Skylanders SuperChargers SEA Racing Gameplay

Skylanders’ all-new Racing Mode, playable in Land, Sea and Sky environments, features supercharged racing combat, layering in even more depth and excitement to the game’s online multiplayer component.  The high-octane mode is further amplified with all-new time trials, which include three-lap races that take friendly competition up a notch as players battle for the best time score on the leaderboard.

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All Skylanders SuperChargers Starter Packs will come loaded with six dynamic race tracks – two each for Land, Sea and Sky. With hidden routes, power-ups, and diverse locations, Racing Mode offers completely new ways to enjoy the game. Whether played in offline split-screen or online multiplayer, gamers can choose the best route to finish a race, trying to avoid attacks along the way as they navigate through dynamic environments. Voice-chat is available with friends for an added layer of excitement.

Skylanders SuperChargers delivers more ways to play than ever before:

  • Single-player Adventure Mode
  • Online and local co-operative Adventure Mode
  • Local 2-player head-to-head racing in split screen
  • Online competitive racing with up to 4 players

At Gamescom, we got to go hands-on with some of these new tracks. All gameplay footage was captured from the PlayStation 4 version of the game.

Let’s Play Mystical Vault

Let’s Play Frozen Fossil Festival

Skylanders SuperChargers will be available on September 25 in Europe and September 20 in North America on the Xbox One, Xbox 360, PlayStation 4, PlayStation 3 and Nintendo’s Wii U. Additionally, the complete Skylanders SuperChargers experience will be available on iPad.  Skylanders SuperChargers Racing will be available on September 25 in Europe and September 20 in North America for Wii and Nintendo 3DS.

Skylanders SuperChargers LAND Racing Gameplay

Skylanders’ all-new Racing Mode, playable in Land, Sea and Sky environments, features supercharged racing combat, layering in even more depth and excitement to the game’s online multiplayer component.  The high-octane mode is further amplified with all-new time trials, which include three-lap races that take friendly competition up a notch as players battle for the best time score on the leaderboard.

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All Skylanders SuperChargers Starter Packs will come loaded with six dynamic race tracks – two each for Land, Sea and Sky. With hidden routes, power-ups, and diverse locations, Racing Mode offers completely new ways to enjoy the game. Whether played in offline split-screen or online multiplayer, gamers can choose the best route to finish a race, trying to avoid attacks along the way as they navigate through dynamic environments. Voice-chat is available with friends for an added layer of excitement.

Skylanders SuperChargers delivers more ways to play than ever before:

  • Single-player Adventure Mode
  • Online and local co-operative Adventure Mode
  • Local 2-player head-to-head racing in split screen
  • Online competitive racing with up to 4 players

At Gamescom, we got to go hands-on with some of these new tracks. All gameplay footage was captured from the PlayStation 4 version of the game.

Let’s Play Dragon Spine

Let’s Play Chompy Garden

Skylanders SuperChargers will be available on September 25 in Europe and September 20 in North America on the Xbox One, Xbox 360, PlayStation 4, PlayStation 3 and Nintendo’s Wii U. Additionally, the complete Skylanders SuperChargers experience will be available on iPad.  Skylanders SuperChargers Racing will be available on September 25 in Europe and September 20 in North America for Wii and Nintendo 3DS.

HALO 5 Guardians Warzone Escape from A.R.C. Multiplayer Gameplay

In this Let’s Play gameplay video, we have some brand new multiplayer HALO 5 Guardians gameplay showing off the Warzone Escape from A.R.C. map.

This was captured at a special session at Gamescom with Microsoft. Don’t forget to watch in 1080p, Like the video, and also subscribe to our YouTube Channel for more gameplay videos, interviews and more.

HALO 5 Guardians will be released on Xbox One in November.

Get Hard Q&A with Will Ferrell and Kevin Hart

Get Hard is released on DVD this coming Monday, and we have a Q&A with stars Will Ferrell and Kevin Hart.

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QUESTION:  How did Get Hard come about, and what was it about the story that made you both want to do the film?

WILL FERRELL:  This was an idea that our company developed.  I can’t even take credit for this, because it came from the genius mind of Adam McKay [producer, co-story].  We had been talking about an idea like this for years now.  He always had the idea of:  ‘Imagine, for whatever reasons, in whatever scenario, getting that piece of information that in 30 days you were going to prison—how would you react?  Every scenario would go through your mind—I’m going to flee the country… Okay, no, I can’t do that.  I’m going to have to learn how to fight.  I’m going to have to learn how to do this.’

So, I thought that would be a really funny premise.  And the time came when we thought, ‘Should we pursue that idea?  Let’s get a writer on that.’  And, ‘Okay, so, what would be the scenario?’  In other words, it was something that we kind of built from the ground up, and the final piece was getting Kevin.

When we started going through the list of who it would be fun to be paired with, we were like, ‘Kevin Hart.  He’s so funny.’  We had never done anything with him.  And it was one-stop shopping, fortunately, for all of us.

KEVIN HART:  Yeah.  When the name ‘Will Ferrell’ was thrown at me and…

WILL FERRELL:  You said no at first.

KEVIN HART:  [Laughs]  I said, ‘You know what?  I would love to.  What’s the idea?’  Then Adam jumped on the phone with me—it happened that fast—so I was thrilled.  I loved the idea instantly.

QUESTION:  What did you think when you first heard the pitch?  What would you do if you ever got that call?

KEVIN HART:  I know I would kill myself.  There’s no question. [Laughs]  There is no life after jail for me, or in jail.  So, we can just go straight to what I would do.

WILL FERRELL:  We kind of illustrate every scenario in the movie that we possibly could think of.

KEVIN HART:  You’re looking at two guys who could in no way, shape, or form make it in that prison life.

WILL FERRELL:  Yeah, in that environment, the only way we could survive is if other people happened to spare us because they liked us, our movies and entertainment.

KEVIN HART:  Yeah.  I need a crew.  I need to go in with all my friends.  I’m going to frame my friends so they can go with me.  ‘Whoa!  Whoa!  Did you murder that person over there?’  ‘Are those drugs in your hand?’

WILL FERRELL:  They got your fingerprints all over it, buddy.

QUESTION:  You two have known each other for a while, but what was it like to finally be on set working together?

WILL FERRELL:  We kind of just hit the ground running.  I think we share a lot of the same sensibilities. Kevin wanted to put his ideas into the script, which we were so thankful for and encouraged.  And we both approached it from a grounded kind of reality, and playing the characters real.  At the same time, there’s not a lot of ego between us—as long as the scene works, and trusting that at the end of the movie you will have laughed as many times as maybe you’ve laughed at what I’ve said and done, and the same with Kevin.  And it’s all going to balance out.  So we share that.

KEVIN HART:  It was a great thing.

WILL FERRELL:  There were so many times when Kevin would say, ‘You know what you should say?  This would be really funny,’ and offer me something, and vice versa.  So that just makes it easy.  There wasn’t any period of adjustment, really.

KEVIN HART:  I was going to say the thing that you said.  The reason why I feel like the movie came out as good as it did is because there weren’t any egos involved.  That’s one thing I feel that we can’t say enough.  It was showing up and having mutual respect, and me coming in knowing, Will Ferrell’s the star of this movie.  He deserves to be that.  He’s put in the time and effort in his career.  ‘Hey, Will, what’s up, man?  I’m excited to do this.’  ‘Kevin, whoa!  I’m excited to be working with you, man.  It’s going to be great.  Congratulations on everything going on.’  ‘Oh, thanks, man.’  ‘Hey, you, too.  Congratulations.’

You saw right off the bat that these two people had a common respect and appreciation for each other’s work.  And when we set foot on set it was about:  ‘How do we make this the best movie possible?  How do I get you to win?  How do you get me to win?  How does this scene work?  How do we make this fit better into the film so that this works?’  And I think that’s what was the best—the conversation and communication between not only Will and myself, but between [director] Etan Cohen, [Producer] Chris Henchy, literally everybody.

Everybody that was on set served a purpose, and I think everybody was treated as if they served a purpose.  It was good.  And, you know, I think when you have a happy environment, you get a happy product.  The product is a testament of the environment.  It was good going to work every day.

WILL FERRELL:  Yeah, you have to feel comfortable enough to basically make mistakes and fail, because you fail a lot, but that allows you to kind of explore things and then land on the one thing that really does work.  As long as you know you’re not going to get judged for taking all these swings.

QUESTION:  Can you talk about the collaboration that went into the script and the film?  Did it happen at the script stage, or did Etan encourage you to be spontaneous on set?

WILL FERRELL:  It’s kind of a five-headed monster.  I mean, it happened during our rehearsal period.  We would just sit there and read the script and come up with ideas on the spot, or bring up ideas that we had thought about, like, ‘Oh, I want to talk about this.  Actually, this makes more sense if we do it this way…’

Then Etan was super diligent in that any time he was doing Kevin’s coverage, he had a bunch of alternative jokes he would throw out to Kevin and vice versa.  So it’s constantly evolving throughout the whole process.

QUESTION:  Was there ever a moment when one of you threw out a line and you broke?  You had to laugh?

WILL FERRELL:  I think it happened on day one.

KEVIN HART:  Day one.  There’s a scene where Darnell is in a car with James, and James has basically recreated a prison riot and somehow gets stabbed in his head with a shiv.

WILL FERRELL:  Darnell’s going to drive him home to his house.

KEVIN HART:  To Darnell’s house—because his wife is a nurse.  So, in the car, I’m saying, ‘Just stay with me, man, stay with me.’  And he’s losing it, but he’s getting delirious.  [Laughs]  He’s saying, ‘Sorry, Dad!’  ‘What?’  ‘Sorry, Dad!’

WILL FERRELL:  Kevin just has to play along in the scene and act like he’s my dad., ‘You’re okay, son.’ [Laughs]

KEVIN HART:  [Laughs]  They had to take the camera off of me and just shoot a single and come back and get a steady on me, but the two-shot didn’t work.  He kept looking at me like, ‘Stop it.’  I still even laugh when I think about it.  I said, ‘I’m sorry, guys.  There’s no way of getting a two-shot.’

WILL FERRELL:  The hardest scene I had to do was when Darnell’s converted my tennis court into the prison yard.  And he recreates in one scene, in one shot, what it’s like to be in the yard and all the characters you’re going to meet—from the Hispanic gang leader to this person to that person—and he’s playing all the parts.  And it was just one take, so I couldn’t laugh during any of it.   I didn’t know what he was going to say, and just had to react honestly and somehow keep track of all these characters—I didn’t know how he was keeping track, but he was having conversations with himself.  That was amazing.

KEVIN HART:  Oh, my God.  So funny.  His reactions … I mean, it was great chemistry, man.  At the end of the day, you can’t write chemistry.  You can only hope that your actors or actresses get you there and that you come off real or genuine.  And we got there, but I can say that it was very fun.  There are so many awkward, cool moments, and it’s great.

QUESTION:  You mentioned you wanted to ground the comedy in the real world, so I’m wondering what you hope audiences will take away from the story and the characters of Get Hard.

WILL FERRELL:  It’s a story of a hedge fund manager who is accused of embezzlement and finds out that in 30 days he’s going to have to go to a maximum security prison.  And even though he’s been working in the same building for three years with Kevin’s character, for whatever reasons, he wrongly assumes that Darnell has been incarcerated and offers a sum of money that would change Darnell’s life and family’s life, to the point where Darnell is thinking, ‘Okay, I can fake this long enough to get this money,’ even though he’s a middle class guy who’s a small business owner and is just trying to get ahead in the world.  So, it’s really a movie of misconceptions, in the sense that Darnell assumes James is one way; James assume Darnell’s one way; and we’re both totally wrong, and the journey of discovering that and developing a friendship along the way.

Darnell really does help give him the skills to, at least, fake like he can survive, but not only in prison—it’s almost more of a metaphor to help James survive in the real world, because he doesn’t live in the real world.  He thinks he does, but he’s separated.  He has his idea of what real life is like and it’s so far from the truth, but he learns what that is and what the real values you should have, which is family and friends and things like that.

KEVIN HART:  I could say something, but I’m not going to do better than that.  That was pretty damn good right there.  Now, just to feed back off of what he said, ultimately, I just love the fact that it’s a movie that’s addressing the stereotypes that are in the real world.  At the end of the day, you’re looking at two guys who have judged each other off of a visual perception:  ‘Oh, you look like this and you’re guilty because of this.’  ‘Well, you’re black, so you’re guilty of this.’

And these two guys both fall into this space where now they’re forced to really peel back the layers and realize that, ‘Oh, my God, this person isn’t what I thought he was.  There’s a lot more to him.’  And I like the road to friendship that these guys eventually take, and getting there and going through what they go through, they learn to respect a person for who he is, not for what he may appear to be.  I think that’s the message, ultimately, in this film.

And the journey that we take you on through all of the craziness in this film, it’s funny, but yet, there’s a certain reality to it as well, and people are going to be able to walk away from it and go, ‘I get it.  I understand it.’

Seagate 2TB Game Drive for Xbox announced

Seagate Technology today announced at Gamescom the new 2TB Game Drive for Xbox, the result of a strategic marketing relationship with Microsoft.

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This new external drive is designed to complement the Xbox colour scheme and is set up for an easy plug-and-play connection with an Xbox One or Xbox 360 gaming console.

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With today’s game installs averaging 35-50GB, space on the console to support a robust library of Xbox games becomes highly valued. With the Seagate Game Drive for Xbox, you will no longer need to delete games to make more room on the console’s library. The Seagate Game Drive for Xbox is a USB 3.0 connected drive with a green top-case and black body, embossed with both the Xbox and Seagate logos. The compact and portable Game Drive for Xbox enables the capability to take your catalogue of downloaded games and achievements for continued game play on any Xbox One or Xbox 360 console.

Pricing and Availability:

The Seagate Game Drive for Xbox will retail at £95.99 – watch our for our review soon.

Deadpool trailer and poster revealed

Following on from the teaser earlier this week, the full trailer and poster for Deadpool has been revealed.

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Based upon Marvel Comics’ most unconventional anti-hero, DEADPOOL tells the origin story of former Special Forces operative turned mercenary Wade Wilson, who after being subjected to a rogue experiment that leaves him with accelerated healing powers, adopts the alter ego Deadpool. Armed with his new abilities and a dark, twisted sense of humour, Deadpool hunts down the man who nearly destroyed his life.

Starring Ryan Reynolds, Morena Baccarin, Gina Carano, T.J. Miller and Ed Skrein.

Watch the Mad Max Stronghold Trailer

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Warner Bros. Interactive Entertainment and Avalanche Studios today released the Mad Max trailer, giving a glimpse into the various fortified outposts, or strongholds, located throughout the open world of the post-apocalyptic Wasteland.

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In the new trailer, Max visits some of the game’s diverse strongholds and encounters a number of intriguing characters, including Jeet, Gutgash, Pink Eye and Deep Friah.

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In a world where Max faces both his internal and external enemies, these strongholds hold the pieces essential to the puzzle he tries to solve. Max will need to make some uneasy alliances as he prepares to take on merciless Wasteland tyrant, Scrotus.


Featuring deep car customisation, metal-grinding vehicular action, brutal melee combat and a vast desert landscape waiting to be explored, players will be fully immersed into the deadly Mad Max universe like never before.

Mad Max will be released on 1st September, 2015 for PlayStation 4, Xbox One and PC.

A Message from Deadpool

Based upon Marvel Comics’ most unconventional anti-hero, DEADPOOL tells the origin story of former Special Forces operative turned mercenary Wade Wilson, who after being subjected to a rogue experiment that leaves him with accelerated healing powers, adopts the alter ego Deadpool. Armed with his new abilities and a dark, twisted sense of humor, Deadpool hunts down the man who nearly destroyed his life.

Starring Ryan Reynolds, Morena Baccarin, Gina Carano, T.J. Miller and Ed Skrein

Gears of War Ultimate Edition Will Unlock Whole Collection

With Gamescom starting this week is an announcement from Microsoft regarding Gears of War. Fans who purchase Gears of War: Ultimate Edition or the Xbox One Gears of War: Ultimate Edition Bundle will be able to unlock the entire Gears of War collection on Xbox Live via backward compatibility.

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All you have to do is play Gears of War: Ultimate Edition on Xbox Live between 25th August and 31st December, 2015, and the Gears Collection will be unlocked when backward compatibility launches in the fall.

The games in the collection include the Xbox 360 releases of Gears of War, Gears of War 2, Gears of War 3, and Gears of War Judgment. So, fans will be essentially get five games in one, although the backward compatibility games will not feature updated graphics for the Xbox One, but other features like DVR, snap, and screenshots will be supported.

Gears of War: Ultimate Edition releases on 25th August.

Insurgent : Shailene Woodley Q and A

Insurgent is released today on DVD and Blu-ray, and we have a Q&A with star Shailene Woodley.

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There’s been an explosion of interesting, tough and complex female characters on television and in movies in Hollywood. As a young actress, how does it feel to be playing one of these iconic female roles?

It’s awesome, man! It feels great. Women in the world are strong. Women have a voice. Women have a lot to say and if I can be a tiny representative of that; if I can represent that voice in the smallest fashion, then that’s a huge triumph.

Which action heroines did you admire when you were growing up?

Growing up, I didn’t really watch a lot of films, so I didn’t look to films for action heroines. Instead, I was always deeply inspired by strong female people who existed in real life. I remember studying Native Americans for a long time. There were a lot of Native American women that were really strong who fought for their tribes. I guess Pocahontas was a representation of that. In a way, she was the character who was the face of that movement – but there were many other women I admired, too. Amelia Earhart is another. I love interesting women like that.

In what way do you relate to Beatrice ‘Tris’ Prior, your character in The Divergent Series: Insurgent?

I relate to Tris in many ways. We’re both very stubborn and we’re both competitive. Tris isn’t afraid to fight for what she believes in, regardless of what other people think – and I think I share that quality with her. I’m not afraid to stand up for things if I think they are right.

What issues do you stand up for right now?

What am I standing up for now? I guess I stand up for a lot of things, but it constantly changes. As far as big worldly issues go, I think this whole ‘fracking’ thing is terrifying. I think it was beautiful that New York City recently banned ‘fracking’. It’s a giant win, but there’s still a long way to go.

What excites you the most about your new movie in The Divergent Series?

I’m excited about the work of our director, Robert Schwentke, because he’s really good with action scenes. He makes big action movies really interesting to watch, which is very exciting to me – but he is also really, really invested in character development. The first movie had a lot of character development, but I feel like there will be even more in the second movie.

How did Robert’s approach to directing differ from the first Divergent director, Neil Burger?

Robert is German, and so was our DP [Director of Photography]. They were very European by nature, which was very different to the film shoot for the first movie. For example, Robert only likes to work 10-hour days so the crew worked 10-hour days, and then the actors and the wardrobe people worked 12-hour days, so it was a great environment. I love Europe because there’s so much more freedom there – and Robert definitely brought that to the set. There was a sense of, ‘We’re not doing brain surgery here. We’re making art, so let’s have fun doing it. Let’s try everything we can because we’re here, but let’s not abuse the system and do things 500 times for the sake of doing it 500 times.’

How much pressure do you feel for the sequel to be a success?

I felt more pressure when we first started the second movie. We really wanted to get the script right and we really wanted to make sure that we were maintaining integrity from the first film, while also raising it to the next level. In that way, there was more pressure. It wasn’t necessarily pressure from external forces, but from ourselves because we wanted to make sure that we had everything in line.

What other pressures did you feel at the beginning of the film shoot?

Robert was a new director, so I had to get to know him and I also had to reconnect with the character – but that was easy. Now, I don’t feel any pressure at all because once you leave a movie set, it’s in the hands of everyone else. You have zero control then.

Which Divergent faction would you be if you lived in the dystopian futuristic world of the movies?

I’d definitely be factionalist. They are so bad-ass. It’s like this secret militia that nobody knows about, which is so rad to me. I love mystery and I love mystique in life, and the fact that you don’t quite know everything about them is fascinating. They are so interesting.

In the movie, there’s a scene where Tris has to fight herself. Do you ever feel like you’re fighting yourself internally?

I feel like I fight with myself every day, even if it’s just the thought of something like, ‘Should I get out of bed right now and give myself 10 extra minutes to stretch? Or should I just sleep some more?’

How do you stop those internal thoughts?

I feel like internal battles are inevitable and something that we all deal with – but I definitely enjoy myself more when I don’t have as much internal warfare happening. I try to not let it bother me.

How do you get into character on a sci-fi movie like this?

For me, the way that I get into character is I don’t get into character. I just get into myself and I surrender to the words that are on the page. I surrender to the circumstance that a particular character is in because all acting is about exchanging energy. Whether you’re exchanging it with another actor or you’re exchanging it with yourself, you’re processing things and you’re empathising with a character that you obviously relate to – otherwise, there would be no reason for you to be in their shoes.

Can you take us on to the set of the movie and explain your daily morning routine with hair and make-up? Did it take long to turn into Tris?

Luckily, my hair was very short for this movie, so hair and make-up didn’t take long at all. Usually, we did nothing for Tris’ hair. It took maybe 45 minutes to apply the make-up with the tattoos and everything, but that was about it. It was very simple.

Do you enjoy the hair and make-up process?

No. I am not a make-up girl or a hair girl. I’m a girl who likes to sleep more than have her hair and make-up done. I’ve been lucky, though. The last two characters I’ve played have had very minimal hair and make-up, so it’s been great.

Did you have a high-tech trailer on the set of The Divergent Series: Insurgent?

I am so not a fan of trailers. I feel like they are alienating and isolating. It’s nice to have a space where you can go if you have a serious scene coming up and you want to prepare – but trailers are incredibly lonely if you spend all day in there. They are very boring, too. I find this industry very interesting and I feel like film sets are truly one of the most magical places you could ever be, so why would you sit alone inside a trailer all day long? There’s so much to take in outside on the set.

What excites you the most about film sets?

Film sets are so interesting. You’ll be sitting there and some guy will walk past carrying a fake wall to put up in the corner of the studio. Then you’ll see a truck pulling along a fake house. There’s so much to take in and there are 200 or 300 people to learn from. Everybody comes from a different walk of life, so I love the exchange of a story and I love storytelling. To me, a trailer is a wasted opportunity because there’s so much to learn right now. I think fancy trailers are hilarious.

What essentials do you always take with you when you work away from home?

I always take candles with me. I always have to have candles. What else do I take with me? I always have sage. Sage is a big one for me. I take that everywhere.

What’s the importance of sage?

According to Native American heritage, which was my lineage, sage clears energies. I’m always travelling, so when I enter a new space, it’s nice to clear the space so that I can start fresh. Plus, it smells divine. It takes away all the chemical and bleached air-conditioned smells of hotel rooms. It’s perfect.

INSURGENT IS AVAILABLE ON BLU-RAY AND DVD ON 3RD AUGUST 2015, COURTESY OF ENTERTAINMENT ONE

Exclusive Interview with Bruce Greenwood

Good Kill, a new film starring Ethan Hawke and Bruce Greenwood is released on DVD and Blu-ray today and I got to talk to Bruce Greenwood about it, and his long career.

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Andrew:    Hi, Bruce. Thanks for taking the time to talk to me today.
Bruce:    Oh, you bet. Happy to.

Andrew:    First question I’ve got for you is describe, in you own words Good Kill and your character.
Bruce:    It’s a story that examines the disconnect that the drone pilots, who are charged with living in Las Vegas and bombing halfway around the world, experience when they go from the barbecue to the box and leave their family. Half an hour later they’re sitting in a pilot’s seat bombing people they can’t really see on the advice of intelligence from thousands of miles away. It’s just a bizarre double-life that they lead. In this particular movie, about halfway through the people who are giving the orders change. The ethical dilemmas that are exacerbated as a result of that change is something that drives Ethan Hawke’s character to the edge.

Andrew:    Tell us a little bit about your character. What interested you about the role?
Bruce:    One of the things that really appealed to me is the desire to make what they’re being asked to do as a justifiable as possible. At the end of the day, it’s very difficult to justify, watching him wrestle with being a career officer, watching him wrestle with the way war has changed. The way they are waging war I thought was something really interesting to explore.

Andrew:    The majority of your scenes take place in the GCS. Was it difficult for you to react to what was happening on the screen, especially as you say, halfway through the film when the control gets taken over by Langley. Did you find it difficult to react to things on the screen that may not have been there?
Bruce:    A lot of the stuff … Actually, it was really fortunate Andrew was very prepared for a lot of stuff we saw, what we were watching. We actually got to watch a lot. We might not watch it in real time, but he set it up so we could see what we were about to pretend to be seeing. We had it fresh in our minds, and the footage he provided was shocking and graphic and silent, of course, which makes it seem very, very strange and surreal. These black and white images, the people moving around, and there’s a flash and there’s nothing but dead quiet. It’s very, very disconcerting. It provided a really effective, weird environment for us to work in.

Andrew:    What research did you do for the role, if any?
Bruce:    I do a lot of reading of accounts of combat and a couple of accounts of pilots who had been in combat and then were shifted to flying drones. I also watched a lot video of generals addressing troops, in various levels fire and brimstone. Some with great arm waving and wildness, and tried to pull in elements of this stuff that I thought were appropriate for Johns from those videos.

Andrew:    What made you want to become an actor?
Bruce:    I was a pretty young guy. I was probably in my early twenties, and I was looking around for stuff to do and didn’t really know what I was going to do with my life. I was taking a lot of different courses at university. I sort of fell into it because I needed three easy credits. I thought, ooh, well acting is probably subjective, so you can’t be failed. All I have to do is show up. All I have to do is go, and I can work harder in my other courses than the acting thing. It might be kind of interesting, but I don’t have to succeed at it in order to get my three credits. As fate would have it, it spoke to all the things I really enjoy which is a love of the language, rhythm and behaviour. Before long, all my others studies fell away, and I started just working on that.

Andrew:    Cast your mind back 20 years if you can. I’m a huge fan of Nowhere Man. What drew you to the role, and did you know how it was going to end when you first started?
Bruce:    I didn’t think they had an idea how it was going to end, even moments before it ended. It was one of those things where the concept I thought was really, really interesting, and it was a chance to be front and centre in a show, which was brand new and a novel idea. All that came together to encourage me to go for it. I had a lot of fun doing it. I don’t have any proof that my wife woke up the entire year because I’d really only see her on Sunday afternoons. I’d get home at six in the morning. I don’t have any proof she got out of bed the whole year. I’d leave before she was up, and I’d come back after she was in bed. It was one of those things at the end of the year, you sit and look at each other and go, “Wow. Where have you been for a year?”

Andrew:    Were you personally happy with how the show ended, or would have liked to take it a slightly different way?
Bruce:    I thought it was interesting the way it ended. I just would have liked it to go on a little longer.  I think they had to hustle the end quickly. In Larry’s defence, I think it was one of the those things where at the eleventh hour, they gave us the word that, “Hey, you’re not coming back. You better wrap it up if you can.” It was one of those things that often happens to shows that they’re forced to tie up a bunch of loose ends when they planning to really expand their width in the following seasons. I’d have liked to see it go on for awhile.

Andrew:    It was a great show. I loved tuning in every week to find out what was going to happen to Thomas.
Bruce:    One thing that was weird about the show was … I said a couple episodes in, because I had all this, quite long hair, I said, “Listen, the guy’s on the run, why don’t I just cut all my hair off?” They said, “We can’t do that.” I go, “Why not? It doesn’t make sense. The guy is so recognisable and visible with this mop of hair. Why don’t I just cut it off?” “Well the hair is testing very well.” “Okay. I’ll be quiet about this, yes, obviously, the hair is testing well.” End of argument. Not really much you can say to that. That’s higher than my pay grade.

Andrew:    That’s the way they want to do it, stick with it.
Bruce:    Yep, yep.

Andrew:    You also played Christopher Pike in the recent Star Trek films. What was it like to jump into the Star Trek universe and be a permanent part of it?
Bruce:    It was something that I wasn’t prepared for how great it would be for starters. I just had a blast. The people were really, really wonderful. I’d been a fan when I was a kid, and to get back into it, it was really, really, really thrilling. I had the opportunity, last year, to do a Star Trek convention. I met so many cool people. I thought it was going to be a zoo, and it was, but it was a zoo in a great, great way. Hundreds of really, really interesting people, and I had three or four days to talk with them. It is a universe unto itself. I’m really grateful to be a part of it.

Andrew:    You’ve also been the voice of Batman in Young Justice and the Young Justice: Legacy video game. How different is it doing voice-over for animation and games as it is to acting on TV and film for you?
Bruce:    It couldn’t be more different in my limited experience. Batman took us, it might have been one day, it might have been two. You just go in there and just do it, do it, do it, do it, do it. You’ve got a director leaning on you saying, “Okay. One more time. One more time. One more time.” It’s a very different animal. Working, in my experience, with Batman, I wasn’t working with any of the other characters. You’re kind of doing it a bit of a vacuum. When I do Young Justice, the TV show, sometimes we do it together and that was really fun. It’s tricky. I have tremendous respect for people who do it. It’s not easy.

Andrew:    During your career, you’ve played Batman, you’ve played two different Presidents. What’s been your favourite role and why?
Bruce:    Wow. I’ve got a bunch of favourites. The Sweet Hereafter, It’s just beautifully written and such a powerful story. It was really great to be a part of that. Thirteen Days. Playing Kennedy in that was a gift. A beautiful script by David Self and really well directed by Roger Donaldson. I got to work with Kevin Costner. He was really, really good, really fun to work with. Of course, the Star Trek stuff has been really, really fun. I just finished a movie called Rehearsal, where I play an English director. It’s really fun. I’m hoping people like that one.

At this point in the interview, Bruce switched to a perfect British accent.

Andrew:    I tell you what, just listening on the phone, I would have never guessed that was you.
Bruce:    I’ve really had a lot of fun doing it, and I’m hoping of being successful in a very small film. I really have high hopes for that.

Andrew:    Thinking of other projects, you’ve got American Crime story coming up. Do you want to tell us a little bit about that and how your character fits in?
Bruce:    The story is based on the book by a guy named Jeffrey Toobin, whose a journalist. He wrote a book called The Run of His Life about O. J. Simpson’s trial for the murder of Nicole Brown Simpson and Ronald Goldman. This 10 episode series covers his capture and the trial. I’m playing Gil Garcetti, the D. A. I’m not in the courtroom, but behind the scenes unfold, trying to keep the lid on.

Andrew:    When you look for a role, what is it that particularly draws you to a role?
Bruce:    Now I’m trying to find stuff that doesn’t feel familiar to me, and then, certain deals you get cast as a certain character. If you’re an actor like me who hasn’t been particularly careful about what you’ve chosen over the years, you end up taking things that … Oh, he’s an authority figure, oh he’s a a guy in a suit who is going to steal your money, he’s a bad guy or he’s a dad with a chip on his shoulder … You get little bit pigeonholed, so I’m trying to pull away from that kind of thing. Every now and then you’ll find a role that’s really falls within those parameters, but it’s really well written and part of a good story, so you go well, “I’m not going to do it because it’s too similar?” No, I think it’s a good role, I’ll do it, and it further cements the idea that people might have, that you do one, two or three things. I’m trying to reach out and do stuff that people wouldn’t obviously think of me for.

Andrew:    If you could play any role whatsoever, what would it be?
Bruce:    I’d like to play a clumsy, nut-head clown. I’d like to play just an absolute idiot. I’d like to play somebody who is just not all there.

Andrew:    Hopefully, soon we’ll see you in a role doing that. Talking of which, what else are you working on that you can tell us about?
Bruce:    Let’s see. A movie called Spectral for Legendary. It’s a military movie, it comes out next year. Let’s see, Wet Hot American Summer, which is a comedy … Coming out soon … Rehearsal that movie’s coming out … A movie called Fathers and Daughters with Russell Crow. It was shot in Pittsburgh a few months ago. Then, another one that I shot with Cate Blanchett and Robert Redford in Australia that’s coming out before Christmas.

Andrew:    I think that’s about it. I just want to say thank you again for your time.
Bruce:    Thanks it was fun.

Good Kill is available on Blu-ray and DVD now.

Win Admiral on DVD

To celebrate the release of Admiral on DVD, we’re giving three lucky winners the chance to bring home the DVD!

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Charles Dance (TV’s Game of Thrones, The Imitation Game) and Rutger Hauer (Sin City, Batman Begins) star in ADMIRAL, the epic adventure about a 17th century Dutch admiral who must lead his fleet to defend his homeland from the terrorising forces of England.

Admiral Michiel de Ruyter is the most famous, and one of the most skilled admirals in Dutch history, most celebrated for his role in the Anglo-Dutch Wars of the 17th century. He was held in the highest esteem by his sailors and soldiers, who used the term Bestevaêr (Grandfather) for him, as a result of his disregard for hierarchy and his refusal to back away from risky and bold undertakings despite his usually reserved and calculated nature.

Get swept away with this visually stunning, swashbuckling story of legendary naval battles, civil war, and one of the most fearless admirals of all time!

How to enter to win

We have three copies of Admiral on DVD to give away:

a Rafflecopter giveaway

The contest ends at 12.00AM on 17th August, ADMIRAL sails onto digital platforms from 27th July, 2015 and DVD from August 3rd, 2015 courtesy of Signature Entertainment.

Get ready for “Zombi” coming to PS4,Xbox One and PC

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Ubisoft announced the development of Zombi, an upgrade of the survival-horror game Zombi U, coming as a digital download for the PlayStation 4, Xbox One and Windows PC on 18th August.

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After being one of the Wii U flagship titles in 2012, Zombi returns to challenge gamers on multiple new platforms to find out how long they can survive in dilapidated, infected London. For the second time in history, a great plague has shrouded the city in a fog of death. Thousands have died, or worse, been infected by a sickness more gruesome than death.

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Once again, this fear-fueled first-person shooter invites all players to dive into the horror, chaos and tension found in the best of the genre. The nail-biting survival experience has been optimized for PlayStation 4, Xbox One and Windows PC, using the power of the latest generation of hardware to bring gamers to a new level of horror.

Players will experience the original oppressive and intense elements that made ZombiU so innovative. The bug-out bag is a necessary component for survival for each player as it contains all the player’s tools, inventory, first aid kits, maps and more. With permadeath, players are faced with a death mechanic which puts them in the body of a different survivor each time they die. In order to retain the equipment they previously gathered in their bug-out bag, they are forced to track down their old, infected character.

Win a Fitbit Flex and a pair of tickets to see Mission: Impossible Rogue Nation at an IMAX

To support the IMAX cinema release of Mission: Impossible – Rogue Nation, we have a state-of-the-art Fitbit Flex Wireless Activity Tracker and Sleep Wristband to give away alongside a pair of tickets to see the film in IMAX’s immersive format at Cineworld.

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The Fitbit Flex

This slim, stylish device is with you all the time. During the day, it tracks steps, distance, and calories burned. At night, it tracks your sleep quality and wakes you silently in the morning. Just check out the lights to see how you stack up against your personal goal. It’s the motivation you need to get out and be more active.

Mission: Impossible – Rogue Nation

With the IMF disbanded, and Ethan (Tom Cruise) out in the cold, the team now faces off against a network of highly skilled special agents, the Syndicate.  These highly trained operatives are hellbent on creating a new world order through an escalating series of terrorist attacks.  Ethan gathers his team and joins forces with disavowed British agent Ilsa Faust (Rebecca Ferguson), who may or may not be a member of this rogue nation, as the group faces their most impossible mission yet.

The IMAX release of Mission: Impossible – Rogue Nation has been digitally re-mastered into the image and sound quality of An IMAX Experience® with proprietary IMAX DMR® (Digital Re-mastering) technology. The crystal-clear images coupled with IMAX’s customized theatre geometry and powerful digital audio create a unique environment that will make audiences feel as if they are in the movie.

How to enter to win

All you have to do to be in with a chance of winning the Fitbit and the pair of tickets to see Mission: Impossible – Rogue Nation at an IMAX Cineworld cinema is enter below:

a Rafflecopter giveaway

The contest ends at 12.00AM on 3rd August 2015.