Achilles: Survivor is an interesting project to critique. It doesn’t offer the best first impression, with no player onboarding whatsoever, subpar presentation, and a wall of stats for you to decipher. Once you get past all that, you’re treated to gameplay that’s far from engaging, threatening you to uninstall within your first few minutes.
And yet, it’s a lot of fun. The game reveals its complexities to those who stick with it. What may appear like a derivative isometric RPG is actually a thoughtful cross between the roguelike, bullet hell, and strategy genres. Sprinkle in a bit of Greek mythology, and you have a budget title that punches a fair bit above its weight.

While I do have praise for Survivor, it really can’t be understated how poor a first impression it makes. There’s no introductory cinematic, or really any presentational flair, just a static menu. Character selection and level up screens present like a mobile game, and I was shocked to find that it wasn’t available on iOS.
This might be forgivable given that Dark Point Games is a rather small team, but the lack of tutorial is significantly more irksome. Instead, you’ll need to pause the game when you start a run, where you’ll immediately be overwhelmed by the sheer magnitude of tracked stats. This is not a D&D character sheet, it’s a damn Excel project. Thankfully, the various charts, numbers, and achievements will start meaning something to you once you’ve sunk a few hours into the game.
After reading through the How To Play menu from within the pause screen (itself a small tome), you’ll finally have an idea of what Achilles: Survivor wants from you. You pick a character from Greek mythology and run through various levels, slaying creatures. Notably, combat isn’t the explicit focus; you will automatically attack enemies with skills on cooldown. Instead, you’ll be playing an intentional game of resource management.

Items like stone and gold will be gathered from the environment and killing high-level enemies. Once you’ve obtained enough, your stone can be used to create structures in the environment. These range in utility, from simply dealing damage to healing you and even helping you cultivate more resources. Regardless, they all give you a buff until they’re destroyed, and make it much easier to carve through the swarm of beasts that will soon flood your screen.
It’s this game within the game, the collectathon within the roguelike framework that makes Survivor so engaging. I’m very action-oriented in most games, but the decision to sideline traditional combat was an inspired choice. I’m much more excited to plan which structures to build than I would be mindlessly mashing buttons, and the sense of accomplishment you feel when the contraptions destroy all monsters without you even lifting a finger is fantastic.
Should you fail a level on your first attempt, there’s no reason to be dismayed. Succeeding and failing both give you permanent upgrade currencies. These will be used to enhance your stats across all runs, offering a better chance at succeeding the next time around.

Unfortunately, this also creates a paradox where by upgrading a character’s starting attributes, Achilles: Survivor can become a bit too easy. You’ll be able to breeze through most levels building structures at your leisure, and your abilities will wipe out any enemies that luck into getting close to you. This issue is alleviated as you get deeper into the campaign or increase a stage’s difficulty level, though the most dedicated players may be operating well beyond any challenge the game throws at them.
While I went in with low expectations, Achilles Survivor was able to clear them with minimal effort. Dark Point Games have proven themselves in my eyes, and created a solid experience worth the attention of genre fans. Despite minor balancing flaws, it’s a more than serviceable time-waster, one that I plan to sink many more hours into.



































































