Here is an exclusive look at a brand new,10-minutes piece of footage from Life is Strange: Before the Storm.
Returning to a familiar setting in Arcadia Bay, this brand new gameplay shows a 16 year-old Chloe Price who is still struggling with her father’s death and trying to deal with the unwelcomed entry of a new father figure, David, into her life. After a blurred awaking following events in the Mill the night before, this scene – which is cut together from a much longer sequence in game – unveils Chloe’s house for the first time in Before the Storm and provides fans a glimpse at Chloe and David’s turbulent relationship.
The first of three episodes of Life is Strange: Before the Storm is entitled ‘Awake’ and will release on 31st August 2017 for Xbox One, PlayStation 4 and PC (Steam).
Today Honor has announced a new colour for the Honor 9 its called Glacier Grey.
Aimed at those who value excellent quality, an outstanding user experience and incredible price-performance ratio, the Honor flagship offers a multiplex of features. Maintaining its original Honor 9 design, the Glacier Grey handset comes with a 3D curved glass back, an upgraded dual-lens camera and even more power with the Kirin 960 processor. The smartphone is available with 4GB RAM, 64GB ROM and features Android 7.0, allowing applications or games to run with ease. The new handset in Glacier Grey is available to order from Honor’s exclusive network provider Three UK from the 4th of August for £379.99 on PAYG and a variety of contracts with exclusive network provider Three UK, starting at just £16 a month on a 24 month contract with no upfront cost.
“With the new Honor 9, we take manufacturing excellence to the next level”, said Eva Wimmers, President of Honor Western Europe. “Our world today is filled with pictures and moments we want to capture – Honor 9 does not only stand out through its elegant 3D curved glass back design, it also incorporates the newest camera features, easy to use for any proficiency level, and market-leading smartphone technologies – we build technology for people.”
Honor 9 – key technical data:
• 5.15 inch, 1.920×1.080 FHD display, 428 ppi, 2.5D glass front
• Kirin 960 octa-core (4x 2.4 GHz + 4x 1.8 GHz)
• 4 GB RAM, 64 GB ROM + microSD card up to 256 GB
• Android 7 (Nougat)
• EMUI 5.1
• 12 MP RGB + 20 MP monochrome dual-lens camera
• 3,200 mAh battery with Fast Charging Technology
• Bluetooth 4.2
• USB Type-C supporting USB OTG
• Dual Nano SIM or Nano SIM + microSD
• 155 grams
To celebrate the release of the thriller Wakefield starring Bryan Cranston and Jennifer Garner, we are offering you the chance to win a poster signed by Bryan Cranston and DVD of the film.
Successful suburbanite Howard Wakefield (Bryan Cranston; Breaking Bad, Trumbo) takes a surprising detour from family life when it all starts to get too much: He vanishes without a trace. Hidden in the attic of his carriage house garage, surviving by scavenging at night, Howard secretly observes the lives of his wife, his children and his neighbours as they learn to live with his unexplained disappearance. But has he left his family, or has he left himself?
A fraught meditation on marriage and identity, WAKEFIELD features a tour de force performance from a never better Cranston in a film that won wide praise following its debut last year at the Toronto International Film Festival. Based on a short story from the legendary American novelist E.L Doctorow and brought to the screen by acclaimed writer/director Robin Swicord (The Jane Austen Book Club, Memoirs Of A Geisha), WAKEFIELD features supporting performances from Jennifer Garner (Dallas Buyer’s Club, Juno), Beverley D’Angelo (Entourage, Cougar Town)and Jason O’Mara (The Good Wife, Marvel’s Agents Of SHIELD), but make no mistake – this is Cranston’s film, featuring a truly towering performance from one of the most important actors working in film today.
How to enter to win
We have a poster signed by Bryan Cranston and DVD of the film. to give away.
Here is the official launch trailer for Batman: The Enemy Within, a new five-part episodic game series that continues Telltale’s unique take on the Caped Crusader.
Episode one, ‘The Enigma,’ launches 8th August on Xbox One, PlayStation 4, PC, and Mac. The series will become available on iOS and Android-based devices in early October, and will also be available at retailers across North America on 3rd October on a special ‘Season Pass Disc’ for Xbox One and PlayStation 4.
In this latest chapter, both Bruce Wayne and Batman will be forced into precarious new roles. The Riddler has returned to terrorise Gotham City, but his gruesome puzzles merely foreshadow an even greater crisis. With the arrival of a ruthless federal agent and the return of a still nascent Joker, Batman must navigate uneasy alliances while Bruce Wayne undertakes a perilous series of deceptions. Which of Batman’s new allies will you choose to trust? And how deep into the darkness will you let Bruce descend?
Today its been announced that Fnatic Gear, from the world of eSports and gaming, has launched of its new Olofmeister mousepad, designed by a eSports legend Olof Kajbjer Gustafsson. Adorned with Olof’s signature design this is a ‘must have’ mousepad for all gamers.
Swedish CS:GO player Gustafsson has won multiple championships with the Fnatic team and is a legend of the game. Fans across the world admire the way Olof plays the game, his tactical skills and strategic thinking, and now they can idolise him further by owning a mousepad designed by their hero.
Available via the Fnatic online store priced at €24.99, the new Olof edition accessory is an extra large mousepad measuring 487 x 372 x 6mm giving a wide surface area for game play motion.
To celebrate the release of Win Vikings Season 4 Volume 2 on DVD and Blu-ray, we have 3 copies to give away on DVD.
Battles, treachery and power grabs rage on in Vikings Season 4, Volume 2! Ragnar’s return to Kattegat following his shameful defeat in Paris escalates tension among his sons. Determined to save what remains of his legacy, Ragnar recruits Ivar for a perilous voyage to England, where he plans to attack the Saxons. Meanwhile, a prophecy that a woman will one day rule Kattegat deepens Aslaug and Lagertha’s feud.
With its fascinating plot twists, seething emotion and spectacular effects, this breathtaking series continues to conquer. Go behind the scenes on DVD with more action, more lust and more excitement!
VIKINGS is an international Irish/Canadian co-production by World 2000 and Take 5 Productions. HISTORY broadcasts domestically in the U.S. MGM Television brought the series to the network and brings VIKINGS to the global audience, serving as the worldwide distributor outside of Ireland and Canada. VIKINGS is produced in association with Corus Entertainment and the series also airs on HISTORY in Canada.
How to enter to win
We have three copies of Vikings Season 4 Volume 2 on DVD to give away.
Thanks to games such as the Hotline Miami series and Party Hard, gamers across the land have had the opportunity of creating a huge big murderous mess from battering and shooting thugs and innocent party goers alike. We never once stopped to appreciate what it would take to tidy up such a mess and why would we. Well now the good folks over at Curve Digital have decided to flip the switch on the chaos and give players the opportunity to basically tidy up the mess with ‘Serial Cleaner’ and it is actually way more fun than it sounds!
Set in the 1970s we see a normal guy living in a pretty nice house wearing his ray bans and sporting a rather fetching Tom Selleck mustache. This guy lives with his mum and they enjoy having dinner together whilst watching TV shows or sports such as boxing. The paper is delivered every day and news and sounds of the 70s play on the radio and it all appears to be a very typical and normal home and family. That is until the phone rings and then it is time to get to work.
At its core, Serial Cleaner is a stealth game which sees our main hero receives a phone call asking for his services as a Cleaner. After a little dialogue exchange where the caller acknowledges the Cleaner’s specific requirements of payment, the contract is accepted and you head off to the location given. The task is pretty simple, to remove all evidence of a crime from a murder scene and make your getaway. One small issue however, each of the crime scenes is already under investigation and populated with a number of cops all patrolling the area. Now you must remove all evidence which can include weapons or key pieces of evidence along with any bodies without being spotted using a combination of cunning, stealth and planning.
The patrolling cops have a Metal Gear Solid style vision cone view and should you venture into one they will instantly spot you and give chase. Scenery can be used to hide you from view and to be fair; the Cops are not exactly…detective material. Despite them noticing when evidence or bodies are removed making them investigate that area and having the visual instincts of a shark smelling blood in water, they will give up the chase fairly quickly should you break line of sight or find a cheeky hiding place, even if you ducked into a locker right in front of them. But if they do spot you and catch you, a swift bonk on the head from their trusty nightstick will force you to restart the whole contract again.
Sadly the intelligence of the cops never evolves over the course of the game but it does ramp up the difficulty by increasing the number of cops on scene and the tasks the cleaner will need to complete in order to finish the job. Soon you will also be asked to clean up a certain percentage of blood on scene adding the risk of getting really close to the cops increasing the chance of being spotted. The contracts and locations start off with a nice simplicity that eases the player into the mechanics of the game and basic planning of routes thanks to the handy “cleaner sense” map will help plot a route from the car to the bodies and back again. Soon though the locations become more complicated and the increased number of cops will force you to use more than just route planning and some improvisation will be required to get out with all the evidence.
It certainly does get trickier and frustratingly so at times but that is the strength to Serial Cleaner, it does keep everything rather straightforward and does away with gimmicky tricks and instead puts the emphasis of success or failure firmly on the skill of the player. The geometric design of each location offers challenges in navigation and some tasty little secrets can be found which if collected and contract completed will open new bonus contracts with very unique references to film inspired locations such as a Star Wars themed map. The Cleaner will also nab a trophy as a keepsake to keep back at home, giving an extra reason to go exploring on top of the job at hand. Though the AI never increases in actual intelligence and relies on trying to overwhelm the player into panicking and making mistakes to get caught, there is certainly enough here for fans of stealth games to sink their teeth into.
Serial Cleaner is indeed a nice little twist on the usual carnage such games normally asks of the player and as a stealth puzzler it certainly delivers a healthy challenge. But it can get repetitive with the gameplay not really changing as you progress through with only the numbers game providing the real challenge. But the price point of this game makes this a forgivable issue for me and it certainly gives value for the £11.99 price tag. Visually the art style is fun along with the audio and 70s settings gives Serial Cleaner a cool vibe to a genre that is usually given a cold and dark setting.
Challenging and fun, this is a nice little pallet cleanser from all the big blockbuster titles around and about to be released and Serial Cleaner has a nice dip in and out of feeling as well if long gameplay sessions are not for you.
Marvel Studios announced today that production has begun on “Ant-Man and The Wasp,” starring Paul Rudd (“Captain America: Civil War,” “The Fundamentals of Caring”), Evangeline Lilly (“The Hobbit: The Battle of the Five Armies,” “Lost”), Michael Peña (“The Martian,”“Fury”) and Academy Award winner Michael Douglas (“Behind the Candelabra,” “Wall Street”), who all return to the roles they originated in the 2015 box office hit “Ant-Man.” Bobby Cannavale (“Vinyl,” “Chef”), Judy Greer (“War for the Planet of the Apes,” “Wilson”), Abby Ryder Fortson (“Togetherness,” “Transparent”), Tip “T.I.” Harris (“Sleepless,” “Get Hard”) and David Dastmalchian (“Twin Peaks,” “The Belko Experiment”) also reprise their supporting roles.
Marvel Studios’’ “Ant-Man and The Wasp” is produced by Kevin Feige with Louis D’Esposito, Victoria Alonso, Stephen Broussard, Charles Newirth and Stan Lee serving as executive producers.
Are you ready for the final Mayhem Agents and it’s time to meet Persephone’s final team, Carnage A Trois. Ex US Army Drill Sergeant and master tactician Braddock comes from a long line of military lifers. Nobody knows the LEGION grunts better than Braddock – she trained most of them before they were recruited by LEGION. This discovery led Braddock to leave her beloved Corps and join MAYHEM where she uses her trademark cigar to mark the target for laser attacks that obliterate her enemies.
Next up is Yeti, an elite Russian soldier who took part in a super-secret “cold-warrior” program designed to create super soldiers to fight the threat of LEGION. Most were driven mad, Yeti survived, escaped and joined MAYHEM.
Saints Row fans will recognise Yeti’s stature and intelligence, he was formerly Oleg.
Our final Carnage A Trois member is everyone’s favourite roller derby girl, Daisy. Bold and brash with no filter, Daisy is one of the best heavy weapons experts around. Daisy is a tough anchor for any squad, with quick movements thanks to her derby moves and powered skates she uses her massive minigun to spray the battlefield killing everything in sight.
Agents of Mayhem will be out for PS4, Xbox One, and PC on August 15th in USA / August 18th in all other territories.
Do you have a need for a Gigabit gaming and streaming switch? If so, Netgear have the S8000 and here is our review.
The NETGEAR Nighthawk S8000 Advanced 8-Port Gigabit Ethernet Switch is a versatile, ultra-performance, easily configurable network switch designed for expert gaming, 4K UHD media streaming, and home network connectivity. It brings low latency, port prioritization, and Quality of Service (QoS) management for the best experience with demanding applications. The sleek and modern design makes it the perfect fit for any modern home or small office. The Nighthawk S8000 switch comes with an intuitive mobile-optimized web browser-based user interface for advanced configuration, with user-friendly pre-configured one-click optimized settings.
What’s in the box?
The box contains the switch, an installation guide and the power supply.
A Closer Look
Configuring the S8000
All of the configuration for the S8000 is handled via a web page.
When you first log in you can see a variety of information presented – including the number of connected ports, the IP address, and port status.
This tells you about the speed, and other information. There are a number of settings that can be changed here too.
You can also easily see system details such as the firmware too.
Prioritisation (also known as Quality of Service) is a major feature of the S8000, and you can either use some of the presets modes or you can change any of the settings on any of the ports yourself.
You can also test the ports too with a useful testing tool built in!
You can select any of the preset modes – such as Gaming or Media Streaming – this basically takes all the effort out of configuration.
You can also configure multicast settings if you plan on doing streaming.
Another great feature of the S8000 is Link Aggregation, which is the capability to combine multiple links into a single logical link. Setting this up is as simple as clicking on the screen!
There are a number of other settings that you can change, disable or enable depending on your needs – all at the click of a button.
Final Thoughts
The S8000 doesn’t look like your run of the mill switch – it looks sleek and sexy, which is exactly what Netgear were going for!
Setting up the S8000 was very simple – just connect an Ethernet cable from your router to port 8 on the S8000 and then connect up your first games console on port 1 – and that is literally all you have to do!
All of the configuration for the router is handled via a webpage, and it’s all fairly intuitive what you can change. The only issue I found was that neither my Windows laptop or my Mac could initially see the router and the instructions don’t provide any help if you can’t see it. All I did was work my way through the IP addresses on my network until I found the correct one, but for some people this might cause them some issues. However, the configurations out of the box are perfectly acceptable and work very well.
The NETGEAR Nighthawk S8000 is available now priced around £90, and if you need a very good easy to configure gigabit router then look no further than the S8000!
Honor has launched the Honor 6A, the new device is a great start for your first smart phone or good device for your kids for going back to school in September.
“The new Honor 6A, is a perfect device for all, especially those new to the smartphone world,” said Wilkin Lee, sales and marketing manager at Honor UK. “Available in a stunning grey with a slick design, Honor has created the 6A handset to incorporate the newest camera features and high specs for a competitive price.”
The Honor 6A features a 13MP main camera for clear and impressive images. Each snap shot can be caught with precision with the 0.3-second PDAF (Phase Detection Auto Focus) technology, making it easier for users to capture their life moments. The 5MP front camera conjures bright selfies, while the beauty mode makes sure that each image shows oneself at their best – ready to share with friends and family on Instagram, Snapchat and Facebook.
The Honor 6A combines a clean cut design with outstanding performance. Only 8.05mm-thin the smartphone comes with 2.5D glass and a slim but robust metal unibody, slightly curved to lie comfortably in the user’s hand. Its compact 5.0-inch display provides HD indulgence on the go (1280×720 pixel).
It’s not only the outside of the Honor 6A that has been carefully designed. The smartphone also features upgraded functionalities, the latest software and technical details that provide all essential information at one’s fingertips.
The Honor 6A features Android 7.0, combined with the newest EMUI 5.1, making all applications easy to use. Powered by a fast Qualcomm Snapdragon MSM8937 octa-core processor with 4 x 1.2GHz and 4 x 1.0 GHz, the Honor 6A enables users to enjoy messaging, surfing the net or gaming without disruptions. With 2 GB RAM and 16 GB ROM, extendable to up to 128 GB with a microSD card, offers enough space for all songs and images.
3020 mAh battery (up to 1.8 days of normal usage or 1.2 days of heavy usage)
Bluetooth 4.1
LTE FDD:Cat4
VoLTE
The standard version of the Honor 6A in Dark Grey will be available to pre-order on vmall available now for £149.99. Each purchase includes a complimentary black tripod selfie stick.
The Honor 6A is also available on PAYG for a RRP of £149.99 and a variety of contracts with exclusive network provider Three UK, starting at just £11 a month on a 24 month contract with no upfront cost. It will be available at Three from today 4th August.
Resident Evil Revelations launches on PlayStation 4 and Xbox One on 29th August. A Nintendo Switch release of both Resident Evil Revelations and its follow up Resident Evil Revelations 2, which features series favourites like Claire Redfield and Barry Burton as they face untold horror, will also be available in Late 2017.
Resident Evil Revelations the survival horror series veterans Jill Valentine and Chris Redfield as they investigate the reportedly abandoned “Queen Zenobia” cruise ship. In the new version features a smoother 1920×1080 resolution, an improved framerate, increased environmental detail and refined creature movement. All previously released downloadable content is also included in the game as unlockable rewards.
Take on hordes of enemies with a friend online in the returning Raid Mode, which includes “The Ghost Ship: Chaos,” a fresh take on the popular stage with more powerful weapons and ways for players to upgrade their arsenal, and remixed enemy placements for an added challenge. Additionally, four controller schemes based on control types from across the entire series are available in this version of the game for a more flexible experience to accommodate different playstyles.
In the newest episode of Total War: ARENA Developer Diaries, host Luke Kneller talks with Creative Assembly’s team about another core element of the game – units,and makes them answer the most frequently asked questions from players.
In this video diary you will learn how recently introduced stats groupings will improve your player experience, if archers will be limited in armour, what it will cost you to set friendly fire, and much more.
One of my all time favourite genres in gaming is that of real time strategy games or RTS. Back in my Amiga and PC gaming days titles such as Total War and the Theme series (Park, Hospital) were really my go to games of choice. One aspect of this genre was that of world building games such as Populous and Sim City and I enjoyed creating my own mini civilization and all the micro managing that went into it with the deeper the system the better. Sadly since becoming a dedicated console gamer, this genre is barely reflected on console, with the often complicated control scheme via mouse and keyboard not transferring well or even at all to a controller. This past year, this genre has returned to the forefront with the combat themed RTS games of XCOM 2 and HALO Wars 2 proving that this genre still has legs on consoles and for my own personal favourite of city and world management, TEAM 17 has the perfect gift….Aven Colony!
Aven Colony is a real time strategy game that has quite simply one of the best control schemes and micromanagement systems on console right now. A colony ship is in orbit around the planet Aven with the goal set for the player to set up a new colony on world and create a successful and self sustaining city. Sounds straight forward but Aven has varying environments, each with its own challenges which will require a different strategy in order to make a thriving population. From supplying enough food, water and oxygen to providing adequate housing, services and protection; the challenges you will face when building and sustaining will keep you on your toes throughout which is something I really appreciated as it helped give it a high level of immersion.
The game begins with a rather basic but very handy mini tutorial to set up the basics of the control system and buildings. The control scheme has been designed especially to work on a controller with the colony management options set to the left trigger and building management set to the right trigger. D-Pad allows you to speed up game time or to check the statistics on the bottom of the screen. The camera can be panned around and tilted allowing for a top down view with the bumper buttons used to zoom in and out. It is really impressive to see such a dynamic control system feel so natural on a console controller and having seen the game played on PC, I can honestly say that nothing is lost in the transition.
Aven Colony has two game modes really, the Campaign side and the Sandbox side to the game. The Sandbox side simply allows you to pick any of the environments in the game and just start building your own city without the pressure of completing set tasks. The campaign side however is the bread and butter of this game for me and was a nice surprise. The campaign side will require you to set up a city in each of the planets environments. The only way to unlock an environment is to successfully complete the previous environment at which point the commanders on the ship in orbit will then ask you to move on to the next environment whilst a new leader takes over your city. At the opening to each new environment, the ship in orbit will ask you to carry out certain tasks, which will also act as a gentle hand holding exercise in getting the city up and running to start with. As you progress the leaders will set you targets such as population numbers and trade requirements between your city and the ship in orbit to exchange materials for food and vice versa. The hand holding will not last for very long and you will have the freedom to build the city as you see fit and complete responsibility for managing the city is on you the player. This something I found to be rather rewarding with the game giving you intelligent tasks and objectives that not only teach you in how environments and colony needs can be met but also partners it with the freedom to do run the city as you want with the chance to succeed and fail based on your choices.
The best way to start any of the environments is to follow the requests made to you from the ship to begin with as resources will be limited especially the main material used for building all structures, Nanites. Drones use a 3D process to build the structures you choose and the tunnels that will connect everything together. Getting carried away can result in using nanites up very quickly though completing some tasks and objectives set for you will reward you in more, not all of them do and you can easily find yourself out of nanites with the demands of the city mounting up. Slow and patient building at the very start will give the player enough time to get materials going through mining and nanite processing to help expand the city. Creating farms or greenhouses and growing produce along with water pumps will start the process of making food to keep the colony fed.
Soon the different buildings and resources will provide opportunities to evolve the city further such as creating a research centre to research new materials and products with the chemical plant and mill helping to turn what has been grown or collected into new products to traded or consumed by the city. All of which can be enhanced via upgrading buildings to high tiers which all takes nanites so you can start to appreciate already how good resource management is key to success. There really is no aspect of what it is required to run a city that Aven Colony does not feature within its system with many dangers lying in wait for getting things wrong such as making sure you provide an adequate air filtering system to keep the air clean, something that is key with the building of more industrial structures or just long tunnel systems.
Now it is when things start to go wrong that stress levels rise and this game becomes very challenging. As your city grows the population will begin to hold referendums which will see them voting on how good a job you are doing. If you are doing badly they may vote you out resulting in a fail. In fact keeping the population happy is vital to a successful colony. One of the clever and funnier aspects to Aven Colony comes in the form of protesting which the colony will do if they become unhappy, and you will hear them protesting as well and if you zoom in you will see them gathering together at a building to protest about what ever it is they are unhappy about from lack of food and water, air quality, crime levels and even moaning if the commute from their homes to their jobs is taking too long. The level of detail in Aven Colony is rich and deep and fun which ties into the storyline of the campaign which unfolds as you move from environment to environment that happens in and around your city building. Fortunately the game has an extensive overlay system which can track everything to enable the player to see different areas and respond accordingly and the warning notification system will give you a heads up on how things are going and any events you may want to take action on.
I have spent several hours per environment in building a city for the campaign side, learning from mistakes made but also just to ensure I have made the best city I can for that environment. Each of the campaign missions will have an ultimate goal that will trigger the Victory scenario where you will be given the option to say “job done” which will prompt the ship’s leaders to move you on to the next environment. What I loved about this feature is that the game will allow you to continue playing, so if there are tasks outstanding at the point of victory, you can keep going should you choose to with the option to claim victory at any time. You can also save the game at any point giving more freedom to dip in and out and to take your time in creating your city as you want.
Now on Xbox One, the second environment was a desert one, Sandy Gulch and on this environment I pushed the game to its limits to see what it could take. This was the one time that I experienced any slowing down of the game engine but then I had been playing close to four hours and had reached the very limit of the number of structures you could have as a colony. At this point the population was over 1000 colonists and 299 buildings had been constructed and connected via tunnels and the game engine did start to stutter with such a massive infrastructure running in real time. Visually the console version is not as sharp as the PC version and is noticeable but never to the point where it looks substandard and all the little animations are still clearly there such as the sprinkler systems on the farms and population moving through the tunnels.
The fact it took four hours and all that infrastructure to make the game engine wobble is very impressive for a console RTS title like Aven Colony so even though it did crumble a little, unless you are in sandbox mode, it is highly doubtful that you would go that far beyond the claim victory point and could be improved with future game updates.
I am really impressed with Aven Colony and how it captures every component of the world building, city management games like Sim City and does such a great job on console of transitioning what should be a complicated mouse and keyboard system so well to a controller and is one of the successful results in doing so I have seen in this genre on a console. The depth that you can go into with this title is remarkable and with the varying difficulty options as well as environmental challenges and mission objectives, Aven colony just has so much to offer fans of this genre. It has such a level of satisfaction when you create a successful city that spending hours on a single campaign level never feels like a grind. When things go wrong you can easily see how it happened in order to learn from mistakes to do better on the next environment or should you need to start again. I am having a blast playing this game, and it speaks volumes for the diversity in games that TEAM 17 are bringing to console as well as PC right now.
I fully recommend Aven Colony if you enjoy micromanaging and creating your own city and with the setting of running the colonisation of a new world and the lovely little back story elements in the campaign just add so much to a game that already has so much content in it to give it lasting gameplay.
I am just hopeful that a future update or even DLC may add the option of blasting protesting colonists into orbit!