The influx of Rogulikes hinders many, but not The King is Watching. This game came out swinging from the start with a unique and fun gameplay system that captures my heart and hours of my life.
The King is Watching is a Rougelike, Deckbuilding, RTS with town management mechanics.
I had no hopes for this game going in, and that is mostly because I am getting very fed up with the non-stop release of Roguelikes and Roguelites on Steam. Alas, once I started getting into the eye-heavy, town-building, and war-fighting action of The King is Watching, everything felt just right.
The King must defend
Many pieces make up The King is Watching, and while not all are created equal, they are just enough to make it shine.
You play as the titular King who is titular-ly watching. Your town is being ravaged by many different evil entities and beasts. You have to fight them off.
Here is how it works.
You have a board segmented into tiles and multiple cards to throw on it. These cards start as basic resource generators and end up as knights-in-armour generators, siege weapon makers, or arcane relic forgers, depending on your build.
Each card takes the spot of one whole tile and produces an item for you. Some tiles consume items to produce new ones, and so the cycle of automation continues. You might produce logs, convert them into planks, use planks to make weapons, and then equip your fighters. It’s a domino effect of supply chains that must be arranged with care and foresight.
But you’re not just setting up a passive engine and sitting back.
Alas, it is not automation but autonomation. You are the machine.
The King is Busy
Every round begins with a movable and rotatable bright selection bar formed over the town. This starts at a 3-tile size but increases as the round continues. This glowing bar is the king’s view.
Only cards or buildings that are under the king’s watch are allowed to operate. This means that throughout your play, you must constantly move this view and place it over the required title.
It’s not just a mechanic. You’re forced to prioritise, to adapt, to decide what lives and what stalls.
Do you let your resource production slow down to protect your barracks? Do you pivot your attention to healing structures or double down on offence?
Every second matters, and every misstep has consequences. The king isn’t omniscient—he’s painfully, strategically limited.
Having to manage this alongside the real-time combat constantly taking place on the side keeps you on your toes and strategising every second of what are essentially hour-long rounds of the game.
MY LITTLE RANT
Roguelikes and Roguelites are the cilantro of indie games: everywhere, pungent, and not everyone’s favourite. Steam feels like a dungeon crawler itself, except every chest is filled with yet another procedurally generated, pixel art, permadeath passion project.
Look, I love randomness as much as the next gamer, but it’s getting exhausting.
The King Looked Good
Against all odds and oversaturation, The King is Watching earns its crown. It’s a rare entry in the roguelike arena that doesn’t just wear its genre influences.
It bends them into something unfamiliar and exciting.
There’s a strange rhythm here, where town-building serenity clashes with chaotic survival, and somehow the chaos sings. Even the King’s limited gaze becomes less a gimmick and more a compelling constraint that fuels tense, meaningful decisions.
Yes, some edges might be rough. Some mechanics feel like they’re still being sharpened. But in a genre flooded with sameness, this one is different.
It doesn’t just want to be another deckbuilding roguelike… it wants to be the one you remember.
I didn’t expect much, but then The King is Watching had me unable to take my eyes off.


































































