Here is one game including two classic JRPG titles! NIS Classics Volume 2 for the Nintendo Switch is going to bring back two familiar role-playing games, but done up so much better! Each is slightly improved visually and will include some added content. The two titles in this volume are Makai Kingdom: Reclaimed and Rebound and ZHP: Unlosing Ranger vs. Darkdeath Evilman. Both are categorized in the same gaming genre but are slightly different in how they are played.
Additionally, they both have a lengthy amount of gameplay, which is including going through these randomly generated multi-level dungeon-style battlefields. Both games were published by NIS(Nippon Ichi Software) at different times. One was released during the PS2(Playstation 2) era and the other at the time when the PSP(Playstation Portable) was trending. They also were sold separately, and for the first time, they are now being reintroduced as one game on the Nintendo Switch. So you practically get two RPGs for the price of one.
Makai Kingdom: Reclaimed and Rebound ⚔
So how was this game? Well, it’s long and not bad if you just enjoy building team members from earthly objects and going through a portal to the next dungeon-like level. Mainly, it’s all about defeating rivals in different level environments. The game’s design is visually simple, it’s a bit square in shape with a 3D graphical presence.
It doesn’t appear like a game you’d find nowadays, as it’s more of the classic way of creating a strategy RPG game. Since it was built during the PS2 era, a blast from the past, the design process was not as capable of higher quality graphics as it is now. However, the square layout back then was trending more in games and an easier way to position each member on the battlefield. So even with the before and now in comparison, it still isn’t a bad design as some games still rely on that structure.
What I do find interesting is that even with some storyline, this game really doesn’t rely on your need to read a long narrative. Instead, it’s more for those who want to just get down to engaging in battle verse reading or listening to what needs to be found or where you need to travel to. You practically can skip all of the conversations and get right into the battlefield, invite team members you’ve created, and get to placing and executing their attacks.
Additionally, the team members you can create are almost limitless. Since you have all the components to build a variety of characters to add to your team. There are so many options to choose from a list of different classes and styles. Each one of them possesses their own strengths in something more than others. Yet, with three free bonus boosters, you can choose which feature you’d like the member to be stronger in or add to ones they already accomplish quite well. This is normally where I’d choose HP as it’s always great to have a longer life and even ATK would be great for a better attack. However, I focused more on the special abilities; magical powers while playing, well just for a few of them.
This game provides so many other ways to help improve the team or just a single member. Some are gained by the items acquired from purchases at the different buildings you’ll find in the main location. For example, there is a hospital that will resurrect those members who’ve passed away during the battle or need to rest. It helps restore the HP or recover those and allows you to summon them back. Plus, you can’t leave out the weapon shop. So many powerful weapons to choose from, providing even a better attack on the enemies through each battle.
Honestly, I like all these additional features. It’s unlike any other game I’ve come across. However, the game does tend to get a bit redundant. Possibly, if you are like me, you may find yourself creating a routine before, after, and during each level. So it starts to feel like you’ll be doing the same thing every time you play. At least, for difficulty, there is a variety of challenging foes to defeat and a variety of things you may want to focus on, like additional goals to achieve other than just defeating the final enemy.
There were a few things I found a bit complicated and difficult. You don’t want to play Petta Mode if you are starting this game for the first time. The game is well explained through the original gameplay mode. Yet, each is exactly alike in battle sequence and concept. The one thing that may be hard to comprehend, which I found confusing till I played through the first tutorial level was the buttons to press to execute each attack and end my turn. It’s a little different than I’m used to when it comes to the many buttons on the controller to use to make these moves, but it grows on you after doing it so many times.
The other problem I noticed, which honestly I’m not sure if it affects the game or if it’s helpful. Yet, it could be just a bug, but I’m not actually certain. When choosing a new team member to create, if you go back and forth to the same character, they tend to increase in strengths than when it was first selected. I don’t know if this really does adjust the strengths or is something of a bug, but it’s always great to get a better power or HP when you can.
For a final thought, this game does have a nice quality sound it’s very clear to see the entire level and with the camera rotation, that helps plenty. For the many objects and members one can create, it feels as endless as the levels but is quite an original aspect I haven’t seen in any other game. Its unique gameplay and original content are additional features I’m impressed with. So all I can say is that it’s not a bad game, very easy to get a hang of, and provides hours of planning and action-packed battles.
ZHP: Unlosing Ranger vs. Darkdeath Evilman ⚔
So how was this game? Well, it’s very different from Makai Kingdome, and what really was the first thing I’ve noticed was how the main hero of the game is nearly invisible. There is no preventing any objects to move fully through each other on the screen. Regardless, the game is still very nice even with this effect. It doesn’t seem to cause such a problem, just might be a bit awkward.
Now to start, the main area; the first location is where you have everything you need to gear up for battle, also to learn how to battle. You’ll find you can purchase recovery products, weapons, and even music. As well as some views of each enemy you came across during each dungeon run. This is also where you’ll transport back to when you get defeated after going through levels of dangerous caves, or when you want to take a break. The one thing I find a bit more interesting is the game’s design and it may actually have a better story to follow, while still being all about endless dungeons to vanquish enemies on. Plus, the battles are a bit less turn-based and more just attacking each other at the same time. So it all is about the faster you are to make a move the better the chances are to defeat the enemy. Especially if it’s only one or two and not a whole pack of enemies at one time.
Additionally, there is plenty of objects to pick up and equip while traveling through each dungeon. You also level up pretty fast, which refills the HP and strengthens you as the hero. The items you find can be equipped or ones dropped by the enemies during a fight are very unique and can modify the character on the screen. Even though the mini-story scenes, you still appear as modified as you were when playing the game. I like how they kept the focus on the change applied to the hero, really adding them and not just making you acknowledge the equipped object, without really seeing it.
I also find that this game isn’t as complex and has more of a story to go on, even if it is just by a tad. Plus, the joy of a no-turn-base battle and just going right in for the attack is my type of game! Maybe the only planning you really need to consider is how to involve a few enemies at the right time when to attack. That way you won’t be defeated easily by the many in the room.
In addition, the narrative text can be read or easily skipped, which is just a wonderful option to have. All using just a single button, it can easily be skipped. Since I’m talking about buttons on the controller, I must say that the mapping is also easier to understand. Especially with the help of the tutorial stage, the battles become easier to perform attacks or equip an item or use one. The only difficulty is my fingers get so tired using the method required to move around, the cursor buttons.
Regardless of the controls, items to be acquired and used or character modifying. The game practically revolves around entering dungeon-style levels and guiding the one hero, Unlosing Ranger to new battlefields with plenty of enemies waiting to attack, leading us closer to taking on and defeating Darkdeath. There is one unusual difference I’d like to point out with the battle structure in this game. It isn’t set up like a traditional strategy RPG. I guess that is what makes this game stand out a bit more than any other I’ve played.
The idea I get is that they took two different fighting styles and combined them to create an original fighting style. For example, it feels as if they removed the turn base structure from a traditional strategy fighting game while keeping the limited area you can move into and catch the attention of each enemy you’ll be attacking. Then you just attack as if you’re playing a platformer game, no waiting just full-on attack as they will be attacking you at the same time. Regardless of how it may appear, it really is different and not unpleasant, but something I would love to see in other games.
Lastly, I’d like to say that it’s been a blast to play this game! I feel it had a more lively and cheerful appearance. Also to take into consideration a classic game, it might not have needed much improvement because it’s been made for a PSP handheld. So it is a bit newer than a PS2 console with better graphics and load time. Plus, it wouldn’t be complete without excellent background music. This game has one that provides such a heroic sound. It makes you feel ready to fight, and you sort of just by the sound can tell it’s an RPG type of game. So together everything about this game is just perfect even being older than the ones on the market now. You may even confuse it with a recent release verse one that’s been out for a while.
Final Thoughts ⚔
So to sum it up, I felt NIS Classics Volume 2 to be an excellent game with two to choose from and full of new content to explore and discover. If this is the first time playing the game, it may all be new. Nevertheless, I found them to be a wonderful pair to have in one game. Especially how they are slightly similar in the style of gameplay as well as their large amount of levels to play through. Both also being perfect RPG games that bring plenty of entertaining battle scenes and maps to investigate. Of course, there are a few issues, but other than that, it’s not a bad game collection.