Mad Catz Ships New Range of R.A.T. Gaming Mice

3

Mad Catz Global Limited, have today announced the shipping of an all-new range of R.A.T. mice, the first line of products to ship from the reborn Mad Catz Global. The first territories to receive the new line of mice will be Germany, Austria and France with the rest of Europe, North America and beyond receiving product shortly.

With a reputation built on first-rate adjustability and comfort, the multi-award winning R.A.T. mice return featuring cutting-edge sensor technology and a host of upgrades, supercharging the range for a modern gaming audience and utilizing the latest technology to provide gamers with a winning edge.

Products shipping in the new R.A.T. range include:

R.A.T.4+ Featuring industry leading OMRON switches with a lifecycle of 20 million clicks, the R.A.T.4+ has been designed to deliver flawless precision. Powerful LEDs provide multi-zone backlighting and the Pixart PMW 3330 optical sensor provides trusted performance that gamers can rely on.

R.A.T.6+ Extending the customization options, the R.A.T.6+ features nine programmable buttons and an adjustable palm rest, in addition to a removable weight system that allows gamers to find the ideal weight for their personal preference. Chameleon RGB Intelligent Lighting illuminates the mouse across three separate zones, bathing the R.A.T. with over 16 million lighting combinations, while luxury OMRON switches have been tested to up to 50 million clicks for superior performance.

R.A.T.8+ Designed for the professional gamer, the state-of-the-art Pixart PMW 3389 optical sensor delivers unrivalled precision for any gaming genre. Fully customisable, the R.A.T.8+ features an adjustable palm rest and thumb rest, as well as removable pinkie grip. 18G of removable weights enable gamers to perfect the feel of their R.A.T., while the three stage Chameleon RGB lighting keeps the mouse looking as good as it performs. Onboard memory allows gamers to save up to three profiles, allowing for personalized macro button, sensor and lighting settings when travelling to tournaments.

R.A.T. Pro S3 Lightweight, ergonomic and unmistakably R.A.T., the PRO S3 concentrates on delivering the essentials professional gamers demand. The powerful Pixart PMW 3330 sensor delivers proven gaming performance, while ultra-reliable OMRON switches have been tested to an impressive 50 million clicks. The palm rest is fully adjustable, tilting plus or minus 15 degrees, side-to-side and extending up to 12mm from the mainframe. The PRO S3 also features Chameleon RGB lighting for stunning visual effects during gaming sessions.

“Since announcing our comeback earlier in the year, gamers have inundated us with requests for new R.A.T. mice, and the passion and enthusiasm we’ve encountered from the community is truly inspiring. We’ve been working hard to ensure the new products do justice to the incredible Mad Catz legacy and we’re delighted to start shipping the first products in the new range,” said Selena Chang, Director of Sales and Operations for Mad Catz Global Limited, “The R.A.T. range continues to be a beacon of innovation and we’re confident gamers will be thrilled with the new mice, which we believe offer superb value and unsurpassed quality for all budgets and gaming abilities.”

OPPO unveils its brand new smartphones: RX17 Pro & RX17 Neo

OPPO’s new RX series aims to offer consumers a unique, bold and revolutionary experience with its sleek design and advanced technology, to empower people to pursue extraordinary experiences. At their core, both the RX17 Pro and the RX17 Neo are built upon four founding pillars of design, innovation, community and young people, and these form part of OPPO’s approach to challenging the smartphone sector in Europe.

The new RX series surprises with its artistic design, bespoke colour palette, and unique photography features. Introducing dynamic and vivid colours, and enhanced image quality with both devices, the RX17 Pro also goes one-step further, with its new Ultra Night Mode camera feature.

 

“At OPPO, we want to create products that can offer the perfect combination of design and technology. Deploying this strong concept, which is also our credo, we have come up with two new models, the RX17 PRO and the RX17 Neo, integrating innovative design and the latest technologies that concretely meet the needs of European consumers. In our development strategy, we rely on the expertise of our local teams and are attentive to the needs of our customers.  OPPO continuously aspires to adapt in order to meet our customers’ expectations, offering the best smartphone experience. Market understanding, combined with creativity and technological expertise, is our key to delivering value-added products”, said Vincent Wong, President of OPPO Europe.

The OPPO RX17 launch event was held last night in Milan, playing host to an immersive experience that provided attendees with the opportunity to try out the new RX17 series. Through an interactive exhibition, guests were able to test out the Ultra Night Mode camera setting on the RX17 Pro handset for the first time in Europe.

RX17 Pro: Intelligent camera brings new depths to smartphones

The RX17 Pro is specially designed for night shooting, thanks to its hardware and software upgrade from the AI Ultra-Clear Engine, Smart Aperture and OIS (Optical Image Stabilization). The AI Ultra-clear Engine, OPPO’s image-enhancing technology, offers an outstanding definition. The scene recognition mode can recognise up to 23 types of independent scenes and up to 864 mixed scenarios and uses this information to automatically set the camera to the optimum mode for the user. Through pixel-level colour reconstruction, images are clearer and brighter. The photos are refined, with added intelligent noise reduction and highlight restoration.

Equipped with a 25MP front camera, Sony IMX576 sensor, F1.5/F2.4 smart aperture with real-time HDR support, the RX17 Pro is able to provide up to eight million different beautification schemes to intelligently match different users across the globe. The customised beauty mode can now identify up to four people in the frame and enables users to adjust the facial features and preview the effects in real time.

 

Key features

RX17 Pro RX17 Neo
Colour Radiant Mist/Emerald Green Mocha Red/Astral Blue (3D Gradient Design)
Processor Qualcomm Snapdragon 710 Qualcomm Snapdragon 660
Memory 6GB+128GB 4GB+128GB
Display 6.4″ AMOLED, Waterdrop screen,

2340 x 1080 FHD+ 91.5% Screen Ratio, Corning Gorilla Glass 6

91% Screen Ratio

6.4″ Waterdrop screen,

2340 x 1080 FHD+

Camera Front: 25MP (f/2.0)  Rear: 12MP f/1.5-f/2.4) +20MP (f/2.6) Front: 25MP AI Camera

Rear: Dual Rear Camera

NFC Support NFC wireless payment /
Battery 2x1850mAh, SuperVOOC Flash Charge, Type C 3600 mAh
OS Android 8.1 (ColorOS 5.2) Android 8.1 (ColorOS 5.2)

 

Other key features include:

·         ‘Waterdrop’ screen: 6.4-inch functional screen, including a ‘Hidden Fingerprint Unlock’ feature and ‘Smart Bar’ multitasking function to enable direct reply to messages without quitting a game or a video.

·         Corning® Gorilla® Glass 6: first smartphone manufacturer to offer the most durable cover glass to date for high-impact resistance. Able to withstand a drop from a height of one-metre to a rough service for an average 15 times, doubling that of the Gorilla Glass 5 performance

·         Ultra-fast charging: SuperVOOC flash charging technology, allowing users to enjoy the safest and most efficient charging technology in the industry. Taking only 10 minutes to get a 40% charge and 40 minutes to get a full charge, Oppo has set a new standard for mobile phone charging

·         Wireless payment: A perfect life assist, The RX17 Pro supports NFC wireless payment, making the transition to mobile payments easy and convenient

·         Revolutionary Gradient Design: OPPO has been leading the way for making gradient designs an emerging trend for smartphone design. The RX17 Pro introduces a brand-new “Radiant Mist Color”, using 3D fog glass to give the body a soft look and feel. OPPO also added a layer of condensed light between the colour layer and the glass surface, giving a special curve and texture, which can reflect light according to the texture

The RX17 Neo: Lightweight and mighty

Precision engineering meets natural perfection with a vivid screen. The 6.4-inch waterdrop display front panel, with a screen-to-body ratio of 91%, offers the better game and video play. With more screen space and a compact design, the RX17 Neo is just as lightweight as it is advanced.

Its exterior is meticulously crafted to please the eye, displaying a dynamic colour range (Mocha red and Astral blue) as it moves between light and shadow. With its combination of original design and cutting-edge IMT gradient construction, no two angles will ever look the same.

Thanks to its front 25MP AI Front Camera, with just a click of its shutter, the RX17 Neo’s 25MP camera can instantly recognize 296 facial features while running microsecond analysis of a person’s complexion. The camera is backed up by an AI algorithm, which uses more than eight million reference points to ensure every dimension is brought into focus.

A dual rear camera makes it easy to shoot and edit photos at the press of a button. With smart recognition for 16 different scene types and AI-enhanced portrait mode with natural depth effects, it is like having powerful desktop-like photo editing software in the pocket.

The RX17 Neo is built for fun from the inside out. It also comes with optimised versions of games like “Arena of Valor” and “PUBG: Mobile”, providing fluid gameplay that will not run the battery down. New to the ColorOS 5.2 operating system, OPPO’s Smart Bar lets users toggle through apps and functions with effortless freedom. Its new Music on Display means the screen can be turned off and still play music, video audio, or other media.

Peter Connelly announces All-New Tomb Raider: The Dark Angel Symphony Kickstarter Campaign

0

Peter Connelly, legendary video game composer and sound designer, best known for his incredible work on the Tomb Raider franchise, announced today a brand new crowdfunding campaign (via Kickstarter) with the intention of producing Tomb Raider: The Dark Angel Symphony, a studio album featuring the music from Tomb Raider: The Last Revelation, Tomb Raider: Chronicles and, most excitingly of all, Tomb Raider: The Angel of Darkness.
Organised entirely by a dedicated group of dedicated, die-hard Tomb Raider fans, this all-new Kickstarter campaign is backed by world-class names within the music industry.
For nearly 20 years, Connelly and Tomb Raider fans have dreamed of hearing these beloved musical scores on a fully mastered studio album. Now, thanks to the crowd-funding power of Kickstarter, they have their chance to realise this dream. This campaign is running now until 11:59pm on December 3rd, 2018 and can be seen here: http://kickstarter.trdarkangel.com/.

No mere lazy copy of the original game scores, the new album with remain faith faithful to the Tomb Raider scores that fans cherish but will be totally transformed and rearranged using state-of-the-art techniques and professional audio engineers, simply not available or practical when the games were being designed some 15–20 years ago. Connelly intends to bring the musical compositions and recordings up to date and provide the listener, not only a sense of nostalgia, but with a whole new experience of this familiar and much-loved Tomb Raider music.

For those craving the original audio compositions, the original versions of Connelly’s pieces will also be made available, properly remastered and beautifully presented, to tie-in with the new orchestral album so that fans can enjoy the original scores in the best possible quality.

Kindly sanctioned by Square Enix Europe and Crystal Dynamics, Tomb Raider: The Dark Angel Symphony has been in development for two years, uniquely driven and arranged entirely by those who love the franchise the most: “By the fans, for the fans”!

Tomb Raider: The Dark Angel Symphony will be recorded at the prestigious Air Lyndhurst Studios, London. This cutting-edge studio has the perfect facilities to achieve the album’s ambitious production requirements.

Artwork, promotional material, pledge rewards, websites and social media feeds, pamphlets and miscellany are also being produced by Connelly’s team. Backers of the Kickstarter campaign will have the chance to obtain rare and sought-after Tomb Raider merchandise and exclusive memorabilia.

Tomb Raider: The Dark Angel Symphony treats old and new fans alike to the finest musicians, sound engineers and arrangers in the world, including:

  • Dr. Richard Niles – Orchestrator / Arranger / Musician: One of the most versatile men in modern music, Dr. Niles has worked alongside such musical legends such as Paul McCartney, the Pet Shop Boys (“Left to my Own Devices” ), Ray Charles, Cher, James Brown, Kylie Minogue, Tears for Fears (“Sowing The Seeds of Love”), Tina Turner, Cat Stevens, Grace Jones, Swing Out Sister, Take That, and Grammy- and Ivor Novello Award-winning producer Trevor Horn CBE (“The Man Who Invented The Eighties”).
  • Isobel Griffiths – Orchestra Contractor: A frequent collaborator of Dr.Niles, Isobel has also worked with Hans Zimmer, Howard Shaw, and James Horner (to name but a few) in hand-picking musicians for orchestral ensembles.
  • Martin Iveson (Atjazz) – Musician, Composer, and Audio Production/ Mastering: A true audio specialist with a long history of working in video games and the music industry.
  • Tina Guo – Celebrity Solo Cellist: Tina is an internationally acclaimed, Grammy-nominated virtuoso acoustic/electric cellist, recording artist, and composer. Ms. Guo is regularly engaged by orchestras and venues around the globe, featured in commercials and world tours, and has been a featured soloist in events such as the Cirque Du Soleil’s Michael Jackson ‘The Immortal’ World Tour and the League of Legends’ World Championship in Los Angeles, streaming to an audience of over 33 million online.
  • Julie Elven –Solo Vocalist: Julie Elven is an award-winning Soundtrack and Filmscore Vocalist based in Munich, Germany. During her career, Julie has featured alongside James Newton Howard and multiple orchestras, including the Czech National Orchestra, the North Netherlands Symphony Orchestra, and the Malága Symphony Orchestra. Julie is best known for her soloist vocal work on triple-A gaming titles such as Horizon Zero Dawn, World of Warcraft: Legion (plus many other famous titles by Blizzard Entertainment), Riot Games’ League of Legends, and more.

Christmas ideas why not look at the Spider-Man hoodie from MenKind

0

If you are looking for something a little different for Christmas ideas, why not think of the officially Licensed Spider-Man hoodie from MenKind priced at £39.99.

The hoodie is a perfect replica of the suit worn by Spider-Man in the PS4 game, it’s Officially licensed Spider-Man merch in the Blue and red with a web-pattern print.

Thumb loops on the Spider-Man hoodie

It has a white spider design on the front and back thumb loops to keep those web-swinging hands warm, made from 100% polyester.

Sizes range from small to 2XL (when in stock)

The NEW iPad Pro is now available from Vodafone

The new iPad Pro 11” and iPad Pro 12.9” are now available at Vodafone UK.

The new iPad Pro 11” (64GB) is available from £53 per month (£60 upfront cost), including 5GB of data. The new iPad 12.9” (64GB) is available from £65 per month (£60 upfront cost) which also includes 5GB of data.

The new iPad Pro has a new Liquid Retina display, with true-to-life colour and ProMotion technology, and an A12X Bionic chip, making it faster than most PC laptops. It also has Face ID security and a 12MP camera.

The iPad Pro 11” is available in Space Grey and the iPad Pro 12.9” is available in Space Grey and Silver.

iPad Pro 11”

£53 per month (£60 upfront cost)

iPad Pro 12.9”

£65 per month (£60 upfront cost)

Three UK Invests £2bn Into 5G 2019 Plans

0

Three UK has completed a number of key steps in its network improvement programme, as part of a wider £2bn+ infrastructure investment, in preparation for the advent of 5G.

5G technology will provide the capacity to meet the anticipated future demand for data, with UK consumers expected to be using 13 times more mobile data in 2025 than today*. Three’s customers are particularly data-hungry, already using 3.5x more data per month than the industry average.

As part of its network upgrade the telecoms operator has:

Acquired the UK’s leading 5G spectrum portfolio

Signed an agreement for the rollout of new cell site technology to prepare major urban areas for the rollout of 5G devices, as well as enhance the 4G experience

Built a super high-capacity dark fibre network, which connects 20 new, energy efficient and highly secure data centres

Deployed a world-first – a 5G-ready, fully integrated cloud-native core network in the new data centres, which at launch will have an initial capacity of 1.2TB/s, a three-fold increase from today’s capacity, and can scale further, cost-effectively and quickly.

Rolled out carrier aggregation technology on 2,500 sites in busiest areas, improving speeds for customers

Thanks to these developments, Three will deliver a faster, more reliable mobile phone service to its customers and is best placed to provide a market-leading 5G service due to its substantial 5G spectrum portfolio. The first commercial quantities of 5G smartphone and home broadband devices are expected to be available by H2 2019.

Three fully supports the government’s ambition to roll out 5G as quickly as possible and is working with DCMS to break down the barriers hampering an accelerated rollout, such as current planning legislation for mobile sites and access to public sites.

Chief executive officer at Three, Dave Dyson, said:

“We have always led on mobile data and 5G is another game-changer. Also described as wireless fibre, 5G delivers a huge increase in capacity together with ultra-low latency. It opens up new possibilities in home broadband and industrial applications, as well as being able to support the rapid growth in mobile data usage.

“This is a major investment into the UK’s digital infrastructure. UK consumers have an insatiable appetite for data and 5G unlocks significant capability to meet that demand.

“We have been planning our approach to 5G for many years and we are well positioned to lead on this next generation of technology. These investments are the latest in a series of important building blocks to deliver the best end to end data experience for our customers.”

Get a GRIP: Combat Racing is Out Now for PS4/Xbox One/PC/Nintendo Switch

0

Wired Productions Ltd., the independent video games publisher, and developer Caged Element Inc. are revved up to announce the global launch of GRIP: Combat Racing – the blindingly-fast arcade combat racer and spiritual successor to Rollcage – available now on PlayStation 4, Xbox One / Xbox One X, Nintendo Switch and Steam for Windows PC.

Wired is calling on racers around the world to ensure that the game is on shelves “the right way up” by turning boxes upside down at retail.

Prizes and rewards will be available via GRIP’s social media throughout launch week. Check out the game’s Twitter and Facebook channels for full details.

Honouring the commitment to bring further tracks to the game free of charge, and in celebration of today’s launch, the first bonus track has been released. Joining the 22 unique and gravity-defying tracks already announced, the new course called SAAT Coast will challenge aspiring racers to employ super-human reflexes as they traverse a perilous jungle.

Taking full advantage of the current generation of gaming hardware and benefiting from the potential that comes with building on Unreal Engine 4, the game accelerates ahead of the racing crowd by offering players gravity-defying physics reaching speeds of over 767 mph – making it the fastest racing game on four wheels. Along with the breakneck speeds and intense action, players will generate countless unforgettable gaming moments – online or offline – with split screen races and tournaments.

“Creating GRIP has taken us on a twisting, flipping, rollercoaster of a ride,” said Chris Mallinson, Game Director on GRIP: Combat Racing. “Going from prototype, through early access, and now an all-platforms launch, we’re incredibly grateful to all the people who have helped make our vision a reality. We look forward to bringing even more content to the game after launch, and excited to see how the game is received.”

Leo Zullo, Managing Director at Wired Productions, added: “What the team at Caged Element has created in GRIP is simply incredible. Working as a satellite studio, spread across the globe, their passion has driven them to create something a studio 10 times their size would be proud of. We’re delighted to see gamers finally get their hands on our biggest release to date.”

Robert Baker, Principal Programmer on GRIP: Combat Racing, said: “So many years on from Rollcage, it’s been an incredible honour working with my colleagues at Caged Element and the team at Wired Productions to create GRIP. I always wanted to make the genre faster and give huge credit to our team and many partners who have made this possible.”

The game can be purchased today for console (£34.99 / €39.99 / $39.99) and PC (£24.99 / €29.99 / €29.99) – digitally on the PlayStation Store, Xbox Games Store & Steam, or physically, upright and upside-down at select retailers.

In addition to its digital release on Xbox One, GRIP: Combat Racing today simultaneously joins the Xbox Game Pass subscription service, bringing the title to Xbox players around the world.

Fans travel miles for UK’s OnePlus 6T pop-up

Last Wednesday (October 31st), OnePlus fans were given an opportunity to get their hands on OnePlus 6T a week early. The London pop-up, held in Bond St, saw people queuing from 5am in anticipation of the new device. Over 800 community members joined us to see OnePlus 6T in action, have their phones signed by Carl Pei, and get their hands on the new phone.

One individual had travelled over from Ireland on Monday and waited until Wednesday eagerly to buy the handset. Others had travelled from Brighton, Birmingham and Manchester. The OnePlus 6T goes on sale to the wider public tomorrow, 6th November.

In Europe over 4,500 people attended the biggest range of pop-up events ever hosted, across 11 cities; London, Berlin, Milan, Amsterdam, Madrid, Barcelona and across France in Paris, Marseille, Bordeaux, Lyon and Toulouse. The pop-up in New York saw 700 people take over a corner of Times Square to be the first in the world to buy the OnePlus 6T.

OnePlus launch events are all about community and the keynote event last week saw over 1,200 fans in New York witnessed the unveiling in-person. For those that weren’t able to attend, live streams of the event saw over 6 million people tune-in from around the world. In the lead-up to the launch, people had the opportunity to win OnePlus devices for life, including OnePlus 6T, by simply tapping their phone screens. Unlock Your Speed saw the winner tap over 12 million times and the more than 500,000 players collectively tap 10 billion times during the campaign.

“Thank you to everyone who took part in the launch of the OnePlus 6T. You are a huge inspiration to us and to see thousands of you travel to our launch in New York and visit our Pop-Ups around the world is amazing to see. Whether it was queuing in the rain in Spain, or almost closing a corner of Times Square, your passion and support were there for everyone to see. Our team has put a huge amount of work into making OnePlus 6T the best device ever, and we hope you enjoy using it.” said Carl Pei – Co-Founder of OnePlus.

Announced earlier this week in the OnePlus 6T features Screen Unlock, the industry’s fastest in-display fingerprint technology, the OnePlus 6T provides users with a fast, natural and intuitive way to unlock your device, taking just .34 seconds to unlock and supported by sophisticated self-learning algorithms, Screen Unlock sets a new standard for smartphones.

A rich and immersive display, with a 6.41-inch Optic AMOLED display at a 19.5:9 aspect ratio for great viewing angles whether you’re playing Fortnite or watching Netflix and a new larger 3700mAh battery provides 23% more battery life.

The OnePlus 6T will be available to all in Midnight Black and Mirror Black from 6th November on OnePlus.com, starting at £499. OnePlus 6T will also be able in the UK from O2, EE, Vodafone, Carphone Warehouse, John Lewis and Amazon and mobile distributor

Review: NEOGEO mini

With Christmas less than two months away, we take a look a the NEOGEO mini.

Known for incredible graphics and peerless arcade thrills, NEOGEO is the premier name in arcade entertainment, and NEOGEO Mini includes no less than 40 timeless classics providing endless entertainment.

uch more than a mere plug-and-play classic console, the NEOGEO Mini comes in the form of a table-top arcade, powered via USB and complete with 3.5inch display, arcade-style control stick, stereo speakers and a full complement of action buttons, allowing gamers to relive dozens of classic games with no need for a monitor or display! When playing at home or with friends, the HDMI output allows for simple connection to the TV, while gamers can even plug in up to two NEOGEO Mini PAD controllers (Sold Separately) and relive classic two-player action in HD from the comfort of their own living room!

The Games

The full list of classic games built into the system include:

Action:

Metal Slug, Metal Slug 2, Metal Slug 3, Metal Slug X, Metal Slug 4, Metal Slug 5, King of the Monsters, King of the Monsters 2, Sengoku 3, Magician Lord, Blue’s Journey, Shock Troopers, Shock Troopers 2nd Squad, Robo Army, Crossed Swords, Mutation Nation, 3 Count Bout

Fighting:

King of Fighters 95, King of Fighters 97, King of Fighters 98, King of Fighters 2000, King of Fighters 2002

Art of Fighting, Fatal Fury Special, Real Bout Fatal Fury, Garou: Mark of the Wolves, Samurai Showdown II, Samurai Showdown IV, Samurai Showdown V Special, Last Blade 2, World Heroes Perfect, Kizuna Encounter, Ninja Masters

Sports:

Top Players Golf, Super Sidekicks, Football Frenzy

Shooting:

Blazing Star, Last Resort, Ghost Pilots

Puzzle:

Puzzled

A Closer Look

Final Thoughts

The NEOGEO Mini looks great when you take it out of the box, and that’s before you even switch it on! So whether you are playing it or just having it sitting on your desk it really does look the part.

In order to power it up you need to use the included USB cable  – there are no batteries in the Mini so whenever you want to play it you will need to be connected to some sort of power. This feels a little odd to have not included a battery option so that people can play it on the go, or at least not having to have it connected all the time.

If you want to connect the NEOGEO Mini to a television you will need to purchase a separate HDMI cable. This isn’t a normal HDMI cable, this one is mini-HDMI to HDMI. There is an official cable you can buy, or you can just look around for one.

Unfortunately the quality of the picture when connecting the Mini to a TV isn’t that great, so I think for most people they will play it on the Mini itself.

The picture quality on the Mini is great – the images are sharp and the screen is very clear. The sound is adequate, but there is a headphone socket which actually gives you better sound when using that as the speakers in the unit are a little disappointing.

The joystick and buttons on the Mini are responsive, although the joystick does take a little getting used it – but once you are used to it you will be fine.

You can actually buy a separate controller, or two, which connects into the back of the Mini which will make your gameplay experience better, and also means you can play some of the two player games!

Talking of games, there are 40 games included which should give you lots to play with and they are all faithful reproductions of the originals.

Switching between games is very simple and easy too!

Playing games on the Mini was a lot of fun and brought back a lot of nostalgic memories and if you have a gamer in your life, or you just want to relive some great memories, then you should definitely take a closer look.

The only thing that’s slightly disappointing is that if you want the full experience then you will have to buy the Mini, plus a controller or two, plus an HDMI cable and even then you will need to connect it up to a power supply whenever you want to play it, and the picture quality on the TV isn’t great. Thats really all that lets it down – other than those, it’s great.

The international version of the NEOGEO Mini is available now at accessoryoutlet.co.uk priced at £129.99, with additional NEOGEO Mini PAD controllers available for £24.99.

Review: Doctor Who Series 11 Episode 5 – The Tsuranga Conundrum

For the first four episodes, Series 11 has really focused on setting up ‘Team TARDIS’ with the new Doctor and her companions, which the series has still yet to use that term in it ongoing mission to be “New Who”, finding their feet on board the TARDIS. We have had all the traditional first time in space, first time time travelling and first watching from behind the sofa episodes with the stand out episode by far being Rosa. Now we have ‘The Tsuranga Conundrum’ which once again has been written by new show runner Chris Chibnall and for me, this story really has to take the training wheels off finally now all the setting up has been done for his new characters.

*Spoiler Warning – This review will go into the story of the episode so will contain minor story spoilers*

This episode for me has been the most disappointing one yet for this series, it just felt so very by the numbers that it never really grabbed me into it and it is slightly worrying for an episode I had hoped would kick up the series to the next gear. Team TARDIS whilst on a junk world accidentally trigger a Sonic Mine which renders them all unconscious. They wake up on board a medical ship called Tsuranga, with the Doctor the most injured. Finding themselves stuck on the automated ship unable to change its course as well as yet again, finding themselves without the TARDIS which has been left behind on the junk world.

So far this all sounds like fairly typical Doctor Who story telling, and it is as the Doctor and team find random characters on-board from a pregnant man expecting his first child to a famous General receiving treatment along with her android assistant and her brother. It even follows the standard “something happens to threaten the ship” with the newest monster of the week, the Pting who looks like it will quickly become the next must have Doctor Who Plushie and looking more like an angry baby Shrek than evil looking monster.

My initial fears that Team TARDIS was far too large a group for story telling in Doctor Who is only made worse when a group of side characters are introduced and it all just gets a little bit overcrowded. In fact it feels as though many of the side characters are simply introduced to give the different members of Team TARDIS something to do which leaves the story telling very messy outside of what the Doctor is doing. For example, the pregnant man suddenly becomes yet another reason to focus on Ryan, returning to his issues with his dad who we understand left home following the death of his mother. It feel really forced now to see each companion pushed to have a few moments of life changing lessons each episode.

The acting for this episode has to be the most wooden so far with only Jodie Whittaker yet again knocking it out the park as the Doctor but its getting to the point where I do wish that she was almost travelling with Yasmin alone as they keep getting paired together when the story permits it and probably would work far better to not have the noise of Graham and Ryan slowing everything down. Every new character they meet just feels throwaway and forgettable with the performances being god awful cringe to say the least.

Having this series completely focus on introducing new monsters and places to travel is starting to come apart for me as a fan, though I do get the need to refresh so much of Doctor Who after 13 years since it returned to TV, it just feels like filler most of the time like the Pting monster, a small and almost cute creature but is ultra dangerous in that it cant be captured or killed, has the ability to eat anything and even survive in the vacuum of space. Even the design looks as though it was just inspired or at worst, just copied Stitch from the Disney film Lilo and Stitch. More troubling is how the Doctor is constantly saying how she almost remembers names and people that she has just met, but as everything is supposed to be new that means the previous Doctor’s must have encountered these people and creatures somehow.

I really feel that this is all feeling very filler like how the story separates the Doctor from the TARDIS which just feels like a writers way of removing the ‘Magic Blue Box’ to stop the Doctor having an easy way out of the problem but then fails to end the story with a real way of them getting back to the TARDIS other than using something far worse in “oh the planet has a teleportation system back to the original planet you left the TARDIS’. The monster will quickly become a toy just as the Adipose did with the 11th Doctor.

Sadly I really just did not like this episode at all, but at least Jodie Whittaker is still the best thing about this series but I am already bored with Team TARDIS and the annoying way they have to have to be given something to do when all I want to do as the audience is just watch Jodie’s Doctor at work. The lack of a series arc hinting that the Doctor is on the way to meet some big bad is grating on me now, and I do miss it as there does not seem to be any end destination for the new Doctor. Ryan constantly re-evaluating his life as a result of his TARDIS adventures is all well and good but now its just becoming tedious and Bradley Walsh presence feels redundant now with Ryan working things out for himself and Yas becoming the companion that the Doctor appears to be the most impressed with and relies on the most.

This was not a great week for Series 11 and was the least enjoyable for me to watch so far. I wanted this episode to kick off the training wheels but it only showed all the current issues with the new setup which I have been worried about. Not to mention that UK press has been reporting that for the first time in 13 years that there will be no Doctor Who Christmas special episode and instead just having an episode on New Years Eve which may not even have any seasonal content at all leaves me with a concern as to the direction of this series.

It is a shame that after so much promise with this new series and Jodie’s 13th Doctor that the first bump in the road has been the real conundrum here, it could be a result of Chris Chibnall writing so many of the early episodes, which again is not something Doctor Who tends to do but I really want to see the Doctor sink her teeth into more than just a random story of the week which has no real purpose long term.

Review: Turtle Beach Ear Force Recon 200 Headset

With Christmas less than two months away, Turtle Beach have a number of new headsets you might want to consider. Here is our review of the Ear Force Recon 200 Headset.

Louder is better! Immerse yourself in your games with the Recon 200’s powerful amplified audio with Bass Boost. Whether you play on Xbox One or PS4, the Turtle Beach Recon 200 gaming headset delivers high-quality game sound and crystal-clear chat through its superior 40mm speakers and high-sensitivity flip-to-mute mic. Additionally, the Recon 200’s lightweight design, metal-reinforced headband, and synthetic leather-wrapped memory foam cushions provide added durability and unmatched comfort. The Recon 200has a rechargeable battery that delivers over 12-hours of gaming per use, and features onboard controls for Master Volume, Variable Mic Monitoring so you can hear and adjust the volume of your voice inside the headset to avoid shouting at other players, and for selecting between Xbox One and PS4.

Specifications

  • Audio Connection : Xbox One, PS4 Pro & PS4, Nintendo Switch, PC, Mobile Devices: 3.5mm
  • Speaker Frequency Response : 20Hz – 20kHz
  • Speaker Size : 40mm with Neodymium Magnets
  • Onboard Controls : Master Volume Wheel, Variable Mic Monitoring Wheel, and Xbox One/PS4 platform switch
  • Microphone : Fixed Omni-Directional Flip-to-Mute Microphone
  • Headband Material : Synthetic Leather with Foam Cushioning
  • Ear Cushion : Over-Ear, Synthetic Leather with Memory Foam Cushioning

What’s in the Box?

The box contains the headset, cable and a manual.

A Closer Look

Final Thoughts

The Recon 200 is available in both white and black, for this review we had the white one.

The headset is very lightweight so you can wear it for extended periods of time without it becoming too uncomfortable.

The headset works well with Xbox and PlayStation and also Nintendo Switch, and also with mobile devices. You may need to buy a headset audio adapter for your Xbox One controller, depending on which one you have, so take a look before you buy, just to make sure.

There is also a switch on the headset to select between Xbox and PS4 too!

The microphone is attached to the headset, but it can be easily flipped up and out of the way if you don’t want to use it. The quality of the microphone is excellent and other people could hear me talking perfectly. You can also adjust the sound of your own voice too with the variable mic monitoring function.

Sound is provided via 40mm speakers and it is of excellent quality, with amplified audio and a bass boost too – your ears won’t be disappointed.

The batteries lasts for around 12 hours of use so you can get a lot of gaming in before you need to recharge them.

Turtle Beach have another winner on their hands, and for the price you can’t go wrong.

The Turtle Beach Ear Force Recon 200 Headset for is available now in both white and black, priced around £49.95, but as usual look around for the best deal.

You can learn more from the Turtle Beach website.

Fallout 76 Livestream ft. Rick & Morty, Ninja, Logic

0

With Fallout 76 kick up a gear, Bethesda is partnering a renowned streamer, a once-in-a-generation rap talent, and the most beloved animated comedy duo of our time – and forcing them to survive together in the wasteland of Appalachia.

Head to Mixer or Twitch on Thursday, November 9th for an unprecedented Fallout 76 stream on Xbox One featuring Ninja, Logic, and none other than Rick and Morty (yes, that Rick and Morty) for what is sure to be the streaming event of the year.

Catch all the action beginning at 2am on Thursday, November 9th.

The Fallout 76 B.E.T.A. is available now for all players who pre-ordered the game on Xbox One, PlayStation 4, or PC. Fallout 76 releases worldwide on November 14th.

Honor Announces Netflix Partnership with Launch of Honor 8X

Honor has today announced a collaboration with Netflix to provide a mobile theatre experience for users of the latest Honor 8X (£229) from Hihonor / Amazon and more. Through the partnership, the Netflix app will come pre-installed and the smartphone has also been certified to stream up to 1080p, to offer a visually stunning Netflix experience in high-definition with the November 2018 software update.

Honor also makes use of the latest technology to improve its products. Its most recent smartphone, Honor 8X, is equipped with a new generation 6.5-inch FullView display and achieves an astonishing 91% screen-to-body ratio which brings an impressive viewing experience on a sleek and compact body. With video enhancement capabilities, Honor 8X offers clearer, more detailed views of videos and images.

An Executive of Honor said: “Through this Honor-Netflix partnership, the theatre has become mobile — travelling with users. Our fans can discover something new and amazing by watching from their Honor 8X smartphones. Honor is always determined to provide exceptional capabilities and experiences. By partnering with Netflix, we have once again brought the most cutting-edge technology, features and style to value-minded consumers.”

To access the Netflix app, just go to the +1 screen and look in the apps folder to find the Netflix app pre-loaded. Netflix members can sign in or a new user may sign up for a free month of service to enjoy a wide variety of entertainment.

Review: WWE2K19

As a lifelong WWE fan, I await each WWE2K game release with great anticipation, and in recent years WWE2K games have improved greatly but still sadly not quite reached the Wrestlemania Main Event level fans and myself need them to be. WWE2K19 certainly ticks many boxes on paper including the return of my favourite feature in the ‘Showcase Mode’ and improvements to the Career mode. But after spending some time with it, for all the improvements that have been made, the same old issues still hold it back from reaching Hall of Fame status.

Having the Showcase mode back is perhaps the big highlight from WWE2K19 and not only has it returned but they have also finally been able to do it the way I always wanted it to be done, on a far more personal level with the star. For the return of Showcase Mode, they have sensibly gone with Daniel Bryan, leader of the YES Movement who has returned to the WWE ring after a 2-year hiatus due to injury. The Showcase Mode takes players down memory lane by replicating iconic matches from the star’s career but what makes this year’s Showcase even more special, is that Daniel Bryan himself introduces and talks about each match before you play them, talking about how that match impacted on his career giving a fascinating insight into the life of a WWE Superstar.

Showcase matches have objectives which recreate moments from those matches as they originally happened such as performing a certain move in the ring to doing something outside the ring. Objectives must be completed in order to unlock the next one although some can be time dependent but will come to that a bit further on. It highlights his first matches in the WWE all the way to the most iconic matches such as his Wrestlemania 30 title win and as a fan of his, this is a true celebration of his career and his return to the WWE not to mention just having him talk about those matches is a lovely touch as previous Showcases simply had a WWE style video with narration that gave little of the experience the actual star had such as Stone Cold Steve Austin’s showcase from WWE2K16.

Where the Showcase does fall down is however something that is also a problem for me in the whole gameplay of WWE2K19. At times the AI deliberately works against you when it comes to certain objectives and as you move through to the later career matches, the AI can be a real hindrance which stops the match from being fun. In some matches where the objective is to position the opponent outside the ring to perform a particular move and they simply refuse to co-operate. I actually had to drop the difficulty to easy just to complete some of the final objectives as the AI just drove me nuts in refusing to do as told or movement bugs made it close to impossible to complete an objective. Outside of that frustration, it is great to have this mode back and the presentation style of involving the star of the showcase is something I hope they keep going forward with the series.

My Career mode has also been revamped so that this year, actual superstars provide their own voices instead of the extremely dull and boring text only style of previous games. It does add some much-needed weight and immersion to actually hear the real voice of a superstar when engaging in dialogue exchanges even when at times, that dialogue is truly cringe awful. It actually has a real soap opera story to how your created character finds their way to the WWE, not the best written one but still works well even if it still has Daniel Bryan as the GM of Smackdown. Creating a superstar with their move-set and entrances now involves unlocking items from item boxes, which thankfully are all earned from playing the My Career mode which is also generous in providing the tokens used to buy the item boxes. This can feel annoying at first as you are left with only default generic items to customise your wrestler and basic moves and entrance styles, but thankfully you will soon start unlocking real superstar moves and items which you can enhance your created wrestler with. The skill tree is also very handy as you build your wrestler’s talents up which again, playing the game gives you the points needed to unlock these which will help when taking on the main WWE roster in the mode. It has a nice RPG feel to it and it does work as you can instantly feel the performance of your created wrestler improve once more skill points are used. I actually quite enjoy the My Career mode this year even with all the corny dialogue but is saved by having the WWE superstars voice themselves.

Universe mode is back and is just as good as previous years but helped by the refinements to the visuals and true to life entrances now for the superstars. I have always gravitated towards Universe mode as you help shape your own rivalries for the superstars and title matches as you take control of every match for RAW and Smackdown each week before the main PPV for either brand. Having the ability to be your own Vince McMahon as well with the power to edit the WWE Universe to make new tag teams or factions, move superstars to different shows and manage who is champion or not really allows full on customisation and a personal fav of mine is look on YouTube to see the fantastic fan made Wrestling federations using this mode online. It is also just a great way to get to use all the roster and match types as you follow whatever show line up the AI comes up with for the mode

A surprise came in the new WWE2K Towers, which very much like the battle towers from Mortal Kombat, will offer players the chance to take on WWE gauntlet runs which differ in match types and opponents. All of these are practice really for the WWE2K19 $1 Million Tower which is the hardest tower in the game as you take the role of AJ Styles and with only a single healthbar, must taken on the best of the WWE Roster on Legend difficulty in various match types as you fight your way to the Beast Incarnate himself, Brock Lesnar. So far, I have only managed to make it through the first 3 matches before being beaten but this is a great addition to the game which actually feels quite organic as a mode.

Sadly though, some of the usual suspect problems are still present which is drives me nuts as a fan of the series because most of the problems have been complained about in previous games and still have not been addressed starting off with the submission mini game system added a few games back which no fan has liked and yet is still used an absolute ball ache to try and use in the game if for example like me, you prefer to use submission finisher moves. The problem with is that no matter which version of the submission wheel you use, the one which is a never-ending chase the segment in the wheel type or the button mashing one, it just never seems to actually work. I can put my opponent firmly beyond the red damage zone which should make a submission move a no brainer only for the AI to suddenly defeat me making it more about the mini-game instead of any damage actually done in the match. I prefer the old button mashing style which reflected the limb damage you have inflicted to this and until they remove it or rethink this method, it will always be something players will complain about.

I will say that the animation is the best it has been in the series yet and the evolution of the chain wrestling has made the matches more life like than previous games but there is still a real clumsiness in the grappling that is far too noticeable from the off that it is hard to see how none of this was smoothed out before release. Trying to throw the opponent into the corner can be hit and miss and trying to perform grapple moves on someone running the ropes is also just as bad which is a shame because so much of the movement now has been enhanced to look so good. Using weapons however is my biggest annoyance as the new animations for say using a chair or kendo stick means unless you line it up perfectly, you can completely miss the target leaving you looking like a complete muppet in a match. It really is a shame that this clumsiness takes some of the shine off what for me is not only the best-looking WWE title yet in the series, but you can see the improvements across the board that having these time old problems still so prominent in the gameplay is bewildering to me how they have not been focused on for fixing.

WWE2K19 is the most solid title in the series yet despite the faults, and with the return of the Showcase mode and the new presentation style this should be the benchmark version going forward but they really have to look into the long-standing problems if they really want to add some more shine to it. It still has a vibrant creator’s community and new looks for wrestlers and stars not on the roster are all freely available from the community creations area. I still have a problem with how the roster, which will always be out of date when the game releases, uses DLC to bring the roster up to date and I am still very disappointed that Ronda Rousey, current RAW Women’s Champion was only available as a pre-order bonus instead of being included in the main roster, I even have the Gold version of this game and not having her in my roster breaks the immersion when you see her on TV each week on RAW and then starring in PPVs. The first DLC pack is already being teased for having Bobby Lashley in it who has been on RAW for months now making me wish such roster updates were just free for the first release in order to bring it the roster up to date for parity with what fans see on TV.

That said, WWE2K19 is still the must have game for WWE fans and now it feels as though 2K have gotten so many things right based on player feedback that this truly is the best WWE Experience you can have in a video game but with the tools to give real freedom to expand that or enjoy being in the WWE universe as much as a player would want. There is just so much to really enjoy in this game both online and offline putting the series back on the map for me, and if the remaining issues can be addressed then WWE and 2K will continue to give the WWE Universe the video game they deserve.

*On a personal note myself and everyone at MoviesGamesandTech send all our thoughts and best wishes to Leati Joseph Anoaʻi otherwise known as Roman Reigns, who has recently announced he is taking a leave of absence from the WWE in order to battle Leukaemia for the second time in his life. We wish him and his family all the best luck going forward*