Review: Chasing Static

Chasing Static provides a unique horror experience. Chasing Static is a retro psychological horror reminiscent of the PS1 era. The retro polygon look to the art style is a good choice, making it nostalgic yet it doesn’t feel like an old game. You play as Chris who has just recently lost his father in the opening scene. After the funeral Chris stops off at the Last Stop Café where you meet Aneira who asks you to fix the fuse box in the back. Once you finish and go back to her strange paranormal activities start to occur.

Chasing story

As Chris we use the FDMD which is an audio device. Chris is tasked by Helen, a mysterious woman, over the phone that we need to find anomalies using the FDMD. As we find them, it is the anomalies themselves that tell us the story. These anomalies tell stories of other characters which help Chris figure out the truth of what is happening in Hearth. While the mystery unravels it gets more exciting by each anomaly. As we piece together other peoples stories from these anomalies we begin to find out what is truly happening.

A lot of the story is told through notes you can read when you find them. Reading them explains the past and perhaps why these supernatural events are occurring. These notes that have been scattered along Hearth explain a good amount of the story so I would certainly recommend reading over them.

Is he okay?

The plot is quite good overall even though admittedly the ending is rather anti climatic, bearing in mind how good the plot was previously. This doesn’t mean the end is bad, but it left me wanting more answers especially as the ending felt sudden. Still the story is interesting nonetheless.

Gameplay wise you can expect an experience like Resident Evil, as you retrieve items from different areas and in turn the items you collect along your journey bring you to more areas. Unlike Resident Evil there is no combat. Chris has to contain three sites where these anomalies have appeared. Once you find these anomalies you can unlock cassette tapes and find the power for each site which contains them. One thing that was a nice touch was the save points. You would take out a camera and take a photo which would save the game in that spot and it would show you photos of all your save points.

Great Audio

It offers exceptional voice acting. Usually for indie games you don’t even get voices for characters, but Chasing Static shocked me (excuse the pun!). The characters felt alive and gave natural responses to events. The dialogue was solid, however the voice actors improved upon the script.

Using the FDMD

Notably the music is fantastic and reminds me of retro sci fi. I honestly just wish there was more of it, but in the hour and a half it takes to finish it’s just enough. The sound is fantastic, while you walk outside the drops of rain cover you and fill your ears with the soothing beat of rain hitting the ground. Sound isn’t just used to please you. Often you will hear random whispers and creaks that make you feel uneasy. The psychological aspect is developed even further as you hear these sounds because you know there’s nothing close to you.

Chasing Static made an interesting story within a genre that generally struggles with good story telling. The great voice acting and audio really sets it apart from other indie games. For a horror fan this is certainly worth considering as it takes a different approach than most horrors nowadays.

Review: Death Becomes You

What I find interesting about stories is that your interpretation of them can change based on your experiences and perspective. As a child watching the show, Spongebob, I used to find the character of Squidward hilarious because he was so grumpy and rude, and I knew no one would act like that in real life. However, now that I’m an adult and have dealt with many real-life Squidwards, I see the character wasn’t supposed to be humorous, but a portrayal of the jaded cynicism people in the blue-collar workforce often feel. As a kid, I interpreted the story as a funny joke, but as an adult, I view it more as a depressing satire about work culture. The story didn’t change, but my opinion did as I grew and learned more about the world.

Death Becomes You is a visual novel about perspective and how your opinions on something can radically shift depending on the information given. At first blush, the game seems like a regular murder mystery. The protagonist is a girl named Sidney who is investigating the death of her best friend, Lyra. It seems like a simple enough premise for a story; however, as you progress through the game and find out more about the victim as well as the potential perpetrator, you start to realize the roles of victim and villain might not be as black and white as you initially thought. 

The game has a small cast of characters, but all of them have a ton of depth and complexity.

Death Becomes You is a short game, it takes about 2 hours to beat, and by the end of my time with the title, I wasn’t exactly loving it. My opinion on the game was hovering somewhere between mildly entertained and disinterested. However, once I finished the story and realized I had only unlocked ending 1 of 13, I knew things were about to get a lot more interesting.

There are four potential suspects in Lyra’s murder, and there isn’t enough time to investigate all of them in a single playthrough. At multiple points in the game, the story comes to a crossroads, and you’re forced to choose a path for Sidney to take. The options are never more complex than choosing which characters to follow or interact with, but each option has the potential to massively change the outcome of the story, and when presented with these options, I’d genuinely have to sit for a minute and think out what I wanted to do. 

Your choices in the game have the potential to radically shift the narrative.

No matter what decision you make, Sidney will only be seeing a slice of the overall narrative, but each time you restart the game, you’re able to choose different paths through the story, and almost every option reveals interesting new information about Sindey, Lyra, and the rest of the cast. Although there is a true ending to the game, I’d encourage you to try and acquire at least six or seven of the 13 endings, as you’ll gain a lot more context and appreciation for the story and the characters. If you use a guide to rush to the true ending, you’ll probably be left confused as you’ll need information from other playthroughs to make sense of everything. 

If you’re a fan of visual novels or just a good story, this is probably a game you’re going to want to play; however, there are a few caveats you should know about before taking the plunge. 

One of the best parts of Death Becomes You is replaying the game and piecing together new information about the characters and story. Unfortunately, I found the very first playthrough to be a bit boring, and what’s worse, the first playthrough is also the longest. The game takes around 4-5 hours to 100%, but during my playthrough, I spent about 40 percent of my time on playthrough 1. 

The game mercifully has a skip feature that allows you to speed through parts of the story you’ve already seen.

I also felt the worldbuilding in the game had a lot of wasted potential. Death Becomes You takes place in a magical school filled with potentially hundreds if not thousands of students and faculty. However, the game has such a laser focus on Sidney and the main cast that everything else feels like it’s being ignored, and I ended up asking many questions that never got answered: why is there a magical school, are there more like it, where are we in the world, what’s the world like outside of the school, how does magic work, what kind of magic can Sidney use, why does the school need a magic barrier to protect it, and why are all these students and faculty seemingly ignoring the fact that one of their classmates died/disappeared? Ultimately the main story is still the highlight of the game, but so little is done with the world, the magic school, and its students that it almost seems like it would have been better to place the story in an entirely different setting.

The artwork in the game is also pretty sparse and lackluster. This game was made on a budget, so I don’t want to be too hard on the developers, but the character portraits can look downright ugly at times, which is a shame because you’ll be looking at them for 99% of the game. As with most visual novels, there are a couple of high-quality illustrations to bring attention to big narrative moments, but I feel like the developers should have taken those resources and created art for scenes that had more impact on the story. For example, some of the illustrations in the game include sitting down for coffee, lying in a meadow, and eating a cake. Nothing wrong with that, but there are several moments in the game that would have hit a lot harder if there was some high-quality artwork to go along with it. A few examples include someone sprouting wings and flying into the sky, a character casting magic to fling people out of their room, a massive fissure erupting out of the earth, and a character disintegrating into a thousand pieces.

The game’s backgrounds look fine, but the characters look a bit off, especially their eyes.

Regardless of the worldbuilding or the art, the most important thing a visual novel can do is tell a compelling story, and I believe Death Becomes You succeeds in that regard. The first ⅓ of the story is slow to get through, but after you clear that hill, it speeds up and never lets off the gas until the very end. Additionally, the way the game required you to replay it multiple times to piece together the story was quite interesting. The positive aspects of the game will stick with me a lot longer than any of the negatives, and I look forward to seeing what game this company creates next! 

Sunshine Manor Out today on Steam

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Today developer Fossil Games is pleased to announce that Camp Sunshine’s prequel, Sunshine Manor, is out now on Steam for PC, Mac and Linux. To celebrate – a release trailer that alludes to the terrors within the walls of the spooky house..

It’s Halloween 1980, the front doors are open so step inside the old Aitken House and guide Ada on her journey through both the human world and the terrifying demon realm. Find out what events unfurled that led to the Camp Sunshine massacre in 1986.

Killer bear!


Game Features

  • A dark, involved and outright weird story that builds to the events of Camp Sunshine!
  • Beautiful hand-drawn 8 bit-esque pixel art
  • Inspired by classic horror movies of the 1980s and beyond.
  • A game of cat and mouse where the nefarious Shadow Man could be waiting for you around any corner.
  • An original 1hr 22m soundtrack written exclusively for the game
Horror awaits

The console versions (PS/XB/NSW) are in development, scheduled for a 2022 release.

About Sunshine Manor

In Sunshine Manor, players adopt the role of Ada McReady who, unfortunately and against her will, gets trapped in Sunshine Manor whilst out trick or treating. It is not a place where most folks would want to be. Its long dark corridors dripping with cobwebs, creaking floorboards and unwelcoming atmosphere hang heavy. Ada has only one recourse, to get the ‘hell’ out of this nightmare as fast as possible!.

As Ada tentatively explores the Manor, you’ll meet ghosts, battle demons (some more friendly than others) and attempt to stop whatever is happening in the old Aitken house. As always with good versus evil, Ada has plenty of her own tricks to even things up with psychic powers that can banish demons for good! Sunshine Manor offers twists, turns, blood, mystery and lots more once the door slams behind you. 

Uncover the mystery and history, all whilst trying to avoid being taken by The Shadow Man – who just happens to be watching your EVERY move.

Gaming together, forever.

What happened in the old Aitken House that triggered the Camp Sunshine Massacre? 

About Fossil Games

Fossil Games is a two-person indie games team who have a love for retro gaming, pixel art and 1980s horror movies. Having released Camp Sunshine (the first game in our Sunshine Universe trilogy) to a fantastic reception and gathering praise on all storefronts and is featured in hundreds of YouTube let’s play videos from creators such as SuperBestFriends, CinnamonToastKen and more!

About Hound Picked Games

Hound Picked Games, a subsidiary of global consultancy agency PR Hound, is a company set on helping indie studios realise their full potential releases. It specialises in hand-picking indie games that can benefit from the work.

A Closer Look at Wonderbly Personalised Books

With Christmas not too far away now, we are going to be looking at various things you might want to consider – here we look at some awesome personalised books from Wonderbly.

This is how Wonderbly describe themselves:

“There is nothing more magical than a child’s imagination. It is limitless, glorious, and incredibly precious. Here at Wonderbly, we create meaningful, magical personalised stories which let children imagine themselves doing extraordinary things.

From learning about their own identity, to discovering the world around them and developing empathy, curiosity and confidence, our splendid stories help prepare children for every chapter of their life ahead.

The positive power of personalisation

Studies show that when children see themselves in a story, it has a profound effect on their literacy and language development. This helps create confident, enthusiastic readers for life.

Personalisation also helps children relate to the storylines – it’s really them, in the story! This makes them far more receptive to the key messages and learnings of each tale – from courage, to friendship, to curiosity and kindness.”

We decided to take a look at two different books that Wonderbly offer.

Where Are You? Save the Multiverse!

An urgent mission to save the multiverse from an evil criminal mastermind? Awesome! Send up to three children on an epic quest to look for themselves (and save each other) in a personalised search-and-find book.

This particular book is aimed at ages 4 to 10 and comes with 36 pages. You can even preview the entire book before you buy which is great.

This personalised book is £24.99.

How Many Yous Make a Hippo?

Are you faster than a cheetah? Can you jump higher than a kangaroo? How many yous would it take to lift a gorilla? See how you compare to the world’s most incredible creatures in this personalised animal book for kids.

This particular book is aimed at ages 4 to 6 and comes with 34 pages. You can even preview the entire book before you buy which is great.

This personalised book is £24.99.

Both of these books are great – the process of personalising them was easy and fun and from ordering them to them being delivered was a very short time too.

Wonberbly have a lot of really great and interesting personalised books to choose from – take a look, there is bound to be something there you would love to give someone for Christmas.

You can learn more from the Wonderbly website, and there are some great offers on there at the moment as well.

A Closer Look at the Catalyst Tempered Glass Screen Protector

If you have an iPhone 13 Pro Max you probably want to protect it, here we look at the Catalyst Tempered Glass Screen Protector.

100% Compatible with Catalyst Waterproof & Drop Proof Cases
Switching up your case and protecting your screen has never been easier. For the first time ever our screen protector is compatible with both our iPhone 13 Series Vibe, Influence, and Total Protection cases. 

Shatter & Scratch Resistant 
This anti-shatter and anti-scratch glass is the perfect defense against all those unwanted nicks and scratches.

Fingerprint-free
Keep your screen as fresh as the day you got it with our fingerprint-free Screen Protector. 

Easy Installation
Installation is fast and easy. Plus, each set comes with a cleaning cloth, dust remover sticker, and alcohol cleaning pad. Although I would state that there are no instructions for fitting included in the package – there is a QR code that is supposed to take you to installation instructions but instead its a quick marketing video, but its not that hard to fit the screen protector.

Ultra-Thin
Our Screen protectors are ultra-thin and lightweight while still maintaining a flawless display quality on your iPhone

The Catalyst Tempered Glass Screen Protector is available now priced around $39.99.

You can learn more from the Catalyst website here.

A Closer Look at the Catalyst Active Defence Influence Series iPhone 13 Pro Max Case

If you have an iPhone 13 Pro Max you probably want to protect it, here we look at the Catalyst Active Defence Influence Series iPhone 13 Pro Max Case.

Get going with the latest Active Defense Influence Case for the iPhone 13 Series. Created with a fingerprint-free frosted back, it’s the ideal option for those looking for a tailored, sophisticated look.

2.5X Higher Drop Protection
Always feel secure with our high-tech design and air-cushioned engineering that allows for a drop spec of 10ft (3m) – 2.5X higher drop protection than military standards. Plus, it comes with a free lanyard, so you’re never left hanging. Necessary for that bike commute into work. 

+30% Louder Sound with Unique Forward Audio
Don’t you hate when you have to cup your hand around your phone to echo the noise while on a late-night conference call? With our unique forward audio, those days are in the past as this case delivers +30% louder sound versus a naked iPhone. 

Fingerprint Proof 
We all love a clear case, but fingerprints not so much. Have the best of both worlds with our fingerprint-free frosted case back. 

Charge with ease 
Each Active Defense Influence Case is MagSafe and QI wireless charging compatible. Lets you charge up without stripping down.

Instant Mute Switch
Be gone the days of getting your nail stuck in the tiny crevice of your phone case every time you want to silence your phone. With our instant mute switch, all you have to do is twist and hear the click. Trust us, you’re going to love it. 

Personalise as you please 
Looking to spruce up your case with a pop of personality? Each Influence case has 4 corner attachments that are compatible with our Crux Gear line allowing you to pick and choose what suits your needs and of course your style. 

The Catalyst Active Defence Influence Series iPhone 13 Pro Max Case is available now priced around $39.99 and comes in four different colours – Stealth Black, Clear, Neon-Glow-In-The-Dark and Pacific Blue (the one we were sent).

You can learn more from the Catalyst website here.

A Closer Look at the Marvel BattleWorld Treachery at Twilight Mega Pack

With Christmas not too far away now, we are going to be looking at various things you might want to consider – here we look at the Marvel BattleWorld Treachery at Twilight Mega Pack.

Pick your favorite Hero, rescue your friends, and win battles to defeat Thanos!

Battleworld is a revolutionary cooperative, expandable, collectible adventure game featuring dozens of characters from all over the Marvel Universe!

Players get to crack open the mysterious Thanostones during the course of play to reveal the mystery character inside for a constant sense of surprise and delight! 

Mega Packs let you jumpstart your collection with six characters: four starting Heroes [including an exclusive Captain Marvel (2099 Suit) variant] and two more trapped in Thanostones!

Unique team-based or solo gameplay allows players to jump into Battleworld right away!

Collectible characters come with their own game cards for immersive, cooperative play. Collect all the unique powers and abilities!

Free the mystery character from the “Thanostone.” Each time you crack one open, it’s a surprise!

Series 2 includes 30+ unique characters including rare variants!

Includes a new unique-to-Battleworld Hero available ONLY in this Mega Pack – Captain Marvel (2099 Suit)!

The Marvel BattleWorld Treachery at Twilight Mega Pack is aimed at children ages 6 and up and is for 1 to 4 players. Each game takes around 15 – 30 minutes to play and you can combine them with other games, and you will want to collect all the characters!

The Marvel BattleWorld Treachery at Twilight Mega Pack is available now priced around £15.

You can learn more from the Funko website.

Disclaimer: The Marvel BattleWorld Treachery at Twilight Mega Pack was sent to us for the purposes of an honest review. All opinions are the opinions of our reviewer.

A Closer Look at the Marvel BattleWorld Battle Ball – Treachery at Twilight

With Christmas not too far away now, we are going to be looking at various things you might want to consider – here we look at the Marvel BattleWorld Battle Ball – Treachery at Twilight.

Pick your favorite Hero, rescue your friends, and win battles to defeat Thanos! 

Battleworld is a revolutionary cooperative, expandable, collectible adventure game featuring dozens of characters from all over the Marvel Universe! 

Players get to crack open the mysterious Thanostones during the course of play to reveal the mystery character inside! 

Series 2 introduces us to brand new locations, battles, and game mechanics that will continue to challenge players and test their strategies!

Expanded series to include 30+ unique new characters from exciting locations all over Battleworld, including cool rare variants! Collect them all!

New game mechanic “Loki’s Trick” Battle Cards, included each Battle Ball, add a twist to the gameplay by affecting battles around them!

Unique team-based or solo gameplay allows players to jump into Battleworld right away!

Collectible characters come with their own game cards for immersive, cooperative play. Collect all the unique powers and abilities!

Free the mystery character from the “Thanostone.” Each time you crack one open, it’s a surprise! 

The Marvel BattleWorld Battle Ball – Treachery at Twilight is aimed at children ages 6 and up and is for 1 or 2 players. Each game takes around 15 – 30 minutes to play and you can combine them with other games, and you will want to collect all the characters!

These balls are available now priced around £9.99 and would make a great Christmas stocking filler.

You can learn more from the Funko website.

Disclaimer: The Marvel BattleWorld Battle Ball was sent to us for the purposes of an honest review. All opinions are the opinions of our reviewer.

New CLUG PRO Keeps Bikes Safe and Secure

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CLUG PRO combines the Eurobike award-winning pedigree of the original CLUG (or CLUG range) with FIDLOCK’s innovative magnetic WINCH handle and ratchet system to ensure your bike is always secure. Engineered to hold up to 30kg once the WINCH is magnetically locked into place, you can have total peace of mind that your bike will remain rock-solid in the event of a hard knock from someone brushing past or an unwelcome puncture after long term storage.

Keeping your bike safe and secure during long-term storage the Clug Pro Hugs your bike tyre and works with your floor to store your bike vertically or horizontally. It’s designed to fit all road, hybrid, gravel, and mountain bike tyres between 23-81mm. (1”-3.2”)

Combining the extraordinarily strong FIDLOCK winch and high-performance cord, the CLUG PRO can comfortably hold a 30kg e-bike meaning your bike will be protected from accidental knocks or tyre deflation over the long term.

CLUG PRO is the world’s smallest bike rack and at 26g it’s also the lightest. It’s so small that it’s virtually invisible when the bike isn’t there.

CLUG PRO is made from a durable ABS polymer, tested for 10,000 insertions and comes with a 2-year warranty as standard. Used by Olympic Double Gold Winner Alistair Brownlee it neatly and stores his priceless bike collection.

The Clug Pro is available in different sizes for different bike styles. Prices between £25.99-£27.99 from Hornit.com

Review: Insurgency: Sandstorm

There are many ways to observe the changing of the seasons. Check your calendar, look out of your window, or have a look at the latest game releases. Chances are, if it’s loaded with first-person shooters, then it’s Autumn and you’ll be staying indoors glued to your computer. Insurgency: Sandstorm joins the flood of new FPS titles to the market. Does it have what it takes to stand out, or will it quickly be forgotten?

Developed by New World Interactive and published Focus Home Interactive, this is a hardcore first-person shooter. The sequel to the much-loved Insurgency, this title aims to build on its well-received mechanics while taking advantage of the next-gen hardware.

Insurgency: Sandstorm is realistic but doesn’t rely on real events.

Many games in this genre try to boost their dramatic approach by utilising real events, however, Insurgency: Sandstorm is different. It doesn’t rely on building its atmosphere and excitement by borrowing from harrowing events. No, instead it uses intense mechanics and tactical elements to increase its difficulty and to make its player base return.

Having recently played Hell Let Loose, I thought I had my fill of tough hardcore shooters, but I was wrong! This equally challenging title has realistic weaponry, an array of classes and leans heavily on Middle Eastern urban combat. The action is split into distinct categories of online multiplayer and cooperative. The latter asks you to fight AI bots, whereas the first is all about the online cooperative spirit.

Bang bang, you’re dead!

The lack of a story will disappoint.

I’m not a gamer who needs or wants a story mode when I play shooter titles. If I’m honest, I can’t remember ever playing a single-player campaign mode. However, I’m in the minority and the lack of a good story will upset many gamers. Though I don’t look for a story mode, it is an oversight, as many of the elements would have worked brilliantly to create an enthralling tale.

With no campaign mode in sight, the game relies heavily on an addictive yet highly tactical approach that will push players to their limits. This action is played across five game modes and each comprises two teams, Security and Insurgents. The latter have dated weapons such as AK-74, M1 Garand and the Welrod. Whereas Security have more advanced technology, that’s associated with NATO countries, such as MP7, L85A2, and the M4 Carbine.

You may worry that dated weaponry will make the battle unfair, yet fear not! The developers have balanced the weaponry nicely and skills and tactics are the key factors that decide victory.

The night is on fire.

Classes and customisation.

What I love about the shooter genre is the blend of classes to choose from. The mixture leads to some interesting tactical elements and an array of firepower on display. Insurgency: Sandstorm is generous in this department with eight classes to choose from: Rifleman, Breacher, Marksman, Observer, Commander, and more. Each has unique weaponry, but the Commander has the ability to call in support if a friendly observer is close by. This was a fantastic example of teamwork and added a brilliant tactical layer that can turn any battle in your favour.

Alongside the tactical elements were the opportunities to customise your fighter. You can change their appearance, but more importantly, you can add attachments to your loadout. Subsequently, understanding what your teammates are using is key to being victorious! A blend of firepower is essential to overwhelming your opponents and there is little advantage if you all run the same gear.

You can add lasers, sights, grips, underbarrel attachments, explosives, and more to any weapon you can wield. Your only limitations are the number of points you have to spend on each setup. This was an excellent choice as it forces you to focus on your play style by making a loadout to match it.

A game mode for everyone.

I found it refreshing that both the online and cooperative modes have a selection of available game modes. This inclusive approach was interesting to see, and it reduced the toxicity that I’ve come to expect from the genre.

Many of the modes focus on objective-based gameplay, whether it’s ‘domination’ or attack and defend scenarios. This wasn’t a surprise as the developers wanted communication and teamwork to be key components. You must move together as a unit to ensure that everyone stays alive. However, sadly, death is all but guaranteed for the less skilled players, though this matters not.

If you die, and you will, you observe your teammates until the objective is captured or the wave timer runs down. This was an excellent mechanic as it rewards the more skilled team with a player advantage and increases the difficulty at the same time.

Lives long abandoned.

Hardcore mechanics are reminiscent of Rainbow Six Siege.

Rainbow Six Siege has drawn in big numbers for many years and its fan base love the tactical approach and slower gameplay. Many of these elements are found within Insurgency: Sandstorm. Therefore, running around like a headless chicken is not advisable.

An understanding of the fine details and familiarising yourself with the maps and objectives is key to being a great teammate. The learning curve is understandably tough because of the realistic elements, but once you find a great team and you overcome the many hurdles in your way you’ll have a blast.

Insurgency: Sandstorm reminded me of COD 4 crossed with PUBG.

Insurgency: Sandstorm’s desert aesthetic and old-school background instantly reminded me of COD 4. This style then extended to the weaponry and the way you move. The uncanny similarities gave the gameplay a familiar edge and, subsequently, the realistic approach has an arcade feel to it. This then blends into a PUBG style title when you look at the character customisation and the menu interface. The strange combination wasn’t unpleasant and the dated look ran smoothly. Furthermore, the arcade edge diminished the realistic approach a little and I would have liked something closer to Hell Let Loose.

Audio is always key in any game I play, but in shooters, it has to be superb. Fortunately, I wasn’t disappointed! Shots whizzed past my head, footsteps sounded around me, and the quiet noise of weapons reloading can be heard. The attention to detail is phenomenal and the graphics are soon forgotten as you are sucked into the action.

They could be hiding anywhere.

Where the shot lands, matters!

Being able to control your weapon has never been so important. With recoil playing a big part, you must learn the intricacies of each gun. Unleashing a clip of bullets like Harry out of Dumb and Dumber is entirely possible, so practise and patience are key. As this is an ultra-realistic title, headshots matter! Shooting someone in the arm or leg will sting, but landing a shot in the chest or head will drop them. You must be accurate and luckily the controls help as they are responsive, and easy to pick up.

A thorough tutorial walks you through your paces, but it’s no match for in-game experience. Fortunately, the well thought out layout reduces the learning curve and gives you a fighting chance against other players.

The tough nature of the gameplay may put off some gamers, but if you can get to grips with it and find a good team, you’ll fall for its charms. Its brutality makes it both rewarding and addictive and its ever-changing gameplay makes it moreish.

Insurgency: Sandstorm will punish you.

The brutality surrounding its gameplay and its punishing mechanics will divide the FPS community. Its tough and unforgiving ways won’t be for everyone. Yet, if you get hooked, you’ll experience a truly rewarding title similar to Rainbow Six Siege. It chewed me up and spat me out, but I loved it and recommend you to buy it here! War has never been so tough! You must work together, master your class, and win every battle you take on.

State of Play 27/10/2021 – All the News and Trailers

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Here we are once again with a surprise ‘State of Play’ which was suddenly announced at the start of this week but once again, PlayStation have actively played down expectations of fans to say that this briefing will be only 20 minutes long and will be focusing on third party news more than any massive PlayStation reveals. That said, 20 minutes is still a lot of time to have one or two surprises, I personally am hoping for more on Final Fantasy XVI perhaps but below, you will find all the news and trailers as it happened in this briefing:

Deathverse: Let it Die – Reveal Trailer

Presenting the multiplayer melee survival action game “”DEATHVERSE -LET IT DIE-”! Greetings to all of you looking to relieve your daily stress and fulfill an insane desire for extreme self-expression. We invite you to take part as a contestant in a literal survival game show that has enthralled the world over! !

We are OFK – Reveal Trailer

From indie pop band OFK: We Are OFK follows the lives of four friends in their 20s as they attempt to break into the music business, fall in and out of love, and figure out how to pay rent and make art in Los Angeles. Coming in 2022 to PlayStation 5.

Bugsnax: The Isle of BIGsnax – Reveal Trailer

In the Isle of BIGsnax update, explore a mysterious new land crawling with supersized Bugsnax. Back on Snaktooth, you can complete challenges from your mailbox, collect decorations to personalize your hut, and most important of all: put hats on your favorite Bugsnax! This free content update to Bugsnax will be available early 2022 on PlayStation 4 & PlayStation 5.

Death’s Door: PlayStation Launch Date Trailer

Reaping souls of the dead and punching a clock might get monotonous but it’s honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death – where creatures grow far past their expiry.

Five Nights at Freddy’s: Security Breach – Reveal Trailer

Gameplay and announce date for Five Nights at Freddy’s: Security Breach.

Kartrider: Drift – Reveal Trailer

King of Fighters XV: State of Play Trailer

Beta announcement trailer, Players can choose from 8 characters, including our newest one, Dolores. Features modes like Online Casual Matches and Room Matches.

First Class Trouble – Reveal Trailer (PS Plus Title for November 2021)

Six players enter the game together, but two of them are naughty Personoids, secretly trying to stop the Residents from escaping. Who can you trust? Social deduction is your key to survival! In this video, the Invisible Walls team outlines the roles of both Resident and Personoid, and provides strategic insights to help you come out on top—no matter which side you’re on!

Star Ocean: The Divine Force – Reveal Trailer

Star Ocean 25th Anniversary commemorative product. Square Enix and developer Tri-Ace present the latest title in the Star Ocean RPG series. Featuring a story that blends fantasy and a sci-fi settings, a plethora of different playable characters and side stories, and a unique battle system that allows for thrilling fights using simple and instinctive controls. Due for release in 2022

Little Devil Inside: Gameplay Trailer

Official gameplay trailer for Neostream’s upcoming PS5 title – Little Devil Inside.

and that’s all Folks….

….Final Thoughts!

Short and Sweet, literally zero fanfare or big surprises as PlayStation confirmed before the event, just a nice “this is what you can look forward to”. First Class Trouble coming to PS Plus next month (Next Tuesday actually) is a welcome surprise as the PS Plus line up has yet to be announced. Otherwise, Little Devil Inside does have my attention with this gameplay trailer whilst Deathverse: Let it Die becomes the third BR revealed for PS this year, does look interesting.

Safe, solid and non spectacular, bit of a confusing surprise briefing if honest but it has people talking all things PlayStation this evening which is probably the whole point.

Review: Crysis Remastered Trilogy

Back in September 2020 the original Crysis game was remastered and released and whilst it was fun to revisit the game that launched the Crysis series, it was a remaster that left me disappointed as it was your standard lazy remaster, adding a new visual shine to it but not taking the time to fix original issues and as such I ended my review saying that they would have been more successful in releasing the entire trilogy as a remastered collection than just the opening game. Well, someone paid attention because that is exactly what has happened, the entire Crysis Trilogy has been remastered and released for current consoles and PC.

Whilst I was less than impressed with the performance and quality of the first game’s remastered offering, the game itself still works as the introduction to the world of Crysis. The team that made it also made the original Far Cry games which is very evident when you start the game in a forest environment before the sci-fi element kicks in. The weapons are standard FPS favorites and the world felt linear rather than a playground. Technical issues aside, the best thing about the game was the introduction of the Nano Suit, something which would become the core element in the sequels as the suit is used better and levels designed to give the player a greater choice in how to use the abilities the suit gives the wearer. On it’s own, as someone who played the original, the first Crysis Remastered game is a base, it feels even more dated only looking “nicer” but as the opening to a Trilogy experience, it is very much worth the experience.

The very fact the whole trilogy is included for the single asking price is a big reason why I would recommend this collection to FPS fans, both if you played the original games and especially if you never did because having them all together, despite the faults the games still have, and still an annoyance that original issues were not fixed yet again, Crysis 2 and 3 are a far more complete experience than the original game. The story expands and changes from the island in the original to New York and improvements are impactful right away both in the story telling and the gameplay, which is why for me, Crysis stood out against the big-name FPS franchises of the time like HALO and CoD.

Crysis 2 introduced a new hero in Alcatraz, member of a military fire team on route to a mission when their submarine is attacked, and the team is forced to abandon the sub. A cutscene plays showing a wounded Alcatraz being found and rescued by Prophet, the surviving Nano Suit wearing soldier from the original game, now taking the fight to the Ceph alien race in New York, as the cut scene plays out however, Prophet is forced to give his suit to Alcatraz as he himself has reached his end and in a bid to continue his mission, puts the suit on you the player with the hope you will finish his mission and fight.

Crysis 2 right away is a big step up from the first game is a variety of ways from the visuals and sound systems to the scale of the world despite it being focused on New York City. The Nano Suit is really the launch pad for all the improvements in gameplay for the sequels as I said above, this begins in two improvements, the Visor and Nano-Vision. With the Visor, players can now scan the wide area in front of them and tag enemies to plan their next move and Nano-Vision is no longer just Night Vision, instead moving to thermal vision to identify moving targets. The other Nano suit abilities are still present in “MAXIMUM Armour” and “CLOAK” and activating them has that satisfying suit announcement sound to confirm they have been activated. All the abilities still use up the suit’s power, so players are still required to monitor battery levels to manage when these abilities are in play.

Something that Crysis 2 brought to the series was player choice to either go stealth, using the visor to tag enemies and then taking a route that would avoid them or go full tactical and take out all the enemy forces. Either way is great fun, personally I prefer to go stealth with the challenge of managing the battery when using the CLOAK but having two styles to play and a world designed to allow it is such a difference compared to the first game. The story is far more enjoyable as well as any sequel should have, and this was the next step fans wanted. Sadly Crysis 2 like Crysis also has many bugs that were never addressed. Playing on both Xbox Series X and S, there are instances of terrible screen tears quite often and moments where whole sections of a level failed to render at all enabling you to see under and through the world which is never good. Hit detection can also be problematic with straight shots either not registering at all or hitting off to the side of the intended target. Game sound would also cut out, requiring me bringing up the Xbox guide then switching back to the game to get it to return after cutscenes. As frustrating as these issues are, the gameplay and the story kept me moving forward but as with the first game remaster, it was just super annoying to still hit bugs that should have been corrected.

Crysis 3 is by far the best in the series with improvements across the board, visually it is the best looking, building on the two previous games and the story itself is nearing its climatic conclusion and let’s be honest, if you have made it through the first two games you are already heavily invested in the story. Crysis 3 Remastered is also the most stable of the three games in terms of issues though the sound issue was still present on occasion but overall, a far more robust remaster. Where Crysis 2 built on focusing the action on the Nano Suit, Crysis 3 is a celebration of the Nano Suit and the ability to go stealth thanks to the sudden inclusion of the NANO Bow, adding archery for extra stealth and trick arrows that offer even more tactical decisions along with the same human weaponry of the series. I say human because now in Crysis 3, the player is now able to pick up and use Ceph alien tech, think HALO when you pick up and use a Covenant weapon.

Working through the levels using the NANO Bow and NANO suit abilities was everything I had hoped for as my play style through each of the games reached this point of just feeling like a true super soldier badass, something which at the time when I said this to my friends that this is how I wished playing as the Master Chief would feel like earned me harsh looks. The gameplay is just incredibly satisfying at this point, the story after so many twists and surprises feels like it is nearing the end in that way good story telling should do. My journey through the series is all coming together nicely, I am one with my Nano Suit, I know its strengths and weaknesses, but the game still offers some new tricks in the skill upgrade system which now allows the player to create and save a “build” of enhancements that can be switched too at any time, allowing for a focus on stealth or combat when the situation demands it. This is the game that made me forget the tech issues and limitations of the first two games and you can feel how improved each game was from before getting to this stage of the collection.

Looking at this as a collection of an FPS series that dared to do something different against the big hitters in the FPS genre has been a big nostalgia trip for me, but this is a collection that for this asking price, I would easily suggest to someone who likes a good single player FPS run. Though all the Multiplayer has been stripped out from the series to leave it as a campaign only experience, there is still a lot of gaming for the price. I standby my original view that the Crysis series would have benefitted from having a full remake rather than a remaster because the original flaws are still there without the “aww this is still broken then” acceptance but more of a “why wasn’t this fixed?” reaction. Currently there is no optimization for Xbox Series consoles or PS5, which again, is a shame now nearly a year since their launch.

If you are looking to perhaps discover why Crysis is a name still talked about now, this collection is for you and even if you played the original games back in the day, this is a great way to revisit them. The tech issues of the first two games are a distraction however and glaringly so but the gameplay and using the NANO Suit is still as gratifying now as back on the original games. I opened by talking about how I ended my review of Crysis Remastered in saying how the entire series should have been remastered and released for the asking price of it and well, I got my wish.

As the gaming world prepares for the latest CoD game in Vanguard before Battlefield 2042 is released to show the world the series has evolved and just under two months before the huge return of HALO with Infinite, Crysis is a series firmly set in the gaming generation it first released it, dated but still very playable, this is a collection worthy of an FPS fan with a solid asking price for three games.

Review: Ruin Raiders

Ruin Raiders is an action-packed tactical roguelike, where players are tasked with gathering certain materials and completing hard hitting battles in order to progress. At first, this seems like an easy game to pass the time with. It’s a simple idea with new mechanics to ensure you have to run the same level time and time again. But with such a repetitive nature you’d think the developers would implement some sort of refreshment to each level. Stopping players from feeling like they are playing the same level over and over. Unfortunately, Ruin Raiders doesn’t quite manage that. 

Roguelike games are renowned for making players crawl through levels repeatedly, whether that’s to gather materials or kill a certain number of enemies. But with most games falling into this genre, maps are different in design to keep the gameplay fresh. Sadly, Ruin Raiders began to feel stagnant after a few runs. Levels are different, that’s a given. You aren’t literally walking around the same map until you complete the games, but there are few changes made between maps. So it really does begin to feel like dejavu. Each level is made up of the same components which are across the whole board of roguelikes. 

Over and over again

You are responsible for controlling teams of explorers, trekking through the ruins of what was once civilization. The cartoonish style of characters and environments is fun and engaging, and it reminded me of Starfox in terms of character design. There’s a very strong futuristic feel to the game, which is aided by the desolate dungeon crawling. It definitely looks the part, but gameplay definitely lets the side down when it comes to taking the game as a package deal. At first, engaging in battle is new and fun. But turn based combat which never really changes no matter how far you get in-game, feels like a broken record. 

There is a lot needed before you begin to feel like you are making any sort of progress. Blueprints to upgrade your base can be found whilst exploring new places, but they are few and very far between. It’s more frustrating than boring as you can see how much potential Ruin Raiders has, but the repetition really makes it lose its charm. Treasure chests litter every few rooms, but hardly ever contain things you need. The main material you search for is Entium, the one thing responsible for crafting items and upgrades. But good luck crafting these without blueprints, basically taking us back to square one. 

Final thoughts

My main issue with this title is the lack of drive. There isn’t enough to keep you coming back unless you really respect the grind. If you are willing to put the time into Ruin Raiders, it would be a genuinely enjoyable game. But it takes so long to get the ball rolling and I found myself getting tired before really getting anywhere. It’s a shame, as certain mechanics could be amazing, and the game definitely holds potential. It’s just a shame that it feels so repetitive and for what?

Review: Inscryption

Let me tell you how it feels to play this game, Inscryption. It feels, looks and sounds like playing something you found in a garbage bin, a CD with some indiscernible words marking its side. You put the disc in the drive and you find yourself immersed in a soaked, swampy, dark atmosphere, playing cards with a creepy, mysterious entity, while it’s raining outside. Oh, and let me tell you, there is no swamp really. No rain either. There is nothing actually, besides a small cabin in (presumably, we don’t know) the woods. A set of eyes, always watching our every move. A clock on the wall. A safe with a combination lock. Creepy music. We have no idea why anything is where it is. Hell, we don’t know why we are there to begin with.

Then, the entity invites us to play a card game. The atmosphere begins to take form in a way only possible in VR. The cards are almost tangible, the entity feels as though they are actually sitting in front of us. We are explained the rules of this weird card game, that are -at first- pretty straightforward and reminiscent of other similar games’, but little by little they start to get way more complex. Oh, also, some cards talk with you, and seem to have their own agenda regarding this strange place and the nightmarish set of eyes that inhabits it.

You’re not expecting this

I say that the rules are familiar, but I’m oversimplifying really. You see, in Iscryption you do play with cards, and these cards do have stats like health and attack, and also some extra conditions like “flying”. It’s familiar, yes, but also it’s eerie because it is interwoven with the game’s overall narrative in interesting ways that more often than not end up in some kind of bloodshed. You have to sacrifice cards to gain “blood”, after all, which is then used as a resource to summon stronger cards. Every time you pull up a vicious wolf-card, the other cards on the table start to tremble because they know they’re about to be sacrificed; what’s a puny squirrel next to a mighty wolf?

One of the better parts of Inscryption’s card game systems is found in the conditions you have to meet to win a match. You have to “kill” the enemy cards and then hit the “health” of the player, until you bring it down to zero, as in most games of this type. But, here, it’s not that simple. In Inscryption, every bit of damage you inflict on your opponent tips a scale to one side. If you bring it all the way to one side, you win. But every time the enemy damages you, the scales tip back to the opposite side. So, it’s a constant battle of wits and luck, never entirely predictable and always fun in a grim way.

A haunted card game

The rules get expanded on, you find some ways to upgrade your cards later, and in general Inscryption is a very good card game, built on a weird, unsettling cabin that looks like the backdrop of an escape room experience. And, what a surprise, it also kinda is one! I mean, the puzzles you’ll see around this otherworldly room are not plain decorations: they have actual meaning and uses. You can get up from the table and roam around the cabin, with the ever-present eyes always there, so you get to meddle around with the machines and strange items you find. At first you will not know what any of it is. But give it a while and the card game will merge with the room, you’ll start understanding what you need to do and why, and then you will actually do it and encounter the most surprising twists you couldn’t think of.

Listen, I could tell you exactly what happens, I could explain why Inscryption is superb, but I absolutely will not, because I will ruin it. This is a game that must be experienced with zero knowledge about its intricacies. Believe me, if it sounds even a tiny bit interesting to you, you should just play it without researching anything. It’s made to be experienced this way. It surely helps that the game looks and sounds absolutely gorgeous, exactly how it should: like a haunted, unknown game found in the garbage.

Go in with an open mind

While it is one of the best games to come out lately, and one of the most interesting ones you will ever play, there are a few structural problems and in some parts you might actually get a bit bored. This is because Inscryption is in its heart a roguelike. Yes, it’s a card game, a horror experience, a roguelike and some other words that I will not utter, in fear that I’ll spoil the entire thing. Its roguelike aspect is interesting and downright creepy at times, but it does, in some instances, get in the way of enjoying the well-crafted narrative and the excellent card mechanics. Then again, I am not sure how it could be improved upon, but I think lowering the ambitions a tiny bit could maybe be beneficial. Also, the controls could definitely be better, especially in the walking-around parts, and some puzzles and mechanics could be explained in a more clear way. However, the core of the game is so interesting that all these little problems get washed out and feel like noise. As it stands, it is absolutely unique, mind-bending and well-made, even taking into account those little parts that bring down the experience. A superb experience, beautiful, one of a kind, fun, occasionally funny, and very unsettling.