BAFTA announces Young Game Designers Finalist

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The BAFTA has today announced the finalists in a nation-wide game design competition for 10-18 year-olds. The 40 young hopefuls, who were selected by a jury of industry experts, will attend a special awards ceremony at BAFTA’s headquarters, 195 Piccadilly in London, on Saturday 25th July, where the winners will be revealed.

The BAFTA Young Game Designers (YGD) competition, in association with Nominet Trust, aims to inspire the game designers and game-makers of the future by giving young people the chance to design and create their own game and develop it with industry professionals.

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The initiative, now in its fifth year, presents awards in two main categories: The Game Concept Award, for entrants who submit a written idea for a new game; the Game Making Award, for entrants who submit a game they have made using computer software. The winners of both strands, in both the 10-14 and 15-18 age ranges, will receive a host of prizes, including further development of their game with industry professionals.

The finalists hail from across England, Scotland, Northern Ireland and the Isle of Man. They include individuals who are shortlisted in both categories, and a second-time finalist from 2014.

For a full list of the finalists, and to play the games in the Game Making category, go to http://ygd.bafta.org/competition.

For the first time this year, BAFTA is presenting a YGD Hero Award for support for young games designers by an industry professional or development team. The winner of this new award, selected by the BAFTA Games Committee, is announced today as Minecraft, the hugely popular, BAFTA-winning, block-building construction game developed by Mojang.

Another new award for 2015, the YGD Mentor Award, will be presented to an individual, nominated by the public, involved in the education of young game designers. The winner in this category will be announced at the Awards ceremony in July.

Harvey Elliott, Chair of the BAFTA Games Committee, said: “The quality of entrants to the BAFTA YGD competition increases every year, and this year’s finalists are amongst the best young game designers in the country. We look forward to celebrating their success at the awards ceremony in July. We’re also very proud to announce Minecraft as the first recipient of the YGD Hero Award. Minecraft’s achievements in the games industry, as well as its support for millions of creative people of all ages, are truly impressive. We hope the game and its development team serve as an inspiration to all young games enthusiasts as they progress their future careers in our industry.”

BAFTA YGD competition is part a year-round programme of activity which gives young people and educators unique insights into the games industry and access to the creative minds behind some of their favourite games. Support includes: a dedicated website (www.bafta.org/ygd) a web series, that takes a light-hearted look behind the scenes of the games industry; a range of teaching resources; an online ‘feedback hub’ where young people can submit ideas or questions to a games expert; and live workshops around the country. In 2014, Dan Pearce, a BAFTA YGD winner in 2010, was nominated for a BAFTA at the British Academy Games Awards.

Nominet Trust – the UK’s only dedicated tech for good funder – is headline partner of the initiative, working with BAFTA to develop additional schools-focussed activity addressing the under-representation of women in the games workforce. Other supporting partners of BAFTA Young Game Designers include: Bethesda Softworks, Criterion Games (an EA Studio), Google, Jagex, King, Pinewood Studios Group, SEGA, Sony Computer Entertainment Europe, Unity, and Warner Bros. Interactive Entertainment. Abertay University supports the development of the games of the winners of the BAFTA YGD competition.

Marvel Ant-Man coming to Zen Pinball 14th July

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Prepare for an adventure of enormously tiny proportions, as Zen Studios has revealed its latest pinball collaboration with Marvel, showcasing their upcoming film, Marvel’s Ant-Man, only in theatres 17th July!.

Help Scott Lang, master thief turned Super Hero, as he fights to save the world at a microscopic level. Marvel’s Ant-Man will be available across Zen’s pinball platforms starting on 14th July.

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On the Marvel’s Ant-Man table, players will experience the breath taking action of the upcoming Marvel Studios film as they’ll engage in heated combat with Yellowjacket in a multiball fight, duke it out as shrunken Ant-Man, help Hope Van Dyne train Scott Lang, and have an active role in side stories featuring Ant-Man and his friends.  Heroes don’t get any bigger!

Marvel’s Ant-Man pinball table will release on Zen’s pinball platforms, including Zen Pinball 2, Pinball FX2, and Marvel Pinball for console, PC, and mobile starting on 14th July.

Huawei announces the Honor 7 with fingerprint scanner

Today Huawei has announced the Honor 7, the latest smartphone in the Honor series. It packs a 5.2-inch 1080p display, powered by a Octa-Core HiSilicon Kirin 935 SoC based on big.

The Honor 7 runs on Android 5.0 (Lollipop) with Emotion UI 3.1 on top. It has a 20-megapixel rear camera with Sony sensor full specs are below.

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Huawei Honor 7 specifications

  • 5.2-inch (1920 x 1080 pixels) multi-touch In-cell touch display
  • Octa-Core Huawei Kirin 935 processor (4xA53 2.2GHz + 4xA53 1.5GHz) with Mali-T628 MP4 GPU
  • 3GB RAM, 16GB / 64GB internal memory, expandable memory up to 128GB with microSD
  • Android 5.0 (Lollipop) with Emotion UI 3.1
  • Dual SIM (optional)
  • 20MP camera with Sony IMX230 sensor, f/2.0 aperture, 6P lenses and dual-tone LED flash
  • 8MP front-facing camera, f/2.0 aperture, BSI Sensor, LED flash
  • 3.5mm audio jack, IR LED
  • 4G LTE / 3G HSPA+, WiFi 802.11 a/b/g/n/ac (2.4GHz/5GHz), Bluetooth 4.1 LE, GPS and NFC
  • 3100 mAh battery

The Huawei Honor 7 comes in Gold, Silver and Grey colors and is priced at 1999 Chinese Yuan/£204/US$ 320 approx.) for the 16 GB single SIM version, for the dual SIM variant 2199 Chinese Yuan/£225/US$ 355 approx.)  and 2499 Chinese Yuan/£255/US$ 400 approx.) for the 64GB dual SIM variant.

It will be available for order in China from tomorrow, 1st July and goes on sale from 7th July. The company has not announced its plans for global roll out yet.

The Town of Light UK premier at Develop 2015

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LKA.it, is an independent developer based in Florence, Italy, has today announced its presence at Develop 2015 to showcase their first game: The Town of Light.

The game is a first-person psychological thriller set in the Volterra Psychiatric Asylum, shutted down in 1978 together with all other Italian asylums.

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The Town of Light aims to explore what’s really happened inside those wall in the fictional eyes of Renee’s, an imaginary 16 years old girl that suffers of schizophrenia.

The adventure starts at present days, Renee is coming back to the asylum, now derelict, to trying to find her long forgotten memories…

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Renee’s voice will guides the player, which will experience the game through her eyes, her fears and her personal drama whilst exploring an environment full of real documents and locations as they were back in time as well as they are today.

“You do not know where you are, who you are and what’s going on. Are you imprisoned, or you are ill? One thing for sure is that you are alone in one of the creepiest place in the world often named – the place of no return – ” said Luca Dalcò, founder of LKA.it

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LKA.it has recreated thousands of square meters of the original building and dozens of hectares outside, to immerse the player in an environment that will led him to reflect the true meaning of mental illness at times when not a lot was known.

Main features

Inspired by true stories that happened in one of the biggest asylum in Europe
Over 7000 square meters of the real Volterra asylum carefully recreated
Extensive research of real clinical documents with interviews to both doctors and patients
Nonlinear gameplay experience will allow different evolution of the main story
Native support for Oculus Rift
Best Story and Storytelling award at  Paris Game Connection 2014
Geekie Awards Los Angeles 2014 finalist

The Town of Light is a game that want to keep memories of what’s happened alive, focusing on mental illness issues that exists in our society.

The Town of Light has been developed with Unity game engine for PC, Mac, Linux and will be release in Fall 2015.

Review: Batman: Arkham Knight

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The final part of the trilogy (yeah I know lets just forget about that one) is here. The epic tale of everyone’s favourite rodent based hero is here. It’s fair to say that working hand in hand with Christopher Nolan’s Batman trilogy the Arkham games have thankfully moved Bats away from his camp 60’s outing back to the style of the original comics.

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Starting out Arkham Knight wastes no time in getting you into the action. Optional VR challenges are used rather than fixed tutorials. Even though I didn’t need them they were quick enough and rewarded upgrade points and before long I was straight back in the action. They provide good tutorials that are brief, rewarding and informative. More importantly they’re interactive so there’s no sitting around reading pages of text.

Although you don’t have the full set of abilities and equipment on offer from the start you certainly begin Arkham Knight with more than ever before. There’s a sense that this isn’t just unlocking the same upgrades once again in a different city but that you’re unlocking new stuff. There’s plenty of new bat-tech on show and lots of it is used right from the beginning. And of course everyone has been waiting for the Batmobile’s first appearance.

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I, on the other hand, have been concerned about the Batmobile not since it was first mentioned but shortly after that when it became obvious it was the only thing Rocksteady were interesting in at all. It’s awesome that it’s here but please let it quietly fester and build excitement in the background. There’s so much more to Arkham games than the Batmobile, it’s never been there before and they’ve done alright. I want it, don’t get me wrong, but lets not forget about the other features.

For the first couple of hours be prepared to see nothing but the Batmobile. Driving around Gotham doesn’t feel bad at all. The impossible speed, agility and strength of the Batmobile is great fun to blast around in. Switching to the combat mode turns it into a strange tank that moves like a crab. Combat in the Batmobile is plain boring. Strafe left to dodge very clearly marked attacks, press R2 to fire, kill the next vehicle. It’s far too simple, far too repetitive and after an hour I was already wishing I was doing something else. Well sadly it keeps coming. Throughout the whole game.

The physical combat is far and away the most impressive thing Rocksteady have achieved for me. That amazing fluidity combined with the feeling of Batman’s brutal strength. The satisfaction of getting a clean combat section is fantastic and I am glad to say this is the best combat I’ve played in any Arkham game yet. I was instantly gratified when the last slow motion kick sent the last thug to sleep. I just wish the Batmobile wasn’t forced on me so I could brawl more often.

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The entirely original Arkham Knight plays a fantastic villain more than capable of taking centre stage. Alongside Batman and just about every villain there is the cast is nothing short of amazing. The plot follows the usual trail of tracking villains down and following each as a different plot with the ‘main’ villain as the core plot they all revolve around.

On the world map the usual display of different tasks, puzzles and challenges are available. This time you’re playing in Gotham so the map is bigger than before but probably feels even more dense. The world is full, interesting and all the different tasks, sub tasks and plots are fully featured and enjoyable.

There’s also more attention paid to heroes than before too. You get to play as a potential replacement for the title of Batman. Nightwing makes a stronger appearance finally and in some sections you fight alongside other heroes allowing you to switch quickly mid battle and perform special team based specials. It’s nice to finally see some of the other heroes of the Batman universe but you still feel very much like Batman is in charge.

Sound has always played an important part for Batman even if you must include the iconic sounds and music from the 60’s. The brooding soundtrack crescendos at just the right times and the dark brass sections finish a fight off triumphantly. Rain effects and engine sounds are all punchy and crisp. It sounds great. Rocksteady’s ability to make a dark rainy game look somehow bright and crisp still amazes me. Environments are detailed and Batman’s armour moves and reacts realistically. It sounds and looks exactly like what you would expect from Arkham City’s successor.

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Arkham Knight has lived up to my expectations and exceeded them in many ways. The combat is somehow better than Arkham City and given the amount of time I spent (and still spent until this game) in combat rooms that is a big plus for me. Batman feels like he is stronger and faster than before thanks primarily to his new frankly badass armour. Progression feels like a continuation from Arkham City rather than starting from square one again. Tutorials are often optional so experienced players can complete them for points or move on and enjoy the game.

The Batmobile combat sadly isn’t any fun. Driving quickly through the streets and chasing suspects in cars, or other ‘vehicles’, is satisfying. Slowly moving in a third person combat style tediously pushing buttons to win gets boring. Ejecting yourself from the Batmobile into a glide and making a dramatic entrance is fantastic. Calling the Batmobile in remotely and jumping into the cockpit is awesome. I love it every time but Arkham Knight could definitely have done without the vehicle combat. It’s a shame because the design of the Batmobile, it has to be said, is amazing so I feel guilty for hating it. But at times I do.

Characters, plots and tasks are still basically perfect. There’s loads to do and once you get out of the damn car they’re all fun. Arkham games have never let us down on content and Arkham Knight is no exception. Overall a fantastic game that does the franchise and the Dark Knight justice. Another absolutely stunning job from Rocksteady.

The Man from U.N.C.L.E. new posters

Here are the new posters from the “Man from U.N.C.L.E. out in cinema 14th August that stars Henry Cavill(“Man of Steel”) stars as Napoleon Solo opposite Armie Hammer (“The Social Network”) as Illya Kuryakin in director Guy Ritchie’s “The Man from U.N.C.L.E.,” a fresh take on the hugely popular 1960s television series.

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Set against the backdrop of the early 1960s, at the height of the Cold War, “The Man from U.N.C.L.E.” centres on CIA agent Solo and KGB agent Kuryakin.

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Forced to put aside longstanding hostilities, the two team up on a joint mission to stop a mysterious international criminal organization, which is bent on destabilizing the fragile balance of power through the proliferation of nuclear weapons and technology.

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The duo’s only lead is the daughter of a vanished German scientist, who is the key to infiltrating the criminal organization, and they must race against time to find him and prevent a worldwide catastrophe.  “The Man from U.N.C.L.E” also stars Alicia Vikander (“Anna Karenina”), Elizabeth Debicki (“The Great Gatsby”), with Jared Harris (“Sherlock Holmes: Game of Shadows”), and Hugh Grant as Waverly.

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The screenplay was written by Guy Ritchie & Lionel Wigram, who previously collaborated on re-imagining the classic detective Sherlock Holmes in two hit films.  The story is by Jeff Kleeman & David Campbell Wilson and Guy Ritchie & Lionel Wigram, based on the television series “The Man from U.N.C.L.E.”

Spoiler Free Review of Secret Cinema Presents Star Wars The Empire Strikes Back

This year’s Secret Cinema experience is The Empire Strikes Back, and I recently hopped a transport ship to get you this spoiler free review.

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Let me start off by saying, if you haven’t been yet don’t worry, this review won’t spoil anything for you. I’m not going to talk about anything that would affect the surprise and sheer enjoyment you will get.

In 2007, Secret Cinema pioneered the form ‘Live Cinema’ by introducing site-specific, immersive cultural experiences. Breaking films – and recently music albums – into their constituent parts and marrying narratives with play-along action, Secret Cinema is a unique participatory social experience. Fuelled by a desire to fill the void left by an over-saturated technological world, it invites audiences to lose themselves in serendipitous, imaginary environments that challenge the way we perceive culture and social interaction. To date, over 300,000 people attended Secret Cinema’s events.

It all started a few weeks ago when I received some details about my character – my name, who I was, and some advice on what to wear and what to carry with me. This is all optional of course, but if you really want to get immersed then I highly recommend doing whatever you can to go “in character”. Secret Cinema have a shop where you can buy things before your visit, but for the most part it is very easy to wear something in line with your character and certainly carry things you might need (this will make sense to anyone who has already been, so trust me if you haven’t).

When we arrived at the specified location a few Friday’s ago we were quickly sent on our way, being warned that the Empire has eyes and ears everywhere. Once we got through “security” our journey really began. Again, I don’t want to give anything away here, but we really felt part of the story, even at the entrance.

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Once we finally got to our first location we stayed there for a while enjoying the scenery, interacting with the locals (this is where some of those items may come in handy), having a drink and some food, and just generally enjoying ourselves. We even got to witness a few classic scenes being re-enacted in front of us.  Before long though it was time to leave and move on to another location. Even changing locations felt like we were part of the story and not just moving from one area to another.

For the rest of the evening we stayed in that second location, again enjoying the atmosphere, scenery, food and drink, and in my case, getting thrown into a jail cell for trying to rescue a certain Princess – thankfully I was liberated though, and we all know things worked out fine for her as well.

When eventually the time comes to sit down to watch the film itself (several hours after arriving) you can’t help but feel you are a part of the Star Wars universe.

You can easily see that a lot of time, effort and money has gone into reproducing locations, sets, props and costumes, with lots of people in character at all times either guiding you, helping you, or trying to stop you. And it doesn’t matter if you are in costume yourself or not, you will still have an amazing time.

I highly recommend going if you can, this is the experience you are looking for, now move along.

SECRET CINEMA Presents STAR WARS: THE EMPIRE STRIKES BACK is on now until 27th September 2015 www.secretcinema.org/tickets

Review: PayDay 2 Crimewave Edition

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I’ve been a huge fan of PayDay since I first played the PS3 version way back. Since then I’ve been frustrated by the level of idiocy online and the terrible support for console updates. So much so that I switched to the PC.

I play a lot of my games on the PC but I still consider myself a console gamer at heart. But PayDay is a PC game and switching soon shows you why. The amount of free content available on the PC version is nothing but impressive. Despite having to wait for significant amounts of time for updates on consoles, Overkill have supported PayDay with some really amazing free content that significantly changes the game.

It’s hard not to feel a little bitter about Crimewave Edition. You get an absolute ton of DLC, and I mean all the updates from the PC version which make up by far the best post launch support I’ve ever seen, and some nice shiny graphics on your new console. if you step up to current gen tech. It’s also well priced but It’s hard not to realise you’re paying for content that PC gamers have had for a long time and in a lot of cases, for free. Not everything that comes with Crimewave edition is free content and there’s a lot of paid DLC too that makes it excellent value but still there’s a slight sting to it. Serves me right for buying the game on the PC because I was sick of waiting for updates I suppose.

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But with those things aside PayDay 2 is till one of my favourite online games. It’s nice to be able to work in a team for once and there’s still nothing quite like the thrill of making it out of a mission successfully with bags full of cash. The reliance on random players can still be somewhat of a burden and the things some people do really have to be seen to be believed. I’m incredibly supportive of new players and helping them but when you see someone higher levelled than you futilely staying picking locks on safety boxes at the bank while you single-handedly hold of an army of police at the van is frustrating. When will people learn to leave the security boxes? You’re risking millions for literally a cheese sandwich. It’s not hard maths $1,000,000 > cheese sandwich.

And then there’s the opposite side when you meet someone nice, helpful and good. The first time I played the bank after updates there was someone willing to take charge and help me through the level – explaining the new concepts. We made it out successfully even though it was my first time with the new content. The community is generally pretty good and I still have plenty of fun with PayDay.

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There’s a definite visual upgrade from the standard edition too and the current gen versions are closer to the PC version. Unfortunately old games can’t hide their age all that well and PayDay’s cracks are definitely showing, even on the PC. In fact they’re on full display in such a way that there are more cracks than nice smooth bits. Even though it’s undoubtedly well supported it really is time for a new game. It’s amazing how long PayDay 2 has managed to keep going and is further testament to Overkill’s ability to provide great updates and DLC releases. Still, PayDay 2 is old and it looks it so don’t expect the Crimewave overhaul to have turned it into something spectacular.

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PayDay 2 is still one of my favourite games and if you’ve only played on the last generation moving to the Crimewave edition changes the game in a massive way. The amount of content and updates that come along with Crimewave are substantial and offer great value. Moving from PC would probably not be a great plan and console gamers are going to have to accept that PayDay still has PC gamers at the top of the priority list. Despite it’s age there’s still loads there to enjoy in payday and Crimewave edition is the best way for console players to get stuck in. Just remember it’s not a new game and there’s only so much that a re-release can do. Bring on PayDay 3.

Review : Cyberpower Ultra FX Free Sync PC

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If you are in the market for a high spec gaming PC then you might want to take a look at our review of the Cyberpower Ultra FX Free Sync PC.

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Specifications

Here are the specs for the model we had in for review:

Case: NZXT Source 340 Mid-Tower Gaming Case w/ USB 3.0, Side-Panel Window (White Colour)
CPU: AMD FX-8370 4.00 GHz Eight-Core AM3+ CPU 8MB L2 Cache & Turbo Core Technology *** Pro OC ***
Cooling Fan: Corsair Hydro Series H55 Quiet Liquid Cooling system w/ 120mm Radiator (Corsair CPU Water Cooling *** Extreme OC ***)
Motherboard: Gigabyte GA-970A-DS3P AMD 970 Chipset, ATX mainboard w/ 4 RAM slots, 7.1 Audio, GbLAN, USB3.0, SATA-III, RAID, 1 Gen PCIe x16, 1 Gen PCIe x4, 3 PCIe x1, & 2 PCI
Memory: 8GB (2x4GB) DDR3/1866mhz Dual Channel Memory (HyperX Fury White w/Heat Spreader)
Video Card: AMD Radeon R9 390 8GB 16X PCIe Video Card (Single Card)
Power Supply Upgrade: 700 Watts Power Supplies (Cooler Master 700 Watts B700 B2 Gaming Power Supply, 80+)
Hard Drive: 120GB Kingston SSDNow V300 SATA III Gaming MLC Solid State Disk (Single Drive)
Secondary Hard Drive: 1TB SATA-III 6.0Gb/s Cache 7200RPM Hard Drive (Single Hard Drive)
Sound: HIGH DEFINITION ON-BOARD 7.1 AUDIO
LCD Monitor: BenQ 27″ XL2730Z, Free Sync Wide Quad HD 2K LED Gaming Monitor
Network: ONBOARD 10/1000 NETWORK CARD
Keyboard: (Keyboard & Mouse Combo) Cooler Master Devastator Gaming Keyboard & Mouse
Operating System: Windows 8.1 (64-bit Edition)
Warranty Service: DESKTOP STANDARD WARRANTY: 3 Year Labour, 2 Year Parts, 1 Month Collect and Return plus Life-Time Technical Support

A Closer Look

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Performance Tests

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CPU-Z

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The C drive is the SSD.

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PassMark 8

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If you are interested in the individual scores compared to other rigs, enlarge each of the images below.

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Final Thoughts

The first thing I noticed was that this beast was well, a beast! Its large and its heavy and it packs quite a punch. I rather liked the clear window on the side of the box so you can see inside, not that it really makes a difference to using the machine, but I liked it.

The machine came preinstalled and preconfigured so all I had to do with plug it in and switch it on. It was running Windows 8.1 (and with Windows 10 just around the corner it’s all ready to be upgraded).

As you can see from the performance tests the machine is both powerful and fast – I had no problem doing normal everyday tasks on it (obviously) but playing PC games on it such as The Witcher and other graphics intensive games also caused no issues.

The machine itself has been overclocked for you so there really isn’t anything else you need to do to it to eek out that little bit of extra power – just enjoy it.

If you are looking for a really good high spec gaming rig (with a great monitor) then you should definitely have a closer look at the Ultra FX Free Sync.

The price is £1594.80 (including VAT) for the same spec as our review unit, but you can change it up if you wish.

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You can order one now from the Cyberpower website.

Why not have a Game of Thrones Picnic in the Park?

Now that the weather has turned warm, thoughts are turning to picnics in the park and drinks in the sun. If you’re short on pieces for your picnic, stop by the HBO Shop (www.hboshopeu.com) for a few Game of Thrones themed items.

For those without a picnic rug, the fleecy blankets double up well – the Stark black blanket is £28.99 and there is a Targaryen blanket also available for £28.99.

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Carry small essentials in a little lunchbox – a Game of Thrones lunchbox for £9.99 and a Game of Thrones Daenerys lunchbox for £9.99.

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If you need further drinking vessels – choose from options such as a Targaryen pint glass for £10.99 and the Khal mug for £11.99.

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All these items and more are available from www.hboshopeu.com – hurry up though because Winter is coming!

LEGO Batman: Beyond Gotham comes to iOS

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Warner Bros. Interactive Entertainment, TT Games, DC Entertainment and The LEGO Group announced today the release of LEGO Batman: Beyond Gotham for the iPhone, iPad and iPod touch, available now on the App Store.

Based on the hit game LEGO Batman 3: Beyond Gotham, this action-packed adventure game brings the LEGO Batman experience to fans on the go.

“We’re excited that players can enjoy the latest LEGO Batman adventure on their mobile devices, and just in time for summer vacation,” said Tom Stone, Managing Director, TT Games. “iOS is the perfect platform for gamers to easily experience fun LEGO adventures in their fast-paced lives.”

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In LEGO Batman: Beyond Gotham players take on the role of the Caped Crusader and other iconic DC Comics Super Heroes as they blast off to outer space to stop the evil Brainiac from destroying the Earth. Players can unlock and play as more than 100 characters with their own gadgets and abilities, including members of the Justice League and the Legion of Doom. Fans can also earn or purchase character bundles throughout the year from the Batman Beyond series, the Dark Knight franchise, Green Arrow, and Batman the Classic TV Series with plenty more on the way.

LEGO Batman: Beyond Gotham features an incredible voice cast, including Troy Baker as Batman, Travis Willingham as Superman, Christopher Cory Smith as The Joker and more.

Developed by TT Games, LEGO Batman: Beyond Gotham is 9+ rated and is now available for £3.99 on the App Store for iPhone, iPad and iPod touch and coming soon to Google Play.

Adventure through 45 missions and journey through different Lantern Worlds to stop Brainiac before it’s too late!

New info on WildStar going free to play

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The MMO WildStar is going free-to-play, NCSOFT and Carbine Studios have released further information on the game’s new payment model, detailing upcoming improvements to the game experience and outlining  a unique rewards program for players who make investments in the game. Coming to players this fall, the update will be the biggest one yet.

Additionally, in line with the company’s commitment to expand and grow the game, Carbine and NCSOFT have confirmed that WildStar will launch in China, with initial testing to begin in the coming months.

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WildStar going free-to-play is so much more than a new business model”, said Mike Donatelli, product director at Carbine Studios. “We’re also introducing a massive game update full of new features and quality of life improvements. It’s going to be a fun environment for new players to join and we’re also going to do right by the players who have been with us since the beginning”.

WildStar’s new rewards program will enable players to earn rewards points by purchasing or spending NCoin, enrolling in a Signature Plan or redeeming “C.R.E.D.D”. Earning points will also be retroactive, so anyone who has previously invested in WildStar will have a number of very cool rewards waiting for them. As players earn points, they will continue to climb through multiple tiers of rewards.

In addition to going free-to-play, WildStar players will see further improvements coming to the game’s systems and content with the update. Players who arrive on planet Nexus for the first time will be greeted by a host of new features designed to improve the tutorial and early game experience. Upon signing in, players will be able to select the tutorial best suited to them based on their prior knowledge of MMOs, including an “MMO Basics” pre-tutorial for players who are new to the genre. The game’s starting area, the Arkship, is being streamlined to focus on WildStar’s core concepts. Veteran players, on the other hand, will be given the option to skip early tutorials and jump directly into combat.

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The item and stat systems are also being overhauled to be more intuitive for new players and customizable for experienced players. This will be achieved by removing the current primary stats like brutality and finesse, and replacing them with four new primary stats – assault power, support power, health and armor.  Secondary stats are being expanded and improved to allow for even more customization options for players, and the gear associated with these stats will also be streamlined and more intuitive.

When it comes to dungeons, Carbine will give this feature special treatment in the next update by improving the flow to provide a consistent challenge and make completion times more forgiving. The current roster of dungeons will be rescaled to be suitable for players in five-level increments. As a result, players will have the option to level-up almost entirely by participating in dungeons.

New content and quality of life improvements will be coming to WildStar in the upcoming game update as well. Two new areas are being added – Alpha Sanctum and the Cryo-Plex PvP arena.  Alpha Sanctum will bring players into the Nexus world story at an earlier point in the game, and the Cryo-Plex PvP arena is an icy-themed, multi-level combat zone with a frigid twist. Also, following the fall transition, a new player communities feature will be added to the game. Communities will enable up to five players to combine their housing plots into one cooperative commune, where they can share space and community features together an additional 15 players can join the community and make changes to the housing plots.

Review: Lego Jurassic World

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The latest film with enough money and cinematic clout to own a small country is out and we all know what that means. It’s time for another adventure through the block filled world of Lego. It’s been a successful formula for the most part, although with a few missteps, to have familiar gameplay and objectives with the latest license wrapped around it. I’ve been playing and loving Lego games since the first Lego Star Wars.

On top of that the original Jurassic Park was a significant part of my cinematic education growing up. Giant prehistoric creatures and ground breaking CG are always a winning combination. Despite the fact the series got worse with every new release the original will always have it’s place in my memory as a childhood classic. So Lego Jurassic World seems like a winning combo.

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Luckily for anyone that was a fan of the original films, LJW is as expansive as any other Lego title and covers every Jurassic Park film there is. When arriving at the island you can simply select which way to go; one way leads to the older films and the other to the new Jurassic World. Although it can be a bit of a pig at times to navigate your way through levels everything is on offer.

There’s something quite magical about driving the iconic red and grey 4 wheel drive through the first formidable gates of Jurassic Park. Soon you are confronted with the usual friendly Lego puzzles. In fact your very first challenge is a staple of the Lego games involving finding something to smash and then building something useful from the debris. Or more specifically smash everything that looks destructible so you can find which item you were supposed to smash, then build something from the debris. So on you go finding characters, both dinosaurs and people, and solving puzzles.

To anyone who hasn’t played a Lego game yet, and I can’t imagine there’s many left, there will be some fun solving the simple yet occasionally satisfying problems. For everyone else it’s the same old game again but with dinosaurs instead of whatever character set was in the latest Lego game you’ve played.

But the gameplay still has that classic Lego fun factor. It’s impossible to play LJW without having at least a little fun and probably a few laughs – even if you feel slightly guilty about finding something funny. It amazes me every time how Lego games can make me genuinely laugh. Controlling the dinosaurs isn’t quite as fun as hoped but without them running around as normal people with little in the way of abilities may have been dull. They look good and often work fine but can occasionally feel clunky and awkward, especially when rotating. Regardless I didn’t really enjoy playing as the dinosaurs and found it out of place to have a triceratops for a team member but that’s just me.

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That being said there is an obvious move away from the block busting combat (huh, geddit?) that was so prominent in previous titles. There is a much higher focus on the simple puzzles and switching between the different characters to achieve your goals. It’s not like switching from Hulk to Iron Man to Spider Man but hunters can follow hidden trails, zoologists can dive head first into dung and so on. Abilities are noticeably more subtle but that really should be the case given that most of the cast of Jurassic Park are reasonably normal people.

Visually the familiar shiny plastic bricks, inexplicably malleable characters and realistic backgrounds are still present. The appearance of Lego is definitely improving as time goes on but there’s nothing much new to look at so there isn’t much to excite. For some reason there are really strange audio clips from the movie that sound unbelievably hideous. It’s like someone found an MP3 running at the lowest bit rate possible then converted it a bunch of times and shoved it between a Dolby Digital soundtrack. It stands out so much and it’s just awful. I’ve never said this before but even the very worst voice actor impersonating the live actors would have been better. It’s nice to have the clips but the quality really is terrible.

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The problem with Lego is simple, it’s the same game every single time. There are always a few new features to get excited about but usually not for long. Essentially whichever game has your favourite license will be your favourite. And I like the Lego games. I’ve thoroughly enjoyed them in the past and even enjoyed this one. But there comes a point when playing the same game has to start feeling stale. Until something changes in the gameplay or we see some new features I can’t help but feel I’m reviewing the same game each time.

Lego just refuses to improve and change. Even though the formula is strong and has created some really fun games it’s becoming old and boring. I had the same enthusiasm to get stuck in and begin another Lego game but it quickly faded after I’d done the same thing I’ve been doing for 10 years now. It’s the first time Lego’s charm, humour and clean fun have started to seem like they’re not enough to hold my interest. The Lego game formula is good but not invulnerable. Eventually it has to change and for me that time is long overdue.

Win The Loft on DVD

To celebrate the release of The Loft on DVD and Digital Platforms, we’re giving three lucky winners the chance to bring home the DVD!

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Misogyny comes home to roost for five high-flying Lotharios in THE LOFT, released on digital platforms from June 8th, 2015 and on DVD from June 15th 2015 courtesy of Signature Entertainment.

Taking its cues from director Erik Van Looy’s own Belgian thriller of the same name, THE LOFT sees five married friends embark on a decision to rent their very own loft apartment for exclusive use as a home for their extra-marital affairs. However, when a mystery blonde woman is found dead at the apartment, their private world comes crashing around them as everyone becomes a suspect.

Starring Karl Urban (Dredd, Star Trek Into Darkness), James Marsden (the X-Men franchise, Enchanted), Wentworth Miller (Stoker, TV’s The Flash),  Eric Stonestreet (TV’s Modern Family, TV’s American Horror Story), and Matthias Schoenarts (The Drop, Suite Francaise), THE LOFT offers thriller fans slick, sexy thrill after thrill as much as it issues a stark warning to straying men everywhere…

How to enter to win

We have three copies of The Loft on DVD to give away:

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The contest ends at 12.00AM on Thursday 9th July, and The Loft is available now on Digital Platforms and DVD.