AMC announced today the start of production on “Fear the Walking Dead” season two in the Baja peninsula in Mexico at Baja Studios, site of the filming for Titanic, Master and Commander and other feature films.
The companion series to “The Walking Dead,” the #1 show on television among adults 18-49, “Fear the Walking Dead” delivered the highest-rated first season of any series in cable history among total viewers and all key demos in live+3 ratings. Executive produced by showrunner Dave Erickson, Robert Kirkman, Gale Anne Hurd, Greg Nicotero and David Alpert, “Fear the Walking Dead” returns for a second season of 15 episodes next spring.
“We are thrilled to be starting production and even more thrilled to be shooting in Mexico. Baja Studios has been home to some of the greatest ocean-set films in recent years and provides all the creative resources we need to begin this new chapter in the ‘Fear’ saga. We couldn’t be happier,” said Erickson.
Season one left off with Madison (Kim Dickens), Travis (Cliff Curtis) and their extended family taking temporary shelter in Strand’s (Colman Domingo) gated estate overlooking the Pacific Ocean. As civil unrest continues to grow and the dead take over Los Angeles, Strand prepares to escape to “Abigail,” his large yacht moored offshore.
“Fear the Walking Dead” takes us back to the beginning of the zombie apocalypse – a time when the world was changing rapidly for reasons unknown, before anyone understood exactly what was happening, when life as everyone knew it was upended and altered in ways no one could have ever imagined. “Fear the Walking Dead” stars Kim Dickens as Madison, Cliff Curtis as Travis, Frank Dillane as Nick, Alycia Debnam-Carey as Alicia, Ruben Blades as Daniel, Mercedes Mason as Ofelia, Lorenzo James Henrie as Chris and Colman Domingo as Strand.
AMC Global, the international AMC-branded television network, will air “Fear the Walking Dead” season two within 24 hours of the U.S. premiere. AMC Global launched in late 2014 and is available in over 115 countries and territories throughout Latin America, Europe, Asia, Africa and the Middle East.
Edge Case Games, the team behind the hit space game, Strike Suit Zero, has today announced that Fractured Space will be showcased to the public for the first time ever at the Insomnia Games Festival held in Birmingham, NEC from 11th to 14th December.
Fractured Space is a team-based space combat game fought in gigantic capital ships with the intensity of a shooter and the big-picture-thinking of a strategy game.
Following the recent release of the new game mode Frontline people attending the show will be able to experience the immediate, full-on nature of fleet combat while at the helm of one of the game’s colossal ships.
“We are thrilled to attend Insomnia this year and we have planned a lot of prizes and giveaways for players. From a specific in-game badge, to a free code for everyone that brings their own computer. There will be something for everyone coming to see us” said Sam Bennett, Community Director at Edge Case Games.
Originally launched on Steam Early Access in November 2014 the game evolved using an open development model where the community can voice their opinions about all the aspects of the game.
“We are very excited to have reached this important milestone. We are actively listening to players to help us shape the final vision of the game in preparation of our public launch in 2016” said James Brooksby, CEO of Edge Case Games.
As a part of the new update for the 1st year anniversary, Edge Case Games released today a new trailer showing-off the immense scale of the Destroyer: a ship that carries powerful turrets capable of a range of 25km. It’s a slow ship, but with near unparalleled destructive capability it makes for the prime choice for the tactician.
The new official trailer for Batman v Superman: Dawn Of Justice in UK cinemas 25th March, 2016 directed by Zack Snyder and starring Ben Affleck, Henry Cavill, Gal Gadot, Amy Adams, Laurence Fishburne, Jesse Eisenberg, Jeremy Irons and Holly Hunter.
Fearing the actions of a god-like super hero left unchecked, Gotham City’s own formidable, forceful vigilante takes on Metropolis’s most revered, modern-day saviour, while the world wrestles with what sort of hero it really needs. And with Batman and Superman at war with one another, a new threat quickly arises, putting mankind in greater danger than it’s ever known before.
Murder is a short story that follows a Lieutenant in a cyberpunk future set in Tokyo. There is a huge amount of mystery and confusion as you experience the game’s 30 minute play time and no doubt you’ll spend that time trying to reassure yourself that there’s nothing more too it and you should forget it. But Murder is very much the kind of game that does want you to think and find the message it has to tell.
The story is told as a point and click adventure but the interactions you have with the environment are limited. You don’t find objects or items and craft them into preposterous solutions to puzzles that are supposedly incidentally constructed. The exceedingly brief tutorial will show you the two concepts you need. On each screen there will be a red arrow that shows you where to click to progress and that there will also be various unmarked areas for you to explore the optional elements of the game.
The mechanics are simple and Murder is not scared of focusing purely on telling a story. It’s definitely an interactive story rather than a game with any problem solving or even any choice or threat of loss. To call Murder a point and click adventure is actually a little strange given that the only pointing and clicking you do will trigger the next piece of the narrative. A little more interaction and maybe a few choices here and there would have been nice especially given the game’s short run time. But Murder has a specific story to tell and there isn’t room in the narrative for options or freedom.
I’m not going to lie Murder is a little confusing especially for the first 5 or 10 minutes. There are flashes and hard cuts that leave you wandering what’s real, especially in the sci-fi setting. The story is mainly concerned with morality and the concept of artificial intelligence. At what point does something become classified as alive? If a machine could perfectly mimic something living is it also living? These are the theoretical questions that plague anybody working with the concept of artificial intelligence and is, I believe, what Murder is attempting to tap into.
It’s a fascinating topic to look into even when it becomes a bit overly existential. The fusing of philosophy and technology is not an easy thing to do. It’s certainly not something you can realistically look at in 30 minutes. As such Murder is basically too short. The developers clearly had an understanding of the concepts enough to tell a decent story with some gritty characters and a Blade Runner setting but then they just didn’t keep going. I understand how much work a game is for a small team but I desperately wanted more when the credits rolled.
On the shallow side of things Murder is one of the best uses of a pixelated art style I’ve seen. The use of colour and contrast is strong enough to create a surprisingly grim feeling world. Most impressive is the manipulation of 3 dimensional trickery which creates a depth rarely seen in this style. Backing up is a well created soundtrack and hugely effective ambient sound effects to get the atmosphere right. Murder isn’t afraid to apply real sounds to the artistic visuals which further help create an atmosphere and is refreshing from what would conventionally be retro sound effects and a chip tune soundtrack. Voice acting is slightly forced at times but very difficult to criticize further than that and generally is absolutely spot on.
It’s not even that Murder feels unfinished; just that it feels untold. I would love to know why they stopped at the 30 minute mark because it feels like they had the scope for more. Short stories are great and I love the idea of having it as a point and click narrative but a couple of hours would have felt much more like a complete experience. Everything is in place for more from the sense of style to the ambient sounds, to the well written script and the fact that text scrolls with speech so you don’t read ahead. Murder is a very considered and focused game. Ultimately I want more of it because the only problem is there just isn’t enough to tell a story as deep as the one it wants to tell. As a final point Murder is only £1.99 on Steam so I would definitely recommend a play through for any serious sci-fi fan to see what you make of it yourself. An exceptional game that just isn’t long enough.
Disney Interactive announcing a brand new set of playable limited edition Star Wars Light FX character figures for Disney Infinity 3.0: Play Without Limits, which go on 18th December in the UK.
Luke Skywalker: Argos
Obi-Wan Kenobi: Sainsbury’s
Darth Vader: GAME
Anakin Skywalker: Smyths
The collectible figures have Lightsabers that light up when placed onto the Disney Infinity Base.
Yoda: Tesco
Each limited edition Star Wars Light FX character figure will be sold exclusively at different UK retail stores, including Argos, GAME and Tesco and Smyths and Sainsburys. With no UK release date for the Kanan figure, maybe in the new year for the UK.
Information for the release locations are from Diskingdom
I suppose it was inevitable in hind sight that at some point Uncharted would get the old revamp treatment and make an appearance as a remastered/more HD/facelift collection. Honestly I can’t think of a more deserving series to get a makeover. It’s also, not accidently, well timed as Uncharted 4 draws ever closer. What better way to get ready than to relive some of those fond memories from the first three games? It might also just scratch that itch that only Uncharted ever could until the next game releases.
Fortunately Untouched
I was so ready to get straight back in and play Uncharted using the extra power of the PS4. Remember when you first went through the stream and noticed Nathan’s trousers getting gradually wet as you submerged further? Of course you do, and it’s still pretty cool. It’s an old game now and of course you can tell; there’s no amount of digital trickery that can cover this amount of time. But during the set pieces and some of the spectacular vistas it’s just good enough that you get a small slice of the original impact that took us all by surprise back on the PS3. It’s not so much about standing up next to current generation titles but more that some of that magic from your first time can be relived.
Outside of the visuals there isn’t much alteration. But then almost everyone agreed that Uncharted was a near perfect game so what would you change? Animations are still solid especially considering the age of the game and puzzle and combat sequences aren’t a chore like returning to some games. Thankfully there’s no Sixaxis at all anymore which I can’t imagine is going to be missed by anyone except the person who invented Sixaxis controls.
It’s just going to be one of those days
Stealing Second
And then came Uncharted 2, and it was good. There was no doubt that Uncharted was destined for greatness after Among Thieves showed us all how a real sequel should be made. Along with better design and a much grander scope came more advanced motion capture and improved fidelity. You can be ready to experience the same relative changes in this collection although things are of course starting from a much higher position. The remake builds from the first Uncharted in the same way the original did and is advanced enough that the visuals really start to show off now. Certain moments are worthy of some current generation games. It’s all too easy to forget quite how good this game looked when it came out and I was pleasantly reminded when playing through again.
But Among Thieve’s most important improvements come from the mechanical upgrades from the original. Combat feels smoother and generally just more enjoyable and slick. A big part of that comes from the fact the environments in Uncarted 2 are just so much more ambitious than the first game. There are some things you can’t add in a remake and this is one of them. Again other than that not much has changed from the original, in a good way.
That was one hell of a party
Deceptively Good
Finally there’s Drake’s Deception which, if I’m perfectly honest, was not my favourite game. In fact I felt it was quite a few paces behind even the first game. Fair enough there was a less generic plot that served to reminded us Nathan Drake isn’t actually Harrison Ford and the improved production values are undeniable. The presentation of Uncharted 3 is amazing and I was genuinely stunned at points at how great it looks in the Drake Collection. Set pieces are more ambitious than ever before, and that’s saying something, with some moments nothing short of epic. It’s not even that the plot is bad, but then I never had a problem with the Hollywood adventures of the first two games.
What I wasn’t a fan of was the gameplay and specifically the combat sequences. But with the better visuals, smoother frame rate and improved control mechanics I actually enjoyed Drake’s Deception more than when I played the original. Okay so it’s never going to be my favourite but it is the only game in the collection that I enjoyed more than the first time I played it, and that’s actually quite impressive. Looking back I think Uncharted 3 was more ambitious than the technology it was made for and luckily that’s no longer the case.
“I told you check-in was at 3 pm!”
Don’t Sully Uncharted’s name
So The Nathan Drake Collection is a success all over really. It brings together three of the best games ever made shoves them on a new platform that is more than capable and they all get a lovely new makeover. There are a few tweaks here and there to the gameplay mechanics but the main improvement comes from the increased frame count. The improvements are clear to see but they never get in the way of the games we have all come to love so much. I’m not sure there’s anything else I could really ask for in a collection. The new hardware is used only in ways that complement the original gameplay and never hinders it or changes it significantly, although admittedly that’s only possible with a game as good as Uncharted.
The Drake Collection is not only the best way to play these three games it’s also a fantastic excuse to replay them and amazing value. If you’ve never played them before then do yourself and favour and get a copy of this immediately and find out what the fuss is about. There are few people that Uncharted doesn’t appeal to in some way and this collection is well worthy of this genius series of games.
Today Motorola has announced an all-new Moto 360 Sport get everything you need for your run without the need for your phone.
With built-in GPS, heart rate monitoring and a music player, Moto 360 Sport has all the tools you need to hit the road and push for your personal best or just leave your hands to more important things.
Made for sport. Built to last: Push yourself to the limit without worrying about your watch. Strong silicone construction doesn’t absorb sweat and resists fading or staining, while side ventilation channels help you stay cool.
Built-in GPS keeps you going: Moto 360 Sport has built-in GPS that works seamlessly with Moto Body to measure your performance. Track your distance travelled, pace, lap times, and more. There’s no need to carry your phone to know exactly how you’re doing.
Popular fitness apps Moto 360 Sport works seamlessly with Android fitness apps including MapMyRun, Under Armour Record, Strava and Fitbit. Moto Body records your workout data and syncs directly with these apps, so your workout history is always up to date.
Heart rate at a glance: Continuously track your heart rate during a run to monitor your performance. And with Moto Body, measure the time you spend in different heart rate zones to make sure you’re achieving your fitness goals.
Brilliant, indoors and out: Motorola AnyLight is the world’s first hybrid display that lets you see things clearly both indoors and out. Indoors, it works like any beautiful LCD screen. Step outside and it reflects natural sunlight, making the screen easy to read.
Wear it for life: Moto 360 Sport gives you the power of Android Wear so you can keep up with your entire life, not just your workout. Read Gmail messages and calendar invites, reply to friends on WhatsApp, get up-to-the-minute traffic and weather reports, and so much more of what matters to you all while staying in the zone.
Music on the move: Sync your favourite playlists and podcasts from Google Play Music with your Moto 360 Sport, then listen to music on your run or at the gym without taking your phone along for the ride.
Just a little coaching: Receive spontaneous notifications throughout the day that keep you informed, up to date, and inspired. Plus get a weekly email summarizing your progress, or even more detailed information using the Moto Body phone app.
With an all day battery. Even in Ambient Mode: The new Moto 360 Sport gives you better battery life than ever before. Even with Ambient Mode turned on, the time is always visible and the battery still lasts an entire day.
Moto 360 Sport will be available in the UK from 18th December for £219.00 from Motorola.co.uk and Amazon, just in time for Christmas.
Amazon today announced that this Black Friday weekend was the best ever for Amazon devices.
– The top-selling products across all of the products available on Amazon.co.uk this Black Friday were Amazon devices—#1 was the new Fire tablet, #2 was Fire TV Stick.
– Black Friday was the biggest day of sales for both Kindle eReaders and Fire tablets in the history of Amazon.co.uk
– Amazon Fire TV sales are up more than 6x year over year this Black Friday weekend.
– The new £49.99 Fire tablet is the fastest-selling Amazon tablet ever, with millions sold globally since launch—Amazon tablet sales this weekend are up more than 3x year over year.
– The Kindle e-reader business continues to grow—customers bought hundreds of thousands of Kindle e-readers this weekend.
Square Enix and Avalanche Studios has today released JUST CAUSE 3. The Mediterranean republic of Medici is suffering under the brutal control of General Di Ravello, a dictator with an insatiable appetite for power.
Enter Rico Rodriguez, a man on a mission to destroy the General’s hold on power by any means necessary. With over 400 square miles of complete freedom from sky to seabed and a huge arsenal of weaponry, gadgets and vehicles, JUST CAUSE 3 allows you to unleash chaos in the most creative and explosive ways imaginable.
I don’t think I’ve had more divisive conversations over any game than I have about Battlefront. There’s a lot of features and ideas that will go against the ideals that most competitive multiplayers consider vital. I’m not a great competitive multiplayer fan so Battlefront’s fresh take was something I was eager to try. I was also a big fan of Battlefield back in the Bad Company 2 days so hopefully some of that lost magic can shine through.
The first thing that welcomes you warmly into what can be the cold world of competitive multiplayer is a substantial tutorial and offline training area. First off a series of solo missions will explain how to control just about everything in the game. You will play as soldiers and heroes, fly X-Wings and race speeder bikes. It’s similar in effect to finally being allowed to practice flying in Battlefield without making a complete prat of yourself and signing up for some online-gaming-grade hate mail.
Even after you’re done with these missions there are a handful of battles to choose from on different difficulties to get acclimated to the mechanics. Obviously fighting bots is never quite the same as the real thing and Battlefront doesn’t really mimic real players but instead creates a single player experience as you try out abilities and weapons. Moving into the online world is a bit of a disappointment from there.
The level up system in Battlefront is absolute meaning that if you want to use something you will have to level up to earn it. You will start with one gun and no star cards at all, which represent your abilities in Battlefront. You have the option to use 3 star cards representing different abilities but no cards to begin with. You might get a grenade, a bow caster, increased weapon cool down or a personal shield for example. There are huge amounts to choose from to create your own class but to start with you will have literally none. Sadly this also means that the higher level cards tend to be more powerful than the early ones.
I like a good grind but it’s playing systems like this that make it clear why online multiplayer tends to steer more towards the balanced approach these days in an attempt to make winning and losing about a player’s skill. To be fair you unlock the, completely overpowered, Thermal Detonator early which at least gives you something to do other than running around firing your single shot starter gun. But still it’s annoying when you find higher level players with superior equipment that gives you little chance to win.
And while we’re on the subject of balancing did somebody say Boba Fett? I mean seriously. What the hell brah? There are balancing problems and then there’s the infamous bounty hunter. There is a world class imbalance with Boba who has a powerful ranged main weapon, impact rocket, jet pack and close range flamer. While Han Solo has a blaster and three pretty useless abilities. Even the Jedi and Sith don’t really compete despite some awesome power that is inherently limited by their range. I would be surprised, and disappointed, if Boba doesn’t get taken down at least a peg at some point.
“I got a little cooked but I’m OK”
To counter that the matchmaking is actually pretty solid. I rarely entered games with little time left on the clock or completely lost battles. Players that I encountered were more often than not of a similar level with a similar lack of equipment. Less of a grind with much faster card unlocks would have been nice because there are just so many and most feel wasted for a long time. The grind is welcome in some places but personally I would have rather seen some balancing go on and have more unlocked from the start. There’s a lot of pleasure in those first hours online trying to figure out which weapons you like or perks you want as you level up but Battlefront reduces it to a game of grinding.
Along with competent matchmaking is a varied roster of game modes. Some are just plain old TDM which are fine to get started but most players will want to quickly move to the objective based rounds. There are some interesting objective modes to try out that are somewhat tactical but still simple enough to play with randoms. Don’t we all just want to play Hoth though if we’re honest? It’s Star War’s Normandy beach and it’s a cool map with loads of action. Some of the smaller TDM maps are comparatively dull to be honest and I found myself circling them very easily. They’re far too small generally speaking which is yet another reason to get onto the much cooler objective modes.
As long as they don’t have any giant mechanical camels
Even the smaller maps are at least faithfully recreated with details and objects pulled straight from the films. It does great fan service that even the barrels and boxes we see are all recognisable from episodes IV, V and VI. The attention to detail is refreshing and does justice to one of the most beloved films of all time. The same can be said for the sounds which are, again, all directly from the films. It’s so awesome to hear the instantly recognisable sounds of different blasters, shields, vehicles and fighters. Battling in an X-Wing against TIE fighters is probably the best example as the infamous elephant + car on a wet freeway sound can be heard circling your X-Wing. Speeders and AT-AT’s pack a punch too and if you were just listening you wouldn’t tell it apart from the film.
Say what you will about EA their budget certainly makes Battlefront nothing short of spectacular to look at. Character animations are amazing especially considering this is a game that relies on them very little. Detailing on ships and droids that skulk on the main menu are genuinely big screen worthy. Seeing is believing and Battlefront is simply the best looking thing on the PS4 at this point – aided immensely by the faithful use of genuine elements from the films. There’s nothing like seeing red blaster bolts flying back and forth in scenes reminiscent of The Arena from Episode II and knowing they’re all real players. Or trying to figure out an enemy location from blaster fire emitting from the greenery on the forest moon of Endor.
The only thing that lets down presentation is the voice acting. It’s fair to say they didn’t use the original actors. I don’t know why, can’t imagine it was a budget issue, but that’s annoying enough for a game that has gone through this much effort to keep things feeling authentic. But then they’re all terrible. You will notice the second any of them speak that a small piece of your childhood just died. Darth Vader is the obvious choice, and also so iconic that his name is the only one that isn’t flagged by this spell checker. You could definitely argue that he is iconic in no small part thanks to the voice. I cannot imagine who did the voice for Vader in Battlefront but it is the most terrible cringing childlike impersonation I’ve ever heard. It’s appalling on every front, no excuses for letting it get past so many people without someone saying “we need to do better”. I wouldn’t normally make such a fuss but really listen to it and see what you think. Big red cross there.
Not bad for a furry little guy
Star Wars Battlefront is a game of mixed emotions. I love the effort that has gone into the Star Card ability system but I’m not keen on the amount of time it takes for you to earn the significant ones or the fact that higher level players have a significant and undeniable advantage. Game modes are varied and some can host an impressive amount of players but others have their sights set too low with small maps and only a few players. Top grade presentation cannot be argued with though from sounds to visual effects to environments everything is absolutely brilliant. But then Darth Vader talks and you break your toes from cringing. There are also some serious Balancing issues with certain bounty hunters that need addressing.
Battlefront is a lot of fun if you play the right games, and level up a little first, and is a technical showcase to behold as well as proof that movie games can do justice to any franchise no matter how big or loved. It also feels like it needs time to grow and address some issues; but then what online game doesn’t?
Here is the new main trailer teaser for Batman v Superman: Dawn Of Justice – In UK cinemas 25th March, 2016 – directed by Zack Snyder and starring Ben Affleck, Henry Cavill, Gal Gadot, Amy Adams, Laurence Fishburne, Jesse Eisenberg, Jeremy Irons and Holly Hunter.
The full trailer airs this Wednesday night during Jimmy Kimmel Live! at 11.35pm ET (4.45am in the UK).
Fearing the actions of a god-like super hero left unchecked, Gotham City’s own formidable, forceful vigilante takes on Metropolis’s most revered, modern-day saviour, while the world wrestles with what sort of hero it really needs. And with Batman and Superman at war with one another, a new threat quickly arises, putting mankind in greater danger than it’s ever known before.
Star Wars fans can help ensure the Force will be strong this Christmas by hanging these iconic characters on their trees to celebrate the holiday season.
Numskull pride themselves not just on their superb designs but also on their superior quality of product. Made from high quality tin, each set features six baubles with four different styles to choose from, including a dedicated imperial pack with a Death Star bauble.
December is right around the corner and with it comes holidays, great times with your family and friends and, of course, some great things happening in World of Tanks as well! There will be a lot of huge events going on this month, so get ready for a good time, filled with excitement and surprises!
Following the tradition from past years, this December will also feature a special Advent Calendar in the Premium Shop! What is it about? It’s about providing you special exclusive offers every day, starting from the 1st until the 24th of December. Each day will feature a new bundle that will be available only for 24 hours, so you would do well to check the calendar every day, lest you miss something amazing!
Advent Calendar this year are grand indeed! There will be a lot of rare Premium tanks, collectibles and impressive discounts.
Let’s play Star Wars Battlefront – Battle of Jakku: Live from London (#StarWarsBattlefrontLondon) is taking place today, and will include the world premiere of The Battle of Jakku gameplay live streamed on Twitch. The below code can be used to embed the stream from the official EA Star Wars Twitch channel beginning at 11am PST / 2pm EST / 7pm GMT / 8pm CET:
Among the 40 player set up at Star WarsBattefront – Battle of Jakku: Live from London will be Ali-A, Vikkstar123 and JackFrags who will do battle on two maps set on Jakku as well as the debut of a new mode,Turning Point, a vast Star Wars Battlefront game mode for 40 players.
The Battle of Jakku was created through a collaboration between DICE and Lucasfilm and takes place 29 years before Star Wars: The Force Awakens in the aftermath of the Rebel victory in the Battle of Endor – the pivotal moment when the New Republic confronted key Imperial holdouts on a remote desert planet.