be a part of. The season pass was really just good for the new weapons and vehicles which isn’t enough to justify the overall price.

Become your favourite Marvel character with a Morphsuit

Have you ever wanted to be Spiderman, or Ironman? Well now you can get one step closer with a Morphsuit!

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Morphsuits unveils new official Marvel costumes that incorporate wearable technology and augmented reality to bring the character’s super powers to life. Spiderman, Ironman, Deadpool, Wolverine and Captain America are all available now.

A new range of Marvel super hero costumes that actually incorporate super powers unleashed through wearable technology and augmented reality using Zappar technology, have been officially launched by costume mavericks, Morphsuits. Alongside the costumes, Morphsuits has unveiled its smartphone application that makes a mobile handset an active part of the costume with bespoke animations for Marvel characters such as Iron Man, Spiderman, Wolverine, Captain America and Deadpool.

In order to bring the costumes to life, super heroes simply select the relevant animation on the Morphsuits app available to download for iOS and Android and slip their smartphone handset into the specially engineered slot in the costume to complete the transformation from zero to hero.

To activate Marvel super powers, the costumes also feature augmented reality markers to sling webbing, fire repulsors, or unleash Adamantium claws when viewed through a smartphone or tablet.

The patented innovation of integrating smartphone animations into Morphsuits was developed by ex-NASA engineer turned app developer and costume designer, Mark Rober. Following Morphsuits purchase of Rober’s Digital Dudz start up last year, he has teamed up with Morphsuits’ design team to bring to life some of the biggest super hero names in the world.

I called up Jarvis and had him send over an Ironman suit, but don’t worry, this isn’t a picture of me in it!

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The Morphsuits are available now for £44.95 and come in Medium, Large, Extra Large, and Extra Extra Large!

It is very easy to get the app installed and running – the hardest thing is getting the suit on, or off – but then once you have it on, why take it off?

You can learn more, and order yours from the Morphsuits website.

The Pilots of Titanfall Come to Life

To celebrate the launch of Titanfall in early March, freerunners dressed as Pilots invaded London.

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The duo first wowed commuters as they scrambled across the city scape, before putting on spectacular wall-running displays at the official Titanfall launch party. The video also includes commentary from Artem’s Laura Sindall on how the Pilots’ costumes were made.

Are you playing Titanfall? Let us know by leaving a comment below.

Here Be Monsters available now for the iPad

Here Be Monsters, the massive adventure game from Gamesys, is available now for the iPad.

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A game for lovers of Animal Crossing, Pokémon and Farmville, Here Be Monsters is a gloriously detailed game with 1,000s of hand drawn assets and the whole world as the setting for your adventure.

Here Be Monsters imagines a world where the countless mysterious creatures that inhabit the myths and legends of different cultures aren’t so mythical after all.  Players join the Ministry of Monsters as new recruits and build ingenious traps and craft irresistible baits to capture over 100 monsters from around the world – from the Loch Ness monster of Scotland to the Dropbears of Australia.

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layers will join a huge cast of quirky characters with a uniquely British sense of humour.  From mysterious Mystics at Stonehenge, to a temperamental Master Chef in London, Gnomish engineers, Mermaid Princesses and a Yeti with a thing for teddy bears.

Along the way they’ll discover hundreds of exotic species of fruits, flowers, butterflies and fish, all found in their real world locations.  Intrepid explorers will make creative use of these resources back on their Homestead which serves as their base of operations, and a place to show off souvenirs from their travels.

Also available online, Here Be Monsters is entirely cross platform with iPad players joining hundreds of thousands of existing players from around the world. With 600 quests already live and new episodes released every two weeks, the adventure just keeps growing.

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You can download Here Be Monsters from the App Store for free now.

Review: Pinball Arcade from System 3

One of the first digital titles for the PlayStation 4 has just been released as a physical title, which includes the Challenge Pack – and so here is our review.

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Pinball Arcade on PlayStation 4 recreates the greatest pinball machines of all time, featuring 22 licensed tables from Bally, Williams, Stern and Gottlieb. Everything from classic electro-mechanical tables to the greatest tables of the 90′s and beyond!

Every flipper, bumper, sound effect, and display animation has been painstakingly emulated in astonishing detail!

Expandable with regular updates via PSN to add additional tables as well as Online Tournaments to challenge yourself and compete against your friends!

There are 22 classic tables included with the game, including Tales of the Arabian Nights, Star Trek The Next Generation, Elvira and the Party Monsters (who reading this is actually old enough to remember Elvira?), Twilight Zone, and many more.

To give you can idea just how much effort has gone into making the tables look the same, we played Monster Bash, and then played the Monster Bash pinball machine.

Monster Bash (1998):  The goal of the table is to get six of the most iconic Universal Studios Monsters to form a band the likes of which has never been seen! If you can dig out the Mummy, he’ll dust himself off and plug in his bass. Dracula will fly out of his coffin, dying to sink his teeth into a mean guitar riff. The Creature from the Black Lagoon will crank on his sax! Frankenstein will jump off his slab and jam on his keyboard. The Bride of Frankenstein will start to sing about her Ball and Chain and the Wolfman will give you a howling drumbeat. With the help of the PHANTOM FLIP auto-play feature, you can let go of the flippers and watch the game complete your shots.

So this is how Monster Bash looks in the game:

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And here is how the original looked:

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As you can see System 3 really have done a great job in recreating every little detail from the look of the table, each flashing light, the sounds – basically everything!

Another example is Tales of the Arabian Nights.

Tales of the Arabian Nights (1996): The setting is ancient Baghdad where wishes can be granted in the ultimate battle to rescue the Princess from the clutches of an evil Genie who taunts all foes. There are jewels to be collected and a playfield that will have players spinning Aladdin’s Lamp, flying on Magic Carpet ramps or visiting the Bazaar for countless awards. With a deep set of rules, beautiful artwork, engaging voice over, and excellent sound effects, this is one of the most popular and highest rated tables of all time.

Again, we played the version in the game:

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And then we played the original pinball version:

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So as you can see, the tables themselves have been beautifully recreated, but how do they play?

Well to put it simply, very well. I have never been a huge fan of pinball games on either consoles or PC, primarily because you don’t necessarily get the same feel you do playing a real table, but when it comes to Pinball Arcade, I found it to be the next best thing to actually playing on a real table. Everything from the flippers and bumpers, to how to ball reacts is recreated perfectly, and add to that the lights and sounds, and you think you are actually playing the real thing. I really liked that depending on which table you were playing on, the flippers could actually feel lighter or heavier, which is a really good addition to the game.

Something unique to the retail version of Pinball Arcade is the Challenge Pack. This is a new mode then enables you to play on a series of tables my manufacturer (so if you are a real fan of Ballys tables you can play on just those) and also by season. This release is currently season 1. Season 2 is already out on other formats and season 3 is just arriving now.

You then have three attempts to beat a score for each table. This adds an fun element to the overall game with you revisiting the tables to try and beat each challenge – and each table has its own unique challenges, so you won’t get bored easily, although you might get frustrated if you have problems on a specific table.

Overall I would have to say that this is by far the best and most accurate pinball game I have ever played, and I look forward to seeing what other tables will be released.

You can learn more about Pinball Arcade and System 3 from their website.

Star Wars: Assault Team now available on iOS, Android and Window 8

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From Disney Interactive, in collaboration with LucasArts, comes Star Wars: Assault Team, a new turn-based combat game for mobile devices with strategy and card-battle elements.

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Jedi Knights in training can once again relive the nostalgia from their childhood as well as introduce a whole new generation of fans to this hit-franchise. In the app, players can assemble a powerful team of their favourite Star Wars heroes including firm favourites Luke Skywalker, Han Solo, and Boba Fett, as they battle enemies and other players across the galaxy. It’s not a mission for the faint hearted; strategize to give your team the winning edge by deploying the team’s special tactics to battle through new graphically enhanced missions set throughout Star Wars planets and locations from the original trilogy.

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Features include:

· Build your very own assault team –  Collect and play with your favourite classic Star Wars characters such as Luke Skywalker, Han Solo, Boba Fett, Tusken Raiders, and many more! Each hero has unique stats, abilities, and attacks to increase your team’s overall strength

· Compelling battles – Take your assault team into battle, and defeat galactic enemies and other players! Strategically choose your squad, then deploy your team members’ special tactics. Crush your opponents to earn valuable rewards and new characters.

· Level up your heroes – Collect items to train your characters and improve their special attacks, making your team even more dominant against increasingly powerful enemies.

· Exciting competitive play – Fight against other players in PvP battles to win extra loot.

· Stunning graphics – Experience cinematic, high-quality graphics on your mobile device as you make your way from scene to scene with full character and background animations during combat.

· Original story inspired by the Star Wars franchise – Complete all-new missions set between Star Wars: Episode IV A New Hope and Star Wars: Episode V The Empire Strikes Back. Travel to iconic Star Wars planets like Tatooine, Kashyyyk, and more.

Star Wars: Assault Team is free to download and available now on iOS, Android and Windows 8 devices at the App Store.

Delayed Battlefield 4 DLC patch launch for Xbox One

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Now EA and DICE has launched the latest Battlefield 4 DLC pack, Naval Strike for the Xbox One.

The Naval combat which is a  focused expansion which was released alongside a new Battlefield 4 patch, both of which launched on PS4, PS3 and Xbox 360 earlier this week.

With Xbox One version of Naval Strike was delayed so DICE could “address issues in the animation system that hinder players from engaging targets in set circumstances using popular weapon configurations”.

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With the PC version, which has yet to receive a new release date, was also pushed back.

Xbox One general fixes

  • General stability improvements
  • Fix for a crash that could occur when players were customizing vehicles.
  • Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
  • Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
  • Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
  • Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
  • Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
  • Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
  • Fix for going above ceiling exploits in Operation Metro.
  • Fix for a new MAV riding exploit.
  • Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
  • Fix for soldiers getting catapulted when walking on steep surfaces.

Netcode

  • Fix for an issue where the kill camera would display the incorrect killer.
  • Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
  • Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
  • Fix for weapons firing twice, or not at all in some instances.
  • Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
  • Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
  • Fix for an issue that could cause packet loss.

Progression

  • Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.

Weapons / Gadgets tweaks

  • Increased the damage of the normal buckshot against targets with Body Armor.
  • Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
  • Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
  • Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
  • Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
  • Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

Grenade tweaks

  • Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

Vehicle tweaks

  • Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

Aircraft tweaks

  • Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
  • Significantly increased the damage of Transport Helicopter miniguns.
  • Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
  • Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player’s choice factor for these weapon systems.

AC-130 Gunship tweaks

  • Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM’s power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
  • Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
  • Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

Review: Metal Gear Solid V: Ground Zeroes

Konami and Hideo Kojima return once again to deliver upon us another bewildering and, most likely, convoluted tale involving acronyms, confusing character names and sneaking.

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Acting as a sequel to the PSP hit, ‘Peace Walker’ and a prologue to the as of yet unreleased ‘Phantom Pain’ , Ground Zeroes could well have the more casual fans already scratching their heads. Especially considering the games built-in backstory which consists of around eleven paragraphs of heavy text that will go straight over the head of anyone unfamiliar with Peace Walker, which to be fair, could encompass quite a few people. After assuring yourself that things will pick up soon; that everything will probably be explained by the opening scenes, you’ll once again become nonplussed. Essentially it’s an extraction mission inside a heavily defended camp called Omega. Big Boss’s job is to infiltrate the base, determine the status of Paz Ortega; to extract him if alive, or confirm if he’s deceased. For the people that understand and follow the heavy lore involved, there will be a reasonable amount to sink your fangs into, for everyone else, try Wikipedia!

In contrast to previous entries in the series, Ground Zeroes is a fully fledged, open sandbox to gad about in. In keeping with this theme, other alterations have also been applied to fit in with the new style, some of which feel fairly progressive and suit the intended transition. Gone are the radar and the constant codec interruptions, they’ve been replaced by a snazzy pair of binoculars and a map which you must equip. As a trade-off for not being able to view enemy lines of sight and direction, instead, you can now tag enemies through the binoculars, making their positions visible at a quick glance around the screen. Enemy movements can also show up through walls once you’re in a given vicinity, hopefully, giving you time to either prepare an assault, or make a sneaky retreat. The replacement system for the codec, instead functions as a form of hint system; whilst aiming through the binoculars, your request might give off general hints such as describing what you’re looking at, or for instance, the affiliation of the enemy guards.

The gameplay itself still holds true to the Metal Gear ethos, being that you can either go full on stealth; not even subduing anyone, or go in completely the other direction and hop in a BTR to wreak havoc and destruction. The camp is filled with everything from patrolling trucks to catch a ride in, to hidden weapon stashes filled with goodies. You can hold up guards and attempt to wring some juicy information out of them, or you can lather the AA turrets with bricks of C4 for an explosive distraction. Taking the AA guns out in fact can help extraction, as you must call in a helicopter to one of a few designated positions, most of which, are heavily defended. The last thing you need when you’ve got a blabbering mission asset slung across your back, creeping through the velvet shadows, is to have to deal with extraction. Planning is paramount for a stealthy score.

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Whilst obviously intended for multiple playthroughs, you may well get frustrated a few times on your first venture into the camp due to the lack of information you have regarding the sometimes unpredictable enemy AI. With the lack of radar sightlines, you’re left with skulking through brushes, wincing as an unexpected guard saunters past. Sometimes he might see you, others, he won’t. If they’re on alert however, they’ll not only call for reinforcements, but break off their original patrolling route and ascend towers, man searchlights and scour your previously known location. When this happens, it’s usually best to run as fast as your little legs can handle and try to  hide prone somewhere. One good thing being that you can often manage to evade death and/or tortuous capture due to the large map and the new system: reflex.

Reflex is something that could well split opinion between the hardcore fans, essentially, once spotted, the game will enter slow motion; you have an opportunity to take out the guard that spotted you before he calls or radios for help. Whilst you can turn it off in the options if you’re up for an elitist session, it plays into the cinematic feel beautifully. When you are seconds from extraction, sprinting down a thin muddy path adorning a cliff edge, suddenly spinning around and silencing an alerted guard with a perfect headshot in slow motion before leaping at the waiting chopper feels pretty good. It’s not necessarily easy to do depending upon the equipped weapon, but it does give that same satisfaction of the newer Splinter Cell executions when it finally all goes your way.

The notoriously clunky and mind boggling controls have been refined this time around too. CQC is dealt with by a single (often brutal) trigger press. Aiming and firing is a far cry from the old, ‘press square to aim, release it to fire’ setup of yesteryear; although you can be fairly accurate, patience is still king. Get in an all-out fire fight on Ground Zeroes and you’ll likely win, partly due to the occasionally shocking AI which will often try to bum rush you into submission, essentially tripping over their fallen comrades bodies in an attempt to flush you out. That and headshots being fairly easy to get in the above scenario. Aside from the whole, ‘you’re not doing it properly if you get spotted’ mentality that can overcome us whilst playing, there are other side effects too. Not only will there likely be an increased presence of guards for the remainder of the mission, but also the suppressors on your weapons will degrade pretty quickly, making later silent takedowns, much more of a pain.

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Onto the controversial topic, the length to value for money ratio. There’s no skirting around it, Ground Zeroes is short, very short. My first playthrough took me 86 minutes. I know, I’m grimacing as I’m writing this. It’s saving grace is that once you’ve completed it, you’ll start unlocking side missions, weapons and audio diary type collectibles, so whilst you may (understandably) be disappointed with the initial length, you’ll return to the main menu and notice you’re hovering around 8% completion. Whilst that may very well be a great incentive to replay the game, increase your score and take a stab at increasing that percentage, for most, the completion time shock will be enough for some to consider turning the game off. When I say side missions, I wouldn’t exactly get your hopes up for those either. The first I, admittedly poorly, attempted involved a Hitman style execution of two guards, they weren’t pinpointed on the map; instead I had to hunt them down in a vaguely marked area. Annoyingly, a guard managed to spot me through a wall, just before the target had apparently moved to across the other side of the camp. Cheers, timely intel guys. Either way, I had just managed to catch up to him when I was informed that my other target was fleeing the area, this preceded a very sarcastic cutscene of a Humvee quite casually driving off. Mission failed. Not only do all the side missions take place in the same map (at day time instead of night), but it’s the ho hum objectives that bore the most. For all they’ve accomplished over the years, could they not have thought of a more inventive main mission than, carry a person to extraction, then, do it again? It would have played out better had all the missions been available in the same scenario, letting you pick at the time what priorities you hold.

No Metal Gear Solid moniker would be complete without cutting edge graphics, excellent direction and those instantly recognisable footstep sound effects in cutscenes. Needless to say, Ground Zeroes doesn’t disappoint in any regard here. Camp Omega is stunning, the lighting sublime and the character animation fantastic. Kiefer Sutherland does a great job as David Hayter’s successor, adding a much needed burst of humanisation. Even if for the first few hours you can’t get Jack Bauer out of your head!

For what is one of the all time greatest franchises in gaming history, Ground Zeroes has certainly made a name for itself already, just not exclusively the most flattering ones. More of a playground for the devotees and a mere taste of what to expect with Phantom Pain than a fully fledged title, Ground Zeroes is to Metal Gear Solid as GT Prologue was to Gran Turismo.

Microsoft releases Office for iPad

Today, Microsoft finally released Office for the iPad.

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This is what Microsoft posted on their blog today:

Today in San Francisco, we made some exciting announcements about our company’s mobile first, cloud first approach. Office played a big part in today’s news. Over a billion people on the planet use Microsoft Office to get more done at work and at home. Every day we hear from you how important it is to have a great productivity experience on all the devices you use. We take that very seriously – we know that means you want the authentic experience of Office, made right for the device you’re using.  Whether you’re creating an Excel spreadsheet on your tablet, authoring a Word document in the browser or making edits to a PowerPoint on your phone, you want the great Office experience you love, everywhere you are. Today, we unveiled Office for iPad® – specifically Word, PowerPoint and Excel. But this isn’t simply Office on another device. We thought a lot about what people want to do when they’re on their tablet, iPad functionality, and touch-first when we were building Office for iPad. We reimagined Office on the iPad, while retaining what people love about Office. We hope you’ll be as pleased with the results as we are. In the future, we will bring Office apps to the Windows Store and other popular platforms. In addition to Office for iPad, we’ve gone a step further in our mobile first and cloud first approach, and like Windows Phone, we’ve now made Office Mobile for iPhone and Android phones available for free.  You can read more about how we’re expanding Office across devices below.

We know you’ve been wanting it, and starting today, you can download Word, Excel and PowerPoint for iPad from the App Store.  The apps have the robust capabilities and familiar look and feel that is unmistakably Office, while offering a fantastic touch experience built from the ground up for iPad.  With the free versions of the apps, you can read your Word documents, view your Excel data and present with PowerPoint. Your documents will look as good as they do on your PC and Mac, and better than ever on your iPad.  With an Office 365 subscription, you can edit and create new documents with the iPad. When you edit a document, you can be sure that content and formatting will be maintained across Office on PC, Mac, tablet and phone. And, you always have access to your up-to-date documents in OneDrive and OneDrive for Business.

Are you going to use Office for iPad?

Watch Dogs Welcome to Chicago trailer released

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Ubisoft have released a new trailer for Watch Dogs called Welcome to Chicago.

Stay connected to Watch_Dogs by visiting the official website: http://www.watchdogsgame.com

EXSI Server on VMware Player Part 1 – The Installation

 

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For my first How to Video for 2014 I will be starting off on a 3 part series of EXSI Server on VMware Player. For those who do not know what VMware’s EXSI Server is I will give a brief overview. EXSI Server is an Enterprise Type 1 hypervisor used for guest virtual machines that run directly on a host server’s hardware without requiring an additional underlying Operating System. What most people already know is that normally this is not inexpensive server software and for the whole enterprise setup with all the different add-ons like VCenter, Vsphere, and so forth. This is not something that a person who either wants to learn about EXSI Server or a Small Business cannot afford. Even trying it for 60 days is not usually enough time to decide how to deploy or even configure a Virtual Environment for your IT Infrastructure, let alone if you want just learn how to use to take a Certification Test for VMware.

What is nice about what I am showing you in this how to Video you can basically have your own little VMware Virtual Lab for free (This excludes the physical machine host of course) that will not cost a dime out of either your pocket or that of your Small to Medium Business IT Infrastructure. The pure bonus is that everything shown can be easily applied to a physical environment when you are ready to do so.

Below are some reference links that I mention in my Video…

VMware Website

www.vmware.com

VMware Hardware and Software Compatibility guide

http://www.vmware.com/resources/compatibility/search.php?deviceCategory=software&testConfig=17

EXSI Server on VMware Player Part 2 – The Conversion

EXSI Server on VMware Player Part 3 – The Upgrade

Installing and the Basic Configuration of VMware Player

 

Batman Arkham Knight : Exclusive Interview with Dax Ginn from Rocksteady

I got a special sneak peak at Batman: Arkham Knight and then got to talk with Rocksteady about it.

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In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever. Batman: Arkham Knight introduces Rocksteady’s uniquely designed version of the Batmobile, which is drivable for the first time in the franchise. The addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City.

I spoke with Dax Ginn from Rocksteady about Arkham Knight, and what we can expect from it later this year. Over to Dax:

You can also see some new screenshots here – the game looks amazing, and you can read my first look here.

Batman: Arkham Knight will be released later in 2014 for the Xbox One, PlayStation 4 and PC.