Record Weekend for Amazon Devices—Up 3x Over Last Year, with Millions of Devices Sold

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Amazon today announced that this Black Friday weekend was the best ever for Amazon devices.

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–          The top-selling products across all of the products available on Amazon.co.uk this Black Friday were Amazon devices—#1 was the new Fire tablet, #2 was Fire TV Stick.

–          Black Friday was the biggest day of sales for both Kindle eReaders and Fire tablets in the history of Amazon.co.uk

–          Amazon Fire TV sales are up more than 6x year over year this Black Friday weekend.

–          The new £49.99 Fire tablet is the fastest-selling Amazon tablet ever, with millions sold globally since launch—Amazon tablet sales this weekend are up more than 3x year over year.

–          The Kindle e-reader business continues to grow—customers bought hundreds of thousands of Kindle e-readers this weekend.

Just Cause 3 out now can you help Rico Rodriguez?

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Square Enix and Avalanche Studios has today released JUST CAUSE 3. The Mediterranean republic of Medici is suffering under the brutal control of General Di Ravello, a dictator with an insatiable appetite for power.

Enter Rico Rodriguez, a man on a mission to destroy the General’s hold on power by any means necessary.  With over 400 square miles of complete freedom from sky to seabed and a huge arsenal of weaponry, gadgets and vehicles, JUST CAUSE 3 allows you to unleash chaos in the most creative and explosive ways imaginable.

https://www.youtube.com/watch?v=dbNrbwyI5z0

JUST CAUSE 3, developed by Avalanche Studios and published by Square Enix, is out now on PlayStation 4, Xbox One and high-end PCs

Review: Star Wars Battlefront

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I don’t think I’ve had more divisive conversations over any game than I have about Battlefront. There’s a lot of features and ideas that will go against the ideals that most competitive multiplayers consider vital. I’m not a great competitive multiplayer fan so Battlefront’s fresh take was something I was eager to try. I was also a big fan of Battlefield back in the Bad Company 2 days so hopefully some of that lost magic can shine through.

The first thing that welcomes you warmly into what can be the cold world of competitive multiplayer is a substantial tutorial and offline training area. First off a series of solo missions will explain how to control just about everything in the game. You will play as soldiers and heroes, fly X-Wings and race speeder bikes. It’s similar in effect to finally being allowed to practice flying in Battlefield without making a complete prat of yourself and signing up for some online-gaming-grade hate mail.

Even after you’re done with these missions there are a handful of battles to choose from on different difficulties to get acclimated to the mechanics. Obviously fighting bots is never quite the same as the real thing and Battlefront doesn’t really mimic real players but instead creates a single player experience as you try out abilities and weapons. Moving into the online world is a bit of a disappointment from there.

The level up system in Battlefront is absolute meaning that if you want to use something you will have to level up to earn it. You will start with one gun and no star cards at all, which represent your abilities in Battlefront. You have the option to use 3 star cards representing different abilities but no cards to begin with. You might get a grenade, a bow caster, increased weapon cool down or a personal shield for example. There are huge amounts to choose from to create your own class but to start with you will have literally none. Sadly this also means that the higher level cards tend to be more powerful than the early ones.

I like a good grind but it’s playing systems like this that make it clear why online multiplayer tends to steer more towards the balanced approach these days in an attempt to make winning and losing about a player’s skill. To be fair you unlock the, completely overpowered, Thermal Detonator early which at least gives you something to do other than running around firing your single shot starter gun. But still it’s annoying when you find higher level players with superior equipment that gives you little chance to win.

And while we’re on the subject of balancing did somebody say Boba Fett? I mean seriously. What the hell brah? There are balancing problems and then there’s the infamous bounty hunter. There is a world class imbalance with Boba who has a powerful ranged main weapon, impact rocket, jet pack and close range flamer. While Han Solo has a blaster and three pretty useless abilities. Even the Jedi and Sith don’t really compete despite some awesome power that is inherently limited by their range. I would be surprised, and disappointed, if Boba doesn’t get taken down at least a peg at some point.

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“I got a little cooked but I’m OK”

To counter that the matchmaking is actually pretty solid. I rarely entered games with little time left on the clock or completely lost battles. Players that I encountered were more often than not of a similar level with a similar lack of equipment. Less of a grind with much faster card unlocks would have been nice because there are just so many and most feel wasted for a long time. The grind is welcome in some places but personally I would have rather seen some balancing go on and have more unlocked from the start. There’s a lot of pleasure in those first hours online trying to figure out which weapons you like or perks you want as you level up but Battlefront reduces it to a game of grinding.

Along with competent matchmaking is a varied roster of game modes. Some are just plain old TDM which are fine to get started but most players will want to quickly move to the objective based rounds. There are some interesting objective modes to try out that are somewhat tactical but still simple enough to play with randoms. Don’t we all just want to play Hoth though if we’re honest? It’s Star War’s Normandy beach and it’s a cool map with loads of action. Some of the smaller TDM maps are comparatively dull to be honest and I found myself circling them very easily. They’re far too small generally speaking which is yet another reason to get onto the much cooler objective modes.

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As long as they don’t have any giant mechanical camels

Even the smaller maps are at least faithfully recreated with details and objects pulled straight from the films. It does great fan service that even the barrels and boxes we see are all recognisable from episodes IV, V and VI. The attention to detail is refreshing and does justice to one of the most beloved films of all time. The same can be said for the sounds which are, again, all directly from the films. It’s so awesome to hear the instantly recognisable sounds of different blasters, shields, vehicles and fighters. Battling in an X-Wing against TIE fighters is probably the best example as the infamous elephant + car on a wet freeway sound can be heard circling your X-Wing. Speeders and AT-AT’s pack a punch too and if you were just listening you wouldn’t tell it apart from the film.

Say what you will about EA their budget certainly makes Battlefront nothing short of spectacular to look at. Character animations are amazing especially considering this is a game that relies on them very little. Detailing on ships and droids that skulk on the main menu are genuinely big screen worthy. Seeing is believing and Battlefront is simply the best looking thing on the PS4 at this point – aided immensely by the faithful use of genuine elements from the films. There’s nothing like seeing red blaster bolts flying back and forth in scenes reminiscent of The Arena from Episode II and knowing they’re all real players. Or trying to figure out an enemy location from blaster fire emitting from the greenery on the forest moon of Endor.

The only thing that lets down presentation is the voice acting. It’s fair to say they didn’t use the original actors. I don’t know why, can’t imagine it was a budget issue, but that’s annoying enough for a game that has gone through this much effort to keep things feeling authentic. But then they’re all terrible. You will notice the second any of them speak that a small piece of your childhood just died. Darth Vader is the obvious choice, and also so iconic that his name is the only one that isn’t flagged by this spell checker. You could definitely argue that he is iconic in no small part thanks to the voice. I cannot imagine who did the voice for Vader in Battlefront but it is the most terrible cringing childlike impersonation I’ve ever heard. It’s appalling on every front, no excuses for letting it get past so many people without someone saying “we need to do better”. I wouldn’t normally make such a fuss but really listen to it and see what you think. Big red cross there.

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Not bad for a furry little guy

Star Wars Battlefront is a game of mixed emotions. I love the effort that has gone into the Star Card ability system but I’m not keen on the amount of time it takes for you to earn the significant ones or the fact that higher level players have a significant and undeniable advantage. Game modes are varied and some can host an impressive amount of players but others have their sights set too low with small maps and only a few players. Top grade presentation cannot be argued with though from sounds to visual effects to environments everything is absolutely brilliant. But then Darth Vader talks and you break your toes from cringing. There are also some serious Balancing issues with certain bounty hunters that need addressing.

Battlefront is a lot of fun if you play the right games, and level up a little first, and is a technical showcase to behold as well as proof that movie games can do justice to any franchise no matter how big or loved. It also feels like it needs time to grow and address some issues; but then what online game doesn’t?

Watch the new teaser trailer for Batman v Superman: Dawn Of Justice

Here is the new main trailer teaser for Batman v Superman: Dawn Of Justice – In UK cinemas 25th March, 2016 – directed by Zack Snyder and starring Ben Affleck, Henry Cavill, Gal Gadot, Amy Adams, Laurence Fishburne, Jesse Eisenberg, Jeremy Irons and Holly Hunter.

The full trailer airs this Wednesday night during Jimmy Kimmel Live!​ ​at 11.35pm ET (4.45am in the UK).

Fearing the actions of a god-like super hero left unchecked, Gotham City’s own formidable, forceful vigilante takes on Metropolis’s most revered, modern-day saviour, while the world wrestles with what sort of hero it really needs. And with Batman and Superman at war with one another, a new threat quickly arises, putting mankind in greater danger than it’s ever known before.

Star Wars Return of the Jedi Bauble Pack from Numbskull

Star Wars fans can help ensure the Force will be strong this Christmas by hanging these iconic characters on their trees to celebrate the holiday season.

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Numskull pride themselves not just on their superb designs but also on their superior quality of product. Made from high quality tin, each set features six baubles with four different styles to choose from, including a dedicated imperial pack with a Death Star bauble.

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Visit www.numskull.co.uk for more information on stockists.

World of Tanks Christmas Calendar

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December is right around the corner and with it comes holidays, great times with your family and friends and, of course, some great things happening in World of Tanks as well! There will be a lot of huge events going on this month, so get ready for a good time, filled with excitement and surprises!

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Following the tradition from past years, this December will also feature a special Advent Calendar in the Premium Shop! What is it about? It’s about providing you special exclusive offers every day, starting from the 1st until the 24th of December. Each day will feature a new bundle that will be available only for 24 hours, so you would do well to check the calendar every day, lest you miss something amazing!

Advent Calendar this year are grand indeed! There will be a lot of rare Premium tanks, collectibles and impressive discounts.

 

Star Wars Battlefront – Battle of Jakku: Live from London tonight

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Let’s play Star Wars Battlefront – Battle of Jakku: Live from London (#StarWarsBattlefrontLondon) is taking place today, and will include the world premiere of The Battle of Jakku gameplay live streamed on Twitch. The below code can be used to embed the stream from the official EA Star Wars Twitch channel beginning at 11am PST / 2pm EST / 7pm GMT / 8pm CET:

Click here for the Twitch stream

Star Wars Battlefront Jakku

Among the 40 player set up at Star WarsBattefront – Battle of Jakku: Live from London will be Ali-A, Vikkstar123 and JackFrags who will do battle on two maps set on Jakku as well as the debut of a new mode,Turning Point, a vast Star Wars Battlefront game mode for 40 players.

The Battle of Jakku was created through a collaboration between DICE and Lucasfilm and takes place 29 years before Star Wars: The Force Awakens in the aftermath of the Rebel victory in the Battle of Endor – the pivotal moment when the New Republic confronted key Imperial holdouts on a remote desert planet.

Review: Need For Speed

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Need for Speed has been through more changes and ideas than just about any other game I can think of. Despite some of them being great there never seems to be one that gets everything right in the way that Underground 2 and Carbon did. With such radical changes happening so often good ideas tend to get swept away too. Getting one or two things right is one thing but getting it all right together seems to be somewhat elusive for the street racing franchise.

https://www.youtube.com/watch?v=qflK2RF_UC8

For the first time since Carbon I was pleasantly surprised by the starting vehicles on offer in NFS. There wasn’t a Porsche or Mustang in sight. I went for the Honda Civic which instantly took me back to the Saxo I started with in Underground 2. It’s so satisfying to once again start with a versatile vehicle and task yourself with adding far too much power and then futilely attempting to make it controllable. The choice of vehicles outside of the starting roster is impressive too. There are three vague categories to my mind, 60,000 or less, 60,000 to 80,000 and then super cars up to 300,000. Pretty much everybody’s favourite car will be here in some form but there are still some strange gaps in the roster.

It’s a shame how quickly you can, and should, move up to the next selection particularly with the early cars. There are a lot of vehicles I would have liked to drive and tune up but which just weren’t worth it. I went from my old Civic to the 2016 Focus RS which was basically enough for most of the game. Eventually I bought myself a Corvette but was disappointed when it performed almost exactly the same as my RS on paper. More money doesn’t necessarily mean more performance in NFS. There’s also a lack of visual modification which is unlocked very late in the game. It’s nice when you get to it but for the vast majority you are stuck with paint and decals only. Bring back autosculpt!

It’s a bit of a double edges sword really because while it’s great that you can drive the car you want and have it compete it makes a lot of the vehicles pretty much a complete waste, especially as you won’t drive that many of them. And of course as usual the Lamborghini  deal runs strong with just about every model you can imagine standing next to two Ferraris, one McLaren, no Aston Martins and no Paganis. There are a load of Porsches too but a sad lack of any decent Audis like the S or RS lines which would have been nice to see. There is also a lack of AMGs and only the one BMW M series too. We get it you like Lamborghinis. Need for Speed is definitely trying to get itself back into more normal cars and focus on street tuning which it would have done except for the fact you move past them so early in the game.

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Handling is typically Need-for-Speed-ey with drifting usually the quickest way around a corner. Try setting up a grip car and controlling breaking and acceleration on the apex and you will soon see yourself behind plenty of cars flying sideways around corners. There really isn’t a choice on this one it just isn’t worth racing something that doesn’t slide. Personally I would have liked the two options with each providing their own advantages and disadvantages but NFS is all about the drifting.

Fortunately the drifting is excellent. It’s simple enough that you feel like a pro very quickly but requires just enough control and finesse that pulling off a long slide is still rewarding. It does get a bit silly when yanking the handbrake and turning 90 degrees at 150mph sees your car stop in about 2 seconds and comfortably change direction but NFS isn’t trying to be a serious racer. At least I hope so because trying this in real life wouldn’t be a good move even by street racing standards.

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Drifting is largely aided by the presence of rain. All the time. There is absolutely no doubt that NFS looks great. The PS4 version still has those moments that make you stop and take it all in. But the constant night time setting and perpetual rain is really annoying. It never gets light so you will barely get chance to see those decals and the rain effects get boring after a while. Fair enough NFS has never really been known for its subtlety but some of the rain effects are really in your face. A little subtlety would have gone a long way especially after the initial wow factor has worn off. I would have really liked a day/night cycle but even more just to see the end of the rain on occasion would have been nice.

A nifty little party trick that totally surprised me was during the real time cutscenes you can see your own cars digitally imposed around the actors which is actually quite impressive. They blend in quite convincingly, even though you can tell it still looks good and it’s something new which is to be applauded. The choice to use real people and video for the cutscenes is a little strange but NFS is clearly making a stand and sticking with what it knows. The acting is the only thing less subtle than the rain effects and is predictably over the top and hammy. But on occasion it made me laugh and generally isn’t as bad as I expected. It’s not going to win any awards but it’s not Red Alert 2. It’s also nicely aided by the inclusion of some real racers and gymkhana experts which is pretty cool.

Although the forced and largely unnecessary plot isn’t totally unwelcome it does seem to have been used as an excuse not to include race types. There are enough to keep you going but they are all essentially either race or drift renamed or scored in a slightly different way. There isn’t really any of them that requires you to do anything else apart from the infrequent confrontations with the law. Police have gone completely against everything previous and become a total joke. It’s actually difficult to get into a decent chase which is a shame as it’s always been a favourite past time for me. If you want to you will have to slow down and keep pace which is just ridiculous and totally unexciting. The new fine system allows you to pull over and pay up which can be useful early on in a chase if you’re not looking for a fight.

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Need for Speed does a lot of things right but still somehow misses on enough of the checklist to get it wrong. The vehicle roster is much closer to real life street racing but most of it is skipped over far too quickly and the handling mechanics aren’t sophisticated enough to get any real nuances between vehicles that would feel very different to drive in reality. The lack of different race types also means different vehicles aren’t really needed and you will likely just be driving the same car from start to finish. The constant night time and rain is just irritating after a while even though it has to be said that NFS looks great.

Initially I thought they’d done it. Driving around in my tuned up Civic I thought I was back in the day on Underground 2 or Carbon. But all too quickly I got bored of what are basically one of two races using the same car. The plot doesn’t help when there’s a lack of races to keep me interested. But there is a solid grounding in Need for Speed that could be built up to get back to greatness. I hope the next Need for Speed is built from this foundation rather than throwing it all away and starting again as EA have done so many times now.

Win Ted 2 on Blu-ray

To celebrate the release of the follow-up to the blockbuster that launched the career of the world’s most outrageous bear action-packed, TED 2 is released on Blu-ray™ and DVD from 23rd November 2015, we’re giving a lucky winner a copy of the Blu-ray!

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TED 2 sees Seth McFarlane return as writer, director and voice star, and Mark Wahlberg (Transformers: Age of Extinction, Lone Survivor) starring as John Bennett, with the thunder buddies for life being joined by ally Samantha L. Jackson played by Amanda Seyfried (Mamma Mia!, Les Misérables) as they fight for Ted’s freedom.

In the years since we last saw John and Ted, they’re both still living the beer-swilling, pot-infused dream in Boston.  Although John is now a bachelor, Ted has settled down with trashy Tami-Lynn. As marital problems begin to affect the newlyweds, they decide to have a baby in order to save their marriage but their hopes are crushed when Ted is declared to not be a person, but property, and therefore ineligible to adopt.  He is fired from his job at the grocery store and his marriage is annulled.

Angry and dejected, Ted and his best pal enlist a young, medical-marijuana aficionada (Seyfried) as their lawyer and head to court.  But when Ted loses his case, the three must venture on a road trip to New York in a last-ditch effort to persuade a legendary civil rights attorney (Oscar® winner Morgan Freeman of The Shawshank Redemption, Wanted) to take on their appeal.

Get ready for classic, furry good looks, unparalleled swagger and a penchant for pot-fueled humour and sexually charged antics as the fight to legalise the unlikely leading man begins, as TED 2 is released on Blu-ray and DVD from 23rd November 2015.

How to enter to win

We have a copy of Ted 2 on Blu-ray to give away.

All you have to do to be in with a chance of winning is enter below:

a Rafflecopter giveaway

The contest ends at 12.00AM on Monday 12th December 2015.

Ted 2 is out now on Blu-ray and DVD.

©2015 Universal Studios. All Rights Reserved

Review: Turtle Beach Impact 500 Mechanical Gaming Keyboard

If you do a lot of PC gaming, you might want to take a look at the Turtle Beach Impact 500 Mechanical Gaming Keyboard, so here is our review.

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This is how Turtle Beach describe the Impact 500:

“The Turtle Beach IMPACT 500 Mechanical Gaming Keyboard for PC and Mac combines precision and power in a minimalist, tenkeyless keycap layout for minimum distance and smaller keyboard footprint. For that sharp, tactile feel, the Impact 500 features Cherry Blue MX mechanical switches that deliver gold-standard responsiveness. Six-key rollover with full anti-ghosting means fast-moving fingers can control games without the fear of missed moves and dropped instructions. And a rubber-coated, steel reinforce chassis provides rock-solid stability in a small footprint occupying less space on your desktop.”

Features

Minimalist Layout – Minimalist ten keyless keycap layout for minimum distance and smaller keyboard footprint.

Cherry MX Blue Switches – Enjoy the signature sharp, tactile response of Cherry MX Blue switches.

Make Every Keystroke Count – Six-key rollover with full anti-ghosting means fast-moving fingers can control games without the fear
of missed moves and dropped instructions.

Built to Last – A steel reinforced chassis provides stability and durability.

High-Quality Feel – Black rubberized cover coating for a stylish, soft-touch finish.

Easy to Set Up – USB plug-and-play with a detachable braided USB cable.

What’s in the Box?

The box contains the keyboard, a quick start guide and a USB cable for connecting the keyboard to the computer.

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A Closer Look

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Final Thoughts

The keyboard itself is fairly small, but it certainly packs a punch and the size works out perfectly for those games that use a lot of keyboard presses. The keys themselves give you that nice satisfying click when you press them and they are very responsive, exactly what you would expect from Blue MX switches from Cherry.

They keyboard is very solid and can really take a pounding, and with the rubberised coating even the hardest of finger presses will be taken in their stride.

The keyboard connects to either a PC or Mac using the removable USB cable and they keyboard is compact enough that you can take it with you if you go to a gaming tournament, or just round to a friends house to play.

There are a few things missing from this gaming keyboard that may be a deal-breaker for some though. There are no programmable keys and there is no backlighting, but for most people this shouldn’t be an issue.

If you like your PC gaming and you want to get an advantage over your fellow gamers, then you should really consider adding this keyboard to your arsenal.

The Turtle Beach Impact 500 Mechanical Gaming Keyboard retails for £99.99, but as always take a look around for the best deal.

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You can learn more from the Turtle Beach website.

Watch the Rainbow Six Siege launch trailer

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The launch trailer for Rainbow Six Siege has arrived ahead of the game’s launch next Tuesday 1st December.

https://www.youtube.com/watch?v=cU0qPyf989o

Review: Game of Thrones: Episode Four: Sons of Winter

Now that we’re over halfway through the Telltale season, it’s time to see if all those character backstories we’ve come to invest our time into are going to start paying off. Either that or your favourite characters are going to die in unpredictable and potentially avoidable situations; this is a Telltale game after all…

Who we can upset this time via a few variously innocuous comments? Well, everyone’s favourite dragon mother, Daenerys Targaryen makes her appearance to have a little chin wag with Asher. A move that wasn’t entirely surprising after his run in with a dragon during the previous episode. Whilst at first everything may well seem calm and under control, it’s not long before you’re forced into a power play scenario where it might not be only your reputation that’s on the line.

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Be very careful of what you say, or do…

Whilst Mira might not have the threat of a pack of dragons immediately at her back, her section is undeniably tenser. After successfully sneaking into a party after some intelligence gathering, her segment perfectly captures the Game of Thrones frustratingly stressful political side. You’ll have to make choices that perfectly encapsulate the tirade of King’s Landing and choosing whether to further your own needs at any cost, or letting honesty get the better of you, can and will be difficult. After a rather uneventful start to Mira’s storyline, it’s clear that the writers were playing the long game; and now I’m actively looking forward to what comes next for her.

Rodrik rounds off the episode with a bang, a frantic and messy situation arises in atypical Telltale-esque fashion where people are shouting and vying for both your attention and your decision in a timed choice event. It’s probably the series’ best moment so far and whatever happens will stick with you for some time afterwards.

Aside from the generally strong narrative, there are of course the same issues that have also made the transition between episodes. Some choices don’t seem to matter too much and feel unexplored and unfulfilled, whereas others tend to force you down a path with only two possible outcomes no matter how hard you fight it.

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Beshka looking suitably terrifying

Quick time events are a staple of the developers in these games, and make no mistake, they make their appearance here too. ‘Sons of Winter’ thankfully doesn’t bombard you with them, but it does include a rather pointless stealth section on top. Instead of being in a position of wariness at the prospect of being discovered, there are no actual consequences, you’ll just simply restart back at the checkpoint as if nothing had happened. Whilst it makes sense in terms of design and playability, it instead feels out of character with the games’ consequence-heavy choices that you make.

Nothing in particular has changed in terms of the looks and sounds; the voice work is solid throughout, and the pastel overlay is thankfully used a little less frequently. Some wonky animations are still disappointing, but unfortunately that’s not going to change over the course of the series.

Being the fourth episode of six, the events of ‘Sons of Winter’ mercifully gives the impression that things are actually going to resolve in one way or another. Storylines are set up, cameos from the main cast have made themselves known and the ending is succinctly nerve-wracking. Here’s hoping episode five can set up a suitably fitting ending.

Review: Divinity Original Sin Enhanced Edition

First released on PC summer of 2014, Divinity: Original Sin was received largely positively across the Board. Over one year later and developer Larian has now brought the game across to both Xbox One and PlayStation 4 consoles. I have always been wary of games designed for PC being ported across to console as often a keyboard and mouse system is hard to remap for a console controller. That and the intrigue to see just how enhanced this re-release will be has led to seeing how ‘Divinity: Original Sin Enhanced Edition’ plays on Xbox One.

The game opens with the player creating two new heroes who will serve as Source Hunters, members of an Order dedicated to fighting the practitioners of a new dangerous form of magic known as ‘The Source’. The story starts with the new heroes being sent to investigate the murder of a Councillor in the port town of Cyseal, believed to be by the hand of a ‘Sourcerer’, user of ‘The Source’.

Whilst the character creation is limited in terms of physical customisation, it does have a preset list to choose clothing and physical appearance. In choosing which character class the two heroes will have can be selected from twelve classes and each hero can have a different class. Picking two classes that compliment each other will be instrumental progressing through the game.

The opening few hours are slow to develop the story and instead of tutorials to hand hold players into the game’s mechanics, the player is left to discover and learn how things work by plodding through a lot of throw away missions and side quests. By talking to people and characters you encounter, you can test the waters of what interactions the heroes can result in. You can start fights just for the sake of it and see the reaction of the people if you follow the traditional RPG game of stealing everything that has not been tied down, and they will begin to mention that a mysterious thief is at work. The game allows the player free rein to go full good or evil in their actions through the game but there is no level to say how evil or how good the heroes are as a result.

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The combat for me was the highlight of Divinity: Original Sin. Using a turn based system similar to Xcom, each character will have a set of actions that can be chosen per turn. Each will use action points to move position, an attack or to use an item. Strategy is a key component to the combat and how you build your characters depending on their class will be a huge factor in battles. How you upgrade their skill trees and weapon or spell choices will help develop a battle plan for the different enemies you encounter.

One strong element to combat is how the environment plays a role in any battle where elemental and weather spells and attacks can be used to take advantage of the fight location. Always look around the area the fight is in to help plan your position and attack strategy. If you see patches of oil on the found, these can be set alight with fire attacks to burn enemies for extra damage. You can even combine weather spells such as using a rain spell to create water puddles near enemies and follow-up with a lightning attack to cause electrical damage.

Such a depth in combat variety really lifts this side of the game and is hugely satisfying once mastered. Early on it can prove difficult taking on strong enemies and being one shot killed is very frustrating. Learning how each character class works by themselves and then how they can complement another hero’s class is a challenge due to the lack of tutorials, I found myself restarting the game just to try different class types early on.

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So what makes this re-release justified to use ‘Enhanced Edition’. Coming over from PC, visually both consoles have the same level as PC on Ultra settings. All NPC characters are now fully voiced for a console audience but the voice acting and dialogue can be rather cliché with some interesting attempts at regional accents!

The biggest new feature is the addition of local split screen co-op, allowing the player and a friend to each control one of the heroes. This adds a great element at a time where this feature is becoming more and more rare in modern console gaming. Then inventory and menu systems have been refined and the ending to the story has also been revamped so for those who may have played on its original release, there will be something new to appreciate.

Overall I enjoyed Divinity: Original Sin Enhanced Edition but it needs to be said that this is not a game for the casual RPG player. There are a number of aspects to master to get the most from the gameplay from learning how to build a character based on their class type to developing their skill attributes and weapons. There is quite a bit of inventory micro managing as each hero has an individual one to look after. Getting to grips with the combat can be frustrating at first but you get such a rewarding satisfaction when it all comes together.

If you are looking for a game that you can invest a lot of time in and a deep combat system then look no further. Larian has done a great job in bringing a PC designed control system based on keyboard and mouse to console controllers. It does take time to learn how to navigate the many menu but has been made so intuitive for a controller that once a Player gets used to the remapping it will become second nature.

Divinity: Original Sin Enhanced Edition is a good example of how a PC port to console can work and keeping its grounded foundation in olds school RPG games. A solid buy for diehard fan of the genre.

 

Assassin’s Creed: Syndicate patch released

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Ubisoft has released a new patch has been released for Assassin’s Creed: Syndicate on PS4 and Xbox One, bringing with it improved performance and stability updates.

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Assassin’s Creed Syndicate Update
Latest Version: 1.2
Download size: Between 700 to 750 MB (approx.)

Stab/Crashs/Perfs

– Improved performance and stability

Online

– Fixed an issue where there was no rating for the final mission
– Fixed an issue where the Trophy/Achievement descriptions were in English when the user put his system language to “French (Canada)”Audio
– Fixed an issue where the lip-sync was not synchronized with the cinematics
– Fixed an issue where the subtitles weren’t exactly matching the audio
– Fixed some issues with some audio missing or being played incorrectlyVehicles
– Fixed some collisions issues for carriages and trains
– Fixed some spawning issues with the vehicles

AI/NPC

– Fixed some popping issues
– Improved reactions for the allies
– Improved reactions for NPC on the ground
– Improved reactions for NPC on carts and trains
– Improved navigation for NPCGame System
– Fixed some issues with the replay system
– Fixed some balancing issues
– Fixed an issue where the gun might be missing in the inventory after acquiring it in the “Whitechapel Conquest” mission
– Fixed an unlocking issue with the Train Raids
– Fixed an issue with the “Artisan” Trophy/AchievementWorld/3D/Menu/HUD
– The Time Anomaly icon was increased to have a better visibility on the map
– Fixed some issues with the messages for the mission in the HUD
– Fixed some icon issues
– Fixed some lighting issues
– Fixed some low resolution and corrupted texture issues
– Fixed some level of detail issues
– Fixed issues with props in the worldFight
– Fixed some issues during fights with NPCs
– Fixed issues with counter attacks
– Fixed some camera issuesMission
– Fixed an issue in the Fight Club
– Fixed an issue where the player could not enter the Time Anomaly mission
– Fixed some issues with the mission objectives and secondary constraints not updating properly
– Fixed issues with the fast travel
– Fixed some issues where the missions could be blocked after some cinematics
– Fixed some issues with Crawford Starrick in the last mission, “A Night To Remember”Behaviour
– Fixed some issues with the coerce system
– Fixed some issues with the cover system
– Fixed some issues with the parkour and navigation
– Fixed some animation issues
– Fixed some camera issues
– Fixed some issues with the rope launcher
– Fixed an issue where the player could sometimes fall under the map