Review: Assassin’s Creed IV (PS4)

0

So it’s time again to review Asassin’s Creed IV. For those interested I already reviewed it on the PS3 here. And I was quite harsh. I’ve been eagerly waiting to get on Assassin’s Creed IV in proper on the PS4 for a long time, especially since my disappointment with the PS3 version.

And I was not disappointed. Right from the word go there are clear and significant changes between versions. The initial bar fight combat tutorial is no longer a mess of frame rate issues resulting in clumsy AI. The whole thing was wonderfully smooth and the combat flowed properly in that classic Assassin’s way.

1370772266_acivbf_screenshotsp_e3_caribbeansea_navalbattlebeforeboarding_130610_4h15pmpt

The first time I arrived in a town on the PS3 version I remember wondering if my console would make it through the ordeal. On the PS4 I was left to enjoy and admire my surroundings all at a glorious 60 frames per second. Or somewhere close, I didn’t measure to be honest but it looks very nice indeed. Panning around new cities and towns or lush jungles is just a joy to watch.

Unfortunately even given the PS4’s undoubted good looks it’s still not enough to break the tedium of the main missions, although it does help. A vast majority of your time will be spent following someone, listening to their conversation and then promptly stabbing them with your dubiously acquired hidden blades. It would have been nice to have done something different every now and then but sadly such opportunities never occur.

But there’s a good argument that what ACIV lacks in its main story it makes up for with side missions, collectables and secrets in its vast world. For me I enjoy Assassin’s Creed for the overarching plot line and the battle between the Assassins and the Templars. But I know for most the experience comes down to what happens in the Animus rather than out of it. And in that respect the open world in ACIV is truly impressive.

And once again I took to the Jackdaw to sail the high sees and steal as much loot as possible. The ship handles in that satisfyingly heavy way very similar to AC III. The only thing that ever ruined my pirating experience on the PS3 version was, yet again, the dodgy frame rate. More often than not when I was clearing out the decks of enemy ships the pace of combat was ruined by impossible counter prompts lost somewhere in those dropped frames. On PS4 such issues are luckily a thing of the past and the combat is allowed to be its usual fluid self.

1370772269_acivbf_screenshotsp_e3_havana_combat_kickinback_130610_4h15pmpt

More often than not I would make it through combat without much, if any, damage as Edward spun and flamboyantly slaughtered his foes. It makes it a little easy at times but so satisfying it doesn’t matter. I criticized the PS3 version for being a definite step down from AC III but here at home on the PS4 things seem back on track. The difference between the two is amazing.

And as you would expect the free running also benefits massively from the increased performance on PS4. There’s still the occasional repeated attempt to climb a tree you can’t, and don’t want to, climb. Sometimes you will be stuck on a wall trying to hop off until eventually you take the damage hit and jump for it. But other than that exploring your world is largely painless and slick. And when you need to explore a world as big as this being able to move around efficiently is very important. I still think I found travelling on foot easier in ACIII but that could be down to the design of the map. It’s almost impossible to have a map as big and intricate as ACIV’s and never have an awkward jump or get stuck occasionally. But still if it happens at the wrong time it’s infuriating, especially if you have to repeat a checkpoint because of it.

The scale of ACIV is still impressive even after I almost achieved 100% on the PS3 version. The amount of things to do is just ridiculous and I found myself no less inclined to do them the second time around. Apart from those damn sharks. I really hate hiding from sharks in kelp. It doesn’t work and getting surprised by a giant fish or sarcastically bumping into an eel or urchin because Edward doesn’t go where you want him to isn’t fun at all. It’s a bit of shame really because the underwater section are beautiful to look at and often have hidden depths, sometime even massive caverns occupied by smugglers. But still the areas are impressive, plentiful, and all the more beautiful on the PS4.

1370772264_acivbf_screenshotsp_e3_caribbean_captainduel_130610_4h15pmpt

I still found myself disappointed with the lack of Assassin’s Creed related narrative. ACIV still feels like a pirate game with the Assassin’s Creed banner flying in the background. The main memories are lack lustre and quite often boring. There are only so many times you can repeat the same objective and still be interested. Even given the PS4 version’s obvious improvements the core game still has those tedious eavesdrop objectives.

But as for the combat and free running the PS3 and PS4 versions are totally removed from each other. Clearing the deck of a ship is now a joyous cacophony of clashing swords and cannon fire. No longer was I let down by lost frames that saw my enemies flying from off screen to stab me in the back. Simply put this is how ACIV was meant to be played, and it’s plain to see. Environments are even better looking than before and I would always linger just a little during synchronizations to admire the view. I still think Black Flag belongs somewhere away from Assassin’s Creed but on PS4 ACIV is a much more satisfying experience. If you have the chance it’s definitely worth a go, even if you’ve played the PS3 version.

CDW-Rating-Banner-black-4

Reviewed on PS4.

Review: MotoGP 13

 

Two wheeled racing fans rejoice as PQube and Milestone launch MotoGP 13 onto the blazing tarmac. Pure racing, a new helmet cam and both fully fledged offline and online experiences await those who live to ride, but prefer to do so in a videogame where you can’t actually scrape your elbows off.

BATCH_screen 01 logo

Featuring all the riders, teams and tracks from the 2013 MotoGP as well as both the Moto 2 and Moto 3 World Championships, there’s certainly something for the true fans to appreciate. Some of the slightly lesser known racers are featured more heavily on load screens and the like, hopefully removing the incessant need to yawningly mash the pad to play as Valentino Rossi again.

The career mode has it’s ups and downs, starting with promise, you get a few promising (in game) emails regarding your prosperity and how to take it easy etc, but that’s essentially where the charm starts and ends. After that, it’s race, read an email, look at the calendar and race. Repeat ad nauseam. Your manager will occasionally chip in with goals and side objectives to aim for, yet simply trying your best to win each race, whether you succeed or not, will often be more than enough to keep the higher ups delighted with your progress. Aside from pure racing, there’s not a huge amount of incentive to remain in the career mode, especially considering the new XP system used to unlock things, can be earned through any mode. All the joys of racing can be found in the less intrusive, other game modes.

Other than the disappointingly bland career mode, if you just, and should, fancy a Grand Prix or two, that’s also catered for. Setting up a race weekend with different variables is easy; should you wish to delve into the more serious side of things, tinkering with your bike’s setup during a practice/qualifying session, much akin to the recent F1 games, is also available. How about changing the weather conditions to a more dynamic setting, granting the possibility of rain, potentially drastically altering the race? Check. You can also modify the race lengths to your choosing, whether it be a quick five laps around your favourite track, or a brutal full racing weekend with all the trimmings round Laguna Seca.

_0001_Laguna Seca

If you’ve never been on a motorbike racing simulator before, despite how many hundreds of hours you may have put into Gran Turismo across the years, prepare to learn it all over again. Slowly. Not only is there no real tutorial for how to navigate around those dreaded bendy corners, but there is also a handling model for the novice players, which essentially teaches you nothing; does little in the way of preparation for the inevitable jump to simulator mode. On one setting, you can thrash your bike around corners with a complete disregard to anything, including the brakes. Whilst on the other, you’ll fly off at the drop of a hat, the rear wheel will spin uncontrollably, struggling for traction all whilst you’re leaning from side to side like a 150 mph Weeble. I would have preferred it, had the game shipped with only the more serious handling settings, yet also housed a tutorial explaining how to properly control the behemoths.

Without many options for split screen play, no career jump-in this time around, it’s up to the online modes to hold your competitive interest. Like any other online game, it swings by the thread of it’s community; for the vast majority of my time online, I played against some genuinely good competition who took the racing lines, got out of each others way and responded amicably. The other side was not so pretty, people riding the wrong way around the track and consciously attempting collisions was also present. Thankfully, the lag was minimal, the framerate smooth and the ne’er-do-wells infrequent.

_0006_Jerez

Having never reached the upper echelon for graphics, expect nothing different this time around. The presentation is there, pre-race intro videos submerge you in a broadcast style similar to that of the television coverage; Gavin Emmett does a great job with the commentary.Some of the little touches are fantastic such as the persistent rubber on the track, lending itself to higher grip at points, and once the brutal higher tiered physics are enabled, you’ll need all the grip you can get. It’s a shame to say that the load times are a little on the long side, the fidelity is low and some of the lower tiered bikes expel such a monotonous drone when at top speed that it starts to grate pretty quickly.

Overall, MotoGP has seen many changes in both developers and it’s style. This time around, it seems to have settled on a user defined hybrid of either arcade or simulation. The simulation side is vastly more rewarding if you’re prepared to put the time and effort in, whereas the arcade style isn’t really arcade-y enough to entice the less hardcore crowd in. A decent tutorial, a more immersive career mode and a quick spruce up of the visuals and audio would change this game from an underlying success to one of the better racers of the genre.

4

Reviewed on PS3, also available on Xbox 360, PC and PS Vita.

Fifa 14 gets updated for Xbox One

2

Here is the Xbox One patch release notes for Fifa 14 by EA Sports for the console.

fifa14_xboxone_ps4_messi_shooting

FIFA 14 patch notes, 19th December

– Some stability issues when entering Online matches.

– Some cases where users with large friends lists can’t access certain Online features.

– Allows the Goalkeeper in Clubs mode to change camera angles.

– Modifications to a couple of camera angles in specific stadiums to improve playability.

– Ensures the Brazuca match ball appears properly in FUT once redeemed in the EAS FC Catalogue

. – Resolves some Online issues regarding match invites.

– Improvements to some Kinect Global Speech Commands.

– Occurrences of mismatched roster names in Seasons matches.

– Virtual Pro Ball Skills varying from match to match.

– Random list appearing instead of Friends Clubs list in Pro Clubs.

FIFA 14 server maintenance notes

– Increase to EA SPORTS Football Club Credits that are earned from playing matches in select modes from 50 FCC to 150 FCC (FIFA 14 – X360/PS3/PC/XB1/PS4).

– Presentation fixes to EAS FC Alerts (FIFA 14 – X360/PS3/PC/XB1/PS4).

– Fixes to in-game pop up messaging in FUT (FIFA 14 – X360/PS3/PC).

– Presentation fixes to Friends News, Leaderboards, and Friends List in FIFA Ultimate Team (FUT Web).

– Presentation fixes to EA SPORTS Football Club Alerts in the Mobile Companion App (EAS FC Comp App) and EAS FC Widget within FIFA Ultimate Team (FIFA 14 – X360/XB1).

– Stability fixes when FUT fans are looking at an item in the Transfer Market and the item expires (FIFA 14 – X360/PS3/PC/XB1/PS4).

Xbox One Release Notes for Newest Patch for Battlefield 4

0

Here is the full release notes for the Xbox One patch for Battlefield 4 from EA/Dice, the update includes fixes with the aim to increase the general stability of the game, and eliminates bugs that you may have experienced.

battlefield_4_-_angry_sea_single_player_screens_5.jpg

Dec 19 Xbox One Game Update Notes
-Reduced the probability of the “Kill trade” issue (see below for details).
-Fixed a common crash that could occur during gameplay.
-Fixed an issue that could corrupt save files in the single player campaign.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Fix for a graphical glitch that could appear on terrain.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
-Servers that friends are playing on now have a higher priority in the server list.
-Server Browser is no longer showing empty or full servers by default.
-Balancing jet handling across all stealth and attack jet classes.
-Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
-Fix for players getting stuck in the revive screen.
-Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for the death camera/screen being displayed too early.
-Raised the first-person camera slightly for walking in crouch to more accurately reflect the actual position of the character.
-Fixed an issue with the party chat app not working.
-Fixed an issue in the in-game Battlelog where non-ASCII characters would display incorrectly.
-Fixed an issue when maps were not loading properly while player didn’t have the game in full screen.

Kill trading issue
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the time frame when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.

Republique lands on iOS

0

 

republique

Camouflaj announced today that the first installment in its dystopian action-adventure game République is now available on the App Store. Created by industry veterans behind such AAA games as F.E.A.R., Halo 4, and Metal Gear Solid 4, and designed specifically for iOS, République brings console-quality gameplay and graphical fidelity to the iPhone, iPad and iPod touch.

Republique_In_Game_H

“We’ve spent the past two years crafting stealth action that doesn’t require 17 buttons, or even a controller,” said Ryan Payton, designer at Camouflaj. “Using our smart AI and logic-based input systems, République’s ‘one touch’ input method is something we’re incredibly proud of, and we can’t wait to share it with the world.”

République secured a substantial portion of its funding via crowdfunding platform Kickstarter, concluding a successful campaign in May of 2012. Kickstarter backers will receive a free season pass (£10.49 value) for all five episodes of République, with new episodes released every two to three months.

In République, players assist Hope, a desperate young woman struggling to escape from a secret, Orwellian state. Communicating using a stolen phone, Hope contacts the player and asks them to hack into the nation’s surveillance system, assume control, and guide her out of the clutches of the omnipresent Overseer.

Literary works such as 1984 and Brave New World, and current geopolitical events including global surveillance and Internet censorship serve as key sources of inspiration for both the narrative and the stealth-survival gameplay. Players expand their control over surveillance cameras and other network-enabled devices, growing into an active threat to the Overseer and his grip over his shadowy nation.

Republique_In_Game_D

République introduces Rena Strober as the voice of Hope, backed by an all-star voice talent team. Jennifer Hale (Commander Shepard, Mass Effect series) plays Hope’s mentor, Mireille Prideaux, while David Hayter (Solid Snake, Metal Gear Solid series) gives voice to Zager, revolutionary and ghost in the political machine. Also featured are veteran voice actors Matthew Mercer (Resident Evil 6), Khary Payton (Batman: Arkham Origins), and Dwight Schultz (killer7).

Developed using the Unity games development platform, République also showcases Faceware Technologies’ cutting-edge facial motion capture hardware and software used to create the believable character animations.

Available in French, German, Spanish, Russian and Brazilian Portuguese, the first episode of République is available for £2.99 exclusively on the App Store on iPhone, iPad and iPod touch or at www.AppStore.com/Republique. République is also scheduled for release on PC and Mac in 2014.

New Xbox Video app available for Windows Phone 8 Now

You can now truly take their movies and TV shows with them wherever they go. Stream from the cloud or download their favourite movie or TV episodes to their phone to watch them offline. They can rent or buy the newest hit movies or search for classics from the massive catalogue with the first video-on-demand app for Windows Phone 8. They’ll even get Rotten Tomatoes ratings and Metacritic scores right to their phone.

xbox movie store windows phone 8

Xbox Video on Windows Phone 8 also delivers countless TV shows. With a Season Pass, brand new episodes are automatically added to your collections so you don’t miss a scene from your favourite new shows. Or catch up with every episode from past seasons and relive the glory days of your favourite shows from years past.

With Xbox Video, your collection follows you from screen to screen in the cloud. For example, you can buy and start a movie or TV show from XboxVideo.com or Xbox Video on a Windows 8.1 tablet, and continue watching on your Xbox One, Xbox 360 or Windows Phone 8. And with Xbox SmartGlass, you get a richer viewing experience that isn’t found anywhere else. Xbox SmartGlass integrated with Xbox Video for Xbox One and Xbox 360 offers second-screen experiences with bonus content and exclusive extras, serves as a remote control, and gives you new ways to interact with whatever you’re watching.

Xbox Video is a free download in the Windows Phone Store now, and don’t forget to check out the new Web store at XboxVideo.com.

Stick it to the Man lands on Steam

0

Zoink Games & UK indie publisher Ripstone has released Stick It To The Man and lands on Steam for the PC. The crazy mind-reading game received critical acclaim after its recent launch on PlayStation 3 & PS Vita, so the teams are delighted to be able to bring the game to a wider audience.

Stick it to the man

Meet Ray, he’s just woken up from a bizarre accident with a giant pink spaghetti arm sticking out of his brain. This gives him extraordinary mind-reading powers, as well as being able to transform the world around him by tearing it, folding it and using the stickers he finds to solve mind-boggling puzzles. Sadly, Ray doesn’t have much time to get to grips with his new psychic abilities as he’s on the run from ‘The Man’ for a crime he didn’t commit! Can you change the world with stickers and help Ray out of this sticky situation?

Stick It To The Man is available to download from Steam now. The game is priced at £11.99 / €13.99/ $14.99. The Steam version of the game features Trading Cards & Achievements

See Super Smash Bros Trailer for the Wii U and 3DS

0

Super Smash Bros.: Rosalina, who was introduced in the Super Mario Galaxy games for Wii and makes a surprise appearance in the new SUPER MARIO 3D WORLD Wii U will be a playable character, accompanied by her starry friend,  Luma. The stage shown was one based on Rainbow  Road from the Mario Kart series. The game will launch on both Wii U and Nintendo 3DS in 2014.

http://www.youtube.com/watch?v=jUSl4k7qqUI

 

Hyrule Warriors New The Legend of Zelda Gaming Coming to Wii U

0

Hyrule Warriors (name not final): A new title bringing the action gameplay of Tecmo Koei’s Warriors series to the world of The Legend of Zelda will release on Wii U in 2014. A first-look trailer was revealed during today’s Nintendo Direct.

http://www.youtube.com/watch?v=rXtBcWIK9Tg

 

The Walking Dead: Season Two Episode One: All That Remains available now

0

Telltale Games have just released the first episode of season two of The Walking Dead, called All That Remains.

wds2_keyart_long_w_logo_hir

The Walking Dead: Season Two – A Telltale Games Series continues the story of Clementine, a young girl orphaned at the outset of the undead apocalypse, now left to her own devices to seek safety and survive in a world gone mad.  Now assuming the role of an ordinary child, players will struggle to outwit both the dead and the living in situations that will test their morals and control the flow of the story through their decisions and actions.

clementineshed

The Walking Dead: Season Two – A Telltale Games Series consists of five episodes that will be released for digital download over the course of the season and conclude in 2014.

Episode One: ‘All That Remains’ is just $4.99 USD or equivalent, and subsequent episodes can be even less with a season pass option.

clementinecampfire

Episode One is available for download on Xbox 360, PlayStation 3, PC/Mac, and iOS.

The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series and offers an emotionally-charged, tailored game experience where a player’s actions and choices affect how their story plays out across the entire series.

Stay tuned for our review of episode one shortly.

NES Remix Coming to Wii U via eShop

0

Nintendo showed off NES Remix is out now on the Wii U eShop. Priced at £8.99, the game features more than 200 small levels based on 16 NES games.

http://www.youtube.com/watch?v=IQdJ8ANqcEc

Bringing together some of the best videogame moments from early Nintendo Entertainment System titles. NES Remix features 16 different games, from Super Mario Bros. to Donkey Kong, taking the best gameplay set-pieces from each and re-imagining them with new  twists and challenges. In addition to presenting levels as originally  experienced on the NES, ‘Remix Stages’ are quick levels that have been      altered from their originals to include brand new elements. The game is compatible with Miiverse and incorporates the stamp feature using 8-bit stamps, while also allowing players to post from within the game, including their clear time and record for each stage.

 

NVIDIA GeForce Experience updated to version 1.8.1

0

NVIDIA have updated it’s GeForce Experience software to version 1.8.1 which brings live Twitch Streaming to Shadowplay, enabling you to broadcast your gameplay and commentary live to gamers worldwide, instantly, and without the need for any additional capture tools!

geforce-experience-1-8-1-shadowplay-twitch-streaming

As with recordings saved to disk with ShadowPlay, Twitch ShadowPlay streaming has a minimal performance impact on framerates thanks to the H.264 hardware encoder built into GeForce GTX 600 and 700 Series desktop graphics cards. And unlike other capture solutions, your in-game framerate will not be capped, enabling you to enjoy every game at full speed even when broadcasting.

Are you using GeForce Experience? Let us know by leaving a comment below.

Review: Need For Speed Rivals (PS4)

0

So it’s Need For Speed time again. If you get the need for speed as regularly as the franchise gets a new title it’s likely you’ll be in prison. But assuming you’ve escaped or evaded the police you can just play Need For Speed Rivals instead. Not quite the same as the real thing but much, much safer. Don’t forget to buckle up and drive safe.

As soon as you’re past the game’s brief tutorial you are plunged into Redview County. Without even knowing it you will be in a lobby with a few other cops and racers all doing their respective thing. On top of the other players there will also be a fair amount of AI controlled cops and racers to bump the numbers up.

agera-cop_7

Personally I went for the cops first so obviously my first job was to chase down and generally ruin the day of any racers I could find. With the AI the world seems well populated but unfortunately if you want to go toe to toe with other players you will often find yourself driving around futilely trying to catch up to someone in a car that’s just as fast as yours.

The GPS helps as marking a player will follow them around so there’s no need to constantly re-mark someone at every intersection. But nevertheless if they have a similar car to you the distance number will just tediously lower and rise by marginal amounts. A better choice is to go to a command point, where you can select a car and take care of upgrades, view the map and then launch from the command point nearest the action. Fast travelling this way can sometimes get you in the action but not always. I love the open world with other players but most of the time I ended up achieving my objectives with AI anyway. Larger lobbies would definitely help.

The same thing can be true with Racers although  there is slightly less reliance on finding other people. But if you want to race with someone at times it’s going to be difficult to catch up. Hopefully they’ll want a race too and meet you halfway but you’re still relying on strangers for your experience. So again if you want to get things done it’s likely you’ll end up just playing with AI.

It can feel like you are essentially on a single player game with the occasional annoying host migration sessions and lag. It’s still a great idea and I love having the world populated but Rivals just feels like a half measure. There simply aren’t really enough players to make it feel like an online experience.

vipersrt_escape_web

Luckily when you do get into some action, be it AI or a real person, Rivals really comes to life. Chases are exciting and you get a genuine feeling that you’re pushing your car to the limits to escape, or capture your target. The usable items such as EMP’s and spike strips are a fun touch and can make some chases less tedious because someone can actually do something. Although it can be annoying as a Cop when you realise that Racers have just as much offensive capabilities as you but it would be unfair if they didn’t. A mode with none of these ‘weapons’ would be nice though as chases often come down to who’s equipment is better.

And does anybody ever remember constantly pulling a handbrake turn and racing off in the opposite direction to evade the cops? Yeah, so does everybody else. So more often than not you will be slamming on, turning, firing an EMP and flooring it. Or trying to predict when a Racer is going to do that and hopefully not get caught out. Not easy at high speed. Sometimes it’s not so bad and at other times it’s all you’ll be doing, again largely dependant on other players.

Chases with the AI are often less tedious at the expense of less potential excitement. Which only further emphasises the single player experience over the online. The AI is surprisingly capable and can create some great moments so playing against it isn’t necessarily second place. It can be irritating when the Cop AI seems to stop you more often than the Racers but hey, we can’t have perfection now can we?

The handling is very chunky and there is a definite weight to the cars. Flashy driving and wheel spins are perhaps prioritized slightly too much and standing starts can become a little tedious but other than that the car’s are good fun to drive. Despite the fact there’s a noticeable difference between the feel of the vehicles a new car is always better than an older one. So regardless of the amount of cars available you only ever get to have a good go in half of them and as a Cop there are some you will probably never drive. Or if you do it will be just to try it. It’s alright having loads of cars to choose from but if there aren’t any actual decisions to make a lot of them are a bit pointless.

Luckily then, levelling up and acquiring new stuff is a simple case of completing a set of objective and returning to either a Safehouse or Command Centre depending on which side of the law you’re on. The objectives usually don’t take long and you can unlock loads of stuff in a reasonable session. There’s a great sense of progression that keeps you coming back for ‘just one more’.

As one of, what became, few launch titles for the PS4 Rivals is certainly good looking. Small things like leaves sweeping across the road add a lot to the overall visuals. Car models and road surfaces are well detailed. Sunsets and weather effects are gorgeous even if they are only fleeting as you speed through Redview.

lamborghini_aventador_-enforcer_beauty_shot

Rivals is addictive and fun enough to keep you coming back for more long into the game. The AI can be annoying when it gets in your way but for the most part it’s impressively clever and enjoyable to play against. Levelling up and choosing a side is nice and it’s always good to have the ‘Cops and Robbers’ style back to Need For Speed. Being constantly online and driving around with other people to ignore or play with at will is great although Redview really needs more players in a lobby to work at its full potential. There just aren’t enough people to ensure you get into action with real people. With larger lobbies Rivals really would have been so much better but it’s a step in the right direction and one I hope continues with future Need For Speed Titles.

CDW-Rating-Banner-black-4

Reviewed on PS4.

Donkey Kong: Tropical Freeze’s Release Date Announced

0

Today Donkey Kong: Tropical Freeze’s has a release date by Nintendo. The Wii U platform game will be available at retail and from the Nintendo eShop on 21st February, 2014.

http://www.youtube.com/watch?v=FFvJZQtfD8c