Review : TP-Link TL-PA6030Kit Powerline Starter Kit

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With powerline adaptors are quickly becoming a must have item in a modern network connected home. With the powerline adaptors offering genuine value for money, they easily enable you to provide all areas of your home with network connectivity.

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You also no longer need to mess about configuring that old wireless router that is gathering dust in the cupboard to act as a wireless access point. If your room has an electrical outlet then by simply plugging in a Powerline adaptor near your router and the second one in your chosen room you’ll have fast wired or even wireless network access.

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Well this new Powerline Adaptor set from TP-LINK should hopefully put those issues to bed. The TL-PA6030KIT has a pair of 600Mbps Powerline Adaptors with three Gigabit Ethernet ports and how much we can squeeze out of these now the Fast Ethernet port restriction has been removed.

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The TP-LINK TL-PA6030KIT contains a pair of PA6030 600Mbps Powerline Adaptors together with the usual Ethernet cables, instructions and resource CD. The adaptors are made from the familiar white hard plastic shell that seems to be the norm these days, with air vents on each side. To the bottom is are three Gigabit Ethernet port together with the pairing button.

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To the front of each adaptor is a row of three LED lights. The first is the Power LED which illuminates when on or flashes when in power saving mode, then we have the Powerline LED which illuminates when the powerline network is set up and flashes when transferring data and finally the Ethernet LED which illuminates when a device is connected to it and again flashes when transferring data. It’s a simple LED setup but contains everything you really would need on a Powerline Adaptor.

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Setup

The setup is as simple and quick as we have become accustomed to. You simply plug the first adaptor in and connect it to your router, plug the second adaptor in and then press the pairing button and within 30 seconds or so the powerline network is fully up and running complete with 128-bit AES security encryption. No messing about with settings, it really is one of the easiest devices to install. The adaptors are fully HomePlug AV compliant so adding additional ones should present no problems.

Utility Software

On the cd that is include in the box is Powerline Utility software, you can set up or configure the devices according to your need.  The PowerLine Utility enables you to identify powerline devices on the powerline network, measures data rate performance and ensures privacy by setting user defined secure powerline networks.

Test Results

Before I talk about the results my ISP I get 100 Mbps, all the results are taken in the same place in my house when tested.

Via WiFi

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Via TP Link TL-PA6030Kit

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As you can see you get amazing speeds via the power adapter.

Conclusion

The adaptors themselves are very small and compact and offer good value for money around £70. You network speed will depends on your cabling in the area that you are using. The results are easily fast enough for streaming HD movies to multiple sources for example.

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New World of Speed Trailer and Screenshots

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Watch the brand new trailer for World of Speed along with some new screenshots of the beautiful San Francisco.

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This short World of Speed video features just a few of the many cars you’ll be able to drive in the game including the Mercedes-Benz SLS AMG, McLaren MP4-12C & Pagani Huyara. There are many more cars to be revealed but for now enjoy the beauty of these cars.

 

Nintendo releases for EU for Week of 19th May

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What has Nintendo got ready for you this week in the world of Nintendo, the big release this week is Picross e4, which is a Nintendo’s series of eShop Picross games.

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Also out this week is Squids Odyssey, the Wii U version of the popular iOS titles Squids and Squids Wild West. Meanwhile, critically acclaimed WiiWare game Swords & Soldiers has been remastered for Wii U. Retro fans get two Virtual Console games this week, with the GBA version of Klonoa arriving on the Wii U service and the NES version of Double Dragon II coming to the 3DS one.

3DS

  • Picross e4 (Jupiter) – £4.50 / €5.00
  • Touch Battle Tank 3D 2 (Agetec) – £4.49 / €4.99
  • Turtle Tale (Saturnine Games) – £2.49 / €2.99
  • Legends of Oz: Dorothy’s Return (Avanquest) – £19.99
  • Double Dragon II: The Revenge (NES Virtual Console) – £4.49 / €4.99

Wii U

  • Squids Odyssey (The Game Bakers) – £9.99 / €12.99
  • Swords & Soldiers (Two Tribes) – £2.69 / €2.99
  • Color Zen (Cypronia) – £2.99 / €2.99
  • Klonoa: Empire Of Dreams (GBA Virtual Console) – £6.29 / €6.99

EXSI Server on VMware Player Part 3 – The Upgrade

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In the 3rd and final part of my 3 part series of EXSI Server on VMware Player I will be going over the upgrade process EXSI Server 5.x to EXSI Servers most recent release (Anyways as of this writing) EXSI Server 5.5 update 1.

Along with showing the upgrade process of both the EXSI Server and the vSphere Client I will be going over on how to use the vCenter Converter standalone application as a free alternate backup tool. This maybe necessary in case none is available for backing up your Virtual Machines before beginning your EXSI Server upgrade.

Click the Link below to begin the tutorial.

Reference Links:

EXSI Server on VMware Player Part 1 – The Installation

EXSI Server on VMware Player Part 2 – The Conversion

EXSI Server on VMware Player Part 2 – The Conversion

 

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On the 2nd part of my 3 part series of EXSI Server on VMware Player I will be going over VMware’s vCenter Converter standalone client on how to obtain the software, the Installation, and Basic Use of the application.

vCenter Converter Standalone is a free download from VMware’s site that has many uses that is not just limited to converting your old physical machine’s operating system into a virtual machine. Converter standalone can also convert other Virtual Machine products other than its own; as of this writing the following virtual platforms can be converted to either a VMware application and/or EXSI Server platform…

· Physical Machines

· VMware Virtual Machine (.vmx)

· VMware Consolidated Backup (.vmx)

· Microsoft Virtual PC or Virtual Server virtual machines (.vmc)

· Symantec LiveState Recovery Image (.sv2i)

· Acronis True Image Backup (.tib)

· StorageCraft ShadowStor (.spf)

· Parallels Virtualization Products (.pvs)

· Hyper-V Virtual Machines

In the video demonstration tutorial I will be cover the converting of VMware Player/Workstation Virtual Machines to our EXSI Server that we built in Part 1 of my 3 part series.

Click the Link below to begin the tutorial.

Reference Links:

EXSI Server on VMware Player Part 1 – The Installation

EXSI Server on VMware Player Part 3 – The Upgrade

First trailer for Christopher Nolan’s Interstellar Released

The first full trailer for Christopher Nolan’s Interstellar has been released.

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Interstellar chronicles the adventures of a group of explorers who make use of a newly discovered wormhole to surpass the limitations on human space travel and conquer the vast distances involved in an interstellar voyage.

In Cinemas November 7 2014

Keep up to date with the latest  #INTERSTELLAR news and information at:

www.facebook.com/InterstellarUK

www.twitter.com/InterstellarUK

Review: Nether

The recent social infatuation with anything zombie related quickly spread to the far reaches of the gaming genre. Whether it be solid, story driven experiences, first person shooters or even thumbstick shooters, modern games have given you a way to expel the virtual horde from the comfort of your own sofa. Nether Productions and Phosphor have got you covered too with the release of Nether, a first person survival MMO that will feel familiar to those who’ve sampled the likes of Day-Z and others of its ilk.

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After creating a character to skulk about the vast, desolate wasteland, your journey begins. Whilst you may be tempted to sprint to the nearest accessible building you can find, the game makes it immediately clear that this is an unwise choice. The Nether you’ll encounter during your (probably) brief initial lifespan are attracted to loud noises at the detriment to their sight, meaning keeping a low profile is extremely beneficial during your early, kitchen knife wielding, forays. You’ll come across many lootable items during your time; some of them more immediately useful than others. Scavenging a gun early on should serve you well enough, providing you don’t go overboard and waste your ammunition on what was once, a seemingly lone enemy.

Acquiring various, miscellaneous items along your travels should, mostly increase your probability of surviving for a little longer. It’s your awareness however, that will be crucial in keeping your goodies close to your chest. Verticality plays a large role in the exploration of the game, with tall buildings being scalable for the many benefits that they possess, lines of sight and fortification to name a couple. Fastidiously checking every corner space for that familiar glint of loot can be a slow process, yet the alternative can lead to potential trouble. Flashing lights and smoke stacks usually indicate good potential looting spots, yet with them come the increased likelihood of a group of Nether, or worse, another human player.

Whilst the game does cater for alliances and tribes, I often found many players were of the shoot first, gather your accrued loot later approach. It’s very much a lone wolf affair at the moment; that can be incredibly frustrating for newcomers, especially so, when the chances of having anything vaguely valuable on your person are so low. There are safe zones which must be captured and maintained where ‘friendly fire’ is not permitted, yet on the few occasions where I didn’t get slaughtered on the way in, getting unceremoniously gunned down in the back upon leaving, wasn’t a rare occurrence either.

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Needless to say, it’s best to play with a group of friends on a game such as this, when even the most basic of confrontations can end in disaster, strength in numbers can most definitely be applied to Nether. Not only will you be able to scavenge loot more comfortably, but should you fall to your demise, at least a friendly face can pick up your loot for you, providing they give you it back at least…

Besides devolving into a (hopefully) unlikely state of affairs where during an age of apocalypse, it’s every man for himself, there are some arbitrary quests dotted about the place. These are usually in the form of carrying an object from one place to another; said object inevitably being so unwieldy that it therefore renders you combat ineffective during the transport. Another, largely group focused, event being the spawn of a rather large Nether called a Reaper somewhere on the map, don’t rush in unprepared for this one as much like the escort missions, it’s best to take a friend or two along.

If getting around the intimidatingly large map on foot sounds a little too pedestrian, you can always vainly hope that one of the special vehicles spawns for you. With a rumoured select few locations and a low rate of it actually appearing, the dirt bike will become a rare sight; that’s not to mention the spike in attention you’re likely to receive either. If buzzing about on a stiffly animated steed isn’t quite your cup of tea, there is also the purchasable hang glider, available from all good wasteland merchants, that’ll help let you get the drop on an unsuspecting foe; whether it’s attempting a stylised kill or simply a quick way downstairs off a roof, you’re covered.

The amount of weapons to play with seems fairly comprehensive in its current state, there are the usual shotguns, pistols and rifles to keep dear; as well as a few buildable items to tinker with. Guns generally feel weighty and tend to have a lot of impact as you might expect, yet it’s the melee weapons where things start to take a little downfall. Instead of timing considerations and proper utilisation of the stamina bar, it seems more prudent and effective to simply flail wildly at the enemy and hope they drop first.

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Despite the game still being largely unfinished in areas, there are some factors which are unlikely to change that do disappoint. The spawning of the Nether(s) look and feel archaic; due to giving them the excuse of teleportation as a way to always keep you on your toes, it feels unimaginative and frustrating. When there is eventually no other choice but to fight, the Nether seemingly insist upon dull guerrilla tactics to win; due to the wonky hit detection of the melee weapons, it can feel futile at times.

In terms of looks, Nether can have its ups and downs. The map looks atmospheric enough and the weapon models are well suited to the overall style, the disappointing Nether creatures themselves look a little generic and devoid of detail however. The ambient sound works well with the dusky atmosphere and the chilling cries of the Nether are panic inducing at the best of times, never mind when in conjunction with other players’ gunfire, helping to create a great sense of immersion at times.

Whilst the base mechanics for this type of game are all there, it’s down to the community to forge what type of game Nether becomes. Whereas some people like to take the lone ranger approach and kill other players for whatever reason, this can and will prove a problem for the more casual player. For a person new to the genre, they’ll be in for a sharp shock upon their loss of the vast majority of, ironically, what little progression they’ve made.

PvP killings, camping and a lack of any narrative will turn away the masses, even in spite of how much potential Nether has. Consistent updates and a more unified community could well change it around however; here’s hoping it can carve the niche it deserves.

Ground Force Expansion Rolls out for War Thunder on PC

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Gaijin Entertainment has announced that they have unleashed a full-scale video game invasion with the launch of the Ground Forces Expansion in the 1.41 update. The Ground Forces Expansion joins Gaijin Entertainment’s blockbuster military World War II MMO game War Thunder on PC, providing war hungry players the ability to unleash furious battles from either air or land, all within the same play experience.

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“Our goal from the beginning with War Thunder was to create a game that allows players to safely experience the perils of a full scale world war. The rumble you hear in the distance, is the sound of many of our six million players launching their earth shaking attacks using heavily armoured ground forces. Players who prefer aerial battles better keep one eye in the air and one eye on the ground because the Ground Forces Expansion has launched!”,  said Anton Yudintsev, CEO of Gaijin Entertainment.

Ground Forces Expansion joins the ranks of War Thunder, allowing players to now create their own military force made up of aircrafts as well as tanks. With improved player progression, fans can build their arsenal to match their style of play, whether that be with lightning quick strike abilities or with earth rattling shock and awe! Players can now decide how best to build up and unleash their military might upon others in War Thunder’s ever-growing next generation experience.  

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Currently, players can access Soviet and German vehicles in Ground Forces with other nations rolling out later. There are dozens of light, medium and heavy tanks, as well as self-propelled artillery and anti-air guns. The latter will become useful in Combined Arms battles, available in Realistic and Simulation game modes where player-controlled ground vehicles are fighting alongside player-controlled planes (and AI-allies in some cases). Combined Arms will be enabled later once enough players reach high levels with their ground forces, but anyone can try this mode in Custom Battles already.  

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Gaijin Entertainment will add additional ground vehicles and new maps in future updates, but developers have not forgotten pilots and their needs. In update 1.41 all of the existing aerial game modes have stayed intact with some tweaks and improvements and 10 new aircrafts, including the powerful US Navy bomber PBJ-1H, armed with a mighty 75-mm cannon, have entered the fray. The Ground Forces Expansion release date on PS4 will be announced soon.

Review: Warlock 2: The Exiled

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It’s virtually impossible not to describe Warlock as Civ with wizards. And basically that’s exactly what it is. It’s a turn based hex strategy game that replaces Civ’s lust for diplomacy and economic stability for a combat focused style. With wizards.

Being new to Warlock I really found the first few hours to be quite a drag. I told myself that once the tutorial was done I’d be able to enjoy some freedom and get on with the game. On my first playthrough I was left completely stuffed by the time the tutorial had ended. I couldn’t fit any more cities in my starting area. I couldn’t push through to a different area because I would receive a sound thrashing from the local wildlife. I had no expansion options and my population growth was so slow that I couldn’t construct a single building without waiting many, many, turns. It seems completely backwards that population growth can only be altered by building new cities, which are limited by the space you have available, and buildings which you can’t build if you don’t have enough population!

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Admittedly that was my first go and first goes never go well on turn-based strategies that are new to you. But it frustrated me that my only option was to sit there and watch as my lame attempt at an empire was destroyed by a few meagre bandits. I wouldn’t want Warlcok’s content or strategy reduced but when trying to learn the game there very quickly comes a point were it throws everything at you all at once even though you’ve only just figured out what everything in the HUD actually means.

Rather than a usual research tree Warlock presents you with various spells and such for your wizard to learn. There’s a nice progression to learning new spells and each is split into distinct classes so you can focus on whatever play style you want. It is a little frustrating that the AI seems to come ready equipped with various spells they can use to assault your towns with. Early on another wizard can change tiles into water or reduce lush hexes to nothing but desert. All this happens around you as you wait turn after turn just to learn a spell to repair the damage – or at least that’s a position you could be in.

It’s a difficult balance between keeping a game strategic and appealing to its existing fanbase and making it accessible to new players. Personally it wasn’t that I found the learning curve particularly sharp but everything the game has to offer is pushed on you in the first 20 or so turns. But then thinking back how much support did I have when I first played a Civ game?

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And there’s certainly loads of different things to do in Warlock. It’s very rare that you’ll be sat there clicking ‘next turn’ constantly as you wait for the only left to do to complete. There’s just too much to do for that to happen. Between building and managing cities, raising armies and fighting battles and trying to outwit your wizarding foes you’ll have little in the way of free time.

And the combat focus is clearly what separates Warlock from Civ. Battles were never really Civ’s strong points although I always found them entertaining. Warlock’s battles follow a similar logic and use almost exactly the same mechanics except there’s more of them. But the era doesn’t change. The only real difference comes from the spells your wizard can cast.

You can choose to increase a units defence, haste them, heal them or whatever else you can find in the more than comprehensive spell research tree. It really is impressive and crammed full of stuff that you can actually use to effect. Considering you can even alter the map with some of them they’re both comprehensive and empowering. When you need to get an army past an obstacle it’s refreshing to decide between levitating it across water or creating land for them to walk across. If there’s a mountain in the way flatten it. It’s cool but can get frustrating when the AI just bombards you with late level spells, seemingly, earlier than is possible.

A major difference between Warlock 2 and its predecessor is the use of shard worlds. Each player gets their own mini-world to start on and to travel between these small islands your units need to travel through portals that can be found on the map. It’s a nice way to break up the campaign and allows for tougher enemies early on with the security that players can retreat back to their home world and relative safety as they build up an army or complete research or whatever. Although it’s worth pointing out you can alter this in the options when you’re setting up a game if you want a more ‘traditional’ large map.

Visually speaking Warlock 2 is exactly what we’ve come to expect from a turn based hex strategy game. The effects on the spells and animations when you alter the terrain are great. The cities and buildings are nicely stylized and some of the worlds are fantastically vibrant. Lush forests areas are particularly nice. But there’s nothing likely to wow or astonish.

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The battle between Civ and Warlock is long and complicated and I’ve been battling it out in my head for some time. My main gripe with Warlock 2 is the combat heavy nature of gameplay and the super weapon style spells, which is exactly how it sets itself apart. I never liked super weapons, even back in the Westwood days so the spells don’t really appeal to me. And by far my favourite part of Civ is the fact that combat is important and can be integral but you can also completely ignore it and there’s plenty to do besides.

Warlock streamlines the gameplay to revolve around combat, but then seems unsure of itself and adds city building and complex research to the mix without adding the infrastructure to support them. I couldn’t help but feel that much of the depth and strategy of everything besides combat is lost in Warlock 2. I’m not really sure why Warlock isn’t just a turn based RTS rather than trying to add mechanics that are counterintuitive to a combat focused game.

But, if you want turn based hex combat and feel like all the ‘strategy’ is just filler that gets in the way, Warlock 2 is a definite choice. But frankly for less money on steam Civ V gives you a much more comprehensive game that allows you to focus on combat if you want to. Maybe it’s unfair to compare the two but Warlock clearly takes its inspiration from Civ yet seems to offer much less content. If Warlock had made more of an effort to step out of Civ’s impressive shadow rather than trying to mimic its exact shape I could see it as a game in it’s own right but it’s just too similar not to compare. To focus on combat would have been fine but Warlock 2 tries to do everything at once and focus on combat. As such, Warlock 2 feels like a turn based RTS with loads of content forced in that doesn’t really enrich the experience.

 

Halo 5 – Guardians Coming Fall 2015

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Today 343 Industries has posted the official name for Halo 5 it will be called Halo 5 – Guardians coming out Fall of 2015 for Xbox One.
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“Any time you transition to a new platform, there is the opportunity to look at things with a new perspective,” wrote 343’s GM Bonnie Ross wrote a post over on Xbox Wire about Halo 5 Guardians. “For us at 343 Industries, the launch of the Xbox One was an opportunity to think about what stories we wanted to tell, how to tell them, and how best to push the Halo franchise to showcase the platform. And maybe, most importantly, combining our passion for Halo with the vocal and informative input from our fans.

“Halo isn’t simply a perennial game franchise, it’s a part of the Xbox platform itself,” she continued. “In terms of innovation and ideation, it’s sometimes important to people who might not even play Halo. In the past, Halo games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a Halo game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the Halo game that fans deserve, and a game that is built from the ground up for Xbox One.

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“I’m happy to reveal that Halo 5: Guardians, the next installment in the legendary saga of the Master Chief, will launch on Xbox One in fall of 2015. In the tradition of every Halo game since its debut in 2001, it is a massive and exciting project.”

Ross promised to give further details on the game, and the Halo TV series tie-in, at the Xbox E3 Media Briefing next month in LA, but she did say that Halo 5: Guardians was “a bigger effort than Halo 4. That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.”

Ultra Street Fighter IV Release Date Announced

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Capcom has announced that the digital upgrade versions of Ultra Street Fighter IV will release across Europe on 4th June for PSN (PlayStation 3) and on the Xbox Live Games Store (Xbox 360). On 8th August, the PlayStation 3 and Xbox 360 retail versions will be in stores along with the full digital bundle on PS3 and PC (Steam).

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Players who pre-order the digital upgrade of Ultra Street Fighter IV on European PSN in the coming weeks or the full retail version at select retailers will receive the 2014 Challengers Costume Pack, consisting of alternate costumes for each of the five new characters for free. The five new costumes include: Jungle Elena, Medieval Hugo, Pirate Poison, Wizard Rolento and Gladiator Decapre.

In Ultra Street Fighter IV, Poison, Hugo, Elena, Rolento and Decapre join the fight, complete with new animations and their own unique play styles, bringing the final roster count to a massive 44 characters.

Six new battle environments (including Pitstop 109, Cosmic Elevator, Half Pipe and more) provide a thrilling and colorful backdrop to the action. Direct fan feedback was gathered on all of Super Street Fighter IV: Arcade Edition’s original 39 characters and core system mechanics in order to achieve the most balanced Street Fighter ever. In addition to the action-packed new content and the finely-tuned rebalanced gameplay, the new version features a host of new features and modes that are sure to test even the most well traveled world warrior.

PlayStation 3, Xbox 360 and PC owners of Super Street Fighter IV or Super Street Fighter IV: Arcade Edition will be able to download Ultra Street Fighter IV as a €14.99 / £11.99 digital upgrade. The full digital bundle for PC is priced at €29.99 / £19.99 and console users can purchase the retail version or download the full version of the game for €29.99 / £19.99 Players who purchase the retail versions (PS3, Xbox 360) or full digital bundles (PS3, Xbox 360, PC) will receive all previously released costumes for the series, making this the definitive version of Street Fighter IV!

Rockstar Games Releases GTA Trilogy on Kindle Fire

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Rockstar Games’ Grand Theft Auto trilogy is now available on Kindle Fire. Available now for download, customers can now play Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas on Kindle Fire.

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To make this release even better, customers in the UK can get all three titles for the price of one, when a customer purchases Grand Theft Auto: San Andreas,they will receive 2000 Amazon Coins back.

Customers can use their free Coins to complete the trilogy and still have Coins left to spend on other great content in the Amazon Appstore. You can get hold of the full trilogy here

Amazon Appstore’s Free App of the Day Photography Bundle

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On Friday, 16th May, as part of the Free App of the Day programme, Amazon Appstore is giving away a Photography Favourites app bundle.

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Whether you’re a budding photographer or just enjoy taking the odd selfie, the bundle contains a range of apps that will help you to create amazing photos. Furthermore, for each app downloaded, customers will also earn 100 coins (£1).

Look picture perfect

Now everyone can take the perfect picture. Normally worth £1.92, Perfectly Clear lets you correct and adjust photos, making it easier to look your best.

Go PRO!

Normally priced at £2.56, Photo Studio PRO enables amateur and professional photographers to turn their devices into a photo editing suite and access simple but powerful image processing on-the-go.

Become a comic book hero 

With Paper Camera you can transform your photos into artwork. Add effects that you can view in real-time through your camera’s video feed and turn your pictures into sketches, comic books, cartoons, and more. Normally priced at £1.18.

All ‘Free Apps of the Day’ and bundles are specially selected and customers can discover these directly from the Amazon Appstore on Kindle Fire tablets, Macs, PCs or Android phones and tablets.

Full information on the free apps included in the Amazon Appstore photography bundle can be found at www.amazon.co.uk/FADphotography and include:

Perfectly Clear (RRP £1.92)

Rhonna Designs (RRP £1.21)

TouchRetouch (RRP £0.63)

PicShop – Photo Editor (RRP £1.99)

Photo Studio PRO (Kindle tablet edition) (RRP £2.56)

FireFrame – Digital Picture Frame (RRP £0.62)

Camera ZOOM FX (RRP £1.79)

PicFrame (RRP £0.59)

Paper Camera (RRP £1.18)

To download the Amazon Appstore to your Android device go to www.amazon.co.uk/getappstore.

Download these and thousands of other apps and games at www.amazon.co.uk/appstore.

Valiant Hearts The Great War Gameplay in 1080p

Valiant Hearts: The Great War is the story of crossed destinies and broken love in a world torn apart by war, and we have some new gameplay to share.

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The emotional journey follows four characters inextricably drawn together over the course of the game as they brave the battles and difficulties of the Great War alongside their faithful canine companion. Friendship, love, sacrifice and tragedy befall each as they help each other to retain their humanity against the horrors brought on by war.

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Here is the new gameplay:

I also sat down with both Gregory Hermittant and Guillaume Cerda, who are both Associate Producers on Valiant Hearts: The Great War to talk about the influences on the game, the characters and story and much more. It’s quite a long interview and there is some new gameplay footage in there too:

The game will be available for download on Xbox LIVE for the Xbox 360 and Xbox One, on the PlayStation Network for the PlayStation 3 and PlayStation 4, and PC Digital on June 25th.