The world is changing and so is the way you work. AI has been around for a while now, but it’s only recently that it has become accessible to businesses large and small. In this article, you’ll look at top tools that can help you incorporate the power of AI into your operations:
AIOps
An AIOps platform is an AI solution that uses deep learning algorithms to predict a company’s operational performance. It’s based on past data and can be used for various applications, such as predicting customer behavior or identifying trends in your business.
The AIOps platform analyzes large amounts of data from your business over time to identify patterns in those patterns and make predictions based on those patterns.
According to Micro Focus experts, “AIOps is the multi-layered application of big data analytics and machine learning to IT operations data.”
For example, suppose you’re trying to improve customer retention rates. In that case, an AIOps platform may analyze historical information about customers who have canceled their service with your company in order to identify what factors typically lead up to cancellations (for example number of hours per week that each customer uses).
Simatic S7-300
The Simatic S7-300 is an excellent example of an industrial automation tool that complements AI-powered solutions. It’s used in manufacturing environments to automate processes, enhance precision, and improve system reliability. By integrating AI tools like AIOps with the Simatic S7-300 system, businesses can significantly enhance operational efficiency, predict equipment failures, and optimize production lines in real time.
Alpine
Alpine is a tool that uses AI to help businesses make better decisions. The software can help you manage your business by providing insights into your data, and it can also help you make more informed decisions about your business.
As an example: Alpine could be used to determine the most profitable product mix for any given month of the year. This would consider not just what products sold well historically but also weather patterns, seasonality trends, and other factors that may affect how many units of each product were bought during different times of year (or even at different times within each day).
Digital Genius
Digital Genius is a tool that allows you to create chatbots for your website. Using Digital Genius, you can create chatbots for your business or product. Your customers and users will then be able to interact with these chatbots on your website via text messaging.
With Digital Genius, users will be able to ask questions and receive answers in real-time. This means that they’ll be able to ask questions like: “What is the address of this restaurant?” or “What hours are they open?”
Saffron Natural Intelligence Platform
Saffron is a natural language processing platform that can be used to analyze text, images, video and audio. It can also be used for business intelligence, customer service and sales/marketing automation. The tool allows you to automate workflows using chatbots.
With Saffron, you can use a drag-and-drop interface and integrate it with other platforms such as Gmail or Salesforce. The platform uses machine learning technology that gets better as it processes more data (it learns from its mistakes).
There are a lot of tools out there that can help you incorporate AI into your operations. So you just have to find the best one for your business, and then it will be easy to get started with the implementation process.
Becoming a hero is no easy feat. You’ll have to tackle mountains of monsters, explore deep and dangerous dungeons, and appease many people. However, for some individuals, this is their calling. These ungodly beings love fame, but they adore the gold and treasure a bit more. Consequently, only death will stop them from completing their goal. Accordingly, this is exactly what happens in the excellent and addictive Bravery and Greed.
Developed by Rekka Games and published by Team17, this is a rogue-lite dungeon crawler. What’s more, it has hack ‘n’ slash elements and some strong fantasy themes. As such, it’ll take you on a whacky adventure as you and 3 others tackle damp caverns and gargantuan beasts as you attempt to find fame and fortune.
Bravery and Greed tells a familiar tale.
Whenever a game runs with a familiar approach, it often lacks originality. Luckily, though, this isn’t the case in Bravery and Greed. Instead, the familiar story and characters were fantastic as the zany and fast-paced action took centre stage. You control either a paladin, mage, rogue, or warrior who is determined to seek out fortune and fame, no matter the risk. Subsequently, the adventurers explore a range of dangerous locations while pitting their strengths against some crazy foes. If you are successful, you’ll be awarded gold and trinkets, and your journey will continue. However, if you die, and you will, you’ll have to start again.
This classic rogue-lite mechanic will drive its audience insane. The brutal approach is uncomfortable and often unfair, but when you get it right, it is rewarding and fun. As such, Bravery and Greed is pretty tough to put down, once you get started. Sadly, I was only able to play this alone, and I can imagine the online shenanigans increases both the replay value and enjoyment level exponentially. The gameplay focuses on 4 unique modes. These comprise a PvP and PvE option, survival mode, and the main adventure element. No matter which you select, you’ll enjoy the same roster of characters and the key gameplay mechanics.
Team up and destroy everything in sight.
Exploration, magic, and Metroidvania.
A fantasy game would be nothing without monsters and magic. Fortunately, Bravery and Greed is overflowing with both. As you explore each dungeon, you’ll encounter forgotten tomes, shrines, vendors, and much, much more. These interactive objects allow you to enhance your stats, purchase potions and wands, and take a bit of a gamble. If you get lucky, your hero will become stronger, faster, or healthier. However, if the gamble doesn’t pay off, you’ll be poisoned or cursed, and death is all but certain.
This cruel approach may seem unfair, but I loved that it added another brutal twist to the excellent gameplay. After all, what’s life if there isn’t a little danger involved? Furthermore, if things pay off, the rewards certainly outweigh the risk. On top of this, you’ll find new trinkets and equipment that enhance your hero’s stats further still. Accordingly, the longer you survive, the stronger you become.
If the guarantee of death isn’t enough, the developers chucked in a hefty dose of Metroidvania to make matters worse. Consequently, you’ll run into dead ends, encounter unnecessary traps, and waste plenty of time. Yet, this cruel mechanic made the game much more enjoyable. I adored the lack of direction and the freedom to go wherever I wanted. The only restriction you face is the end-of-stage bosses. These horrendous beasts are tough but beatable. If you are fortunate enough to slay them, a new area will open and your adventure will continue.
Will the Grim Reaper be on your side?
Bravery and Greed looks incredible.
I adored the gameplay and the tough mechanics, but the aesthetics were equally good. The old-school pixelated approach and sombre colour palette work perfectly with the theme and the genre. What’s more, the side-scrolling and 2D viewpoint ensure that you can navigate the world with no problems. Alongside this, the basic animation and OTT spells looked incredible. Then, you must consider the variety of backdrops and the interesting stage design. Thanks to the Metroidvania mechanics, each level is claustrophobic, tough to explore, and filled with mystery. This is brilliant, as it makes a hard game just a bit more uncomfortable.
The visuals were beautifully complemented by the excellent audio. The repetitive soundtrack should have been tedious and annoying. However, the familiar music and unrelenting bass add to the drama. Moreover, the hard-hitting sound effects are crass and loud, and enhance the fantasy theme.
Keep on top of your progress with this handy guide.
Simple and effective controls.
A wonderful tutorial ensures the fundamentals are understood immediately. Yet, the controls are so simple that you could easily jump into the action with no assistance. Furthermore, the excellent layout and responsive inputs help whenever it is hectic. Alongside this, each of the heroes has primary and secondary attacks that must be mastered. The rogue has a sword and bow, the mage a wand and elemental power, and so on, and so forth. By using each character wisely, you’ll overcome the toughest of situations and survive for as long as possible.
Thanks to the rogue-lite elements, Metroidvania stage design, and 4 game modes, there is plenty to see and do. However, that isn’t the end of the story. No, at the beginning of each run, you can use special cards to add skills, gold, and other buffs. Yet, each card has a downside that can make or break you. Whether it is a reduction in speed, a shared life bar, the introduction of Death, or more, it enhances the difficulty and keeps you on your toes.
Bravery and Greed is a brilliant addition to the genre.
The rogue-lite genre is saturated. As such, it can be tough to find a worthy title amongst the rubbish. Fortunately, Bravery and Greed is an excellent addition to the genre. With its amazing theme, fun characters, and tough mechanics, this will get under your skin and will keep you playing for hours. As such, I can easily recommend that you buy it here! Will you survive long enough to become rich and famous? Pick your hero, choose your perks, and hope that luck is on your side.
You might just think that Yomawari: Lost in the Dark is the cutest little 2D isometric horror title that you’ve ever played, until the entire screen explodes with blood that is, after being munched on by a demon-like creature.
Controlling a girl by the name of Yuzu you need to piece together her forgotten memories in a haunted town and rid her of a curse with only a flashlight and your ability to pick up objects.
As the game amusingly states before you play, ‘In the event you look away from the screen while playing, we are not responsible for what you may see’, and its this kind of area in which Yomawari: Lost in the Dark plays around in, always attempting to do something outside of your expectations.
Apart from jumpy scares from gigantic and incredibly ugly ghouls that appear out of nowhere to block your path, the scariest element is tension provided from the decent variety of enemies that roam the town at night. They can attack/ be dealt with in a number of different ways – most of them will give chase once you are in their sights, but you can throw objects to distract them, attempt to outrun them or in some cases close your eyes and hope that the red heat spot that represents the enemy will go straight passed you.
Who ordered the one with ‘creepy and always crying’?
Futhermore, your heartbeat becomes audible and beats faster and louder as you get closer to a ghoul, while also rumbling the controller and making your character panic and exponentially run out of stamina. This has been finely tuned so that you are likely to exhaust your energy just as you are being chased in the game’s most tense scenes and makes every dash for a gap nail-biting as death is around every corner, hidden in every shadow and is just one hit away.
The dark secrets of the town are interlinked with your own personal mystery as ghouls who require your help often hold the key (sometimes literally) to unlocking your own memories. These mysteries inhabit the creepiest of areas, with rice fields, abandoned tunnels and a graveyard just a name few, and end with some difficult bosses whose attacks come at you thick and fast.
Helping the atmosphere is also the great sound design, the clarity of every sound ringing out in the deafening silence has you listening for the groans and footsteps of enemies and is so very effective, making those jumps even less avoidable.
The main story and the boss designs by themselves are great concepts for the game to hang its hat, but unfortunately, the game’s majority pivots towards spending an inordinate amount of time adventuring and backtracking around town to find countless items to help ghouls, which takes the atmospheric streets and makes their random traversing a frustrating experience, with numerous roadblocks and one-hit deaths that send you back to checkpoints ages away.
There are other niggling issues with the game like there being no visible transition from the game’s cutscenes to live-action sections, meaning that the game knows that it’s go time – but you don’t – so as you are waiting for the cutscene to progress, an enemy will walk over to kill you – which is always nice.
Also, despite the sound design’s adeptness, its missing a trick with the omission of voice acting, with many an emotional scene that could have been elevated with its inclusion. One could argue, that without it there is still a sense of reading a childrens folktale with its graphics, with a Japanese design taken from the ukiyo-e art style, but there is still something lacking without it.
The constant street crawling also runs the risk of not keeping you dialed in for the more primal aspects of horror and emotional empathy the game wants you to feel for our heroine.
Typically, I tend to tire with horror games more than others as they often lull both in the story and gameplay and I generally give up before the end, and if it wasn’t for wanting to find out how Yuzu’s story would end, chances are I would have given up here as well as there simply aren’t enough consistently exciting elements on offer.
Yomawari: Lost in the Dark is a decent horror title that never quite allows itself to excel in any particular area. Japanese horror fans will enjoy the variety of enemies and the scares, but outside of the cleanly drawn visuals and a decent story, it can’t escape the demon of its own design – a short runtime that just feels too long due to its repetitive gameplay and late-revealing secrets.
ROCCAT has a healthy history of creating some mind-blowing peripherals. Whether it is headphones, earbuds, gaming mice, or keyboards, they are all phenomenal. Moreover, they are renowned for their build quality, excellent RGB display, and great value for money. Today, I am looking at their latest keyboard, the ROCCAT Vulcan II Max.
This stunning and user-friendly device looks amazing, is wonderfully versatile, and is unbelievably responsive during every gaming session. On top of this, it has 5 user profiles, Easy-Shift+ for increased functionality, and its switches are compatible with many third-party keycaps. Furthermore, it has 24 dual-LED smart keys with programmable secondary functions. This feature is fantastic for MMO fans or those that like to create macros and other shortcuts.
Alongside all of these amazing elements is the incredibly vivid RGB light display. The keyboard is awash with colour from the moment you plug it in. Consequently, you are treated to an amazing-looking accessory that is bound to be a conversation starter. Moreover, the translucent wrist rest enhances the light display to create a one-of-a-kind peripheral.
The RGB display is incredible.
What’s in the box of the ROCCAT Vulcan II Max?
The robust and striking packaging is great to look at. What’s more, it is adorned with key selling points and bright images. Inside, the contents are packaged nicely and the material can be easily recycled.
The ROCCAT Vulcan II Max is heavy, well-constructed, and pleasant to the eye. It has a built-in double USB-A braided cable, and there are multimedia shortcut buttons to change your settings on the fly. On top of this, the keyboard can be adjusted with its double kickstand.
Detachable wrist rest. This translucent accessory makes the device more comfortable for extended gaming sessions. Furthermore, it enhances the RGB display.
User guide. With plenty of features to experience, you may wish to use the helpful and straightforward user guide.
Technical aspects.
Form Factor
Full Size
Cable
1.8m 2 x USB-A
Switch lifecycle
Tested to 100 million clicks
Polling Rate
1000 Hz
On-board
4MB
Profile On-board
5
RGB
RGB per-key illumination with 16.8m colours + smart keys
Keyboard Rollover
Full Key (NKRO) with 100% Anti-Ghosting
Processor
32-bit ARM Cortex M3
Software
ROCCAT SWARM
Adjustable height
Yes, double kickstand
Though the ROCCAT Vulcan II Max looks great, this wasn’t my first concern. No, whenever I pick up a gaming keyboard, I want it to be responsive while also feeling great to use. Thankfully, this keyboard ticks both these boxes and much, much more. Thanks to the 1000 Hz Polling Rate, this device is unbelievably responsive when it truly matters. Whether I was playing an FPS, sports title, or simply typing an email, I couldn’t fault its performance. Furthermore, the Titan II optical switches are a game-changer. With the option of linear or tactile switches, you can choose from a smooth or slightly resistant experience.
Alongside this, its full-size form makes for a commanding and imposing accessory. The beefy keyboard has a fantastic aluminium top plate that gives it a great finish. What’s more, it helps to protect the device from wear and tear. Then, you must also consider the compatibility with third-party keycaps. Though this is minor, I liked the idea of swapping in some ceramic keycaps from Cerakey.
The keycaps can be replaced with third-party ones.
Functionality.
Where the ROCCAT Vulcan II Max really excels is its functionality and light display. Thanks to the Easy-Shift+ button duplicator technology, you can easily map your keyboard to your liking. On top of this, you are treated to an additional 24 smart keys that each have further secondary functions. You may worry that this would get confusing, but thankfully, it doesn’t. With 5 user profiles to pick from, you can set up your macros and layout for each game without any compromise.
To help make this possible, ROCCAT has created its own programme called ROCCAT SWARM. This free-to-download tool isn’t as intuitive as I’d have liked, but once you get your head around it, it isn’t so bad after all. This handy programme allows you to play with every feature on offer and adjust anything accordingly. Subsequently, you can tinker with your keyboard and perfect your setup before you turn on any game.
Alongside this, the ROCCAT Vulcan II Max is compatible with your AIMO-enabled products. Consequently, you can sync this peripheral with every other device you have to create a visual masterpiece. Like the third-party keycaps, this may seem like a small deal. However, I loved this minor touch as it makes your setup pop. Accordingly, if you are a content creator or a streamer, this will add that wow factor and will impress your audience.
Is the ROCCAT Vulcan II Max worth it?
I have reviewed some amazing keyboards, and this one stands head and shoulders above its competitors. Not only does it look great, but it feels nice to use. Moreover, the keystrokes are rapid and responsive, and the build quality is phenomenal. Alongside this, its RGB display is the best I’ve ever witnessed. As such, if you want a gaming keyboard that will set you apart from your rivals, then look no further than the ROCCAT Vulcan II Max.
Most people have tried their luck on a skateboard at least once. Maybe like me, they pulled off their first ollie and felt that sense of pride. Regardless of how simple a move it may have been. Then they took things a step further and had their first spill, scraped a knee, and decided, “Well, that was fun. Let’s leave it at that.”
Or perhaps after that spill, they got up and tried again. Whether it was immediately or until they healed from a scuffed-up knee and a small blow to their confidence. Perhaps every fall was a lesson, or simply part of the thrill. The risk and reward. The freedom of expression, and excitement. Maybe they fell in love with the skating community and culture. Session: Skate Sim really evokes the feeling of the latter. A love for skating, and a translation of that love into this title. It may not have been a perfect product. But it’s a damn good one. The beauty of it all is, you can fail, bail and try all over again, without the need for a first aid kit.
Watch Your Footing
Something that really set Session apart from other titles was the balance between simulation and casual fun. On one hand, it’s a game with extremely responsive, intuitive and somewhat complex controls. But on the other, there’s no scorekeeping for tricks. Nor is there any pressure to excel or outdo yourself. You simply skate, and try to pull off strings of tricks and grinds as you manoeuvre around an open world. That being said, it’s not as simple as pushing off and being the next prodigy. You ought to be prepared to land on your ass. Sometimes more than you land on your board.
Skate’s control scheme is a mix between complex and simple without leaning too hard in either direction. Each stick essentially controls a foot. Push up on the left stick to focus on the nose of the board. Push down on the right, and the back becomes the focal point. As you hold one end down, you then move the opposing analog stick to pull off a trick. You can also switch ends at any time with a double tap of a trigger to mirror this control scheme. This forms the basis of the movement and controls. Much like real skating which end of the board you shift weight to decides if it’ll be an ollie or nollie.
Now thankfully, this isn’t a gruelling sim where pushing too far to the nose of the board results in you falling over. It keeps things simple by using these controls as the deciders of which tricks you’ll do, and what kind of manuals or grinding you’ll be going for. There is an abundance of moves to try and pull off, and the satisfaction that comes from executing a string is absolutely heavenly. Mixing things up as you manoeuvre around the city never loses its allure.
Prepare to Fall
However, these strings are where things become a bit more challenging. You’re going to fall. A lot. Especially in the beginning. I’ll go to the grave never revealing how long it took me to pull off a trick into a grind and safely dismount my first grinding mission. This is where the simulation aspect of Session comes into play. Just like IRL skating, actually doing these moves and landing safely is not as simple as it might have been in EA’s Skate series. You’re going to have to take a good couple of L’s before you get the hang of it. Getting the timing and speed right, and choosing the right trick to make it up to the edge won’t come easy at first. Especially if you’re not an avid skate sim player. Sure you’ll fall, but with practice it’ll click, and the physics of the world will begin to make sense.
What really surprised me was how addictive this loop was. I fell time and time again, but I kept on trying. Now a big part of this is that I wasn’t the one getting hurt. However, I wasn’t getting as frustrated as I assumed I would. This is because the sim was never unfair. I knew the mistakes I made were on me, and that I could land them. And I did. Man, was that satisfying. Also, I never got tired of the many ways my poor avatar wiped out. Classic slapstick comedy.
Something else that helped me stick around, was the marking mechanic. At any point, you can mark your current position. And at any point, you can teleport back to that position. This was beyond useful for retrying jumps, as I’m sure without it I’d have rage quit. I can’t imagine hauling ass over and over to the top of some stairs, knowing there’s a good chance I’m just going to fall again. This is probably why I never skated more than a handful of times in my life.
Will Skate For $$$
As with any skate game worth its salt, Session has a great number of customisation options. From your personal drip down to the trucks of your board, it’s all available to personalise. I, for one value this greatly in these kinds of games. And Session delivers. All you need to access these is to do some of the missions around the city.
This is where a good chunk of your time will be spent, when not freely skating. As they unlock new customisation items, but more importantly they make you cash. Which, of course, you’ll need to get yourself some gear.
These missions are given to you by your fellow skaters. They’ll have you perform tricks and jumps, that not only presents a little challenge for you, but also serves to help you learn new moves. Missions also give you some background on your avatar, as mission givers recount days past and shoot the breeze, while employing a healthy dose of skater lingo.
On the topic of skaters, something that bothered me about Session, was how empty the world felt. No moving cars and no people outside of mission givers. It felt a bit strange. I mean sure, in terms of gameplay you can’t have traffic hindering your fun. But at least give us a couple of NPC skaters or pedestrians, however little. It would have made the world feel less like you were outside during the height of the COVID-19 lockdowns.
Try It
While you’re falling on your ass there’s some excellent music to enjoy. A selection of lo-fi beats forms a nice easy-going background for an otherwise painful display of gravity’s power over us. I really enjoyed the soundtrack and it just kept the good times rolling.
Session: Skate Sim is a game any skating enthusiast will love, and any curious gamers ought to try. Once you accept the inevitability of failure, it becomes a great example of the satisfaction that comes from perseverance.
Simple platform titles are undeniably addictive. However, the deceptively straightforward gameplay can be tough, infuriating, and rage-inducing. Yet, for unknown reasons, you won’t want to put it down. This is exactly how I feel about Hatup. It is as basic as they come, but it still pushed me out of my comfort zone.
Developed by Naoka Games and Eastasiasoft Limited, and published by the latter, this is a puzzle platform experience. What’s more, it is distinctly old-school and has a gloriously wonderful learning curve. Therefore, veterans and newcomers can enjoy it in equal measure.
Where it all begins.
Hatup has no story.
I still find it strange when a game has no central plot. Moreover, a reliance on key mechanics to keep their audience entertained is a risky approach. However, Hatup does particularly well with its well-trodden elements, simple but effective stage design, and interesting puzzles.
You control a chubby creature who is locked into 30 different areas. He must jump, fall, spring, and run to avoid gaps, spikes, and other obstacles. By doing this, he’ll collect keys, open new paths, and find his much-loved fez. With the hat firmly on his head and all keys collected, the hero can exit the stage and move on.
This is the core idea behind Hatup and it rarely gets out of hand. Accordingly, the gentle learning curve and drip-fed mechanics ensure the action feels balanced. Furthermore, the excellent, but familiar stage layout is tough enough to test experienced players. All the while, newbies will feel comfortable with any new and challenging elements chucked their way.
Bloody spikes.
It’s all about the hat and the keys.
Though I’ve repeatedly highlighted the simplicity, it doesn’t mean it’s a walk in the park. No, instead, the 30 levels require an accurate approach and a methodical mindset. Subsequently, you must activate switches, look before you leap, and plan when to wear your fez. Why? Well, the hat is strangely magical, and it alters each stage. Platforms will disappear and new ones will appear in different places. However, at times, you must remove your hat in order to access new keys or jump over larger gaps.
As you can see, Hatup mixes up its gameplay nicely. Consequently, it evolves past the basic platforming tropes while brilliantly incorporating puzzle mechanics. This blend of genres doesn’t always work. But I believe the developers got it just right.
Hatup is vivid and old-school.
We may be in an age of ultra-realistic graphics. However, there is still room for nostalgia. As such, games like Hatup sneak in under the radar and win us over with their retro charms. Thanks to the pixelated imagery, vivid colours, and interesting stage design, I loved what I saw. Furthermore, the contrast between each element made it easier to understand and fun to play.
A basic soundtrack can be annoying. However, somehow, Hatup manages to avoid that issue. Instead, its jovial audio works brilliantly with the short, sharp stages. Moreover, the 8-Bit sound effects are wonderfully annoying while adding to the charm.
Grab the fez and change the stage layout.
Bloody controls.
The controls drove me insane! On one hand, they are simple, stripped-back, and easy to follow. Yet, on the other hand, they fell loose and lack accuracy. This is particularly infuriating when you have to land on a tiny platform. What’s more, dying at the last moment will make you scream in the latter stages. Accordingly, I wish the controls were tighter and less sensitive. If this were the case, the gameplay would be vastly improved.
Another shortcoming is longevity. Accordingly, 30 levels are simply not enough. What was also disappointing was the lack of a speedrun option. The action is set up perfectly to incorporate it, but it was overlooked. Moreover, a lack of collectables undermines a key component of the platforming genre.
Hatup is an enjoyable and casual experience.
Hatup won’t top any charts. Nor will it be widely spoken about. However, I believe that is a shame. Its colourful design, excellent approach, and casually retro ways make it a fun game to play. Subsequently, I’m happy to recommend that you buy it here! Can you find your fez and escape? Collect the keys, use your abilities, and get to the exit.
Robots are viewed as servants. They are built for one task, and they better not screw up. If they do, we’ll simply replace them and get a better alternative. However, imagine how that makes the robots feel. A life of servitude down the drain and then you are left on the rubbish heap. Well, you can find out exactly what that is like if you grab a copy of C.A.R.L.
Developed by Morningstar Game Studio and Andrew Kenady and published by the latter, this is a retro platform title. What’s more, it is loaded with collectables, zany characters, and bite-size worlds. On top of this, the action is oddly addictive, deceptively approachable, and will tweak your nostalgia-filled heartstrings.
Collect the parts and progress.
C.A.R.L follows a classic formula.
Retro gaming is loved by indie developers. The classic formulas are well-trodden, and you guarantee an audience that’ll love the concept. C.A.R.L takes advantage of this with its bright aesthetics, simple approach, and witty dialogue. Furthermore, its straightforward approach is easy to pick up, but challenging to put down.
You control C.A.R.L, a daring young robot who is lost within the sprawling Kent Industries facility. Here, this unwitting hero will encounter an array of bots who have been discarded. Consequently, these angry automatons seek revenge against Mr Kent and his ungodly ways. As such, you are sent into the depths of this labyrinthine world to collect scrap metal, medals, discs, blueprints, and much more. En route, you’ll rescue fellow robots, avoid obstacles, and encounter crazy bosses. In short, it’s a hell of an adventure that is unbelievably familiar.
I loved the witty dialogue.
Standard mechanics.
What makes C.A.R.L great is its reliance on standard platforming mechanics. However, this doesn’t mean that it’s boring or dated, because it isn’t. Instead, you can jump straight into the action without thinking about it. Furthermore, as the game progresses, the hero gains new skills and becomes faster, stronger, and more reliable. Now, this may not seem like a big thing, but the bosses you encounter and the stage design all demand fast movement, strong weapons, and pinpoint accuracy.
Alongside this, the gameplay revolves around a central hub known as the DUMP. This stinking cesspit is the home to every abandoned and rescued being thrown out by the evil corporation. As such, they are hellbent on seeking revenge and will do anything to assist you. There is a “robot” who collects cards, a bar for refreshments, a fortune-teller, a mechanic, and a general. Each plays a part in helping you progress without detracting from the core gameplay.
C.A.R.L is wonderfully pixelated.
Retro gaming would be awful if it wasn’t for the fantastic aesthetics. With vivid colours, simple but effective stage design, and fun sprites, C.A.R.L ticks all the right boxes. Furthermore, the contrasting imagery allows you to identify enemies and traps with ease. What was particularly good was the variety of backdrops. Accordingly, each world had a unique look, and this keeps things fresh.
The developers have possibly gone a little OTT with the audio. The never-ending shrill soundtrack begins to get under your skin. What’s more, its punchy and upbeat tones are somewhat obnoxious. Consequently, as you repeatedly fail a level, it gets increasingly more frustrating to hear the same song on a loop. As such, I wished for more variety as this would have removed this problem.
Use your gun and destroy each robot.
Loose controls.
My biggest gripe has to be the controls. For unknown reasons, the control setup in C.A.R.L is loose and lacks accuracy. Subsequently, you die an awful lot. Fortunately, however, a save point isn’t too far away, but it’s still annoying, nevertheless. If the movement issues were resolved, the game would be vastly improved.
With many collectables to find and loads of stages to complete, it’ll keep you busy. What’s more, some of the bosses are undeniably brutal, and the dying issue ensures you come back for more. Therefore, this is a great title for completionists or those with a sadomasochistic mindset.
C.A.R.L is a fun but challenging indie title.
The opening stages lull you into a false sense of security. However, once you overcome them, the real challenge begins. Furthermore, if you love collectables, then C.A.R.L will tickle your fancy. Though it doesn’t break the mould, it is still an enjoyable experience. As such, I recommend you buy it here! Can you help the discarded robots to get revenge? Jump, shoot, and upgrade C.A.R.L to take down the cruel corporation.
A concept artist is a creative person who creates a digital sketch of a character, object, or location based on an idea. This profession is applicable only in CG – computer graphics (Computer Graphic). The artist works in programs on a computer or graphics tablet. Although in some cases sketches are done the old-fashioned way (on paper), this is rather an exception.
In this article, we will analyze what the profession of a concept artist is like, how this profession works in the gaming industry and tell you how to become a concept artist.
And if you are already familiar with this profession, try your hand at working as a game design intern.
What is the Job of a Concept Artist?
A concept artist is someone whose work never ends up in the final product. The person who inspires the team sets a certain vision and develops a certain image for different tasks: the world, character, creature, just an atmospheric sketch that says what the movie or game will be about.
What tasks does a concept artist solve
A Concept Artist is a specialist who digitally generates a sketch of a character, object or space that has never existed before. Therefore, the artist must have a good imagination and clearly understand the terms of reference of the customer.
Concept artist skills
It all depends on the level of the professional. The higher the level, the more skills the employee must have.
Basic skills:
Proficiency in Adobe Photoshop;
A good level of understanding of the basics of design (a sense of form, proportion, color, composition);
Ability to work in a given style;
Drawing concepts, props, locations, characters and effects;
Understanding composition, framing and styling;
Understanding light, color, rhythm when building a frame;
Ability to draw by hand in different styles.
For the Senior, Knowledge of Adobe After Effects and 3DS Max is added.
Concept Artist and Game Space
In the gaming industry, the work of a concept artist looks something like this: a large team of dozens of people is given a project, and they begin to make sketches, concept art. We can say that this is the most important stage in creating a full-fledged final picture.
Yes, there are many specialists working on concept art who have their own ideas in their heads. There are also concept artists who work alone, however, this is a kind of exception to the rule, because the person who was hired on this project alone must have incredible experience and knowledge in order to create suitable concept art on their own.
The specialist must have two categories of knowledge:
Universal. This is an understanding of human anatomy, lighting, color theory, spatial thinking;
Technical. Here you need to master the tools of Photoshop, be able to draw on paper and understand the basics of 3D. The main thing is that you need to be able to work in Photoshop, and at a very high level.
In addition, there are 4 types of concept artists:
Environment artist. He draws sketches of locations: land, trees, mountains, houses, rooms, interior items;
Character artist. This specialist should be able to draw any characters: people, fantastic creatures or animals;
Universal artist. He is good at drawing environments and characters.
Technical artist. This is a specific direction that is applicable only for the SCI-FI setting. The artist must perfectly understand the structure of technology, cars, weapons, be well versed in perspective and 3D.
How to become a concept artist
Where to start learning this profession? We will list all the possible options on how to become a concept artist from scratch:
Self Education. It includes watching videos from YouTube, free courses from various sites, educational literature, foreign tutorials. The advantage of such education is free of charge, and the disadvantages are the lack of a system, you will have to spend many years studying the material, knowledge may be unnecessary when applying for a job.
Online courses. There is a training program for this specialty, and you can learn a profession from scratch. Advantages: low price, short training period, relevant and structured knowledge, teachers give and check homework, during study, the emphasis is on practice, creating a high-quality portfolio, obtaining a state diploma. Sample, 100% employability.
And finally, a little tip: to quickly become a good specialist who can work in a team with other graphic designers and model unique ideas, we recommend taking online courses under the guidance of an experienced teacher.
Despite it sitting in my collection for the past 4 years, I never got around to playing Octopath Traveler. Simply put, I just had other games lined up to play at the time. Ironically, Triangle Strategy, Octopath’s spiritual successor, was yet another title that I immediately set out to purchase. However, unlike the former, I made a resolute decision to play this one on the day of its release. And that is exactly what I did.
Set within Norzelia, the narrative follows the continents three major countries, Glenbrook, Aesfrost, and Hyzante. The three, who were in a long-standing conflict named “The Saltiron War”, called as such due to the hostilities over the planet’s rare resources salt and iron, have been at relative peace for a little over 3 decades.
Serenoa, heir to House Wolffort, and a pivotal member of Glenbrook, finds himself in an arranged marriage to Princess Frederica of Aesfrost. This pairing, along with the discovery of a new iron mine, seems to solidify a new age of tranquillity in the name of prosperity. Alas, as with all things politically, foul play is afoot, and it isn’t long before a new war campaign takes flight. It is up to Serenoa, and his allies old and new, to come together to decide the ultimate fate of Norzelia.
A slow, and sometimes sluggish affair.
As fair warning in advance, Triangle Strategy’s story is a real slow burner. Decidedly so, as the entire game can basically be summed up as an endless array of monotonous and exhaustive cutscenes. Seriously, you have to sit through roughly an hour of storytelling just to be able to play 20 minutes of the game. It’s utterly preposterous that Artdink expected new players to be excited about this. Excessive lore dumps are tedious at the best of times, especially when ladled with political talk, but this was ridiculous. Sadly, it is only the tip of the iceberg.
The main drawback of Triangle Strategy’s narrative is its constant need to reiterate its own points. Multiple cutscenes are dedicated to highlighting the same topics, using near identical phrasing, and reaffirming conclusions that the characters have already made. It is unfathomably dull, and a real chore to sit through.
I will say that the story does get better once you progress onto the actual meat of the game. The choices that you and your party make via the Scales of Conviction – more on that later – genuinely influence the world at large. As a result, individual playthroughs are completely unique, and provide a valid reason to play through the game a second time. However, the plot is riddled with an abundance of JRPG tropes and cliches. I myself didn’t mind that fact, but it’s entirely possible that some players may get bored due to this.
Phase through the gameplay.
Having played Symphony of War: The Nephilim Saga recently, I was interested to see how Triangle Strategy’s gameplay would compare to it. The biggest difference between the two titles lays within their influences. On one hand, SoW is comparable to Ogre Battle, whereas Triangle Strategy is clearly inspired by Final Fantasy Tactics. Fundamentally, this means that the latter is less squad focused, and much more independent unit based.
Simplistic unit-based management.
The individual units are comprised of Serenoa and his allies. They all come equipped with their own set of skills, attributes, strengths, and weaknesses. Though, what they bring to the table specifically depends on their prefixed class. To give you an example, Frederica is a pyromancer that specialises in fire-based magic. This, of course, means that she’ll excel against enemies that are susceptible to fire. However, it also means that she will be vulnerable to ice form attacks.
In all honesty, I anticipated this system to be messy and convoluted. In actuality, it is remarkably intuitive and user friendly. The game explains everything in a concise, yet rigorous fashion, meaning that new players can easily adapt to this. The only downside is the inability to change a unit’s class, but, personally speaking, I never found that to be much of an issue.
Final Fantasy Tactics for the modern audience.
Combat sequences operate on a turned based system, and take place on a gridded battlefield. During a unit’s turn, they have the ability to move, and separately, preform an action. Actions encompass anything from a basic attack, to consuming a potion, or casting a spell/ability. Conveniently, the grid will highlight different colours depending on if a unit is in or outside an enemy’s attack range.
Advanced mechanics like high ground advantage, terrain conditions, and weather effects are also present and accounted for. This adds another layer of complexity to your encounters, and allows you to come up with optimal, or quirky strategies to defeat your foes. It’s also possible to combo moves together using these mechanics which is absurdly fun to do.
Without a doubt, the combat is by far the best thing about Triangle Strategy. It is immersive, engaging, and, at times, mighty challenging. On top of this, everything here is presented in a digestible manner, and is beyond effortless to control.
Unfortunately, as I’ve already alluded too, the combat only takes up roughly a 1⁄3rd of the games overall play length. This is way below the margin of what I expected going into this, and it is a massive disservice to its near impeccable battle sequences. You can partake in mock battle scenarios, but even then, it still feels a little short. Having said that, the combat is positively incredible, and I don’t want to take away from how much I enjoyed it.
Level up everything, why not.
Triangle Strategy provides you with a myriad of ways to upgrade your units. For starters, each unit has the ability to level up. Doing so boosts their baseline attributes, and has the added-on effect of unlocking new skills and passives to use. Similarly, a unit’s class can also be improved upon through the promotion system. This is a little harder to achieve though as it requires specific conditions to be met beforehand. However, promoting a unit’s class will reward you with increased stats, as well as new abilities.
As if that wasn’t enough, Triangle Strategy also allows you to rank up your unit’s weapons. Sadly, it isn’t as interesting as it sounds, as it is yet another way to increase a unit’s baseline stats and passives. Much like the classes, you can only upgrade your weapons once you have collected certain materials.
Besides levelling and ranking up, consumable items and accessories can be purchased from provisions and rare town merchants. Accessories are particularly useful as they provide units with special benefits. These can include things like guaranteeing the first turn at the start of combat, or increasing the unit’s resistance to magic damage.
Evidentially, the varying upgrade mechanics allow you to craft a unit with a particular focus in mind. Admittedly, it isn’t perfect, but it is engrossing enough that you can, and will, spend hours theorycrafting setups for all of your available units.
Explore and make choices that matter.
You aren’t given free rein to navigate around Norzelia as you please. Instead, the exploration phase places you within small set pieces that are reminiscent to traditional RPG towns. Inside these areas you can talk to NPCs, discover lootable items, and find the aforementioned merchants that sell rare items.
Making an effort to speak with NPCs will rewards you with additional information relating to the world at large. While this is nice touch from a lore standpoint, it also garners you valuable intel that can be used to sway your allies’ opinions during the games voting phase.
Speaking of which, the voting phase dictates which path Serenoa will take during narrative crossroads. It does this through the Scales of Conviction, an artifact that House Wolffort uses to give equal voting rights to its major political figures. As you may expect, your allies all have their own opinions, but you can try and persuade them by using the knowledge you’ve gained.
I found the Scales of Conviction to be a noteworthy mechanic that added a lot of intrigue into the storyline progression. Truth be told, they probably could have pushed this system further to emulate sandbox type scenarios. Still, even in its current form, it is pretty ingenious idea.
A bona fide visual experience.
Although Triangle Strategy’s art style is yet another element taken from Octopath Traveler, it still remains as one of my personal favourite graphical designs. The juxtaposition between the 2D character sprites and the 3D environments, both of which emulate a 16-bit thematic, create an oddly interesting spectacle. However, what truly amplifies this to the next level is the HD lighting. It transforms regular looking scenery into unique and captivating imagery. Pair this with the fantastic cinematography, and you get cutscenes that are undeniably breath-taking.
In addition to this, the VFX add another admirable contrast to the visual direction. They have been designed in a modernised anime style, with spells and item effects replicating something you’d see from Bones. What’s more, the way in which the water interacts with the in game lighting invokes unbelievably picturesque moments.
Music that rattles your bones.
Incidentally, the OST for Triangle Strategy was made by none other than Akira Senju, composer of the legendary FMA: Brotherhood series, which was developed by Bones. He brings his trademark symphonic sounds to the tracks, complete with lush strings, heroic horns, and triumphant percussion. This isn’t a short soundtrack either, clocking in at a staggering 4+ hours in length. Considering how much variation lays within the tracks, it is admirable to say the least. Even then, I’m still left wanting more, but I suppose that’s to be expected with Senju’s work.
Whilst I am appreciative that Triangle Strategy has voice acting, the execution can be a bit hit and miss. For instance, there are noticeable volume inconsistencies between the different actors. I wouldn’t label the audio balancing as horrendous, but it did break my immersion a few times throughout my playthrough. The performances themselves are mostly fine, though they are marred with anime tonalities that may rub some people the wrong way.
Lastly, to quickly touch on the sound effects, they too are exceptional. They coexist masterfully alongside the VFX, matching the anime aesthetic, and really driving home the intensity of the attacks, spells, moves and abilities.
Conclusion
Overall, Triangle Strategy is an entertaining tactical RPG, even if it does go out of its way to prevent its players from playing it. The tactical-based gameplay is intuitive, immersive, and challenging, and breathes a new sense of life into the genre. Narratively, the extensive cutscenes can be exhausting, and their eagerness to constantly reiterate themselves only makes things worse. However, the visual presentation is absolutely gorgeous, utilising a unique juxtaposition with 2D sprites, 3D environments, and HD lighting. Similarly, the soundtrack created by Akira Senju is exceptional, and rivals that of contemporary series such as Dragon Quest. If you enjoy tactical RPGs such as Fire Emblem, then this is probably something you’d be interested in. Just be warned ahead of time that you’ll be spending the majority of your playthrough looking at cutscenes.
Top Gun: Maverick has just been released on DVD, BluRay and 4K Ultra HD, and here is our spoiler free review.
After more than 30 years of service as one of the Navy’s top aviators, Pete “Maverick” Mitchell is where he belongs, pushing the envelope as a courageous test pilot and dodging the advancement in rank that would ground him. Training a detachment of graduates for a special assignment, Maverick must confront the ghosts of his past and his deepest fears, culminating in a mission that demands the ultimate sacrifice from those who choose to fly it.
Tom Cruise plays Capt. Pete “Maverick” Mitchell in Top Gun: Maverick from Paramount Pictures, Skydance and Jerry Bruckheimer Films.
As a huge fan of Top Gun (having seen it when it was originally released in the cinema) I was eagerly awaiting Top Gun: Maverick. With a lot of sequels, you worry that they won’t live up to the original, especially when its been 3 decades since the original.
As this is a spoiler free review, all I will say is that you have nothing to worry about. Top Gun: Maverick is a fantastic, fast paced, amazing ride and I’d even go as far as to say I enjoyed it even more than the original!
The music is great and the aerial shots and action is spectacular.
This is one movie you have to own, and the 4K edition is awesome.
Included in the 4K edition is over 80 minutes of bonus features, including the making of Top Gun: Maverick.
Top Gun: Maverick is available now to Download & Keep and on 4K Ultra HD™, Blu-ray™ and DVD.