Yaoling: Mythical Journey is a charming fantasy RPG developed by RAYKA STUDIO, coming back for a second game release since Prime of Flames released in 2022. The game centers on catching creatures known as Yaolings, sending them into battle, and building your team from one starter Yaoling to a whole team with unique roles, stats, and abilities. The game and its signature Yaolings share a lot in common: both are cute with a lot of depth in certain areas, but can feel like something crucial is missing.
A Beautiful Land of the Ancients
The first thing that I noticed when playing through the game was the overall presentation. The art style is soothing and is an immediate hook for anybody that sees gameplay of this game. The colors all pop, and walking into a new area and seeing all the environments gradually change in front of you is a true delight. It helps that the score of this game really leans in on relaxing music throughout the world. It makes the rest of the game feel incredibly cozy, like this world is all lived in and all the Yaolings you’ll come across can be lifelong friends with a little bit of help. The design of the world lends itself to all sorts of secrets. I was impressed at the overall size of the map when I first opened it, and that’s when I knew that this world would have a multitude of hidden spots, with their own rewards. It helps that not too long into the game, you get access to Spirit Vision, which allows you to see any collectibles or chests you could be missing. The Land of the Ancients is all sorts of vibrant, with multiple towns, NPCs, and side quests the NPCs can provide.

Yaoling Fever!
Yaoling are how you fight in this game. You pick a starter Yaoling and are then quickly off to fight wild Yaolings, capture Yaolings, and fight trainers who use their own team. Combat in this game is an auto-battle, which means most options you have in regards to combat comes in preparation. What makes a well balanced team? What abilities work best for each Yaoling? In the auto-battle, you can also use charms to switch the tide of battle. Charms can do all sorts of things, from dealing elemental damage, healing your Yaolings, and many other unique effects that can change up the battle. While this sounds all great in theory, I personally couldn’t get attached to the battle system. Fights always felt too easy, and when I’d lose, I would win on my second try just because I slightly tweaked my Yaolings and used more charms. The level design of the fighting arenas also don’t help, as most of the time they feel rather bland and don’t encourage any type of real strategy. There’s depth in certain aspects of the combat, mainly in diverse party builds, but the core of the gameplay feels like there’s something missing. Just one or two more things and I could see myself sinking many more hours into the most optimal team build that pulls off crazy damage ratios, but instead I’m left with a gameplay system that is fairly fun at first, but over time becomes fairly boring, simply because it’s too easy and too predictable.

An Epic Journey that Falls a Little Flat
Yaoling: Mythical Journey is a game that divided me. There’s so many positives that made me really hopeful that I would love this game. It’s a game that I could see many people loving due to its world, character designs, and art style. I love those aspects of the game as well, but the general gameplay loop left me a bit on the bored side. There’s potential to be had in the system RAYKA STUDIO made, since I love creating character builds in RPGs and experimenting with all different ways to damage enemies effectively. I just wished that the game challenged me into making those builds. There’s also a general lack of polish within the UI and the text that simply could use some cleaning up. I’d want a game so tied to a mythical world to have good fonts to immerse me even more, but I’m left with a generic font and typos sprinkled into the dialogue. Overall, Yaoling: Mythical Journey is a decent game, I just wish it pushed itself even more.












































































