Review: Despot’s Game

The rogue-lite/like genre is a cruel bastard. It’ll suck you in, chew you up, and spit you out. However, this brutality makes it moreish and inspires hardcore gamers to keep going. But what would happen if you crossed the harshness of Smash TV with a seamlessly never-ending labyrinth of doom? You’d get Despot’s Game, that’s what!

Developed by Konfa Games and published by tinyBuild, this is a tough rogue-lite adventure title. Furthermore, there are distinct RNG elements that make the action infuriating. As such, this is your standard rogue-lite game, but it’s on steroids. All the brutality and unfair mechanics are jacked up, and failure, disappointment and rage quitting are guaranteed.

The planning stage of Despot's Game is key.
Plan ahead and win every battle, hopefully.

Despot’s Game is simple cruel. 

Unlike other rogue-lite titles, Despot’s Game doesn’t rely on button mashing or platforming elements. No, instead it has some minor tactical and strategy points, a heavy reliance on luck, and oodles of arena-based combat. What’s more, it can be “enjoyed” solo or online against other insane players. Mostly, it retains its core beliefs, but the online mode is much more refined. Subsequently, it is easier to understand, but somehow, it is much crueller. 

The story focuses on an evil being who takes pleasure from mankind’s downfall. He asks you to command an army of people as you tackle his deadly labyrinthine world. As you try to complete each level, you must purchase new people, buy new weapons, upgrade each shop, and set the formation of your merry band. Moreover, you’ll encounter waves of monsters, special rooms, and boss battles. If you succeed, you’ll become stronger, but so will your foes. If you fail, it is game over, but you retain key items from that run. Accordingly, the next playthrough is easier if you have the patience to see it through.

The mutations are game-changing.
Make the most of your mutations.

You are the general, but luck may not be on your side. 

As RNG is a key component, victory is always in the lap of the gods. As such, you can be tactically perfect, and still fail. Now, this may not sound appealing, but I loved its unfair nature. As the general of this makeshift army, you are responsible for many things. You must decide the formation, which weapons to use, and when to implement potions and healing items. Furthermore, you need to maintain food, and potentially sacrifice your men. Yes, you read that right, cannibalism is a thing in Despot’s Game. After all, hungry troops are useless troops, and no one really cares about a newbie.

Once you’re happy with your setup, you move to a new arena. Here, you must sit back and watch the battle unfold. As I said, Despot’s Game is unlike other rogue-lite titles. Instead of full control over each encounter, the action is automated. Accordingly, once a fight begins, there are only two outcomes: success or failure. However, things are rarely this simple, and the developers have brilliantly mixed things up.

With the inclusion of mutations and the use of potions, you can make your own luck. You’ll be able to bring people back from the dead, heal your troops, make your people stronger, and so forth. Whatever you choose will impact your chances, so you must pick wisely. 

Despot’s Game is distinctly old-school. 

One of my favourite things about Despot’s Game is its old-school appearance. I loved Smash TV, and this looks very similar. Now, it isn’t as gory, but this matters not. Instead, the claustrophobic arenas, the refined sprites, and the excellent UI make it great to play. Moreover, the stark contrast of colours makes it striking and easy to look at. On top of this, the automation of each battle makes this horrifically voyeuristic, and this was weirdly enjoyable.

Alongside this, the strangely chilled-out music and simple sound effects juxtapose the combat madness. With eerie tones, and crunching combat, you’ll wince and frown as your band of men and women is smashed to pieces. Furthermore, the gentle pace of the music creates an oddly laid-back experience that doesn’t match the action. However, this mattered not, as I enjoyed it, nonetheless.

Despot's Game has some very weird NPCs
Oh wow, that creature is ugly.

Confusion.

Though a fairly in-depth tutorial talks you through the fundamentals, I was still confused. Consequently, my opening gambit was short-lived and frustrating. Yet, once I got to grips with the finer details, I loved the simplicity of the UI and the easy-to-manage tactics. As such, with a little practice and trial and error, you’ll overcome minor hurdles and you’ll experience an intuitive and responsive game.

Further to this, no matter how much you play it, there is always a twist in the action. Different formations and weapons result in unique results, and the mutations add a little spice. On top of this, the King of the Hill mode is challenging and brutal. Talking of challenges, there is a range of additional tasks that can be purchased separately. These hardcore objectives will test your resolve and add to the already moreish gameplay.

Despot’s Game is a fantastic pixelated rogue-lite. 

The Game Pass service is expanding at an exponential rate. Consequently, it is hard to keep up and choosing the right title can be tough. Luckily, though, Despot’s Game is quick to pick up and unbelievably addictive. As such, this is an excellent indie title that is surprisingly in-depth and interesting. Moreover, if you then consider the fantastic multiplayer action and the challenge mode, you get a lot of bang for your buck. Therefore, I can easily recommend that you buy it here! Can you build an army and escape the labyrinthine world? Purchase humans, buy guns, and battle waves of foes. 

Preview: Rhythm Sprout

Ever since the dawn of PaRrappa the Rapper, I have loved rhythm-based games. This evolved to Guitar Hero and Rock Band, but I always have a soft spot for colourful and silly titles. Consequently, when a demo for Rhythm Sprout: Sick Beats & Bad Sweets became available, I couldn’t resist.

Developed by SURT and published by tinyBuild, this is an insanely addictive rhythm-based title. What’s more, it has a stupid story, some food-inspired protagonists, and plenty of challenging action. Like its peers, it demands accuracy, memory recall, and an awful lot of patience. However, this leads to rewarding gameplay, plenty of replay value, and endless belly laughs.

Rhythm Sprout has some fun but challenging QTEs
Overcome the QTEs and add to your score.

Rhythm Sprout has a ridiculous story of deception.

You are Sprout, the “Chosen Onion”. As such, a lot of pressure and expectation land on your shoulders. Wait, do onions have shoulders? Well, no matter the answer, people demand a lot of you, nevertheless. Consequently, you spend your time exploring the colourful kingdom while helping the locals. Moreover, you are requested to help the King with many tasks. However, what you don’t know is that you are being deceived, and your world is being turned upside down. Yet, this doesn’t faze this vegetable hero, and by following the beat of the music, he’ll complete every task and be deemed a hero.

So, the plot is totally sane and there is absolutely nothing bizarre about it in any way. Just in case you’ve missed the sarcasm, Rhythm Sprout is crazy! But I loved the insanity of it all, and it was only beaten by the maddening action. The rhythmical mechanics will test you in ways you never thought imaginable. Accordingly, to make matters worse, it shouldn’t be so tough, as effectively, you have minimal inputs to master, and each level should be a cinch. However, in reality, the fast tempo will push you throughout. On top of this, you’ll need the reactions of a racing snake and the dexterity of a superhero. Other than this, it’s pretty easy to play. Again, sarcasm, just in case you missed it.

Will you be able to score 3 stars on every level?
Can you get 3 stars?

5 levels to give you a taste. 

This demo does a phenomenal job of highlighting key elements of the full game. The rounded gameplay and ever-changing mechanics highlight what to expect from the finished product. Though the story wasn’t sequential, and little of it made sense, it mattered not. I enjoyed the bits I saw, and I loved the zany characters. Moreover, the snippets of information opened your eyes to what will be. 

Each level flows in a similar fashion. Following a set path, you must match your button mashing with either a yellow, pink, or blue indicator. Each press is graded, and you are scored accordingly. Furthermore, chaining together large combinations of perfect presses will multiply your score further. On top of this, you can use a special onion power to either replenish your health or improve your score. If that wasn’t enough, each stage is littered with QTEs that mix things up while increasing the challenge. 

If this wasn’t enough, the developers have added a grading system for each level and special modes to “remix” every stage. By changing the core mechanics, you’ll experience a fresh approach, and this pushes you further. This was fantastic, as it’ll keep you playing and prevent boredom.

Rhythm Sprout is hand-drawn and great to look at. 

Hand-drawn aesthetics are my guilty pleasure. Subsequently, I adore any game that masters the artistry. Luckily, Rhythm Sprout does just that with its funky characters and interesting stage design. Furthermore, the colour palette is incredibly vivid and matches the insanity of the plot. However, what was most impressive was how smoothly it ran. In a game about accuracy and rhythm, you need it to be on point at all times. Thankfully, it never faltered and I have high hopes for its full release.

What was also amazing was the original soundtrack. The funky music will have you tapping your feet as you get sucked into the vegetable world. I’m not ashamed to admit that I became obsessed with each song, and like the visuals, I can’t wait to experience the rest of the action.

Rhythm Sprout has a plot full of deceitful characters.
Will you believe everything the king says?

Excellent controls and gamepad support. 

I love the developer’s inclusive approach. With simple controls and full gamepad support, they’ve accounted for both the console and PC community. This was an excellent decision that ensures everyone is happy. Furthermore, no matter which option you choose, they were both easy to pick up and responsive to use. 

Longevity and replay value are high on the developer’s priorities. Yet, I can’t say how long the game will be, nor the depths it’ll explore. However, in this demo, you experience the excellent additional modes that give you a taste of what’s to come.

Rhythm Sprout is a brilliant must-play game. 

This demo highlights the importance of the Steam Next Fest event. Without it, players may have overlooked this brilliant must-play title. While the demo is free, I implore you to try it! What’s more, while you are there, why not add it to your wishlist? Can you save the kingdom? Feel the beat, help the locals, and overcome the disrespectful lies. 

Summary.

Rhythm Sprout is a fun but tough rhythmical title that’ll push you to your limits. This short demo gives you an insight into what to expect upon full release. I can’t wait to take on the final product even if I risk losing my cool and my sanity.

(Reviewed on PC using Steam. Only available on PC)

A Closer Look at SpinParty

With Christmas only a few months away, we take a closer look at SpinParty from Ideal.

SpinParty is the ultimate trivia game where giving the wrong can still make you a winner… the question is how much are you willing to bet on your knowledge?

SpinParty is played in rounds, with players or teams taking turns as the SpinMaster, reading out the questions and deciding whether or not to shift the answers given on the unique rotating gameboard.  But don’t forget, you don’t always have to be right, anyone could be bluffing at any time!

Do you write down the right answer and hope you keep it, or do you give the wrong answer and hope it lands in front of someone else? The SpinMaster holds the power, but can you bluff your way to success?

With more than 1,400 fascinating questions and fun factoids, be the first to collect 18 tokens to become the ultimate SpinParty Champion.

SpinParty is a fun game for all the family, you can play with 3 or more players (up to 6) and is aimed at ages 14 and above. With more than 1,400 questions there is a lot of replayability with the game and you will have hours and hours of fun with it!

SpinParty from Ideal is available now priced around £54.99 and you can buy it from Smyths Toys here.

A Closer Look at Topple Off!

With Christmas only a few months away, we take a closer look at Topple Off! from Ideal.

Simple to learn, but difficult to master, Topple Off is the addictive game you will find hard to beat.

Follow Topple Off’s voice commands, placing the handle on the correct base plate, but as the instructions get quicker and more confusing, can you keep up without making the orb topple?

With four different variants, it’s sure to keep you and your friends occupied for hours!

You can play on your own or with friends, Topple Off! is a fun game for all the family, ages 8 and up.

Topple Off! from Ideal is available now priced around £24.99 and you can buy it from Smyths Toys here.

News: H3PRO hybrid

With Christmas just around the corner, every gamer is compiling a list for Santa. However, if this person considers themself an elite member of the community, they won’t settle for cheap products. Instead, they’ll want a market-leading device that blows its competitors out of the water. Here is where the H3PRO Hybrid headset from EPOS comes into play. This phenomenal device has it all and makes every gaming experience a pleasure.

Available in a range of colours, this headset is beautifully comfortable, looks amazing, and is jam-packed with features. However, it has a price point to match, and some may be put off. Yet, I urge you to keep reading, as they truly are a special peripheral that stands out from its peers. For PC and PlayStation users, the H3PRO hybrid offers truly wireless usability with no compromises. However, Nintendo Switch, Xbox, or Mac gamers will need to revert to a wired connection. Thankfully, this matters not as the sound quality, noise cancellation, and amazing microphone suffer no ill effects.

The H3PRO hybrid is a premium device with features to match.

Gaming headsets offer a range of generic features. Accordingly, these days, most headphones are extremely good. But when you are paying a top price, you want much better than just good. Luckily, the H3PRO hybrid is a premium device with features to match. There is secure lag-free audio, passive high-frequency noise cancellation, an ANC slider to maximise your focus and reactions, and finally 7.1 surround sound with the EPOS gaming suite for PC.

Thanks to the low latency dongle, gamers experience lag-free and secure audio. What’s more, the detachable microphone and dual microphone technology deliver crystal clear sound and this is perfect for competitive FPS gaming. Alongside this, the 7.1 surround sound and noise cancellation envelop you in a truly immersive experience. As such, you’ll lose yourself in every game you play.

Incredible build quality. 

A premium device must be built to last. Thankfully, the H3PRO hybrid is robust, comfortable, and feels substantial. The ear cups are large, cool, and form a fantastic seal. Furthermore, they are lightweight and the headband can be adjusted with ease. On top of this, you can pick from 3 colours. There is a choice of black, white, or racing green with gold accents. The latter option is available exclusively to Currys and can be purchased here!

The final area of note is the fantastic battery life. A single charge provides up to 30 hours of wireless gaming on the low-latency dongle, and 19 hours with ANC. Up to 38 hours of audio on a Bluetooth® connection, 22 hours with ANC. Up to 29 hours with the 3.5 mm cable, and 19 hours with ANC. This ensures that your headset is always juiced up and ready for long gaming sessions. Unlike its peers, this will keep going for hours and won’t disappoint.

The H3PRO hybrid is a phenomenal choice. 

Gamers can be tough to buy for, but why not take the stress out of the equation and consider this headset? The H3PRO hybrid is wonderfully comfortable, brilliantly versatile, and delivers exceptional audio quality. Furthermore, it is built to last, has an amazing battery life, and comes in a choice of 3 colours. If this peripheral takes your fancy, why not click here to get more information?

(More information on EPOS can be found here!) 

Review: Food Truck Tycoon

Running a busy business is hard work. It takes a lot of sweat, blood, and tears to be successful. However, no matter how much effort you put in, there is always someone who isn’t happy. Consequently, you must strive to improve, and not let the negative energy bring you down. In Food Truck Tycoon, you must do exactly that as you aim to become the best fast-food vendor in the business.

Developed and published by Baltoro Games, this is a business management simulation title. What’s more, there is an arcade element to the gameplay thanks to a time attack mode. Like many other food-based games, the action is hectic and demanding. However, the results are rewarding and the concept is addictive. As such, you’ll struggle to put it down once you unlock the first level.

Take too long and your customers will become angry.
Oh no, they are not happy!

Food Truck Tycoon relies on its gameplay. 

With very little in the way of a story, Food Truck Tycoon relies heavily on its excellent gameplay. Effectively, you are the owner of a fast food truck. Here, you must serve food and drink to every customer who comes your way. As the game starts, the requests are simple and easy to fulfil. However, the further you progress, the more people you must serve, and the more extreme the orders. Subsequently, it quickly gets out of hand and you must stay calm if you wish to succeed.

This is the crux of your responsibilities, and it was phenomenal. No matter the madness, you will acknowledge every order and get to work. Some of your punters simply want a refreshing beverage, whereas others will demand a three-course meal. The ingredients normally comprise a healthy selection of hot dogs, fries, corn dogs, ice cream, and bread. Yet, some people are watching their waistlines and they will order a delightful salad to go with their fatty mains. Whatever they fancy, you must prepare it.

This doesn’t sound so bad, but the food takes time to cook, and the customers keep coming. Consequently, it is your job to keep them happy while they fill their faces. If everything goes according to plan, you’ll receive the maximum amount of cash for each meal and you’ll be awarded 3 stars. Yet, any minor slip-up or wasted food will impact your final score. Accordingly, it’s really important not to make a mistake.

Food Truck Tycoon demands that you think fast and plan ahead.
Work fast and make everyone happy.

Three modes and plenty of upgrades. 

Now, I loved how the game panned out. Yet, I was really impressed by the variety of modes on offer. With 150 levels to enjoy across the normal, special, and time attack stages, you are spoilt for choice. What was particularly great was how the normal mode drip-fed the new elements to get you used to the difficulty curve. However, the special mode wasn’t this kind. Instead, it chucks you in at the deep end and allows you to fend for yourself. On top of this, the time attack option will test your resolve and demand you aim for the top of the table.

Fortunately, you can make things a little easier by saving your cash and upgrading your equipment. By doing this, you can cook more food, automate your drinks section, and make life much easier. Furthermore, if you improve your condiments, you earn more money without working harder. Subsequently, this is a great investment if you wish to improve your earning potential. Upgrades include more frying pans, additional drinks dispensers, and hotplates to keep everything toasty.

Food Truck Tycoon looks extremely camp.

The game plays out from a first-person and fixed-screen perspective. As you look out from your truck, your customers appear from the edges of the screen. This worked really well, as it reduced the clutter and made things manageable. What’s more, the orders were easy to follow, and navigating the ingredients wasn’t a problem at all. What was hilarious, however, was the very camp nature of the customers. No matter how many times I saw them, I always chuckled. With their bright expressions and sauntering ways, they add a fun element to the hectic madness that unfolds.

The jovial atmosphere continues with the upbeat audio. The relentless soundtrack plays out during every stage. Now, this should have been annoying, but it never was. Instead, it worked really well with the theme and it complemented the sound effects. The constant sizzle of food and the gurgle of soft drinks add to the madness. Yet, there is nothing complicated about it, and its simplicity is what makes it so brilliant.

Work hard and make everyone smile.
Plenty of stuff going on, but everyone is happy.

Fantastic controls and a considered UI. 

With plenty of stuff going on, it could have easily gotten out of hand. Fortunately, the fantastic controls and considered UI work perfectly. Alongside this, the responsive inputs and excellent setup help to overcome minor niggles. Consequently, you’ll be able to select every ingredient with ease as you cook every meal.

With plenty of achievements to unlock, 150 stages to complete, 3 modes to overcome, and 450 stars to win, this will keep you going. On top of this, there are upgrades to buy and plenty of decorations to unlock. In short, it has lots to do and it’ll keep you playing for hours.

Food Truck Tycoon was surprisingly good. 

Having played many cooking-based games, I had preconceived ideas. As such, I thought it would be clumsy, difficult, and frustrating. Fortunately, I was miles off the mark as Food Truck Tycoon was surprisingly good. Yes, its appeal will be limited, but I enjoyed my time with it. Accordingly, I recommend you buy it here! Can you run a successful fast-food business? Upgrade your equipment, keep your customers happy, and earn bundles of cash. 

EGX 2022 – Final Thoughts

September 22-25 brought four days of amazing gaming to London, UK in the form of EGX 2022. This was my first time at EGX. I’ll be honest, having read some horror stories from 2021, I wasn’t sure what to expect. However, I didn’t need to worry as EGX blew my mind. This was my first convention since the pandemic, and it didn’t disappoint. Four days of gaming bliss with like-minded individuals.

Queuing and Entering

Now, while I didn’t join the main queue to exchange QR codes nothing looked too disorganised or stressful this year. The organisers had taken up a whole hall for the queue and entry point which allowed for good crowd control and flow. The queue moved quickly, snaking back and forth until the gateways and past the usual bag-checking area, straight into the hall. I like events at ExCeL for this reason; the queue management is often so much better and far less cumbersome than some venues!

Convention Floor

The EGX 2022 convention floor spanned a couple of halls and had something for everyone. For people who don’t necessarily like big, crowded spaces, there were plenty of open areas to get a moment’s break. The space was laid out well with a lot going on! People put some serious work into their booths and displays and it felt special.

Wandering around it was overwhelming at first to try and find everything! While a lot of the bigger games or publisher booths were unmissable, some of the smaller indies were harder to find. EGX 2022 did have an app this year and I wish the map had been more interactive with the ability to pinpoint specific booths rather than generally zoning areas. Only a couple of times did it take longer than I would have liked to find what I wanted.

Walking down the central aisle it was great to see so many indie game areas, a careers area, smaller stage areas, bigger booths like Thunderful Games, Wo Long: Fallen Dynasty, Nintendo, CCL, ASUS, Call of Duty, etc., and a shopping area. Right at the far end, you could find a whole load of retro consoles and legacy franchise games ready to play and the main stage area.

I’ve been to a lot of conventions in my time and EGX was one that felt the most put together in terms of layout, space, and design.

Food and Drink Options

While inside the halls there were a couple of stands where you could grab something on the go, most of the food and drink options are in the main ExCeL walkway between the North and South halls. Prices, as you would expect are on the higher-than-normal side, but at no point did it feel overcrowded or impossible to grab something and find a seat. This is another reason why I prefer events here over anywhere else in London. I would suggest if you head to EGX in 2023, bring at least water with you to avoid the queues and spend more time gaming!

Games, Games, and More Games

Of course, the main allure of EGX is to get hands-on with games. Some old, some still in development, and ranging from indie titles all the way through to new AAA’s. EGX had it all. In fact, there were over 200 games available in some capacity to play! These were broadly categorised into different zones. You had a large area for indie games (a mix of released and in-development titles). A whole space for VR gaming, and then large booths for things like Thunderful Games, Sonic Frontiers, Street Fighter 6, and Modern Warfare 2. In addition, there was a PC open play area, a retro area, the TikTok booth had a load of interesting titles to check out, a whole section dedicated to Steam Deck, and finally arcade cabinets! All genres were well covered as were all platforms. It truly felt like a very diverse mix. One exciting area was titles being showcased by students of game design.

For a more in-depth at my favourite games from the convention check out the following:

Panels Galore

The show was packed with panels from morning to night (if you stuck around for EGX After Hours). Covering everything from the latest announcements to talks from developers about their projects or how to make it in the gaming industry. (I must say it was awesome to see the amount of content and options for students to attend as a careers fair!).

The two panels I attended were great fun. First, there was the celebration of one of the greatest gamers of all time – N64 GoldenEye. I can’t quite believe it’s been 25 years since the game came out! For more on the GoldenEye 25th Anniversary, including the panel, check out this post!

The other panel I attended was all about the music of Marvel’s Guardians of the Galaxy. If you’ve followed my reviews, you know this game was a perfect 10 for me (click here for my review to find out why!) Louise Blaine in conversation with the award-winning composer Richard Jacques was a special moment. Hearing more about the development of the game’s soundtrack was incredible. From flow charts to inspirations, the panel took us on a journey with examples to demonstrate how it came together. From creating subtle mood shifts in soundscape for when players make a choice to scoring cutscenes that you find by randomly deviating off the main path. The sheer amount of work that went into this project still blows my mind. Like the game, this was a 10/10 panel. Informative, funny, mind-blowing, and it highlighted a super-interesting topic within game development that I previously didn’t know much about.

Stand-out Stuff

A special mention must be given to some of the coolest tech at the convention. I coveted some of the incredible hardware on display at the ASUS/Ebuyer booth (one day maybe a Z13 will be mine!). I admired some of the awesome hard-pipe, liquid-cooled PCs knocking about.

The one thing that really blew my mind though was the SR Pro Display from Dimenco on display at the CCL booth. This was a stunning 32”, 8K monitor with a party trick like nothing I’ve seen before. At first glance, it just looked like a nice screen with Star Wars Squadrons loaded and a joystick hooked up. Sitting in the chair, however, all was revealed. The cameras built-in to the top of the screen started tracking my eyes and the depth-of-field began to shift. The game was now in 3D… a full VR experience without any goggles. I moved my head and tiny (unnoticeable) adjustments were made to ensure a fluid experience. This was an incredible experience, flying around an X-Wing in full 3D without anything additional required.

Final Thoughts on EGX 2022

EGX 2022 was a blast! It was jam-packed and while things got busy on Saturday (as you would expect!) it never felt impossible to get access to the vast array of games on offer… and let me tell you, there were so many games! Unfortunately, there was a lot on my ‘to play’ list that I didn’t get time for, but that’s ok. I went with a strategy, made use of the app, and got through most of it. Until next year EGX!

If you’re excited to attend EGX, the show is back on 12-15 October 2023 at London ExCeL! For more information, check out the website.

EGX 2022 – 25 Years of GoldenEye 007

In 1997 gaming changed forever for me and a lot of people in my peer group. It was the year that Rare released GoldenEye 007 for the Nintendo 64. Now, the N64 is an incredible console in its own right; some of my best gaming memories from childhood are because of this console, but no memory is quite as vivid as when I first slotted the cartridge in and became Bond. James Bond.

Inspired by games like Virtua Cop and Doom the novice team at Rare worked hard to produce something great. Even if at the time they didn’t know it. Featuring at the time advanced systems like AI NPC reactions, position-dependant hit reactions, and a specific aiming system.

So, in this anniversary year, I had to attend the panel at EGX 2022 to find out more, and then, when I got home, pull out my original copy of the game and settle down for a walk down memory lane.

The Game

The game takes you through the events of the 1995 Pierce Brosnan movie of the same name, albeit with some modifications to make a game and provide more variety in locations. As a single-player experience, you get to infiltrate the facility, have a showdown in a tank, and save the world in style. Playing across numerous levels you get access to over 20 different weapons and a supply of gadgets. While stealth is often encouraged… sometimes you just want to shoot as many hats off guards as possible!

GoldenEye 007 was a masterpiece of its time. Having three difficulty modes, challenges that unlocked multiplayer options, and more.

Where the game took a whole new life was in its multiplayer. Four people could take on characters from the franchise and run around a variety of Bond location maps to claim victory. There were special modes (slappers only and Golden Gun being particular highlights!) and you were cheating if you played as Oddjob. It was the glory days of couch-based multiplayer gaming.

It’s no surprise that GoldenEye 007 still holds a fond memory for a lot of gamers, with many still playing it today. Sure, the graphics are a little dated and the controls feel alien compared to what we’re used to now, but GoldenEye 007 has nostalgia, charm, and just being a solid game. There was a reason it performed so well, was highly rated, and won awards after all!

Anniversary Panel at EGX 2022

One of the EGX 2022 highlights had to be the 25th Anniversary panel for GoldenEye 007.

The panel featured artist Brett Jones and game director Martin Hollis discussing the game’s development.

Martin spoke about it all began, how they met the cast, and once hearing about a rumour of a game being made; he asked to make it and was granted the project. Brett, on the other hand, was fresh out of university and was made to go through a test to make a moving camera arc. The reason why he only found out a few months ago! Despite the inexperience of the team, and the fact this was a ‘franchise game’ it was easy to recruit for. You just need to ask them to work on a Bond game.

Originally the team didn’t know how the Nintendo 64 was going to work, or any of the technology involved. So originally the design document talked about how they might connect consoles together to allow for multiplayer. Brett explained how the process never felt pressured for the team. (Martin felt it though! and recalled how he got told off via a lengthy fax for missing the deadline.)

The entire game was built from scratch. Brett had to model everything and was limited, due to the technology of the time, in polygons and textures. He pointed out that later in the development, the fewer polygons he had to use which is why Mishkin, for example, has a triangular-shaped head.

To create the game, the team used a lot of motion capture was used, and the suit was never washed! Brett recalled how the game had over 1000 animations which meant having to recreate a lot of ways to hit someone. The animation for being pulled backward was done via tying a rope around someone’s waist and physically pulling them! When they tried to mo-cap the opening walk, every time it looked like he had a limp, so Brett had to manually edit the capture to make it look right.

It was astonishing how the game came together (and looked so good for the era) when there was no possibility of researching anything online. Set visits, a library of books, and studio visits were the only way to get the textures and designs. Martin pointed out how it took a lot of work just to get the team to adopt email!

It was amazing to the team just how much of the Bond music got to be included in the game. while the pair admitted they paid a lot for the license, the ingenuity of the sound team to take snippets and make whole tracks was technically phenomenal. It was important that the music was involved as that brought Bond DNA into the game, as the developers said, it makes you connect with it emotionally. Makes you believe you are Bond while playing. It was a shame that for licensing reasons they had to take out three previous Bonds from the multiplayer, but not before an office farewell tournament!

One of the interesting things to learn was that the game originally planned on having the opening credits but unfortunately, it had to be cut as it was only a 12MB ROM!

Despite the cult status of Goldeneye 007, the development team never realised they had something special on their hands. It was a game made in a time with less technical capability than today. Based out of a barn the Rare team made something truly generation-defining. Overall, the panel was a fun and engaging insight into the world of game development for one of the best games of all time.

Final thoughts on 25 Years of GoldenEye 007

If you can still play it today, I urge you in this anniversary year to blow the dust out of your cartridge and relive some gaming glory days. It’s one of the greatest video games of all time. If you don’t have the original, you can check out GoldenEye 007 soon on Nintendo Switch Online and Xbox Game Pass. Also, be sure to check out the documentary about this amazing game online!

Happy 25 years GoldenEye 007, and happy 60th James Bond.

Review: ROCCAT Vulcan II Mini

The ROCCAT Vulcan II Mini is the direct competitor to the SteelSeries Apex 9 Mini. This was a keyboard I’ve recently looked at, and quite frankly, I loved it. Therefore, this keyboard has a lot to do if it wishes to gazump its market-leading rival. Fortunately, though, its build quality and usability make it stand out from the crowd. Furthermore, its striking RGB lights are eye-catching and fantastic to look at.

With an anodised aluminium top plate and 65% form factor, this is designed for smaller spaces and it is built to last. What’s more, unlike the Apex 9 Mini, the ROCCAT Vulcan II Mini includes the arrow keys as standard. Now, this may seem like a minor point, but I like this standard functionality and was a bit lost without it.

All of these things aside, people buy these gaming keyboards for one reason only, and that is to be one step ahead of the crowd. Accordingly, does this accessory do that, or will you lag behind? Why don’t we unbox this small but powerful beast and see how it performs?

The ROCCAT Vulcan II Mini in white.
The ROCCAT Vulcan II Mini in white.

What’s in the box of the ROCCAT Vulcan II Mini?

  • The compact and sturdy packaging is fully recyclable and is great to look at. The captivating colours and stunning imagery look upmarket and inviting. What’s more, it has all the key information you could ever hope for.
  • The ROCCAT Vulcan II Mini. This tiny keyboard looks fantastic! It is available in UK and US format and in black or white colour options.
  • A detachable USB-C cable. This braided cable is sturdy and is a whopping 1.8m long.
  • The user manual. Unsurprisingly, this gaming keyboard has lots of different functions. Therefore, I recommend reading the manual to get the best out of it.

Technical Aspects.

Form Factor65%
SwitchesTITAN II Optical Red
Actuation point1.4mm
Travel Distance3.6mm
Switch LifecycleTested to 100 million
Polling rate1000 Hz
Profile On-board5
RGBRGB per-key illumination + 30 smart keys
SoftwareROCCAT Swarm

The most important aspects of a gaming keyboard are how well it performs and how comfortable it is to use. After this, you want to focus on compatibility, looks, and other minor elements. So let’s concentrate on what’s important, and that is its unbelievably responsive input speeds.

Thanks to the incredible and exclusive TITAN II Optical switches, you experience minuscule actuation on every keystroke. In fact, to be accurate, it is a mere 1.4mm actuation for every input. Consequently, every action and every command is responsive and mind-blowingly quick. This may not seem important, but in competitive gaming, every nanosecond counts. Fortunately, with the ROCCAT Vulcan II Mini at hand, you know that you’ll always be one step ahead of the competition.

Furthermore, ROCCAT is so confident in the technology that they have tested it to a massive 100 million keystrokes! Subsequently, these keys will last double the standard lifecycle of other mechanical keyboards. As such, your investment is sound as you won’t need to look for a new keyboard for some time. Alongside this, the TITAN II switches are compatible with most third-party cross-mount key caps. Therefore, if you wish, you can customise your look without jeopardising your performance.

The final performance area to note is the EZ functions. With 5 programmable user profiles and Easy-Shift [+] button duplicator technology, you can maximise your keyboard functionality. There are 30 multi-function smart keys that are equipped with dual LED indicators. Accordingly, whenever the secondary functions are activated, you are instantly aware. Again, this may seem like a minor thing, but it isn’t. In the heat of the battle, when you switch between different profiles or macros, you’ll want to know exactly where you stand. Thankfully, the dual LED indicators reassure you of your settings and this reduces user error.

The ROCCAT Vulcan II Mini has rapid actuation thanks to the TITAN II Optical Switches.
Check out the TITAN II Optical Switches.

Incredible build quality.

For me, ROCCAT always delivers when it comes to build quality. Their products are built to last, look fantastic, and stand out from their competitors. Unsurprisingly, the ROCCAT Vulcan II Mini is no different. With its hardwearing anodised top plate, it looks amazing and is built with durability in mind. What’s more, the 65% form factor is amazing if you have a smaller workstation. This compact design allows for sweeping mouse movements without compromising your competition-ready keyboard.

On top of this, the RGB display is eye-wateringly bright. The aforementioned dual LED functionality is fascinating and is a market-leading concept. What’s more, like other ROCCAT products, this one will sync with any AIMO-enabled products. Subsequently, your workstation will be vibrantly synced with every piece of tech you own.

The ROCCAT Vulcan II Mini syncs with any AIMO-enabled product.
Combine all your AIMO-enabled goods.

Is the ROCCAT Vulcan II Mini worth it?

Recommending a £100+ gaming accessory isn’t as easy as it sounds. Why? Well, anything over £100 is a hefty investment. However, like every other ROCCAT product I’ve looked at, I’m not disappointed with what I’ve experienced. Out of the box, this device worked perfectly and was a pleasure to use. With a little trial and error, I could connect it with my AIMO-enabled devices, and set up each user profile to my liking. What’s more, for everyday usabilities such as emails or web browsing, it was comfortable, responsive, and a joy to work with.

I asked myself whether this stands out from the crowd, and the answer is yes! It looks fantastic, is built to last, and is unbelievably responsive. Moreover, it is designed for third-party cross-mount key caps; it has been tested for a massive 100 million keystrokes and has 30 multi-function smart keys. On top of this, its 1.4mm actuation is unbelievably responsive and keeps you ahead of your competitors. Consequently, this is a phenomenal gaming keyboard and I have no problems recommending you to buy it here!

(More information on ROCCAT can be found here!)

The ROCCAT Vulcan II Mini is awarded the Movies Games and Tech Gold Award.

A Closer Look at Geomag Glow Magnetic Construction Set 

With Christmas just a few months a way, we take a closer look at the Geomag Glow Magnetic Construction Set.

Geomag is not just a construction set, but it’s also an educational game within the STEM category which will encourage the development of hand-eye coordination as well as strengthening visual sensitivity and attention span. It’s the perfect magnetic toy for kids but also super fun for adults too.

The Geomag Glow Construction Set is part of the 100% recycled plastics range and features glow in the dark rods, as well as magnetic balls to help you connect them together. These are really fun to build glowing constructions whilst learning about magnetism and the laws of physics.

Box contents:

  • 12 metallic balls
  • 12 glow in the dark rods
  • 1 dark base panel

All of the elements will be compatible with both the Geomag Classic and the Geomag Panels collections and are made from recycled plastics.

Geomag products are made in Switzerland, and are known for their high-quality materials and follow the most stringent European and international safety standards (ASTM and EN-71 Certifications for toy safety). 

The Geomag Glow Magnetic Construction Set is available now priced around £20.00 and is aimed at ages 3 and above.

Disclosure: This product was provided free of charge in exchange for a fair and unbiased review.

News: Once Upon a Jester

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Whenever Crunching Koalas announces a new game, I always take note. They have released some fantastic experiences that span many genres. The list is massive, but here are some you may recognise; Warsaw, This War of Mine, Project Warlock, Moonlighter, and Bonkies. I’ve had the pleasure of covering many of their games, so I can’t wait to get hold of Once Upon a Jester.

This colourful and amusing title captures everything you know and love about the theatre. With a zany plot, whacky characters, and a bizarre story, it is bound to make you laugh. You control Sok and Jester, a theatre-loving duo who move from town to town while performing their improv show. These two friends have differing opinions, and this drives a wedge between them. However, disaster strikes and the pair must put their differences aside. Accordingly, can they work together to save the day, or will the kingdom be doomed?

Once Upon a Jester is a tale of decisions and listening.

With 4 towns to visit and plenty of shows to perform, the charismatic duo must create a show to impress their audience. By exploring the town and talking to the locals, they will discover what makes the town tick. Consequently, this information must be used to create a crowd-pleasing experience.

With 5 genres to pick from and a range of crazy answers to choose from, your show will be as insane as the surrounding audience. However, if you get things right, you’ll receive the plaudits you deserve and the curse will be lifted.

Gamers will adore the unusual hand-drawn imagery and the accentuated heartwarming indie songs. Subsequently, the aesthetics match the theme of improvisation and silly shenanigans.

Once Upon a Jester has a planned release for PC and Nintendo Switch. You’ll see the game released near the end of 2022 for around £15. If you are interested in pre-ordering it, click the link here!

(More information on Crunching Koalas can be found here!) 

Review: Saints Row

There are few franchises that instantly leave an impression. Forza impresses you with its realism and fantastic driving mechanics, while GTA inspires you to be violent and aggressive. Moreover, Saints Row is renowned for its unbelievable craziness, dated style, and rehashed mechanics. In an era where gamers crave more for their money, can another visit to the Saints Row franchise really work? I have my concerns, especially after the madness of the last instalment. Consequently, when Saints Row (2022) landed on my desk, I was understandably reserved.

Developed by Deep Silver Volition and published by Deep Silver, this is an open-world sandbox experience. What’s more, it returns to the roots of this much-loved franchise and avoids the amusing, albeit unnecessarily crude stupidity of its recent predecessor. Consequently, many of the cherished and charismatic players have been put to bed. Accordingly, this allows a new set of protagonists to take centre stage in this violent gang-related crime spree.

Saints Row had fleeting moments of brilliance.
Chill out before you commit more crime.

New location, new gang, new you.

What I adored about the latest instalment was the introduction of a whole new gang. You’re the boss of “The Saints”, and you have Neenah, Kevin, and Eli by your side. This team of 4 criminal masterminds run riot in a dusty metropolis that is filled with crime, drugs, and death. As the new boss, you must stamp your authority on your surroundings. You’ll take on the Los Panteros, The Idols, and the Marshalls as you build your empire and make a name for yourself on the streets of Santo Ileso. With plenty of guns to shoot, vehicles to drive, and locations to visit, it feels like a stereotypical Saints Row title. However, is this enough in a modern market?

Well, if you like cliched and dated mechanics, then you won’t be bothered about its rehashed approach. Thankfully, much of this familiar gameplay plays second fiddle to the insanely massive open world. With 15 enormous districts to infiltrate, explore, and command, you’ll lose your head before you get bored. Every area comprises unique points of interest as well as quests to undertake, side hustles to complete, and many collectables to locate. In short, it uses the classic open-world tropes but injects them with steroids and demands you take them all down.

This aside, as the boss, you must be in control of your gang. What better way to do this than using your mobile phone? This simple mechanic acts as the central hub for every element of the gameplay. Here you can take photos, access skills, customise your character (more on this later), look at the world map, and more. This was one of the better choices from the developer and I wish they made the rest of the action feel as modern.

Play alone or join some friends.

With so much madness to tackle, it would have been insane for the developers to overlook multiplayer action. Thankfully, they have incorporated both cooperative and competitive elements into the gameplay. Once you invite your friends into your world, you can tackle any of the missions, side hustles, or simply lark about. However, if your friends have other ideas, they can unleash hell and cause all sorts of mayhem.

This is exactly what I expected from a Saints Row title. There is always an element of the structure that can be pushed to the very limits. If you attempt to do this alone, it is fun but somewhat lacking. Yet, with friends by your side, it’s great fun to race down the freeway shooting like maniacs and creating a scene. Furthermore, you are free to traverse the world as you wish. Do you want to run and gun, mow everyone down in a truck, or soar through the sky with your wingsuit? Whatever you choose, you’ll laugh until your sides hurt as unexpected shenanigans will always occur.

The combat mechanics lacked oomph and drama.
Grab your gun and protect yourself.

Expand your empire and know your enemy.

The freedom to choose your approach was phenomenal. Subsequently, if you wanted to waste hours on side hustles and criminal ventures, it was up to you. Both these elements earn you money while enhancing your reputation amongst the seedier members of society. You can, of course, overlook these opportunities, but where is the fun in that? Instead, I recommend you waste many hours planning heists, stealing cars, and performing an array of other shady tasks.

Moving up the ladder is all well and good, but if you don’t study your opponents, then you are bound to get your ass handed to you. Each of the factions you face has a unique style and strengths and weaknesses that must be overcome. By using the dated and familiar Saints Row 2 shooting mechanics, you must attempt to take them down. However, if this fails, you can turn to melee combat and some killer moves to regain your health.

As there is no cover mechanic, you must rely on dodging and this “Matrix-esque” approach to staying alive, no matter the cost. This is made somewhat worse as every enemy is a “bullet sponge”. Accordingly, this leads to some frustrating experiences and a lack of fluidity. Now, this can be overcome if you simply drive through your enemies, but this isn’t always possible, nor is it the most fun solution. Consequently, the developers have missed the mark and this will disappoint many players.

Saints Row looks dated and janky.

I’ve heard mixed reviews about the graphical fidelity. Some gamers are happy to reduce the quality to achieve something that is barely playable. I, on the other hand, expect a modern title on a next-gen machine to handle a high resolution and smooth frame rate. Sadly, Saints Row failed on both grounds, and the end result is an appalling game that looks and feels horrible. It was such a shame as the cinematic gives the impression of a well-polished and smooth experience. Instead, it is nauseating, dated, and harks back to the Xbox 360 era.

If you are familiar with the open-world genre, then you’ll know how the audio plays out. With an array of radio stations to choose from, you enjoy an eclectic and often unfamiliar lineup of songs. Yet, they have been specifically chosen to match the theme while adding energy and drama to the proceedings. What doesn’t always work, however, are the sound effects. Luckily, Saints Row nails its wonderful blend of explosives, gunfire, and vehicle sounds. Subsequently, there is a nice blend of realistic and whacky audio that adds a fun layer to the gameplay.

Saints Row maintains its eclectic roster of characters.
Meet the team.

It plays like its peers.

The developers have stuck with a tried and tested control system. As such, it is easy to pick up if you love the genre. With a blend of submenus and responsive inputs, it overcomes many of the aforementioned combat issues. Furthermore, the inclusion of the mobile phone mechanic makes it easier, still. On top of this, the use of the d-pad for additional powers ensured it was simple to play without confusing the matter.

Now, if you enjoy exploring massive open-world locations while hunting for collectables, then Saints Row will get you salivating. It is awash with a mind-blowing amount of content, and it’ll keep you busy for days. Alongside this, the customisation options have to be some of the best I’ve witnessed. With plenty of insane options available, this harks back to the stupidity of its predecessor. I, of course, made my hero look as ridiculous as possible. Why? Well, why not?

Saints Row falls short.

I’m glad the game moved away from the madness of the previous iteration. However, I was disheartened by its terrible graphics, awful combat, and spongey bullets. There was so much potential, yet the developers have fallen way short of the mark. Every encounter with an enemy gang feels repetitive, arduous, and limp. Consequently, if it wasn’t for the multiplayer action, you’d be disappointed almost immediately. Now, I adored the open world and the side hustles. But it doesn’t make up for the many shortcomings. As such, I’m not going to recommend that you buy this title. More information can be found here, though! Can you rule the roost and take over Santo Ileso? Grab your friends, run some jobs, and wipe out the opposition.

Review: Betrayal at Club Low

Your Mission, Should You Choose To Accept It

Betrayal at Club Low… Man, what an oddball of a game. Under normal circumstances, this could have been considered an insult. But right now it’s more than a compliment. It’s one of the big reasons you should play it.

From the first few minutes in the game, it becomes clear that this won’t be your run-of-the-mill experience. Your protagonist has got grey/blue skin, glowing eyes and is disguised as a pizza delivery guy. Turns out you work for a spy agency called “The Circus”. Your mission is to extract an undercover agent in the nearby Club Low. You need to figure out a way in, a way to reach your target without raising too many eyebrows and make your escape. 

This may all sound relatively simple but Club Low has an absurd amount of security and cautious patrons. This isn’t a stealth game. You won’t be avoiding prying eyes, but rather interacting with any and everything that may help you accomplish your goal. Along the way, you’ll uncover some side objectives, helpful items, and pizza recipes (more on that later).

Adult Swim, The Game

The game is unapologetically weird and I love it. You can intimidate the queue outside the club with wild dancing. You can fight or give in to the urge to drink from an alley puddle. You’ll take the role of chef to appease a man in your way. Buy the club a round of drinks so they won’t judge your dance moves. Convince a DJ they need a full night’s rest and that they should go home mid-set. Only for you to take over and blow the crowd’s collective minds with your pizza decks. All to make money, and gain some permanent buffs to increase the chance of success. 

I love the way this game presents itself. It was like playing through an episode of some obscure Adult Swim show. In fact, the overall style of the title reminded me of the show: Xavier: Renegade Angel.

So you’ve got your mission: Find the agent. Get him out. How exactly do you go about completing the task though? Simply roll some dice. Almost every action you take is tied to a skill, and each skill is tied to a die. This dictates whether anything you do is a great success, or an embarrassing failure. 

A Roll of the Dice

However, it’s not a straightforward game of chance with a 1-6 value die. You have seven skills: Cooking, deception, music, observation, physique, wisdom, and wit. Each skill has a 6-sided die. These start with values of 0,0,0,1,1,1. Quite low I know. Try to do most things and you’ll just fall flat on your face. However, as in any game with skills/attributes, Betrayal at Club Low is centred around upgrading these values all the way up to 10. Upgrades are bought with Cash, either won through a successful roll, or through your pizza dice (more on that now).

You may be dressed as a pizza delivery dude, but that’s not enough to sell the performance. You actually need some pizza. It’s more than just a front though. Your pizza can make you money, or it can be the deciding factor for victory. Lucky for you there are some inexplicable, yet highly convenient pizza ovens scattered around the environment. As well as ingredients for your pizza. 

New ovens found reward you with a new recipe for a total of three. These recipes are your pizza dice. The faces of the die are blank at first. However, each ingredient found can be added to the recipe. These ingredients include $2/$4/$8 faces, or multipliers for money. There are faces that increase your nerve and health. These are values lost to specific opponent dice, reach 0 on either and it’s game over. There are also strategic ingredients such as a pepper that allows you to reroll an opponent’s die. Or a pineapple that swaps your cast skill die with your enemy’s. Which can take a weak 3 from your side, and turn it into a strong 8, for example. Thus, these pizza dice are ultra important to making the money needed for upgrades, and turning the tables in a dire situation. 

No Stone Unturned

In Betrayal at Club Low, interacting with everything is a key part of success. You never know when a jacket you talked your way into getting could come in handy. Aside from this, interacting with people multiple times is also encouraged. You can often soften them up with a keen observation or a witty joke. Successful attempts at this can add modifier conditions. These conditions can often decrease their dice values, or increase your own. Some conditions also have the opposite effect. Adding debuff dice that lower values, or take away points of your health or nerve. 

These conditions are quite interesting and full of character themselves. Fail at telling a joke, and you’re hit with an “awkward” condition that can make you lose nerve. Succeed at pickpocketing, and your character feels guilty, which can potentially add a X0 modifier to cash dice.

It’s Weird, and It Knows It

As I mentioned before, the art style reminds me a lot of an Adult Swim show called Xavier: Renegade Angel. It’s got this low-res, gritty, and dare I say ugly design with pretty clunky animations. And yet, I view it as adding to the character and appeal of the game. 

The style doesn’t come across as a cobbling together of assets, but rather a conscious decision. Part of this is how it dives headfirst into its weird aesthetic, and low-quality models. It places all kinds of wild items throughout the club, like a security room with a tennis ball pit or a desk with a huge face. Or even how NPCs will exit a scene with unexplained rocket boots. It knows exactly what it is, and what vibe it’s going for and it just works. I’d hardly call it easy on the eyes, but I could definitely call it wonderfully unique.

Seeing as our playground is a club, music is obviously a factor I can’t overlook. Thankfully the music works a treat. It’s a soundtrack chockful of electronic beats that never lose their lustre. Each track feels like you could find it in some underground or niche bar or club. And the quality of production surprised me; even the sound design. Outside the club, music is muffled and bass-heavy, with sounds sharpening as you pass through its doors, eventually crisping up as you reach the dancefloor. Unless you have some real disdain for electronic dance music, I’d be willing to bet your head is moving before long.

This game took my expectations and flipped them all upside down with ease. From the music to the characters, the gameplay, the design of the world, and its wonderfully weird aesthetic. I really did not expect to enjoy the game as much as I did, and I can easily recommend it. 

Review: Sam & Max: Beyond Time and Space

Dialing up the weirdness to eleven, Sam & Max: Beyond Time and Space (a remaster of a ports of Sam & Max Season 2, originally released on PC in 2008) takes the concept of the prior entries in the series and provides an even more bizarre spin on it, with cultural references galore that looks for more situational irony than it does traditional laughs.

It might just be a consequence of trying to keep the comedy adventure series from becoming stale, but by making the game so bizarre, the game’s point-and-click mechanics make far less logical sense, frustrating the player as you feel you the need to combine every possible object just to find the correct solution. As a result, the joy of solving the puzzles is not the same as it was in Sam & Max: Save the World, and is further compounded by a lacklustre cast of new characters, leaving the two protagonists to carry the load.

Figured out which point of interest is the relevant one yet? Errrrr……

This isn’t to say that the story falls flat, but the cultural grabs feel like cheap pops that are either overly-cliched or outdated, and even similar banter between Sam and Max can feel repetitive from the 15+ hour adventures, especially if you play the remasters back-to-back.

It results in chapters 1-5 being as inconsistent as they are weird, and is almost as if the game wants to parody every single culturally-significant fictional character known to the western world, but most of the jokes surrounding them are surface-level and are more about subverting your expectation of the characters in their immediate introductions, and anything amusing that comes from the scenario seems to arise despite their inclusion.  

Santa, Satan and Dracula as well as dated cultural references like an 80s lyric-spewing robot, Jimmy Hoffa and D.B. Cooper feature for momentary laughs, and the occasional intriguing puzzle, but mostly leaves a gaping hole for character depth. 

When they are given enough time to develop, said cliches can become a decent member of the cast – such as the Frankenstein robot – but for the most part, the new characters aren’t given enough depth to connect with the oversized Dog and Rabbit, and due to that, those particular chapters don’t feel anything more than a grand set-up for the puzzles.  

This isn’t true of all the chapters, however, as chapter 4 uses time travel and connects an interwoven story from previous chapters, unveiling reasons for seemingly unimportant actions, giving existing characters some backstory and making the overall plot richer.  

A time travelling elevator that will take you to many places unknown, and some known.

Although difficult to solve, the puzzles are often well-constructed – both individually and as a concept for the entire chapter. Whether it is timing the firing of a cannon, to load up a toy plane that you then must drop appropriately on an enemy’s head or changing the body part of a Frankenstein robot in order to answer questions correctly in a dating contest, there is always an amusing mix, keeping you on toes throughout.  

He’s alive alright.

Essentially, this is the same gameplay format from Save the World, and while it is a good blueprint to work from, there are very few changes from its predecessor – limited to providing clues when you are stuck and better mechanics for minigames – and the gameplay itself is largely the same, wasting opportunities to extend amusing mechanics such as controlling building-high robots and a boxing minigame. Furthemore, the remaster – much like its predecessor – offers little that previous ports haven’t already, but despite this, it doesn’t lessen my appetite for a remastered version of Sam & Max: The Devil’s Playhouse.

Sam & Max: Beyond Space and Time tries to be too clever for its own good, expecting the player to follow long-winded and sometimes-incomprehensible logic of its puzzles, and with its dated references and cliched characters, although this entry might still be enjoyable, it is one of the less memorable Sam and Max entries.