The Town of Light makes console debut on PS4/Xbox One

0

The developer LKA.it, and independent games publisher Wired Productions is delighted to announce today that the chilling, first-person psychological adventure game The Town of Light is now available in physical and digital formats. Featuring countless enhancements along with new story-supporting content for its console debut, The Town of Light has arrived on the PlayStation 4, Xbox One, and Windows PC.

Distribution of the physical edition will be delivered in partnership with THQNordic.

Fans of the game can grab the exclusive The Town of Light Collector’s Edition, which includes never-before-seen behind the scenes footage in addition to a stunning 100-page artbook, from the Wired Productions Store.

“The aim of the project was to talk about mental illness,” said Luca Dalcò, Studio Head and Founder of LKA.it. “This is one of the single biggest issues affecting the day to day lives of people throughout Europe and the world. In telling these stories and today bringing the game to console, we do our part to help de-stigmatise mental illness and raise awareness for the struggle of those who suffer with it.”

“We’re incredibly excited to bring The Town of Light to consoles today,” said Leo Zullo, Managing Director at Wired Productions. “In addition to creating a flawless recreation of a real-world location, the game tells a mesmerizing story of the struggles of real people. The game’s grounding in reality is hugely immersive and the quality of the narrative is a testament to the incredible team at LKA.it.”

An enhanced edition of the original, this new release of The Town of Light offers a host of new puzzles, new story-supporting content, reworked voiceover dialogue, additional interactive elements and a huge graphical and UI overhaul that aims to deliver a more polished and immersive experience for its console debut and enhanced Windows PC release. The game also now features the heart-rending track ‘I Will Find You’ from Icelandic singer-songwriter Sóley.

The Town of Light is now available worldwide in both digital and physical formats the PlayStation 4, Xbox One and Windows PC for £15.99/$19.99/€19.99.

Existing owners of the digital Windows PC version will receive an update and acquire this enhanced release free of charge.

Watch the launch trailer for DiRT 4 out this Friday

0

Codemasters & Koch Media today released the launch trailer for DiRT 4 which releases on PlayStation 4, Xbox One and Windows PC this Friday 9th June.

DiRT 4 is bigger, better and bolder than any game in the series to date. It challenges you to Be Fearless as you take the wheel of the world’s most iconic and powerful off-road vehicles. Featuring two different handling models, Gamer and Simulation, DiRT 4 offers both depth and accessibility for players old and new to the franchise.

The game’s innovative Your Stage system allows you to produce a near infinite number of unique rally stages at the touch of a button. In addition to a wealth of rally content with millions of stages across five locations, DiRT 4 also features rallycross as the official game of the FIA World Rallycross Championship and short-course style truck and buggy racing in Landrush.

Key Features:
•    OVER 50 OF THE MOST BREATH-TAKING OFF-ROAD CARS EVER BUILT – Including the Ford Fiesta R5, Mitsubishi Lancer Evolution VI, Subaru WRX STI NR4 and Audi Sport quattro S1 E2
•    5 INCREDIBLE RALLY LOCATIONS WITH MILLIONS OF ROUTES – Australia, Spain, Michigan, Sweden & Wales
•    THE OFFICIAL GAME OF THE FIA WORLD RALLYCROSS CHAMPIONSHIP – Race at Montalegre, Lohéac Bretagne, Hell, Holjes & Lydden Hill in a multitude of different series
•    LANDRUSH – Short-course dirt track racing in Pro Buggies, Pro-2 Trucks, Pro-4 Trucks and Crosskart vehicles in California, Nevada and Mexico
•    DiRT ACADEMY – Taking place at the DirtFish Rally School in Washington, USA, learn the skills, techniques and practice to become the best
•    JOYRIDE – DirtFish becomes your personal playground for time attack challenges, smash attack challenges and a free roam area
•    CAREER MODE – create your driver, compete across the disciplines, gain sponsors and build your team with clear goals and rewards
•    COMPETITIVE GAMING – Daily, weekly and month-long challenges against fellow players from around the world
•    NEXT GENERATION OF RACENET – Live ladder, tournaments and cross-platform leaderboards
•    TUNING – Tweak your set-up based on vehicle, track and weather conditions to best suit your racing style
•    DAMAGE & REPAIRS – Wear and tear is faithfully recreated with an improved and realistic damage model. Damage can be repaired by hiring Engineers to work in the team’s Service Area between stages but with a finite amount of time available.

You can also visit the DiRT Academy to learn the skills you are going to need to succeed before making the area your personal playground.

Review: Tom Clancy’s Ghost Recon: Wildlands – Fallen Ghosts

Today will see the latest expansion DLC pack for Tom Clancy’s Ghost Recon: Wildlands released for everyone following the early access for Season Pass holders since last week. This DLC is a direct follow up to the completion of the main story campaign and will follow the events following the dismantling of the Santa Blanca crime organisation and will place the Ghosts in extreme danger. In what promises to turn the hunters into the hunted, it is time to see what happens next to the ‘Fallen Ghosts’

It has not been that long since the first Expansion, ‘Narco Road’, was released. It featured a stand alone story of a Ghost agent going undercover. Gameplay was a little more of an arcade action style DLC and almost parody to an extent but it did remove the core feature of GRW of having a squad to support the player in solo and overall had a lighter hearted feel. But now ‘Fallen Ghosts’ is a far more serious in tone story expansion, bringing back many of the elements of the main story campaign including having squad mates to help.

The premise is simple as this expansion is a direct continuation of the main story post completion. With the Santa Blanca cartel now destroyed, a power vacuum has been left in Bolivia forcing the Unidad security to reach out for help in keeping control of the country. Many answer the call but instead of providing help, the opportunistic group of would be criminals and mercenary soldiers start taking over former Santa Blanca territory, resuming the business. Forming what is referred to as ‘Los Extranjeros’ (The Foreigners) , they quickly establish themselves as an elite and heavily armed force in the country. The Ghosts are sent in to find out what is going on, to rescue US citizens stuck in the area and to take down this new threat before civil war destroys Bolivia.

I really liked the idea behind this expansion, especially from a story and gameplay point of view. The first problem though is how the initially teased tone of it quickly contradicts itself. It begins with the Ghosts on route back into Bolivia, having the mission explained to them when suddenly their helicopter is shot down, crashing in a forest area and finding them being hunted by Los Extranjeros soldiers. My issue with this is that the whole “hunters become the hunted” only lasts for about fifteen minutes of gameplay before it simply becomes exactly what the main story campaign was. I would have loved to have had this expansion open up with the ghosts truly outgunned and under threat before the gameplay returned to standard form.

Another annoyance is that yet again as with ‘Narco Road’, this expansion forces the player to create a brand new Ghost agent rather than having the option to continue on with the agent from the player’s main game. At the very least offer players new creation options in voices and appearance but instead, you can simply recreate that same agent or another very easily but again it just contradicts the forced requirement to make a new agent. That said, the agent you create will have immediately be at Level 30 with all skills maxed out other than the new skills that come with this content. I just would have liked some new options to go along with this expansion to make it feel more unique.

Fallen Ghosts offers four new bosses and fifteen missions to tackle, and feels very much back in tone with the main campaign in terms of going to a region, completing missions to unlock an opportunity to take out its leader before moving on to the next one. It feels very familiar in having the squad back to aid or more often then not, simply be there with you for a vehicle ride along. The same enemies return as well with gangs to tackle and Unidad forces but the main threat will come from the newly formed Los Extranjeros. These guys are far more deadly than anything seen the game before and the challenge is upped quite a bit. These guys are geared up to handle the Ghosts with Snipers able to track targets with more accuracy, heavy soldiers that can really take punishment. But it is their tech level that will offer the biggest change in strategy and tactics for players to deal with. They will have jamming devices, soldiers that carry backpack gear that will prevent the player from using any form of tech such as the drone, mini-map and vision options such as thermal and night vision. This can alter how you approach a target area and taking these guys out will be critical to a successful operation, giving the action a nice new twist.

It felt good to go back to the main story and see the after effects of completing the main story, to see that it was not the usual ‘happy ever after’ game ending is refreshing. Gathering intelligence and planning an attack before confronting a mission objective falls more in line with what I as a player would expect to do with my squad of Ghost agents. It was something that made the ‘Narco Road’ expansion feel more disconnected and standalone but a return to the world of Ghost Recon: Wildlands for this final expansion is a welcome one. Though more content is set to come for the game in terms of updates that will come to every player with or without the season pass and talks of a PvP mode, Fallen Ghosts is a nice way to round off the expansion DLC for the game.

I liked Fallen Ghosts, it offers a new challenge but with familiar gameplay to complete the player experience with Ghost Recon: Wildlands. Whilst the game still has the same issues today as it had on release in terms of cringe worthy dialogue and some very iffy AI moments, it is still a tonne of fun both in solo play and with a group of mates, which is where the team tactics element comes alive. The story is solid and believable as a continuation of the main campaign which keeps the action grounded.

If you have enjoyed Ghost Recon: Wildlands up to now, than this expansion is more of that gameplay with enough changes to make it worthwhile to play but ultimately is just more of the same with a few bells and whistles.

Win McLaren on DVD

To celebrate the release of McLaren on DVD and Blu-ray, we have three copies on DVD to give away.

The inspirational documentary account of one man’s pioneering spirit, unswerving tenacity and endless passion, McLaren is the untold story of a motor racing icon, directed by Roger Donaldson (Thirteen Days, The World’s Fastest Indian).  The tale of one of New Zealand’s most treasured sons and the father of Britain’s most cherished motor racing empire, McLaren is a compelling ode to never giving up on a dream.

Born in New Zealand in 1937, Bruce McLaren’s determination to make it to the summit of global motor racing circles saw his name become synonymous with the sport; displaying an incomparable will to succeed and desire to better both himself and his burgeoning super brand. In following a singular dream, McLaren elicited the loyalty, determination and love of family, friends and colleagues to create a dynasty that lives on to this day.  Revealing the challenges and adversities faced along the way, including a childhood illness which threatened to alter the path of his life, McLaren is the story of one man’s unfaltering commitment to his vision which will inspire generations of sporting fans.

Produced by Matthew Metcalfe (Beyond The Edge, The Free Man) and Fraser Brown (Orphans and Kingdoms), the film features contributions from Emerson Fittipaldi, Alastair Caldwell, Chris Amon, Howden Ganley, Mario Andretti, Dan Gurney, Lothar Motshchenbacher and Sir Jackie Stewart and unprecedented access to the McLaren family and archives. The story of the favourite son of two nations, a much-loved father and one of motor racing’s greatest icons, McLaren is a tale of human endeavour for the ages.

How to enter to win

We have three copies of McLaren on DVD to give away.

All you have to do to be in with a chance of winning is to enter below:

Win McLaren on DVD

The closing date is 12.00am on Wednesday 21st June 2017. This contest is only open to those in the UK – sorry!

Capcom Mega Man Legacy Collection 2 coming this August for PS4/Xbox One/PC

0

Capcom today announced Mega Man Legacy Collection 2, a collection of the iconic Blue Bomber’s four most recent classic side-scrolling adventures, complete with several all-new features.

A follow up to Mega Man Legacy Collection, which contained the series’ original 8-bit titles, Mega Man Legacy Collection 2 spans the evolution and retro revolution of the series.

This collection will be available digitally for PS4, Xbox One, and Windows PC starting 8th August, 2017.

Marvel’s Guardians of the Galaxy: Episode Two ‘Under Pressure’

0

Telltale Games and Marvel Entertainment, have revealed the first trailer for ‘Under Pressure,’ the second of five Marvel’s Guardians of the Galaxy: The Telltale Series episodes, which will be available starting tomorrow (6th June for $4.99 or equivalent). Individual episodes, and the series as a whole, can be downloaded on PlayStation 4, Xbox One, Windows PC, and Mac, as well as the App Store and Google Play.

Episode two description: “The Guardians just can’t seem to outrun the past (or their tab), but if they figure out how to control the untold power of their mysterious new relic, they might not have to. With help from dubious old friends and unwilling new allies, Star-Lord and company scour the galaxy for answers. But how long can they elude the genocidal maniac hunting them? And will simmering tensions finally tear the team apart?”

The series is also available as a special ‘Season Pass Disc’ at retailers across North America for an MSRP of $29.99 USD, and at retailers elsewhere across the globe. The special ‘Season Pass Disc’ includes episode one ‘Tangled Up in Blue’ and grants access to download the subsequent four episodes via online updates as they are released in the coming months of 2017. Additional platforms for release are yet to be announced.

The series will feature a star-studded cast of voice talent, including Scott Porter (Friday Night Lights, The Walking Dead: The Telltale Series) as Star-Lord, Emily O’Brien (The Young and the Restless, Middle Earth: Shadow of Mordor) as Gamora, Nolan North (the Uncharted series, Pretty Little Liars) as Rocket, Brandon Paul Eells (Watch Dogs) as Drax, and Adam Harrington (The Wolf Among Us, League of Legends) as Groot.

Who’s the 80’s Champion in Tekken 7 Keith Chegwin vs Timmy Mallet

0

Bandai Namco Entertainment has released a brand new video featuring two classic 80s television icons Timmy Mallett and Keith Chegwin, battling it out after years of bitter rivalry to see who will become the ultimate Tekken 7 champion.

TEKKEN 7 is available for the PlayStation 4, Xbox One, and PC now.

Review: This is the Police

I honestly was not sure what to expect from this game going into it. It is a game that has been on PC since last year but now finally coming to consoles, which to me means that opportunities to correct faults and adjust gameplay based on feedback were aplenty before it came to Xbox One and PlayStation 4. But I also do love a good cop story and this game had the promise of delivering something rather different. So I made a fresh pot of tea, notepad and pencil at the ready and fired up ‘This is the Police’ and got to work.

‘This is the Police’ is an intriguing game to be sure, putting the player in the role of Police Chief Frank Boyd a seasoned and grizzled cop whose life has been on the rather unkind side of late with his wife having left him, in charge of a Police Force full of dodgy officers in a city on the precipice of falling to the criminals and corruption, with a Mayor who perhaps is purest example of everything that is wrong in that town. Frank does not have an easy job, made suddenly worse when the Mayor forces him into retirement, giving him just six months on the job and one huge problem for Frank, no pension to look forward to. This all makes for one bad situation for our hero and the making of what should be a very interesting story and game.

The story is told via narration from Frank Boyd himself, telling the player about his life, his views on the city and about the job itself. Voiced by Jon St John, most known for the Duke Nukem character, it really sets the tone for this late 1980’s world and very quickly gives the player the sense that old Frank is pretty much on the tail end of a terrible run of luck. Opening with a press conference where Frank has to explain his sudden retirement announcement, giving the player the opportunity to respond as Frank is a neat little way of putting the player into the role of Frank straight away, with dialogue options following a lengthy narration by Frank into how bleak it all is.

It does take some time to actually get to what you could call real gameplay, a slow pace which runs all the way through the game that grows rather tedious after an hour or so of trying to actually do something other than listening to Frank moan and complain. ‘This is the Police’ is an adventure strategy game at its core, but 50% of it is pretty much just listening to Frank narrating stuff which starts off kind of cool but quickly becomes more of a “just get your own blog dude” annoyance. Thankfully when you do get too actually to the strategy gameplay element it does become far more interesting, well at first at least.

As Chief of Police, Frank’s main job is organising the shifts for the Police Station for the day and assigning cops to the crimes that get called into the station. Crimes range from mundane day to day stuff to much deeper themed crimes later on. The aim is to not only catch criminals but also to run the police force in a profitable manner in order to help increase Frank’s salary and provide the sum of $500.000 he feels he needs to retire on. Now the city of Freeburg is pretty much a hellhole of a place, with corruption and crime pretty much overflowing everywhere which makes the task of policing this town somewhat…tricky.

At first crimes seem fairly routine, ranging from fights to drunken behaviour and sending a couple of cops to the scene will lead to capturing the criminal quickly enough and the days pass without issue. But soon it becomes more of a challenge as not only will the number of reported crimes increase but the quality of the police force becomes more apparently rubbish than first thought. Cops will start to ask for the day off for a number of differing reasons from feeling sick to crazily wanting the day off to see a film with their favourite actor. The truth is, the cops Frank is commanding over are lazy and some are just as corrupt as the criminals. On my second day on the job, sending a cop to investigate a disturbance at the local casino resulting in the cop resigning from the force after the casino owner made him a better job offer paying far more than a cop’s salary. I also had two cops from the off who were unable to catch any criminals at all, each job I sent them on had the culprit escaping meaning a reduction in their worth. Soon cops that were unhappy with me refusing their day off or felt I was over working them by you know, making them do their jobs, soon starting filing complaints against me as chief which led to the Mayor’s office decreasing my budget and hating me even more. One thing is for certain, this game is out to get you!

The strategy side to this game does feel very much in line with that of X-Com in terms of the need to keep a balance between all the different factions in the game to try and keep them happy in order to make Frank’s job as easy as possible. This will mean trying to keep his squad happy, the Mayor’s office happy and at certain points, the criminals happy such as the Mafia. Like X-Com, this game will punish you for making the wrong call and when things start to go bad, they will continue to go bad for you. However, unlike X-Com, This is the Police rarely gives you the opportunity to put things right or get on a better path which for me becomes the biggest pain of this game. The results of sending cops to crime more often than note simply feel like a random game of chance, with only the element of luck determining whether or not it goes the right way. So whilst you can try to put the best squad together, ultimately it is not a guarantee you will catch the bad guys and save the day. This leads to playthroughs that can ultimately turn straight to hell with some poor choices or mistakes that have no recovery options. Due to how slow the pace of the game is, you can lose hours of gameplay as a result of something turning sour randomly and even if you firefight from that point, in the end it wont count for anything leaving a real frustrating dissatisfaction with the game.

That is where ‘This is the Police’ really falls down. It puts really emphasis on having Frank’s life story told in the cut-scenes and narration sequences with a pace so tedious at times you just end up skipping it entirely in order to get to the gameplay. But then the gameplay can be really unforgiving if it all starts to go wrong with the only option to start over again and hope rather than plan, for a better run next time. I never got the impression that I could actually save the city nor did I actually care that crimes were failing to get solved or if giving half the shift the day off so they can go bowling or to the cinema meant leaving the shifts under-powered for that day. The action can be broken up by actually running investigations where you can assign detectives to work a case, giving the chance to look at clues to try and solve the crime but these don’t last very long or have any real impact on the gameplay when the normal day to day cop stuff goes pearr shape on you.

If you have the patience to persevere through the narration and the cut scenes to get to the gameplay, the old school desire to beat the game can be the driving force to help old Frank get to retirement. However for me, I needed more gameplay and the sense I could actually make a difference instead of the few seconds given to me to select which cops to respond to which crimes that would lead to me cleaning up the city. I just never felt that what I was doing was making a difference, so imbalanced was the games need to make everything go wrong, there just is not enough there to give the player a chance to crawl it all back. Something I would have expected to have been addressed before it came to console. Having the game making the player feel rubbish is never a fun way to spend several hours in the game only to have to restart or just accept failure.

This is the Police just trips up on itself far too much to be completely enjoyable, and whilst it has some really intriguing elements to it, it simply ends up falling flat too many times which is a real shame,

Review: The Surge

The first day of work at a new job can be a nervous experience for anyone from any walk of life. Take a moment to think of Warren, travelling to his first day of work with the CREO mega-corporation, a company that is promising to save the world and provide a better life for those willing to help them by joining their workforce. The Surge follows Warren as he begins his new job, but this is by no means a job simulator. From Deck 13, the developers of Lords of the Fallen, comes the next game to take inspiration from the Dark Souls genre, and for me as someone who is not a fan of Dark Souls but found recent release Nioh to be more inviting, I was very eager to see how a sci-fi twist would do with the game style. Happily I can say that I really enjoyed it.

The opening hour to The Surge is rather impactful. From the introduction cinematic that shows Warren riding a train on the way to his first day at CREO, listening to the CEO talking about what this mega-corporation is trying to do to make the world a better place before discovering the reality of Warren’s situation. That he is in a wheelchair, and that whilst CREO is trying to save the world, Warren is simply taking a job there because of what it will mean for him, a chance to walk again. The job that Warren takes will see him fitted with a CREO Rig, an exoframe designed to help in doing the job selected. For Warren this is everything he wants, to walk again and to do his part, but a happy day at the office seldom makes an exciting video game, and sadly for Warren, it is all about to go all ‘Pete Tong’!

The choice between the two jobs offered to Warren, determines the combat style going forward in the game as each will provide the player with a different Rig system. The Lynx rig will provide Warren with a more agile and quick attack style or the Rhyno rig, big and powerful and able to take a hit. Once the choice has been made, the happy joy joy message of CREO sharply comes to an end with a cutscene that was far more brutal that I had expected as Warren is fitted with his rig but in a violent way as the machines violently fit the rig to Warren. This is the first sign that all is not well and it is only going to be the start of Warren’s bad day.

The Surge does a great job of introducing the player to the world, giving them a chance to get used to the combat and threats this new world will have for Warren. I enjoyed and was thankful for the manner in which the game fluidly gave tips on how combat works with hints dotted around the area, placed exactly at points the player will naturally progress through as you take your first steps in the game. This tutorial section of sorts, teaches the player about dodging, blocking, attacking and how the stamina system plays a part. Whilst it can feel a little hand holding to begin with, if like me, the frustrating style of Dark Souls to simply throw you into the action with a pat on the head and a whisper of “good luck, you will need it” to send you on your way, annoyed you then having this gentle introduction is most welcome.

But the hand holding does not last for long, oh no, once the game believes it has done enough to give you the basic foundation at least, it does simply let you get on with it. Soon you will meet basic enemies, seemingly dead bodies whose rig exo frames are operating on their own, each of whom are capable of providing a rather painful death. It becomes obvious that you will need to upgrade you rig and thankfully basic combat allows this to happen. Each part of the rig requires components in order to complete and then continue to upgrade them. Combat allows you to target specific limbs; head, body, arms and legs in order to both do maximum damage but also to collect components to upgrade. Need to complete your rig arm set well just spend some time farming enemies by targeting their limbs to get the components you need and then return to the medbay, which serves as the “bonfire”, to upgrade your rig. Now depending on which rig you chose at the start of either the Lynx or the Rhyno, will determine how fast you get upgraded as you encounter enemies in Lynx rigs before you do for the Rhyno. Having played the game with both, the Lynx was far quicker to upgrade in the opening area than the Rhyno.

The rig itself can also be fitted with implants, which can boost attributes or give new features such as a reduction in stamina use or regenerative healing. This requires increasing the power output of the rig, which will need ‘Tech Scraps’ collected from defeated enemies to level up the rig. The more power it can output will mean more implants can be used. It can also be used to open up new paths in an area by using the rig to overcharge door systems, so it is important to not only work to upgrade rig pieces but also in levelling the rig itself up. One nice feature to the gameplay is that should you be killed, the game will give you a limited time in order to return to the spot where you died and collect any lost tech scrap. The game will even give you an indicator of how far away you are from it and how long you have to get back there to pick it up. It is a neat and tidy way of removing the whole “you screwed up and lost it all” aspect to this genre.

Visually this game looks great; the different areas are well designed to give enough for the player to explore but also in how shortcuts can be opened up giving a route from the medbay hub, to later regions of the level area. Creating shortcuts becomes a natural process as you move through the level and discover doors to open which provide that route to the medbay removing the grind of having to backtracking the same paths especially once you have done enough farming to get your rig upgraded enough for that area. It has that great sci-fi look of being in the future but not too far from the modern day. The combat has a nice flow to it with impressive execution animations once enough damage has been done to an enemy, a chance to execute them in a style that depends on which limb was targeted at the time so if you hit execution whilst targeting the head, then the animation will play showing the brutal removal of the head which is more satisfying than it should be really.

The combat is also fun with different weapons that change your combat style accordingly. From dual wielded weapons which are perfect for the Lynx rig to the heavy hitting hammers and blades that best suit the Rhyno rig. There is a weapon for each play style and with an easy mix of light and heavy attacks, some impressive looking combinations can be used in the fighting, meaning that even if you are new to this genre and style of play, it does not take long to find a way in for players of different experience levels. But in true Dark Souls style, The Surge can up the challenge without warning, especially when it can come to an area boss fight. Going to a new area will mean a sharp increase in difficulty, spiking a little too harshly perhaps until you get your rig upgraded enough to deal with the new level of challenge. Boss fights will require learning how to deal with that boss’ attack pattern and style such as the first area boss; an ED-209 clone machine which likes to go all rockets blazing so keeping underneath it and attacking whilst avoiding its stomping will take it down. But before I learned that method this thing kicked my butt for over an hour, trying different weapons out only for it to blast me into the grave before noticing I could attack it from underneath it and avoiding its attacks made the final blow in defeating it as sweet as honey.

I was pleasantly surprised by how much I did enjoy The Surge considering I was not a big fan of Lords of the Fallen, but it is clear that Deck 13 took all the feedback on board and came at this game in a refreshing way. I love the story and sci-fi setting which is kind of Dark Souls meets Elysium, and much like Nioh, it gave me a way into the gameplay which allowed me the chance to tackle it without feeling too overwhelmed from the start. The combat is satisfying and varied enough to make me want to experiment with different options. The grinding of enemies to level and upgrade my rig did become repetitive as was revisiting the same areas of a level multiple times whilst exploring and trying to find shortcuts.

The Surge feels different enough from Dark Souls to stand out on its own and offers enough to sink your teeth into with a challenge level that will keep you coming back for more even when the game takes delight in kicking your behind.

Win The Great Wall on DVD

To celebrate the release of The Great Wall on DVD and Blu-ray, we have three copies on DVD to give away.

THE GREAT WALL is a masterful visual blend of live action and awe-inspiring effects. The 4K Ultra HD, 3D Blu-ray and Blu-ray offer the ultimate in home high-def viewing experience with unique behind-the-scenes bonus features including deleted and extended scenes and more.

Starring global superstar Matt Damon and directed by one of the most celebrated visual stylists of our time, Zhang Yimou (Hero, House of Flying Daggers), THE GREAT WALL tells the story of an elite force making a valiant stand for humanity on the world’s most iconic structure. When a mercenary warrior (Damon) is imprisoned within the Great Wall, he discovers the mystery behind one of the greatest wonders of the world. As wave after wave of marauding beasts besiege the massive structure, his quest for fortune turns into a journey toward heroism as he joins a huge army of elite warriors to confront the unimaginable and seemingly unstoppable force.

A formidable international cast joins Damon in THE GREAT WALL, including Jing Tian (Kong: Skull Island, Special ID), Pedro Pascal (“Game of Thrones,” “Narcos”), Andy Lau (Internal Affairs, House of Flying Daggers) and Willem Dafoe (The English Patient, John Wick). An epic tale of heroism and sacrifice in the face of unstoppable savagery, THE GREAT WALL is spectacular, state-of-the art entertainment.

How to enter to win

We have three copies of The Great Wall on DVD to give away.

All you have to do to be in with a chance of winning is to enter below:

Win The Great Wall on DVD

The closing date is 12.00am on Monday 19th June 2017. This contest is only open to those in the UK – sorry!

AVAILABLE ON DIGITAL, 4K ULTRA HD, 3D BLU-RAY, BLU-RAY, DVD AND ON DEMAND JUNE 12, 2017 FROM UNIVERSAL PICTURES HOME ENTERTAINMENT AND LEGENDARY PICTURES

Review: Wonder Woman

We have to be honest now; the DC Cinematic journey has not been a smooth one. The heavy criticism of ‘Batman V Superman’ and absolutely woeful ‘Suicide Squad’ mess of a film, divided fans and critics alike. But the road to Justice League has begun and the first stop also happens to be the fist big screen female superhero focused film since 1984’s Supergirl. The mysterious woman who out smarted Bruce Wayne before rivalling the power of Superman to help take down the monstrous Doomsday in Batman V Superman, it was finally time for Diana Princess of Themiscyra, daughter of Hippolyta, Queen of the Amazons, to stand up and tell us her story.

The above picture was a powerful moment in Batman V Superman as it revealed that Lex Luthor had discovered Wonder Woman as part of this Meta-Human search which Bruce Wayne uncovered when he hacked Luthor’s personal files. It also becomes the main reason why we finally get to learn the story of Wonder Woman, as the film opens with a briefcase being taken to the Louvre in Paris escorted by Wayne Industry heavy security and hand delivered to Diana who opens the case to discover the original photograph and a message from Bruce Wayne saying that he found the original and that one day he hoped Diana would tell him her story. Looking into the photo, Dina begins to reminisce about her life growing up on the island of Themiscyra.

First off I have to say I truly enjoyed this film, far more than I had expected too in fact. For me as a DC Comic Book fan, it ticked so many of the right boxes that a solo character film needed to, especially for the iconic Wonder Woman. It was clear right from the start that so much has been learned from previous mistakes and instead of trying to immediately wow the audience, Wonder Woman takes a slower and more managed pace to tell the story of perhaps the most famous female superhero ever. It begins by both showing the audience the early years of the character but also an introduction into the DC cinematic universe the importance of the Amazons.

To see Diana as a child, headstrong and feisty being inspired by the incredible sight of the Amazon warriors training around her is impactful on the big screen. The island of Themiscyra is recreated so beautifully, taking everything that fans have imagined in their heads over the years and placed it on the screen wonderfully. To see the Amazons training as warriors showcasing multiple fighting techniques from sword and shield, horse back riding and archery transports you to their world where they speak of the Gods and how their fall gave the Amazons their purpose to protect the world of Man from the returned of Ares, God of War. As Diana learns about her heritage so does the audience, with the added mystery of her origin threaded very nicely as we watch Diana grow up to become a fierce fighter but also a wise and compassionate woman driven to follow her duty and mission of the Amazons.

This of course all comes to a head when quite literally, the world of man crashes down on Themiscyra and the tone of the film changes accordingly. Steve Trevor, American solider and assigned to British Intelligence, crashes his plane in the waters of the island and a dramatic cliff dive sees Diana rushing to his rescue. This is where most of the humour in the film stems from, Diana’s first encounter with a man and also ultimately the world of man. Now I did find some of the sexual innuendo and gender stereotype jokes a little on the nose at times, but overall it is handled gently with some real laugh out loud moments, especially once Diana leaves the island with Steve Trevor and finds a world rather different from the stories read to her growing up. The humour is definitely aimed for the grown ups in the audience, again showing the contrast between how MARVEL films use humour and how the DC films have chosen to bring comedy into their narratives. Steve’s reaction to the Amazons is as expected but Chris Pine is actually very fun in the role, although it is hard to see him as anything but James T Kirk in the role as they are very similar just with no Spock to aid him.

The move to the world of man for Diana is a harsh reality shifting experience, one that will shape her into the woman and hero we see in Batman V Superman. Now some criticisms did come leading into release that it was straying too close to MARVEL’s Captain America: First Avenger but for me, the setting of 1918 and First World War was perfect for Dian’s first introduction to the modern world. The action is centred on the final days of the war, leading to the Armistace with one German Commander refusing to surrender and is hurrying the work of a German scientist, known as Doctor Posion to the allied forces, to complete a new form of Mustard Gas to drop on the front line and decimate allied soldiers in order to turn the tide of the war back in the favour of the Germans. Diana is confronted with the reality of man’s war, where man is cruel and fighting is brutal. Diana’s almost clean cut view of War is questioned as she can see the devastating results of this war, one that has raged over four years with millions of casualties. Her belief that Ares himself has caused this war, and her simple view that by confronting and defeating him will somehow end the war and return sanity to man creates an internal conflict that is shown all through her time and something that shows the strength in the performance of Gal Gadot.

Gal Gadot is captivating as Diana Prince. From excellent comedic timing and delivery to handling the sensitive themes raised of the reality of war and sexist attitudes to women back in 1918 but very much still a part of today’s society. Gadot’s Wonder Woman is confident and strong and compassionate to the suffering of hours and prepared to fight to protect the weak and those in need. The story highlights so much of the good and the bad in the world that helps forge the hero Wonder Woman is destined to be who can stand alongside Superman and Batman and other DC Heroes to protect this world. The cast all play their parts and this film has many characters who all help to teach Diana life lessons both harsh and beautiful.  I enjoyed how the pacing of the film kept the audience waiting for the big action sequence and I honest had goosebumps the moment Diana threw off her coat and we see her for the first time in the full Wonder Woman costume heading into battle. But Wonder Woman is more than just a powerful warrior with shield and sword. Diana Prince, standing up to sexist attitudes and showing that compassion and love are stronger emotions than anger and hate makes her a true hero for all, both male and females, that can take inspiration from.

Wonder Woman has shown that DC can make a good film and I am really pleased that they got so much right with this character. They needed a good tick in the win column and this film delivers on that. A superb cast lead by Gal Gadot who has more than taken ownership of this iconic character, she made a Wonder Woman for the modern cinematic audience that is so multilayered that the hero became far more on screen than just the moments when the full costume is worn and fighting the bad guys. The comedy, whilst a little questionable at times, is well placed in the story with the themes covered pass on a message of hope and strength is standing up to what is right and questioning the views of those who may try to hold you back. I particularly liked that this film focuses on telling Wonder Woman’s story, with no lame attempts to shoe horn in other DC heroes or feel like a cheap set up for Justice League. This is how DC need to do their solo films going forward, for which I hope now sets the formula to do so thanks to Wonder Woman.

To see mums with their young daughters sitting down to watch this first showing of the film at my local Cineworld was as great to see as it was to see them leaving smiling, with just a couple pretending to swing a sword. Gal Gadot has silenced the critics who said that she was not ‘Amazon’ enough to play the role of Diana Prince.

Instead Gadot retold the story of what an Amazon should be, and in doing so, became Wonder Woman.

Beetlejuice/Teen Titans Go/ The Powerpuff Girls coming to LEGO Dimensions

0

Warner Bros. Interactive Entertainment today announced five collectable, new expansion packs for LEGO Dimensions, the LEGO toy and videogame hybrid, will be available in the UK on the 15th of September.

Team and Fun Packs based on Cartoon Network’s animated series, Teen Titans Go! and The Powerpuff Girls, plus a Beetlejuice Fun Pack, will broaden the selection of the world’s most popular entertainment brands available for the game, allowing players to customise their experience by mixing and matching favourite characters and universes with full compatibility.

Players that purchase either Teen Titans Go! expansion pack can access an exclusive, original episode to discover how the vibrant team of teenage superheroes stumbled upon the LEGO Dimensions multiverse and embarked on hilarious, heroic adventures with new friends.

The Teen Titans Go! Team Pack, includes LEGO minifigures of the DC Comics superhero team of Raven and Beast Boy. It also features the 3-in-1 T-Car which can be rebuilt into the Forklift and T-Plane for out of this world adventures by air and sea. Players can transform the Spellbook of Azarath into Raven Wings and the Giant Hand to take flight and dig through the earth for adventures above and beyond this universe.

The Teen Titans Go! Fun Pack includes a Starfire LEGO minifigure. Players can unleash her special abilities to battle enemies and solve puzzles. Players can also build the 3-in-1 Titan Robot for a roller-coaster fun-filled adventure and then rebuild it into the T-Rocket or Robot Retriever for an even more supercharged adventure with the rest of the Titans gang.

Raven, Beast Boy, and Starfire each provide access to the Teen Titans Go! Adventure World in Jump City where players can explore several psychedelic areas from the Titans Tower to Wacka Doodles Amusement Park.

Players can bring Townsville to LEGO Dimensions with The Powerpuff Girls Team Pack which includes LEGO minifigures of the super-powered sisters, Blossom and Bubbles. For access to additional special abilities, the 3-in-1 Octi can be rebuilt into the Super Skunk or Sonic Squid, and the PPG Smartphone can be rebuilt into the PPG Hotline and Powerpuff Mag-Net.

The Powerpuff Girls Fun Pack includes a Buttercup LEGO minifigure. Players can use this cherished champion of justice to fight crime and come just in time with supercool superpowers. The 3-in-1 Mega Blast Bot can be rebuild into the Ka-Pow Cannon and Slammin’ Guitar to rock extra-awesome combat abilities.

Blossom, Bubbles and Buttercup each provide access to The Powerpuff Girls Adventure World where players can unlock iconic locations like Pokey Oaks elementary, Rainbow Land, and Professor Utonium’s lab. When competition beckons, players can go head-to-head in the Battle Arena for endless fun.

The Beetlejuice Fun Pack brings some spookiness to LEGO Dimensions with a Beetlejuice LEGO minifigure. Players can activate his supernatural powers to scare away the living.

Saturn’s Sandworm can be rebuilt into the Haunted Vacuum and Spooky Spider for more ghostly powers. Beetlejuice also unlocks the exclusive Adventure World and Battle Arena.

Developed by TT Games and published by Warner Bros. Interactive Entertainment, LEGO Dimensions is out now for PS4 and PS3, Xbox One, Xbox 360, and the Wii U.

Dungeon Defenders II launches on PS4/Xbox One and PC 20th June

0

Trendy Entertainment has announced that the action-tower defense RPG Dungeon Defenders II will officially launch on 20th June for the PS4 through the PlayStation Store, Windows PC via Steam, and Xbox One through the Xbox Games Store, where it will debut for the very first time.

“We’re very excited to finally be able to bring the Dungeon Defenders franchise back to the Xbox platform,” said Marco Busse, Chief Executive Officer at Trendy Entertainment. “Dungeon Defenders II expands on the combination of shared action and tactics that made the original game so enjoyable, and that experience has only continued to evolve as we’ve grown it alongside our incredible community through early access.”

Inspired by some of the best aspects of tower defense games and RPGs, Dungeon Defenders II features classic elements like loot, pets, a variety of Heroes to level up and more. Building your defenses is important to surviving against progressively tougher waves of enemies, but executing a strategy together with the other players on your team while fighting actively on the move is just as critical.

Dungeon Defenders II supports single-player up to four-player online cooperative game modes, as well as local splitscreen co-op on consoles. The game will be free-to-play across all platforms, supported by in-game purchases like new heroes, costumes, tower skins, pets, inventory space and more.

Dungeon Defenders II is currently available as a Steam Early Access title for Windows PC and is in early access on the PlayStation 4.

Sonic Mania Release Date, Pre Order and Collector’s Edition Announce

0

Sonic Mania is almost here! as SEGA today unveiled a brand-new trailer featuring sketch animation to announce that the game will launch on 15th August.

Fans can pre-order the game digitally now for Sony PlayStation 4, Microsoft Xbox One, and PC here.

The Sonic Mania Collector’s Edition for Nintendo Switch will also be available to pre-order exclusively through Amazon (amazon.co.uk, amazon.es, amazon.fr and amazon.de), available while stock last.

The Collector’s Edition for Sonic Mania on Nintendo Switch will include a deluxe “SEGA Mega Drive” style collector’s box, 12″ Classic Sonic Statue featuring SEGA Mega Drive Base which plays the “SEEGAA” startup audio, and a SEGA cartridge cast with golden ring.

Developed by Christian Whitehead, Headcannon, and PagodaWest Games in collaboration with SEGA of America, Sonic Mania celebrates the best of Classic Sonic, pushing the envelope forward with stunning 60 FPS gameplay and pixel-perfect physics. Play as Sonic, Tails and Knuckles as you race through all-new Zones and fully re-imagined classics, each filled with exciting surprises and powerful bosses. Harness Sonic’s new drop dash, Tails’ flight, and Knuckles’ climbing abilities to overcome the evil Dr. Eggman’s robots. Discover a myriad of never-before-seen hidden paths and secrets. Welcome to the next level for the world’s fastest blue hedgehog!