Sony Interactive Entertainment Names Hermen Hulst Head of Worldwide Studios

Sony Interactive Entertainment (SIE), the company responsible for the PlayStation brand and family of products, has today announced the promotion of Guerrilla’s Hermen Hulst to Head of Worldwide Studios (WWS) effective immediately. In this role, Hulst will manage and lead all game development across the 14 studios that form Worldwide Studios. The company also announced that Shuhei Yoshida will leave his current position as President, WWS, to become head of a newly formed initiative that will focus on nurturing external independent creators.

“Hermen is one of the most effective and well-respected leaders in the video game industry. He is a passionate advocate for the teams he leads and understands how to empower creative talent to build great experiences,” said Jim Ryan, President and CEO of Sony Interactive Entertainment. “Worldwide Studios is a critical part of the future success of the company, and we must deliver on the promise we have made to gamers to create imaginative and exciting content that is truly unique to PlayStation. I have no doubt Hermen can lead our teams to deliver compelling and diverse experiences at a steady cadence.”

Hulst co-founded Amsterdam-based Guerrilla, and most recently served as Managing Director. The studio is best known for the Killzone franchise, which debuted on PlayStation 2 in 2004, and the acclaimed Horizon Zero Dawn, which launched in 2017 on PS4. Under Hulst’s leadership, Guerrilla has continued to innovate and developed Decima, a proprietary game engine launched in 2013 and used for the production of a range of titles, including the upcoming Death Stranding by Kojima Productions. Sony Computer Entertainment acquired Guerilla in 2005. Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw will take over Hulst’s duties at Guerrilla as joint studio heads.

“I have worked closely with PlayStation and the entire Worldwide Studios family since 2001, and I have the utmost respect and admiration for the creative talent and ambitious ideas within the network of studios across the US, Europe, and Japan,” said Hulst, Head of Worldwide Studios. “I am beyond excited to have the opportunity now to lead such an inspired and talented team whose singular mission is to build amazing games for PlayStation fans.”

Today, SIE also announced a new company initiative led by PlayStation veteran Shuhei Yoshida and focused on celebrating external developers that are creating new and unexpected experiences for the gaming community. Reporting directly to Jim Ryan, Yoshida will leave his role at WWS to concentrate on our diverse community of independent developers, ensuring they have the tools, technology, and services to reach PlayStation’s large community of gamers successfully.

“I am thrilled to announce Shu Yoshida as head of this new initiative. Everybody knows just how passionate Shu is about independent games – they are lifeblood of the industry, making our content portfolio so special for our gamers. These wildly creative experiences deserve focus and a champion like Shu at PlayStation who will ensure the entire SIE organization works together to better engage with independent developers through a culture of supporting and celebrating their contributions to PlayStation platforms,” added Ryan.Pl

Deadcells: Corrupted Update Out Now For PC, Later this Month for Consoles

Motion Twin and Evil Empire announced Yet Another Big Update for Dead Cells today – the Corrupted Update. The update is now live on PC with Xbox One, PlayStation 4 and Nintendo Switch to follow in late November.

The Corrupted Update adds a new optional mini biome – mirroring Prison Depths – which offers shorter challenges featuring one cursed chest at the beginning. Additionally, the Corrupted Update introduces Scroll Fragments which can be combined to make a whole triple scroll. Experienced players should also appreciate the Recycling Tubes, a new meta upgrade that is unlockable when beating the Hand of the King for the first time in Dead Cells’ initial unlockable difficulty, BC1.

Specifically for players heading into battle in the higher difficulties, Recycling Tubes replace the starting gear with four sets of five random items (melee, range, shield and two skills) and players can choose which one to start with. This is designed to smooth out the difficulty of the first level for advanced players, giving you a bit of momentum and getting back to that sweet sweet feeling of kicking ass right out of the gate.

Other additions to the game include the Explorer’s Instinct (a new rune which reveals the whole map and points of interest), a complete rebalancing of the biomes and paths, and three new Tactics mutations: Crows Feet, Tactical Retreat and Networking. Crow’s Feet allows you to place up to nine Crow’s Feet on the ground to damage and slow enemies, Tactical Retreat gives you the ability to slow nearby enemies, preventing them from inflicting malaise by dodging them just in time and Networking links all enemies that have a projectile lodged in them, sharing damage taken by one with all linked baddies.

With a ton of quality of life additions straight from the community wishlist, all the details can be found here: https://dead-cells.com/patchnotes.

Dead Cells is an award-winning roguelike metroidvania action platformer. Explore a sprawling, ever-changing castle … That is, assuming you’re able to fight your way past its keepers. To beat the game, you’ll have to master frantic 2D combat, with the ever-present threat of permadeath looming. Winner and nominee for dozens of Game of the Year awards in 2018, the title has undergone a series of updates and continues to evolve based on its feedback from its awesome community.

To keep up with the latest Dead Cells news and updates, make sure to follow @motiontwin.

November Roadmap for HITMAN 2 Revealed

Warner Bros. Interactive Entertainment and IO Interactive have released the HITMAN 2 November 2019 Roadmap, celebrating the game’s one-year anniversary with a wide-ranging selection of free live content, including the return of some of the best legacy content, coming throughout the month. All HITMAN 2 owners will have access to a variety of Featured Contracts, Escalation Contracts, Challenge Packs, item unlocks, suit unlocks and a legacy Elusive Target.

A rundown of the free content updates coming to HITMAN 2 in November is listed below.

  • The Bahadur Dexterity Legacy Escalation Contract in Marrakesh (Morocco) – Available Nov. 7
  • The Teague Temptation Legacy Escalation Contract in Paris (France) – Available Nov. 7
  • The Great Heist Challenge Pack in Whittleton Creek (Vermont/U.S.) – Available Nov. 7
  • The Montague Audacity Escalation Contract in Santa Fortuna (Colombia) – Available Nov. 14
  • Special Occasions Featured Contracts – Available Nov. 14
  • Master Fortune Teller Legacy Challenge Pack in Marrakesh (Morocco) – Available Nov. 14
  • Art of Revenge Legacy Challenge Pack in Hokkaido (Japan) – Available Nov. 14
  • IO Interactive’s HITMAN 2 One-Year Anniversary Livestream on Twitch – Nov. 18
  • Blake’s Endeavor Challenge Pack in Isle of Sgàil (North Atlantic) – Available Nov. 21
  • The Arthin Occultation Legacy Escalation Contract in Bangkok (Thailand) – Available Nov. 21
  • The Szilassi Darkness Legacy Escalation Contract in Sapienza (Italy) – Available Nov. 21
  • Plumber’s Apprentice Legacy Challenge Pack in Sapienza (Italy) – Available Nov. 21
  • Master Sniper Legacy Challenge Pack in Sapienza (Italy) – Available Nov. 21
  • The Fixer Legacy Elusive Target in Marrakesh (Morocco) – Available Nov. 22 through Dec. 2
  • The Bartholomew Hornswoggle Escalation Contract in Haven Island (Maldives) – Available Nov. 28
  • The McCallister Ransack Escalation Contract in Whittleton Creek (Vermont/U.S.) – Available Nov. 28
  • The Quimby Quandary Escalation Contract in Sgàil (North Atlantic) – Available Nov. 28

HITMAN 2 is the follow-up to the internationally acclaimed videogame, HITMAN. Featuring entirely new hyper-detailed sandbox locations full of living, breathing environments to explore, HITMAN 2 offers players the freedom to plan the ultimate assassination utilizing an assortment of tools, weapons, disguises and a variety of stealth techniques to creatively trigger their own unique chain of events.

HITMAN 2 is available now for PlayStation 4, PlayStation 4 Pro, Xbox One, Xbox One X and PC.

To learn more about HITMAN 2, please visit www.hitman.com or join the HITMAN 2 conversation on Twitter (@Hitman), Facebook (@Hitman), Instagram (@Hitman), YouTube (Hitman), Twitch (Hitman), Discord (Hitman), Reddit (Hitman) or the Hitman Forum.

NACON’s REVOLUTION Pro Controller 3 for PS4 Available Now

NACON, a major designer and distributor of gaming accessories, is pleased to announce that the REVOLUTION Pro Controller 3,the new benchmark for wired controllers designed for competitive gaming on. The REVOLUTION Pro Controller 3 is licensed for sale by Sony Interactive Entertainment (SIE) exclusively in Europe, Africa, Australia, New Zealand, the Middle East, and India.

The REVOLUTION Pro Controller 3 is a wired controller that has been created specifically for competitive gamers looking for performance and comfort. They will enjoy the characteristic ergonomics of the REVOLUTION range: asymmetric analogue sticks, wider action buttons and triggers, and two weight compartments for a truly personalized experience. With the included PC software, gamers can create custom game profiles: full button mapping, analogue stick and trigger sensitivity, vibration motors and much more. NACON has set the new standard for wired controllers designed for competitive gaming on PS4. It is also fully compatible with PC games.

With the REVOLUTION Pro Controller 3, NACON has expanded its range of PS4 officially licensed controllers and now offers the widest variety for Sony’s best-selling console. Compact Controller, Asymmetric Wireless Controller, Revolution Pro Controller 3 or Revolution Unlimited Pro Controller: there’s a NACON controller to suit every unique playstyle.

NACON’s REVOLUTION Pro Controller 3, officially licensed by Sony Interactive Entertainment, is now available in stores across Europe, South Africa, Australia, New Zealand, Middle East and India at a recommended retail price between 99,90 and 109,90 euros.

You can pick up the REVOLUTION Pro Controller 3 in the UK from the below retailers:

Shop at Argos

Shop at 365games.co.uk

Fortnite ‘Darkfire Bundle’ Released

Warner Bros. Interactive Entertainment and Epic Games today announced that the Fortnite: Darkfire Bundle is now available as part of a worldwide retail distribution partnership for the gaming phenomenon Fortnite. The all-new retail version of the Fortnite: Darkfire Bundle is on store shelves now with a MSRP of £24.99 and players can pick it up for PlayStation 4, the Nintendo Switch, and the Xbox One family of devices, including Xbox One X. Players can also purchase the Fortnite: Darkfire Bundle and download digitally through the in-game store and first-party digital marketplaces.

The Fortnite: Darkfire Bundle contains over £70 worth of in-game content with 13 new items, including:

  • Dark Power Chord Outfit
  • Shadow Ark Outfit
  • Molten Omen Outfit
  • Dark Angular Shift Wrap
  • Molten Angular Shift Wrap
  • Shadow Angular Shift Wrap
  • Dark Six String Back Bling
  • Molten Battle Shroud Back Bling
  • Shadow Ark Wings Back Bling
  • Dark Strikers Dual-Wielding Pickaxe
  • Molten Strikers Dual-Wielding Pickaxe
  • Shadow Strikers Dual-Wielding Pickaxe
  • Unification Emote

Download Fortnite Battle Royale and Fortnite Creative for free at https://www.fortnite.com/.

TERMINATOR: Resistance Combat Gameplay Trailer

UK video game publisher Reef Entertainment and developer Teyon are delighted to share two new gameplay videos for TERMINATOR: RESISTANCE. All footage has been captured from the PC version of the game.

This combat trailer focuses on Jacob Rivers, the main protagonist and a member of the Resistance battling SKYNET in the Future War.

Private Jacob Rivers starts the game on the run from SKYNET’s forces after his division is routed by a mysterious new foe. Forced to strike at SKYNET from the shadows while protecting a group of civilian survivors, Jacob is brought to the attention of Resistance South Division’s Commander Baron. Under her leadership Jacob will learn how to wield Tech-Com’s arsenal to take the fight back to SKYNET.

TERMINATOR: RESISTANCE Producer at Teyon, Piotr Latocha  said: “When developing the game we knew that authentically recreating the Future War scenario was key for fans, so we put a lot of effort into analysing the short glimpses we get of the future in Terminator and Terminator 2 in order to bring those environments and details to the game as closely as possible. The best example of this is the resistance shelter which is seen in the first Terminator. Also the Resistance uniforms are recreated with a lot of attention to detail. We really hope Terminator fans will enjoy lovingly crafted touches such as these in the game.

Combat is an exciting part of TERMINATOR: RESISTANCE but our team has also worked hard to create a thrilling story, an engaging cast of characters and satisfying RPG-lite mechanics.”

TERMINATOR: RESISTANCE Producer at Teyon, Piotr Latocha added: “We wanted to create situations in the early part of the game where engaging T-800s elicited dread and fear. So at beginning, the player has no access to plasma weaponry, so he isn’t able to harm a T-800. The only way is to avoid it or knock it down with a shotgun and use the moment to flee. The situation changes when Jacob gets access to more advanced weapons later in the game.”

We believe that in the Terminator universe the characters are as important as the combat itself, so we created a cast of characters with intriguing backstories that the player will have a chance to learn if they’re willing to. Gaining their trust will be crucial because that impacts how each of their stories ends.”

The first mission of the game also introduces some of the survivors whose fates have been entwined with Jacob. Players are given the choice of how they want to interact with these characters through dialogue and side missions.

TERMINATOR: RESISTANCE will release for PlayStation 4, Xbox One and PC via Steam on November 15 2019 in Europe & Australia and December 10 2019 in North America.

Review: Greedfall

Spiders Studio has been releasing RPG games for a few years now with some being really good and some showing the limitations of a smaller studio compared to the big-name developer studios. I have always found that their games often show an attempt to recapture the world experience of a Bioware game like Mass Effect and Dragon’s Age, something that fans of those series can rightfully say is lacking in the current gaming generation. What Spiders Studio has managed to accomplish with their newest title ‘Greedfall’ is rather special, and a culmination of all the test runs they have had over the years to finally reach this point. I was rather eager to dive into this world and see what it had to offer.

Greedfall is set in a world where upon the discovery of a new island has prompted nearby nations to try and colonise the island of Teer Fradee. The island is a dangerous environment with monsters and magic and the indigenous people who live there are not too happy with these foreign invaders and thus begins the player’s adventure, taking the role of De Sardet, a noble of the Merchant Congregation who is tasked with finding a cure to a deadly disease known as Malicor, believing that Teer Fradee holds the potential cure.

First thing that hit me is the very detailed character customisation options players have to tailor their De Sardet such as gender and facial features, it was refreshing to have such detailed system compared to more recent games who offered a very limited level of the same system to create your own main character, but this will not be the only way in which players can shape De Sardet. One of my favourite aspects to Greedfall, which I shall come to a little further on, is how player choices can shape the character and the world around them as well.

Where Spiders studio has cleverly done with the game is to give the story all the elements of 17th century colonialism, something that is very real in our own history and sets up so many possibilities in the world of Greedfall bringing not only politics and diplomacy into the mix but also all the classic elements of an action driven RPG. Along the adventure, De Sardet will be joined by various companion characters, each with their own talents and motivations that can help in different situations and quest objectives. Where Greedfall does stand out for me and does a really good job of, is how companions are not simply there to provide help in combat or possibly dialogue options for the player.

The strength of Greedfall lies in that the player not only has to try and navigate the political factions of the world who are battling for control of Teer Fradee but also in keeping the relationships with the companions healthy as well. Each companion will have their own wants, needs as well as motivations in the world which the player needs to also work on whilst making decisions as De Sardet. Very much like the companion system in a Bioware title like Mass Effect, the companions you can travel with will have their own agenda which you as De Sardet can either help with or hinder. The difference in Greedfall is that failing to keep a companion happy or even as a result of decisions and choices that you make can make sour your relationship even to the point where a companion might actually turn against you.

This adds so much as you the player has so many decisions to make that can shape the world in Greedfall but make a wrong choice or maybe even find yourself in a position where you need to let down a companion should your own needs depend on it. Keeping the balance in your party is perhaps the most challenging aspect and for me, gives so many options for replayability which can help prevent a long RPG experience from being a simple one and done game.

I really like the multipath elements to completing mission adding more than just the standard “kill the room and steal everything” approach. Some missions why involve obtaining a particular item so you can either fight your way through it, risking damaging the relationship with that faction, or you can take a more stealthy approach to sneak your way in and even going as far as equipping the same clothing style as the faction so they will ignore you. I love mixing up the different approaches and when it comes up levelling up and picking different talents to use, you can really make a character a jack of all trades or focus on one play style. So, adding points to stealth, science and locking picking can help when a quest requires some sneaking but at the same time, if you want to build on De Sardet’s more diplomatic style then boosting that can also help keeping relationships strong especially with your companions.

Combat is also refreshingly open in that players can choose between various styles of weapons and still embracing magic and range weapons attacks. The combat system really tries to cater for all possible player tastes with a lean to a turn-based style combat with the ‘battle pause’ feature which allows players to pause the action during a battle in order to plan their next move. By not limiting to any one style, players have more freedom in the combat especially one you venture into the wilds of Teer Fradee and some of the boss level fights you can have been satisfying and challenging depending on the makeup of your party

Following the road to release that Greedfall’ has taken, it was very clear to me that finally, Spiders Studio had found something to bring their vision of an RPG to life and rather than simply trying to imitate the loved series, they finally came up with their own title. Visually this game is the best looking they have produced and looks really good on a standard Xbox One as especially on the X. The musical score is stunning and the voice acting helps bring the various characters to life with only a few niggles on acting style. For a far lesser budget than a big studio, Greedfall not only punches well above its weight but it also fills a void for action RPGs that fans will be feeling. If you are a fan of Bioware classics like Dragon Age and Mass Effect, this game does more than enough to other a solid experience that rewards players for the time they invest in it.

It may have taken a long time for Spiders Studio to get their formula right for an RPG but Greedfall is a fantastic game from the studio and it has been worth the wait, there is just so much to do and explore in this game and whilst it is still rough around the edges and some of the narrative can get a little bloated at times, this is definitely one to try out if you are a fan of the genre.

Planet Zoo Out Now for PC

Frontier Developments plc  today launched Planet Zoo for PC players, with the game available globally on Steam from 12:00 GMT / 13:00 CET, alongside the official launch trailer, available below:

From the creators of Planet Coaster comes a new, deeper and more powerful sim with Planet Zoo, available now. Players will travel the globe on a quest to build the most awe-inspiring zoos and learn to care for a menagerie of authentic living animals who think, feel and explore the world around them. Whether building piece by piece or upgrading an existing park, Planet Zoo’s Franchise, Career, Challenge and Sandbox Modes present endless opportunities to hone their management and building skills.

Over 70 animals will be available to create the most challenging, magnificent and diverse zoos, balancing animal welfare and conservation efforts with visitor enthusiasm. Budding entrepreneurs can finesse the balance sheet as they tackle everything from staff costs, to building maintenance, ticket sales and guest donations, while aspiring zoologists can juggle researching new facilities, enrichment items and habitat customisations on their quest to create the perfect zoo.

“We’re delighted to release the next entry in the Planet series. Planet Zoo is very much a labour of love for the team after two and a half years of researching animal traits and behaviours and translating that into what we think is a deep and rewarding sim game. The reception from announce to beta to launch has been wonderfully affirming, and we’re all excited to see what players create” said Piers Jackson, Game Director.

Today’s launch trailer also revealed the East Asia theme, new animals including the Giant Panda, Chinese Pangolin and Flamingo, as well as other attractions such as the gondola. With over 70 animals at launch, six biomes, varied weather types and a full night and day cycle impacting everything from zoo management to animal welfare, players will develop their skills and knowledge along the way in a variety of challenges.

Planet Zoo features both offline and online play, with weekly and monthly Community Challenges offering budding zoologists the ongoing chance to test their skills, trade animals online at the Animal Market with other players to maintain a healthy, genetically diverse zoo or share zoo, habitat and decoration blueprints with other players.

Players who pre-ordered the Deluxe Edition will add the Komodo Dragon, Pygmy Hippopotamus, and Thomson’s Gazelle to their zoos today.

Planet Zoo is available now with a RRP of £34.99 / $44.99 / €44.99, Planet Zoo Deluxe Edition RRP for £42.99 / €54.99 / $54.99 or the Planet Zoo Deluxe Upgrade Pack for £9.99 / $11.99 / €11.99.

Follow Planet Zoo on FacebookTwitterInstagram and YouTube. Visit the Planet Zoo website at PlanetZooGame.com

Win a Baby Shark Let’s Go Hunt Fishing Game

We’ve got a Baby Shark Fishing Game to give away.

LET’S GO HUNT! The classic Fishing Game has never been more fun! This Baby Shark Fishing Game features four adorable characters from the global phenomenon—Mummy Shark, Daddy Shark, Grandma Shark, and, of course, Baby Shark! It’s your job to grab the fish with your Baby Shark-themed fishing rod as the board spins—the player who reels in the most fish wins! Plays the Baby Shark Song. Recommended for two to four players, ages four and up.

How to enter to win

We have a a Baby Shark Fishing Game worth £14.99 to give away.

For your chance to win simply enter below:

Win Baby Shark Fishing Game

The closing date is 12.00am on 18th November 2019.

This contest is only open to those in the UK – sorry!



Win Moominvalley: The Complete First Series on Blu-Ray

To celebrate the release of Moominvalley: The Complete First Series on DVD and Blu-Ray, we have a copy to give away on Blu-ray.

The much-loved Moomin family star in a new, star-studded animated series, Moominvalley, based on the hugely popular work of Tove Jansson.

This hit series follows the curious and idealistic Moomintroll with his extraordinary family and whimsical friends, as they take us on an adventure into the magical world of Moominvalley, where we can learn more about our own humanity, relationships and emotions and especially about love.

Featuring the all-star voice talents of Taron Egerton, Matt Berry, Rosamund Pike, Kate Winslet, Will Self, Warwick Davis, Richard Ayoade, Akiya Henry, Jennifer Saunders and many more, Moominvalley is a heart-warming must-see for lifelong Moomin fans, and complete newcomers alike. Features all 13 episodes on 2 discs.

How to enter to win

We have a copy of Moominvalley: The Complete First Series on Blu-ray to give away.

For your chance to win simply enter below:

Win Moominvalley: The Complete First Series on Blu-Ray

The closing date is 12.00am on 18th November 2019.

This contest is only open to those in the UK – sorry!

Dazzler Media presents Moominvalley: The Complete First Series on Blu-ray, DVD & Digital from 4th November

Pre-order from Amazon: https://amzn.to/2l8QuiQ



Maleficent now available at Build-A-Bear Workshop

Build-A-Bear Workshop has released an Online Exclusive Disney Maleficent Inspired Bear Bundle in time for the new movie, and Christmas.

This one-of-a-kind, collectible furry friend has the famous villain’s signature horned headpiece built into her soft, black fur.

This evil fairy of a friend is sure to cast a spell in her signature look. Summon a sense of style that’s fit for a sorcerer by adding the black and purple robe to your bear’s wardrobe. In order to be her most powerful, the mistress of all evil can also wield her scepter. This golden plush scepter is a wickedly cute wrist accessory that attaches to your Disney Maleficent Inspired Bear’s paw!

Enter a fantasy world of fun with this wickedly cute collector’s item. Collectors and fans alike are sure to fall under the spell of this Disney Maleficent Inspired Bear!

Disney Maleficent Inspired Bear is ready to rule over your collection in this deluxe soft toy gift set. This one-of-a-kind villain looks wickedly regal wearing her own black and purple robe with a gold scepter. Collectors and young fans alike are sure to fall under the spell of this Disney Maleficent Inspired Bear!

The Online Exclusive Disney Maleficent Inspired Bear Gift Set from Build-A-Bear is available now priced £43.

Buzz Lightyear 20th Anniversary Funko Pop

Let’s have a closer look at the Buzz Lightyear Funko Pop from Pop in a Box.

From Funko’s popular ‘POP!’ series comes this cool vinyl figure. It stands approx. 9 cm tall and comes in a window box packaging.

If you are a fan of Toy Story (and who isn’t), a fan of Buzz Lightyear, or if you want to get your hands on the Toy Story 20th Anniversary Funko Pop! collection then this is a must.

The 20th Anniversary Buzz Lightyear Funko Pop is available now priced at £9.99.

Pop In A Box also have lots of other great Pop’s at great prices – you should take a look!

Diablo IV Announced at Blizzcon 219

Newest incarnation of Blizzard Entertainment’s genre-defining action–role-playing franchise returns with dark, visceral gameplay, robust customization, deep loot, and infinite adventures

 An ancient evil threatens to engulf Sanctuary in darkness, and new heroes have been called upon to face challenges the world has never seen before. Today, Blizzard Entertainment announced Diablo IV, the highly anticipated next entry in its genre-defining action–role-playing series. The newest installment of Diablo was announced during BlizzCon 2019, where attendees were eager to be the first in the world to play a public demo of the game. Diablo IV draws players into a grim story line and gives them the freedom to explore and forge their own path across the most expansive and intense vision of the world of Sanctuary—a bleak and shattered hellscape bereft of hope and beset by demons.

True to the franchise’s roots, Diablo IV will deliver visceral combat, gruesome and varied monsters, an epic hunt for legendary loot, and endless playability and progression. Players will find a lifetime’s worth of adventure scattered across a land rooted in unique ecologies and inhabited by dangerous new foes. They’ll delve into randomized dungeons packed with unpredictable adversaries and unimaginable treasures. While continuing to fully support solo and coordinated party play, Diablo IV will also provide opportunities for groups of players to encounter each other in the same shared worldwhether to tackle bigger challenges . . . or possibly even slaughter one another in player-vs.-player combat.

“Sanctuary has been a home to Diablo players for more than 20 years, and it’s with our own deep passion for the series and a deep appreciation of the community that we announce Diablo IV today,” said J. Allen Brack, president of Blizzard Entertainment. “We’re excited to be returning to the dark, quintessential Diablo gameplay that players love while expanding the world and story in new ways, and we can’t wait for more people to be able to experience it.”

In Diablo IV, players will attempt to bring hope back to the world by vanquishing evil in all its vile incarnations—from cannibalistic demon-worshipping cultists to the all-new drowned undead that emerge from the coastlines to drag their victims to a watery grave. For the first time in the series, Sanctuary will be a contiguous, seamless landmass comprising diverse regions ranging from the burning desert of Kejhistan, to the verdant werewolf-infested forests of Scosglen, to the harsh and rugged wilderness of the Dry Steppes.

At BlizzCon, Blizzard revealed the first three of Diablo IV’s character classes, all playable at the show:

  • The Barbarian, known for their unparalleled strength and brutal melee combat, utilizes a new and more powerful system in battle, Arsenal, which arms them with the ability to carry and rapidly switch between four different weapons at a time by assigning them to individual attacks.
  • The Sorceress hearkens back to their Diablo II roots and shapes the elements to obliterate their foes by impaling them upon jagged spikes of ice, electrocuting them with bolts of lightning, or raining flaming meteors from the sky.
  • The Druid is a savage shapeshifter whose updated playstyle empowers them to fluidly transform between werewolf, werebear, and human form to unleash the raw power of nature’s fury on the forces the Burning Hells.

These three iconic characters honor the legacy of the franchise and exemplify how Diablo IV builds upon the series’ history by preserving the core Diablo fantasy while allowing players to explore untapped gameplay possibilities with fresh inspiration. Players will be able to experiment and discover countless character builds through customizable talent trees and skills, a deep loot system filled with legendary and set items to collect, runes and rune word combinations, and even personalized mounts for traversing the open world.

Diablo IV is being developed using modern technology that pushes the franchise to dark, new depths. This technology is at the heart of everything players will see, hear, and feel—delivering much higher fidelity and a more engrossing experience. It opens up countless possibilities for the Diablo series, from smooth character animations, such as the Druid’s fluid shapeshifting, to the seamless, vast overworld players will travel across in search of the next loot-filled underground dungeon. Ultimately, Diablo IV will ground players in a grittier and deadlier world.

Diablo IV is currently in development and will be coming to PC, PlayStation 4, and Xbox One. Brave souls can seek out more information at www.diablo.com

Spider-Man into the Spider-Verse 2 Announced for April 2022

After being teased by the official Spider-Man Into the Spider-Verse twitter account yesterday to expect some news soon….today we finally got the news that the sequel to the hugely well received animated film with fans and critics alike, will arrive in cinemas April 2022.

Sony is quite literally building an entire franchise off the back of the first Spider-Verse film, with plans for an animated tv series as well as a Spider-Gwen spin-off film all in the works and whilst it does seem like a very long time to wait, as an animated film that blends so many different animation styles together, it would naturally take that long to piece together a worthy sequel.