Hands on for the Blackberry KEY2 at the London launch

We are here at the UK launch of the Blackberrry Key2.

With a 4.5-inch HD display, a Snapdragon 660 processor, 6GB of RAM and 64GB of storage, and packing a 3500mAh hour battery, as well a new, larger and more intelligent keyboard, the BlackBerry KEY2 steps into the role of being a KEYone successor quite nicely priced at £579.

Here is the specs of the Blackberry Key2

 

Operating System Android 8.1 Oreo
Display 4.5-inch, 1620×1080
IPS LCD
434ppi
3:2 aspect ratio
Processor Qualcomm Snapdragon 660
Octa-Core 2.2 GHz x 4 + 1.8GHz x 4
Adreno 512 GPU
RAM 6GB
Storage 64GB (Silver), 64GB (Black)
Expandable microSD up to 256GB
Rear Camera Dual Camera 12M (1.28um, F1.8) + 12M (1.0um, F2.6) with Dual Tone LED Flash
HDR, 4K video recording at 30 fps
Scan, Private Capture
Front Camera 8MP Fixed Focus
Selfie flash
1080p/30 video
Battery 3500 mAh non-removable
Charging USB-C
Compatible with USB Power Delivery 2.0 v1.2 & 9V2A 18W Quick Charge 3.0 Chargers
Water resistance No
Headphone jack Yes
Security DTEK security suite
FIPS 140-2 Full Disk Encryption
Android For Work, Google Play for Work
Connectivity Wi-Fi 802.11ac, 5GHz, Bluetooth 5.0 LE, NFC
GPS, GLONASS, Beidou, Galileo, OTDOA
FM Radio, 4G Mobile Hotspot, Wi-Fi Direct, USB OTG
BBF100-1 – EU, Africa, AU, Japan LTE Band 1/2/3/4/5/7/8/12/13/17/19/20/26/28/32
TD-LTE Band 38/39/40/41
Dimensions 151.4mm x 71.8mm x 8.5mm
Weight 168g

 

Crash Bandicoot N. Sane Trilogy out now for ps4, xbox one, nintendo switch

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Crash Bandicoot fans and gamers can relive the ‘90s with the launch of Crash Bandicoot N. Sane Trilogy on Xbox One, Nintendo Switch and PC via Steam. Crash Bandicoot N. Sane Trilogy’s arrival to new platforms marks the first time that the original three games – Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped – will be playable on these platforms.

To celebrate launch day, Activision is bringing Stormy Ascent and Future Tense to Crash Bandicoot N. Sane Trilogy at no additional charge. Stormy Ascent, the infamous, unfinished level from the original Crash Bandicoot game allows players to embark on a treacherous journey up the walls of a terrifying castle, on a stormy night filled with Crash’s fiercest enemies. In 2017, Stormy Ascent launched exclusively to the PlayStation Store. Now, bandicoots on all platforms will be able to experience the fun of this remastered and notoriously difficult level designed to challenge the most hardened of Crash fans! Existing Crash Bandicoot N. Sane Trilogy owners on PlayStation 4 can download Stormy Ascent at no additional charge from the PlayStation Store.

The ‘coot core will also receive a brand-new level called Future Tense. Developed by Vicarious Visions, Future Tense brings an extra layer of difficulty to Crash Bandicoot 3: Warped’s Future world, as players dodge rockets, destroy robots and leap over lasers while ascending a massive futuristic skyscraper. Future Tense pays homage to the unreleased Waterfall level from the original Crash Bandicoot game. Future Tense is now available at no additional charge to all gamers on PS4, Xbox One, Nintendo Switch and PC.

“Crash Bandicoot N. Sane Trilogy was the number one‐selling remastered collection in PS4 history, and we’re excited to bring Crash in all his “Fur-K” glory to all major platforms today,” said Steve Young, Chief Revenue Officer at Activision. “Crash has bridged gaps between generations, and we’re honored to continue his legacy by giving fans the opportunity to experience the fun of the remastered trilogy across multiple platforms.”

Crash Bandicoot N. Sane Trilogy features more than 100 levels to explore, dazzling “N. Hanced Fur-K” graphics and cinematics, an acclaimed soundtrack, newly recorded dialogue from familiar voice actors, and much more.

CAT QUEST II: The Lupus Empire will be coming to Nintendo Switch, PS4, Xbox One and PC

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Cat Quest, developers The Gentlebros, will be continuing the story of the world of Felingard – a fantastical land populated by adorable cats.
Under threat from a continuing war between the Cats of Felingard and the advancing Lupus Empire, CAT QUEST II will tell the tale of two rivals, brought together against their will, on a journey of discovery. Can they put aside their differences and bring peace to their world?

CAT QUEST II: THE LUPUS EMPIRE WILL FEATURE:
• Brand new story set in the world of Felingard – and beyond!
• All new switch and co-op gameplay. Play as both Cat and Dog, either alone or with a friend!
• New weapons types – Swords, Staves and more will bring added depth to combat.
• More spells bringing added furry judgement to your foes.
• New passive abilities, whose attributes can be mixed and combined for endless possibilities!

Retaining the delightfully addictive bite-sized adventuring and combat mechanics of Cat Quest, that won the hearts of gamers the world over, CAT QUEST II will expand and improve on every aspect of the original.

PQube and The Gentlebros look forward to revealing more details for Cat Quest fans in the coming months!

CAT QUEST II: The Lupus Empire will be coming to Nintendo Switch, PlayStation 4, Xbox One and PC/Steam in 2019!

My.com/Owlcat Games team up with Koch Media / Deep Silver for Pathfinder: Kingmaker

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My.com and Owlcat Games team up with Koch Media / Deep Silver to promote and distribute the upcoming, critically acclaimed role-playing game Pathfinder: Kingmaker. The game is the first isometric computer RPG, based on the highly popular Pathfinder Roleplaying Game by Paizo Inc., one of the world’s greatest fantasy roleplaying games.
“We have ambitious plans for Pathfinder: Kingmaker. We want to reach out to the maximum number of players across the globe, making it easily accessible, whilst at the same time maintaining the expected quality, to do right by its fan base.

Working with Deep Silver ensures we can step up our retail marketing and benefit from the unique experience offered with KOCH,” said Head of Owlcat Games Oleg Shpilchevsky.
Pathfinder: Kingmaker will take players on a tour through the infamous Stolen Lands, the dangerous and turbulent territories well-known within Pathfinder fandom. The computer RPG will revisit familiar characters and well-known locations of the series’ lore as well as treat players to brand new adventures, deadly foes and unforeseen twists and turns. Fans of the fantasy pen-and-paper RPG will experience its epic, heroic universe in new ways while computer RPG gamers will discover their favourite genre in a more contemporary light.

Pathfinder: Kingmaker will challenge players as both adventurers and rulers as they will be able to claim explored lands and carve their own kingdom from the wilderness. Kingdom founding will go beyond simple stronghold-building to become a true reflection of the hero’s character and choices made throughout the game. Each kingdom will be a living thing shaped by alignment, choices, allies and the hero’s ability to lead his or her people.

2K Announces Carnival Games For Nintendo Switch

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2K today announced Carnival Games is coming to Nintendo Switch for the first time on November 6, 2018. Built from the ground up for Nintendo Switch, Carnival Games is fun for the entire family and can be played alone or with up to four players simultaneously, leveraging the unique accessibility of the console’s Joy-Con controllers.

The game features 20 exciting and re-imagined games in four unique alleys that can be played at home or on the go, alone or with family and friends.

Like a real-life county fair, Carnival Games allows players of all ages and experience levels to enjoy classic games like ring toss (“Post Master”) and alley ball horse racing (“Roll-R-Derby”), as well as brand new attractions like drone racing (“Light Speed”) and cosmic bowling (“Cosmic Strike”). Four uniquely themed alleys – Jungle Lane, Saturn Station, Vulture Gulch and Nuts & Bolts – provide a different look and feel for the games within them. Players have the chance to win tickets by playing any of the 20 games and redeem them for new games and outfits for their customizable carnival guest characters

HyperX Sponsors Largest Student Games Festival

Hyper X has today announced its partnership with Brains Eden, the UK’s largest international student games jam. Brains Eden is celebrating a decade of success this year in inspiring and encouraging the skills of some of the most talented games students from universities all over the world.

The UK’s largest student gaming festival is hosted at Anglia Ruskin University in Cambridge and will take place from Friday 13th July to Monday 16th July, with the games jam set to be an action-packed 48 hours.

 

HyperX is passionate about bringing the education sector and the gaming industry together, and Brains Eden is the ideal event to help forge this link. HyperX will be among other top companies in the industry at the event, collaborating with students, providing insight into the various career paths available within the industry, and encouraging them to showcase their individual talents, creativity and enthusiasm.

 

Ben Malka, Influencer Marketing Manager, at HyperX EMEA comments, “Brains Eden is the perfect platform for both students and companies to celebrate the talent and growth of the gaming industry. We are thrilled to be sponsoring Brains Eden for its 10th anniversary, and after hearing about the impressive creations and talent exhibited last year, we cannot wait to see what the 2018 festival will bring.”

 

Representatives from HyperX will be getting involved in a multitude of activities during the course of the weekend, including: mentoring university teams throughout the games jam, hosting an industry expert talk for the students, exhibiting its own booth at the careers and recruitment clinic, and lastly, presenting the lucky winners of the ‘HyperX Best-In-Class’ award with prizes. The winning team will take home some of HyperX’s award-winning gaming gear, in addition to having the opportunity to discuss internship and graduate opportunities with the company.

 

Dr Apurba Kundu, Acting Dean of Anglia Ruskin University’s Faculty of Arts, Law and Social Sciences, Anglia Ruskin University says, “Every year for 10 years now, Brains Eden has celebrated and empowered aspiring games artists and developers. It’s humbling to see how passionate students are in applying their knowledge, skills and expertise to this immersive games challenge. The involvement of games professionals, like Hyper X, provides a crucial industry input; ensuring Brains Eden prepares the next generation for the most rigorous demands of the games industry in Cambridge and beyond”.

Mixcder announces the E8 headphones with active noise cancelling and under £60

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Mixcder, has announced the availability of the E8, which feature the newest advancements in ANC technology to deliver superior noise-cancelling performance and audio quality, along with improved wireless convenience. The new sleek, all black design of the E8 and premium, soft foam pads are designed to combine style with exceptional comfort to be the perfect accessory for travellers and commuters. The hybrid active noise cancellation also means they will no longer be disturbed by any external sounds. The Mixcder E8 headphones are available in the UK for £59.99 from Amazon.

The Mixcder E8 Bluetooth headphone is built with a hybrid ANC technology, which uses a recently developed active noise cancellation system that works in a wider frequency range in the low to midrange frequencies than most ANC designs, and provides an improved degree of noise cancellation. It also delivers improved isolation for better noise cancellation outside the active range. When an incoming noise is detected by the headphones, a digital signal processor (DSP) analyses the sound waves and creates inverse waves to cancel out the ambient sound. Simple to activate, users simply switch on the ANC button on the left ear cup to shut out from the world and relax with their music or film without being disrupted by noisy neighbours on a train or plane.

The E8 is equipped with 40mm drivers for a powerful, wideband frequency response from 20Hz-20,000Hz with impactful bass, a rich and detailed midrange and clear, extended treble. The CSR Bluetooth and drivers balance sound perfect, especially in low frequency offering a crisp sound, at up to 102 decibels. It delivers real clarity of sound, particularly with low-frequency sound with a deep bass which is powerful and punchy. E8 Listeners are able to immerse themselves in their music or film with no disruption from external noise and enjoy every nuance of their favourite song.

The E8 features buttons and a microphone allowing for wireless control of music and hands-free phone calls. The large-circumference ear cups are made of aluminium, which make the sound easier to rebound and provides a premium, high-end look. Using super comfortable and soft pseudo leather to cover the memory-foam padding in the ear cups make these comfortable to wear for long periods of time and the rotatable, extendable arm offers that flexibility needed. The ear cups fold down flat for easy packing and the robust and durable carry case included ensures the E8’s are secure at all times for travellers on the go.

The Mixcder E8 has a battery life of around 18 hours which proves plenty of time for users to play music or make phone calls whilst on the go. When the battery is low, users can continue to listen to music with ANC for 40 hours in total by plugging in the included 3.5mm audio cable to connect the headphone to their smartphone or MP3 player. If not using ANC, the device will function as a normal wired headphone – ideal for those who often forget to charge their headphones!

Honor announces GPU Turbo coming to Honor 10 in July

Honor has today announces that GPU Turbo, a revolutionary graphics processing acceleration technology, which will become available on the Honor 10 smartphone from 30th July 2018. With hardware-software integration, GPU Turbo dramatically increases the graphics processing efficiency of mobile phones, providing users with a smoother and faster mobile experience.

The increasing popularity of Multiplayer Online Battle Arena (MOBA) games and technologies like AR (Augmented Reality), VR (Virtual Reality) and image rendering places heavy demands on the graphics processing capability of today’s smartphones. GPUs (graphic processing units) for mobile platforms are increasingly facing a series of technical constraints in areas such as storage, heat dissipation and energy consumption. These factors make it challenging for smartphone developers to cope with the upsurge of demand for mobile graphics processing.

As a result, Honor is launching the GPU Turbo update, with beta testers recruited at the start of July with the aim for the beta version to go live from 15th July. The GPU Turbo update will raise the efficiency of graphic processing by 60% and will introduce a 30% reduction of the SoC (System on Chip) energy consumption, the combination of which will drastically improve the overall user experience. Honor devices can achieve outstanding graphics quality with the GPU Turbo update even if the mobile game application does not support HDR (High Dynamic Range) imaging thanks to its rendering ability.

“We’re thrilled to have achieved this ground-breaking technological breakthrough as we want our user experience to be as smooth as possible across all our devices,” said Michael Pan, President of Honor Western Europe Region. “This GPU Turbo update is set to revolutionise the way Honor devices are used, especially when it comes to mobile gaming, AR and VR applications.”

The GPU Turbo update will benefit mobile games that demand high graphics processing efficiency, enhancing the speed and optimising users’ gaming experience dramatically. GPU Turbo will become the core capability of Honor smartphones, resulting in a close integration between smartphone hardware and EMUI software, as well as a smoother top layer graphics application. In addition, GPU Turbo will be able to support future AR and VR innovations in fields such as virtual teaching, online shopping and telemedicine, creating the best visual experience for users.

The GPU Turbo update will be introduced to the Honor 10 on 30th July, although the beta version will be available earlier in the month (15th July) to select Honor 10 users. This will further optimise Honor’s latest flagship phone, which already boasts unrivalled AI-powered photography and premium smartphone features at a competitive price.

The GPU Turbo update will gradually be applied to other popular Honor smartphones, such as the Honor View10 and the Honor 9 Lite, to ensure that all users benefit from the latest optimised phone technology over the next few months.

Hive View adds two-way audio functionality

Today Centrica Hive has announced the launch of two-way audio functionality for the Hive View, indoor security camera.

Two-way audio allows users to talk and listen to those at home through Hive View and is a way to stay connected with your home.

The new feature is a quick and simple to use, with just a tap of the mic button in the Hive app you can say hello to the kids when they are back from school or tell the dog to get off the couch.

Two-way audio is available to new and existing Hive View owners and is automatically live once the Hive app is updated.

Review: Detroit Become Human

From the moment the first reveal trailer came out I was absolutely grabbed by the concept of Detroit Become Human and yet I had never played a David Cage title before. I love all things Sci-Fi but the rise and evolution of Artificial Intelligence has always been an aspect of technology and sci-fi that draws me in so effortlessly. You combine that with true player choice and a story so rich and immersive and you have an experience that most TV and Film executives wish they had the rights too. What I discovered to my surprise was a game that takes a fairly simple concept and takes it to a whole new level that I had never expected it to go to.

Set in the near and very possible future where androids are everywhere in human society. They are our assistants and our baby sitters while some do the low end labour jobs and some are used in sports to make things more exciting for fans. Androids are a part of everyday life for humans but not everything is well in this future society and tensions are rising as some in humanity are starting to push back against this rise in Android use as humans who are put out of jobs after being replaced by the free labour that Androids provide start to complain. The story then puts the player right in the middle of this social commentary by putting them in the role of three very different Androids. Starting with Connor, an advanced prototype created to help the Police investigate a sudden increase in Android ‘Deviant’ behaviour that has put humans at risk to Kara, an assistant whose purpose is to serve the household and look after the needs of a little girl called Alice before meeting Markus, a carer for an old and sick man.

The opening prologue story missions for each character are a superb way in to the story and the game for players with each representing a very different look at this society of humans and Androids. Connor starts by being sent to a live situation where an Android has taken a little girl hostage after killing its owners and Connor is sent in to try and defuse the situation and save the girl whilst investigating what has caused this Android to malfunction. If you are familiar with point and click adventures as well as Telltale games you can get a good feel for the play style in Detroit Become Human as you guide Connor around the apartment searching for clues to discover what has happened in order to find a solution to ending the hostage situation. By finding clues and investigating new decision paths will become unlocked and some clues are not as obvious to find so exploring everything and everywhere is key but there is a time constraint as this is a live ongoing situation so there is some pressure to getting a move on. Connor is also faced with the dismissive and prejudice attitudes of the police on scene again showing just how the majority of humans see and view Androids as being beneath them.

The same gameplay style also plays out for Kara and Markus in that for them you must complete the menial tasks they must perform so for Kara it is cleaning the house and caring for Alice and we meet Markus as he is picking up an order of paints from the city for his owner. The magic of the story telling is in how the player is invited to not only take in what is happening to all three characters but also in observing the world around each of them by seeing how humans respond and interact with them as well as seeing what kind of world they are all in. These all form the experiences that will ultimately guide each of them on their journeys through the world and aid the player in making the choices they have to make throughout the story. There is just so much information to process in each mission that is so very easy to miss things just as it is to make the wrong decision perhaps in dialogue or event which is then highlighted at the end of each mission when you are shown the flowchart for the mission showing you all the decisions and clues you found and the pathway those decisions took you for that chapter. These start off fairly simply but they soon show just how complicated and intricate the story is with multiple routes either not taken or clues and actions not used which then lock off other paths. The flow of this game is always ongoing and you never get the chance to revisit those decisions or missions as you are constantly moving forward and though you can compare your decisions against those of the global community and friends similar to how Telltale games do, anything choice or path not taken remains locked and hidden so you wont know what the other options are just that there were different things you could have done.

The main reason why this review has taken so much time for me to write, the longest of this year in fact, is because my OCD compelled me to try and find what I felt was the right path and just knowing that I either made a mistake or missed out on clues or actions that could have provided a different outcome bugged me for the first half of the story. This made me restart several times until a conversation with good friend of mine forced me to realise how Detroit Become Human should be played. The gameplay and story want you as the player to make choices based on reaction to what you are and have experienced to that point and that the truest way to experience this game is to just play it through all the way at least once and accept the consequences for the decisions you make. Once I accepted that, I truly became immersed in this world and the gravity of my choices only reinforced that immersion throughout leading to one of the most satisfying game experiences in recent years.

Controversy has followed this game all the way to its release as much of the tone in storylines is rather dark especially when it comes to the character of Kara. We meet Kara as her owner is collecting her from the Android repair centre and the player does not learn how or what happened to Kara until further into her story. But is becomes apparent very quickly from helping Kara complete her tasks that something unpleasant is happening in that house with Todd, the human owner, treating Kara like a slave as he drinks and then smokes drugs whilst barking orders at Kara. The child Alice is quiet and nervous around him and as Kara tries to reintroduce herself to Alice after having her memory completely reset during her repair, you being to picture the dark truth in that house. Some argued that the inclusion of such themes such as domestic abuse is somehow glorifying such things in video games but that is so far from the truth. Many of the dark tones this game highlights are handled in a very real and thought provoking way that will resonate with players in different ways. If books, music, TV and film can use such imagery and issues in their stories so can video games and Detroit Become Human handles it with a delicate hammer I would say.

It does not shy away from the very real situations that our main characters find themselves in and how they react or interact to what is happening which then forms their decisions and events throughout the story. In a way by showcasing some very real human faults and issues via Androids it highlights them even more whilst showing their capacity or their own humanity in a way. These are very real even very uncomfortable issues and to ignore them would lessen the overall story being told via each character. As much as the story has dark tones it also has some very light ones as well as relationships are forged and our main characters in Connor, Kara and Markus continue to grow as individuals and through player choices our decisions shape them even more as the story unfolds based on those decisions the player has made. It is powerful and emotive and it should be, and I hope this game serves as a beacon going forward that such real life issues, even our darkest ones, continue to be highlight but used confidently and as sensitively as they are here.

I really want to stay away from spoiling too much about the main story and of the journeys our three Android characters go on but it is safe to say that this is a story worth playing and experiencing more than once if just to see how different character choices could play out. It is very possible to lose one of our main characters in the later stages of the game as a result of making the wrong choice before reaching the end, which never happened to me but for my good friend it was a factor that made her ending very different to mine. This adds weight to every choice and the writing is so well thought out that it continues to flow effortlessly no matter what decisions you make but gives the player the confidence that their choices do matter unlike in recent Telltale games for example where the story narrative will often give the illusion of player choice only to just snap everything back in line with that narrative instead of the narrative shaping around the player’s choices. It really is astonishing considering how many possible outcomes there are simply by looking at the flowchart of decisions shown after each mission.

Detroit Become Human is the best looking console game right now; there really is no debating this for me. The player models and animation are simply sublime and really showcase how powerful this generation of consoles really are especially the PlayStation 4. The world and characters are so diverse and rich that the story is embolden as a result. This genuinely feels like both seasons of Westworld merged into a single video game except the story in Detroit Become Human actually felt more personal to me. It is almost baffling just how rich this game is that as the end credits rolled and I sat there considering and trying to imagine how the ending would have played out if I had made any one of the many different decisions available to me. Even if the story has just focused on one of the characters this game and story would have been amazing but having three different stories playing out with three characters with very different motives and goals made this something very unique indeed.

Detroit Become Human is something very special and demands a place in your PlayStation library. Even if you just dip in and out, the gameplay is always satisfying and features a voice cast of incredible performances that if this were a TV show, they would be up for awards galore. The writing and design of each story makes this perhaps the most cinematic game experience I have had in quite some time. It is powerful to help guide Kara, Connor and Markus on through the story and making decisions that would effect them and those around them became an experience that will stay with me going forward and that is what I want from video games right now, a fun experience but also through provoking on different levels. In a world that is quite literally in chaos right now with how certain countries are treating those different to them, this game highlights some very dangerous traits and threats that it mirrors real life scarily well but at the same time looks ahead to a future which is very possible.

This is a new bench mark for writing in gaming it really is that staggeringly good and though I have never played a game by David Cage before, this feels like the product of all his previous work. I have already began a second play through in order to see how different choices effect not only the world but the very characters I came to care about so much  and already in just the first couple of hours I have changed the personality of a couple simply by making different but important decisions.

That alone would be enough for me to heartily recommend this game but as a complete package; it is going to take one hell of a game to knock this off my Game of the Year top spot.

Fimbul Heading to PS4, Xbox One, Nintendo Switch, and PC in November 2018

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The Danish developer Zaxis has partnered with Munich-based publisher EuroVideo to bring comic-action-adventure Fimbul to PS4, Xbox One, Nintendo Switch and PC later this year.

Derived from the long, cruel winter preceding the Viking apocalypse – better known as Ragnarok by all those au fait with Norse mythology – Fimbul tells the tale of an aging berserker Kveldulver, who travels through the frozen Midgard taking on Trolls and Jotuns to reclaim an ancient artifact that might just might prevent the end of the world.

It’s a game inspired by the Saxo Grammaticus – the Danish Book of Kings – and intertwines northern European legend with a comic book-style narrative, exploration elements and a weapons-based combat system.

The non-linear story is heavily influenced by the player’s actions. Thanks to an autosave feature called “The Thread of Life”, players will be able to come back to crucial moments in the story to explore alternative branches at any moment. Fimbul will reward exploring its world with lots of secret areas and encounters that will shine a new light on the background of different characters.

The combat system is designed to be easy to learn but difficult to master. Kveldulver will have to get to grips with a wide variety of weaponry, matching up his arsenal with an array of different enemies taking him on in a range of diverse environments.

On his journey, the berserker will also encounter other Vikings which can be recruited into his party. Players will have to use their Vikings’ individual skills and different items to survive against enemy warriors and dangerous creatures like hungry wolves, monsters, and the giant Jotun.

SOEDESCO reveals Truck Driver, coming to PS4, Xbox One and PC

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Today SOEDESCO and Triangle Studios announced that gamers can soon hit the road in trucking experience Truck Driver! Unlike any other trucking experience, Truck Driver is completely focused on the career mode. By valuing the ‘game’ aspects over the ‘simulation’ aspects, SOEDESCO aspires to bring the fun-factor back into the trucking genre. The game will be available both digitally and physically, for the Xbox One and the Xbox One X, PlayStation 4 as well as PS4 Pro, and Steam.

The story behind Truck Driver

SOEDESCO released a video today in which they give a look behind the scenes at developer Triangle Studios and show some of the first Truck Driver gameplay footage. In the video they explain that Truck Driver focuses on the player’s experience as a truck driver and their interaction with the local community. Players get to meet all sorts of unique characters and build relationships with them by successfully completing transport jobs, to fully experience the eventful career life of a trucker

ASUS Zenfone 5 is available now for pre-order in the UK

ASUS today announced the ZenFone 5 will be available to pre-order from today on the ASUS eShop. With a retail price of £349.99, those pre-ordering from ASUS eStore will receive £50 off the price until the 8th July 2018 with stock shipping from 9th July.

The ZenFone 5 is an exciting next-generation 6.2-inch dual-camera smartphone that’s the first ever ZenFone to harness the power of artificial intelligence (AI). ZenFone 5 revolutionizes mobile photography, giving users a simpler, smarter way to capture and share every magic moment.

ZenFone 5 is the first smartphone available worldwide to be powered by the latest Qualcomm SnapdragonTM 636 Mobile Platform with its smooth, responsive, power-efficient performance and AI capabilities. ZenFone 5 has an intelligent dual-camera system that adapts and learns, delivering perfect photos every time. With its flagship Sony IMX363 sensor, 120° wide-angle secondary camera and AI-enhanced camera features — including AI Scene Detection, real-time portrait effects, AI Photo Learning and real-time beautification — ZenFone 5 encourages creativity and frees the user to concentrate on the subject rather than the camera.

Crafted to perfection with premium materials, ZenFone 5 has a strikingly beautiful ultraslim-bezel, all- screen design, featuring a stunning 6.2-inch display with a 90% screen-to-body ratio in a glass-covered body that’s as small and compact as most standard 5.5-inch phones.

Specs

Colours Midnight Blue, Meteor Silver
Design Front and rear 2.5D-curved glass display 90% screen-to-body ratio 155g weight
Display All-Screen 19:9 aspect ratio 6.2″ Full HD+ IPS display Capacitive touch panel with 10-points multitouch (supports Glove Touch) Blue-light eye care filter
CPU Qualcomm Snapdragon 636 Mobile Platform with 14nm, 64-bit quad-core processor
GPU Qualcomm Adreno 509
RAM/ROM eMCP 4GB RAM / 64GB ROM
Main rear camera 12MP Sony IMX363 image sensor Auto (with Night HDR and Portrait) f/1.8aperture 83° field of view 24mm equivalent focal length in 35mm film camera Softlight LED flash 16-scene AI Scene Detection AI Photo Learning Instant camera switching
Second rear camera 120° wide-angle camera 6p lens 2X-wider view for more friends and scenery in the frame 12mm equivalent focal length in 35mm film camera
Front camera 8MP f/2.0 aperture 84° field of view 24mm equivalent focal length in 35mm film camera Instant camera switching PixelMaster camera modes: Auto (with low light and HDR features), Beauty, Portrait Face unlock

 

Intelligent cameras
The intelligent dual-camera system in ZenFone 5 uses the flagship Sony IMX363 image sensor, with large 1.4μm pixels and a bright f/1.8 wide-aperture six-element lens that captures up to 5X-brighter and clearer photos in low-light conditions, as well as enabling dramatic Night HDR shots. The 120° wide-angle secondary camera has a field of view that’s 2X wider than a standard smartphone camera, for capturing more expansive landscapes, more natural group shots, and easier photos in cramped spaces.

For truly intelligent photography, the camera system incorporates advanced AI algorithms and advanced big-data analytics, so ZenFone 5 is always evolving to constantly improve photos. The special AI- enhanced features in ZenFone 5 adapt and learn, delivering perfect photos every time and creating a truly personal experience for the user.

AI Scene Detection: AI Scene Detection takes the guesswork out of photography. ZenFone 5 uses the power of AI to rapidly analyse the subject and match it to one of its 16 scene types, optimising the camera settings for almost any kind of shot from sunsets to pet pics. The result is effortlessly perfect photos, anytime and anywhere. ZenFone 5 uses advanced big-data analysis to constantly enhance the scene-detection AI algorithms, for ever-smarter photography.

AI Photo Learning: AI Photo Learning lets users teach ZenFone 5 how they like your photos to look. It then automatically adjusts the camera settings for future shots — so photos will always reflect the user’s unique style preferences.

Real-time Portrait: ZenFone 5 lets users take professional-looking close-up shots of people or objects, without the hassle. Real-time Portrait with AI technology ensures that the main subject stays pin-sharp, while the background is given a sense of depth with a graduated bokeh effect — created using depth information intelligently analyzed from the subject — for a beautifully artistic photo. Real-time Portrait uses both cameras simultaneously to capture gorgeous portraits and close-ups that make the subject stand out with a real sense of depth, rivalling those taken with high-end DSLR cameras.
Real-time Beautification: ZenFone 5 gives users their own personal beauty consultant in their pocket. AI Beautification intelligently reads 365 facial points and applies personalised beautification based on an analysis of over two million possible enhancements. It works in real time with any face — regardless of age, shape, skin tone or gender — and produces amazing natural-looking results. It works perfectly in a live-streaming video, too.

Pro mode: ZenFone 5 includes the powerful Pro mode that gives users full control of all the camera settings, including white balance, exposure, focus, ISO, and an impressive range of shutter speeds from 1/10000 to 32 seconds. With its support for unprocessed RAW files, ZenFone 5 is also the ideal choice for users who prefer to fine-tune their images using photo- editing software.

Intelligent performance

At the heart of ZenFone 5 is the latest powerful Qualcomm Snapdragon 636 Mobile Platform, an advanced 14μm 64-bit octa-core system-on-a-chip (SoC) with up to 6GB RAM that delivers over 40%- higher CPU performance and 10%-higher graphics performance than the Snapdragon 630 Mobile Platform, while maintaining excellent battery life.
ZenFone 5 includes a full suite of AI-enhanced features powered by the AI capabilities of the Snapdragon 636 Mobile Platform. For an instant blast of extra power, ZenFone 5 includes ASUS AI Boost to immediately optimise performance for games or demanding tasks. And for rock-solid reliability, ZenFone 5 has four 0.06mm-slim carbon cooling pads that efficiently dissipate heat and maintain top performance at all times.
To deliver maximum on-the-go stamina, ZenFone 5 has a high-capacity 3300mAh battery with ASUS BoostMaster fast-charge technology. ZenFone 5 also introduces AI Charging to maximise the battery lifespan and provide total protection. AI Charging dynamically adjusts the charging rate by monitoring the user’s charging habits, slowing down the battery’s ageing process.
For maximum flexibility and superb call quality, ZenFone 5 supports dual 4G LTE SIMs with Dual SIM, Dual VoLTE (DSDV) capabilities. This allows both SIMs to be on active standby and also supports enhanced HD voice calls over 4G LTE on both SIMs.

All-screen display

By using an ultraslim-bezel, all-screen display, the 6.2-inch ZenFone 5 is as small as most standard 5.5- inch phones. It’s the ultimate ergonomic design that not only lets users see more, but is much less bulky and more comfortable to hold.

The 6.2-inch Full HD+ all-screen display, with its 90% screen-to-body ratio and gorgeous 2.5D-curved glass, delivers a totally immersive visual experience. ZenFone 5’s all-screen display also supports the DCI-P3 colour space, with a wide colour gamut that enhances colour saturation for amazingly vivid image reproduction. With ZenFone 5, photos, videos, movies and games look better than they’ve ever looked before.
For optimised visuals with natural-looking colours and good readability in any environment, ZenFone 5 features intelligent display technology. This uses smart sensors to automatically adjust the display’s colour temperature in real time according to the ambient lighting. It also features Smart Screen On, which prevents the screen from turning off when the user’s face is detected, avoiding the problem of the screen turning off when the user is reading content for extended periods without touching the screen.

Immersive Audio

ZenFone 5 has two five-magnet stereo speakers that deliver deep, rich and expansive stereo sound. These are driven by dual smart amplifiers that ensure maximum volume while intelligently protecting them from damage. ZenFone 5 supports Hi-Res Audio files encoded at up to 24-bit/192KHz sample rates — 4X better than CD quality. For an enhanced listening experience right out of the box, ZenFone 5 is supplied with a set of premium Hi-Res Audio-capable earbuds. ZenFone 5 also supports DTS Headphone:XTM for 7.1-channel virtual surround-sound over headphones, for a truly immersive experience when watching movies or playing games.

All-round intelligence

The power of AI enhances the entire ZenFone 5 user experience, with smart features that make ZenFone 5 a truly intelligent companion. The phone can be unlocked using the rapid face unlock, or in 0.3 seconds using the rear fingerprint sensor, and the integrated NFC capability allows ZenFone 5 to be used securely with Google Pay.
AI Ringtone intelligently adjusts the ringer volume according to the ambient noise level, so users won’t miss calls even on a busy street or in a noisy restaurant, and calls received in the middle of the night won’t disturb sleepers.

ZeniMoji is a fun new ZenFone 5 feature — exclusive to ASUS — that lets users animate cute avatars using their own voice, facial expressions and head movements. Uniquely, ZeniMoji avatars can be used in video chats or live-streaming, as well as in text chats, to make them more entertaining.

AVAILABILITY & PRICING
ASUS ZenFone 5 (ZE620KL) will be available pre-order on ASUS eShop from 26th June 2018. Pre-orders before 8th July will receive a £50 discount, initial launch on ASUS eShop and will be coming to Carphone Warehouse and John Lewis shortly

Review: Unravel Two

The first biggest surprise and part of the best section of the EA E3 2018 briefing was the sudden reveal of Unravel Two, a sequel to one of my favourite indie games of all times and one that kick started the whole EA Originals programme for EA. The real surprise was that the game was completed and released at the very moment it was revealed at the briefing making it the first “you can play it right now” moment of E3. The first game has a big place in my gamer’s heart and I hoped for a sequel so it was almost like Christmas Morning to find it on the store just under an hour after the reveal. The biggest change was that for the first time Yarney would not be alone as co-op was introduced to the game. To say I was excited to jump back into this world was an understatement but after playing it, sad to say it did not have the same impact as the original despite the evolution of the gameplay.

https://www.youtube.com/watch?v=j2TmLrTl6g

The game opens with a boat at sea in the middle of a tremendous storm with huge waves crashing against the boat causing our hero Yarney, though it is never explained exactly why he was on the boat to start with, to break his line fall into the sea to end up washed ashore. Waking up to find an old suitcase, it slowly opens to reveal another Yarney which is coloured blue climbs out of the case and after meeting the two connect their yarn lines forming a bond that sees them both heading off on their own journey together. That journey will have them following the ‘Spark of Adventure’, a glowing orb that guides them in the direction they need to go to in each of the seven chapters that make up the main campaign.

The gameplay is very much in line what the original game so those who have played the first Unravel will instantly pick this up and feel at home but the evolution into having two Yarney characters adds a refreshing new dynamic especially in how you approach the puzzles. Now it must be said if it is not obvious but this is designed to be played in co-op with two players controlling both Yarney characters. The first disappointment with this is that it is limited to local co-op only which is something that in the last couple of years has really annoyed me quite frankly when games do this with the main complaint being with LEGO games. I get that the real joy to sharing a game via co-op is having that person right there next to you as you enjoy the game and solve puzzles but for those who have their main gaming friends not available geographically local enough to pop over to pick up my spare controller, it is a wasted opportunity to share this game with friends far away when they is no real need to remove online co-op at all.

That said, this is a game that despite being designed to be played by two people, it can still completely be played enjoyed as a single player. Both Yarneys can be controlled by a single player by switching the focus to either of them at any time whilst the other remains in the position you left them. When needed to just move through the level, the two will combine together to form a single Yarney making everything so natural and fluid which comes in very handy when dealing with the new designed puzzles that require the two characters to work together. Some puzzles will need one to hold an object to allow the other to reach a higher platform or to help the other navigate to an area to then hold on the line to allow the other to pull them to rejoin it. The puzzles are so cleverly designed for this new mechanic that it made it both familiar yet different enough to the first game that I actually enjoyed the puzzles and level designs in the sequel to the original. Some really take some real thought into finding the solutions with some being obvious and some deviously clever in the solution.

The visuals, animation and musical score once again just blend together and compliment each other so well that as with the first game, just take this to an entirely new level of game experience that for an indie game is just crazy to see compared to other AAA titles that fail in getting that very same balance. It brings a level of emotion and emersion to the game that makes it a joy to be in as a player.

But then there is the sad point at which they just get the strongest element that made the first Unravel so amazing wrong, the story. The first game was all about life and the highs and lows a journey through life can have. It was poignant and emotional as you collected the memories for a scrap book and reliving some powerful events in a long lifetime that made Yarney’s journey so very special and brought the player along that ride so you each moment connected with you and the ending made it a complete journey for the player. That is where Unravel two….unravels. There is a story being told throughout each chapter with the shadow images of two children trying to escape sinister adult figures and we see them running away, exploring, playing and then trying to escape throughout the story. There are even moments where the solution of the puzzle will cause the spark you are following to interact with their world to help create a distraction or means of escape for the kids giving me hope that it was all connected.

Where it falls down is that it is never explained fully who the kids or the adults are and why they are running away. Throughout the seven story chapters I and especially during the final three chapters, I was concerned that what I was seeing being played out in the background to the gameplay was leading no where and sadly, the ending it so confusing and devoid of any explanation it almost feels that the game is actually incomplete unlike the first game which had a beginning, a middle and an end that was satisfying to play and understand. It quite frankly spoiled the entire experience to this sequel because the story for me was as important as the gameplay in the first game and this simply fails in telling that story but even worse in just deciding not to bother giving an explanation to events being played out. As the credits rolled and the personal thank you message from the developers rolls down the screen to explain that love is a bond that brings people together I was just reading there with a “is that it?” look on my face as I tried to process what the closing cut scenes were meant to show me. It was frustrating and disappointing.

I had high hopes for this sequel and ultimately was let down by the hype I had built up for it. The gameplay is strong though and there is some replay value in the speed running objectives that each chapter has after the prologue to complete it in the fastest time and by not dying along the way that some may be happy to go after. I did feel that some of the final chapters suffered from the puzzle designs feeling as though they wanted players to fail and learn so that they would go back and replay the chapter again which for me took me out of the chapter too much especially when the music and imagery in the background implied that this was an important chapter to play without the forced pausing.  A set of challenges have also been added which give players the chance to rescue other Yarneys who are captured by utilising the puzzle solving mechanics seen in the main campaign. These are both challenging and fun and after rescuing them, they become options in the appearance editor that allows players to modify the main Yarney characters how they want should they choose to.

However the story for me is key to why Unravel worked so beautifully as a game and sadly here it feels as though some attempt to recreate that in the sequel was made but somewhere down the line or perhaps a victim of the E3 sudden reveal and release, was thrown out leaving it incomplete and confusing. Though the gameplay, level designs, visuals and musical score are something to be applauded, it fails to recapture or even use the same storytelling and writing elements that made the first so magical and in such a way that it undoes  so much of what it had accomplished originally and tried to follow up with.

Sadly Unravel Two focused far too much on delivering clever gameplay at the cost of telling a fulfilling story and so almost becomes forgettable which is a real shame. Still worth playing if you enjoyed the first however it would be better to enjoy the gameplay with a friend or solo than to expect more of the same emotional story telling that won me over personally with the first game.