Wolfenstein II: The New Colossus out now for Xbox One/PS4 and PC

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Bethesda Softworks has today announced that Wolfenstein II: The New Colossus, developed by the team at MachineGames, is available now for the Xbox One, PlayStation 4 and PC. Wolfenstein II: The New Colossus rockets the action and chaos of the Wolfenstein franchise to new heights. As BJ “Terror-Billy” Blazkowicz, players must unite a rag-tag group of resistance fighters all striving toward one common goal: kicking Nazis out of America.

“The Wolfenstein franchise is all about over-the-top action, combat and storytelling,” said Jens Matthies, Creative Director at MachineGames. “With The New Colossus, we pushed our creative boundaries even further, and we can’t wait for players to finally experience the next chapter of this wild ride.”

Wolfenstein II sends players to Nazi-controlled America on a mission to recruit the boldest resistance leaders left. Players will fight the Nazis in iconic locations such as small-town Roswell, New Mexico, quarantined New Orleans, and a post-nuclear Manhattan. Armed with an impressive arsenal of fully upgradeable retro sci-fi weaponry, including the all-new Dieselkraftwerk, players can unleash new abilities to blast through legions of advanced Nazi soldiers and über soldiers in this definitive first-person shooter.

Also available today is the Wolfenstein II: The New Colossus Collector’s Edition, which includes a 1/6 scale 12-inch action figure of the game’s Nazi-killin’ hero William Joseph “BJ” Blazkowicz, packaged in a premium, 1960s-style box. BJ comes fully equipped to rally the Resistance and free America, with an arsenal of accessories including four high-powered guns, a hatchet, and his bomber jacket. This limited Collector’s Edition also includes the eagerly awaited game inside an exclusive metal case, and a 9″x14″ Blitzmensch poster.

Review: The Evil Within 2

The original The Evil Within was highly anticipated due to its connection with revered Resident Evil series creator, Shinji Mikami. The hype for the title was well deserved though, given how it mostly managed to successfully recreate what made the early Resident Evil titles so nerve-racking to play. It’s no wonder that Bethesda not only decided to publish a sequel, but it also managed to launch it within the same year that it was announced. But is it worth going back to face more horrors?

Watch the 4K trailer for LA Noire coming this November

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Watch the new 4K Ultra HD trailer for L.A. Noire, the story of detective Cole Phelps’ rise through the LAPD ranks as he investigates a string of crimes in 1947 Los Angeles. L.A. Noire for the PlayStation 4, Xbox One, and Nintendo Switch will be available on 14th November, along with L.A. Noire: The VR Case Files for HTC Vive, which features seven select cases rebuilt for VR.

Set against the seedy and violent underbelly of 1940’s Los Angeles, L.A. Noire is the story of a decorated veteran and newly minted detective Cole Phelps as he investigates an escalating series of cases inspired by real-world crimes. Each successfully solved case brings Phelps greater success, but also brings him closer to the dark criminal heart of post-war L.A.

  • L.A. Noire: The VR Case Files for HTC Vive delivers seven of the original engrossing, self-contained cases from L.A. Noire rebuilt specifically for virtual reality, blending breathtaking action with true detective work to deliver an unprecedented interactive experience.
  • L.A. Noire for the Nintendo Switch features the complete original game and all additional downloadable content, with specific enhancements including a Joy-Con mode with gyroscopic, gesture-based controls, HD rumble and new wide and over-the-shoulder camera angles, plus contextual touchscreen controls for portable detective work.
  • L.A. Noire for PlayStation 4 and Xbox One delivers the complete original game and all additional downloadable content with a range of technical enhancements for greater visual fidelity and authenticity, including enhanced lighting and clouds, new cinematic camera angles, high-resolution textures and more. Plays natively in 1080p for the PlayStation 4 and Xbox One consoles, and stunning 4K for PlayStation 4 Pro and Xbox One X, these versions capture the grit and grime of the City of Angels like never before.

 

Justice is served in the new trailer for “Justice League”

Warner Bros. UK has just revealed the brand new Thunder trailer for JUSTICE LEAGUE.

Fueled by his restored faith in humanity and inspired by Superman’s selfless act, Bruce Wayne enlists the help of his newfound ally, Diana Prince, to face an even greater enemy. Together, Batman and Wonder Woman work quickly to find and recruit a team of metahumans to stand against this newly awakened threat. But despite the formation of this unprecedented league of heroes—Batman, Wonder Woman, Aquaman, Cyborg and The Flash—it may already be too late to save the planet from an assault of catastrophic proportions.

JUSTICE LEAGUE is released 17th November.

Assassin’s Creed Origins puts an Xbox One X in an Sarcophagus

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Ubisoft has unveiled a ‘one of a kind’ machine-crafted Sarcophagus, inspired by the Egyptian pharaoh of the 18th dynasty, Tutankhamun. Created through the merging of the latest printing and machining technology, the 3D replica model has been crafted with cutting-edge pre-programmed modelling science, to mark the global launch of Assassin’s Creed Origins tomorrow the 27th October.

Using data-mapping imagery from Assassin’s Creed Origins, the latest instalment in the best-selling franchise, an image of a sarcophagus was generated by a team of 3D printing consultants at Hobs Studio, London, before the main body of the model was machined from wood, using Computer Numerical Control (CNC) technology.

The finer details of the 6ft sarcophagus were then created using a printing process called Stereolithography (SLA). The SLA technique uses a high-powered UV laser to “cure” liquid resin into a solid plastic, building the individual parts up layer by layer. Once complete, these parts were bonded with the main wooden body of the Sarcophagus figure. A dedicated artist was then commissioned to bring to life the detailed finesse of one of the most recognisable Ancient Egyptian relics, sitting alongside the ‘modern day’ hieroglyphics of Ubisoft, Xbox One and Assassin’s Creed Origins.

Lastly, the Sarcophagus was mounted with a TV screen and an Xbox One X console, transforming the unit into the perfect 21st-century gaming cabinet, complete with an integrated holder to place the Xbox One controller on.

Synonymous with Ancient Egypt, the sarcophagus was reserved for royalty and elites – carved and gilded by the finest craftsmen of the time. Bringing to life this iconic artefact, using the latest printing and machining technologies, Ubisoft has aligned the old with the new as it showcases how this seminal antiquity could be made today. It also reflects the journey the development team have taken in bringing the world of Ancient Egypt to life in the game, utilising the latest hardware technology.

Bryan Mulholland, Technical Consultant at Hobs Studio said: “This has been an extremely exciting project to be involved in. The process of bringing together a multitude of different technologies is no mean feat, but we worked closely with Ubisoft to ensure that every part of the process told a story and merged the old with the new to create something magnificent.”

Tom Goldberger, Senior PR Manager at Ubisoft UK said: “As a publisher at the heart of the latest technological advancements in the videogames industry, we really wanted to showcase another innovative technology, alongside one of the most powerful images associated with Ancient Egypt – our new in-game setting in Assassin’s Creed Origins. The final result is a stunning replica of a Sarcophagus, while adding a fun, gaming twist to the famous design.”

Set in Ancient Egypt at the time of Cleopatra, Assassin’s Creed Origins is a brand new vision for the franchise, embracing Action-RPG elements, where players level up, loot, and choose their abilities to customise their very own skilled Assassin, as they discover the origins of the Assassin’s Creed itself. They will also experience a completely new combat system, allowing them to attack and defend multiple enemies at once, fighting against dangerous factions and wild beasts as they explore a gigantic and unpredictable land.

Assassin’s Creed Origins will be available on 27th October, for the Xbox One, PlayStation 4 Pro, PlayStation 4 and Windows PC, and on Xbox One X at its launch on 7th November.

Review: Life is Strange Before the Storm Ep 2

I have to be honest, I am really struggling with Life is Strange: Before the Storm as a gaming experience. I just cannot connect with Chloe as a character for some reason which could be a result of knowing where she will end up in the original Life is Strange game or just the heavy handed way in which the opening episode tried to force an emotional connection between her and me as the player with . The story itself is fine as we get to see a young Chloe form a relationship with the mysterious Rachel Amber as well as seeing the immediate after effects of losing her father in a car crash. I had hoped that episode 2 ‘Brave New World’ would help in giving me a stronger connection to Chloe and the story. Sadly it only served to strengthen all the issues I have with this prequel mini series.

*Spoiler warning for player choices from Episodes 1 and 2 ahead*

So the climatic ending to episode 1 saw a angry Rachel kick over a trash can that she was burning photographs of her and her father in after discovering that he was possibly having an affair which has led to setting the forest are alight. Episode 2 has us catching up with both Chloe and Amber in the office of Blackwell’s Principal Wells in trouble for them both ditching school. Rachel is with her parents whilst Chloe’s mother is by her side. Just the visual of having Chloe’s mum in her waitress uniform in comparison to Rachel’s parents of whom her father is the DA for Arcadia Bay serves as way to see the class structure at work in the time to just reaffirm that Chloe is only there because of her scholarship compared to those with money such as Rachel’s family.

One of the big reasons I am struggling to connect with Chloe compared to how I managed to effortless connect to Max in the original game, are the player choices I have to make. This sequence is the story’s way of strengthening the growing relationship between Amber and Chloe as they literally take turns in taking the blame for ditching school. It is made very clear that Chloe is on her very final chance with the school with Principal Wells fully trying to lay all the blame on Chloe because of her disciplinary history over the star student with the well placed in society parents. Amber however steps up, and tries to take all the blame, which considering was actually her idea in the first place, impresses Chloe whilst showing a glimmer of rebellion to her father. However the game then offers some event changing player choice as the result of Amber taking the blame will see her not suspended from school but removal from the school play that night, something Amber has worked hard to prepare for and something that Chloe knows is very important to her. So the player can either let Amber take the blame or make a scene in order that the Principal changes his mind about punishing Amber and instead finally expels Chloe from Blackwell Academy.

The issue here for me is that my player choice was not made based on the emotion of the scene but more on the fact of having played the original game and knowing that at some point Chloe is expelled from the school at some point anyway, so even if I were to let Amber take the blame, it was still happen anyway down the road so I had Chloe take the blame. This then leads to Amber thinking Chloe is more badass but also the side effect of having to deal with Chloe’s mum turning evermore towards David who again mistakenly tries to be the father figure in laying down some discipline such as ordering Chloe to empty her pockets on the hood of his car in the school car park right after the meeting believing she has drugs on her, which after clearing out her locker Chloe has a joint in there. Again my player choice her to either do as told or to rebel and even hide the joint is still based on what I already know from the first game and not the emotion of this situation so there is no connection for me here at all, just going by the number to help happen what I already know will be the outcome.

To see the relationship with Amber grow is a highlight of the story and in episode 2 it is only getting more intense and stronger between them. Both characters are feeling the need to escape Arcadia Bay and now with Chloe seemingly having nothing left after been expelled from school, David moving into her home and tension with her mother at an all time high alongside Amber struggling to deal with the truth of her father’s affair pushing them closer together. I did like how the junkyard has become their place to go to escape it all for now despite the really overly complicated mini game which has Chloe searching for parts to help fix and clean up an old truck killing the mood somewhat. The exchanges between Chloe and Amber lead to player choices that can drive the intimacy of this relationship to the point where you can really understand why Chloe is feeling the loss of Rachel in the first game so hard. Episode 1 rushed this aspect far too much for me, but now after sequences have played out, their connection is very clear and understandable with both their lives putting them on a path together which allows the player to feel a part of it enough with choices and options to be taken along the way.

The main problem I have with this episode as with the first one is that of pacing. At three hours long this was painfully slow at times to get through and the forced lingering moments where the game will suddenly pause to play something from the soundtrack, which is an awesome playlist all the same, is truly starting to grate on me. The story moments are well written and great to experience but the sheer amount of padding and filler moments in between them just grind the pace to an annoying crawl at times. I also really hate the “back chat” moments where Chloe can manipulate a person by using her special power of picking out a word in a dialogue exchange in order to illicit a negative response is beyond cringe right now which alongside some mundane puzzle solving such as scaring a bird in order to distract a pupil so you can kick in a sprinkler to make the gardener leave his shed taking up ten minutes it really did not need to.

Episode 2 does give us a chance to see more aspects to Chloe’s life as we see her relationship with Frank lead to a rather dark scene in the story which again is a neat set up to events in the first game. These moments where Chloe interacting with characters we know from the original are enjoyable, but the slow pace drags the momentum down between them far too much for me. The story itself is solid as life at the school and beyond start to unfold far more in this episode than the opening but I cannot help but feel that due to this being only a three part mini series, more attempts have been made to make each episode longer then they needed to be to make them feel fleshed out. The story does not need this, if it is to focus on Chloe and Amber then do so and stop putting in rubbish objectives such as the five minutes needed to help Amber’s mother set the dinner table, I mean come on is it really a three step process to lay the table and why did anyone think that would make either a fun or worthwhile section of the game to do?

Chloe can still tag things by drawing graffiti on specific things during the game serving as collectibles and yes it is still weird that the pen never seems to run out just as it is really strange for all the objects Chloe picks up such as the items needed to fix the truck in the junkyard have the animation of Chloe putting them in her pockets which is lazy corner cutting steps which just feel stupid, I mean how does Chloe fit a whole car battery, beach towel and Christmas light bulb in her jeans pockets at the same time, such is the baffling mechanics of this episode at times.

The big story moments are real game changes when they happen and I do feel that some of my player choices have both immediate and long term consequences after I have made them but due to this being a prequel story, none of them really seem to matter as in the end, I already know how those choices will play out from the first Life is Strange, so instead of feeling like I am making them happen it just feels as though I am ticking the boxes in the right order. We do get to understand more about Chloe and where she is when Max returns and it was nice to see less of Chloe’s need to refer to her leaving as much in this episode as the opening. I just want the pace to get to the story parts faster, stop trying to make me feel the same emotions as the first game but forcibly recreating similar lingering moments with music because it is far too obvious what the game is trying to do and therefore fails to have the desired effect.

With just one episode to go now, I have really not enjoyed this prequel story as much as I either expected or hoped to. The character elements are working well and it can be intriguing at times to see in motion what I know will be the outcome when Max comes home. I hope the finale just focuses on Chloe and Amber and cuts out the padding to just tell the story instead of sticking in mechanics from the first game just to do so. But my struggle to enjoy this is greater than the reward of playing it and I cannot help but feel disconnected from Chloe’s story far too much to get the most from this prequel.

I hope episode three brings this series together in a more satisfying way.

Review: South Park The Fractured But Whole

I have always been a fan of South Park since it first aired and watched seasons of the TV Show, the films and just about everything I could absorb about the franchise. The Stick of Truth was the most immersive South Park experience a fan could have and boy did they really go all in with the humour and willingness to not compromise and even go further with their humour for the game. The game was also a very solid RPG with fun turn based combat and gear systems then made this a very serious game. Now we are back with South Park the Fractured but Whole with the focus moving from that of fantasy and magic to the world of Superheroes. It is time to come on down to South Park and see some friends of mine…

Fractured but Whole is a direct continuation from The Stick of Truth with the main character players get to be, still the ‘New Kid’ who has only just moved to South Park. Our hero lives in the same house just a couple of doors down from Eric Cartman, the town is the same with the familiar shops and roads and locations as the first game and it took mere moments to be immersed once again in the world of this little old mountain town. That immersion is absolutely key for players to get the best from the South Park games and how both Stick of Truth and Fractured but Whole manage to do this so quickly for fans is a real joy. I love how the switch from the magic and fantasy world in the first game into the sudden universe of superheroes is made so effortlessly. By effortlessly I mean it is simply a case of the kids deciding they are done playing ‘that game’ and Cartman moves the group into playing superheroes as kids would, and having the New Kid just left standing in Cartman’s back yard whilst all the other kids have left is genius.

Cartman or ‘The Coon’ quickly summons his superhero team of ‘Coon and friends’ together to their secret hideout, his mum’s basement, to reveal that a cat is missing but the reward for finding the cat is just what they need to kick start their own Superhero film franchise. However The Coon tells the team that a rival superhero team, Freedom Pals is also looking for the cat in the hopes of using the reward money to begin their own superhero billion dollar film franchise so the race is now on, to fight crime and to find the missing cat. But of course, in order to gain our superpowers we must first have an origin story which The Coon is happy to oblige. This is where players can start to create their superhero persona by choosing their starting powers of either speedster, blaster or super strength. This sequence really sets the tone for things to come and got to be honest here, genuine laugh out loud moment for me right away.

It also serves as a great tutorial for the brand new combat system in the game which although it retains the traditional turn based combat that, has now been updated tremendously. Still turn based but now characters have three super-moves to use based on their powers to use in combat. But now you also have more movement in combat, something taken from more modern and recent JRPG style games so the combat area acts like a grid or chessboard and characters can be moved within this grid as depending on how much movement area they have and if there is an empty space to move to. This new mechanic allows for a much deeper fight as moving to either avoid an impending enemy attack or to reposition in order to maximize your own attack adds a new level of strategy to the combat and is a most welcome addition. I really love the new supermove that each character has that builds up during the combat and is boosted by hitting A to recover from an enemy attack. The ultimate move meter can only be used once by your team once it has built up so deciding when to use it can change the flow of a fight depending on what ultimate moves your team has. The animations for some of the ultimate moves are beyond crazy funny with some genius selections for some of the characters. Summons are still present and there are four that can be collected throughout the game and are triggered just like using a consumable so are limited in uses and combined this is perhaps the most refined combat you could have in an South Park game which is yet again surprising. In a game that parodies so much, it takes the combat and RPG elements very seriously and just as in the first game, is a rich and deep side to the game that makes it all the more satisfying to play.

Another new element to the game is the Crafting system, which allows the player to use the junk and scrap collected all over to craft new items such as consumables like food which serve as health packs to crafting brand new gear in the form of new costumes and artifacts. The gear system is used to increase your ‘Might’ level with new slots available as you level up and more powerful artifacts can be crafted based on recipes found or obtained during gameplay. The artifacts can boost your attributes depending on what powers you have equipped as moves whilst also increasing health, so picking what artifacts can bolster your own powers can really help in the later battles in the story. As you grow stronger and level up you will be given the opportunity to change your origin back story in order to access new powers, something The Coon is unhappy about letting you do which can result in having different power moves in combat to call on. You can edit the moves available as well outside of combat so you can really start to customise your Superhero persona in almost every way.

Of course the next important thing about a superhero after your powers is deciding what your superhero costume is and boy does Fractured but Whole offer you a full dazzling array of outfits to pick from. Some are clearly inspired by the comic book worlds of DC and MARVEL with some brilliant takes on some of the well known heroes from both but all have that awesome “made at home from anything lying around” style to them. Some can be found by discovering ‘Coon and Friends’ chests scattered around the town with some requiring some puzzle solving to access and some are rewards for winning fights in and around the main story and some will require a certain crafting level to create. You can even mix and match different parts from different outfits to create your own and each piece can have a colour chosen for it. It is staggering just how much players can customise their own superhero from appearance right down to their powers making this a real joy to just play around with till you find the hero you want to be.

Being a South Park game there is of course plenty of cultural references and social commentary thrown in such as social justice warriors, racist cops and labelling. Now after playing Stick of Truth, I had expected more moments of gasps and ‘oh now you didn’t’ but to be honest, nothing was really all that shocking this time around. That is not to say that it is tame by any means and there are some moments that will leave you open mouthed at times, but this is very much a South Park experience with the volume turned up to 11 with the freedom a video game can have to really push the limits of what you can get away with. That said, if you never played the Stick of Truth (which by the way you get for free for purchasing Fractured but Whole before January 2018) then this could well be rather shocking but in true South Park tradition never leaves you feeling uncomfortable with the humour if you are familiar with the show. The main campaign came in at 25 hours for me, which is a lot of South Park and the amount of side stuff to do along with the main story itself will give you plenty of things to do with things to collect and the town to explore.

But that 25 hours can drag at times, not to an annoying degree but there are times when you do feel as though you have seen and done it all especially with the random fights that pop up although,  it never really get old fighting sixth graders, ninjas, crab people and the Raisin Girls but there is a point in the later stages of the game when you have fully leveled up, have all the artifact slots available that I felt all I could really do was to complete the main story but should you complete the main story and still have things to find and collect do not worry, as you go right back into the world after the story ends thankfully.

 

Overall I really loved my time with Fractured but Whole as it once again allowed me to return to South Park as a fan and be completed immersed in the world in a way that is only possible in a video game. Every aspect to the first game that I loved has been enhanced and improved for this game. The combat and RPG elements have all been brought up to date and the very fact that until January, it comes packaged with The Stick of Truth just makes it the most complete South Park experience a fan can have right now. I relished the new buddy system that allows you to summon an ally to come help solve a puzzle to access new areas and the time bending “farting powers” is pure genius at times. I would say though that this will suffer the same replay issue as The Stick of Truth in that once you have played through it and learned all the jokes and big moments that they will lose their impact on subsequent playthroughs .

But the sheer excellence in the writing, design and execution of this game speaks volumes for the potential to do more and with story based DLC in the future for Fractured but Whole, there are plenty more laughs to be had. I even returned to The Stick of Truth and you can instantly feel the improvements made over it but it still holds its own today. It has been a long wait for this sequel which originally was supposed to come out last year but the wait has been worth it. I am still amazed at just how credible the gameplay is which loses nothing from all the humour thrown in on top.

Still the most satisfying South Park experience you can have as a fan and so many laugh out loud moments that I am eagerly awaiting the DLC and I am still refining my superhero character in appearance and powers after completing the main story because the amount of options is crazy fun. There really is no better time to revisit Cartman and pals then right now!

Official Call of Duty Device Chargers Set To Deploy This October

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EXG has unveiled two new Call of Duty Cable Guys device holders complete with 3m long USB cable and adapters inspired by Activision’s, Call of Duty.  The device holder figurines are based on actual Call of Duty characters. Timed to the much-anticipated launch of Call of Duty: WWII will be EXG’s 8-inch ode to the upcoming game’s lead protagonist, Ronald “Red” Daniels.

 

Additionally, for fans of previous titles in the famed Call of Duty lore, also launching will be a faithful 8-inch recreation of Call of Duty veteran Simon “Ghost” Riley, who made his mark in Call of Duty: Modern Warfare 2.

Each figurine will retail for $24.99/£24.99/€24.99 RRP as they pave the way for a line of other licensed Cable Guys to be revealed in the future.

 

“There’s nothing else like Call of Duty,” offered Alan Fenwick, CEO at EXG. “The enthusiasm and excitement surrounding this November’s release of Call of Duty®: WWII is incredible. We think gamers will find both Red as well as Ghost, for fans of the franchise itself, the perfect partners for the holiday season of gaming.”

 

Indeed, both characters can be used to hold and charge PlayStation 4 and Xbox One controllers as well as smartphones of all shapes and sizes.

Archiact Reveals the Next Generation of VR Combat with ‘Evasion’

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Today it was announced that the developer Archiact in Vancouver BC, Evasion is an intense VR bullet hell game, designed to immerse players in high-intensity co-op multiplayer combat. Gamers will experience the next generation in VR locomotion, designed from the ground up for an authentic FPS action game. Featuring multiple hero classes suitable for all play styles, gamers can join up to three friends or go it alone in an extinction-level battle for survival.

Explosive VR Combat

Evasion will deliver cinematic destructible environments and intense bullet hell action. Players will team up and fight their way through laser-fueled maelstroms and overwhelming odds. Their ‘Swarm A.I’ enemy behaviour system adds a new level of tension, making tactical movement and teamwork critical to your squad’s survival. Experience the charge of heroism as you and your team run and gun to complete vital objectives, rescue one another and overcome explosive ambushes.

 

Built For Locomotion

Evasion will empower gamers to walk, run and dive into battle with incredible locomotion freedom. As devoted fans of the FPS VR genre, the goal at Archiact is to deliver on the promise of free movement that VR gamers crave. Players can choose from highly crafted locomotion modes designed for Evasion’s FPS gameplay that can be customized for their own play style and comfort level.

 

“Archiact has been crafting immersive VR entertainment since 2013,” said Kurt Busch, Studio Head at Archiact. “With Evasion, the team is using everything we’ve learned and weaving our experience into a truly genre-defining AAA title. With innovative locomotive movement and intense FPS gameplay, we’re convinced Evasion will prove a stand-out VR experience and we can’t wait for gamers to play it themselves.”

 

Evasion will set the standard for environmental VR destruction and explosive real-time FX, taking full advantage of IKinema’s state-of-the-art player avatars and the latest Unreal Engine 4 technology. The result? Stunningly immersive visuals and cinematic gameplay that will define it as a truly memorable VR combat experience.

 

Fight Solo or Join a Squad

Make your mark on the battlefield and choose from four hero classes including the devastating Striker, indispensable Surgeon, calculating Engineer or valiant Warden. All four classes have their own unique strengths, weapons & ultimate abilities. Customize your class as you level up by upgrading your abilities and making your own unique build. Players can combine class types to create the most effective team.

 

From compelling mission objectives to powerful player class combinations and blockbuster-quality FX and destruction, Evasion is poised to become a must-own sci-fi VR classic for the ages.

Evasion Key Features:

  • Action packed and high-intensity sci-fi shooter gameplay
  • Co-operative Campaign for 1-4 players
  • Total immersion with ‘next-gen’ full body avatars powered by IKinema
  • Authentic FPS locomotion options for the most realistic VR combat experience
  • Powerful class-based gameplay with customizable ability upgrades
  • Best in-class physics & destruction, enhanced for the Intel® Core i7 and i9 processors.
  • Replayable missions with randomized objectives & enemy encounters
  • Spectacular Unreal Engine visuals & 3D Spatial Audio brings combat to life
  • Coming to HTC Vive & Oculus Rift early 2018

Steel Rats coming to Xbox One/ PS4 and PC in 2018

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Prolific Polish publisher and developer Tate Multimedia has today announced that the all-out motorbike action title ‘Steel Rats’ is coming to the Playstation 4, Xbox One and PC in 2018..

Steel Rats is a visceral and ground-breaking evolution of the 2.5D action arcade genre, fusing destructive, octane-fuelled motorbike combat and death-defying stunt gameplay, set in a visually stylised retro-future world.

Become one with your bike as you master the realistic physics-based controls of these powerful and deadly vehicles. Choose how you want to tear through the stylised and highly detailed environments of Steel Rats, traversing up, down left and right as your bike speeds fluidly in and out of the game world, over rooftops and through enemy-infested tunnels.

 

Join the Steel Rats, a larger-than-life punk biker gang, who once ruled the streets of Coastal City who now find themselves as the last line of defence against an invading horde of destructive and constantly evolving army of junkbots. Choose your character and unlock new special abilities and customisable bikes to fight with style through vast areas of the city in a deadly mix of speed, agility and firepower.

 

Steel Rats features music from the Japanese rock trio ‘The 5.6.7.8’s’, who shot to fame after being featured in “Kill Bill Volume 1” with their hit song “Woo Hoo”. A remastered version of their track “Hoovering” will be featured in Steel Rats and was recorded exclusively for the game in the famous Parisian “Midilive Studios”, where music for films such as “Taken” and “Hellboy II: The Golden Army” was also recorded.

“Steel Rats is set in an atmospheric, stylised, retro-future version of 40’s and 50’s Americana,”  says Jacek Gburczyk, Tate Multimedia art director. “We’ve taken everything we love from America in that time period and mixed it up with our favourite parts of dieselpunk and steampunk influences to create something that has a wholly original feel and character”.

 

Wojtek Biliński, head of the studio at Tate Multimedia says “In terms of gameplay, we want to have something for speedrunners, racers, brawlers, stunt drivers and all those who want to pull off insane and stylish fight moves from the back of a turbo powered motorbike. We hope that everyone will enjoy playing Steel Rats in one of these ways and discover the many styles of gameplay we aim to deliver”.

Just Dance 2018 out this week for PS3/PS4/ Xbox One/360 Wii/Wii U and Nintendo Switch

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Ubisoft has today announced that Just Dance 2018, will be available in the UK on this Friday 27th October, for the Nintendo Switch, Wii U, Wii, Xbox One, Xbox 360, PlayStation 4 and PlayStation 3.

Just Dance 2018 offers a fresh and diverse track list with more than 40 new songs, and access to over 300 more through Just Dance Unlimited, the dance-on-demand streaming service. The complete Just Dance 2018 tracklist includes

 

·         All You Gotta Do – The Just Dance Band

·         24K Magic – Bruno Mars

·         Another One Bites The Dust – Queen

·         Automaton – Jamiroquai

·         Bad Liar – Selena Gomez

·         Beep Beep I’m A Sheep – LilDeuceDeuce ft. Black Gryph0n & TomSka

·         Blow Your Mind (Mwah) – Dua Lipa

·         Blue (Da Ba Dee) – Hit the Electro Beat

·         Boom Boom – Iggy Azalea ft. Zedd

·         Bubble Pop! – HyunA

·         Carmen (Ouverture) – Just Dance Orchestra

·         Chantaje – Shakira Ft. Maluma

·         Daddy Cool – Groove Century

·         Despacito – Luis Fonsi & Daddy Yankee

·         Dharma – Headhunterz & KSHMR

·         Diggy – Spencer Ludwig

·         Fight Club – Lights

·         Footloose – Top Culture

·         Got That – Gigi Rowe

·         How Far I’ll Go – Disney’s Moana

·         In The Hall Of The Pixel King – Dancing Bros

·         Itsy Bitsy Teenie Weenie Yellow Polka Dot Bikini – The Sunlight Shakers

·         Instruction – Jax Jones ft. Demi Lovato & Stefflon Don

·         John Wayne – Lady Gaga

·         Keep On Moving – Michelle Delamor

·         Kissing Strangers – DNCE ft. Nicki Minaj

·         Love Ward – Hatsune Miku

·         Make it Jingle – Big Freedia

·         Naughty Girl – Beyoncé

·         New Face – PSY

·         Risky Business – Jorge Blanco

·         Rockabye – Clean Bandit Ft. Sean Paul & Anne-Marie

·         Sayonara – Wanko Ni Mero Mero

·         Shape of You – Ed Sheeran

·         Side To Side – Ariana Grande Ft. Nicki Minaj

·         Slumber Party – Britney Spears ft. Tinashe

·         Swish Swish – Katy Perry ft. Nicki Minaj

·         The Way I Are (Dance With Somebody) – Bebe Rexha Ft. Lil Wayne

·         Tumbum – Yemi Alade

·         Waka Waka (This Time For Africa) – Shakira

·         … Plus additional tracks created especially for Kids Mode and for Nintendo Switch’s HD rumble technology!

 

With a revamped interface and a new mode dedicated to kids, it’s never been so easy to dance, whether you are a party starter, a young dancer in the making or a pro dancer looking for new challenges. Additionally, Nintendo Switch players can enjoy the exclusive Mario dance-along, with unique two-handed choreographies.

More accessible than ever, Just Dance 2018 can be played on the Nintendo Switch system, with up to six players at the same time using a Joy-Con controller, or with other consoles by using the Just Dance Controller App (which turns your smartphone into a controller). Players can also look forward to accessing more than 300 additional tracks through the Just Dance Unlimited streaming service, with more tracks added throughout the year. A three-month trial of Just Dance Unlimited is included with every copy of Just Dance 2018.

Review: Vintage Collection of Agatha Chistie From Murder on the Orient Express to The Mirror Crack’d

Recently I received a collection of Agatha Christie Whodunit Movies by Studiocanal. Who has lovingly restored four of the most loved classic movies as part of their “Vintage Collection”. The four movies are “Murder on The Orient Express” £14.99 on Blu-Ray and £11.99 on DVD, “Death on The Nile” Blu-Ray, “Evil Under the Sun” Blu-Ray / DVD and “The Mirror Crack’d” Blu-Ray, DVD.

Which would be perfect for any Agatha Christie fan or fan of whodunits, the collection is out today 23rd October.

The first of the movies is “Murder On the Orient Express” with an all-star cast of Albert Finney, Lauren Bacall, Sean Connery, Anthony Perkins, Ingrid Bergman, John Gielgud, Michael York and Vanessa Redgrave. Produced by Richard Goodwin, who produces all four movies, in 1974, Directed by Sidney Lumet. The film itself is roughly 122 min long.

The disk includes along with the actual digitally remastered movie a collection of extras. Consisting of a making of, A new interview with  Richard Goodwin the producer, and a slideshow of some of the costumes for the principal actors, actresses.

I was really interested in hearing what happened during the filming, as well as how the costume designer came to design costumes for the stars and their characters.

The menu of the disks is in the style of the art deco period book covers which was really strong in the 30s-50s when the movies are set.

The second of the collection is “Death on the Nile” directed by John Guillerman in 1978. Again there is an all-star cast. This time it’s the turn of Peter Ustinov to play Hercule Poirot in the first of his two times as the famous detective. Joining him in this incarnation is  Maggie Smith, Bette Davis, Mia Farrow. David Niven, Jane Birkin, George Kennedy and Angela Lansbury

On the disc along with the fantastically digitally remastered movie is yet another collection of brand new interviews with  Anthony Powell the costume designer, Richard Goodwin the producer and the fantastic actress Dame Angela Lansbury, as well as pictures of drawings of the costumes, for each of the stars and a gallery of pictures of behind the scenes.

Again the interviews were fantastic and particularly for movie buffs who want to know what happened behind the scenes whilst making the movie. Also, you showed pictures of the set and the costumes of the stars.

The Mirror Crack’d

The third in the collection is “The Mirror Crack’d”  1980. Directed by Guy Hamilton, of James Bond fame.

Yet again there is a stellar star cast. This time it is Angela Lansbury, now a dame, playing the quintessential English old lady with a brilliant mind, Miss Marple. Joining her in this fantastic film is some of the biggest stars in the film industry such as Elizabeth Taylor, Rock Hudson, Tony Curtis and Kim Novak along with Edward Fox and Geraldine Chaplin as supporting cast. Who are also famous in their own right.

On the disc with the lovingly digitally remastered film which is 101 mins long, there are brand new interviews with Barry Sandler the scriptwriter, Richard Goodwin the Producer and yet another new interview of the elegant and much loved  Dame Angela Lansbury. There is also a slideshow of behind the scenes.

The fourth and final film in this collection is “Evil Under the Sun” 1981 and approx 111 min. Is Peter Ustinov’s second and final portrayal of the amazing detective Hercule Poirot. Joining him again in this film is “Dame” Maggie Smith, along with “Dame” Diana Rigg, James Mason, Roddy McDowall and Jane Birkin.

Again a brilliantly directed movie directed by Guy Hamilton. It is lovingly remastered and fantastically shot in Majorca which was Hamilton’s home at the time, despite the original story by Agatha Christie being based in Devon.

On this disc includes a making-of, new interviews with costume designer Anthony Powell, Barry Sandler scriptwriter, Richard Goodwin producer and a slideshow of costumes for the stars and a gallery of behind the scenes.

This is a gorgeous collection for Agatha Christie fans who want to restore movies of her classic detectives both Miss Marple and Hercule Poirot.

Unboxing the October 2017 LootCrate

We managed to get October 2017’s LootCrate and we are unboxing it for you.

Each LootCrate has between 4 and 6 items geek and gamers items in it, all are licensed and exclusive to LootCrate.

The LootCrate always comes very well packaged.

Even the inside of the packaging is themed! For this month’s box, you can transform it into Thor’s Hammer, Mjolnir!

There is a LootCrate magazine with lots of features and information on the contents of the crate.

This month’s Loot pin!

This month’s t-shirt.

Buffy the Vampire Slayer Mr Pointy Bookmark.

Thor and Loki PhatMojo figure.

And for those Stranger Things fans amongst us, a SuperEmoScenes Stranger Things Diorama Figure of Eleven and the Demogorgon.

You can learn more about and sign up to LootCrate from their website.

Do you subscribe to LootCrate? If so, let us know what you think of it by leaving a comment below.

Win ASH vs EVIL DEAD Season 2 on Blu-ray

To celebrate the release of ASH vs EVIL DEAD Season 2 on DVD and Blu-ray, we are offering you the chance to win a copy on Blu-ray.

Locked and loaded with the same twisted humor and gory kill scenes groovy fans of the franchise are used to, “Ash vs Evil Dead”: Season 2 continues the chainsaw-slicing, shotgun-blasting fun from the first season. “Ash vs Evil Dead”: Season 2 stars Bruce Campbell (The Evil Dead franchise), Lucy Lawless (TV’s “Spartacus: War of the Damned”), Ray Santiago (In Time), and Dana DeLorenzo (A Very Harold & Kumar 3D Christmas), as well as this season’s introduction of Lee Majors (TV’s “The Six Million Dollar Man”) as Ash’s father.

This season roars back into action with Ash leaving his beloved Jacksonville and returning to his home town of Elk Grove. There, he confronts Ruby, only to find that she too is now a victim of evil and in need of Ash’s help. The former enemies have to form an uneasy alliance to give them a chance of success as Elk Grove soon becomes the nucleus of evil.

How to enter to win

We have three copies of ASH vs EVIL DEAD Season 2 on Blu-ray to giveaway.

For your chance to win simply enter below:

Win ASH vs EVIL DEAD Season 2 on Blu-ray

The closing date is 12.00am on 6th November 2017. This contest is only open to those in the UK – sorry!

Ash vs Evil Dead Season 2 arrives on Blu-ray™ and DVD 23 October 2017.