GamingThe Story of The Bureau: XCOM Declassified Part 2

The Story of The Bureau: XCOM Declassified Part 2

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A few weeks ago I visited the 2K Marin studio in San Francisco to take a look at The Bureau: XCOM Declassified. Whilst I was there I had the opportunity to talk with Erik Caponi who is the Lead Narrative Designer on The Bureau.

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The year is 1962, JFK is President and the Cold War has the nation gripped by fear – but a far more powerful and insidious enemy than communism is threatening America. Known only to a select few, a top-secret government unit called The Bureau begins investigating and concealing a series of mysterious attacks by an otherworldly enemy. As special agent William Carter, players call the shots, pull the trigger and lead their squad in a gripping third-person tactical shooter set within a high-stakes, covert war to protect humanity. The Bureau has been erasing the truth for decades. The time will come for the truth to be revealed.

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So back to Erik for part two:

And in case you missed it, we also talked with Jeff Weir who is the Art Director, and you can check out Part 1 and Part 2 here.

For more information, please visit Facebook, or the official web site: http://erasethetruth.com.

And stay tuned for more soon from my 2K Marin visit, if the Bureau allow us to publish it.

Andrew Edney
Andrew Edneyhttps://moviesgamesandtechcom.wpcomstaging.com
I am the owner and editor of this site. I have been interested in gadgets and tech since I was a little kid. I have also written a number of books on various tech subjects. I also blog for The Huffington Post and for FHM. And I am honoured to be a Microsoft MVP since January 2008 - again this year as an Xbox MVP.

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