Welcome to Far Cry New Dawn coming in February 2019

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Today at The Game Awards, Ubisoft unveiled Far Cry New Dawn, the newest instalment of Far Cry franchise. Set in a breathtaking post-apocalyptic world, Far Cry New Dawn will release on 15th February 2019 for PlayStation 4, Xbox One/Xbox One X and Windows PC. Players can pre-order Far Cry New Dawn now.

Set seventeen years after a global nuclear catastrophe, Far Cry New Dawn brings players into a wildly beautiful and radically transformed Hope County, Montana. Life has begun to emerge from the chaos, but the survivors now face a new threat – the merciless Highwaymen and their leaders The Twins, Mickey and Lou. Raised in a lawless frontier, the twin sisters and their band of scavengers live only for today and have descended upon Hope County to take all available resources. To push back this devastating threat, players must help the Survivors grow stronger, craft a makeshift arsenal and form unexpected alliances to fight for survival in a dangerous new frontier.

At the Homebase, players will prepare to face off against the threat of the Highwaymen. The Homebase, called Prosperity, is the stronghold of the Survivors. Here, players can craft makeshift weapons and vehicles and train their Guns for Hire – including new and familiar faces. As players progress, they can upgrade the Homebase for more powerful weapons and gear. The Homebase is also a launchpad to Expeditions, where for the first time in Far Cry, the adventure is more than local. Set in memorable locations across the US, from wetlands to canyons and more, Expeditions drop players into unique locations where they must grab a package of valuable materials and get out, quickly.

 

Developed by Ubisoft Montreal with support from Ubisoft Shanghai, Ubisoft Kiev and Ubisoft Bucharest, Far Cry New Dawn is a first-person shooter set in a completely open world. The standalone sequel to Far Cry 5, Far Cry New Dawn thrusts players into a post-apocalyptic setting where they will encounter a dual-threat – The Twins, Mickey and Lou. Players can recruit an eclectic cast of Guns and Fangs for Hire, or a Friend for Hire for co-op play, to experience unpredictable, unforgettable Far Cry Moments where anything can happen.

NEW Palm smartphone now available only with Vodafone UK

The NEW Palm smartphone, (£31 per month with no upfront cost) or £350 Pay as you go when bought with a £10 Big Value Bundle is now available exclusively here in the UK with vodafone.co.uk.

 

Smart, light and credit card sized, the Palm is designed for life on the go – from morning commutes and workouts to weekend getaways and nights out with friends – simply mount it on your bike, wear it around your neck, or slip it into your pocket or clutch bag.

 

It’s also sweat and water resistant and has two built-in cameras – a 12MP rear-facing and 8MP front-facing – so you can capture the perfect shot no matter what you’re doing.

Other features such as Life Mode let you eliminate distraction and silence notifications when the screen is turned off – unless you’re on a call, streaming music or using GPS. When you wake the screen, Palm becomes fully usable again.

Running on Android OS, the Palm offers both face recognition unlocking and voice-activation with Google Assistant – so you can play music, create events, reply to texts or look up directions by simply using your voice.

Vodafone and Sony Pictures team up to close digital skills gap

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Vodafone and Sony Pictures have announced a groundbreaking global collaboration, which sees them uniting to help millions of young people in 20 countries identify their skills and find digital jobs that match them.

They will use December’s hotly anticipated movie release Spider-Man: Into the Spider-Verse to introduce young people to Vodafone’s free Future Jobs Finder, a gamified digital platform to help them understand their skills and future career opportunities. The initiative was developed as part of Vodafone’s global programme, What will you be?, which has committed to support 10 million young people to access digital skills, learning and employment opportunities by 2022.

A global digital campaign to support the Sony Pictures and Vodafone collaboration – leading people to Future Jobs Finder – will draw on the movie’s central theme: that anyone can achieve their full potential with the right skills and support.

Andre Seddoh, Vice President International Marketing Partnerships at Sony Pictures, said: “We are so excited about this visually groundbreaking movie, as for the first time we open up a different Spider-Man universe – known as the Spider-Verse – where more than one can wear the mask. Within this world we introduce Brooklyn teenager Miles Morales, who like many young people preparing to leap into the next stage of their lives, is struggling to find out who he is and what he is meant to be. By teaming up with Vodafone we can engage with audiences using the inspirational power of this game-changing movie while also helping Vodafone to connect young people with digital jobs and free digital skills training.”

Joakim Reiter, Director of External Affairs at Vodafone Group said: “Our ambition is to help 10 million young people to access digital skills, learning and employment opportunities and our partnership with Sony Pictures will help us accelerate our progress towards this goal by bringing our digital platform, Future Jobs Finder, to more young people who are thinking about their future career. Future Jobs Finder has been specifically designed to help young adults make a connection between their skills and digital careers they may never have thought of. Together we can harness the power of technology, and the excitement around the movie, to engage with young people to help them realise their potential and play a role in closing the digital skills gap.”

Seddoh added: “One of the great moments in the movie is when Peter Parker says to Miles “Don’t do it like me, do it like you,” and this is what we want everyone to take away from this movie and use as inspiration to fulfil their own destiny.”

Since launching in March this year, more than 300,000 young people have completed Vodafone’s Future Jobs Finder tool, introducing them to over a million digital job types. The online platform takes people through a series of short tests, developed with psychologists, careers experts and training providers, to identify their skills and interests. By responding to these questions, young people can understand where their potential lies and find live local job opportunities in multiple digital industries which are matched to their skills, as well as access relevant, free digital skills training.

https://futurejobsfinder.vodafone.com/

Win They Shall Not Grow Old on Blu-ray

To celebrate the release of They Shall Not Grow Old on DVD and Blu-ray, we have three copies to give away on Blu-ray.

THEY SHALL NOT GROW OLD premiered to critical acclaim at the London Film Festival on 16th October and played nationwide in cinemas in November.  Co-commissioned by 14-18 NOW, the UK’s arts programme for the First World War Centenary, and Imperial War Museums, THEY SHALL NOT GROW OLD was created exclusively with original footage from Imperial War Museums’ film and audio archive and audio from BBC archives.

Marking the centenary of the First World War, the internationally renowned director Peter Jackson (The Hobbit and The Lord of the Rings trilogies) uses the voices of the veterans combined with original archival footage to bring to life the reality of war on the front line for a whole new generation. Footage has been colourised and transformed with modern production techniques to present never before seen detail. 

How to enter to win

We have three copies of They Shall Not Grow Old on Blu-ray to give away.

For your chance to win simply enter below:

Win They Shall Not Grow Old on Blu-ray

The closing date is 12.00am on 17th December 2018.

This contest is only open to those in the UK – sorry!

THEY SHALL NOT GROW OLD is out on DVD and Blu-ray 10th December.

Fnatic takes Deezer Music Streaming Partnership to New Level with ‘Sound of Fnatic’ Gaming Mood Playlists

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Fnatic, one of the leading global esports brands, and global music streaming service, Deezer, has today announced the new ‘Sound of Fnatic’ experience that will bring fans even closer to the tunes that motivate and inspire their favourite players.

As part of its partnership with Deezer, fans can now visit the brand new ‘Sound of Fnatic’ landing page and discover a variety of tunes from one of the three Fnatic playlist categories – Fnatic Moods, Music Mondays and Player Playlists.

For the ‘Player Playlists’, eighteen Fnatic players from a variety of games personally hand-picked and created dedicated playlists to share with fans including:

  • League of Legends World Finalists ‘Rekkles’ and ‘Hyllisang’

  • Heroes of the Storm European Champions ‘SMX’ and ‘Breez

  • Counter-Strike: Global Offensive Pro League players ‘Krimz’ and ‘JW


The ‘Fnatic Moods’ playlists reflect specific gaming emotions and moods, ranging from the celebratory ‘winning streak’ playlist to the angsty ‘rage quit’ playlist. Deezer Premium users can also follow the various playlists, ‘like’ their favourite players and add any of the playlists directly to their own library to enjoy later through the Deezer app.

Fnatic is one of the few esports teams globally that has successfully united with music streaming services. Its partnership with leading music streaming service Deezer even won the prestigious ‘European Sponsorship Association’ award – recognising the synergies between competitive gameplay and music.

Benoit Pagotto, Marketing Director, Fnatic said: “We’re proud of our innovative partnership with Deezer. As one of the first esports organisations to partner with them or any music streaming service full stop, we enjoy bringing new experiences to our fans. The ‘Sound of Fnatic’ playlists celebrates that music is a big part of the Fnatic universe and gaming in general and we simply wanted to share our player’s thoughts and musical tastes with the fans.”

Ralph Pighin, Vice President Central & Eastern Europe, Deezer also commented: “As music can be so personal, it’s very exciting that Fnatic’s players have opened up to share their favourite tracks and artists with the world. Fans can feel closer to their gaming heroes and get a real understanding of the tunes that are pushing them through some of their most competitive tournament moments!”

Win a Sennheiser GSP 600 Professional Gaming Headset

It’s competition time again, and this time we are offering yet another lucky winner the chance to own a Sennheiser’s GSP 600 Professional Gaming Headset worth over £200!

Serious gamers need serious equipment. When the competition steps up, the GSP 600 professional gaming headset delivers. Ergonomically designed ear pads and adjustable headband ensure superior wearing comfort. Freedom of movement is secured by the durable metal hinge system ensuring a perfect fit that allows you to fully experience exceptional audio performance.

How to enter to win

We have a Sennheiser GSP 600 Professional Gaming Headset worth over £200 to give away!

For your chance to win simply enter below:

Win a Sennheiser GSP 600 Professional Gaming Headset

The closing date is 12.00am on 18th December 2018. This contest is only open to those in the UK – sorry!

And thank you to @SennheiserGamer for the prize.

Huawei launches storysign app to help Deaf Children enjoy the Magic of Storytime

Huawei has today announced the launch of StorySign, an app that will help enrich story time for deaf children and their parents. There are approximately 32 million deaf children globally, and many struggle to learn to read, often due to a lack of resources bridging sign language and reading. StorySign uses the power of Huawei’s AI to create an authentic reading experience, helping to open the world of books to deaf children and their families.

Pioneered by Huawei and launching in the UK on the 3rd December, StorySign will feature popular children’s book, Spot the Dog, at launch. With the help of StorySign’s friendly avatar Star, and using the power of Huawei AI, the app will translate the featured book into perfect sign language page by page, delivering a seamless user experience.

“At Huawei, we believe in the power of AI and that technology can make a positive difference in the world”, comments Andrew Garrihy, CMO Huawei Western Europe. “We created StorySign to help make it possible for families with deaf children to enjoy an enriched story time. We hope that by raising awareness of deaf literacy issues, people will be encouraged to donate to or support one of the fantastic charity partners we are working with across Europe.”

“With StorySign, Huawei is using the power of its AI and innovative technology in a meaningful way.” comments Mark Wheatley, Executive Director, European Union of the Deaf. “We’re very hopeful that it will make a significant impact in the deaf community, helping more deaf children learn how to read at the same level as hearing children. We also hope the launch of StorySign will support a wider conversation about ensuring equality in every aspect of their lives for deaf people across Europe.”

Huawei has created StorySign in conjunction with experts and charities from the deaf community to offer a genuinely useful tool for deaf children and their families. Deaf children can struggle to learn to read due to not being able to hear their parents read them a bedtime story or a teacher repeating sentences – all key milestones for a hearing child at the crucial early learning stages. What’s more, Sign has no written form as there is no direct English word-for-word translation, which poses a huge challenge to deaf children when learning to read. The StorySign app, in conjunction with a smartphone and a physical book, delivers the best story time experience for both parent and child.

Optimised for Huawei AI, features including Image Recognition and Optical Character Recognition (OCR) will create the best possible reading experience. The Image Recognition allows children to position the phone at an angle from the book and the app will still recognise the words perfectly, whilst the OCR permits the app to function with greater accuracy. The AI performance will also power the speed at which pages from the book can load in the app, meaning that children won’t be left waiting too long to find out what happens next in the story.

StorySign can be downloaded for free from Google Play Store and the Huawei AppGallery in 10 markets across Western Europe. Huawei worked with the European Union of the Deaf and its local charities across WEU, publishing partner Penguin and animation specialists Aardman to develop the app.

Two Minute Review: Musical Rainbow Tea Party from LeapFrog

It’s time for our Two Minute Review of the Musical Rainbow Tea Party from LeapFrog.

It’s tea time! Pretend to brew a fresh pot of tea and share a slice of cake with friends while exploring colours, numbers, shapes and fruit.

A Closer Look

Final Thoughts

The Musical Rainbow Tea Party teaches young children about shapes, counting, pretend play and colours.

Includes everything for a pretend tea party for two! Fill and empty the tea pot, pretend to have cake and listen to playful music.

Press the heart button to brew a new pot of tea, then lift the lid to change the colour and flavor. Tip the teapot to pour and watch as the teapot appears to empty.

Select Music mode and hear nine songs or choose Tea Party mode to play a range of learning activities featuring colours, shapes, numbers and fruit.

All the play pieces including the teapot, teacups and five slices of cake fit neatly on the cake stand for storage.

All of the LeapFrog range are great for small children – they are colourful, they make lots of noises and they teach them various things – what more could you ask for?

With Christmas coming up this would make a great present, and will give your child hours and hours of fun learning experiences.

The Musical Rainbow Tea Party is a lot of fun for children aged 12 months and up.

Available now priced around £15.99.

You can learn more from the LeapFrog website.

A Closer Look at the Toot-Toot Drivers Advent Calendar 2018

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With Christmas just around the corner, we are going to take a look at various toys, games, tech and other things you might want to put on your Christmas list. Here we take a closer look at the Toot-Toot Drivers Advent Calendar from VTech.

Father Christmas is on his way! What better way to countdown the days than with the Toot Toot Drivers Advent Calendar!?

This calendar includes 24 Christmas gifts. Open a window on the calendar every day for a new accessory! Fold down the gift box to reveal a beautiful Christmas scene and watch as your Toot Toot Drivers winter wonderland comes to life!

Featuring 24 fun play pieces including a cute, interactive Toot-Toot Drivers Truck, detachable trailer with SmartPoint location, Christmas decorations, road signs and lots more mini surprises.

Toot-Toot Drivers Truck includes 3 Christmas songs, 6 fun, festive melodies and lots of fun sound effects.

The Truck responds to SmartPoint locations with different phrases, sound effects and more on all your favourite Toot-Toot Drivers play sets.

Aimed at children from ages 1 through to 5, the advent calendar contains 24 individual gifts to play with and create a special Christmas scene.

It’s a lot of fun to ope up the door each day and find out what your child has to play with. They will have fun building up their scene but also playing with other Toot-Toot toys.

Toot-Toot toys are always a lot of fun – with lights, sounds and music for everyone to enjoy. If you are looking for a fun advent calendar this year that will last past Christmas day then look no further!

The Toot-Toot Drivers Advent Calendar from VTech is available now priced £24.99.

You can learn more from the VTech website here.

Review: Doctor Who – Series 11 Episode 9 ‘It Takes You Away’

With just two episodes to go in this first series for the 13th Doctor, it is fair to say that it has been very hit and miss with many up and downs I almost expected from a new show runner in Chris Chibnall who had no previous experience including writing of Doctor Who before taking the position as well as his team of new writers for the show. As we draw to the end of this series still without any main story arch to it or any hint at all of any big bad for the Doctor to face in the finale, the 13th Doctor and Team TARDIS has struggled to really deliver the full experience fans have expected and wanted from a series. Now we have episode 9, taking the team to Norway in what promises to be a mixture of all the non real historical events based episodes that have really been a big problem throughout this series.

*Spoiler Warning – I will be talking about major story plot points in this review simply because so much of the good stuff is rather spoilery*

We start off with the TARDIS already landed on Earth, with the Doctor working out where they are by eating….soil. Working out that they are back in 2018 and in Norway, discovering a cabin which makes them feel the need to explore. Approaching and seeing the cabin boarded up, they enter to find a young girl named Hanne, who tells them that there is a monster in the woods and that it was her father who built the extra defences around the cabin before going missing. A mysterious mirror is discovered, and the Doctor takes Yas and Graham to explore what is behind the mirror and leaving Ryan to protect Hanne.

Right I have to start of by saying this is perhaps my favourite episode of this series, though flawed it definitely feels like the writer and director finally got all the Doctor Whoness right for this story and adventure. In a blend of sci-fi, fantasy and a little spookiness chucked in for good measure, It Takes You Away delivered the best non real historical story of the series and if anything, felt more like a series finale than the penultimate episode.

I really enjoyed the setting for this episode and though we did not get to really see the sights so to speak of Norway, it was nice to get away from a story set in England for the series and it had one amazing surprise I was not expecting, the young  blind actress playing the role of Hanne, who gave such an amazing performance and she was so emotionally expressive in showing her moments of being scared and angry throughout this episode that it put the wooden performances of Team TARDIS to shame.

Which again is another continuing flaw in this series, Team TARDIS because I think there is no denying that the TARDIS is just too crowded with people to give them all enough screen time as well as the Doctor and then the guest characters for the episode. Yas appears to have drawn the short straw as her presence was again reduced to just backgound presence yet once again is the one who goes off with the Doctor, which for me I really just want to see Yas and the Doctor in the TARDIS for the next series despite knowing it probably wont happen. What was a surprise was that in an effort to make Ryan more compassionate, the writing actually had him being a bit of a dick for most of this episode, especially directed towards Hanne. It was a clumsy way of using the story of how his father left him and never came back to show that when confronted with someone else such as Hanne and her missing father, not being able to show a level of empathy from the start but instead has to spend half the episode as her protector for him to connect to her.

But this was most certainly the episode for Bradley Walsh’s Graham to take a moment to shine and it was nice to see him get a moment to showcase more of Graham other than the one liners and comedy side that he often becomes in the story. Seeing him finally getting the chance to work through his grief of losing his wife Grace in the first episode and was very touching to see how he reacted to suddenly seeing her again after making it through to the other side of the mirror. Now yes, I am finding it a little on the nose that all of the alien and sci-fi elements of this season are suddenly things that the Doctor has only just remembered about or is being introduced to for the first time and it all comes down from Chris Chibnall’s mission statement about only using and creating new monsters for the Doctor to face in his era as show runner but here especially, it is pretty huge to have the Doctor explain something this huge about the whole anti-universe consciousness in the Solitract as something that has never quite come up before.

We also have Eric, Hanne’s father who we are suppose to believe was very happy to leave his blind teenage daughter alone to fend for herself because he discovered what is a copy of his dead wife, on the other side of the mirror which is just too much of a stretch. He would not of known that Hanne was able to sense that this was not her real mum until he brought her through the mirror to meet her but its clear he never even tried, just set up some recordings in order to scare Hanne into staying in the house and even seemed quite happy to never return to her so he could stay with the copy, which yes, was the whole idea of the copy being a trap but when Graham is snapped out of his desire to remain with Grace simply because Ryan was in trouble in the anti-zone just left it a little unbelievable for me.

Jodie’s Doctor is once again just a joy to see on screen and the frustration of the story having to focus on her less in order to fit in Team TARDIS will remain one of my criticisms of this series. The Doctor does get a lot of screen time though here and there can be no doubt in just how brilliant her Doctor is and I have taken to her far quicker then I did for both Matt Smith’s and Peter Capaldi’s Doctors. I just like her Doctor who is brave, funny and clever but her compassion really is great to see on screen when helping characters stand up for themselves or to accept their own reality in the moment.

I do come back to this feeling more like a finale episode then just episode 9 of 10 which is down to how it directly connects to the opening episode with the return of Grace and characters almost coming full circle with how they were before meeting the Doctor, especially Graham. By introducing something as massive to the universe as the Solitract, it almost felt like this was something that could have been used as a series story arc but again, we come to the end with everything nicely tidied up and off they popped into the TARDIS and off to another adventure.  We are seeing less and less of the TARDIS now and I do think this is the first series where the TARDIS feels like it really is just the vehicle they travel in, we do not even see them in the TARDIS at all this episode, which is probably just a logistical filming thing but its rather annoying all the same.

So here we are, one episode to go with no big bad for the Doctor fight but there is a nice little tease in the trailer for the finale where the Doctor does say “I know that voice” which could be interesting but, we have no idea what to expect in this finale but we do know that Team TARDIS does survive it because of the photographs released of the New Years Day special so there is less excitement going into next week which feels odd and I am a little sad about that if honest.

But tonight’s episode was the right blend of Doctor Who elements coming together with just a few niggles that I fell needs to be addressed next series, but this is the quality and balance I wish more episodes had found this series.

ID@Xbox Releases for November 26th – 30th 2018

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Each week a number of new ID@Xbox titles are released. Here is the roundup of the releases for this week.

Floor Kids

Floor Kids is a one-of-a-kind breakdancing game featuring a unique trick-style rhythm gameplay. Innovative controls allow you the freedom to play the way you like with a dynamic scoring system that rewards your moves based on musicality, originality, and style.

Gnomes Garden: New Home

Gnomes Garden: New home — a continuation of the exciting fantasy strategy game about the world of gnomes. Obtain the Crystal of Eternal Light and return prosperity!

Horizon Chase Turbo

Horizon Chase Turbo is a racing game inspired by the great hits of the 80’s and 90’s: Out Run, Top Gear, Rush, among others. It recreates classic arcade gameplay with unbound speed limits of fun.

The Gardens Between

Fall into a series of vibrant, dreamlike island gardens with best friends Arina and Frendt. Manipulate time to solve puzzles in this mysterious realm where cause and effect are malleable.

Rival Mega Gun

Manic. PVP. Battle. Shmup.

Transform into your Mega Gunship boss form to blast your rival head-on in this unique shooting game with a competitive twist.

Axis Football 2018

Axis Football is an American football simulation featuring immersive gameplay and a complete franchise mode.

The First Tree

A beautiful, 3rd-person exploration game about two parallel stories: a fox trying to find her missing cubs, and a son reconnecting with his father in Alaska. Uncover artifacts from the son’s life as he becomes intertwined in the fox’s journey towards The First Tree.

GoatPunks

GoatPunks is a rip-roaring multiplayer game of goats, mountains, good ole head-butting action with lightning and fire to rain down on your friends below. Can you hoof it to the top and stay there?

See you next week for another round-up of the new ID@Xbox releases.

Review: Darksiders III

To many, myself included, the Darksiders series is a cherished part of their gaming life and one that was sadly cut down in its prime when the original THQ publisher closed down and was surprisingly not bought out by another publisher during the final fire sale of THQ IPs before it closed. It has been a staggering six years six Darksiders II and though both the first games have been remastered leading into the announcement of Darksiders III, it really has been a very long time to return to the world of the Horsemen. Delving back into the series with a brand-new Horseman in Fury and a new playing style had me excited but ultimately left me with very mixed feelings about the new entry.

Just like Darksiders II, this game happens at the same time as the first game which saw War accused of breaking the 7th Seal and triggering the apocalypse which saw the destruction of the world of man and plunging the sides of heaven and hell against each other. With War chained, Fury is summoned before the Chard Council and sent on the mission to track down and recapture the seven deadly sins, which had previously taken all four Horseman to imprison. Fury demanding that on completion of this task that she be made leader of the Horsemen, sets off to find the seven sins.  Right away I absolutely loved the character of Fury, a very confident and powerful Horseman who knows just how powerful she is and truly views herself as the strongest one. Fury also longs for battle and starts off by hoping that she has been summoned to take on a planet of demons and has no problem with barking and demanding things from the all-powerful Chard Council even when she can see her brother War in Chains rendered powerful by them.

Each entry in the series has been very different to each other but always keeping the same amazing visual art style. The first Darksiders was with War and was a fun hack and slash title where as Darksiders 2 was more of an RPG with Death being able to change and upgrade both weapons and armour throughout the game. Both would see their Horsemen visit varied locations as they set out to complete their task with War wanting to prove his innocence and Death looking for a way to undo the apocalypse and free War. Darksiders III however changes from both of them and it is not just the gameplay that changes this time but also the world itself as the hub locations are gone and instead Fury simply goes on a continuous journey to track down the deadly sins. It is very strange to not have a map for the very first time or to be sent to grand locations to complete quest objectives. Instead Fury is very much centred on finding the next sin which puts her on a very linear path even though it will take you back to previously visited locations. The lack of hub areas makes this feel smaller than both previous games, which is a shame.

The combat itself has also taken a swift change from the previous games and for the most part you can definitely tell that it has been inspired by the Dark Souls style of games which will see any enemy you encounter capable of killing Fury and all enemies really scale to your current power levels. This does make this a more difficult game this time around which can offer some fun challenges but quite often can be equally frustrating as the game will often use the numbers game against Fury so more often then not, Fury is always outnumbered in combat. This is somewhat based upon Fury’s weapon of choice which is a whip capable of reaching attacks and hitting multiple enemies around her. Sadly, I found the new combat system fairly clumsy, lacking the precision of both earlier games and with a more focused on Fury dodging attacks in order to trigger her counter ability. The enemy lock on camera can be a real hindrance as well when taking on multiple enemies at once and the version of the “health vial” which in this case takes the form of crystal shards that Fury can break to buff her attacks, replenish her havoc form and wrath attacks but also health. The issue with this is that the time it takes to break a crystal leaves Fury far too vulnerable in situations so even if you do crack a health shard you can still be killed during the animation of her breaking it which is beyond infuriating, if you pardon the pun. In trying to mimic the Souls style combat and health system, Darksiders III loses the finesse of the previous games.

Now the combat does change up a little once Fury starts collecting the Hollow Powers, which once obtained can be used to grant Fury new elemental powers and abilities but also a new weapon which can then be used to create combination attacks along with her whip. These are given to Fury at key moments through the story and are there to really give Fury a new way of traversing through the world. Weapons can also be given enhancement charms which will add buffs to her abilities and attacks which can then be upgraded along the Angelic or Demonic stages which will improve one of the two buffs that enhancement can give. Weapons can also be upgraded to become stronger by collecting materials through exploration and given to the Maker forge to improve the weapons.  I am hoping that with quality of life improvement updates the clumsiness of combat can be improved, just speeding up the animation of breaking a shard will help greatly in fights for a start.

I love that the visuals and art style have remained what fans of the series have come to know and love but it is a shame that for Darksiders III everything feels just a little uglier because of the lack of hub locations such as The Forge Lands in Darksiders 2. What is also surprising is this is after both remasters of the original games looked absolutely fantastic but Darksiders 3 fails to match the same shine that they had. I really also hated the constant in level loading pauses when entering a new section which is just unacceptable for a game on Xbox One in 2018 for a playing world that feels smaller than the other games. Just running to a new section and then having the game freeze randomly breaks the immersion for me but then so does having the area around you finish loading also is perplexing. This can also happen in the cut-scenes with character model details appearing normal then vanishing a second later just reminds you that something is not quite right with the visuals for this game.

I really do love the story though and the voice cast and characters are brilliantly performed and written. The Seven Deadly sins are all wonderfully brought to life and the dialogue between them and Fury is the highlight of the game for me. Like the previous games, the story of why everything is happening will unfold throughout which as a fan of Darksiders is what I really wanted to enjoy most of all with this new entry as the stories of War and Death all  swirling around finding out how and why everything around them is happening now sees Fury trying to piece together how the Sins managed to escape and whilst she begins caring little for why War was being punished, she soon starts to suspect that something sinister is at work. It is this grand story which binds all the games together that I have been longing to see continued and here it does not disappoint. Knowing that a good number of the developer team for Darksiders III are from the original Vigil Games who created the series and first two games helps a lot, but the buggy nature and lack of polish in this finished release is truly heartbreaking as a fan.

All that said, this is still a very playable and enjoyable entry which I am hoping leads to more games in the series as we still have the final Horseman Strife that could feature in his own game next hopefully. The niggles and issues this game currently have, can be fixed with patches and updates and with two DLC’s in the future for Darksiders III, there is certainly more in this universe to explore. I still love the music and art style for the series and Fury is such a great character by herself that getting to the moment where all Four Horsemen can be playable in a story is so tantalisingly possible now.

Darksiders III does not quite live up to the hype I had for it since it was announced and to get the released version having bugs as well as a clumsy combat system compared with the rest of the series is a real shame when for me the RPG style of Darksiders II and the use of hub areas to bring the universe alive should be reconsidered for future games if they are planned. But I did enjoy this albeit for the occasional rage quit when the combat became too annoying and Fury is just the kind of badass a Horseman should be.

I am left hoping that one of the DLC’s will tell the story of when Fury spent a year sharing a room with Death just because I have to know what that was like!

Shadow connects players with Hive, announces a partnership with Trackmania² Stadium

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Shadow is moving up a gear. Just three years old and having transformed the computer as we know it, the French start-up is innovating again with an important community development for users. So far Shadow has accrued 50,000 members in seven different countries (France, United States, United Kingdom, Germany, Belgium, Switzerland and Luxembourg) who remain at the heart of the cloud computing experience and play, think and create together.

Shadow has developed Hive, a community-designed platform that allows players to share their gaming experiences in real-time, allowing friends to join in each other’s games, live chat, track another’s progress or offer advice based on one’s gaming position in real-time.

Hive will be integrated into every Shadow and will include a chat feature, a sneak peek function to admire a friend’s experience in real-time, and, to top it all off, an Extreme mode, in which spectators can change the conditions of a game to challenge themselves, including mosaic, control inversion, and intoxication effects. Additional features will launch in the coming months, thanks to feedback from Shadow users.

https://youtu.be/oIpNb34X_uo

Emmanuel Freund, co-founder and CEO of Shadow, says: “We’re moving at a fast pace to continuously improve Shadow. We have succeeded in showing that it is possible to replace a traditional computer with something better and cheaper, and our users remain our ambassadors for this impressive achievement. But Shadow is much more than a computer; it’s about enabling all players to join forces, play together and create their own rules. From the beginning, we wanted to reinvent the video game and give back power to the players, and that’s exactly what we’re doing with Hive.”

As Shadow strengthens players’ games and surrounds them with the best, the French start-up is also announcing a partnership with Ubisoft’s Nadeo studio around the cult game, Trackmania² Stadium. Skill, twisted paths, creativity, and sharing: it’s hard to find a better ambassador for Hive features than the inevitable Trackmania² Stadium! The game will thus be offered to all Shadow users.

Florent Castelnérac, Ubisoft Nadeo’s General Manager, said: “In addition to combining the advantages of streaming and PC gaming, Shadow will create several opportunities for gaming and players in the future.”

Review: Fallout 76

Oh Bethesda, when you announced Fallout 76 at your briefing during E3 2018 I along with many others shared the same reactions of “really?” and “why?”. Multiplayer Fallout was never something I expected to hear mostly because it was something I never wanted or needed from the series and so whilst curious about it, I was never really hyped up. After managing to spend some time in the beta at the ungodly hours it was held for the US players, I had concerns about it, but with Bethesda bigging up how they were listening to player feedback with changes incoming ahead of launch, I at least hoped that Fallout 76 would release in an OK state. But this is Bethesda at the end of the day, and the one thing I can take from the Fallout series is to expect bugs….sadly these were not the ‘smash over the head till they pop rad-roaches’ kinda bugs.

https://www.youtube.com/watch?v=M9FGaan35s0

By now if you are reading this then you will already know just how bad a state Fallout 76 is currently in, and that is even after a 51gb launch day patch and another 47gb patch just a week after launch. 100gb of patching in 7 days of its launch and it is still full of bugs, glitches and issues that any launch game in 2018 from a massive AAA publisher like Bethesda should be ashamed to release to market. This is a game that highlights everything that is wrong with Bethesda and how is uses its most iconic gaming series with such recklessness that it is no wonder fans on every platform Fallout 76 is on are angry and review scores have been just terrible. I very rarely start a review by warning readers to immediately avoid the game but in this case, I have to begin by saying DO NOT BUY THIS GAME RIGHT NOW.

Fallout 76 is a game that belongs in early access and only early access right now, that is just how broken and unfinished this game is. Bethesda have simply taken elements from Fallout 4, stripped away just about everything that made Fallout 4 remotely fun, and believe me when I say that I found Fallout 4 an average experience at best, and decided to make their own “Sea of Thieves” game for fans to make their own adventures in. So many promises were made about players being to do anything and everything they wanted to do in their own Fallout world but this sadly fails to deliver on most of them. Every time I fire this game up I encounter issues and bugs almost immediately such as when I spawn at my camp, I arrive in the game before my camp is loaded into the game and more often then not, if I fail to move out the way fast enough, the camp will actually spawn right on top of me, trapping me underneath it and I kid you not, within the first few minutes of being in the world I am having to fast travel to my camp from the game map which is just crazy terrible after two HUGE patch updates.

So just where has Fallout 76 gone so wrong, well for me it all starts with the moment you leave Vault 76 after you create your own Vault dweller and then leave the vault because you wake up to discover you are the only person remaining in the vault because everyone else has already celebrated reclamation day and have left. One you collect your bits and pieces for what you need to start life in “Appalachia” which is the Fallout representation of West Virginia in the US. The very first thing that hits you are the visuals which are exactly the same as Fallout 4, which released in 2015 making it a three-year-old game. It really hits you just how average the graphics engine is right now in 2018 so the very fact they have stuck with it is annoying. It becomes more annoying when you get visual issues such as the world around you not only looking rather ugly but when details on buildings fail to load correctly which happens constantly not to mention the screen tearing and right away, the reality that this is still a work in progress game hits you.

The next thing is that the game has zero NPCs in it, which Bethesda said as part of the reveal of the game was so every person you met in the game, would be a human player. The problem this has in reality is that in this world of Appalachia which is four times the size of the world in Fallout 4, is that it forever feels empty of life. Now you do come across enemies and missions can be found to do, but not having NPC Characters to tell you their story, to team up with or to visit where they live just removes the kind of experience you expect to have in a Fallout game and it is just weird. It also means that every radio signal you hear will never lead to meeting an NPC and that every settlement, farm and town you go to will not have anyone that you can engage with unless it is a human player or one of the boring enemies that you encounter in the game.

When I mean boring, I mean tragically boring such as the Scorched, which are the Fallout 76’s version of the Walkers from the Walking Dead who are just zombie level enemies that can be armed and will swarm you till you wipe them all out. Their animation is just as woeful as the AI behind them and they are never threatening and instead are just annoying things on screen that do nothing more then highlight how bad the AI is and how god-awful combat is in the game but will come to that next. Exploring the world feels shallow and is not helped by probably the worst quests and missions in a Fallout game yet which boil down to either fetch quests such as finding and collecting ten beer bottles (not kidding) or going to place B to grab something to then return to place A for very little rewards. The quests end up being so mundane at the beginning that just wish there was an NPC you could at least talk to so that you can learn their story. Instead you just keep finding letters and holo tapes of people long since gone or dead to find the lore of this land.

The combat is so bad, I mean from using guns to melee weapons, they all just feel so terrible to use in combat. Hit detection can be so hit and miss even at close range it just feels so clumsy and awkward which is not made any better by the enemy’s AI also being terrible as they just flail their arms if they are the scorched who also have worse aim then any Storm Trooper in Star Wars or enemy in the A Team. It is just so uninspired that the only hope of real combat comes from the PvP with other players but this has been so nerfed to avoid griefing that PvP is rendered redundant form the off. In order for players to engage in PVP battle, both players must fire so for example, if I were to happen across you in my game and I fire at you, the damage would be so low it would barely register even if I had a weapon that was 20 levels higher then you. Now as long as you don’t return fire, it will stay that way, I couldn’t kill you no matter what weapon or explosive I used but should you return fire then “COMBAT” mode begins and normal damage will be taken. Killing other players will result in you having a ‘Wanted’ status which will mark you on the map for other players to hunt you down for a reward in caps. The whole system is so handicapped in trying to avoid players griefing or trolling each other that it just nullifies any point in taken part in PvP which just leaves the teaming up option for public events which are also so dull and uninteresting to complete that I just stopped bothering to take part in them.

Another system that is also made pointless is the whole survival where you can get hungry and thirsty if you do not eat or drink, you can even become sick and take damage if you fail to take any medicine to cure yourself. The reason why this is all pointless is because you always find food and something to drink along with medicine to cure disease or to remove radiation almost everywhere you go exploring so it never becomes something you need to greatly worry about so negates the entire point of having a survival element to the game. This is all before you being crafting your own medication at the chemistry table or crafting your own weapons and armour and cooking your own food. Now before you can craft you will need to discover and then learn the plans or recipes for items and food before you can craft them but again, these are pretty much found everywhere you look so you can learn all the basics you need and then more as you level up further.

My pain of crafting really comes in the form of the C.A.M.P. base building system, which was first brought into Fallout 4 via DLC but in Fallout 76 is a big part of the game itself. The whole idea is that wherever you are in the world you can use a portable C.A.M.P. unit to enter build mode which allows you to build a camp. Unlike Fallout 4 however, this is a really limited base building mode at the start and its rather problematic. I spent an hour building my first camp, finding materials needed to put something I thought would make quite a cool home base. I really liked my three-floor structure which was defended by turrets and even had a whole garden area plotted out with Corn and wild berries for food. But the next day, when I loaded the game back up to carry on, I found my camp was gone, just wiped from the world with nothing I built even stored in the inventory of my C.A.M.P. so basically everything I built and scavenged for was just gone. This happened to me twice and this was after the second game update was released. This is on top of the issue I first described of launching into the game only to have my camp spawn after I had spawned into the world and often right on top of me if I failed to move out the way. It is just such a clumsy base building that almost nothing has been learned from the one added to Fallout 4 and its bothers me greatly that they took a system that is two years old at best and actually made it worse.

Before when I said that Fallout 76 was the ‘Sea of Thieves’ of Bethesda I absolutely meant it. What Bethesda has done is create a massive world size playground and expects players to either team up with friends or with random players in order to make their own adventures in this world. As a solo experience this is not worth your time because so much of it is locked out until you reach a high level such as power armour which you can find very early in the game by exploring the area around Vault 76 but only to be told you are too low a level to wear that power armour. You can wear the power armour chassis though and as someone who now has five sitting in my Stash box, the grind to get to a level to actually make a complete set of power armour in a world that is so boring and broken just adds to the disappointment of it all. But like Sea of Thieves, when you do and can group up with friends it does become remotely fun because everything is better with friends, the world can be broken and boring but playing alongside your friends and seeking out the big events in the game such as the fall out areas and the large flying scorch beasts, which are just larger re-skinned Skyrim dragons btw, but the big difference is that this is a fully priced AAA game and Sea of Thieves is free to play with the Xbox Games Pass. The price has already dropped both here in the UK and the US but it is still a full price game for something that only deserves to be in early access/preview programme.

Fallout 76 is easily the biggest disappointment of 2018 and the lowest point for Bethesda for quite some time. The marketing for this game in no way does justice to just how poor a state the release version is in right now. At the time of writing this, Bethesda has set out their plans for the next two game updates but that will make four updates since it released and the majority of those updates are to fix broken elements in the game world for a game that was in beta for almost a whole month based on parts of the last Fallout game from three years ago. There is no silver lining with Fallout 76 at the moment, the gameplay tedious, the world is a broken mess and if you really want to have a Fallout game experience you are better off just buying Fallout 4 GOTY and working through that instead.

Avoid Fallout 76 right now, Bethesda could well fix and add more elements to the game that will make it more fun to play but right now, avoid this mess because its not finished, for the asking price and even if it drops below £30 for the holiday season, it is not a completed game and just the very fact is has a micro-transactions system called the Atom shop where you can buy cosmetic items to craft in the game for anything from £5 to £15 just for cosmetics just highlights how wrong Bethesda have gotten Fallout 76 and the fans of the series.

Fallout 76 made me sad and angry at the same time and for it to be one of the final big-name titles of 2018 is a very sorry state of affairs. Bethesda has let everybody down with this, and they have a lot of work to do to make it right and until they do, avoid it.