Review: Game of Thrones: Episode Four: Sons of Winter

Now that we’re over halfway through the Telltale season, it’s time to see if all those character backstories we’ve come to invest our time into are going to start paying off. Either that or your favourite characters are going to die in unpredictable and potentially avoidable situations; this is a Telltale game after all…

Who we can upset this time via a few variously innocuous comments? Well, everyone’s favourite dragon mother, Daenerys Targaryen makes her appearance to have a little chin wag with Asher. A move that wasn’t entirely surprising after his run in with a dragon during the previous episode. Whilst at first everything may well seem calm and under control, it’s not long before you’re forced into a power play scenario where it might not be only your reputation that’s on the line.

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Be very careful of what you say, or do…

Whilst Mira might not have the threat of a pack of dragons immediately at her back, her section is undeniably tenser. After successfully sneaking into a party after some intelligence gathering, her segment perfectly captures the Game of Thrones frustratingly stressful political side. You’ll have to make choices that perfectly encapsulate the tirade of King’s Landing and choosing whether to further your own needs at any cost, or letting honesty get the better of you, can and will be difficult. After a rather uneventful start to Mira’s storyline, it’s clear that the writers were playing the long game; and now I’m actively looking forward to what comes next for her.

Rodrik rounds off the episode with a bang, a frantic and messy situation arises in atypical Telltale-esque fashion where people are shouting and vying for both your attention and your decision in a timed choice event. It’s probably the series’ best moment so far and whatever happens will stick with you for some time afterwards.

Aside from the generally strong narrative, there are of course the same issues that have also made the transition between episodes. Some choices don’t seem to matter too much and feel unexplored and unfulfilled, whereas others tend to force you down a path with only two possible outcomes no matter how hard you fight it.

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Beshka looking suitably terrifying

Quick time events are a staple of the developers in these games, and make no mistake, they make their appearance here too. ‘Sons of Winter’ thankfully doesn’t bombard you with them, but it does include a rather pointless stealth section on top. Instead of being in a position of wariness at the prospect of being discovered, there are no actual consequences, you’ll just simply restart back at the checkpoint as if nothing had happened. Whilst it makes sense in terms of design and playability, it instead feels out of character with the games’ consequence-heavy choices that you make.

Nothing in particular has changed in terms of the looks and sounds; the voice work is solid throughout, and the pastel overlay is thankfully used a little less frequently. Some wonky animations are still disappointing, but unfortunately that’s not going to change over the course of the series.

Being the fourth episode of six, the events of ‘Sons of Winter’ mercifully gives the impression that things are actually going to resolve in one way or another. Storylines are set up, cameos from the main cast have made themselves known and the ending is succinctly nerve-wracking. Here’s hoping episode five can set up a suitably fitting ending.

Review: Divinity Original Sin Enhanced Edition

First released on PC summer of 2014, Divinity: Original Sin was received largely positively across the Board. Over one year later and developer Larian has now brought the game across to both Xbox One and PlayStation 4 consoles. I have always been wary of games designed for PC being ported across to console as often a keyboard and mouse system is hard to remap for a console controller. That and the intrigue to see just how enhanced this re-release will be has led to seeing how ‘Divinity: Original Sin Enhanced Edition’ plays on Xbox One.

The game opens with the player creating two new heroes who will serve as Source Hunters, members of an Order dedicated to fighting the practitioners of a new dangerous form of magic known as ‘The Source’. The story starts with the new heroes being sent to investigate the murder of a Councillor in the port town of Cyseal, believed to be by the hand of a ‘Sourcerer’, user of ‘The Source’.

Whilst the character creation is limited in terms of physical customisation, it does have a preset list to choose clothing and physical appearance. In choosing which character class the two heroes will have can be selected from twelve classes and each hero can have a different class. Picking two classes that compliment each other will be instrumental progressing through the game.

The opening few hours are slow to develop the story and instead of tutorials to hand hold players into the game’s mechanics, the player is left to discover and learn how things work by plodding through a lot of throw away missions and side quests. By talking to people and characters you encounter, you can test the waters of what interactions the heroes can result in. You can start fights just for the sake of it and see the reaction of the people if you follow the traditional RPG game of stealing everything that has not been tied down, and they will begin to mention that a mysterious thief is at work. The game allows the player free rein to go full good or evil in their actions through the game but there is no level to say how evil or how good the heroes are as a result.

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The combat for me was the highlight of Divinity: Original Sin. Using a turn based system similar to Xcom, each character will have a set of actions that can be chosen per turn. Each will use action points to move position, an attack or to use an item. Strategy is a key component to the combat and how you build your characters depending on their class will be a huge factor in battles. How you upgrade their skill trees and weapon or spell choices will help develop a battle plan for the different enemies you encounter.

One strong element to combat is how the environment plays a role in any battle where elemental and weather spells and attacks can be used to take advantage of the fight location. Always look around the area the fight is in to help plan your position and attack strategy. If you see patches of oil on the found, these can be set alight with fire attacks to burn enemies for extra damage. You can even combine weather spells such as using a rain spell to create water puddles near enemies and follow-up with a lightning attack to cause electrical damage.

Such a depth in combat variety really lifts this side of the game and is hugely satisfying once mastered. Early on it can prove difficult taking on strong enemies and being one shot killed is very frustrating. Learning how each character class works by themselves and then how they can complement another hero’s class is a challenge due to the lack of tutorials, I found myself restarting the game just to try different class types early on.

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So what makes this re-release justified to use ‘Enhanced Edition’. Coming over from PC, visually both consoles have the same level as PC on Ultra settings. All NPC characters are now fully voiced for a console audience but the voice acting and dialogue can be rather cliché with some interesting attempts at regional accents!

The biggest new feature is the addition of local split screen co-op, allowing the player and a friend to each control one of the heroes. This adds a great element at a time where this feature is becoming more and more rare in modern console gaming. Then inventory and menu systems have been refined and the ending to the story has also been revamped so for those who may have played on its original release, there will be something new to appreciate.

Overall I enjoyed Divinity: Original Sin Enhanced Edition but it needs to be said that this is not a game for the casual RPG player. There are a number of aspects to master to get the most from the gameplay from learning how to build a character based on their class type to developing their skill attributes and weapons. There is quite a bit of inventory micro managing as each hero has an individual one to look after. Getting to grips with the combat can be frustrating at first but you get such a rewarding satisfaction when it all comes together.

If you are looking for a game that you can invest a lot of time in and a deep combat system then look no further. Larian has done a great job in bringing a PC designed control system based on keyboard and mouse to console controllers. It does take time to learn how to navigate the many menu but has been made so intuitive for a controller that once a Player gets used to the remapping it will become second nature.

Divinity: Original Sin Enhanced Edition is a good example of how a PC port to console can work and keeping its grounded foundation in olds school RPG games. A solid buy for diehard fan of the genre.

 

Assassin’s Creed: Syndicate patch released

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Ubisoft has released a new patch has been released for Assassin’s Creed: Syndicate on PS4 and Xbox One, bringing with it improved performance and stability updates.

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Assassin’s Creed Syndicate Update
Latest Version: 1.2
Download size: Between 700 to 750 MB (approx.)

Stab/Crashs/Perfs

– Improved performance and stability

Online

– Fixed an issue where there was no rating for the final mission
– Fixed an issue where the Trophy/Achievement descriptions were in English when the user put his system language to “French (Canada)”Audio
– Fixed an issue where the lip-sync was not synchronized with the cinematics
– Fixed an issue where the subtitles weren’t exactly matching the audio
– Fixed some issues with some audio missing or being played incorrectlyVehicles
– Fixed some collisions issues for carriages and trains
– Fixed some spawning issues with the vehicles

AI/NPC

– Fixed some popping issues
– Improved reactions for the allies
– Improved reactions for NPC on the ground
– Improved reactions for NPC on carts and trains
– Improved navigation for NPCGame System
– Fixed some issues with the replay system
– Fixed some balancing issues
– Fixed an issue where the gun might be missing in the inventory after acquiring it in the “Whitechapel Conquest” mission
– Fixed an unlocking issue with the Train Raids
– Fixed an issue with the “Artisan” Trophy/AchievementWorld/3D/Menu/HUD
– The Time Anomaly icon was increased to have a better visibility on the map
– Fixed some issues with the messages for the mission in the HUD
– Fixed some icon issues
– Fixed some lighting issues
– Fixed some low resolution and corrupted texture issues
– Fixed some level of detail issues
– Fixed issues with props in the worldFight
– Fixed some issues during fights with NPCs
– Fixed issues with counter attacks
– Fixed some camera issuesMission
– Fixed an issue in the Fight Club
– Fixed an issue where the player could not enter the Time Anomaly mission
– Fixed some issues with the mission objectives and secondary constraints not updating properly
– Fixed issues with the fast travel
– Fixed some issues where the missions could be blocked after some cinematics
– Fixed some issues with Crawford Starrick in the last mission, “A Night To Remember”Behaviour
– Fixed some issues with the coerce system
– Fixed some issues with the cover system
– Fixed some issues with the parkour and navigation
– Fixed some animation issues
– Fixed some camera issues
– Fixed some issues with the rope launcher
– Fixed an issue where the player could sometimes fall under the map

PlayStation Plus games for December 2015 announced

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The PlayStation Plus games for December have been announced, giving you Gauntlet: Slayer Edition and King’s Quest Episode 1 for PS4.
As for the rest, Far Cry 3 Blood Dragon and SSX hit PS3, while Rockbirds and Freedom Wars come to PS Vita.

Total PlayStation Plus games for December

Gauntlet: Slayer Edition (PS4)
King’s Question – Chapter 1: A Knight to Remember (PS4)

Far Cry 3 Blood Dragon (PS3)
SSX (PS3)

Rocketbirds Harboilded (PS Vita)
Freedom Wars (PS Vita)

Disney Infinity 3.0 Star Wars: The Force Awakens Play Set Trailer

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Disney Interactive has unveiled the brand new trailer for the Star Wars: The Force Awakens Play Set for the Disney Infinity 3.0: Play Without Limits.

Disney Infinity 3.0 Star Wars

Playable characters include Finn, a soldier on a path to adventure and danger, and Rey, a true survivor who is resourceful and capable. Both will join Poe Dameron, the trusted pilot of the Resistance who uses his expert flying skills to travel the galaxy, and Kylo Ren, an enforcer for the First Order who terrorises the galaxy with devious acts.

The Star Wars: The Force Awakens Play Set, along with Poe Dameron and Kylo Ren figures, and Power Disc Pack will be available for purchase in the UK from 18th December, one day after the film is in cinemas.

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Poe’s Resistance Jacket: Gear up Poe in his sturdy flight jacket and tackle any Resistance mission.
Resistance Tactical Strike: Call upon the heroes of the Resistance and unleash a tactical strike!
Quad Jumper: Race across any planet with this versatile vehicle.
Finn’s Stormtrooper Costume: March Finn into battle in his First Order stormtrooper armour.

Star Wars Battlefront ‘Battle of Jakku’ new mode detailed

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Since it was first revealed back in April, the plan was always for EA and DICE to release the Battle of Jakku weeks after Star Wars Battlefront’s release as free DLC. The reasoning made sense, since the idea was to offer this content up closer to the release of Star Wars: The Force Awakens. Today, however, they’re revealing that there’s more to 1st December than simply adding a new map.

Star Wars Battlefront Jakku

The Battle of Jakku will also include a new Turning Point game mode. This 20v20 scenario is meant to illustrate the crucial point in time where the Rebel Alliance clashed with the remnants of the Empire, following the fall of the second Death Star. The idea is for the Rebels to seek out and capture any one of three Imperial capture points. Successfully taking a point will add time to the clock and open up more points for the Rebels to capture, leading all the way up to the Empire’s base. Rebels can be aided by airspeeders, while the Imperials will have access to AT-ST walkers.

“A Turning Point match will often be very exciting since the outcome is never sure,” reads the post on the Star Wars Battlefront website. “There are also a lot of tactical possibilities that need to be considered. For instance: once the Rebels have started taking over a control point, it can’t be reclaimed by the Empire. Let’s say there’s only 25% left of the claim process and the Empire has managed to drive away the Rebels. This means that the Empire have to choose between defending this vulnerable point or another part of the map. The Rebels in turn need to decide where their next attack should be.”

Games for Gold titles for December 2015

December’s Games with Gold for Xbox One Gold subscribers will be treated to The Incredible Adventures of Van Helsing, while Square Enix’s Thief reboot will join the line-up from 16th December.

Games for Gold Dec 2015

On Xbox 360, users will get Castlestorm as a free download between 1st and the 15th December, and from 16th-31st December, Sacred 3 will take over.

Since it is Xmas, Operation Flashpoint: Dragon Rising will also be available free of charge between 16th – 31st December. The good news is that all Xbox 360 titles given for free are also backwards compatible and therefore playable on Xbox One.

One Piece: Burning Blood reveals new characters

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Here is some new information for One Piece: Burning Blood: including a first look at new characters Franky, Zoro, X Drake and Aokiji, along with the Alubarna and Shandora Stages.

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Franky

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Zoro

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X Drake

Here are just a few on the new characters coming to One Piece: Burning Blood for the PS4, Xbox One and the PS Vita

Rock Band 4 Wireless Fender Stratocaster Guitar Controller

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Mad Catz has announced today the availability of the standalone Rock Band 4 Wireless Fender Stratocaster Guitar Controller for Xbox One and PlayStation 4. Built to deliver an unrivalled rock experience, the Wireless Guitar Controller is perfect for shredding in the game’s new flagship feature Freestyle Guitar Solos. Now, gamers can purchase the standalone Wireless Guitar Controller, ideal for use as a lead guitar with either the digital or software versions of Rock Band 4. In addition, gamers can now use the Wireless Guitar Controller to complement their Band-in-a-Box bundle, allowing their band to play both lead and bass guitar simultaneously and experience the ecstatic rush of playing with a full four-piece band.

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The Rock Band 4 Wireless Fender Stratocaster Guitar Controller is now available for purchase for £79.99 for either the Xbox One or PlayStation 4 through the Official Rock Band 4 Store online at store.madcatz.com and other top retailers.  

Based on the authentic and iconic Fender Stratocaster Guitar, a defining symbol of rock n’ roll for decades, the Rock Band 4 Wireless Fender Stratocaster Guitar Controller features two sets of fret buttons, a silent strum bar, a whammy bar, and a redesigned tilt sensor for precision Overdrive activation. With improved battery life and no need for external adapters or dongles, the Wireless Guitar Controller seamlessly connects with either the Xbox One or PlayStation 4 gaming console and features automatic game calibration technology, adapting to your TV screen for low latency, fuss-free precision.

Rock Band 4, Harmonix has created the defining music gaming platform for this generation –delivering the only full-band experience available and an ever growing music library of rock’s biggest acts,” said Darren Richardson, President and Chief Executive Officer of Mad Catz. “We’re excited to now give gamers the opportunity to add a Wireless Guitar Controller, and complete their Rock Band 4 experience.”

 

REVIEW: Turtle Beach Star Wars Battlefront Sandtrooper Gaming Headset

Turtle Beach have released the Star Wars Battlefront Sandtrooper Gaming Headset and here is our review.

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This is how Turtle Beach describe the headset:

“The Star Wars Battlefront Sandtrooper is a feature-rich universal gaming headset for Star Wars fans and collectors. The Battlefront Sandtrooper offers crystal clear multiplayer chat when connected to the PlayStation 4 controller and other console controllers, and the 3.5mm connection makes it perfect for mobile/tablet devices. Fans will experience amazing sound through booming 50mm speakers, and the headset also includes in-line controls for Mic Mute and Volume, plus an adjustable, high-sensitivity boom mic that can be removed when watching movies and listening to music.”

Specifications

Collectible Speaker Plates : Customize the look of your headset with two sets of included speaker plates.

Full-Range Audio : Booming 50mm Neodymium speakers deliver sound the way Star Wars was meant to be heard.

Convenient Controls : In-line controls conveniently place Mic Mute and Master Volume right at your fingertips.

Crystal Clear Chat & Audio : Use the high-sensitivity adjustable boom mic for in-game and online chat, and then remove it when listening to music and watching movies.

What’s in the box?

The box contains the headset, speaker plates, mic boom, manuals and a Turtle Beach sticker.

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A Closer Look

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Final Thoughts

With the release of Star Wars Battlefront and the impending release of Star Wars The Force Awakens,  if you are a huge Star Wars fan this is headset for you!  Turtle Beach have two Star Wars themed headsets – this one and the X-Wing one.

It looks similar to the Titanfall headset that Turtle Beach released last year, and we were big fans of that one!

The headset will work on an Xbox One, PlayStation 4, PC and mobile devices.

The headset is very solid and felt quite comfortable to wear for long periods of time (although to begin with they felt quite tight). The ear cups are made from a breathable mesh so they don’t get all sweaty while you play, and the position of the cups can be altered very easily.

The sound quality is very good and clear and you can hear every laser blast and explosion, although if you listen to music with them then you might notice they don’t have as much bass as other headsets. The mic boom can be removed if you don’t want to use voice so it doesn’t get in the way.

The speaker plates can be removed and replaced with others (you can order them from the Turtle Beach website), but I think most people will be happy with the special ones that come with the headset.

The Star Wars Battlefront Sandtrooper Gaming Headset is available for £69.99 and if you are a Star Wars fan you might want to check them out, because you can’t go wrong with these. Maybe this is the headset you are looking for!

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You can learn more from the Turtle Beach website.

Win Terminator Genisys on Blu-ray

To celebrate the release of action-packed TERMINATOR GENISYS, out now on Digital HD, 3D, Blu-ray and DVD, we’re giving a lucky winner the chance to bring home a Blu-ray!

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In the war of man against machine, Kyle Reese (Jai Courtney, The Divergent Series) is sent back to 1984 by resistance leader John Connor (Jason Clarke, Everest) to protect his young mother, Sarah Connor (Emilia Clarke, “Game of Thrones”). However, this time unexpected events have altered the past and threaten the future for all mankind.  Now Reese must join forces with Sarah and her “Guardian” (Arnold Schwarzenegger) to save the world and stop the next evolution of Terminators.

The TERMINATOR GENISYS Blu-ray 3D and Blu-ray include nearly an hour of bonus content, featuring behind-the-scenes interviews with the cast and filmmakers, including the director of the first two films, James Cameron.  Plus, take an in-depth look at the stunning visual effects and jaw-dropping action sequences, the recreation of iconic scenes from the original film, and more.

How to enter to win

We have a copy of Terminator Genisys on Blu-ray to give away.

All you have to do to be in with a chance of winning is enter below:

a Rafflecopter giveaway

The contest ends at 12.00AM on Sunday 6th December 2015.

TERMINATOR GENISYS is out now on Digital HD and available on 3D, Blu-ray and DVD

©2015 Universal Studios. All Rights Reserved

Win Maggie on Blu-ray

To celebrate the release of action-packed MAGGIE, out on Digital HD on 16th November and Blu-ray™ and DVD from 23rd November 2015, we’re giving a lucky winner the chance to bring home a Blu-ray!

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MAGGIE is the directorial debut from British director Henry Hobson (The Walking Dead) and starring Arnold Schwarzenegger (Terminator, The Expendables) as you have never seen him before.

A refreshingly unique take on the zombie genre, MAGGIE also stars Academy Award® nominee Abigail Breslin (Little Miss Sunshine) and Joely Richardson (The Patriot). A teenage girl (Breslin) in the Midwest becomes infected by an outbreak of a disease that slowly turns the victims into cannibalistic zombies. During her transformation, her loving father (Schwarzenegger) resolves to stay by her side.

How to enter to win

We have a copy of Maggie on Blu-ray to give away.

All you have to do to be in with a chance of winning is enter below:

a Rafflecopter giveaway

The contest ends at 12.00AM on Sunday 6th December 2015.

MAGGIE is released on Digital HD on 16th November and Blu-ray and DVD from 23rd November 2015.

Review: Call of Duty: Black Ops III

For the first time since World at War, Call of Duty finally allowed itself a beta. Running primarily for people who pre-ordered the game, it was initially scheduled for just a few days; however the folks behind the scenes not only extended the runtime of the beta, but also eventually made it open to anyone with a passing interest. Along with the opportunity to stress test the servers a little more rigorously, it also gave the community a chance to have their own say in regards to balancing issues and potential glitches. With this foresight, can the people at Treyarch improve it?

As in all recent Call of Duty games, there’s more than just the multiplayer and campaign to work through. Black Ops 3 is no different; in fact it might well feature the most content in the series to date. A quick checklist includes the main campaign, the multiplayer, zombies, a free running time trial mode, dead ops arcade and nightmare mode which is basically the campaign, but with normal enemies replaced by zombies, which is surprisingly much more difficult.

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Customising your character and having them appear in cutscenes in such high detail is rewarding

The main campaign is often a solid place to start, letting you learn the games’ new mechanics whilst enjoying many an elaborate set piece. Whilst not directly carrying on from the previous Black Ops storylines, it does feature certain narrative ploys that are indicative of the past Treyarch titles. There’ll be out of body experiences, supernatural entities and a foreboding sense of mystery culminating in a ‘what the hell just happened’ finale. It doesn’t turn out to be the most original story out there, and if I’m honest, some of the script work was more than a little cringe worthy at times too.

But that’s not to say I didn’t have fun, along with the potential for four player co-op at all times, there’s also an RPG system that lets you create loadouts and unlock abilities such as the incendiary fireflies or temporary invisibility. Along with customising what you take into a mission, you can also change your appearance and gender too; whilst there isn’t an enormous selection of choice, each ‘face’ is animated and rendered beautifully in-game. The only real issue here is that a lot of the abilities in each tree do the same sort of thing; I don’t particularly need multiple ways of briefly disabling robots when one of them simply destroys them outright. I would rather have had just a few that are easier to switch between as opposed to a slightly clunky selection wheel.

Onto the multiplayer then, and so far so good it seems. Even with the 3D movement, importantly it still feels like a Black Ops title, yes you’ll occasionally get shot from above by some ninja but it’s much less stressful than how it happened on Advanced Warfare. Every gunfight doesn’t escalate into who can boost jump and aim at the same time, essentially meaning that whoever bought a Scuf controller had a sizable advantage. Fluidly wall running around and across the map can indeed create interesting angles of opportunity, but it feels more like a useful method of map traversal than a way to win gunfights. Chaining together several walls before gliding effortlessly through a window to finally kill ‘that guy’ with an LMG is oh so satisfying when it happens, but the majority of fights start and end firmly on the ground.

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In about three seconds, everyone here will be looking at a killcam…

The weapons themselves feel suitably distinguished from each other, whilst still keeping the archetypal format of single shots, burst fires and fully automatic variants. Thankfully it seems there’s going to be a greater focus on Assault Rifles and SMG’s once again, however that’s not to say that the other categories are useless. It’s more a case of, if you want to achieve a one shot kill, you’ll have to work a little harder. Sniper’s seemingly have little to no aim assist anymore, hopefully severely cutting down the times you’ll lose a fun fight in close quarters with one. And after recently jumping on Black Ops 2’s Nuketown, that’s a must.

Whilst most of the multiplayer offerings are fairly familiar, besides of course being able to run on walls and fire guns underwater, there are also a few new additions that feel pretty significant. Namely the Specialists, no longer are you a nameless grunt online; instead you pick a character and decide whether you’ll want to use their offensive or defensive power in-game. Much like a ‘support scorestreak’ (which aren’t a part of Black Ops 3) you’ll fill your specialist meter over time; with kills, assists and objective play further reducing the time it takes to earn. It’s an interesting concept, yet it can add an extra layer of chaos to the already frantic matches.

There are already more than enough ways to frustratingly die in Call of Duty, whether it’s being sniped at shotgun range or people sitting in dark corners for the entire match, sometimes death can feel a little cheap. Unfortunately, some of the offensive Specialist weapons only add to this, the ‘Tempest’ and the ‘Annihilator’ are prime examples of more one shot kill frustrations. Whereas the other, defensive powers such as ‘Glitch’ which teleports you back to where you were standing before add a whole new layer of meta game. It’s also encouraging to see people using the defensive ones just as much as the others. There’s a lot of variety in them and being able to see the character in-game and know what they could do feels like another level of the learning process.

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The burlesque club doesn’t seem quite as appealing anymore

Most of the maps on offer are incredibly well designed and the classic ‘three lane’ style is commonplace. Once you’re competent at the wall running and thrust jumping, you can often find many sneaky, alternate routes tucked away that might help too. In some cases, it’s possible (although not entirely useful) to almost complete a lap without touching the ground leading to many ‘learning the ropes’ style private matches. It’s far from Advanced Warfares’ chaotic nature and seems to reward skill when traversing the areas instead of brute speed. As always there are some purposefully tedious head glitch spots on each map, but you soon learn to flank around them by taking the longer, yet often safer route. Each gun feeling genuinely unique certainly helps with keeping things constantly fresh and it’s good to see people using all kinds of attachments and perks due to the removal of Lightweight and Toughness from the game too.

Shadows of Evil is your one stop shop for zombies this year, and thankfully, it’s a good one. On top of adding a levelling system, you can also unlock attachments and camos for weapons too. New temporary power ups come in the form of GobbleGum’s and once again, you can customise a pack of five before a match. One thing to note before jumping in and getting slapped senseless by round four, is that due to the ever intriguing zombies storyline (of which I won’t spoil here) you don’t have any thrust jumps or anything crazy; sliding on your knees is about as close to advanced movement as you’re really going to get here. It might feel a little jarring of a transition between modes, but it’s the classic experience everyone knows and loves. Besides futilely having a clueless stab at the main ‘Easter egg’ and seeing how long you can survive for, there’s also plenty new content to explore along the way. You’ll grab new weapons, drink new perks and even turn into an electrifying octopus, and that’s not counting facing off against three-eyed bosses, flying insects and ritual keepers.

So yes, there’s a lot of content in Black Ops 3, so much so that it feels like three unique games in one. The RPG and levelling up system of all three modes, combined with the co-op nature of them all, can make it a tough decision on which one to play. The Specialist weapons are a double edged sword in that they’re irritating to be killed by, but can be fun to use yourself and the story might not be my favourite in the series but the polished design and addictive gameplay all round will keep many, including myself, coming back for more over the next year.

Atelier Escha & Logy Plus for the PS Vita coming Jan 2016

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Koei Tecmo is pleased to announce today the upcoming digital only release of Atelier Escha and Logy Plus: Alchemists of the Dusk Sky for the PlayStation VITA on 20th January 2016.

Atelier Escha & Logy Plus ~Alchemists of the Dusk Sky

Following from the success of past Atelier releases on the portable platform, Atelier Escha and Logy Plus is the second stand-alone installment of Gust’s latest Atelier trilogy: the trilogy of Dusk. Preceded by the bittersweet Atelier Ayesha: the Alchemist of Dusk, Atelier Escha and Logy was released for the PlayStation 3 in 2014 featuring a dual leading character model, where the player could choose to see the story unfold through the eyes of the romantic alchemist Escha Malier, or the more levelheaded and rational Logix Ficsario. Surrounded by a colourful cast of interesting supporting characters Escha and Logy learn to combine their strengths and use the power of alchemy to unlock the secrets of the nearby ‘Unexplored Ruins’!

The PlayStation VITA version comes bursting with new content including brand new event scenes inspired by the Escha and Logy anime (released in Japan in celebration of Gust’s 20th anniversary).

Additionally, it includes all the DLC from the PlayStation®3 version, a new playable character, new costumes, and – to the delight of fans of the Atelier IP- a series of new, augmented difficulty missions and harder ‘boss’ enemies!

Finally, Gust have made a some tweaks on the game system, incorporating PSVita-only features and creating a more balanced gaming experience for the PlayStation Vita.