Review: Destiny

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Well Bungie decided not to carry over progress from the Beta. A good choice for game progression but it does mean that this is the third time I’ve climbed to level 12. And I don’t care at all. I just needed to get stuck in and explore worlds, level up and find loot with my fellow guardians.

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When you start you’ll have to choose between three classes, The Titan, The Warlock and the Hunter. They all feel completely different and they all come with an alternate class to level up once you reach level 15. Your characters race is purely cosmetic and will only be seen in The Tower (Destiny’s social hub) anyway so don’t worry too much. It’s not easy to say which class is for who but Destiny doesn’t limit you. My first character is a Hunter but I like to unload all hell into something, usually with a shotgun, and then run off and get my health back. It works well, so long as you know your limits. But the great thing is I never felt even remotely limited by my class. Apart from the fact there’s another subclass I can switch to whenever I want, I didn’t feel I had to use a sniper just because I’m a Hunter. In fact I rarely did.

Once you’ve sorted your character out a good way to start is definitely with the campaign, although in truth they’re really just missions to complete that are limited by level and not order. There’s a decent sci-fi story that leaves plenty of room for expansion down the line. The few characters you meet are only met briefly but seem like they may have a bigger part to play in the future. Progression hits the sweet spot, nothing is handed to you for free but there’s always something to look forward to. Although during my campaign experience, which I mainly played alone,  there were a couple of times when I thought the action was becoming a bit formulaic. Turn up, follow a marker, kill something, follow a marker, rinse, repeat. But that’s mainly because it’s difficult to remember that Destiny is really an MMO and is definitely not targeting the single player experience. But the campaign is so close to standing up on its own without the other features that its easy to forget.

My main gripe is that without my friends online I played alone. For those who haven’t played the Alpha or the Beta when you proceed to the start of a mission you still play in the open world. Other Guardians are going about there business but they’re not directly in your fireteam. When you cross an invisible threshold respawning becomes limited and the mission begins. At this point only your fireteam are present. So three guardians all walk into a mission alone (this isn’t a bad joke), with a public fireteam setting and play three separate missions. For a game so focused on co-op and team play this is just madness. Worse still there’s no way to see where the boundaries are and once you’ve crossed it it’s too late. I’m not saying I want a big ugly menu to come up every 10 seconds but perhaps an option that allows automatically putting similar guardians that are right next to each other and clearly on the same mission into a fireteam together would be good. The amount of times I’ve crossed that threshold alone as others do the same thing is just crazy.

However, on one occasion someone actually joined me! They must have known where the super secret line was. And we proceeded with the mission efficiently communicating silently in that way only gamers can. It was actually my penultimate mission and my friend stayed with me after the mission as I continued into Destiny’s finale. I don’t know if he/she had seen it before but we explored the areas together and completed our mission. We shared a dance and parted ways. I only wish Destiny had helped make these random encounters happen more often. It makes it easy to join a friend, or even someone with a public team but the invisible threshold makes it almost impossible to set up a fireteam with random players. (Just as a note, the PS4 doesn’t recognize people in your ‘players met’ list so don’t rely on that like I did.)

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Your environment plays a big part in playing Destiny. Knowing if you can make a jump might be the difference between life or death. Escape or landing right in the middle of a horde of very angry ‘men’. If you trap yourself it’s particularly bad news and often the AI will take advantage if it can. It likes to flank. And it doesn’t always mindlessly run into fire; although it does it a lot. If there’s only one or two enemies left alive the enemy tends to hide and make you come looking. More often than not the AI comes looking for a fight but it can be clever when it needs to be.

Which leads me nicely onto the topic of bosses. Bungie weren’t afraid of making a big aggressive sponge to soak up hundreds of rounds, crates of grenades, half a dozen rockets and still come back for more. And that’s not an exaggeration. Bosses are an actual challenge. Fights often form a pattern of shooting, dodging attacks and shooting again but they’re good fun especially with friends. Everybody likes a boss they can really get stuck into and Destiny will not disappoint.

The bosses are particularly prominent In Strike missions which form Destiny’s repeatable co-op missions. Those who played the Alpha and/or Beta will understand how tough these missions can be. And when you hit level 18 there’s another set of extra difficult missions for you. That’s my weekend sorted.

Or there’s the crucible, Destiny’s PvP offering. There’s a decent selection of game modes to keep you interested and the gameplay is exciting and fun. Apart from one mode, everybody plays with the same stats and equipment. You can select your weapons but your armour will be as effective as your opponents and your auto rifle the same power as theirs. And of course if you really want to test your skill and equipment you can play with your actual character, level and all. But so will your foes. It’s nice that it’s included but I can see this very quickly becoming reserved exclusively for the elite and people with more time than you. Time will tell. But at least the options there.

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And of course everything you do will earn you something. Your character has a Vanguard level and a Crucible level. The Vanguard represents PvE and Crucible PvP. This level acts as a reputation and at higher levels will unlock exclusive gear that you will want. Completing missions in the Crucible earns you crucible reputation and completing strike missions earns you Vanguard reputation. Each one also has a currency which is earned in the same missions, with a limit of 100 a week for each. You can get a lot done with 100 Vanguard/Crucible marks and earning that many will probably take a week anyway so that shouldn’t be a problem for anyone.

But one one the best ways to earn rep is by completing bounties. Updated every day, bounties will offer you tasty rewards for completing certain tasks. You get a large chunk of XP too, in fact completing bounties is by far one of the best ways to earn levels. Bounties play a key part in earning levels and there’s usually at least a couple you can complete no matter where you are in the game.

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And once your finished with all that and you’ve reached level 20 the game really begins. Although 20 is the cap for levelling up conventionally there are ‘light levels’ to be earned after this. By equipping various rare armours and equipment you can level up past 20. Plus there’s a simple but clever system were your XP gets converted to ‘light motes’ which act as currency for some really nice items so earning XP after reaching the cap isn’t a problem. There’s loads to do after 20 and that’s after a 40 hour playthrough to get to 20 with one of the six classes available. Destiny certainly has enough content for MMO, RPG and FPS fans alike.

Presentation is truly exceptional. Destiny is a marvel to look at and the original soundtrack is somehow both reverent and triumphant. It looks beautiful all the time. Nothing feels rushed or uncared for. Seeing is believing. And if you’ve got a good headset or sound system Destiny definitely benefits from high volume. Auto rifles are tinny and sci-fi-ey and the Heavy Machine Guns (not sure why they’re not called LMG’s) are really chunky.

In short Destiny is a marvel. It does almost everything right apart from a few minor niggles. But far more importantly it’s something new that finally pushes the increasingly stale MMO genre forward. It’s great looking, great sounding, endless fun filled with both competitive or cooperative levelling and looting. There’s more content than you could ask for and I’m quite happy doing the same things over and over in Destiny, because it’s just fun. Destiny has become legend before we even got chance.

PAC-MAN and the Ghostly Adventures 2 Coming Soon ..

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Pac-Man is back in PAC-MAN and the Ghostly Adventures 2 out on the 3rd October for the Xbox 360, PS3, Wii U, 3DS.

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PAC-MAN and the Ghostly Adventures 2 will feature PAC-MAN, Spiral and Cylindria in an all-new storyline as they defend PacWorld from the ghoulish army of Lord Betrayus.

FEATURES

  • New and Distant Worlds
    • Journey to Outer Space and back through time to Prehistoric World while still battling Betrayus and his ghoulish army in Pacworld and Netherworld.
  • New Characters
    • Encounter new friends and enemies from Seasons 1 &2 of the hit Animation Series
  • New and Improved Power Ups
    • Enjoy enhanced power ups from the first game along with brand new power ups helping PAC become larger than life!

Want to learn a new language, how about Dothraki?

Learning a new language has always been the gateway into experiencing a culture, and now fans can dive in to the world of Game of Thrones like never before with Living Language Dothraki: A Conversational Language Course Based on the Hit Original HBO Series Game of Thrones (on sale October 7, 2014).

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As the popularity of the television series, based on George R.R. Martin’s bestselling A Song of Ice and Fire books, has skyrocketed, fans have eagerly looked for any and all information on the Dothraki characters and culture—creating their own online communities to catalogue Dothraki dialogue, vocabulary, and grammar from show scripts, along with their own instructional language videos on YouTube. There are already nearly 150 self-identified Dothraki speakers on the popular “Tongues of Ice and Fire” Wiki.

Now, for the first time, viewers and readers have access to an official guide to Dothraki compiled by acclaimed language and culture consultant David J. Peterson. With more than 500 words and phrases, and including never-before-heard material and words coined exclusively for the Living Language Dothraki course, fans will have the chance to master the language and join Daenerys on her march toward King’s Landing to reclaim the Iron Throne.

Like a traditional language course, users will learn vocabulary, grammar, pronunciation and even cultural notes, which lay out context as well as dos and don’ts. For example, since horses are so central to Dothraki culture, many phrases have their roots in the equestrian. Whatever you do, never call a Dothraki warrior an ifak (walker): the ultimate insult since it implies he can no longer ride his horse.

Peterson narrates the course’s lessons and dialogues, giving fans the opportunity to learn Dothraki straight from the source.

“I’m thrilled to be working with Living Language to produce the first official Dothraki text,” says Peterson. “This book will take you from arakh to zhavvorsa in no time, and the audio samples will help you perfect your pronunciation. I often get the question, ‘When will there be a Dothraki guide I can buy?’ The answer is now, thanks to Living Language. Me nem nesa!”

The course, Living Language’s first for a created language, is available in three editions:

· Living Language Dothraki (£16.99), which includes a language guide and audio CD featuring 200 words and phrases, available at the HBO Shop (hboshopeu.com) and at physical and online retailers worldwide

· Living Language Dothraki Expanded Online Course (approx. £18), covering additional vocabulary and grammar including 500 words and phrases, plus interactive quizzes and games

· Living Language Dothraki Companion Mobile App (approx. £2.40), featuring 15 thematic flash card decks, available on the App Store for iPhone, iPad and iPod touch

For more information on each edition of the course, visit www.livinglanguage.com/dothraki.

And you can learn more, and pre-order from here

https://www.hboshopeu.com/en/gb/shows/detailview/game-of-thrones-living-language-dothraki.html

For more information: Spanischunterricht in Havanna, Kuba

The Angriest Man In Brooklyn DVD Winners

We gave you the chance to win the new movie The Angriest Man In Brooklyn on DVD – and here are the winners.

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The late, great Robin Williams makes one of his final on-screen appearances amongst a star-studded cast in the hard-hitting comedy-drama THE ANGRIEST MAN IN BROOKLYN, released on DVD and digital platforms on September 8, 2014 courtesy of Signature Entertainment.

Directed by Phil Alden Robinson (The Sum of All Fears, Band of Brothers), THE ANGRIEST MAN IN BROOKLYN sees Williams playing Henry Altmann, a curmudgeonly Brooklynite who, following a taxi crash, a brain scan and a stressed out doctor, mistakenly thinks he has just 90 minutes to live. What follows is a poignant, astonishingly portentous journey of redemption as Altmann races to reconcile with his wife, his brother and his friends after a lifetime of maltreatment and before it is too late.

With an all-star supporting cast that includes Mila Kunis (Black Swan, Ted), Peter Dinklage (TV’s Game of Thrones, X-Men: Days Of Future Past), Melissa Leo (Prisoners, The Fighter) and James Earl Jones (Star Wars, The Lion King), THE ANGRIEST MAN IN BROOKLYN sees Williams take centre stage in a role that embraces but also subverts a unique, much-loved on-screen persona.

Touching, hilarious and featuring standout performances from the entire cast, THE ANGRIEST MAN IN BROOKLYN is a film everyone needs to see.

The Winners

We had three copies of The Angriest Man In Brooklyn on DVD to give away, and the winners are:

Pete Cleasby

Dee Blythe

Donna Gartshore

Well done to the winners, and keep a look out for another giveaway soon.

Watch the walkthrough co-op demo for Assassin’s Creed Unity

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Watch the Assassin’s Creed Unity’s new co-op commented walkthrough in this demo introduces a Heist Mission in the underground passages of the Hôtel-Dieu, Paris oldest hospital. In this type of coop missions, you’ll have to stealthily infiltrate a heavily guarded location, get to the treasure and steal it without ever being seen.

Assassins’s Creed Unity is out in the UK on the 14th November.

Watch Dogs Out for the Wii U 21st Nov in the UK

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Ubisoft has today announced, Watch Dogs will be available for the Wii U on 21st November in the UK with North America on the 18th November.

Watch Dogs will take full advantage of the Wii U specific hardware with a detailed and interactive map of Chicago displayed on the Wii U GamePad. The game also features Off-TV Play, letting gamers continue playing Watch Dogs solely on the Wii U GamePad.

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The development of Watch Dogs on Wii U is being led by Ubisoft Bucharest, in collaboration with Ubisoft Montreal.

Watch Dogs tells the story of Aiden Pearce, a brilliant hacker whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt his family, players will be able to monitor and hack their enemies by manipulating everything connected to the city’s Central Operating System (ctOS). Watch Dogs lets the player use Chicago as their ultimate weapon and exact their own style of revenge.

Watch Dogs is currently available for the PC, PS3, PS4, Xbox 360 and Xbox One versions of the game released in May.

Shadow of Mordor – Behind the Scenes Trailer

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Today Warner Bros. Interactive Entertainment (WBIE) and Monolith Productions have released a new trailer featuring actors Troy Baker and Nolan North together in a behind the scenes look at Middle-earth: Shadow of Mordor.

In the Shadow of Mordor – Behind the Scenes Trailer: Troy Baker AND Nolan North, Troy and Nolan discuss their experiences working on the new action game and how they brought their characters, Talion and The Black Hand, to life. They also comment on their relationship with each other.

Middle-earth: Shadow of Mordor will launch in Europe on the 3rd October, 2014 for PlayStation 4 and Xbox One, 30th September for Steam/ PC, and on 21st November for PlayStation 3 and Xbox 360.

Rumour: Microsoft in talks to buy Minecraft studio for $2 billion

As only just last week that Minecraft just made the jump to current generation consoles, but its original creator, Mojang may be jumping onto the Microsoft bandwagon if the current rumours are true.

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A deal could be reached between Mojang and Microsoft as early as this week and is valued at over $2 billion that is a lot of bricks.

If this rumour is true then that would certainly be a feather in Microsoft’s cap as Mojang has been steadily gaining momentum with Minecraft. With each update and new console release, more and more players are become addicted to the title, and keeping it exclusively on Microsoft’s platforms could strike a huge blow to its competition.

 

Sunset Overdrive” Season Pass announced

Microsoft and Insomniac Games are excited to announce even more explosive action and mutant-infested mayhem for fans with the “Sunset Overdrive” Season Pass, available for purchase on Xbox Live and participating retailers.

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Packed with exclusive content, the “Sunset Overdrive” Season Pass includes the first three complete Game Add-ons for “Sunset Overdrive,” as well as six character outfits, two Amps and two Traps available exclusively to Season Pass purchasers as soon as the game is released.

The “Sunset Overdrive” Season Pass gives you access to:

  • Two campaign Game Add-ons that each deliver new locations to explore, stories to experience, and bosses to battle. Each of these Add-ons also includes new weapons, new Amps, a new Trap, new character outfits as well as new challenges and Chaos Squad* objectives
  • The Weapons Pack Game Add-on, which includes four deadly new weapons to augment your arsenal
  • BONUS – six character outfits, two Amps and two Traps to use as soon as the game is released

In total, the Season Pass delivers a massive amount of adventure and destruction: eight new devastating weapons, four deadly traps to deploy in Chaos Squad, four new Amps to unleash over-the-top mayhem, and ten unique outfits for your character – all for £15.99, a saving of more than 20% compared to purchasing the three Game Add-ons individually.

Developed by Insomniac Games, “Sunset Overdrive” is a stylised open-world shooter filled with overpowered weapons, crazed mutants and a sprawling city full of carnage. Set in a futuristic metropolis called Sunset City, “Sunset Overdrive” transforms the mutant apocalypse into your tactical playground, immersing you in an action-packed experience as you grind, vault and wall-run across the city while using a devastating, unconventional arsenal. With hyper-agility, unique weapons, and customisable special abilities, “Sunset Overdrive” rewrites the rules of traditional shooters and delivers an explosive, irreverent, stylish, and totally unique adventure exclusively to Xbox One on 31st October.

Guild Wars 2 latest Feature Pack for September

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NCSOFT and ArenaNet, today released its “September 2014 Feature Pack”, the second standalone Guild Wars 2 feature update for the MMO. Feature packs focus exclusively on in-game features, and the latest update introduces improvements to key features, a ‘new user experience’, balance updates and much more.

All new content added to Guild Wars 2, including Feature Packs, is available to players free of charge and without a subscription fee.

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Log in today and experience the September 2014 Feature Pack, which includes:

·         Wardrobe Updates
·         New Trading Post
·         Collection Achievements
·         World vs. World Updates
·         New Player Experience

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The points above merely scratch the surface of the many improvements arriving with today’s update. To learn more about the September 2014 Feature Pack, check out the series of blog posts detailing each feature and upgrade at guildwars2.com.

Middle-earth: Shadow of Mordor Xbox 360, PS3 date moved

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Warner Bros. Interactive Entertainment has announced today that the Xbox 360 and PlayStation 3 versions of  Middle-earth: Shadow of Mordor will take more time in development, and the release dates for these versions are moving to 18th November in the Americas and 21st November in the UK. The street dates for PlayStation 4 and Xbox One remain 30th September in the Americas and 3rd October in the UK. PC and Steam versions are now slated for release in the Americas and Europe on 30th September.

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Middle-earth: Shadow of Mordor delivers a dynamic game environment where the player orchestrates their personal plan of vengeance as they bend Mordor to their will. The game begins on the night of Sauron’s return to Mordor, as his Black Captains brutally execute the Rangers of the Black Gate. Players become Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance. Based on the player’s actions with the in-game Nemesis System, every enemy encountered is distinct and can evolve to become a personal archenemy through the course of the game.  As Talion’s personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.

Lego Batman 3: Beyond Gotham Season Pass Announced

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Warner Bros. Interactive Entertainment has today revealed a DLC Season Pass for LEGO Batman 3: Beyond Gotham the first Season Pass for a LEGO videogame. The Season Pass will include 6 DLC packs each with a unique themed mission level with story and free play modes.

Players will be able to unlock a total of over 40 characters, vehicles, achievements and more.  The first three of the DLC packs will be available on 14th November and 3 more will be announced at a later date.  The Season Pass will be available for the PS4, Xbox One, Xbox 360, PS3, and PC for a great price of £12.79. Each pack can be purchased separately at £2.55.

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The Season Pass includes:

●      The Dark Knight Pack (available 14/11/14)
Experience the heart-pounding chase scene from the iconic film complete with cool vehicles and explosive action. Play as the legendary Dark Knight and Commissioner Gordon, as well as the Joker and his goons as they chase down Harvey Dent’s police escort.  Bane and Catwoman from the third film are also playable.

●      Man of Steel Pack (available 14/11/14)
Help Jor-El, his wife Lara and their robot Kelex send the infant Superman “Kal-el” into space towards the safety of Earth as Krypton falls into chaos. Find a way inside Jor-El’s home, fight General Zod’s invading forces and battle against Zod himself to save Superman.

●      Batman 75th Pack (available 14/11/14)
Play as Joker and Harley, setting up a variety of celebration set pieces. Be the Batman and play as some of the most iconic faces of Batman through the years, including his first appearance in Detective Comics #27.

●      Access to Future DLC Content
Gain access to three additional game packs, featuring new playable characters, vehicles and levels. Details about the additional content will be revealed at a later date.

First Look: Clandestine

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When you watch the hero of any 90’s spy thriller they all share one thing in common. They always stand directly in the spotlight and soak up as much of the attention as possible. But what about ‘the guy in the van’. They do at least half the work but never get half the credit. Clandestine looks to set the record straight.

Clandestine is a co-op game by design rather than offering it up as a secondary mode. One member of your partnership plays as the operative and the other as the ‘guy in the van’. If you’re in the van you’ll be tasked with checking cameras to identify enemy locations for your partner, hacking doors to allow your partner to progress or even occasionally using the environment to take out an enemy. This all takes place as if you’re the character sat a computer. So all you see is the interface(s) your character would see.

Meanwhile Sarah (the operative), who has an adequately complex back story, will be sneaking around taking and giving instructions, judo chopping enemies and generally mimicking Sam Fisher; from the original Splinter Cell. For this player the game is completely third person. You’ll be relying entirely on ‘simple’ stealth mechanics using cover and only a few simple gadgets. There’s no ‘stealth cammo’ in Clandestine. Everything you’ll use is basically from the 90’s, or at least movies of the 90’s.

It’s very clear that Clandestine’s stealth is looking back to a time before stealth games became third person action games. For instance there are strict limits on equipment, so you can’t become the walking armoury that Sam Fisher has become. The only guns available to you will be pistols. No rifles at all. You must use proper stealth to complete your objectives. And teamwork.

But by far the most important feature of Clandestine is the possibility of emergent experiences due to the need for cooperation. It’s no good being in the van and not providing your operative with real-time updates. I’ve got visions of counting down to indicate when my friend should sneak behind a patrolling guard. Or panicking to quickly open a door as your operative attempts to avoid detection. Imagine taking fire and having to wait for support with no idea what’s going on, trusting that your partner has your back. These stories and interactions are real. They’re what will make Clandestine a great game.

Clandestine excites me a lot. I miss the old Splinter Cell games. And I’ve never been given the chance to be the person in the earpiece. Clandestine is looking like it will be a great stealth experience but also offer something genuinely new. And that doesn’t happen much these days. Once the game is a little closer to being ready I’m hoping to do a play session with one of the team so stay tuned for that. Clandestine should be in any stealth fans wish list and is due for release exclusively to PC early 2015. Stay tuned for more soon!

Destiny launched in style in the UK

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With the UK launch of Destiny at OXO2 last night , Bungie and Activision have joined forces to bring you Destiny, released at midnight last night in the UK.   image019 image016 Famous fans of the game, including rappers Tinie Tempah and Professor Green, Sophie Ellis Bextor, Olympic boxer Anthony Joshua MBE, Manchester United footballer Ashley Young, Nina Nesbitt, The Vamps, Two Door Cinema Club and England rugby star Danny Care all attended the star-studded UK launch last night at OXO2 on London’s Southbank, getting the chance to play the game before anyone else. Radio 1 DJs Gemma Cairney and MistaJam hit the decks, entertaining the crowd on the night.  image015 Destiny is the most pre-ordered new video game IP in history and has won over 180 awards and nominations, setting the stage for Destiny to become one of the biggest entertainment launches of the year and the next big blockbuster franchise in gaming. In July, over 4.6 million people tested Destiny in what became the biggest console beta of this console generation. 

Millions are expected to start playing the full game today.   “Destiny has been a labour of love and a remarkable creative journey for everyone at Activision and Bungie,” said Eric Hirshberg, CEO of Activision Publishing Inc. “We feel that we have the opportunity to launch something huge – not just into the gaming landscape, but the pop cultural landscape. Arriving at our launch day with this much support and enthusiasm from fans and retailers is downright exciting. Moments like this just don’t come around very often.”

Destiny is the game we’ve always wanted to make,” said Harold Ryan, Bungie president. “We’ve dreamt of this universe for years, so we couldn’t be more thrilled to swing open the doors and let fans shape this experience as they tell their unique stories in the game. For us, the next generation of games is all about allowing players to collide and interact with each other as they take on epic, action packed adventures all their own.”

In addition to the launch of the game, the Destiny Expansion Pass is available for purchase. The Expansion Pass will extend the Destiny adventure after the launch of the game, with two expansions, both of which will include brand new story missions, cooperative activities and competitive multiplayer arenas and a wealth of all new weapons, armour and gear to earn. The Expansion Pass is available at a suggested retail price of £34.99, with Expansion I and Expansion II to be priced individually at £19.99 when they launch. Expansion I will launch in December, with Expansion II following.  

In Destiny, you are cast as a Guardian of the last city on Earth, able to explore the ancient ruins of our solar system in a social, living universe filled with other players. You will journey through environments spanning the red dunes of Mars to the lush jungles of Venus while creating your own legend as you and your friends venture out into the stars to reclaim the treasures and secrets lost after the collapse of humanity.

Over the course of your adventures you will become more powerful, able to wield rare and exotic weapons, gear and super abilities. In addition to the story campaign, you can take your unique character into any co-operative or competitive activity, including the ability to compete with or against your friends in The Crucible, Destiny’s competitive multiplayer mode featuring numerous playlists and maps spanning diverse environments across the galaxy.