Valiant Hearts The Great War Exclusive Interview

Valiant Hearts: The Great War is the story of crossed destinies and broken love in a world torn apart by war, and we got to sit down with Ubisoft to talk about it.

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The emotional journey follows four characters inextricably drawn together over the course of the game as they brave the battles and difficulties of the Great War alongside their faithful canine companion. Friendship, love, sacrifice and tragedy befall each as they help each other to retain their humanity against the horrors brought on by war.

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I sat down with both Gregory Hermittant and Guillaume Cerda, who are both Associate Producers on Valiant Hearts: The Great War to talk about the influences on the game, the characters and story and much more. It’s quite a long interview and there is some new gameplay footage in there too:

The game will be available for download on Xbox LIVE for the Xbox 360 and Xbox One, on the PlayStation Network for the PlayStation 3 and PlayStation 4, and PC Digital on June 25th.

Review: Bound by Flame

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Despite the limited choice of titles available on the PS4 we still don’t have a fully fledged RPG. Bound by Flame aims to change that with it’s focus directly on combat and character progression, which is a good plan. There’s a lot that can be forgiven in an RPG provided it has a strong combat system and meaningful characters. First thing’s first, character customization.

Or in this case the complete lack of character customization. Setting up a character is one of the best parts of an RPG for me. Painstakingly getting everything just right whilst trying to remain at least slightly unique. It’s one of those ‘sit back and relax’ moments that usually only occur in RPG’s. I say this without trying to be cruel but I don’t know why Bound by Flame bothered having customization. I decided to set up a female character and changed her name. I know, how adventurous.

There really isn’t anything else to change apart from hairstyles, and there’s only about 6 of those. But very soon into the game I raised an eyebrow as a character called me Vulcan, which is the default name. They also insisted on referring to my character as if she was a man which I can’t imagine would please her at all. My advice is don’t change any of the few choices you have for character customization, the rest of the game simply isn’t made to handle them and there’s not much choice anyway. Stick with a guy called Vulcan and you won’t get annoyed every time someone refers to you by the wrong name – or gender.

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After that you are presented with a reasonably short cutscene that introduces the main characters and plot of Bound by Flame. Character animations are not great. There’s a reliance on exaggerated hand and arm movements the likes of which you might expect from early PS3 games, and that’s being generous. Character’s torsos are fixed in place firmly like lifeless tree trunks as they talk waving their arms as if practicing semaphore without the flags.

And to accompany that there’s some equally overacted voices. Every bit of speech sounds like it’s being read from a script. There’s little emotion in the words and no fluidity to conversations. The joking and banter between characters is at best not funny and at it’s worst just plain embarrassing. And to further compound things the lip syncing varies between poor and hilarious. On more than a few occasions I was reminded of moments from Kung Pow. I’m not expecting The Last Of Us but when a character literally starts speaking several, very noticeable, seconds before his lips start moving it’s difficult to ignore.

And so Bound by Flame makes a very bad first impression. It seems to start the game by using all the things that aren’t what you would call its strengths. The introductory scenes don’t take long but a little combat right at the start would have helped players see past some of these problems. Instead the first thing Bound by Flame does is barrage you with all the things it’s not so good at. But striving on you soon find yourself in the games tutorial.

Which has definitely been well thought through. It’s about the right length, covers everything you need to know and doesn’t patronise. A few words appear in the form of a pop-up and then you’re allowed to try your new skills on a conveniently spawned enemy. I was never left wandering aimlessly for hours only to realise I just needed to push ‘x’ or something else the game decided I didn’t need to know but at the same time Bound by Flame shows no intent on holding your hand.

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And after everybody shuts up and lets you go do some fighting it becomes more than obvious that combat is where Bound by Flame is comfortable. There are three stances available to you, the ‘Ranger’, the ‘Warrior’ and not much later the ‘Pyromancer’. The Ranger specialises in using daggers and has a dodge ability rather than the Warriors block and counter. The Warrior wields an impressive claymore and relies more on hitting things very hard on the head with a big sword than speed and grace. The Pyromancer class allows you to use spells and abilities based around fire and is available to either class without switching roles – which can be done at the press of a button during battle.

There’s nothing intrinsically complex about the combat but it is satisfying. In between hacking away at your foes you’ll need to time your blocks/dodges to avoid taking big damage and winding up dead. Enemies hit pretty hard even quite early in the game and death is a real possibility even in standard fights if you get sloppy which helps keep things interesting. We’re not talking Dark Souls but still you need to pay attention when engaging the enemy.

Unless you can’t see them. As an example very early in the game you will need to make your way through a swamp. There are trees and wildlife everywhere and everything either shoots some sort of organic death barb at you or just flies at you to ruin your day and generally make life hard. When the camera goes tight and three giant mosquito things wall bang you the fun soon wares off. Add to that the one that’s now off screen and therefore impossible to dodge and you’ve got yourself a pretty annoying situation that soon gets diffused by your death. It’s not a regular thing but I found myself being overly cautious and sometimes kiting enemies so it didn’t happen.

Upgrades are well thought out and balanced so that you feel the constant need to progress but don’t become a demigod within the first 10 minutes. Reading through the list of potential upgrades and abilities can seem disappointing but once you’re a few hours in you start to notice those small chance increases and minor changes to moves have made a real difference.

But ironically the decisions that your character faces make little to no difference on what happens. You’re basic choices are to follow the instructions of the demon that inhabits you or to defy it and help humanity. But in all honesty these moments have little effect on the gameplay and in come cases you will play the same quests regardless of what you choose. It’s not the linearity that bothers me but the illusion of choice.

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In one respect Bound by Flame’s reliance on combat and upgrades is a success. They haven’t reinvented the wheel but there are strong mechanics that are satisfying and rewarding. But honestly the good elements just aren’t good enough to make up for Bound by Flame’s lack of characterization, poor voice acting and script writing and lack of imaginative plot. The visuals are distinctly average and the rigid character movements are ever-present. There’s some good music and definitely some RPG combat fun but it’s just not enough to make up for everything else.

New IMAX trailer released for Edge of Tomorrow

Warner Bros have released a new IMXAX trailer for their forthcoming film Edge of Tomorrow.

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Oscar nominee Tom Cruise and Emily Blunt star in Warner Bros. Pictures’ and Village Roadshow Pictures’ sci-fi thriller “Edge of Tomorrow,” under the direction of Doug Liman.

The epic action of “Edge of Tomorrow” unfolds in a near future in which an alien race has hit the Earth in an unrelenting assault, unbeatable by any military unit in the world.

Major William Cage (Cruise) is an officer who has never seen a day of combat when he is unceremoniously dropped into what amounts to a suicide mission.  Killed within minutes, Cage now finds himself inexplicably thrown into a time loop—forcing him to live out the same brutal combat over and over, fighting and dying again…and again.
But with each battle, Cage becomes able to engage the adversaries with increasing skill, alongside Special Forces warrior Rita Vrataski (Blunt).  And, as Cage and Rita take the fight to the aliens, each repeated encounter gets them one step closer to defeating the enemy.

Here is the new IMAX trailer:

The international cast also includes Bill Paxton, Brendan Gleeson, Noah Taylor, Kick Gurry, Dragomir Mrsic, Charlotte Riley, Jonas Armstrong, Franz Drameh, Masayoshi Haneda and Tony Way.
Liman directed “Edge of Tomorrow” from a screenplay by Christopher McQuarrie and Jez Butterworth & John-Henry Butterworth, based on the novel entitled All You Need is Kill by Hiroshi Sakurazaka.  Erwin Stoff produced, along with Tom Lassally, Jeffrey Silver, Gregory Jacobs and Jason Hoffs.  The executive producers are Doug Liman, David Bartis, Joby Harold, Hidemi Fukuhara and Bruce Berman, with Tim Lewis and Kim Winther serving as co-producers.

Warner Bros. Pictures presents, in association with Village Roadshow Pictures, a 3 Arts Production, in association with Viz Productions, a Doug Liman Film, “Edge of Tomorrow.”  Opening domestically on June 6, 2014, the film will be distributed in 2D and 3D in select theatres and IMAX by Warner Bros. Pictures, a Warner Bros. Entertainment Company, and in select territories by Village Roadshow.
EDGE OF TOMORROW is released in UK cinemas and IMAX on May 30, 2014

Parrot Announces Bebop Drone, Successor to AR Drone 2.0

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Parrot has announced the successor to the AR Drone 2.0, the Bebop Drone.  Read on for details!

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Parrot has announced the successor to the AR Drone 2.0, the Bebop Drone.  Bebop sports a 1080P camera and uses a fisheye lens and fancy firmware to deliver a stable picture.  Smaller than AR Drone 2.0 and with about 12 minutes of flight time, Bebop also has integrated GPS and can be programmed to fly unattended from your smart phone or tablet.  Parrot also announced a controller that supports VR using Oculus Rift, a nice addition to piloting options.  Bebop is due in Q4 2014 and MSRP is TBD.

Check out this launch trailer.

Here is the press release.

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Take aerial video and pictures like a pro!

Parrot Bebop Drone, the ultra-light drone with a full HD camera digitally stabilized on its 3-axis!

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With Bebop Drone, Parrot demonstrates its technological expertise and confirms its commitment to the civil drone market. The Bebop Drone is a super-high-tech leisure quadricopter with features of a professional one!

 

Equipped with a 14 mega pixels fish-eye camera, the Parrot Bebop Drone takes video and pictures of the world in a 180° field with remarkable image quality. Endowed with a fully digital technology of image stabilization, the Bebop Drone captures video despite the movements inherent in aerial footage.  The combination of numerous sensors gives it impressive stability and great maneuverability when piloting with a smartphone or a tablet.   The use of the latest Wi-Fi 802.11ac MIMO and of four ceramic antennas 2.4GHz and 5GHz ensures an unequalled reach.  For extreme sensations, the Parrot Bebop Drone can be piloted with an optional controller compatible with FPV glasses.  Parrot extends its range of leisure drones with the Bebop Drone that takes professional-quality images.

 A 180° vision

Parrot Bebop Drone is equipped with a 14 megapixels « fisheye-lens » front-facing camera that records video in Full HD (1080p x 1920p) and streams live immersive views of the flight on the screen of the piloting Smartphone or tablet.

The pilot can control the angle of the camera simply with his thumb, directly from the piloting application. The shifting on a 180° angle is fully digital.

Thanks to algorithms developed by Parrot engineers, the Bebop Drone benefits from an exclusive 3-axis image stabilization system that maintains a fixed angle of the view, regardless of the inclination of the drone and movement caused by turbulence.

The camera of the Parrot Bebop Drone is mounted on an ingenious structure with rubber shock absorbers that cushion vibrations.

The images taken by the Bebop Drone are digitally treated thanks to the Parrot P7 Dual core processor, its GPU and a proprietary Image Signal Processor.

The landscapes are captured on the 8 GB flash memory of the Parrot Bebop Drone with a gripping precision and sharpness.

After the landing of the drone, videos (MP4 format) and photos (JPEG and DNG formats) can be transferred onto the piloting device or a computer via Wi-Fi or via the embedded micro-USB connector.

An astounding stability

The Parrot Bebop Drone is piloted via Wi-Fi through a free application available for iOS and Android Smartphone and tablets.

To guarantee optimal stability of the quadricopter, without compromising maneuverability, the Bebop Drone integrates data coming from numerous sensors:

  • One 3-axis accelerometer
  • One 3-axis gyroscope
  • One 3-axis magnetometer
  • One ultrasound with a reach up to 8 meters
  • One pressure sensor
  • One vertical camera

A  MIMO Wi-Fi connection

The Parrot Bebop Drone is equipped with 4 Wi-Fi antennas so it can manage the 2.4 GHz and 5 GHz frequencies in MIMO (Multiple Inputs Multiple Outputs) format.

The Wi-Fi liaison uses the latest Wi-Fi 802.11ac.  Depending on network interference, the pilot can select the frequency of his choice.

The Parrot Bebop Drone integrates a GNSS chipset that associates the GPS, GLONASS and GALILEO data. The Bebop Drone is capable of autonomous flight and automatic return to the take-off position.

The Bebop Drone automatically records the data of each flight on Parrot cloud: “Pilot Academy”.

A featherweight of high technologies

About 50 engineers, specializing in digital signal processing, aeronautics, Wi-Fi radio and industrial design, worked on the development of the Parrot Bebop Drone, a highly performing high-tech jewel weighting 380 g without its hull (400 g with the hull) and enabling indoor and outdoor flights without the risks linked to the weight of more imposing drones.

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01. Mother board (Parrot P7 dual core CPU and quad core GPU – 8Gb flash memory – All are fixed on a magnesium shelf that acts as electromagnetic shielding and as a radiator.)

02. Fisheye lens (6 optical elements – 14 Mega pixels sensor)

03. Brushless out runner engines

04. Glass fiber reinforced (15%) ABS structure

05. Three-blade propellers in Polycarbonate with fast disassembly system

06. Inertial measurement unit (GPS+Glonass+Galileo – 3-axis accelerometer – 3-axis gyroscope – 3-axis magnetometer – pressure sensor)

07. Wi-Fi MIMO antennas (2 double-set of ceramic antennas for 2.4 and 5 GHz)

08. Vertical stabilization camera (Every 16 milliseconds, an image of the ground is taken and compared to the previous one to determine the speed of the Bebop Drone)

Ultrasound sensor (Analyzes the flight altitude up to 8 meters)

09. Hull in EPP (Clip and unclip easily to adapt to indoor and outdoor flight – Protects the propellers against potential bumps – Can be removed to reduce wind factor )

10. Anti-vibration Bumpers

FreeFlight 3.0: An ultra-intuitive application

The Parrot Bebop Drone comes with a free piloting application, FreeFlight 3.0, for iOS and Android Smartphones and tablets.

The ergonomics of the application have been developed to offer a perfect ease-of-use and to let the pilot focus on the pleasure of flying.

On the welcome screen, the pilot accesses the ground functionalities: Piloting, photos/videos, flight plan, Cloud ‘Pilot Academy’.).

When the ‘take off’ button is touched, the Parrot Bebop Drone starts its engines, takes off, stabilizes and awaits the pilot’s instructions.

The left thumb activates a virtual joystick that enables control of the altitude of the drone, its rotation and movements while tilting the smartphone/tablet, to indicate the direction: forward, backward, left, right.

The right thumb enables control of the angle of tilt of the front camera while flying.

A ‘flight plan’ piloting mode enables the pilot to program an autonomous flight, using the functionalities of the GNSS chipset.

When the ‘landing’ button is touched, the Parrot Bebop Drone lands smoothly.

A ‘Return Home’ button makes the Bebop Drone come back to its take-off position, guided by GPS.

Skycontroller: fly further, higher*

To benefit from a more powerful Wi-Fi connection, Parrot will offer the  Skycontroller as an option.

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Equipped with an amplified Wi-Fi radio and with 4 antennas, the Parrot Skycontroller extend the Wi-Fi range up to 2 kms.

The piloting Smartphone or tablet is fixed on a shelf that is compatible with the vast majority of the tablets available in the market.

The pilot takes the helm of the drone via 2 joysticks.

For extreme sensations, it is possible to connect FPV (First Person View) glasses to the Parrot Skycontroller with the HDMI plug. Then, leaning the head will position the camera of the Bebop Drone!

*Expert pilots and beginners should take the helm of leisure drones in a responsible manner and in respect of the local rules and regulations.

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Parrot Bebop Drone technical data

  • CPU Dual core A9
  • Linux
  • Open source SDK
  • Wi-Fi 802.11 a/b/g/n/ac
  • Wi-Fi MIMO 2.4 and 5GHz
  • 26dBM
  • GNSS : GPS+Glonass+Galileo
  • Inertial unit: Gyroscope, Accelerometer, Magnetometer, Altimeter, Ultrasound, Vertical camera
  • Battery : Lithium Polymere 1200mAh
  • Flight time: Around 12 minutes
  • Compatibility: iOS and Android Smartphones/tablets
  • Weight: 380g without the hull – 400g with the hull

Dimensions:

  • 28x32x3.6 cm without the hull
  • 33x38x3.6 cm with the hull

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Parrot Skycontroller technical data

  • Android 4.2
  • Wi-Fi 802.11 a/b/g/n up to 36dBm
  • Antennas directives range up to 2km
  • Wi-Fi MIMO 2.4 and 5GHz
  • Second chipset Wi-Fi to connect to a  tablet
  • GPS
  • USB, HDMI extensions
  • Sun-visor included
  • Weight: 450g

This looks like a nice update to the AR Drone 2.0.  I wish we were talking about more than 12 minutes of flight time, but integrated GPS and mission planning on your mobile device out of the box is a nice touch.  As I hear about details on pricing and release date, I’ll be sure to let you know.

Watch Dogs to run higher resolution on PS4 than Xbox One

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Today Ubisoft has confirmed the resolution and frames per second for upcoming open world game Watch Dogs.

The PlayStation 4 version will be running at 900p resolution. The Xbox One version runs at 792p resolution. Both output at 30 frames per second.

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In a Ubisoft blog post, Watch Dogs creative chief Jonathan Morin said it was more important for Watch Dogs to deliver “an amazing next-gen experience” than a 1080p resolution.

“Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games,” he said.

Ubisoft explained inthe blog post about the specific differences between the Xbox 360/PlayStation 3 and Xbox One/PS4 versions of Watch Dogs. On the single-player side, Xbox 360/PS3 players can expect fewer NPCs in some areas, but Morin says this will not affect the core gameplay. For multiplayer, Morin said Xbox 360 and PS3 owners will miss out on the Decryption competitive multiplayer mode and the ability to free roam with multiple players.

Watch Dogs is due out on PC, PS3 and Xbox 360 as well as PS4 and Xbox One on the 27th May. A Wii U version is expected later.

Do you care the PlayStation 4 has a higher resolution than the Xbox One version of the game, please comment below.

 

Watch the 101 trailer for Watch Dogs from Ubisoft

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What the new Watch_Dogs call “101” trailer from Ubisoft, out for Xbox 360, Xbox One and Ps3, PS4 and PC on the 27th May.

 

Xbox removes pay firewall for apps from next month

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As you know that Xbox 360 and Xbox One owners currently need an Xbox Live Gold subscription to access most online apps and services.

With entertainment, sports and gaming apps will no longer live behind the Xbox Live Gold paywall, Microsoft has just confirmed, among other sweeping changes for Xbox One (although the paywall changes apply to Xbox 360 too).

Internet Explorer, Skype, OneDrive, OneGuide, GameDVR, Upload Studio and Twitch broadcasting will also now be free to all.

It means that you couldn’t use freely-available services such as 4OD, Skype, Internet Explorer or YouTube without being a Xbox Live Gold subscriber, something that has become increasingly unpopular among fans.

 

The old policy delayed the Xbox 360 release of BBC iPlayer, whose license fee-funded content cannot be put behind a paywall. An exception was eventually made, but Xbox One still lacks an iPlayer app.

 

 

 

 

Xbox One Games with Gold Coming Next Month

Today Microsoft also announced the Xbox Live Games with Gold programme, which will begin for Xbox One in June with two titles – Max: The Curse of Brotherhood and Halo: Spartan Assault. The two Xbox 360 titles will be Dark Souls and Charlie Murder, and as a one-off bonus, a third title – Super Street Fighter 4: Arcade Edition.

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It means that with a Gold subscription you will now presumably get four games free per month – two for Xbox 360 and two for Xbox One.

Xbox One without Kinect coming next month

Microsoft just done a new major reversal comes today in the form of a Kinect-less Xbox One. This comes after Microsoft repeatedly said that Kinect is an “integral part of the Xbox One experience”.

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The announcement is made in a post on Xbox Wire titled “Delivering More Choices for Fans.” Beginning 9th June, users in all markets will be able to purchase the Xbox One without the Kinect at £349 / €399/ $399.

Microsoft will sell a standalone Kinect sensor for Xbox One later for people that want a Kinect in the future.

What do you think about Microsoft doing Xbox One without the Kinect.

New Grid Autosport Gameplay from Codemasters

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Today Codemasters revealed a new video showcasing the Touring Car discipline, one of the five unique styles of racing set to star in the game’s new world of professional motorsport.

In the video, gameplay footage of GRID Autosport’s Touring Car discipline shows how this famously competitive style of racing will be experienced in-game. Cars go head-to-head in robust packs, with drivers trading paint and crashing out as no quarter is asked, nor given, out on the track. The video also features Touring Car racing drivers explaining what players need to succeed in this discipline, including 2013 BTCC Champion Andrew Jordan from Pirtek Racing, Team Dynamics’ Matt Neal, and Motorbase Performance’s eight-time touring car title winner Fabrizio Giovanardi who comments, “You need to be fast, you need to be clever – it’s a fighting race, not just a speed race.”

Touring Cars was a popular style of racing from Codemasters’ classic TOCA series and to bring this style of racing into GRID Autosport, Codemasters has consulted with drivers to authentically recreate the handling of the cars and bring alive this unique racing experience. Matt Neal, three-time winner of the BTCC and one of the drivers who has lent his expertise to the Codemasters development team, explains the enduring appeal of this style of racing in the video, “It’s the cut and thrust, it’s the physicality of it all, getting your elbows out and getting stuck in. You need to know when to be aggressive at the right point and you’ve got to be very wary of who you’ve got around you.”

Touring Cars represented in the game include both modern and classic cars. Contemporary examples include the Honda Civic Touring Car, Ford Focus ST Touring Car, the Holden VF Commodore and its rival the Ford Falcon FG plus many more. Classic content includes the Nissan 1991 (R32) Skyline GT-R Group A and the Ford Sierra RS500 Cosworth Group A, two cars which fought out dramatic battles on track, plus the MINI Miglia and more. Touring races are held on the game’s real-world circuits, including the world famous Brands Hatch and Bathurst tracks, and offer players truly dramatic, immediate and intense racing.

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In GRID Autosport’s huge career, gamers will specialise in their favourite racing discipline or conquer them all; players will feel the aggression of the pack in Touring Cars, manage tyre wear and race into the night in Endurance events, race Open-Wheel cars with precision, show car control in Tuner events and react on the fly in Street races. Each unique category features series dedicated to different classes, including Touring Cars, Hypercars, Endurance GT Cars, Prototypes, Single-Seaters, Super Modified vehicles, Drift cars and many, many more. Bursting with content, GRID Autosport features over 100 routes across 22 incredible locations and the world’s most exciting contemporary and classic high-performance racing cars to collect, tune and upgrade.

GRID Autosport is set to ship on 24th June in the USA and release on 27th June in Europe for the Xbox 360, Windows PC from Steam and for the PS3. A limited edition of GRID Autosport featuring exclusive additional content including the Mercedes-Benz SLS AMG Coupé Black Series Car, GRID Autosport Black Edition, is available to pre-order from GAME in the UK.

New Dev Speak video released for WildStar – Raids

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Carbine Studio’s has released a new Dev Speak video for Wildstar.

This new Dev Speak video is all about Raids:

At a recent event I had the opportunity to talk with Stephan Frost (the voice of Dev Speak) about Raids:

Wildstar will be released on the PC next month.

What do you think of Wildstar? Let us know by leaving a comment below.

A Closer Look at the new Motorola Moto E Android Smartphone

Motorola just announced their new £89 Android KitKit smartphone, the Moto E and we got some hands-on with it.

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Here are some more images:

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And here is a short video showing it in action:

What do you think of the new Moto E? Let us know by leaving a comment below.

Moto G gets updated with 4G model

Motorola today also announced an updated version of the Motorola Moto G.  The new Motorola Moto G will come equipped with added 4G, so you’ll be able to get a fast connection on the move. The new Moto G will also have a microSD card slot, so you’ll be able to expand the storage beyond the slightly limited 8GB that the original model shipped with.

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That means an extra 32GB of storage on the go. Plus the new Moto G 4G should be available in 8GB or 16GB versions. The Moto G 4G is powered by a Qualcomm Snapdragon 400 processor running at 1.2GHz and backed by 1GB of RAM.

The 4.3-inch screen will pump out a 1280 x 720 resolution for 329ppi. The camera on the new Moto G with 4G, there’s been no upgrade to the 5-megapixel shooter with LED flash that will come with the Moto G 4G.

The new handset will be on sale within a few weeks and it will be priced at £149, and will be available in white or black variants and will come with the latest Android 4.4 KitKat OS.

 

Motorola Welcomes the Moto E to the family

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Motorola has announced its new Moto E, so all the leaks from the past was all correct. The device said by Motorola is affordable handset that’s also tough.

The Motorola also said that the Moto E is water-resistant, scratch-resistant, with a all day battery and will get the latest Android updates when they’re released. All that and it’s affordable enough for everyone.

Moto E

Priced at £89 unlocked with no contract.

Android v4.4 (KitKat) OS

  • Wi-Fi Enabled
  • 3G connectivity, no LTE
  • FM Radio
  • 1.2 GHz MSM8x10 (Snapdragon 200) Dual Core Processor with Adreno 302 graphics
  • Corning Gorilla Glass 3
  • Dual Standby SIM (GSM + GSM)
  • 5 MP Primary Camera, no front-facing shooter
  • 4.3-inch Touchscreen @ 960×540 resolution
  • 1GB of RAM
  • 4GB internal storage with up to 32GB of microSD expansion
  • Dual-SIM

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There’s a Qualcomm Snapdragon 1.2GHz dual-core chipset under the hood and 1GB of RAM, with ppi of 256.

There’s only 4GB of storage internally, although there is a microSD card slot of expansion of up to 32GB.

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It launches with Android 4.4 KitKat, as seen in the Moto G, The 1980mAh battery is enough to offer all day use claims Motorola.

The Moto E is 124.8 x 64.8 x 12.3mm and weighs in at 140g. It comes with 3G, Wi-Fi 802.11 b/g/n, GPS with GLONASS, Bluetooth 4.0, micro USB, FM radio and a 3.5mm audio jack.

The Moto E will be available in black, lemon and turquoise among other colours as you can change the black of the smartphones like you can with the Moto G. The Moto E will hit the shelves this week in nine different colours.