Ghost In The Shell out today starring Scarlett Johansson

Out today in cinema is Ghost In The Shell starring Scarlett Johansson in IMAX, 3D & 2D cinemas from today (30th March).

In the near future, Major (Scarlett Johansson) is the first of her kind:  A human saved from a terrible crash, who is cyber-enhanced to be a perfect soldier devoted to stopping the world’s most dangerous criminals.    When terrorism reaches a new level that includes the ability to hack into people’s minds and control them, Major is uniquely qualified to stop it.   As she prepares to face a new enemy, Major discovers that she has been lied to:  her life was not saved, it was stolen.

She will stop at nothing to recover her past, find out who did this to her and stop them before they do it to others.

Based on the internationally acclaimed Japanese Manga, “The Ghost in the Shell.”

Review: MASS Effect Andromeda

It has been five years since the climatic and controversial conclusion to the original MASS Effect trilogy, a series that shaped sci-fi RPGs in that generation. It is a series that means a hell of a lot to a whole bunch of gamers so when news came about the next chapter in the series, fans were both excited and worried. MASS Effect: Andromeda released to very mixed reviews and rather low scores but I kept my pre-order in the hopes that perhaps it was not as bad as was being said, I mean hell, I actually liked the original ending to MASS Effect 3 so….

 

Right off the back I have to say I have a lot of issues with MASS Effect: Andromeda, and I mean a lot. There are two words that I will often use when describing my thoughts about this game, two words that pretty much sum up all my complaints and all my frustrations with this game as a fan of the original series and as a gamer. Those two words are said with honesty and in truth but with a little resentment and sadness. The two words are simply…half arsed.

The first annoyance came in the opening five minutes as a text wall on screen tries to set the scene for how this adventure began. We are told that the races of the Milky Way have decided to go further exploring the universe and after long range scans of the Andromeda system has identified potential habitable planets for colonisation. The plan is to send a huge ship called the Nexus which will serve as a Citadel of sorts with each race sending an Ark of their people who will all meet up after the 600 year journey to reach Andromeda led by the Pathfinder Initiative and Pathfinders, individuals responsible for seeking out worlds to for the races to settle on. All sounds rather lovely and sci-fi doesn’t it?

But here is my problem, the decision to go to Andromeda, all of a sudden, was the perfect opportunity to tie it into the original trilogy canon. Events here are set between those of MASS Effect 2 and 3, at a point where Commander Sheppard is warning about the incoming Reaper invasion to wipe out all life in the Milky Way. Now if the Andromeda Initiative had been tied to that in as much as someone believed what Sheppard was saying and decided to prevent the extinction of all the races by colonizing another galaxy like Andromeda then it would be all the MASS Effect to start off this new journey. But no, they simply decided to just go ahead and do it for the sake of exploration. So immediately, in just five minutes I was already disappointed and concerned…thanks to a wall of text.

So let’s talk about the elephant in the room, the bugs. For a game that has been in development for five years with a huge budget, ME Andromeda has released with quite frankly far too many bugs and issues for it to be either ignored or forgiven. The main concern is that with character animations and at first I started playing as the default Scott Ryder and the first few hours were all fine. But when I started the game again using the default Sarah Ryder character, straight away there were issues. How or why Bioware ignored such glaring problems with the default Sarah character model for animation with particular issue in dialogue sections is truly baffling. Her face looks like a face mask used in Bo Selecta, cheeks and nose just block any attempt to show emotion to the degree that it becomes farcical. I advised friends to create their own Sarah Ryder instead, and despite the very limited features of the creation suite, you are able to change the facial features enough to eliminate the issues and have a much better time but again, how this got through pre release testing is just the first sign of an ongoing issue with this game.

Problems in animation of characters such as how default Scott Ryder walks like he is in dire need of a hip operation, how enemies can spawn and simply not move at all even if you are attacking them, having NPC’s and enemies at times spawning and standing in mid-air and the comical animation of some of the wildlife who at times either moon walk around or slide with no movement animation at all, just show that whatever testing was done was not enough and it is clear at someone point someone either at the top of EA or Bioware simply said “enough, get it boxed and get is shipped”. Now Bioware have come out and said that they are looking into addressing the issues in future updates but put frankly, the fact this game released in the state it is in is an insult to the MASS Effect fans and to the work of the original team behind the first trilogy of games and cannot be ignored.

Visually this game looks no better than MASS Effect 3 despite it using a new engine. It genuinely looks and feels like an Xbox 360 title than that of the current Xbox One. The contrast of going from the amazing and beautiful Horizon Zero Dawn to this feels like a downgrade. It just doesn’t have the same visual impact I was hoping for after a five year wait. The planets you visit simply follow the Star Wars formula of creating planets, with EOS the desert planet, Voeld the ice planet and Havarl the tropical jungle planet being the first you explore and its just a little meh. Facial and movement animations aside and the planets all seem to share the same wildlife as well despite their different environments, so encountering the same creatures just feels bland and repetitive with so little effort into taking the time to make each world different other than the weather.

So does ME Andromeda have any good points? Well yes, it does for me at least. I am really enjoying the story although it can be said it has just lifted the whole mysterious ancient alien race from the original games here. Upon reaching Andromeda the crew discover that things have changed during their 600 year cryo sleep journey, and that the very planets considered ready for them are far from ready now. To colonize each world you must first make it viable for an outpost, and luckily each world has Remnant technology from an ancient race that the Pathfinder is able to use in order to regulate the planet’s eco-system enough to allow for an outpost. Each planet will also offer hours of gameplay content in the form of side quests and objectives that through completing will help increase the viability of the planet.

When I say hours of gameplay, I really mean hours of gameplay. At time of writing I am currently at 60 hours of game time and only 54% of the game completed. The sheer amount of side missions that the game throws at you at every opportunity can be overwhelmingly and not all the missions are fun. A lot of them are multi travel point fetch quests that will take you to different planets where you do something as little as scanning something or talking to a person, whilst others can be multi point missions on the same world. From clearing enemy camps, scanning rocks and plants, tracking a person down across a galaxy or activating the ancient Remnant tech, the amount of things you are asked to do as Pathfinder range from exciting action to tedious “wait you want me, the one responsible for finding Gold Planets for our races to populate so we do not starve and die to go 200 metres over there to talk to that guy and come back and tell you what he said” can feel massively like over padding and filler which again is made worse by the number of bugs that constantly pop up on your travels that will have you shaking your head in wonder at why they spend less time testing and correcting issues than they did creating pointless fetch missions for the player to rinse and repeat.

Now a lot of what I have experienced and written about so far is alarming and worrying to many MASS Effect fans, and it should be. But there are also very enjoyable things about this game which just makes the frustration about the problems all the more heart breaking. I really am enjoying the main story as it unfolds, it has all the sci-fi wonder and exploration I liked about the first games. I like the dialogue and personality of Scott Ryder, who can be funny and lighthearted with his encounters giving him far more personality than the original Sheppard. I really like the new combat system which does away with the restrictive one path of powers and abilities and instead gives more freedom to pick and choose what powers and skills they want to use and on the fly as well, meaning even in the middle of a battle you can change your skill set as long as that ability has been unlocked.

Collecting armour and weapons is simple with new modifications used to boost their attributes and the more you level up as a character the higher grade weapons and armour sets you can find. Researching your own weapons and armour from blueprints secured by scanning items allows players to craft their own versions with the opportunity to add special features during the crafting process to improve the finished item.  Combat can range from taking out small groups of enemies to big battles that keep you on your toes throughout. I like the new cast of squad mates and their loyalty missions are a great reward for following their mission paths. Exploring the Remnant technology sites and vaults feels different enough from the Prothean side to the original games.

I have not hated all that ME Andromeda has to offer and there is certainly enough in ME Andromeda to keep original fans happy and sink their teeth into. The MP side follows the same horde mode style of MASS Effect 3 and whilst it doesn’t do anything new in that regard, it also suffers from the same half arsed problem of the main game in terms of bugs which builds the frustration even more. I am angry as a fan of the original trilogy that Andromeda has released in the state it is currently in, and the odd bug or glitch could be forgiven for a game as large as this is but too many feel as though Bioware were aware but someone higher up simply told them to get it boxed and get it released. That attitude does a disservice to the original games and the fans and quite frankly feels insulting. With more problems than positives, I would say to anyone considering picking this up to either wait for a price drop or wait to see what Bioware do to address the many issues it has.

Like millions of fans, I wanted and hoped to be blown away by ME Andromeda, but the joy of having a brand new galaxy to explore and relationships with new characters to forge and build as I want is hampered by the many glaring problems the game has and that is a crying shame. It may be over 600 years between the story of the last trilogy and this new adventure, but the attitude to the development of this game is enough to make even a Krogan cry!

Samsung officially announces the S8 and the S8+

Today Samsung officially announced the Samsung S8 and S8+ at the event in New York and London.

Again this year there are two variant for the Samsung flagship line up, the Galaxy S8 is the smaller of the two variant and can be termed the direct successor to the Galaxy S7 and S7 Edge. The Samsung S8 has a 5.8-inches (Super) AMOLED display with a resolution of 2960 x 1440 (WQHD+).

This resolution is user adjustable, with the S8 will be able to switch from the above resolution to either FHD+ (2280 x 1080) or HD+ (1480 x 720). The Samsung Galaxy S8 will have a single 12MP sensor on the rear and an 8MP sensor in front, the home button is built into the screen of the device (invisible Home Button).

There will be two memory configurations: a 4GB RAM + 64GB model and a 6GB RAM + 128GB model. Both models can be expanded via a MicroSD card slot that accepts up to 256GB cards.

Samsung has equipped the S8 with a 3000mAh battery and pre-installed the phone with Android 7.0 Nougat. The phone weighs 152g and has a dimension of 148.9×68.1×8.0 (mm).

Video Credit SuperSaf

Quick Specs of the Samsung Galaxy S8 are

  • Body: 148.9 x 68.1 x 8.0mm, 152g
  • Screen: 5.8” Super AMOLED, 1,440 x 2960px resolution (586ppi)
  • Memory: 4GB RAM + 64GB storage; 6GB RAM + 128GB storage; microSD slot
  • OS: Android 7.0 Nougat
  • Battery: 3,000mAh with fast Charging both on wired and wireless

Quick look at the specs of the bigger brother of the S8 is the Samsung S8+ specs are

  • Body: 159.5 x 73.4 x 8.1mm, 173g
  • Screen: 6.2” Super AMOLED, 1,440 x 2,960px resolution (531ppi)
  • Memory: 4GB RAM + 64GB storage; 6GB RAM + 128GB storage; microSD slot
  • OS: Android 7.0 Nougat
  • Battery: 3,500mAh with fast Charging both on wired and wireless

Both phone will have

  • 12MP Dual Pixel rear camera with LED Flash, f/1.7 aperture
  • 18.5:9 aspect ratio
  • 8MP front-facing camera, f/1.7 aperture
  • 3.5mm headphone jack
  • Heart rate sensor, Fingerprint sensor, Iris scanner, Barometer
  • IP68 ratings water and dust resistance, IP68 standards to ensure that it is water resistant. Now, you can use your smartphone in wet environments.
  • Bluetooth Dual audio in which you can Stream audio from one smartphone to up to two Bluetooth headsets or speakers simultaneously. You can adjust the volume levels for each device independently, allowing users to listen comfortably.
  • 4G VoLTE, Wi-Fi 802.11ac, Bluetooth 4.2 LE, GPS with GLONASS, USB 2.0, NFC

The Galaxy S8+ sports the same resolution as the above Samsung Galaxy S8 but gets a larger 6.2-inch display. It is powered by the same 2.4GHz processor and comes with same memory configuration mentioned above. The S8+ will have a single 12MP sensor on the rear and an 8MP sensor in front.

With the Galaxy S8+ having a larger screen means the S8+ deserves a bigger battery and it gets compensated with an extra 500mAh (3500mAh). The Galaxy S8+ is heavier with a weight of 173g and measures 159.5×73.4×8.1 (mm). It runs Android 7.0 Nougat as well and comes with the same accessories. It will also be available in gold, blue, and black.

Both phones with have with Samsung calls Infinity Display

  • Always On display – View various information, such as a clock or calendar, even when the screen is off.
  • Multi window – You can run two apps simultaneously without changing the screen. If you use the snap window feature, you can select an area and pin it to the top of the screen and use other apps or features in the lower window.
  • Edge screen – With various Edge panels, you can access frequently used features quickly and easily. You can also capture an area of content and share it with others.

In the UK pre-orders will open tomorrow (30th March) until the 20th April then pre-orders will start to be shipped the 21st April, the Samsung Galaxy S8 will launch on the 28th April in UK and Europe. In the UK, the Galaxy S8 will retail at £689 and the Galaxy S8+ will retail at £779.

There are five colours, Midnight Black and Orchid Grey and Arctic Silver, Coral Blue, Maple Gold, But the UK will only get Midnight Black Orchid Grey and Arctic Silver, maybe the other colours will be released later on as special editions.

Both the Galaxy S8 and the S8+ will be available from Vodafone, Three O2, EE in the UK.

 

Beam Streaming and more coming to Xbox One today

Today Xbox has announced that has released another big update to the Xbox One, that will begin rolling out to the Xbox One community today.

With this update, Xbox One gamers will be able to enjoy the following new features:
• The ability to stream Xbox gameplay directly from the Guide with Beam
• Utilise the Beam viewing app which lets you watch, chat, and interact with your favourite streamers in near real-time
• Experience a faster, more intuitive Home and Guide, experience new multitasking scenarios and manage your family’s gameplay with new screen time limits, updated for today’s digital family
• A new Copilot feature, which allows two controllers to act as if they were one. This will help make Xbox One more inviting to gamers who can benefit from playing along with another person, more fun for families by adding cooperative controls for any game, and easier for players who need unique configurations to play.
• The Blu-ray disc player on Xbox One now supports bitstream passthrough, which allows your receiver to decode audio natively. All bitstream formats are supported, including newer ones like Dolby Atmos and DTS:X. This feature will light up later next week.

In addition to releasing these new features to the console, we also announced the 11th April release date for the Windows 10 Creators Update, bringing new features for PC gamers such as Game Mode, and seamless Beam streaming directly from the Game bar to Windows 10.

 

LEGO City Undercover newest trailer just hit for PS4/Xbox One/PC and Nintendo Switch

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Warner Bros. Interactive Entertainment and TT Games today released a new trailer for LEGO CITY Undercover highlighting the vast array of vehicles available to commandeer by land, sea and sky.

In LEGO CITY, every vehicle on the street can be used to cruise around the open-world! With more than 100 types to choose from, play as super-cop Chase McCain and get behind the wheel of sports cars, motorcycles, helicopters and more to help track down corrupt criminals or just take a leisurely ride through the city.

LEGO CITY Undercover features more than 20 unique districts to investigate, filled with car thieves to bust, vehicles to navigate, mischievous aliens to capture, hilarious movie references to discover, lost pigs to rescue and of course, hundreds of collectibles. Bringing together witty, original storytelling with signature LEGO humour, this open-world adventure creates a fun-filled experience for players of all ages.

LEGO CITY Undercover is released in the UK on the 7th of April 2017 for the PlayStation 4, Xbox One, Nintendo Switch and PC for the first time.

Watch the teaser trailer called “Last Call” for Destiny 2

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Here is the brand new teaser trailer for Destiny 2. Here is a sweet teaser trailer to get us excited for the worldwide reveal. The reveal will be happening at 6pm GMT on 30th March which is only 1 day away.

 

Exclusive Interview with Carl Weathers for Chicago Justice

I had the pleasure of interviewing the legend that is Carl Weathers in London for the launch of his new TV show Chicago Justice.

Chicago Justice starts this Thursday at 9pm on the Universal Channel in the UK.

CHICAGO JUSTICE — Season: 1 — Pictured: (l-r) Jon Seda as Antonio Dawson, Joelle Carter as Laura Nagel, Philip Winchester as Peter Stone, Monica Barbaro as Anna Valdez, Carl Weathers as Mark Jeffries — (Photo by: Chris Haston/NBC)

Google Home and Google Wifi coming to UK next week

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Today at an event in London Google has announced its rival to the Amazon Echo and its Google Wifi router would make itself at home in Europe.
The smart assistant known as Google Home was shown off at an event in London, where it confirmed the release date as 6th April.


The hands-free smart speaker can respond to your commands by turning up the volume of your BBC radio show, conducting important google searches about letting you know whether you’ll need a brolly with you when you go out.
Amazon launched the Echo in UK and Europe in October 2016 and it’s currently priced at £150 in the UK — more expensive than Google Home, which is set to be priced at £129 from Argos, Dixons, John Lewis and Maplin and EE.

Various colour bases will be available that allow you to customise your home assistant and they will be priced at £18 for fabric options and £36 for metal.


Google Wifi will also finally be available in the UK on 6th April, after launching in tandem with the Pixel phone in the US last year.

This smart router is designed for modern tech fans with multiple devices and high-bandwidth habits. You can buy it for £129, or get it together with Google Home for £229.

Dark Souls 3: The Ringed City DLC is Unleashed Today

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Bandai Namco has announced that the second and final Dark Souls 3: The Ringed City downloadable content is now out. 

Review: The Legend of Zelda: Breath of the Wild

If you are a company like Nintendo, who is still developing video-games for longer than a substantial portion of its fan base have been alive for, ensuring that its cherished franchises do not feel repetitive must be a priority. Such is the case with The Legend of Zelda which has seen various releases since it was first introduced in the days of the NES. Now the latest release, The Legend of Zelda: Breath of the Wild has finally been released both on new and old hardware.

Review: Vroom in the Night Sky

The initial period of time after new hardware is released is often quiet since there are hardly any software releases for weeks. Done correctly, it’s an excellent opportunity to get the attention of players that may have got round to finishing whatever high profile title the hardware launched with. Perhaps that is the reason why the developers behind Vroom in the Night Sky decided to release it at the same time as the Nintendo Switch.

Watch the newest trailer for Spider-Man Homecoming

Spider-Man is back after his debut in Captain America: Civil War, Holland returns as Peter Parker in this new, younger, fresher take on the classic comic book character – with Michael Keaton as his enemy The Vulture.

Spider-Man Homecoming will be the second of three MCU films in 2017. The first is Guardians of the Galaxy: Vol. 2 in May, and the third is Thor: Ragnarok in November. All three films, along with Black Panther next February, will build up to Avengers: Infinity War in the summer of 2018.

Spider-Man: Homecoming swings into cinema on 7th July, 2017.

KINGDOM HEARTS HD 1.5 + 2.5 Remix out this Friday for the PS4

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Square Enix and Disney today revealed a brand new character-filled trailer for the upcoming KINGDOM HEARTS HD 1.5 + 2.5 ReMIX, which will be available for the PlayStation 4 on 31st March 2017.

The all-new trailer introduces viewers to a wealth of world-famous Disney faces they can expect to encounter in the upcoming collection – from Mickey, Goofy and Donald to Jack Sparrow, Stitch, Ariel and many more!

The HD remastered compilation brings six beloved KINGDOM HEARTS adventures to the PlayStation 4 for the very first time, giving fans the opportunity to relive some of their favourite KINGDOM HEARTS moments. For those new to the series, KINGDOM HEARTS HD 1.5 + 2.5 ReMIX also provides the perfect opportunity to jump in and experience the magic of the KINGDOM HEARTS ahead of the release of the upcoming KINGDOM HEARTS III.

KINGDOM HEARTS HD 1.5 + 2.5 ReMIX will be available in Europe and PAL territories for the PlayStation 4 on 31st March 2017.

Review: The Walking Dead – A New Frontier Episode 3

It has been a long wait for the third episode in the latest Walking Dead series from Telltale Games. After releasing the opening two episodes as a big premier just one week after the Batman series finale, it has been over three months in waiting for Above the Law to carry on the story of Javier and his group. I was not impressed with the opening to this third full season but often the middle episode can bolster both the story and gameplay, but will it work this time?

*Spoiler warning for previous episodes ahead*

When we last saw Javier and co, things had gone from bad to total tragedy. The group’s attempt to steal fuel from the New Frontier collective ending up with an assault on them that left Kate shot and hurt whilst cruelly killing Mariana as she was enjoying a rather happy moment. In desperate need of medical help for Kate, the group risk it all by approaching the settlement of Richmond, the home of the group that had attacked them. The final moments saw the reveal that one of the leaders of Richmond was actually David, husband of Kate, father of Gabe and Mariana and brother of Javier…dun dun daaaaah!

Episode 3 picks up with Javier dealing with this revelation but at the same time scared and battling to get Kate help and his group into safety. Above the Law is very much focused on Javier more so than previous episodes, with every dialogue encounter having the feeling that each response will shape the relationships Javier is still forging and needs to forge to progress. It felt like a nice change of pace to have just one main character to focus on and the slowness allows the player to make more reasoned choices in the decision making dialogue scenes. I actually came away from this episode liking his character far more than from both opening episodes to A New Frontier.

Catching up with David as a character was rather hit and miss sadly, he took the news of the death of his own daughter at the hands of the very group he is leading felt rushed, this may be down to him being a former military man but I had expected more character reaction than simply having the hint he may get his own revenge on the murderer. We saw in the opening episode that David is a bit of a git, and that side to him is more impactful in this episode as we learn what happened to him after he disappeared and how he survived and found himself in Richmond. Just as with episodes 1 and 2, the narrative elements that Telltale have used to build this Walking Dead universe are starting to show their age, and its getting a little tired to yet again have to learn about another group of survivors being under the boot of a dictatorship style leadership in order to keep them safe from threats. There is simply a total lack of anything really original now and it struggles to reuse everything that Walking Dead fans know so well.

Action also plays a big part in this episode but again, it is so mundane now that taking on multiple walkers and spending minutes doing QTE mini games and pressing buttons and directions to complete them felt repetitious and tedious by the end of the episode. Though the animations are but brutal and visceral now, encounters with walkers just have no impact anymore for me. A moment in the later stages to the episode will give Javier a chance for revenge but it felt clumsy as the game tries to give you the player a chance to shape Javier by either having him stop before he goes too far or risk the disgust of the group by taking his revenge fully. The attempt by the other characters to make me as Javier, feel guilty for taking my revenge as I did felt needless and the lack of real understanding as to why Javier did it lost some of the group togetherness that previous character interactions had built up. The writing is simply trying to keep the player always guessing about what they are doing but the story and gameplay simply never made me care enough either way in a decision.

Overall I am still not invested enough in A New Frontier to really care about these new characters. The use of Clementine as a side character once again feels show horned in, with her flashback segments giving some insight into her events before the game starts but not enough to really understand why she is still hanging around. The pacing was good until the rather sharp ending and again this episode failed to end with a “next time on the walking dead” so failed to give me any real reason to look forward to episode four, instead it chose to link me to perhaps by the original season. Now I actually have replayed the first season in the time it has taken to get to this new episode, and it only served to show just how lacking A New Frontier is in delivering that same experience as Lee and Clementine back then. Nothing feels new, it all feels tired and after three episodes it is still about a group of nice survivors feeling the pressure and trying to either deal or avoid a larger menacing group of survivors.

The attempts at story twists are far too obvious to really add anything and whilst this episode was the most enjoyable so far, I still have that meh feeling from playing the premier episodes back at the end of 2016. Telltale will need to release Episode four on time and much quicker but I sense this series is really just time filler until their next big and new series in Guardians of the Galaxy. Everything just feels like it is going through the motions and ticking all the check boxes that Telltale use for their Walking Dead games, and ironically, A New Frontier is more like a Walker than a survivor at this point.