Review: NieR Automata

It has certainly been an interesting 12 months for Platinum Games, from the abhorrent TMNT: Mutants in Manhattan to the controversial cancelling of Xbox Exclusive title Scalebound following a troubled development and multiple delays saw Xbox pull the pin and end the project. But rising out of the ashes of that disaster came a very impressive and highly polished demo for a PlayStation 4 console exclusive that grabbed my attention and gave a glimmer of hope that Platinum Games was back on track.

NieR: Automata on paper sounds relatively straightforward, an action based RPG using open world structure with the well known combat gameplay style of Platinum Games. In reality Automata is something very special indeed as it blends gameplay mechanics with an incredible musical soundtrack, great visuals and a story that only gets better as it unfolds and some satisfying combat that is accessible to players of all talents. So much of what this game so amazing is hidden beneath the surface that does take quite a bit of patience and persistence to get to it but if the player is prepared to do so, it is rewarding.

Automata tells the story of an Earth that has suffered a devastating Alien Invasion which forced the remaining survivors of humanity to flee to the Moon. The Aliens used robots to tear down humanity and now the earth is populated by those machines. In an attempt to take back the Earth, the combat android force called YoRHa take strike missions against the robots to try and take back control of the planet. Sounds all lovely sci-fi doesn’t it. This is where the player steps in, taking on the role of Android 2B, who along with support Android 9S, and going to Earth to take down the robot threat wherever they encounter it by exploring a ravaged world which has completely been taking over by robot forces.

If you have played the free playable demo from the PSN Store then you will instantly recognise the opening to the game which makes up the demo itself. The opening gives players a really great sense of what the combat and narrative style to Automata is to a degree. As you explore an industrial plant and start to tackle the robots infesting the site, the gameplay showcases the combat and setting for the game really well. 2B uses swords to tear through enemies using light and heavy attacks with a combat system so deceptively simply that players can begin to string impressive combos together with ease by combining attacks. Then the game will throw in a surprise when it adds in some twin stick shooting action using the Pod that assists each android, and can shoot down projectiles and help add some firepower to the swordplay used by the Androids in battle.

Another twist will see the action move from a third person perspective to side scrolling when the environment requires some platforming and the camera switches to a side view. Whilst a little off putting when it first happens, it soon becomes fluid and natural when the view and gameplay shifts to side scrolling and that is really one of the genius elements of Automata. When it introduce a new gameplay mechanic which may feel awkward to start with, it becomes second nature very quickly which is a testament to how deep but simply the combat and control system is to get to grips with.

But I did have some issues at points where the game can become both overwhelming in its structure and sometimes just the sheer randomness of things happening in the game. Automata is an open world game in that it allows the player the freedom to explore and take on enemies freely in the world as they see fit. Where it can become problematic, and something that almost lost me around the six hour mark, is the sheer volume of random side quests the player will soon find littering their map. Just exploring will introduce 2B and 9S to different characters and situations that quickly become side missions and objectives to complete. Some are necessary in order to introduce new areas for the player, and others will be there to serve as vehicles to gain more XP and components to level up and purchase new weapons. But quite a lot of them feel tedious and confusing as the main story missions can come as a result of almost blindly completing side missions.

The sense of randomness almost became game breaking for me at times as some dialogue exchanges took me out of the experience and with no real reason for it. One instance came just after completing a series of side quests in a new location and then suddenly listening to 2B take a radio call from an Operator, responsible for giving objectives to the androids on Earth. During this call the operator is talking to 2B, telling her about a failed attempt of that Operator to ask another Operator out and seemingly being rejected. Now 2B as a character is rather cold, she is clinical and really only focuses on the objective or mission she is on. So to have a non important character suddenly contact her to have a meaningless conversation which 2B will neither care about or have the social desire to even help with just felt odd, random and the more annoying as such random things happened

My main complaint about Automata is the map, a satellite image as such, which serves as the only real navigation for the player once on Earth. Side missions, known locations, camps and fast travel points are all shown on this map, well sort of. Because of the sheer amount of side missions you can pick up at any one time, the map simply becomes a bland beige colour with red diamonds on the edges indicating you have something to do in that direction. There is no real way to track the missions you have or the objectives that will progress the main story so it can be very easy to get lost and the map does nothing to help. That feeling that the game is simply happy to throw everything at the player to just leave them to sort through the mess is a shame, it is a factor of open world and freedom of gameplay but a little help in tracking missions would be a kindness.

Back to the positives and Automata is at times a stunning example of creative design and illustration. The character models are beautifully drawn and animation both in and outside of combat. The design of the enemy robots range from rather cute bots you would expect to come across in Star Wars to huge monstrosity machines which you can fully appreciate were responsible for almost making the human race extinct during the Alien invasion. Some of the big set pieces and boss battles are just as mind blowing as visually rich as they are from combat gameplay to experience. Early on in the game you will come across a Robot village in which the robots are not combative, instead they have started to adopt human characteristics such as identifying themselves as siblings with another robot, and some will even have taken on human features such as drawing clothes and faces on themselves and starting to exhibit human emotions and actions. The subtlety and detail in this way is surprising and just helps to create a really wondrous world to be in. This is complimented by a musical soundtrack that is something very special in deed with a vast amount of tracks that change depending on where the player is and is doing at the time whether it is exploring, travelling to a location or a big action sequence, the music is so crucial to setting the tone in the game but so impactful.

NieR: Automata is something special to experience, but it can be a rather Marmite game as to unlock its real potential does take time and patience. It is a game that has multiple endings with the promise that no follow up playthrough is the same as the one before. In fact it has 26 possible endings, which is just hard to get your head around. Visually this is one on the most vibrant games I have played in the last year and with a musical soundtrack as diverse and memorable as any Final Fantasy game. 2B and 9S make quite the gaming couple, and the story has so many twists and turns and stand out moments that it deserves attention if you like action RPGs. Getting to grips with its many layers will take time, and I found myself having to take a break from playing just to soak it all in and get my head in the right place to tackle it. But it will be rewarding if you keep at it.

Platinum Games have definitely found their mojo again with Automata, the combat is slick and fun and shows them once again at their best, something I am very pleased to finally be able to say once again.

Here is the list of winners from last night British Academy Games Awards

BAFTA has announced the winners from last nights British Academy Games Awards, which celebrated the very best in games of the past year. The ceremony was hosted by Danny Wallace at Tobacco Dock, London.


Uncharted 4, the action adventure game developed by Naughty Dog Studios, won Best Game. This is the fifth win for the series, its previous four came in 2010 for Uncharted 2: Among Thieves.


INSIDE, the puzzle-platformer adventure game, won four BAFTAs: Artistic Achievement, Game Design, Narrative and Original Property. 


Overcooked, the cooking simulation game, won British Game and Family. Firewatch, the first-person mystery adventure game, won Debut Game and Performer for Cissy Jones.

Another six games were winners on the night. The autobiographical game That Dragon, Cancer won for Game Innovation. Futuristic sports-action game Rocket League won Evolving Game. The team-based multiplayer first-person shooter Overwatch won the BAFTA for Multiplayer. Pokémon Go, the location based augmented reality game, won in Mobile Game. The Last Guardian, the action-adventure game, won the BAFTA for Audio Achievement. The mystery adventure game Virginia won in Music.


The AMD eSports Audience Award was won by Clash Royale, seeing off competition from Counter-Strike: Global Offensive, Dota 2, League of Legends, Overwatch and Street Fighter V.


Showcasing the best in games development and design talent, the BAFTA Ones to Watch Award in association with Dare to be Digital was won by Among The Stones, a 3D platform game created by a team of student developers from Abertay University.

The Special Award was presented to Brenda Romero in recognition of her outstanding creative contribution to the industry and for her illustrious career in game design, her advocacy for the art and creative process behind game-making, and her commitment to encouraging the next generation of talent in the industry.

Xbox Project Scorpio Specs have been revealed

Today Microsoft has reveal the specs via Digital Foundry for Project Scorpio which will have 12GB of DDR5 RAM, at 6.8GHz with 326 GB/s bandwidth.

As previously known, Scorpio will rock eight CPU cores, but now we have a little more detail. It’s a custom design sporting 2.3GHz, with a 4MB L2 cache.

Project Scorpio will sport a compact design, owing to advanced cooling techniques pioneered by Microsoft’s leading industrial design team.

Project Scorpio will achieve SIX TERAFLOPS of GPU power using a customized design, with 1,172 GHz, 40 compute units, while leveraging features from AMD’s Polaris architecture.
As expected, Scorpio will retain the Xbox One S 4K UHD Blu-ray drive.
DF tested a version with a 1 TB HDD, but it’s not yet known if it will come in other configurations.
Scorpio will have both HDMI-in and out, 3x USB 3.0, a SPDIF digital audio port, an IR receiver/blaster, and will support Kinect with a USB adapter.

All pictures and specs are from Eurogamer/Digital Foundry

Digital Foundry stated that the performance of Scorpio is “remarkable,” emphasizing how the Forza Motorsport demo they witnessed achieved True 4K and 60 frames per second (FPS) with a “substantial performance overhead,” which we understand to be around 65 percent.

Screenshot taken from the engine running Forza 6 that got converted to Project Scorpio in 48 hours

This means that Project Scorpio can achieve a huge amount of graphical improvements out of the box, with room for developers to make additional improvements to shadows, anti-aliasing, draw distance and various other performance-hogging game design aspects.

More information about Project Scorpio coming this E3 in June, with pricing and release date window.

Win Fortitude Season 2 on Blu-ray

To celebrate the release of Fortitude Season 2 on DVD and Blu-ray, we have 3 Blu-ray’s to give away.

 

FORTITUDE, the chilling Arctic series returns for a second season that is darker than ever. Season two begins several weeks after the disturbing events of season one as the strange goings-on continue in the town of Fortitude after a body is discovered. Prepare to brave the cold as FORTITUDE: THE COMPLETE SEASON 2 and FORTITUDE: THE COMPLETE SEASONS 1 & 2 is available to pre-order now from http://amzn.to/2o2zXgf and comes to Digital HD on 31st March and on Blu-ray™ and DVD from 1st May 2017.

Managing to escape the terrifying events of season one and returning to Fortitude are; Sofie Gråbøl (The Killing, Aftermath) as Governor Hildur Odegard; Richard Dormer (’71, Game of Thrones) as Sheriff Dan Anderssen; Luke Treadaway (A Street Cat Named Bob, Unbroken) as scientist Vincent Rattrey; and Darren Boyd (Stan Lee’s Lucky Man, The World’s End) as Markus Huseklepp. They are joined by an array of stellar new names including; Dennis Quaid (The Day After Tomorrow, A Dog’s Purpose) as fisherman Michael Lennox; Michelle Fairley (Game of Thrones, Philomena) as Michael’s wife, Freya Lennox; Ken Scott (The Missing, The Hobbit Trilogy) as government official Erling Munk; Parminder Nagra (E.R, Agents of S.H.I.E.L.D.) as Dr. Sarinda Khatri; and Robert Sheehan (Misfits, Moonwalkers) is Vladek Klimov.

In season two we return to Fortitude in the aftermath of the horrific events which have changed the town forever. The wasp contamination has been eliminated, but the effects are still fresh and life isn’t the same for the once close knit community. Dan is missing and is now presumed dead despite Eric’s desperate attempts to find him, and Governor Odegard is desperately fighting to save her job and a town in disrepute.

Out in the stunning wilderness, nature is growing ever more dangerous and Fortitude is faced with unpredictable new threats. The sky has turned red with a Blood Aurora, and a mysterious new stranger arrives at the isolated town with an unsettling agenda. When another murder brings terror the already fragile community, we soon realise that in Fortitude nothing, and no-one, is ever how they seem.

How to enter to win

We have 3 copies of Fortitude Season 2 to give away on Blu-ray.

All you have to do to be in with a chance of winning is to enter below:


The closing date is 12.00am on Sunday 23rd April 2017. This contest is only open to those in the UK – sorry!

Fortitude Season 2 is available on Blu-ray and DVD from 1st May 2017.

FORTITUDE: THE COMPLETE SEASON 2 is available on Digital HD now

Amazon http://www.amazon.co.uk/gp/search?keywords=B06XTGZTYD%7C&tag=warner-21&index=blended&linkCode=ur2&suppress-ve=1

iTunes: https://itunes.apple.com/gb/tv-season/fortitude-season-2/id1210118808?ls=1&app=itunes?at=1l3v6fA

Talent Not Included launches on Xbox One today

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Today Talent Not Included launches on the Xbox One today by the developer Frima, 5th April This humour-filled action/combat platformer is now available for download for $14.99 on Xbox One. Ready? Action! To celebrate the game’s launch on Xbox One, the developers will be streaming on their official Twitch channel today at 11:00 am PT/ 7pm UK time.

Players can also check out today’s Talent Not Included live stream on the official Xbox Twitch channel here.

Talent Not Included brings a whole new platformer gameplay experience, with its cylinder-based action machinery! This exciting mechanic is suited for casual and hardcore gamers alike, as it introduces a completely innovative and never-seen-before kind of game. Talent Not Included begins on a night where three monster friends, bored out of their minds, decided to put on their very own dramatic performance, a.k.a. a play.

https://www.youtube.com/watch?v=5rmJ51cM_6k

Unfortunately, nothing went as planned… Mostly because Zot, a demonic critic hired as stage director, enlisted three mediocre actors, all with very strong personalities, to star in the show, hoping to create hell on stage for his and the public’s amusement.

Honor announces the Honor 8 Pro sporting a 5.7 inch QHD display

Today Honor has officially announced the Honor 8 Pro sports a 5.7-inch QHD display with a screen resolution of 2560 x 1440 pixels. Under the hood, the Honor device is powered by the Kirin 960 octa-core processor. Running on Android 7.0 Nougat, the smartphone further comes with 6GB of RAM and 64GB of internal storage, which can be further expanded up to 128GB via microSD card.

Honor 8 Pro is backed by a 4000mAh battery. On the connectivity front, the smartphone comes with a wide range of options like – 4G support, Wi-Fi 802.11, Bluetooth 4.2, dual-SIM, and an infrared sensor.

The handset packs this power into a beautiful, ultra-thin 6.97mm body, making it one of the slimmest smartphones on the market without compromising on performance. Coming in at 5.7 inches, the size of the QHD resolution screen isn’t compromised either, redefining design in the category.

Users can indulge in full HD VR journeys direct from the handset thanks to a brand new VR cardboard headset inside the smartphone box. Pre-installed onto the device, the Jaunt VR app brings 100s of premium, cinematic virtual reality experiences just a click away.

The Honor 8 Pro utilises the latest chipset, the Kirin 960, featuring eight processor cores (four high-performance Cortex A73 cores clocked at 2.4GHz and four low-power Cortex A53 cores clocked at 1.8 Ghz). With this setup it will improve single-core and multi-core performance by 10% and 18% respectively. Ensuring the Honor 8 Pro maintains this speed over time, Honor has developed the smart file system, which reduces file fragmentation.

The Honor latest handset will run the most demanding games at high-frame rates with minimum lag and dropped frames, even in 3D. Further power enhancements are harnessed with the vast power of the Mali-G71 graphics chip, which supports cutting-edge Vulkan graphics and computes API and boosts graphic performance up to 400%.

Honor 8 Pro key specifications:

  •  5.7 inch, 2560 x 1440 Quad HD display, 515 ppi
  •  Kirin 960 octa-core (4x 2.4 GHz + 4x 1.8 GHz)
  •  6 GB RAM, 64 GB ROM
  •  Android 7 (Nougat)
  •  EMUI 5.1
  •  12 MP + 12 MP dual-lens camera
  •  USB-OTG
  •  184 grams

Vulkan enabled GFX units relieve the CPU’s strain, which are normally experienced with OpenGL, raising the device’s graphical and data processing capabilities. In conjunction with the brilliant Quad HD display, games come to life without lag for maximum immersion. The impressive 64 GB internal storage is spacious enough for advanced 3D games and can be expanded via a microSD card by up to 128 GB.

https://www.youtube.com/watch?v=OTVGMqBfVNg

“With the launch of the Honor 8 Pro we set out to push the boundaries on all fronts” said George Zhao, President of Honor. “The handset is the most impressive performing Honor smartphone to date, redefining the large-screen category by wrapping its outstanding features inside an ultra-thin minimalist design. The device is available at a market leading price: performance ratio, with Honor 8 Pro debuting in under £475.”

Wilkin Lee, Sales and Marketing Manager for Honor UK, added: “We know that a big bugbear for smartphone users who live an always-on fast-paced life is often the battery of their device cutting out at a pivotal moment, whether they are reaching the climax of a film, on the verge of completing the top level of a game or capturing a winning shot on holiday. We’re a power reliant generation.

“With the Honor 8 Pro, we’ve gone to great lengths to make sure our users are equipped with the best battery performance so they can make the most of the handset’s other impressive capabilities and maximise online experiences.”

The new EMUI 5.1 system creates a smarter interface, learning from users’ behaviour and habits to minimise lag and ensure applications and files load smoothly. For example, if Facebook is consistently opened at around 8am every day, the system will load the app in the background in advance, cutting down app load times significantly.

The Honor 8 Pro combines cutting-edge hardware and software with its third generation 12-megapixel dual-lens camera. The two lenses work in tandem to deliver the perfect shot – the monochrome lens captures a black-and-white image with incredible depth of detail, while the RGB lens ensures vivid colour reproduction. The camera’s wide aperture range (f/0.95–f/16) delivers DSLR-like depth of field effects, for both photo and video shooting.

The device also supports shooting of 4k videos encoded in the efficient H.265 codec, which produces files twice as small as its predecessor. And EMUI 5.1 introduces Highlights, a new feature co-developed with GoPro that intelligently organises photos by category and automatically generates video stories that are easily customisable.

In line with other handsets in the Honor 8 handset range, the device also offers a wide range of editing tools to give photos and videos a professional edge, eliminating the need for additional apps and computer software.

The Honor 8 Pro will be available in three colours (Navy Blue at launch) in the UK at launch, retailing at £474.00/€549, the Honor 8 Pro supports fast charging (9V/2A). It can be pre-ordered today from Honor’s vMall.eu or purchased from Amazon from Thursday 20th April 2017. The Honor 8 Pro is a mix of the Honor 8, and the Huawei Mate 9 and a little software from the Huawei P10, the Honor 8 Pro is the most skilled phone yet from Honor so far what will there do next.

Call of Duty: Infinite Warfare Continuum newest DLC coming this month

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Activision and Infinity Ward have released the first details for Call of Duty: Infinite Warfare Continuum, the second DLC Map Pack for Call of Duty: Infinite Warfare. Featuring four diverse, new multiplayer maps, and a new zombies co-op experience called Shaolin Shuffle, set in a ‘70s era New York disco-zombie fright fest, Continuum is scheduled for release 18th April, first on the PlayStation Network for the PlayStation 4, with other platforms to follow.

“We couldn’t be more excited to deliver a new co-op zombies chapter with Shaolin Shuffle, with an all-new setting and story, that continues the wild and increasingly twisted narrative,” said Dave Stohl, Studio Head of Infinity Ward. “For multiplayer, we’re creating a diverse set of maps from Turista and Scrap, to Archive, that cater to various play styles in cool ways and allow fans to experiment with different rigs and loadouts. And then there’s Rust, one of our all-time favourite maps from Modern Warfare® 2, re-imagined and now called Excess to complete the multiplayer package.”

Shaolin Shuffle, the next thrilling chapter of the Call of Duty: Infinite Warfare zombies experience, features the return of Willard Wyler, the mysterious movie director villain portrayed with voice and likeness by Paul Reubens (Pee-wee’s Big Holiday, Gotham). This time, Wyler has trapped the four protagonists inside a new horror film, set in the unforgettable 1970s. Players will face all-new zombie enemies across a variety of disco-era New York locations, including subways, flashy nightclubs and a martial arts dojo headed up by the “Shaolin Sister,” played with voice and likeness by Pam Grier (Jackie Brown, Foxy Brown).

In addition to hallmark Call of Duty action, Shaolin Shuffle introduces four unlockable kung-fu fighting styles, each with its own set of unique combat moves. Seth Green (Robot Chicken, Austin Powers) as “the Punk Rocker;” Ike Barinholtz (Neighbours, Suicide Squad) as “the Sleazebag;” Jay Pharoah (Saturday Night Live, Ride Along) as “the Street Poet;” and Sasheer Zamata (Saturday Night Live, Inside Amy Schumer) as “the Disco Chick,” all return from the ongoing story in this all-new experience.

In addition to the Shaolin Shuffle zombies content, Continuum will also include four new multiplayer maps:
• Turista – A plush spa and resort, Turista is nestled in the middle of a giant skeleton of an ancient creature. With sniper spots scattered across a majestic, central waterfall, Turista also boasts tight interiors for fans of close-quartered combat and a three-lane design that caters to a variety of play styles.
• Scrap – Set in an abandoned junkyard on the Moon, Scrap features a combination of extended sightlines and tactical pathways that reward players who engage in both long and short range combat.
• Archive – Fast, frenetic engagements set the pace in Archive, a post-futurist art gallery where tight engagements contrast with open exterior battlegrounds in this wide three-lane style map.
• Excess – Perched atop a gilded penthouse in a sprawling future metropolis, Excess is a small, circular map re-imagined from the classic Modern Warfare 2 map, Rust, that retains the intense, fast-paced combat from the original.

Review: Zombie Vikings

Video Games are supposed to be fun, whether it’s playing solo or when you can share the experience with others. These days the focus on big blockbuster games with epic storylines and open world adventures with a serious or dark tone is huge, but every now and then a game will sneak through and reminds us what games of the past could bring to the table. Zombie Vikings is such a game, and boy did it take me by surprise!

https://www.youtube.com/watch?v=ZTlzhmHhpo0

Zombie Vikings comes from the same team that made ‘Stick it to the Man’, and brings back the same humour but this time the team have decided to give us their own spin on Norse mythology. That pesky Loki is up to his usual tricks and has stolen the eye of Odin, much to Odin’s annoyance. In order to get it back, Odin raises a band of legendary Vikings to chase down Loki and retrieve the eye. Sounds simple right?

The first thing that grabs you about Zombie Vikings is the visuals, using the same almost pop up book paper craft style of Stick it to the Man and a hand painted art style which I really love. From the environments to the character and enemy designs, there is a real charm to the visuals on screen that it just makes me smile playing this game. The detailing on each of the characters alone compliments their individual playing style making the character selection a not so easy task, even if they are basically rotting Viking corpses, they are all really…cute.

Back in the day I really loved side scrolling fighters and was so pleased to see that this game takes a lot of inspiration from those games and adds its own quirkiness to the mix. Each of the characters you can choose has their own play-style giving them unique attacking options when tackling each level. From Caw-Kaa who can use her wings to charge up flying dive attacks to Hedgy who has the pleasant ability to basically throw up skulls that can become bombs to throw at enemies, picking a character to play as has never been more fun. Though enemies can feel a little repetitive going through the levels until you reach a boss fight, the ability to pick and change your character at the start of each level does help change things up a notch either in solo or co-op play.

I love the humour in this game with its many references to films and its self parodying style that comes across in the dialogue in cut-scenes and during gameplay. It is a very self aware game, and even if you are playing it solo it will reference the other characters. Play co-op and the dialogue steps up a notch even more as the characters will chat away to each other quite happily during fights so making it a point to try and listen to it as you play is rewarding and did give me some genuine laughs. This all blends really well when you come to the main focus of the gameplay…sharing it with friends.

Whilst you can play Zombie Vikings completely solo, the spirit of this game is that it is meant to be shared with others. Four players can form up together and this is where it really comes to life. I used to love playing the original TMNT arcade machine with friends and this game captures that same feel, it is better to play with other people. The Vikings can work together, combining their abilities in both funny but effective ways. Whilst the game has online co-op, this is a game that is completely designed to be played the old school co-op way, sofa co-op with 3 other friends. Getting the chance to have four friends together playing this game really elevates it to another level that online co-op doesn’t quite reach. Teaming up together in the levels is such great fun but then the game also throws in a little friendly competition to try and test those ties of friendship. Completing each level and defeating bosses will offer the reward or a new weapon, each with its own power and style of combat. Now in solo you will simply earn the weapon and be free to use it. But play in co-op and you will have to battle your fellow Vikings for the right to own that weapon which feels rather Viking.

Sadly I did find issues trying to use the online co-op and getting three friends together on the sofa these days is not an easy thing, but I like that the game tries to encourage that and whilst it is the best way to play Zombie Vikings, playing solo is still great fun for the price of this arcade game enough to warrant your attention.

I really enjoyed Zombie Vikings far more than I had expected to, and though it does have some issues nothing is really game breaking and it’s an fun experience in the middle of so many blockbuster big name titles being released right now. It is all about fun with the humour and visuals complimenting the gameplay. It is old school enough to appeal to side scrolling fighters of yester year but fresh enough to give it a place in your collection right now when you just want to take a break and enjoy gaming the way it should be.

Xbox Scorpio exclusive reveal coming this Thursday via Digital Foundry

Today Eurogamer has announced that Digital Foundry will have “an exclusive Xbox Scorpio reveal” this coming Thursday 6th April at 2pm UK time. That’s 6am Pacific and 9am Eastern.

The news was shared via Twitter earlier this afternoon (Tuesday 4th April).

The specifications of Project Scorpio are expected to be revealed this week once the feature article comes out, meaning we’ll finally know whether the console uses the latest Ryzen CPU technology from AMD as rumoured for some time.
Project Scorpio uses a 6-Teraflop GPU, making it a much more powerful than the 4.2-Teraflops of power found in Sony’s PlayStation 4 Pro.

The system will also ditch ESRAM as found on Xbox One, opting for 12GB of GDDR 5 memory instead. Of course, developers must continue optimizing for Xbox One as there cannot be Scorpio exclusives.

Star Trek Bridge Crew – Original Enterprise Trailer

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Watch the new trailer fro Star Trek Bridge Crew, by Ubisoft in anticipation of the maiden voyage of the U.S.S. Aegis, and your first steps into a new, unexplored region of the Alpha Quadrant, we have prepared a short video file of the legendary U.S.S. Enterprise [NCC-1701 / Constitution Class] to help with your pre-launch plans.

Star Trek Bridge Crew will be coming to holodecks virtual reality devices on Star Date 30/05/17 for Oculus Rift, HTC Vive, and PlayStation VR.

Persona 5 is out now for PS4/PS3

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It’s time. There are too many wicked hearts that are ripe for the taking, and only the Phantom Thieves can do anything about it. Get ready to gather your best friends and carry out the greatest heists the world has ever seen because the long awaited JRPG Persona 5 is now available in the Americas and Europe!
The newest transfer student of Shujin Academy in Tokyo is a bad kid. Well, that’s what the rumors say at least. The truth is that the protagonist of Persona 5 was framed for a crime he didn’t commit by crooked authority figures in his hometown. Unfortunately, he’s simply the victim of a corrupt system, and he must remain on his best behavior in order to avoid more trouble with society.

This will DEFINITELY prove difficult because he soon discovers the power to travel into another world, known as the Metaverse, and change the most distorted desires of wicked people. Players will guide the protagonist and his motley crew of misfits, known as the Phantom Thieves, as they venture into the Metaverse to battle evil shadows, negotiate with Personas, solve dangerous puzzles, discover terrifying secrets, and change the hearts of evil people by stealing their most vile core desire. Oh, and they’ll need to do all this while pretending to be normal Japanese high-school students.

Society hides a lot of evil, but it’s time for the Phantom Thieves to change that. Wake up, get up, get out there.

FEATURES RECAP

· Persona 5 is the first numbered title of the award-winning franchise on home consoles since the PS2 generation.

· Fast-paced Japanese role-playing game mechanics, exciting action sequences, deep and engaging story.

· Vibrantly stylized characters, enemies, and environments, elegant anime-style cut-scenes.

· Soundtrack featuring the fresh sounds of acid jazz composed by the legendary composer Shoji Meguro.

· A standalone story experience that welcomes newcomers and veteran Persona players alike.

PREMIUM AND STEELBOOK EDITION DETAILS

PS4 SteelBook Launch Edition – PlayStation 4 only (€69.99, £54.99)
Available only to PS4 pre-orders and a limited number of day-one purchases while supplies last
· SteelBook Edition: The PS4 version will come specially packaged in a metal game case, emblazoned with Persona 5 designs

Take Your Heart Premium Collector’s Edition – PlayStation 4 only (€89.99/£79.99)
The definitive collector’s edition of Persona 5 is exclusive to the PS4 version of the game and includes the following:

  • Soundtrack: A selection of music from Persona 5 by legendary series composer, Shoji Meguro, in a CD sleeve featuring P5 artwork.
  • 4” / 10 cm plush keychain: Morgana the Phantom Thieves’ cat is not just the mascot of the Phantom Thieves, but also a member — and also not just a cat! The premium edition includes an exclusive 4”/10 cm plush of Morgana.
  • 64-page hardcover art book: This art book is full of concept sketches, character art, and more by character designer Shigenori Soejima.
  •  SteelBook game case: As strong as a vault, the game disc for the PS4 will come specially packaged in a metal game case, emblazoned with Persona 5 designs.
  • School bag: Designed after the traditional school bags in Japan, the exclusive replica bag comes complete with the Shujin Academy crest.
  • Collectible outer box: Easily the largest premium edition in ATLUS’ history, the entirety of the “Take Your Heart” Premium Edition comes in a colossal collectible box.

Review: Yooka-Laylee

There was a time when the platform genre was in high demand with the likes of Super Mario 64 and the excellent Banjo-Kazooie titles creating some fond memories for a lot of players. Whilst Banjo-Kazooie developer Rare seems to have moved on, a few of its staff members formed new studio Playtonic Games to work on the highly anticipated Yooka-Laylee.

Cities: Skylines to Launch for Xbox One on 21st April

Paradox Interactive announced that Cities: Skylines – Xbox One Edition will launch worldwide on 21st April.

Newly optimized for play on a controller by Tantalus Media, the Xbox One Edition brings the creative management game to consoles along with Cities: Skylines – After Dark, the game’s nightlife-focused expansion. Xbox One players will finally have the opportunity to experience the award-winning management game next month when it becomes available for purchase.

Cities: Skylines – Xbox One Edition will retail for £34.99 / $39.99 / €39.99. Cities: Skylines is a best-selling management game, available for Windows, Mac, and Linux PCs, and coming very soon to Xbox One and Windows 10 with all its deep gameplay and unique charm along for the ride.

The Xbox One Edition and Windows 10 Edition include the award-winning base game, bundled together with the popular After Dark expansion, allowing players to plan and design for their cities’ nightlife and tourist attractions.

PLAYBASE Sonos newest wireless home sound system out tomorrow

PLAYBASE, Sonos’ latest addition to its wireless home sound system and the newest speaker in the home cinema line-up, is available tomorrow (4th April) for purchase in stores and online globally. A thin, yet powerful speaker that sits discreetly under your TV, PLAYBASE is priced at £699 and available in both black and white.

PLAYBASE, alongside PLAYBAR, delivers home cinema sound without the complexity, allowing you to choose the best set-up to fit any room.

https://www.youtube.com/watch?v=xh_Ztqqr83k&feature=youtu.be

Features include:

  • Great sound when the TV is on and music all the time when it’s off: At just 58 mm in height, PLAYBASE’s 10 custom-designed drivers with dedicated amplifiers – six mid-range, three tweeters, and one woofer – offer everything you’d expect from a Sonos speaker, including access to more than 80 music services.
  • A thin, powerful speaker that is radically simple: Designed to disappear within the home, PLAYBASE challenges conventional expectations of sound from a thin speaker. Built from the ground-up by Sonos, PLAYBASE uniquely balances the demands of design, acoustics, wireless and software to deliver great sound in the living room.
  • Sonos for your TV space: Inspired by the simple insight that up to 70% of all TVs stand on furniture and are not mounted to the wall, PLAYBASE was designed to accommodate the way people live at home.