GamingThe Art of The Bureau: XCOM Declassified - Part...

The Art of The Bureau: XCOM Declassified – Part Two

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A few weeks ago I visited the 2K Marin studio in San Francisco to take a look at The Bureau: XCOM Declassified. Whilst I was there I had the opportunity to talk with Jeff Weir who is the Art Director on The Bureau – here is part two.

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The year is 1962, JFK is President and the Cold War has the nation gripped by fear – but a far more powerful and insidious enemy than communism is threatening America. Known only to a select few, a top-secret government unit called The Bureau begins investigating and concealing a series of mysterious attacks by an otherworldly enemy. As special agent William Carter, players call the shots, pull the trigger and lead their squad in a gripping third-person tactical shooter set within a high-stakes, covert war to protect humanity. The Bureau has been erasing the truth for decades. The time will come for the truth to be revealed.

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Here is part two of of exclusive interview with Jeff (and take a look at some of the amazing artwork behind him during the interview):

For more information, please visit Facebook, or the official web site: http://erasethetruth.com.

And stay tuned for more soon from my 2K Marin visit, if the Bureau allow us to publish it.

Andrew Edney
Andrew Edney
I am the owner and editor of this site. I have been interested in gadgets and tech since I was a little kid. I have also written a number of books on various tech subjects. I also blogged for The Huffington Post and for FHM. And I am honoured to have been a Microsoft MVP since January 2008, including as an Xbox MVP until 2023.

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